Noticed a few things in regards to the beta3 and this version. In the past, when you enabled windows mode, and rootless windows it seemed to solve the mouse at end of screen and the mouse does not seem to get all weird.
Oh and thats probably how I got the sound to stop playing when it was out of focus.
In regards to beta4, where is the config file to manually enable rootless mode for windows mode?
rootless without a virtual desktop? never worked that good for me... you wanted to run Rootless, with STO set to window?
I took out the option in the config cuz it never ran that great for me, but maybe it was just me... if you really want to manually enable this, you'd have to edit the Info.plist in the folder.... you can do it in textedit if you don't have property list editor installed, it just looks more messed up cuz its all XML with tags.... Set Screen Options to Windowed with current resolution, then open Info.plist in the Contents folder and look for a line that looks like "<string>Current Resolutionx24sleep0</string>" and change it to "<string>novdx24sleep0</string>" and it wont run a virtual desktop... but STO always crashed on me trying that, so make sure that you set STO to run in a window before you make that change.
The only issue I had was with mouse movement in windowed mode. My screen is running 1920x1200 and I was playing 1440x900 windowed mode. If you hold the mouse button and look around, when the "cursor" gets to the edge of the window, the screen starts going crazy. As if you're moving the mouse really fast. I'm not sure if that's something you can fix or not. Even if you can't, this is awesome! Thank you very much!
I haven't figured out why its doing it yet, you can try the suggestion I made above, to use STOs windowed mode and disable the virtual "Wine Desktop"
I'll add the code back in so that Screen Options can edit the Info.plist for no virtual desktop again... didn't really thing it was needed... but if it runs better, it runs better. It'll just make the directions for switching to windows a bit more difficult in steps.
Noticed a few things in regards to the beta3 and this version. In the past, when you enabled windows mode, and rootless windows it seemed to solve the mouse at end of screen and the mouse does not seem to get all weird.
Oh and thats probably how I got the sound to stop playing when it was out of focus.
Rootless mode???
ok.. after typing up these responses and playing with it...
you all are right... running rootless with normal windows and putting STO in windowed mode does work a lot better than using a virtual desktop in fullscreen mode.
I'll update it to do that instead, and upgrade the directions on how to change it to window...
stretching the window doesn't always change the window size right.. sometimes you have to play with it a bit. Everytime I hit Zoom (aka Maximize) it just totally ruins it and I have to CMD+Q and launch it again...
having it set to "maximized window" causes the game to crash at start for me
EDIT:
I'm having a lot of issues with the windowed mode in STO... changing sizes.. trying to get back to fullscreen.. keeps causing the graphics to TRIBBLE up and make the game unusable... I'm not sure this is a better way... still playing with it
I guess it ultimately depends if you are playing the game constantly in windows mode or switching between them.
I think if you are spending your time more in windows mode, the drawbacks from switching the resolution can be completely avoided and the benefits outweighs the cost.
I think I know why the camera angles gets all wonky when looking around your mouse goes off the wine desktop window.
Stay with me, its only a theory that happens to fit the facts*.... I mean describe the behavior I am seeing.
I think STO is trying to solve the same type of issue in pure windows. Which is, allow the camera to keep revolving around even when the mouse pointer hits the edge of the game window. (or monitor in full screen) It does it by jumping the mouse to the middle of the screen when it reaches the edge of the game window. (when the user is moving the camera around)This way, a windows user could keep moving to the left (for example) and spinning around his/her ship forever.
But in our case, we have two mouse pointers. The windows and the mac. Wine just keeps them in sync. Once the mac pointer leaves the wine desktop wine is no longer able to keep both pointers in sync. STO moves the windows pointer to the middle of the screen - but the mac pointer is off the window so the pointer flips back to the edge which sto moves to the middle of the screen. we enter infinite loop and get our wonky camera angle screen thingy. (i'm thinking that sto is smart enough to not move the camera while moving the pointer to the to the center, but when wine tries to keep both pointers in sync the pointer goes to the edge and drags the camera with it.)
I'm guessing the fact we are holding down a mouse button is a factor in this.
I guess it ultimately depends if you are playing the game constantly in windows mode or switching between them.
I think if you are spending your time more in windows mode, the drawbacks from switching the resolution can be completely avoided and the benefits outweighs the cost.
thinking about it... you can take the WIneskinSettings.app from beta3 and just drop it in as a replacement in beta4... and run it and have all options back.
