Yes, I'm a noob. But I'm also a Trekkie who was sitting in front of my TV on 8 September 1966, so my opinion automatically earns skill points. Here we go:
I'll say up front that I'm glad I bought the lifetime membership, and I look forward to watching STO evolve. Maybe I'll even learn to fly my ship with the keyboard before I die. This is "Star Trek," for The Great Bird's sake. Where's my voice-recognition? ... ("Keyboard! How quaint!")
Seriously, though. I do have some concerns. Even as a first-time online gamer, I recognized early how repetitive the missions feel. Some missions feel like a game of Mad Libs: insert random alien name here. I was expecting a more open universe to explore, as opposed to falling into a random mission every time I drop out of warp. I'm sorry if I don't have the right vocabulary for what I'm trying to express. As I said, I'm new here.
Which bring me to: a glossary on the website would be nice. What exactly is a 'death penalty' as relates to an MMO? How exactly does PvP work? There are many terms and concepts that don't show up in the FAQ, and I'd rather have some kind of official reference, as opposed to fishing through the boards for info that may not even be accurate.
Thanks for listening.
unfortunately Cryptic takes time to get their documentation in order (the constantly mutable state of MMOs doesn't help get things down on paper any quicker either). For the basics about MMOs though, and what's what, try having a wander through this list: http://www.mmoglossary.com/mmorpg_terms/1/index.html
regarding death penalties - this is something many MMOs put in place to try to help players play their characters as though they were living breathing entities - a death penalty is typically some sort of drawback applied to your character after they've been killed (and respawned). the idea being it should be annoying/ terrible enough to make you do what you can to avoid it - Like Eve Online where the death penalty can actually mean the loss of your extremely expensive ship and (when your escape pod is shot) even some of your skills if you haven't taken precautions.
I have to say the one thing that sets this game above most MMO's in my opinion is the lack of a DP. Bringing one in will probably cause me to drop my registration, unless it's done wisely - say only a DP if you are particapating in PVP.
I love the idea of everything else you are looking to add especially all the added refinements to the RP side of the game.
:mad:Well after a year of pre-launch forums telling you what we wanted or thought there should be for content. And after a lets face it rushed release. We have a game that should have been named Star Fleet Online. I will believe you when I see the changes. Nice to see that you still didnt mention ANYTHING about Klingon content.
Sorry to say but you lied, playing Klingon is nothing more than glorified monster play. :mad:
What do you expect Dev's always lie and so is Cryptic. They just say what ppl want to hear so they get some more time but it wont change anything. All these things listed would be nice but i doubt all of them get implemented, we can be lucky if they do 50% and some bugfixing.
Look they dont even fix existing bug, some of them are present since beta and nothing happens so guys stop dreaming about all these things getting implemented its just a tactic so you complain less about existing problems....
p.s.
Why did you remove my post from this thread? .. all I said was ..
I do not appreciate the "we are here for those who 'get it'" .. that's a slap in the face to all those who expressed concern with the wrong-headedness of this game's initial design. If you had large-scale updates, planned changes to the half-done rollout, and kept them locked in a dark room somewhere, then sorry we didnt' know about that .. we should have just kept our mouths shut and waited, right!?
NOPE!
Death Penalty is the 'least' you can do, and something you should already have done - this should include forced repair at a Starbase, where there should be RP opportunities, for the docked player - give us some reasons to take a break from constant blowing * up, and collecting simplistic trinkets to upgrade our puppets.
The game actually doesnt suck - I choose to speak up and defend it becoz I do actually get it and I like it. If you want it to be something else and you are not happy with what you see then go away and stop trying to make it something it deliberately chooses not to be. The debate about DP is an emotional one becoz many people who "get" the game as it is now and enjoy it as it is (like me) feel that DP will take the game somewhere we didnt sign on for and dont want to go. I think enuff people have expressed that opinion here for me to speak inclusively.
COLOR="DeepSkyBlue"]Death Penalty[/COLOR First I've played justa bout every major MMO out there, including the 2 most severe for death penalty.
Ultima online - potential loss of all items on you.
Everquest - (deleveling & CR's) and often huge grinds to return you to where a bad play session, bad group, or even lag, landed you.
My thoughts here are this is a different more casual combat style game and a DP system truly has no place imho. And a severe penalty is simply insane (my pardons to all you who disagree) If there is a DP it should at most be a temporary debuff. But lets face it, If your sitting in a zone happily;y doing a mission, some one joins and next thing you know your facing more enemies then anticipated and your "PUG member" is lolly gagging around. That's just 1 scenario, bugs, intermittent lag, and swarm style combat all make DP a bad idea. It will add more frustration to the casual gamer and that's the type of player that seems to be leaving STO atm.
