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POLL: Death Penalty

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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    No
    /10char
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Goodwind wrote:
    Of course, you know what's good for you and what's good for everyone else, right? Why is it that those who don't believe as you do are somehow less intelligent than you?

    Its not so much inteligence but more about human nature as i have proven already.

    Negative stimuli when used correctly can produce positive emotional effects.

    "Spare the rod and you spoil the child", its a simple saying but accurate.



    Why are you so afraid of having a opinion of your own?, is it cos you know how easy it is to troll one due to your own posting style?.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    If you want a Dp go play eve. For fu*! sake wake up. there's 500 other things to get fixed before this. No mummy I want it now.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    From my own experience in B'Tran ground missions, Dahar-dudes are very hard to kill, because they igrnore beamweapons to a big part (not sure if this is "realistic" in realtion to the lore of star trek). Maybe other dahar-guys igrnore other things?

    Because there are a few/some/may players with a plea "pro dp" speaking for their own - some think they speak for the majority of players - I like to bring up 3 arguements (again):

    1. In relation to "the state of the game" no kind of dp will bring a improvement for fun or statisfaction ... whatever for me (as palyer)
    2. If a (planned) dp will slow me down (5 minutes recover, visiting a base/dock/station to buy/repair and than travel back to the place of action) it is demotivating and I've to review my reasons to stay ingame (there are not much atm without dp).

    3. As a developer reviewing reviews at known or not so good now game-zines and find out they talked there about non exsiting dp in ST:O and decide to put them in ... what can we expect to come? Some "rushed code" like much of the game seems to be or some well planned dp. And how and why can this well planned dp-content could be able to motivate and entertain me (or others voting against this)?

    Be carefull, Crytic. The path on this is very small and can kill the customer-base if you fall (fail).

    Greetings
    Lutetia
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    No I would not enjoy that
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    NX-001 wrote: »
    If you want a Dp go play eve. For fu*! sake wake up. there's 500 other things to get fixed before this.

    I doubt many amongst the proDP crowd would support a EVE DP i kbnow i certainly would not as this gams is just not ready for that sort of hardcore attitude and proly never will be.

    On the other hand this game is very unsatisfying due to most mission having no respawn mechanic for the NPC's when we die, as such rerg/respawn tactics and a utter lack of any negative consequense on death.

    In fact death in STO has the positive effect that you get a brand new undamaged ship with full shields ect within 15 seconds.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    omoung

    Interesting... omoung
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    This is an announced done deal.. why are people still responding as if this is a some sort of vote?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    In fact death in STO has the positive effect that you get a brand new undamaged ship with full shields ect within 15 seconds.

    Don't forget the missing crew ;)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Zakkan wrote: »
    This is an announced done deal.. why are people still responding as if this is a some sort of vote?

    Good question. My guess is that people still like to complain and petition regardless. I can't blame them because I'd do the same if it was something I was passionate about. Oh well. I'm just glad the term "difficulty slider" comes into play soon. :)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Zakkan wrote: »
    This is an announced done deal.. why are people still responding as if this is a some sort of vote?

    because it was announced that the majority of the community wanted this. yet they didnt once poll the players... so where did they get their majority figure from?

    even with the forums its hard to call a majority, and including sites that reviewed the game, you still cant.

    so people are upset because it was announced it was happening because a majority wanted it, but the majority was never shown

    either way, its still a good discussion in the main, and hopefully cryptic pays attention to not only the amount of people that dont want a change, but also the alternative options people have come up with for one if they are going to go ahead and do it.

    i still want that player poll. i would really like to see where the "majority" actually is on the issue...
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    sibbwolf wrote:
    Don't forget the missing crew ;)

    From respawn to 100% hull rep rate takes around 10 seconds for my fleet escort.

    On my star cruiser it takes 25 seconds to get to 100% hull rep rate.



    So 25 secs + 15 secs = a LOT less time that it takes me to fully rep and recharge my shields after a hard fight.


    On the ground its 15 seconds for a free full heal to health and shields and on tribble a large hypo now has a 30 sec cool down and sets the large shield charge to a 15 sec global cooldown...............:D

    Easier to die than to try seems the more effective way to play this game, no wonder it got such crappy reviews and poor and lazy players like things as they are so much.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    From respawn to 100% hull rep rate takes around 10 seconds for my fleet escort.

    On my star cruiser it takes 25 seconds to get to 100% hull rep rate.



    So 25 secs + 15 secs = a LOT less time that it takes me to fully rep and recharge my shields after a hard fight.

