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State of the Game - 25 Feb. 2010

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Thanks guys, i really appriciate knowing that we (the players) are being heard, kudos.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Keep up the great work. I don't think I've ever been as excited to see what happens next! These types of posts are great, and the hidden cameras in your offices / internal test cases are a good idea, just follow the kotaku NSFW / spoiler alert rules and I'd be tuning in whenever I can appropriately...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Sounds awsome and if it's anything like what your saying I see myself playing for a long time.

    "See you out there"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    oh yeah almost forgot, ROMULANS all the way, can't wait to get my very own Romulan warbird
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Glad to read this update... it was reassuring. Just a few comments here...I still have problems with completing missions and not receiving credit for it., then going back and doing the whole thing over again... a bit frustrating. The open teaming is a great feature... but doesn't seem to be available on some missions... where I'm stuck battling a slew of ships myself. Providing aid by having to get a collection of items is a bit annoying.... it would be better if those materials could somehow be garnered on the planet and then taken to a specific person/leader.

    Keep up the good work... I look forward to seeing all of the negative issues resolved and the overall gaming parts flowing more seamleesly... along with new missions that parallel the philosophy of many of the episodes and novels of Star Trek. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I will be canceling my account for a month+ once the DP goes live.


    Sometimes i have to go afk while traveling threw sector space and come back loaded into a enemy signal and have died maybe multiple times

    I shouldn't be punished for not being able to dedicate 100% of my attention to a game 100% of the time,


    Yes i will prolly come back but it will be at least 30. bucks they miss out on.


    If you disagree with the DP and needles time sinks, i encourage you to do the same, cancel for a month and stat the reason as "Unwanted DP added"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I can' t understand someone has a problem with a kind of deathpenalty. Guys, we live in 2010 the time for really strong dp are over. But a little bit of dp is important for the feeling. See, if you get a dp within a battle. for example 5% of weapon dmg you can die 20 times (!!!) til your weapons are useless. If you die in a mission your weapons are 5% less strong. That would not be a hard dp BUT after your second or third death you will start to be a little bit more carful to go in to your mission or you will not be able to finish them until you repaired it. Another thing is that you will start to ask some of your friends to help you finish the missions maybe. After that you go to Memory Alpha or Ganalda or somewhere else to repair your weapons for some energy credits. First it makes you playing a little bit more careful or it makes you playing more often together with your friends, second the money suddenly is worth something. ATM money is not worth anything. You have got more than enough of it but if you need it to repair your items, you will need it and take a look after it, third it makes the whole space missions and pvp feel a little bit more realistic.

    I don' t think a dp will be much more than 5% system dmg. Cryptic is aware that too much dp is not fun so don't be afraid. It will not. I am very sure of it.;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    As Spock would say: "Interesting."

    The community spoke, and it said they want Death Penalty.

    Yet here we are, over a thousand posts after the grand announcement that DP is coming, and the only thing that is clear is that a big portion of the community doesn't want DP at all. Vehemently. Hard to imagine how Cryptic's polling methods could have gone so wrong.

    Unless they made the mistake of reading posts on their forum, which are notorious for over emphasizing the vocal minority in any MMO.

    No surely Cryptic hasn't made their decision based on THAT community. That would just be silly ;)

    If there is anything that this proves it is that data in the game is the only way to make decisions: Is one type of ship being selected by 90% of the population, that ship is over powered. Is everyone selecting the same Species for their BOs? That species needs tweaking.

    Deciding to make a change because a bunch of people rant and rage on the website is no way to make a decision.

    But, lessons rarely get learned the easy way. Case in point.

    "Fascinating"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I don't get much time to play games, why would i want to spend that time flying to repair my weapons cause i died 5 times while i had to go afk?


    I played EvE for 5 years prior to this and a DP doesn't add for an "exciting" feeling, and it doesn't make players change their play style, if Joe Pilot like to go balls out and fly into a mob on full impulse kill a couple npcs die respawn and do it again chances are a DP isn't gonna make him understand that that isn't the best way to survive.