I'm not a care bear player I played EQ for years much harder then any MMO in recent years, but this is a different style of game, and it wont work well here.
Regards, Sokol
Not going to say those 2 games did not have a stiff penalty. (ultima online for sure) but try eve out if you want about as bad as it gets since the original version of ultima online. These days ultima online has taking most of the penalties out if you are not on the PVP version of the world.
And i totally agree, DP would end this game for most people. (lifetimer here too) If a DP comes into game, I want my lifetime membership paid back to me.
because when you get bumped, your friends die a lot faster. How about every time you "die" the entire mission or fleet action completely resets? Because I think that is sort of what they had in mind. Dieing takes you out of that round and the team loses an asset. There is the penalty. But forcing someone to play extra hours to earn credits to pay a repair bill... sorry, I work all day and I don't find that entertaining or enjoyable. But c'est la vie. If Cryptic changes the game I'll either like it or not. Right now I am loving it and I hope to keep on loving it. \\//(^_^)
Add an insurance option. that replaces said ship but cost you to buy insurance for the next ship you may lose.
Not going to say those 2 games did not have a stiff penalty. (ultima online for sure) but try eve out if you want about as bad as it gets since the original version of ultima online.
EvE's DP....*shudders*
is it just me, or does anyone else have hundreds of thousands of Energy Credits just sitting around collecting dust?
it doesn't have to be anything like XP loss, or loss of items.
i mean there are other means to penalize death that wouldn't be severe at all, but over time might be if you just Kamikaze everything-which i think is the reason so many people are calling for a death penalty.
COLOR="DeepSkyBlue"]Death Penalty[/COLOR First I've played justa bout every major MMO out there, including the 2 most severe for death penalty.
Ultima online - potential loss of all items on you.
Everquest - (deleveling & CR's) and often huge grinds to return you to where a bad play session, bad group, or even lag, landed you.
My thoughts here are this is a different more casual combat style game and a DP system truly has no place imho. And a severe penalty is simply insane (my pardons to all you who disagree) If there is a DP it should at most be a temporary debuff. But lets face it, If your sitting in a zone happily;y doing a mission, some one joins and next thing you know your facing more enemies then anticipated and your "PUG member" is lolly gagging around. That's just 1 scenario, bugs, intermittent lag, and swarm style combat all make DP a bad idea. It will add more frustration to the casual gamer and that's the type of player that seems to be leaving STO atm.
I'm not a care bear player I played EQ for years much harder then any MMO in recent years, but this is a different style of game, and it wont work well here.
Regards, Sokol
I too played eq (original) and wow; I can honestly say I don't miss "death penalties" at all! STO is a worderful departure from the "standard" mmorpg. in my estimation, asking for DP is either: masochistic or sadistic.
Don't you guys think maybe you should fix the blow up on respawn bug before putting in a death penalty I logged in today and promptly blew up for no reason.If this happend with a death penalty I would probably quit since I'm already almost admiral.
Add an insurance option. that replaces said ship but cost you to buy insurance for the next ship you may lose.
If I wanted EVE I would play EVE.
I am repeating myself from my earlier post, but that is because I don't want it to get lost in the volume of replies here.
The Star Trek Universe is about fun. I have read posts in this thread about repair costs and such. In Star Trek did you ever see Kirk or Picard having to worry about repairing their ships? They just took them to the local star base and got all fixed up.
In fact all through the show DS 9 over and over people bring their ships to DS9 and get them repaired. I got the feeling they never had to pay for anything.
Picard said many times to many people how they had done away with money. It was all about making the best of your self.
Star Trek Online should, and currently is, about playing and not day to day living. We explore, we fight, we learn we play. We don't grind. Anyone who is grinding in STO, doesn't get it yet. It is a game of fun.
If you want hard work and penalties, go play EVE Online. As a life time subscriber (didn't even have to think about buying the life time subscription) I hope STO continues along its current path and doesn't try to be what the other MMOs are. Keep it fun, not work!!
If you think about it, having a dp would make all the heavy pvp'ers wanna come out of their space everyday just to come and kill lowbies in their own sector of space. So Death penalties would just bring the jerk out of the pvpers
The Star Trek Universe is about fun. I have read posts in this thread about repair costs and such. In Star Trek did you ever see Kirk or Picard having to worry about repairing their ships? They just took them to the local star base and got all fixed up.
In fact all through the show DS 9 over and over people bring their ships to DS9 and get them repaired. I got the feeling they never had to pay for anything.