This is a bit of a noob question, but with the new Beta 4... how do I update it so that I can run the game from the new beta instead of re-downloading installing the entire thing?
In the directions you say:
Go to drive_c/Program Files and drop in a copy of the Cryptic Studios game folder that Star Trek Online is installed to.
Where the heck is this folder? All I have is a folder called "downloads" on my desktop that contains STO inside. Is this it? hmmm. If so, it's not working.
This is a bit of a noob question, but with the new Beta 4... how do I update it so that I can run the game from the new beta instead of re-downloading installing the entire thing?
In the directions you say:
Go to drive_c/Program Files and drop in a copy of the Cryptic Studios game folder that Star Trek Online is installed to.
Where the heck is this folder? All I have is a folder called "downloads" on my desktop that contains STO inside. Is this it? hmmm. If so, it's not working.
Thanks!!
Right-click on your existing Star Trek Online.app and click "Show Package Contents". You'll see drive_c in there.
sorry.. haven't found a good solution for this... all the main tricks to mess with that type of stuff don't seem to have any effect...
you are better off using Fullscreen though... unless your using multiple monitors and having trouble.
If you want to Multitask whhile running this, you can use CMD+H.. the normal Hide window command, and it'll hide STO.. and you can get back to it clicking on it in the dock
Mutlimonitors was the only reason I did use windowed mode, but as you said in other posts I can just in theory move the layout of them so it appears on the correct one. Thanks anyway
How well is this running in the new beta version? I'm bootcamping a 21.5" iMac and it's running beautifully, but I'd kill to keep the game in OS X. That said, I don't care to take a big performance hit in the process. How is it running for everyone else?
For me, it's running almost 100%. Main issues are the lack of the Alt key and my multimonitor setup confuses things.
Other than that, it's full speed. The WINE implementation doh123 uses is a full, native binary implementation of the Windows XP libraries and APIs, so it's not emulated or using hypervisor or any virtualization techniques, it's just like a native app.
For me, it's running almost 100%. Main issues are the lack of the Alt key and my multimonitor setup confuses things.
Other than that, it's full speed. The WINE implementation doh123 uses is a full, native binary implementation of the Windows XP libraries and APIs, so it's not emulated or using hypervisor or any virtualization techniques, it's just like a native app.
That's about the most exciting thing I've heard all week. If that's true I won't have to boot back into Windows for a long time. I literally loaded Win7 on my machine JUST for this game. It would be amazing to not have to run back and forth. Thanks!
That's about the most exciting thing I've heard all week. If that's true I won't have to boot back into Windows for a long time. I literally loaded Win7 on my machine JUST for this game. It would be amazing to not have to run back and forth. Thanks!
besides the list of known issues... it works really well. It will run slightly faster in WIndows, but it is a very slight difference.... the lack of working AA is the biggest difference graphically though. If we ever get that working, the performance difference might be a bit more compared to Windows, but it still runs great. I don't mind slight performance differences when the over all benefits are huge.
I feel exactly the same way. It's so much more convenient to have my email running and my IM client all logged in and to play a quick session -- it's not an interruption then.
I have to say that I am very pleased with it as well. I think you have done a very nice job, Doh123. I am with NetSlut in the no alt key working thing. I tried to look at the key bindings thing last night, but I haven't been able to figure out what to do to fix it. I would love it if I could use the option key as my alt just like I do in Windows. Can you maybe guide us on how to fix this? I would appreciate it.
I have to say that I am very pleased with it as well. I think you have done a very nice job, Doh123. I am with NetSlut in the no alt key working thing. I tried to look at the key bindings thing last night, but I haven't been able to figure out what to do to fix it. I would love it if I could use the option key as my alt just like I do in Windows. Can you maybe guide us on how to fix this? I would appreciate it.
the problem is proper keyboard detection and key mapping in X11... it nothing to do with Wine or STO.
you can take a look at that and see if you can figure out a fix... or work around.. for certain, or most keyboards...
The xkb files are all inside the wrapper at....
Contents/Resources/WineskinEngine/X11/share/X11
there are tons of config files and such... used depending on what keyboards are hooked up.