    A DP is gonna add an annoying time sink for casual gamers, a new reason to grief for the grievers, and a reason for the eliteist ****** to fill chat with with nonsense on their leetness.


    A DP dosnt make a game rewarding, the reward for playing a game is fun.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Kineel wrote:
    As Spock would say: "Interesting."



    Unless they made the mistake of reading posts on their forum, which are notorious for over emphasizing the vocal minority in any MMO.


    "Fascinating"

    Like the vocal minority in this thread that are raging against any kind of death consequence, irregardless of how interesting, immersive, or mild it might be?

    How funny, you complain that cryptic might actually be listening to customers posting on its forum, then you demand they turn around and do the same thing for you and people posting related "I am gonna quit" posts?

    Now THAT is fascinating...

    I FULLY understand people that dont want to see a death penalty that 1) encourages griefing or 2) is a needless, painful sink of whatever. But If you have watched ONE episode of star trek you have probably figured out that getting your ship and crew blown up would be a big deal with some kind of consequence...

    Not having a death penalty doesnt cause me to lose sleep, but it does seem silly and removes thrill from the game...because there is no risk. That cuts down on excitement and fun. That is just plain human nature. If I had to pick between harsh dp and no dp...I'd probably leave it the way it is...

    But as I have posted before I would much rather see death consequence minigames...where basically when your ship gets incapped, you load into the interior of your ship and use consoles at bridge stations to play a minigame to save you ship and/or crew. These would be fast and quick. If you failed the minigame, or opted out of the minigame, then you would respawn in a less convenent location with a debuff for x amt of time. If you win the minigame, you get un-incapped with a modest buff and get back into the fight.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I have just finished reading the update list as to the new features that are coming in the game and it all sounds exciting. One thing I and some other people have mentioned is, would it be possible in the future to update your ships rather than having to have a new one at every rank up. I really like the Voyager ship and when I finially level up to the point where I can have it I would rather keep and play it for the remainder of the game. Its no biggy if this isn't possible, but it would be nice to have the choice, i.e. have a custom type of ship level where you can buy different ranks of officer stations at different levels to outfit your existing ship rather than just buying a completely new one in a design you are not that keen on. I hope you understand what I am trying to explain :-).

    But once again, congratulations on the game!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    There needs to be a death penalty.

    If you're risking nothing then what's the point of facing an enemy?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I vote for no death penalty. I think it will probably reduce the fun factor of the game. That said, Knot's minigame suggestion sounds pretty cool but even that could potentially get tedious and repetitive. How many variations of repair games go you think would actually be implemented for something like this? Two or three?
    I also have no real interest in auto attack in ground combat. I rather see more variation and story depth in the ground combat missions and maps (both pve and pvp).
    I defiantly want to see respec implemented as soon as possible.

    One suggestion I haven't seen around yet although I'm sure its been posted is for allowing players to replace bridge officers in space combat. I really like the way the kit system works in ground combat and I think the same could be implemented for space combat, allowing a group of players to enter combat in a single ship and giving that ship increased survivability and firepower depending on the player bridge officers in her crew.

    Looking forward to the raidisodes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    great state of the game very well written, as far as DP's go i am just praying it is origional. i saw some pretty badass ideas that didnt require me having to go ratting to buy another ship.

    i got a feeling it will be unlike any other dp out there though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I hope there won´t be a dp. I have it too much that i come into a System and a Enemy Flagship is near the spwanpoint with all his battleships and cruisers in the back. So this aint funny. But if i get a pd for this action won´t make it better. I´m glad that there is no dp. If someone want a dp.. give him the option to aktivat it.
    I think he will turn it off soon..

    sorry for my bad english and have a nice day
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I enjoyed that one. Mainly I just want more... more of everything. I know thats extreamly broad but its the truth. As it stands the game feels as though its missing some important stuff. Most of the Trek eppisodes take place on the captain's ship... so why is it that our interiors play almost 0.1% of a role. I strongly think that ship interiors would be a huge impovement (as would klingon PvE). A game I'd love the developers to check out is StarQuest Online. I'm not saying clone their game but there is a lot of viable trekish gameplay there that was 100% overlooked by both Cryptic and PE. Its not to late to pick up some aspects of that game and make Trek feel more trekky. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Well I hope someone listening. Man i'm very disapponted in this game some far Star trek is still my favor childhood show from days gone by. I have to be honest I had high hope when I heard this game was coming out . I have spent a lot of money to play this game $80.00 for the collectors edtion and 299.00 for a lifetime membership. I got the game on the first day it was released.