This is why I don't want a death penalty, but rather a death experience. In Star Trek you didn't see the Enterprise, Voyager, or Defiant get blown to smithereens and then suddenly materialize out of space. Your argument against some form of death event works for a death event as well.
I'm not masochistic or sadistic and I don't want to make people suffer. I just want an experience that is true to the Star Trek mythos. Ships don't magically reappear in the Star Trek universe, so I feel they should not magically reappear in Star Trek Online. Simple as that. It's not about gaming; it's about the atmosphere.
If a death penalty is forced upon the game, I'd recommend fixing the enemies camping on your spawn sites.
Don't you guys think maybe you should fix the blow up on respawn bug before putting in a death penalty I logged in today and promptly blew up for no reason.If this happend with a death penalty I would probably quit since I'm already almost admiral.
And this blowing up glitch when you respawn well, I think that'd need to get fixed as well.
this says it all! some people want STO to be some other game and they can't seem to enjoy the game that it is. So many other games already do what these people say STO should do. If they want that then go play that!
After a 10 hour day at work I just want to relax and have fun. STO is fun! The cynic in me wonders if they just want to take the fun away.
If you think about it, having a dp would make all the heavy pvp'ers wanna come out of their space everyday just to come and kill lowbies in their own sector of space. So Death penalties would just bring the jerk out of the pvpers
I agree. There are some nasty people out there, and if they can punish another person (yes we are live people, not some video game construct) then they get their jollies off of that. To them it's not about gaming, it's about hurting other people anonymously.
STO is fun to play and the respawn timer isn't any different from countless other video games. Even Zelda gives three tries before the level resets, and even then they only reset that level.
anyways, I think the respawn timer is a great idea, no need to institute anything else.
I can recall some episodes when the Enterprise had to go back to spacedoc and retrofit its systems when they where badly damaged.
I am for a death penalty. Provided that it is not too hard. AND that the NPC spawn camping when you warp into a defend mission is fixed.
How about this for a death penalty?
You die for the 10th time and your ship is now in such a bad state that it really needs repairs.
So you have 2 choices.
1) You can pay some energy credits and have an engineering team warp to your location to fix your ship (as in an almost instant fix for a price. Almost because it still have to be a bit annoying). The price should depend on your level.
2) You can go to the nearest starbase and get it fixed for a lot less, but it will still cost you a little.
Or it could be free to make the non DP people "happy". Yes. It will still be annoying but it will only cost you some time.
ok 3 choises
3) You can keep fighting, but your ship is in a bad state so the shields do not hold up as well anymore and your hull is damaged already.. never going to 100% and your engines are not at full capacity either.
Since you can repair your ship at a starbase you can always repair it to full (reset to 0 deaths) when at a starbase. The price will simply be calculated from the numbers of deaths you had.
The price of the repairs should not be set too high (or too low ) just enough to make death annoying but not a major punishment.
This is why I don't want a death penalty, but rather a death experience. In Star Trek you didn't see the Enterprise, Voyager, or Defiant get blown to smithereens and then suddenly materialize out of space. Your argument against some form of death event works for a death event as well.
I'm not masochistic or sadistic and I don't want to make people suffer. I just want an experience that is true to the Star Trek mythos. Ships don't magically reappear in the Star Trek universe, so I feel they should not magically reappear in Star Trek Online. Simple as that. It's not about gaming; it's about the atmosphere.
Actually, in the episode "Day of the Dove", people would respawn after being killed because the alien entity wanted them to.
In Star Trek you didn't see the Enterprise, Voyager, or Defiant get blown to smithereens and then suddenly materialize out of space. Your argument against some form of death event works for a death event as well.
I'm not masochistic or sadistic and I don't want to make people suffer. I just want an experience that is true to the Star Trek mythos. Ships don't magically reappear in the Star Trek universe, so I feel they should not magically reappear in Star Trek Online. Simple as that. It's not about gaming; it's about the atmosphere.
1. You want a linear Star Trek "experience" go watch a video.
2. This actually IS about gaming coz we arent exactly making a Star Trek TV episode here.
3. The Lore for our little sector of Star Trek fantasy (ie NOT reality) is that this is an alternative universe outside the original timeline. Who says ships cant blow up and reappear? They do in my part of the STO universe - and I like it that way.
4. Bring in a DP and I want a refund on my Lifetime Subscription.
What kind of "__" can Star Trek Online do? "Fancy!"