    :eek:

    Point taken.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    regening from near death takes so long that it's barely noticeable. zomg.


    and as for the community wanting a DP, as cryptic claims, i wonder which threads they read, because every thread i read about the subject since OB has been equal parts people who wanted one and people who didn't.\

    i'd speculate that they didn't read the threads at all, just saw the titles and was like ZOMG COMMUNITY WANTS A DP!


    given that only one dev has commented on the subject on his dev account, claiming to give his opinions as only a player(inappropriate to do so imho) and has come out on teh side of increased DP, suggesting perma loss of BOs and speaking against in game player survey on the subject citing it as unfair, even though he's in the art dept...

    in any case, the DP will be so light that pro DP ppl will still complain and want a harsher one, while still ****ing off the anti dp ppl, or so harsh as to discourage people from doing any group content including STFs and making people still in the leveling process ragequit.

    and no matter what ppl will think it is too harsh or too weak. people think wow has a harsh DP ffs. ppl think exp debt/loss isn't harsh. no one can agree to what a weak or harsh DP is now. therefore it can be inferred that the upcoming DP will not please anyone.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    no and for all the 10 chars again

    NO
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    YES! /10chars
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    From respawn to 100% hull rep rate takes around 10 seconds for my fleet escort.

    On my star cruiser it takes 25 seconds to get to 100% hull rep rate.



    So 25 secs + 15 secs = a LOT less time that it takes me to fully rep and recharge my shields after a hard fight.


    On the ground its 15 seconds for a free full heal to health and shields and on tribble a large hypo now has a 30 sec cool down and sets the large shield charge to a 15 sec global cooldown...............:D

    Easier to die than to try seems the more effective way to play this game, no wonder it got such crappy reviews and poor and lazy players like things as they are so much.

    I gotta say Kor_Dahar_Master, that is one ruddy good example you have used there sir. :)

    I like it, i like it a lot.

    I am also really looking forward to seeing the Tribble Server content patched into the Live Server!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Alecto wrote: »
    I gotta say Kor_Dahar_Master, that is one ruddy good example you have used there sir. :)

    I like it, i like it a lot.

    I am also really looking forward to seeing the Tribble Server content patched into the Live Server!

    on the ground it's what 3 seconds of not taking damage to full shields?

    i also never notice my hp going down or filling back up.


    when i do die on the ground it tends to be pretty much instantaneous.


    and respawning won't help you in STF, where for the first time ground consumables are actually useful.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Its not so much inteligence but more about human nature as i have proven already.

    Negative stimuli when used correctly can produce positive emotional effects.

    "Spare the rod and you spoil the child", its a simple saying but accurate.



    Why are you so afraid of having a opinion of your own?, is it cos you know how easy it is to troll one due to your own posting style?.

    And again you seem to think if STO doesn't continue this life lesson in the forum of the 2000 year old plus saying that some how we are all doomed, thats adoreable. Should we still use leeches and bleed sick people to expell evil spirits? Stone a woman who is TRIBBLE? oh there are lots of great biblical laws we can site, but a misquote of a King Soloman saying is what your going with to justify a death penalty, too funny. :D

    But you trust cryptic to do this, true or not it relies on cryptic the people who made this game to do this right, something not easy not proven effective and controversial.

    Glad you have faith, but you dont care really, thats the truth you can deal with any DP cryptic will think of so thats why you don't worry, hypocrite.

    I just think its cute you believe they will do it right, which you acknowledge they need to do to have a good DP.
    From respawn to 100% hull rep rate takes around 10 seconds for my fleet escort.

    On my star cruiser it takes 25 seconds to get to 100% hull rep rate.



    So 25 secs + 15 secs = a LOT less time that it takes me to fully rep and recharge my shields after a hard fight.


    On the ground its 15 seconds for a free full heal to health and shields and on tribble a large hypo now has a 30 sec cool down and sets the large shield charge to a 15 sec global cooldown...............

    Easier to die than to try seems the more effective way to play this game, no wonder it got such crappy reviews and poor and lazy players like things as they are so much.

    Again SO WHAT? If YOU want to sit and wait for the "right" amount of time before going back into battle you can. Its subjective you know it, be honest subjectively you FEEL the time sink is not enough, thats fair its debatable, but to declare it is not enough is being dishonest.

