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Unofficial Mac version testing....

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Viper358 wrote: »
    Its been working good with my X1900. The frame rate take a big hit when I'm in a area with alot of people, i.e. Earth Space Station, but other wise its smooth. Do you know if there is a in-game command to display your current fps?

    I believe its

    /showfps 1

    to turn it on and

    /showfps 0

    to turn it off
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    I have tried the second version.

    1. i got some java error in IE launcher.
    2. sound is working great.
    3. No problems with graphics
    4. Only the graphic in the game is not so smooth as on mi PC

    doh123 thanks
    When you want more info or that i test something just let me know.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Treel wrote: »
    I have tried the second version.

    1. i got some java error in IE launcher.
    2. sound is working great.
    3. No problems with graphics
    4. Only the graphic in the game is not so smooth as on mi PC

    doh123 thanks
    When you want more info or that i test something just let me know.

    yep, they keep playing with the launcher, and it doesn't like IE6 rendering engine.. I'm messing around with fixes, but nothing yet has been better, just different.

    They could actually code their page to use IE6 right.. some minor changes would even let the png files do transparency right, but I don't think they care enough to look into it since so few use IE6... it just runs a lot better in Wine than IE7... If i had the source to their patcher, I'd just write a custom OSX native one.. but that would be almost impossible without a lot of help from them, so it could interface and launch the game right.

    from what I've seen the graphics smearing only happens on some set ups, not all...

    Frame rate wont be as high as natively on Windows, since WIne is an extra layer in there... but its a very minor hit in performance.

    Thanks for the info!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    I've got it running to the loading screen, but the server is down right now so I can't test much. My feedback so far is about the same as the last guy's. I'll have to compare framerates and such when I can log in. Right now, I'm running it in windowed mode. When I launched it initially, I just got a black screen and had to force quit.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    echrei wrote: »
    I've got it running to the loading screen, but the server is down right now so I can't test much. My feedback so far is about the same as the last guy's. I'll have to compare framerates and such when I can log in. Right now, I'm running it in windowed mode. When I launched it initially, I just got a black screen and had to force quit.

    the black screen is the X server launching in fullscreen. Depending on your OS and what you have installed Font wise... some things have been interfering with Wine I haven't figured out.... so sometimes it has to build Font Metrics for your machine, which means it could sit at that screen for a few minutes before anything showed up. if it does have to build font metrics, it should only do it the first time, then run fine from then on on your machine.

    I've never gotten the "window" mode in STO to work... I always leave it on fullscreen and change the wrapper between Rootless with a virtual desktop and Fullscreen.

    if your running it, or the black window or anything.. you can always CMQ+Q to kill it quickly at anytime.... it kills the whole X server and Wine shuts down.

    There are also log files you can look at to see whats happening...

    Inside the wrapper in Contents/Resources/Logs
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Before installing this on my macbook i just have one question.Does this violate any STO terms of use, terms of play, ect.?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Before installing this on my macbook i just have one question.Does this violate any STO terms of use, terms of play, ect.?

    nope, its not against the rules to run the game in Wine, even if its 'unsupported' ... in fact was some cryptic people that helped show us how to get it running in Wine. This doesn't modify the game, or hack it in any way.... it just runs the normal Windows version for you, without Windows.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    doh123 wrote: »
    the black screen is the X server launching in fullscreen. Depending on your OS and what you have installed Font wise... some things have been interfering with Wine I haven't figured out.... so sometimes it has to build Font Metrics for your machine, which means it could sit at that screen for a few minutes before anything showed up. if it does have to build font metrics, it should only do it the first time, then run fine from then on on your machine.

    I've never gotten the "window" mode in STO to work... I always leave it on fullscreen and change the wrapper between Rootless with a virtual desktop and Fullscreen.

    if your running it, or the black window or anything.. you can always CMQ+Q to kill it quickly at anytime.... it kills the whole X server and Wine shuts down.

    There are also log files you can look at to see whats happening...

    Inside the wrapper in Contents/Resources/Logs

    What I meant by windowed was the Rootless with a virtual desktop.

    The main downside is that I can't overclock my GPU is Mac OS. I have it overclocked by over 30% in Windows, so that gives a big FPS boost.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    MacBook Pro 17" 2.8 GT9600 Works fine, every now and again a bit of screen tearing / redraw issues but its livable.

    My running at 1920x1200 and its a bit jumpy but running the renderscale at 0.5 solved all issues and I dont mind its look. When I set the res lower in wine I will report back.

    Bought the game off the back of this port so well done. Ive had fun
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    MattP. wrote:
    MacBook Pro 17" 2.8 GT9600 Works fine, every now and again a bit of screen tearing / redraw issues but its livable.

    My running at 1920x1200 and its a bit jumpy but running the renderscale at 0.5 solved all issues and I dont mind its look. When I set the res lower in wine I will report back.