I have been impressed with STO from the get-go. There have only been maybe two times that I have noticed a glitch that was noticable enough to make my eye twicth but sure enough, at my next log-on, a patch had solved the issue before my twitch had a chance to become chronic.
I am excited to read that there are considered prospects for other playable species in the near future for STO. We all have our favorite green, red, blue, or black blooded villian, after all they say that it is the villian who makes the movie, or in this case the game!
I myself would love it if the Romulans became as mainstream & interactively playable as the Federation. During the TNG years, my favorite episodes were those that vaugely explored the Romulan Warbird, teasing your brain and forcing your imagination to map out the inside of this massive vessel. I am sure the STO team would do a fantastic job painting a realistic picture of the Romulan ships, characters and universe, if not - my imagination will safice.
All in all - I just want to say - "Two thumbs up STO team, you've just began and are already doing a 5-Star Job."
1. You want a linear Star Trek "experience" go watch a video.
2. This actually IS about gaming coz we arent exactly making a Star Trek TV episode here.
3. The Lore for our little sector of Star Trek fantasy (ie NOT reality) is that this is an alternative universe outside the original timeline. Who says ships cant blow up and reappear? They do in my part of the STO universe - and I like it that way.
4. Bring in a DP and I want a refund on my Lifetime Subscription.
while I agree completely with points 1 and 2, and 4 is moot as I don't have a lifetime, I have to wonder why people continue to think this is the alternate timeline when it's the original series timeline.
Star Trek Online is set in the "prime" Star Trek reality. This is the timeline of the five television series and the first 10 movies. It is the world in which the Gorn attacked Cestus III, Kirk fought Khan in the Mutara Nebula, Picard explored the galaxy, the Federation fought the Dominion War, Voyager was stranded in the Delta Quadrant and Captain Archer and the crew of the NX-01 showed us how it all began.
This goes a long way into the positive column of my decision to resubscribe, Pending on REAL results not just talk. But that being said thank you for the update it truly was informative and needed in my mind.
Great update on the state of the game. I'm loving how I can see they are really pushing out the new content and tweaks.
I especially like the qoute on the nature of the community
"Its a little unnerving -- sometimes feels like we work with a giant multi-headed feedback monster that simultaneously loves and hates us. It whips even as it hugs! It rages even as it cries! And it fumes even when it's happy. It's unnerving, yes, but pretty freakin' rad, too."
Hah - yes indeed. You don't have to read many posts on the forum to get where they are coming from. Keep up the good work boys and girls. Fly her apart, as they say
Little confused here, over on mmorpg they have the vid the new borg stuff and end of the video it says 02/25/10....in case i missed it, where is this at?
Rommies should be next, after klinks are finished.
As far as the death penalty...PLEASE think outside the box here and go for a death CONSEQUENCE....
Use death as a vehicle to launch into a series of immersive minigames that bring the bridge and your ship interior to life in a COMPLETELY star trek fashion...
Here is what I mean:
Before your ship blows up, it gets "incappped". During this time, as an engineer you would play a QUICK, fast, fun, minigame to avert a warp core breach, or bring life support back online...these would be done on "consoles" on the bridge or in engineering. If you succeed, you get back into the fight with a small energy buff - if you fail, well the ship goes kaboom, and you respawn with a debuff...
As a tactical officer, your minigames could be things like managing internal security system to repel boarders, or disarming a chroniton torpedo warhead that had pierced the hull, but not yet exploded...
A science officer could use a console minigame to navigate the ship out of some anomaly that that last volley of photons blasted your ship into, or a minigame to triage or heal the crew, etc.
It should be TRIVIAL to come up with 5 or so, fast, fun minigames, for each class based on exmaples from the series' of ways to save the bacon...then they would be triggered at random. Faster you complete the minigame successfully, faster you get back into the fight...
Fact is the episodes/series are full of countless examples of heroic effort by the captain and/or bridge officers to due various things to save the ship or the crew after things have all gone wrong. This is star trek. This would be immersion. PLEASE do NOT dumb the game down to some stupid, pay x amt of energy credits, sink that is unimaginative and pass up this kind of a chance to generate REAL, exciting, immersive content where your ship and your crew depend on your minigame actions....and those consoles we see in our interiors actually are USED for something...lol
this is a fantastic idea, thanks for thinking of it, i hope that cryptic gives it some thought
ok i have heard a lot of things regurding a death penalty. my thoughts...
1) game needs a death penalty (keep reading before you start the flames)
2) death penalty should NOT be a XP / Gear penalty
ok so a death penalty that doesnt hurt your gear / ship or cost you XP to slow your leveling. It is so easy to get killed in the game that it would really slow those at a lower level if it were a xp penalty. if it were an xp penalty what is there to hurt someone that is maxed out on levels / content. there is only one thing that a maxed out player has in common with a new player... the credits.