The main guy who works on developing Xquartz has a ton of xkb keyboard detection fixes he is getting in that affect Xquartz for the xorg server 1.8.... I've looked at some of them in the current development version of 1.7.99.... I'd bundle up 1.7.99 to use, but I had a lot of stability and crashing issues when I tried it.
I think I'm more likely to have it working right when i can upgrade Xquartz to a newer version when a working stable xorg 1.8 is out.
Right now Wineskin RC7 (this port is made off of) is using Xquarts with an xorg server 1.7.2. the newest available is 1.7.4 but it doesn't fix any issues that help in this or anything Wine related, so I haven't worried about upgrading Wineskin... but I will when 1.8 comes out, and in turn upgrade this.
Just ran a mission in OS X. Very cool how it works and how well it works. The game actually runs faster in OS X than it does in Win7. That probably has a lot to do with the fact that the graphics are nowhere near what they are for me in Win7, though. I'm not sure at this point what has been turned off or changed, but textures are muddier, lighting effects don't seem like they're turned on all the way, and the anti-aliasing that I saw mentioned in the known problems notes is apparent with text. I tried changing some graphics options but nothing changed. I'm guessing that when I tell it to use default graphics it's detecting the default settings STO tells it to use for my system? That would explain a lot. Regardless, I'm very impressed. Because of the graphics drop I'll probably still use Win7 for the game, but keep the OS X version for a quick mission run when I have a few minutes. Good work!
Here are my system specs.
21.5" iMac (Late 2009)
3.06 Ghz Intel Core 2 Duo
4 GB 1067 MHz RAM
ATI Radeon HD 4670
Has anyone had any problems with patching with beta4? It seems to keep getting stuck randomly during the download - I'm gonna give b3 a shot and see if that helps as it seemed to patch fine before.
Edit: Nevermind, seemed to work now
As an aside with the crazy-mouse off the edge of the screen thing, seems even with fullscreen when running with dual monitors it's a problem when it goes off the edge to the other screen - workaround for now is just to unplug one screen but would really love if there was a better way to not get crazy-mouse syndrome.
Just ran a mission in OS X. Very cool how it works and how well it works. The game actually runs faster in OS X than it does in Win7. That probably has a lot to do with the fact that the graphics are nowhere near what they are for me in Win7, though. I'm not sure at this point what has been turned off or changed, but textures are muddier, lighting effects don't seem like they're turned on all the way, and the anti-aliasing that I saw mentioned in the known problems notes is apparent with text. I tried changing some graphics options but nothing changed. I'm guessing that when I tell it to use default graphics it's detecting the default settings STO tells it to use for my system? That would explain a lot. Regardless, I'm very impressed. Because of the graphics drop I'll probably still use Win7 for the game, but keep the OS X version for a quick mission run when I have a few minutes. Good work!
thats odd... all the graphics functions work fine for me except AA... everything else turns up and it looks fantastic. Not sure why the options wouldn't do anything for you.
It possible that its caused by the automatic quality detection. Even you set it to quality, if it detects a slower pc it will lower the settings. You will have to manually adjusted to get the same quality, which means it should be slower.
Just wanted to say thank you, I love what you've managed to do with this. It works great albeit some minor hiccups, but I can accept that to be able to play it without having to reboot.
Where did the upgrade instructions go when u changed it to beta 4
i just put it as "upgrade or copy from Windows" .... its basically the same thing.. take the Cryptic Studios folder and throw it in the wrapper in Program Files... wether its from an old wrapper, or from Windows.
This is perfect. My previous experiences with Crossover, Cider and Wine have never been good. even on linux. but the performance of this is spectacular!
I'm running it on a *cough* mac. 2.83 GHZ 4GB of ram and 9600 GT and it runs flawlessly.
Also, I have it running rootless. you first have to login to the game running it fullscreen or fullscreen on a virtual desktop then change the setting to windowed. once you've done that exit the game and adjust your screen settings so that it's running rootless with windows instead of a virtual desktop.
This is perfect. My previous experiences with Crossover, Cider and Wine have never been good. even on linux. but the performance of this is spectacular!
I'm running it on a *cough* mac. 2.83 GHZ 4GB of ram and 9600 GT and it runs flawlessly.