    Bought the game off the back of this port so well done. Ive had fun

    If i was running 1920x1200, I wouldn't mind a 50% scale either... thats still 960x600 ... my screen only does 1440x900... and 720x450 doesn't look that hot, but its livable. I set it manually every time to 100.1% so that its 1441x900 and it runs fine with no problem... its just annoying that it doesn't save it. With 50% you can just do that in the Options and never have to worry about it again.

    glad to know its working for ya
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    wrote:
    If i was running 1920x1200, I wouldn't mind a 50% scale either... thats still 960x600 ... my screen only does 1440x900... and 720x450 doesn't look that hot, but its livable. I set it manually every time to 100.1% so that its 1441x900 and it runs fine with no problem... its just annoying that it doesn't save it. With 50% you can just do that in the Options and never have to worry about it again.

    glad to know its working for ya
    Can someone post what the JS error is? AFAIK the launcher should be working under normal IE6.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    coderanger wrote:
    Can someone post what the JS error is? AFAIK the launcher should be working under normal IE6.

    it didn't use to happen... its something that changed in a update yesterday i believe.

    I've been testing IE7 instead of IE6 and it doesn't happen in IE7, but it has a few other bugs.


    It happens before you type your password.. then several times while trying to patch... maybe 8 times total

    the first one has a different URL... with launcher_login... but all the rest look like this picture.

    http://img132.imageshack.us/img132/3739/screenshot20100123at100.png

    and it does work.. its just ugly cuz of transparencies issues, and annoying having to click the error so many times.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Amazing, thank you! Downloading now!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    One other issue i found out when i click in the launcher on options whole thing freeze and the option dialog is not showing up.
    I have wait 5 minutes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Got it downloaded, all installed fine. Every time I reach the launcher it begins to patch, only gets up to 14meg and just quits. No dialog saying why...any ideas? :confused:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    I have an Early 2007 Mac Pro with 2x Quad Core 3.0GHz Xeons, 16GB RAM, 4x 1TB SATA 3Gbps drives and the NVIDIA GeForce 8800 GT card; running 10.6.2.

    First note: make sure the directory inside the app is called "Cryptic Studios" -- I'd installed to a different directory, so had to rename it. Just pointing wineskin at a different .exe wasn't enough.

    Second note: I have an Apple 30" display running at 2560x1600 on port 2 of my gfx card, and a Dell 24" 2407WFP running at 1920x1200 on port 1. However, my menu bar and dock are on the larger display. This causes some confusion for Wine, as there really aren't any options to manage this. When I run the app, everything is rendered starting on the smaller monitor, but as though that monitor had the height of the larger one -- i.e. it's off the top of the screen. I'm about to switch the monitors around on the card ports (it was only a desk move that got them incorrect, so it's no hardship), and so far it looks like it should run fantastically.

    I will report back once I've switched screens.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    coderanger wrote:
    Can someone post what the JS error is? AFAIK the launcher should be working under normal IE6.

    This is not the easiest thing to do, IE Javascript error reporting is lacking and im having to hide the game to write this.

    Before Login
    Line 42
    Char 7
    COuld not complete the operation due to error 80040154

    After Login 5 times it pops up, after last time button says Engage and you can launch the game
    Line 42
    Char 7
    COuld not complete the operation due to error 80040154
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Desperate to get the game patched but it won't download more than about 11 meg at a time. On a half meg connection this is painful!

    Any possible fixes for this?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Everythings working ok except sometimes things top refreshing and it gets washed out. I saw your solution but how do you type it in the command line? Do you mean terminal?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Ok, having switched screens, it's clear that Wine is treating my setup as being a desktop of 5120x1600. If my second screen is on the left, STO is drawn off the top of that screen. If I move it to the right however, it draws on my larger monitor correctly.

    With this dual setup, moving the camera is a bit awkward; it's as though the cursor goes off the right of the large screen and then the co-ordinates go a bit screwy.

    I also cannot get the Alt key to work at all (on the Mac side, I have Command and Option switched around as I use an MS keyboard).

    Other than that, it runs absolutely perfectly...

    Ooh, I just had one crash when docking at Deepspace K-7 -- I couldn't see the dialog box though so don't know what the problem is.

    @OP: great job configuring and pulling all this together!

    @coderanger: the JS error is in launcher_login, line 42 character 7 error 80040154 code 0. The dialog doesn't give any friendly information like an error message.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Everythings working ok except sometimes things top refreshing and it gets washed out. I saw your solution but how do you type it in the command line? Do you mean terminal?


    Nope bottom left, where the messages pop up from other players, type in there. Im having a lot of luck with a hi res setup of 1920 / 1200 and running /renderscale 0.5. No graphical glitches (except suns look a little funny) and no crashes. It looks ok and runs sweet. Having a lot of fun.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Multimonitors will be a problem. This is due to problems in Xquartz fullscreen mode, not Wine directly. Some day if we can get the wine quartz driver good we won't need X11 on OSX for Wine. That, or if Xquartz ever becomes fully featured... or Codeweavers releases their custom X server they use in Crossover

    as for the renderscale fix, I'll try to make the post more clear about it. You have to type it in in the chat box inside of the game. If it was anywhere else, I'd have the wrapper do it automatically for you, but I can't hack the game itself.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Prongle wrote: »
    Desperate to get the game patched but it won't download more than about 11 meg at a time. On a half meg connection this is painful!