What i sugest is that a new stat be added to game call it reputation for lack of a better term. you can go positive, neutral, and negitive on your reputation. reputation effects the merchants and vendors that you buy and sell to and the prices you get from them. example if you have a positive reputation you would get a slighly increased price for the goods you want to sell and get a slightly cheaper price on what you buy.
The opposite is true if you have a negitive reputaion it costs you more to buy and you get less in return. if you have a negitive reputation you are not forced to buy or sell you can wait and get your reputation up its your choice. you get killed 10 times reall fast and decide its time to unload your loot you wont get the best prices but you can choose to wait and improve your reputation and get a better price.
I could see a reputation value added to missions even repeatables to help. It should not be something hidden in game. it should be viewable to the player so they know ( i hate hidden stats)
if you want to be evil you can have a time degrade to reputation. this is both good and bad. if you get killed and you just wait for time to pass your reputation will slowly improve. however if you have really good reputation it will slowly go back to neutral.
Im sure this will get flamed but it was the only thing i could think of that would be a death penalty and not hurt those at the lower end and not be trivial to those at the higher end. If you think about it would wouldnt cut a deal to a officer that had a lucky reputation.
I would like to thank the developers first of all for some amazing episodes. by the time i reached admiral i felt like i had played a season of trek. I had a few klingon episodes, crossed the neutral zone a few times, had a run in with q.
it was perfect.
thank you.
thank you thank you thank you
after reading about the coming content i simply cant wait.
That is just one idea... how bout we go through a role play experience.
I can only see this working in PvE... not PVP by the way.
Ship is being pounded on and you have no chance to survive. You hit an abandon ship button. It launches a "ground" mission where you have to run to a Shuttle Bay grab a Danube or other type of shuttle or even the Captain's Yacht. You then fly out of battle and have to return to a starbase and buy another ship or maybe there is a random chance that your ship is salvageable and just floating in space. Then you have to go through a mission of towing it back to starbase or beaming on board and getting it under its own power.
Heck I want a reason to store items in my bank for a rainy day, i.e. dying and losing my ship, to refit my ship or even the countless other ships I have under my command. I think that would be cool as all get out to have to take out one of the old ships not just for poops and giggles, but for an actual reason.
I like the mini game option where you have to stop a warp core breach or something. There are so many possibilities than just a standard Death Penalty where you debuff or pay some credits.
While I do have to agree with the fun part everybody else is saying about the game... I am kind of bored with it actually. I mean I hop in my ship run through the same standard missions and then do it again. Occasionally get some good story line stuff. Like I am digging the storyline missions, but the explore this nebula or defend the sector missions are getting tiring. I do understand that it is going to need time to get it... but content content content. LOL! I mean there are so many races and technologies in the Star Trek Universe to play with in a storyline or just throw in the game. Like I was to see some dang Pakleds. (You're smart. you make things go) I want to find some random Q encounters. I want to encounter probes that TRIBBLE with the ship. I want to do actual science missions. I want to do rescue missions, I want to get trapped in an anomaly and do a puzzle or something to get out. Yes I want to do TRIBBLE out of the TV shows, movies, books, etc that makes since to do in a game. I might even wanna craft our own gear instead of upgrade it. Like I bring the raw materials to some vendor the makes them into something. I mean the possibilities with this engine and IP are endless.
I would like to thank the developers first of all for some amazing episodes. by the time i reached admiral i felt like i had played a season of trek. I had a few klingon episodes, crossed the neutral zone a few times, had a run in with q.
it was perfect.
thank you.
thank you thank you thank you
after reading about the coming content i simply cant wait.
No offense if every gamer was like this guy, no MMO would ever fail and no companies would have to have higher standards. The episodes were boring and repetitive and could have been developed by a monkey in a federation outfit. This game needs huge improvements and they need them now, not weeks down the road after we have to make a critical choice of whether or not to resubscribe, this is just a sneaky way for Cryptic to rake in another month of subs by offering a patch with content that should have been released weeks ago or rather should have been in the finished product. But this is the strategy of companies lately by dragging the consumer along for a ride until months later when everyone gets sick of it and finally quits.
I for one have canceled my sub and I was really hoping the big patch would be in before I had to resub to see if was worth it, my instincts tell me no and that this game is the same dry cracker that city of hero's and champions online is, but my love for star trek and the wanting for a new mmo besides wow keeps me hoping, but I feel like Cryptic has resorted to a new low and now instead of adding some of these features already they are going to make everyone resub just to get a few more bucks out of the people on the fence.