    Now that I have the game it will not work I have sent messages to tech support over and over no hlep no nothing.:( I finlly got the game to load and it keeps kicking me off after you start to play only after a few minenties . :confused: I expected better from a name brand like cryptic stedioos. :mad: what gets me is I left my email and phone number over and over no help no response except you genreal letter saying you will be in contact but no one ever contacts you.

    No its not my CPU I checked with Dell there is nothing wrong with my system I have a top of the line gaming system XPS 700 they have check my unit out so if you can't fix the game please be nice about it and refund my money.:mad:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    How can we better exploit the Genesis System to create even more compelling content?
    I'm sorry, but saying "even more compelling" implies that the current "exploration" content is compelling to begin with. This is the opposite of the truth.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    There needs to be a death penalty.

    If you're risking nothing then what's the point of facing an enemy?
    That argument consists of little but sophistry. "Why should we play if we aren't risking anything?"

    Why should every single major MMO have a penalty for dying? It's nice to see one that doesn't have significant penalties if you get blown up. And I for one would much prefer not to see an arbitrary death penalty get added merely cause some people don't think they're "risking" enough in an online game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Sorry if I'm repeating what other people have said, but I just don't have the time to read all 100 or so pages of comments. :p That being said, Cryptic, I take back almost everything I have said about what displeases me about the game so far, from the sounds of it you hit the nail on the head in terms of fixing what needs to be fixed. My only big suggestion is that a lot of the non-combat missions are good and interesting to varying degrees, but one thing that has bothered me about every single one so far (I am currently at rank Captain 1) is that there are almost never any choices to be made, it's just watching characters talk at you until your told what to do. I've noticed throughout my years of watching the different incarnations of Star Trek that a big part of the shows and movies has always been the captains making tough calls that can radically alter the story at every decision and the crew providing options all the while.

    The main point that I'm trying to get at is that it would be nice to have different dialogue options within all of the episodes/missions, ("Defend the Sector" and missions that are unavoidably combat-oriented excluded) or at least in future content, that allows the player to choose from at least two alternative paths to complete the episode/missions. For example, one option could lead to a combat situation, another option from the same point could lead to a diplomatic solution and yet another option could lead to developing a scientific solution with your BOs somehow. Also, this next point goes off on a bit of a tangent and is not nearly as important to me as the above.

    It would also be nice (and seriously increase the fun-factor) to have some possibility of some degree failure in most of the missions, and I'm not even saying that under the circumstances the missions would need to be failed outright, just that not every solution is guaranteed to work. Just to clarify, I'm not talking about dead-end dialogue options here, more along the lines of a chance of success kind of thing. To continue using the above example about player choices, say that the player in question decided to try the diplomatic solution first and said the wrong things (or more accurately picked a few of the wrong dialogue options down that path) which caused diplomatic relations to break down, resulting in forcing the player to complete the mission via combat. Now let's suppose that the same player is playing the same mission and tries the diplomatic solution again, but this time succeeds in his/her diplomatic efforts. The episode/mission could still offer the same rewards regardless of the method of completion, still be ultimately impossible to fail AND implement all of the suggestions I have made above. It may also be a nice touch to try to implement a way to determine whether a scientific/engineering-based solution succeeds or fails based on the officers' skill levels.

    I know that the suggestions I have made would require more than a lot of work to implement, especially to make them work with people who are grouped, but I'll bet that most players would be on-board with these changes and depending on the level of sophistication they are designed with, it may be enough to sway people who were otherwise "on the fence" about getting the game. Anyway, those are my thoughts on the direction that the game should be/is taking and a big thanks to anyone who took the time to read this entire long-winded post.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I didn't like the tone of the message, but there seems to be some hope afterall .. it will come down to "how soon" they deliver.

