Has anyone tried using Winetricks' IE7 install? It seems to work under Linux at least and should work better with the launcher. Given what you describe, I'm guessing the JS error is related to pngfix.js (which is what re-enabled PNG transparency on IE6), granted I have no idea why it wouldn't work.
I just started testing it and everything is fine so far. The only problem I've found is sometimes the screen colors go almost completely white. I did have to set my resolution up I have it at desktop resolution. here's my system specs: imac
Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
Memory: 4 GB
Chipset Model: ATI,RadeonHD2600
VRAM (Total): 256 MB
For those who have 2 graphics cards
On my mac book are GeForce 9400M and 9600GT
Try to turn on the second one you get better FPS.
You can do it in System Preferences>Energy Saver
Turn on Higher performance .
The improvovement on my mac was from 12FPS to 20FPS .
I just started testing it and everything is fine so far. The only problem I've found is sometimes the screen colors go almost completely white. I did have to set my resolution up I have it at desktop resolution. here's my system specs: imac
Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
Memory: 4 GB
Chipset Model: ATI,RadeonHD2600
VRAM (Total): 256 MB
thats the known graphics problem in the first post, with information how to stop it from happening.... the renderscale command.
just want to say great job. I tried getting it to run with VMWare Fusion Windows XP but it kept getting an error.
Tried this out and it works. There is a bit of a graphical glitch every now and then - everything leaves trails, but by clicking in the top left corner it corrects itself. (I don't know if that's the thing you mention in first post - everyone else seems to get a white screen., but I couldn't remember what to type and was so happy to get it running that I didn't want risk it by coming out)
Shame I only managed to get the beta on the last few hours of the last day, but I'm guessing there will be trials when the full game comes out so hopefully can try it again.
Well done in getting this working.
Toadguy.
(Mac Pro Dual 2.8 Xeon.Radeon HD 2600 Card 256mb OS X 10.5.8)
but i have a problem... i tryed to look where the game installed, but im unable to find it on my computer :rolleyes:
it said it installed under drive C... but... where is it under my mac? please help
not 100% sure what your asking.. but...
if you installed the game inside of the wrapper, using the wrapper install in WineskinSettings.app... then its stores inside the app itself.
Right click Star Trek Online.app and select "Show Package Contents" and you'll see a "drive_c" which is the fake drive C folder that STO will think is drive C... under that you'll see a Program Files folder and find the place it installed to.
You shouldn't need to do this though... just install and play the game... once its installed you can just double click the Star Trek Online.app like any other Mac app and it runs....
I have both CO and STO installed, when you stated in the instructions to "go to drive_c/Program Files and drop in a copy of the Cryptic Studios game folder" that includes all the CO stuff as well. So if I do that will it cause problems? and if not, can I launch CO as well.
Doing this on a Hackintosh, so you'll get some strange feedback... basically I'm on a PC that emulating a Mac that emulating a PC to run a game. d=^.^=b
I have both CO and STO installed, when you stated in the instructions to "go to drive_c/Program Files and drop in a copy of the Cryptic Studios game folder" that includes all the CO stuff as well. So if I do that will it cause problems? and if not, can I launch CO as well.
Doing this on a Hackintosh, so you'll get some strange feedback... basically I'm on a PC that emulating a Mac that emulating a PC to run a game. d=^.^=b
theoretically the wrapper should be able to run CO as well... you can always try it.
I had no idea they were in the same folder... never played CO... even thoughI was in beta i never played it cuz i couldnt get it to work with Wine.. and the working Wine versions came out after beta.... and I never tried again with the free trial.
Win isn't exactly an emulator... it is an implementation of Windows APIs... it has direct access to everything with no hardware being emulated at all.... its more like a translation layer.. that sits between the program and the OS, doing fast, on the fly translation so they can understand each other... not exactly like that but sort of.
theoretically the wrapper should be able to run CO as well... you can always try it.
I had no idea they were in the same folder... never played CO... even thoughI was in beta i never played it cuz i couldnt get it to work with Wine.. and the working Wine versions came out after beta.... and I never tried again with the free trial.
Win isn't exactly an emulator... it is an implementation of Windows APIs... it has direct access to everything with no hardware being emulated at all.... its more like a translation layer.. that sits between the program and the OS, doing fast, on the fly translation so they can understand each other... not exactly like that but sort of.