Thanks to Bigbadwulf for pointing out my lore error regarding which universe STO is set in. I still stand by my point that respawning ships is valid in lore tho. I have seen several NG episodes that explored time paradox - DejaVu i think was the name of one episode. I also feel that as a gaming experience we need to grapple with events that are not necessarily linear or have conventional timelines.
I will say again (my own dejavu) that I really like what STO has done and beg them not to mess around with DP. Thanks to Stephen_Decatur for working so hard to get ur head around a DP model that might work but respectfully, you only end up with something that makes STO less than it is and more like other MMOs.
We really need respec tho and I am busting inside for playable Romulans. I agree with Goldentoad that knox1711's ideas are absolutely brilliant. Darklite also has some good points, tho what we are getting into now is not a DP at all - it is the opportunity to explore new content sparked by some kind of calamity.
Kneecapper whilst I respect ur decision to leave and why, I personally find it premature to be giving up on something with so much potential. Give them time, the game is still new - take ur break then come back and whine some more if u must. I get it as it is and i like it.
Comments
unfortunately Cryptic takes time to get their documentation in order (the constantly mutable state of MMOs doesn't help get things down on paper any quicker either). For the basics about MMOs though, and what's what, try having a wander through this list: http://www.mmoglossary.com/mmorpg_terms/1/index.html
regarding death penalties - this is something many MMOs put in place to try to help players play their characters as though they were living breathing entities - a death penalty is typically some sort of drawback applied to your character after they've been killed (and respawned). the idea being it should be annoying/ terrible enough to make you do what you can to avoid it - Like Eve Online where the death penalty can actually mean the loss of your extremely expensive ship and (when your escape pod is shot) even some of your skills if you haven't taken precautions.
I love the idea of everything else you are looking to add especially all the added refinements to the RP side of the game.
What do you expect Dev's always lie and so is Cryptic. They just say what ppl want to hear so they get some more time but it wont change anything. All these things listed would be nice but i doubt all of them get implemented, we can be lucky if they do 50% and some bugfixing.
Look they dont even fix existing bug, some of them are present since beta and nothing happens so guys stop dreaming about all these things getting implemented its just a tactic so you complain less about existing problems....
p.s.
Why did you remove my post from this thread? .. all I said was ..
I do not appreciate the "we are here for those who 'get it'" .. that's a slap in the face to all those who expressed concern with the wrong-headedness of this game's initial design. If you had large-scale updates, planned changes to the half-done rollout, and kept them locked in a dark room somewhere, then sorry we didnt' know about that .. we should have just kept our mouths shut and waited, right!?
NOPE!
Death Penalty is the 'least' you can do, and something you should already have done - this should include forced repair at a Starbase, where there should be RP opportunities, for the docked player - give us some reasons to take a break from constant blowing * up, and collecting simplistic trinkets to upgrade our puppets.
Not going to say those 2 games did not have a stiff penalty. (ultima online for sure) but try eve out if you want about as bad as it gets since the original version of ultima online. These days ultima online has taking most of the penalties out if you are not on the PVP version of the world.
And i totally agree, DP would end this game for most people. (lifetimer here too) If a DP comes into game, I want my lifetime membership paid back to me.
Add an insurance option. that replaces said ship but cost you to buy insurance for the next ship you may lose.
EvE's DP....*shudders*
is it just me, or does anyone else have hundreds of thousands of Energy Credits just sitting around collecting dust?
it doesn't have to be anything like XP loss, or loss of items.
i mean there are other means to penalize death that wouldn't be severe at all, but over time might be if you just Kamikaze everything-which i think is the reason so many people are calling for a death penalty.
I too played eq (original) and wow; I can honestly say I don't miss "death penalties" at all! STO is a worderful departure from the "standard" mmorpg. in my estimation, asking for DP is either: masochistic or sadistic.
Cheers!
If I wanted EVE I would play EVE.
I am repeating myself from my earlier post, but that is because I don't want it to get lost in the volume of replies here.
The Star Trek Universe is about fun. I have read posts in this thread about repair costs and such. In Star Trek did you ever see Kirk or Picard having to worry about repairing their ships? They just took them to the local star base and got all fixed up.
In fact all through the show DS 9 over and over people bring their ships to DS9 and get them repaired. I got the feeling they never had to pay for anything.
Picard said many times to many people how they had done away with money. It was all about making the best of your self.