    I mean its not hard to have cooldowns persist after death, that would solve the issue you raised without need of a DP not that you should care honestly but it would.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    slarus wrote: »
    And again you seem to think if STO doesn't continue this life lesson in the forum of the 2000 year old plus saying that some how we are all doomed, thats adoreable. Should we still use leeches and bleed sick people to expell evil spirits? Stone a woman who is TRIBBLE? oh there are lots of great biblical laws we can site, but a misquote of a King Soloman saying is what your going with to justify a death penalty, too funny. :D

    You need to get a grip dude.




    slarus wrote: »
    But you trust cryptic to do this, true or not it relies on cryptic the people who made this game to do this right, something not easy not proven effective and controversial.


    Glad you have faith, but you dont care really, thats the truth you can deal with any DP cryptic will think of so thats why you don't worry, hypocrite.

    1. I do not need to trust cryptic all i need to do is wait until the patch is on tribble, check it out and then il decide if its good or bad for the game and will post accordingly for or against it.

    2. Im not a hippocrite, im going to wait until the DP is on tribble and then im gonna decide what i think about it and if its good for the game or not, and if i think its bad for the game...well you have seen how much i post so be prepared lol.

    You however are trying to stop ppl from even seeing wtf it is and that makes you a COWARD.


    slarus wrote: »

    I mean its not hard to have cooldowns persist after death, that would solve the issue you raised without need of a DP not that you should care honestly but it would.

    Cool downs DO persist after death ffs lol.:eek:

    DO YOU EVEN PLAY THIS GAME?.:D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    YES! (as long as there is an invulnerability period after respawn to prevent camping)
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    YES! (as long as there is an invulnerability period after respawn to prevent camping)

    Or more random/intelligent spawn points. For example: Don't spawn ships next to enemy ships. Give them some breathing room. I always feel dirty when I spawn kill. I don't do it intentionally, but if the game is going to drop an opponent right in front of me, then I'm going to fire to increase my score. I'm not going to wait until he's "ready".
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Yes to a DP!!!!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    NO to a DP as it stands now.........

    With that being said I need to post more on this question ..........a DP could be put in IF that IS what ppl want?? I am a noob with relation to the MMO world I Tried Note TRIED WOW and disliked it totally (trolls flame away: I have my +50 fire retardant suit on :D) but I have been gaming since TSR was a household name and have been a GM for more years that I wish to admit.... Star Trek (FASA) being the game of choice, A DP with the loss of a BO all though harsh, would be one I could deal with. I mean really there is no real loss in STO as it stands now, or maybe put in reprimands or loss of merit points, from a military standpoint things like that happen in the Real world. Again that would be too harsh to someone it comes down to what would be play balanced and get the most bang for your $$$$$ Cryptic can’t and won’t please everyone, but the ones that throw a temper tantrum because of the I don’t like it factor just need to step back and look at themselves before coming apart at the seams.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Cool downs DO persist after death ffs lol.:eek:

    DO YOU EVEN PLAY THIS GAME?.:D

    Someone who dies infrequently might not have noticed...
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Someone who dies infrequently might not have noticed...

    Then they should really test things before they post comments on them, i did:p.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    because it was announced that the majority of the community wanted this. yet they didnt once poll the players... so where did they get their majority figure from?

    even with the forums its hard to call a majority, and including sites that reviewed the game, you still cant.

    so people are upset because it was announced it was happening because a majority wanted it, but the majority was never shown

    either way, its still a good discussion in the main, and hopefully cryptic pays attention to not only the amount of people that dont want a change, but also the alternative options people have come up with for one if they are going to go ahead and do it.

    i still want that player poll. i would really like to see where the "majority" actually is on the issue...

    There was a cryptic poll to be completed upon login that asked the question.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Zakkan wrote: »
    There was a cryptic poll to be completed upon login that asked the question.

    Wrong. There was a poll on the official site that granted you 240 Cryptic points. There was nothing about death peanlties in it.

    There was no other poll.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I agree the poll gave us points. I disagree as to the content of the poll.

    Edit: And it was linked from the login window, so technically, it wasn't a necessary thing to complete. Please bear in mind that the forums comprise a very small percentage of actual players - and many forumettes have a tendency to wax on about how THEY would like things as if they were the majority.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    slarus wrote: »
    And again you seem to think if STO doesn't continue this life lesson in the forum of the 2000 year old plus saying that some how we are all doomed, thats adoreable. Should we still use leeches and bleed sick people to expell evil spirits? Stone a woman who is TRIBBLE? oh there are lots of great biblical laws we can site, but a misquote of a King Soloman saying is what your going with to justify a death penalty, too funny. :D

    /facepalm.

    Taking things out of context ftl...
This discussion has been closed.