Also, I have it running rootless. you first have to login to the game running it fullscreen or fullscreen on a virtual desktop then change the setting to windowed. once you've done that exit the game and adjust your screen settings so that it's running rootless with windows instead of a virtual desktop.
beta 4 doesn't normally allow running normal windows in rootless....
if you do what you say and get it running that way, and set STO to run in window... you cannot ever switch back to fullscreen without crashing... resizing the window doesn't always work, and occasionally makes you have to quit and start over....... I had to switch to fullscreen by manually editing STO preferences file.... its safer, even with an annoying mouse cursor.. to run in a virtual desktop.
It worked for me! THANK YOU! I've been so bummed out that I couldn't play this game on my Mac. I actually bought the game anyway, just so I could look at the box. Of course, once I bought it I had to try -- so I installed Parallels and Windows 7 on my Mac, but it just crashed and crashed. Then I found this ... I am so thankful!
I should note that I have a pretty low-end Mac and it is still working -- I'm on an iMac 2.4 Ghz Intel Core 2 Duo with 2GB of RAM and an ATI Radeon HD 2400 XT graphics card. And it works! -happy dance-
Comments
Oh and thats probably how I got the sound to stop playing when it was out of focus.
Rootless mode???
rootless without a virtual desktop? never worked that good for me... you wanted to run Rootless, with STO set to window?
I took out the option in the config cuz it never ran that great for me, but maybe it was just me... if you really want to manually enable this, you'd have to edit the Info.plist in the folder.... you can do it in textedit if you don't have property list editor installed, it just looks more messed up cuz its all XML with tags.... Set Screen Options to Windowed with current resolution, then open Info.plist in the Contents folder and look for a line that looks like "<string>Current Resolutionx24sleep0</string>" and change it to "<string>novdx24sleep0</string>" and it wont run a virtual desktop... but STO always crashed on me trying that, so make sure that you set STO to run in a window before you make that change.
I haven't figured out why its doing it yet, you can try the suggestion I made above, to use STOs windowed mode and disable the virtual "Wine Desktop"
I'll add the code back in so that Screen Options can edit the Info.plist for no virtual desktop again... didn't really thing it was needed... but if it runs better, it runs better. It'll just make the directions for switching to windows a bit more difficult in steps.
ok.. after typing up these responses and playing with it...
you all are right... running rootless with normal windows and putting STO in windowed mode does work a lot better than using a virtual desktop in fullscreen mode.
I'll update it to do that instead, and upgrade the directions on how to change it to window...
stretching the window doesn't always change the window size right.. sometimes you have to play with it a bit. Everytime I hit Zoom (aka Maximize) it just totally ruins it and I have to CMD+Q and launch it again...
having it set to "maximized window" causes the game to crash at start for me
EDIT:
I'm having a lot of issues with the windowed mode in STO... changing sizes.. trying to get back to fullscreen.. keeps causing the graphics to TRIBBLE up and make the game unusable... I'm not sure this is a better way... still playing with it
I think if you are spending your time more in windows mode, the drawbacks from switching the resolution can be completely avoided and the benefits outweighs the cost.
Stay with me, its only a theory that happens to fit the facts*.... I mean describe the behavior I am seeing.
I think STO is trying to solve the same type of issue in pure windows. Which is, allow the camera to keep revolving around even when the mouse pointer hits the edge of the game window. (or monitor in full screen) It does it by jumping the mouse to the middle of the screen when it reaches the edge of the game window. (when the user is moving the camera around)This way, a windows user could keep moving to the left (for example) and spinning around his/her ship forever.
But in our case, we have two mouse pointers. The windows and the mac. Wine just keeps them in sync. Once the mac pointer leaves the wine desktop wine is no longer able to keep both pointers in sync. STO moves the windows pointer to the middle of the screen - but the mac pointer is off the window so the pointer flips back to the edge which sto moves to the middle of the screen. we enter infinite loop and get our wonky camera angle screen thingy. (i'm thinking that sto is smart enough to not move the camera while moving the pointer to the to the center, but when wine tries to keep both pointers in sync the pointer goes to the edge and drags the camera with it.)
I'm guessing the fact we are holding down a mouse button is a factor in this.
thinking about it... you can take the WIneskinSettings.app from beta3 and just drop it in as a replacement in beta4... and run it and have all options back.
In the directions you say:
Go to drive_c/Program Files and drop in a copy of the Cryptic Studios game folder that Star Trek Online is installed to.