Star Trek Online should, and currently is, about playing and not day to day living. We explore, we fight, we learn we play. We don't grind. Anyone who is grinding in STO, doesn't get it yet. It is a game of fun.
If you want hard work and penalties, go play EVE Online. As a life time subscriber (didn't even have to think about buying the life time subscription) I hope STO continues along its current path and doesn't try to be what the other MMOs are. Keep it fun, not work!!
This is why I don't want a death penalty, but rather a death experience. In Star Trek you didn't see the Enterprise, Voyager, or Defiant get blown to smithereens and then suddenly materialize out of space. Your argument against some form of death event works for a death event as well.
I'm not masochistic or sadistic and I don't want to make people suffer. I just want an experience that is true to the Star Trek mythos. Ships don't magically reappear in the Star Trek universe, so I feel they should not magically reappear in Star Trek Online. Simple as that. It's not about gaming; it's about the atmosphere.
And this blowing up glitch when you respawn well, I think that'd need to get fixed as well.
this says it all! some people want STO to be some other game and they can't seem to enjoy the game that it is. So many other games already do what these people say STO should do. If they want that then go play that!
After a 10 hour day at work I just want to relax and have fun. STO is fun! The cynic in me wonders if they just want to take the fun away.
I agree. There are some nasty people out there, and if they can punish another person (yes we are live people, not some video game construct) then they get their jollies off of that. To them it's not about gaming, it's about hurting other people anonymously.
STO is fun to play and the respawn timer isn't any different from countless other video games. Even Zelda gives three tries before the level resets, and even then they only reset that level.
anyways, I think the respawn timer is a great idea, no need to institute anything else.
and the DP ideas are good.. i like this one
I can recall some episodes when the Enterprise had to go back to spacedoc and retrofit its systems when they where badly damaged.
Actually, in the episode "Day of the Dove", people would respawn after being killed because the alien entity wanted them to.
http://en.wikipedia.org/wiki/Day_of_the_Dove
1. You want a linear Star Trek "experience" go watch a video.
2. This actually IS about gaming coz we arent exactly making a Star Trek TV episode here.
3. The Lore for our little sector of Star Trek fantasy (ie NOT reality) is that this is an alternative universe outside the original timeline. Who says ships cant blow up and reappear? They do in my part of the STO universe - and I like it that way.
4. Bring in a DP and I want a refund on my Lifetime Subscription.
I have been impressed with STO from the get-go. There have only been maybe two times that I have noticed a glitch that was noticable enough to make my eye twicth but sure enough, at my next log-on, a patch had solved the issue before my twitch had a chance to become chronic.
I am excited to read that there are considered prospects for other playable species in the near future for STO. We all have our favorite green, red, blue, or black blooded villian, after all they say that it is the villian who makes the movie, or in this case the game!
I myself would love it if the Romulans became as mainstream & interactively playable as the Federation. During the TNG years, my favorite episodes were those that vaugely explored the Romulan Warbird, teasing your brain and forcing your imagination to map out the inside of this massive vessel. I am sure the STO team would do a fantastic job painting a realistic picture of the Romulan ships, characters and universe, if not - my imagination will safice.
All in all - I just want to say - "Two thumbs up STO team, you've just began and are already doing a 5-Star Job."
-Travis S.
while I agree completely with points 1 and 2, and 4 is moot as I don't have a lifetime, I have to wonder why people continue to think this is the alternate timeline when it's the original series timeline.
(Original Link: http://www.startrekonline.com/startrek_xi)
I especially like the qoute on the nature of the community
"Its a little unnerving -- sometimes feels like we work with a giant multi-headed feedback monster that simultaneously loves and hates us. It whips even as it hugs! It rages even as it cries! And it fumes even when it's happy. It's unnerving, yes, but pretty freakin' rad, too."
Hah - yes indeed. You don't have to read many posts on the forum to get where they are coming from. Keep up the good work boys and girls. Fly her apart, as they say
this is a fantastic idea, thanks for thinking of it, i hope that cryptic gives it some thought
1) game needs a death penalty (keep reading before you start the flames)
2) death penalty should NOT be a XP / Gear penalty
ok so a death penalty that doesnt hurt your gear / ship or cost you XP to slow your leveling. It is so easy to get killed in the game that it would really slow those at a lower level if it were a xp penalty. if it were an xp penalty what is there to hurt someone that is maxed out on levels / content. there is only one thing that a maxed out player has in common with a new player... the credits.
What i sugest is that a new stat be added to game call it reputation for lack of a better term. you can go positive, neutral, and negitive on your reputation. reputation effects the merchants and vendors that you buy and sell to and the prices you get from them. example if you have a positive reputation you would get a slighly increased price for the goods you want to sell and get a slightly cheaper price on what you buy.