    About that tone ..

    "We're here for those who 'get it'"!!???

    Oh yeah!? So that's basically a flip-off to all those who were unhappy with the initial product, and had no idea that these secret plans, for worthwhile content development, existed - we just had to guess, right?

    NICE!!

    A little advice .. GIVE DETAILS SOON!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Thank you for that awesome update. I appreciate the efforts put in and the continuing efforts, and I'd not hesitate for a second to be a lifer. I'm totally addicted and and looking forward to "boldly going" for a long long time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    We want DEATH penalties!!

    Reading that made my day, when I kill you in PvP (or anywhere) it should sting.

    DP DP DP!!

    Yours in "Killing the Feds dead" Plasma,
    Star*Dagger
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I think the most important issue here is that STO should be Star Trek FIRST and MMO second. If STO ever became WOW, I would give up my life time subscription in a heart beat.

    Right now it feels like Star Trek. Has there ever been a Star Trek episode when the good guy don't win in the end? NO.

    I think you have it right already. I don't think we should have a death penalty. This is not a hard core MMO game. This is Star Trek. Having to wait a little bit to get back into the game is penalty enough.

    I should never leave playing STO feeling like I have been stomped on. It is just plain fun and always should be. I don't want it to be real. i want it to be the great happy fantasy that is Star Trek.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    We want DEATH penalties!!

    Reading that made my day, when I kill you in PvP (or anywhere) it should sting.

    DP DP DP!!

    Yours in "Killing the Feds dead" Plasma,
    Star*Dagger

    But this is so not Star Trek. Maybe the answer is to have a death penalty in the PVP areas or something, but even then it is just not Star Trek.

    I like the way it plays now. I am not in it for the sting. There are plenty of games out there that give you the sting you are after. If you want that kind of universe go to Eve Online. It is all about that. Don't try to turn STO into EVE. PLEASE DON'T DO THAT.

    I left EVE because I got tired of working my butt of and then getting everything taken away by some bigger fish in the pond. STO is fun without being hard work. I don't play a game to work. I play to have fun. Dieing is not fun and never is. That is what EVE is for.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Having a "Death Penalty" would be stupid. Dumb idea!!! It takes the fun outta the game. I can guarantee if that is added, I won't be playing anymore. I wont pay to play the game then. Don't add that feature please. So far I have enjoyed playing but if you make it too difficult to play........well, I'm sure I'm not the only one who feels this way.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Having a "Death Penalty" would be stupid. Dumb idea!!! It takes the fun outta the game. I can guarantee if that is added, I won't be playing anymore. I wont pay to play the game then. Don't add that feature please. So far I have enjoyed playing but if you make it too difficult to play........well, I'm sure I'm not the only one who feels this way.

    I can't agree more! This is supposed to be fun, not work. If you want death and realism, go play EVE online. Don't mess up the STO world with pain and anguish! Besides, this will save you having to come up with a whole new death penalty and then balancing it ans stuff. Just leave it alone!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Phoxe wrote:
    Executive Producer Craig "Zinc" Zinkievich has rematerialized once more with more updates on what's coming up next for Star Trek Online.

    Read it now!


    Before the DP you'll need to fix every single bug in game that causes deaths. I have the lowest mission on offer to me with untargetable +4 Borg Spheres tucking them into and shooting through Borg Cubes. I have to repeat the mission 5 times. I shouldn't be penalized for that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    May be the heavest death pen should be to pay a few energy creds at a starbase for repaires
    but thats it.
    For all those who like to kill,kill,kill (which is not star trek, even the klingons will talk, if even to ask for your
    surrender) go and play halo or doom deathmatches or something and leave us trekies alone to enjoy
    our trek world such as it may be
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I wish games wouldn't base TRIBBLE on pvp, adding a death penalty just because of pvp is lame. I wish game companies would research what both pver's and pvper's both want instead of looking at just one side
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