    Any possible fixes for this?

    if the patcher times out for whatever reason, for some reason its closing... I don't know if its a bug in Wine, or the patcher when using in Wine.. but I have ran into it as well.. it'll stall then time out then just closes... it may be crashing the IE rendering engine and Wine shuts down.... I'm working on using IE7 instead of IE6 in there.. which works a bit better, but has some other bugs I'm seeing if I can work around.


    I also know that hitting "options" on the patcher screen can take 30 seconds to a minute to appear with IE6... it doesn't happen in IE7, and IE7 has no script errors... it just has an annoying pop up blank window you have to close every time, and the "engage" button text always stays "patch" no matter what stage it is in...

    working on that and the in-game font issues some before releasing a new version... but I've tried about everything I can think of in the way of Xquartz and Wine fonts, even using font packages that I cannot redistribute.. just for testing... but the font is always the same ugly one in the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Has anyone tried using Winetricks' IE7 install? It seems to work under Linux at least and should work better with the launcher. Given what you describe, I'm guessing the JS error is related to pngfix.js (which is what re-enabled PNG transparency on IE6), granted I have no idea why it wouldn't work.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Thanks for the reply on the window crashing, I managed to get at least 50 meg done earlier this evening, then had to use the machine for something and the app subsequently crashed. Hope you manage to get IE7 working. Keep up the good work.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    coderanger wrote:
    Has anyone tried using Winetricks' IE7 install? It seems to work under Linux at least and should work better with the launcher. Given what you describe, I'm guessing the JS error is related to pngfix.js (which is what re-enabled PNG transparency on IE6), granted I have no idea why it wouldn't work.

    I've been testing IE7 and it works better, but it has 2 main issues...

    1.. when it first starts it pops up and empty white box you have to X to close before you can log in....
    2.. the "patch"/"engange" button never changes... it always says patch no matter what.

    other than that its better.. no errors, and the png transparency looks right... and the Options window opens right away, not a minute later.

    do you know of anyway to make it always do a /renderscale 1.001 and have it stick? I tried with the log in patcher that shows -renderScale as an option, but it only works if its set to 0.5

    and the /renderscale option in game doesn't always stick, very often when zoning to other locations it sets itself back to 100%... even if I had it on 200%... only 50% set by the Options menu seems to stick. Maybe they can upgrade the "half resolution" options to instead be like City of Heroes, which lets you choose an actual res, not just halve it.
    Prongle wrote: »
    Thanks for the reply on the window crashing, I managed to get at least 50 meg done earlier this evening, then had to use the machine for something and the app subsequently crashed. Hope you manage to get IE7 working. Keep up the good work.

    I'm going to put up an Alpha 3 that will use IE7 for the log in window soon... hopefully it'll work better for initial patching as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    doh123 wrote: »
    I've been testing IE7 and it works better, but it has 2 main issues...

    1.. when it first starts it pops up and empty white box you have to X to close before you can log in....
    2.. the "patch"/"engange" button never changes... it always says patch no matter what...

    I'm going to put up an Alpha 3 that will use IE7 for the log in window soon... hopefully it'll work better for initial patching as well.

    Well, as long as people are made aware of the issues and they are workable then it should be fine! Really looking forward to the next version, will be refreshing for most of this evening now. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    I've started testing this on the following system:

    System Info: Model: MacBook Pro, Core 2 Duo Santa Rosa · CPU: 2 @ 2.4 GHz · L2: 4 MB · RAM: 4 GB · OS X: Version 10.6.2 (Build 10C540)

    Are you planning on releasing a version that will work with the retail versions of the game once they ship?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    gatewayy wrote: »
    I've started testing this on the following system:

    System Info: Model: MacBook Pro, Core 2 Duo Santa Rosa · CPU: 2 @ 2.4 GHz · L2: 4 MB · RAM: 4 GB · OS X: Version 10.6.2 (Build 10C540)

    Are you planning on releasing a version that will work with the retail versions of the game once they ship?

    I plan on always having a working version until they release an official version... so it might be months.. or years.. who knows. Got to at least have a version for myself to use.. just I like to share it with others instead of hoarding it all to myself.

    on many macbook (Pro) i suggest using SMCfancontrol... and manually psinning your fans up faser to help keep cool. I know on my Macbook it waits til its in the 90º C range before spinning up.. wich is crazy.. I like ot keep it at 80º or lower...

    this is even more needed for a Santa Rosa model that has the 8600s that die easy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    gatewayy wrote: »
    I've started testing this on the following system:

    System Info: Model: MacBook Pro, Core 2 Duo Santa Rosa · CPU: 2 @ 2.4 GHz · L2: 4 MB · RAM: 4 GB · OS X: Version 10.6.2 (Build 10C540)

    Are you planning on releasing a version that will work with the retail versions of the game once they ship?

    Shouldn't be a problem as I have it set on hight RPM most of the time when I'm using it as it gets warm. :)

    I just wanted to make sure you would still be developing before pre ordering, thanks for the reply!
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