The opposite is true if you have a negitive reputaion it costs you more to buy and you get less in return. if you have a negitive reputation you are not forced to buy or sell you can wait and get your reputation up its your choice. you get killed 10 times reall fast and decide its time to unload your loot you wont get the best prices but you can choose to wait and improve your reputation and get a better price.
I could see a reputation value added to missions even repeatables to help. It should not be something hidden in game. it should be viewable to the player so they know ( i hate hidden stats)
if you want to be evil you can have a time degrade to reputation. this is both good and bad. if you get killed and you just wait for time to pass your reputation will slowly improve. however if you have really good reputation it will slowly go back to neutral.
Im sure this will get flamed but it was the only thing i could think of that would be a death penalty and not hurt those at the lower end and not be trivial to those at the higher end. If you think about it would wouldnt cut a deal to a officer that had a lucky reputation.
it was perfect.
thank you.
thank you thank you thank you
after reading about the coming content i simply cant wait.
That is just one idea... how bout we go through a role play experience.
I can only see this working in PvE... not PVP by the way.
Ship is being pounded on and you have no chance to survive. You hit an abandon ship button. It launches a "ground" mission where you have to run to a Shuttle Bay grab a Danube or other type of shuttle or even the Captain's Yacht. You then fly out of battle and have to return to a starbase and buy another ship or maybe there is a random chance that your ship is salvageable and just floating in space. Then you have to go through a mission of towing it back to starbase or beaming on board and getting it under its own power.
Heck I want a reason to store items in my bank for a rainy day, i.e. dying and losing my ship, to refit my ship or even the countless other ships I have under my command. I think that would be cool as all get out to have to take out one of the old ships not just for poops and giggles, but for an actual reason.
I like the mini game option where you have to stop a warp core breach or something. There are so many possibilities than just a standard Death Penalty where you debuff or pay some credits.
While I do have to agree with the fun part everybody else is saying about the game... I am kind of bored with it actually. I mean I hop in my ship run through the same standard missions and then do it again. Occasionally get some good story line stuff. Like I am digging the storyline missions, but the explore this nebula or defend the sector missions are getting tiring. I do understand that it is going to need time to get it... but content content content. LOL! I mean there are so many races and technologies in the Star Trek Universe to play with in a storyline or just throw in the game. Like I was to see some dang Pakleds. (You're smart. you make things go) I want to find some random Q encounters. I want to encounter probes that TRIBBLE with the ship. I want to do actual science missions. I want to do rescue missions, I want to get trapped in an anomaly and do a puzzle or something to get out. Yes I want to do TRIBBLE out of the TV shows, movies, books, etc that makes since to do in a game. I might even wanna craft our own gear instead of upgrade it. Like I bring the raw materials to some vendor the makes them into something. I mean the possibilities with this engine and IP are endless.
No offense if every gamer was like this guy, no MMO would ever fail and no companies would have to have higher standards. The episodes were boring and repetitive and could have been developed by a monkey in a federation outfit. This game needs huge improvements and they need them now, not weeks down the road after we have to make a critical choice of whether or not to resubscribe, this is just a sneaky way for Cryptic to rake in another month of subs by offering a patch with content that should have been released weeks ago or rather should have been in the finished product. But this is the strategy of companies lately by dragging the consumer along for a ride until months later when everyone gets sick of it and finally quits.
I for one have canceled my sub and I was really hoping the big patch would be in before I had to resub to see if was worth it, my instincts tell me no and that this game is the same dry cracker that city of hero's and champions online is, but my love for star trek and the wanting for a new mmo besides wow keeps me hoping, but I feel like Cryptic has resorted to a new low and now instead of adding some of these features already they are going to make everyone resub just to get a few more bucks out of the people on the fence.
I will say again (my own dejavu) that I really like what STO has done and beg them not to mess around with DP. Thanks to Stephen_Decatur for working so hard to get ur head around a DP model that might work but respectfully, you only end up with something that makes STO less than it is and more like other MMOs.
We really need respec tho and I am busting inside for playable Romulans. I agree with Goldentoad that knox1711's ideas are absolutely brilliant. Darklite also has some good points, tho what we are getting into now is not a DP at all - it is the opportunity to explore new content sparked by some kind of calamity.
Kneecapper whilst I respect ur decision to leave and why, I personally find it premature to be giving up on something with so much potential. Give them time, the game is still new - take ur break then come back and whine some more if u must. I get it as it is and i like it.