Where the heck is this folder? All I have is a folder called "downloads" on my desktop that contains STO inside. Is this it? hmmm. If so, it's not working.
Thanks!!
Right-click on your existing Star Trek Online.app and click "Show Package Contents". You'll see drive_c in there.
Mutlimonitors was the only reason I did use windowed mode, but as you said in other posts I can just in theory move the layout of them so it appears on the correct one. Thanks anyway
Other than that, it's full speed. The WINE implementation doh123 uses is a full, native binary implementation of the Windows XP libraries and APIs, so it's not emulated or using hypervisor or any virtualization techniques, it's just like a native app.
That's about the most exciting thing I've heard all week. If that's true I won't have to boot back into Windows for a long time. I literally loaded Win7 on my machine JUST for this game. It would be amazing to not have to run back and forth. Thanks!
besides the list of known issues... it works really well. It will run slightly faster in WIndows, but it is a very slight difference.... the lack of working AA is the biggest difference graphically though. If we ever get that working, the performance difference might be a bit more compared to Windows, but it still runs great. I don't mind slight performance differences when the over all benefits are huge.
Welcome to the community!
the problem is proper keyboard detection and key mapping in X11... it nothing to do with Wine or STO.
you can take a look at that and see if you can figure out a fix... or work around.. for certain, or most keyboards...
The xkb files are all inside the wrapper at....
Contents/Resources/WineskinEngine/X11/share/X11
there are tons of config files and such... used depending on what keyboards are hooked up.
The main guy who works on developing Xquartz has a ton of xkb keyboard detection fixes he is getting in that affect Xquartz for the xorg server 1.8.... I've looked at some of them in the current development version of 1.7.99.... I'd bundle up 1.7.99 to use, but I had a lot of stability and crashing issues when I tried it.
I think I'm more likely to have it working right when i can upgrade Xquartz to a newer version when a working stable xorg 1.8 is out.
Right now Wineskin RC7 (this port is made off of) is using Xquarts with an xorg server 1.7.2. the newest available is 1.7.4 but it doesn't fix any issues that help in this or anything Wine related, so I haven't worried about upgrading Wineskin... but I will when 1.8 comes out, and in turn upgrade this.
Here are my system specs.
21.5" iMac (Late 2009)
3.06 Ghz Intel Core 2 Duo
4 GB 1067 MHz RAM
ATI Radeon HD 4670
Edit: Nevermind, seemed to work now
As an aside with the crazy-mouse off the edge of the screen thing, seems even with fullscreen when running with dual monitors it's a problem when it goes off the edge to the other screen - workaround for now is just to unplug one screen but would really love if there was a better way to not get crazy-mouse syndrome.
Thanks again for your work on this.
thats odd... all the graphics functions work fine for me except AA... everything else turns up and it looks fantastic. Not sure why the options wouldn't do anything for you.
MacBook Pro 15" Core 2 Duo (late 2006), 2.16 GHz, 3GB RAM, GeForce 8600M GT (128 MB VRAM), OS X 10.6.2
i just put it as "upgrade or copy from Windows" .... its basically the same thing.. take the Cryptic Studios folder and throw it in the wrapper in Program Files... wether its from an old wrapper, or from Windows.
A bit slow, but that's to be expected using Wine for a game, from a laptop I suppose.
@doh123
@Crawfish963
@apinator
@Kalah
@telemundo
I'm running it on a *cough* mac. 2.83 GHZ 4GB of ram and 9600 GT and it runs flawlessly.
Also, I have it running rootless. you first have to login to the game running it fullscreen or fullscreen on a virtual desktop then change the setting to windowed. once you've done that exit the game and adjust your screen settings so that it's running rootless with windows instead of a virtual desktop.
beta 4 doesn't normally allow running normal windows in rootless....
if you do what you say and get it running that way, and set STO to run in window... you cannot ever switch back to fullscreen without crashing... resizing the window doesn't always work, and occasionally makes you have to quit and start over....... I had to switch to fullscreen by manually editing STO preferences file.... its safer, even with an annoying mouse cursor.. to run in a virtual desktop.
I should note that I have a pretty low-end Mac and it is still working -- I'm on an iMac 2.4 Ghz Intel Core 2 Duo with 2GB of RAM and an ATI Radeon HD 2400 XT graphics card. And it works! -happy dance-