LOL I knew that's what wine was ... I was makin teh funneh!
BUT! I am getting a strange error after trying to run it for the first time. It loaded the the launcher, started right up and promptly crashed with the oh-so-funny cryptic error box of oops! After it verified the files this was the error I got when trying to launch:
When trying to run the most recent version on my late 2009 Macbook, OS X 10.6.2, 2 GB RAM, NVIDIA GeForce 9400M. It CRASHED. My computer just froze then went black. Gladly nothing important was on it. It also messed up my STO Beta File. Later I will redownload the stuff and try again.:eek:
Edit: i think i found out my problem. My dad saw that my antivirus was out of date so he thought he would do me a favor and update it. Little did he kmow my anti virus is a little touchy and if you press the wrong button at the wrong time it brings your mac crashing down, and messes with any program currently open. Sorry for the scare.
I'm running it on a MBP, OS X 10.5.8, Core Duo (NOT Core 2 Duo!), 2GB Memory, and a 256MB X1600. I was experiencing the screen smear, but I forgot to type in the command. I was running full screen 1440x900, too. Also, every so often, the screen would pause, but maybe that was because of the smear.
When trying to run the most recent version on my late 2009 Macbook, OS X 10.6.2, 2 GB RAM, NVIDIA GeForce 9400M. It CRASHED. My computer just froze then went black. Gladly nothing important was on it. It also messed up my STO Beta File. Later I will redownload the stuff and try again.:eek:
Edit: i think i found out my problem. My dad saw that my antivirus was out of date so he thought he would do me a favor and update it. Little did he kmow my anti virus is a little touchy and if you press the wrong button at the wrong time it brings your mac crashing down, and messes with any program currently open. Sorry for the scare.
I'm running it on a MBP, OS X 10.5.8, Core Duo (NOT Core 2 Duo!), 2GB Memory, and a 256MB X1600. I was experiencing the screen smear, but I forgot to type in the command. I was running full screen 1440x900, too. Also, every so often, the screen would pause, but maybe that was because of the smear.
So Cool! Thank you!
the pause could just be low FPS... kinda pushing it hard with that machine. Might try turning a lot of graphics options down, and use the uglier Half Resolution thing, and get it running smoother.
I was able to run the new version for about 15 minutes before the servers went down and everything is running really good right now. I'm on a 20" 2.4ghz imac with a radeon 2600 256Mb and 4 gigs of ram. The screen options I'm running are fullscreen, normal windows with 24 bit color depth at 1680x1050 resolution. I tried running it rootless with the virtual desktop option but I could not resize the windows.
The only problems I'm running into is having to enter the renderscale command fairly often and occasionally the video gets blurry for a few seconds. But other than that the game looks better than it does when I run it in windows.
On another note does anyone know what temperature I should be running at. I have SMC fan control but I have no Idea what I should set my fan speeds at.
I tried running it rootless with the virtual desktop option but I could not resize the windows.
virtual desktop can resize itself. It will auto resize itself to what you set the game to... so you should be able to set the game to something a lot larger since I left the default launch in it like 1024x768.
On another note does anyone know what temperature I should be running at. I have SMC fan control but I have no Idea what I should set my fan speeds at.
depends on the exact machine to what temp is good... but the iMacs and macbooks that have mobile processors and GPUs run much hotter than desktop parts.
Running this on my Macbook Pro with my geforce 9600GT enabled, with my fans spinning at 6000rpm, it stays around 80º C. basically you don't want the mobile Core 2 Duos to get over 90º, and cooler is better... their max operating temperature is set by Intel as 105º, but that can seriously shorten their lives running them that hot for long periods.
on the exact machine to what temp is good... but the iMacs and macbooks that have mobile processors and GPUs run much hotter than desktop parts.
Running this on my Macbook Pro with my geforce 9600GT enabled, with my fans spinning at 6000rpm, it stays around 80º C. basically you don't want the mobile Core 2 Duos to get over 90º, and cooler is better... their max operating temperature is set by Intel as 105º, but that can seriously shorten their lives running them that hot for long periods.
That's good to hear, my CPU stays well below 80º C. But I'll keep my eyes on it.
Thanks for the help.
Multimonitors will be a problem. This is due to problems in Xquartz fullscreen mode, not Wine directly. Some day if we can get the wine quartz driver good we won't need X11 on OSX for Wine. That, or if Xquartz ever becomes fully featured... or Codeweavers releases their custom X server they use in Crossover
Have you tried using Cryptic's CoH Mac app, and either plugging STO into that, or pulling bits from it?
I had a quick look inside it, and I think there may be too many hard-coded names in there to just drop STO into it easily, but since that has solved the resolution and the multimonitor problems, it might be worth picking apart...
Have you tried using Cryptic's CoH Mac app, and either plugging STO into that, or pulling bits from it?
I had a quick look inside it, and I think there may be too many hard-coded names in there to just drop STO into it easily, but since that has solved the resolution and the multimonitor problems, it might be worth picking apart...
a lot of people hack Cider apps, including CoH to run other games... I have a very nice Oblivion version made from CoH that runs great.
there are a couple of problems with this....
1. its not legal... I'd like to keep this something I can legally give to other people.
2. the login/patcher for CoH is a native mac app customized for CoH, and wont work with anything else. Cider does NOT have the ability to run anything like normal pop up windows, it must be a full screen totally in game system, which is why CoH had to have a custom patcher made in the first place. If we ever get an offiical Cider port, it will be very similar.
now Cider would be a better way to go... if they legally do it... since it doesn't use X11 and has full control over your Macs screens.
Crossover Games 9 may support STO when it comes out,which will also be a nice solution, as they make their own custom X11 server that works better with Wine and Macs than Xquartz does.... wish I new enough about x.org to make my own custom version that worked great too.... I have made custom builds of Xfree86 with working fullscreen and windowing switches and resolution changes, but I have never gotten all the OpenGL bugs worked out, and pretty much any game crashes on it when starting or within 2 or 3 minutes.... with x.org the only real option for now is Xquartz, which I use... but it just has serious limitations.
Comments
my boyfriend bought me a lifetime membership... so I guess I'll be playing STO for awhile :-)
I'm attempting to buy one myself but I can't seem to get it to work, I keep getting the page to pre-order which I have already done.
Finally found it, averything is activated now so you have a deadicated tester lol.
Macbook, 2 Ghz Intel Core 2 Duo, 4 Gb Ram, NVIDIA GeForce 9400M 256mb.
Eagerly awaiting version 3 with IE7 on board!
Because pngfix.js is returning a 404.
Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
Memory: 4 GB
Chipset Model: ATI,RadeonHD2600
VRAM (Total): 256 MB
On my mac book are GeForce 9400M and 9600GT
Try to turn on the second one you get better FPS.
You can do it in System Preferences>Energy Saver
Turn on Higher performance .
The improvovement on my mac was from 12FPS to 20FPS .
thats the known graphics problem in the first post, with information how to stop it from happening.... the renderscale command.
just want to say great job. I tried getting it to run with VMWare Fusion Windows XP but it kept getting an error.
Tried this out and it works. There is a bit of a graphical glitch every now and then - everything leaves trails, but by clicking in the top left corner it corrects itself. (I don't know if that's the thing you mention in first post - everyone else seems to get a white screen., but I couldn't remember what to type and was so happy to get it running that I didn't want risk it by coming out)
Shame I only managed to get the beta on the last few hours of the last day, but I'm guessing there will be trials when the full game comes out so hopefully can try it again.
Well done in getting this working.
Toadguy.
(Mac Pro Dual 2.8 Xeon.Radeon HD 2600 Card 256mb OS X 10.5.8)
but i have a problem... i tryed to look where the game installed, but im unable to find it on my computer :rolleyes:
it said it installed under drive C... but... where is it under my mac? please help
edit : oki i feel stupid... i just understand what is a wrapper ^^ the game is installed inside ^^found it in show package content
please don't throw rock on me
not 100% sure what your asking.. but...
if you installed the game inside of the wrapper, using the wrapper install in WineskinSettings.app... then its stores inside the app itself.
Right click Star Trek Online.app and select "Show Package Contents" and you'll see a "drive_c" which is the fake drive C folder that STO will think is drive C... under that you'll see a Program Files folder and find the place it installed to.
You shouldn't need to do this though... just install and play the game... once its installed you can just double click the Star Trek Online.app like any other Mac app and it runs....
sheesh... **throws a rock**
and i noticed the game was inside
edit : Seem to work very good... now just miss... an Key to have a valid account
ohh... i just added upgrade from old versions directions to the main post... if thats what you were talking about.
if your just talking about STO normal updates in the patcher... it takes care of everything for you, no need to change anything.
Doing this on a Hackintosh, so you'll get some strange feedback... basically I'm on a PC that emulating a Mac that emulating a PC to run a game. d=^.^=b
theoretically the wrapper should be able to run CO as well... you can always try it.
I had no idea they were in the same folder... never played CO... even thoughI was in beta i never played it cuz i couldnt get it to work with Wine.. and the working Wine versions came out after beta.... and I never tried again with the free trial.
Win isn't exactly an emulator... it is an implementation of Windows APIs... it has direct access to everything with no hardware being emulated at all.... its more like a translation layer.. that sits between the program and the OS, doing fast, on the fly translation so they can understand each other... not exactly like that but sort of.
LOL I knew that's what wine was ... I was makin teh funneh!
BUT! I am getting a strange error after trying to run it for the first time. It loaded the the launcher, started right up and promptly crashed with the oh-so-funny cryptic error box of oops! After it verified the files this was the error I got when trying to launch:
Unable to start game client: Bad format.
Any insight would be appreciated.
Edit: i think i found out my problem. My dad saw that my antivirus was out of date so he thought he would do me a favor and update it. Little did he kmow my anti virus is a little touchy and if you press the wrong button at the wrong time it brings your mac crashing down, and messes with any program currently open. Sorry for the scare.
So Cool! Thank you!
Dude Macs don't need antivirus...
the pause could just be low FPS... kinda pushing it hard with that machine. Might try turning a lot of graphics options down, and use the uglier Half Resolution thing, and get it running smoother.
The only problems I'm running into is having to enter the renderscale command fairly often and occasionally the video gets blurry for a few seconds. But other than that the game looks better than it does when I run it in windows.
On another note does anyone know what temperature I should be running at. I have SMC fan control but I have no Idea what I should set my fan speeds at.
depends on the exact machine to what temp is good... but the iMacs and macbooks that have mobile processors and GPUs run much hotter than desktop parts.
Running this on my Macbook Pro with my geforce 9600GT enabled, with my fans spinning at 6000rpm, it stays around 80º C. basically you don't want the mobile Core 2 Duos to get over 90º, and cooler is better... their max operating temperature is set by Intel as 105º, but that can seriously shorten their lives running them that hot for long periods.
That's good to hear, my CPU stays well below 80º C. But I'll keep my eyes on it.
Thanks for the help.
Have you tried using Cryptic's CoH Mac app, and either plugging STO into that, or pulling bits from it?
I had a quick look inside it, and I think there may be too many hard-coded names in there to just drop STO into it easily, but since that has solved the resolution and the multimonitor problems, it might be worth picking apart...
I re read the first page again, and the renderscale command stopped the smearing(should have read it properly first time).
Also realised that it was just the last weekend, not the last day.
One thing though, I have 2 monitors and it always plays on the left one, Is it possible to make it play on the other monitor ?
Thanks.
Toadguy
a lot of people hack Cider apps, including CoH to run other games... I have a very nice Oblivion version made from CoH that runs great.
there are a couple of problems with this....
1. its not legal... I'd like to keep this something I can legally give to other people.
2. the login/patcher for CoH is a native mac app customized for CoH, and wont work with anything else. Cider does NOT have the ability to run anything like normal pop up windows, it must be a full screen totally in game system, which is why CoH had to have a custom patcher made in the first place. If we ever get an offiical Cider port, it will be very similar.
now Cider would be a better way to go... if they legally do it... since it doesn't use X11 and has full control over your Macs screens.
Crossover Games 9 may support STO when it comes out,which will also be a nice solution, as they make their own custom X11 server that works better with Wine and Macs than Xquartz does.... wish I new enough about x.org to make my own custom version that worked great too.... I have made custom builds of Xfree86 with working fullscreen and windowing switches and resolution changes, but I have never gotten all the OpenGL bugs worked out, and pretty much any game crashes on it when starting or within 2 or 3 minutes.... with x.org the only real option for now is Xquartz, which I use... but it just has serious limitations.