Hi, first of all, I know the state of pvp in this game, I know that it is unbalanced and that people do not want to participate in pvp and die instantly, I think the problem is that a small percentage of the population has very expensive builds Specialized in pvp, that could be solved if everyone who made less expensive builds or even PVE builds participated in PVP events, since if everyone participated at the same time the game would match people with cheaper builds with other people in them conditions, maybe sometime I may play on your team with someone from that percentage of people specialized in pvp, but not always, and the question would be how can you make people participate suddenly in PVP events (arena, capture and hold and tfo)? I think the answer to that question would be daily and weekly missions, (I know there are right now but the reward is directly useless, since the dilithium there are 200 ways to get it out easier and faster)
I propose:
daily missions that recommend with EC
Example: participate in 5 pvp events (5M EC)
Example: win 5 pvp events (10M EC)
weekly missions with the same rewards
Example: participate in 50 pvp events (25M EC)
(the rewards can change, its only a example)
I think making profitable the pvp people would be encouraged to participate, and if many people are encouraged the problem of imbalance would disappear since the number of people would make people with expensive and specialized builds would be a minority
What is your opinion?
thanks for read and sorry for my bad english
Comments
STO is a very casual game where Space Barbie is the real endgame for many (most?) of us. Many people don't come here for deep tactical gameplay, they come here to fly the ships from their favorite shows and be Captain Awesome while they pew pew pew the incompetent bad guys.
People complain about learning any TFO mechanics beyond spacebar. Those people don't want to learn how to counter debuffs and inflict debuffs on an intelligent human player. That would require effort, and STO isn't a Dark Souls game.
As for your idea of grouping players with "similar builds" together in matches. It is just not feasible. How could the system judge the power of a person's build? Do you have a proposed metric? Without this ability to group players based on their builds power, we will always end up with unbalanced massacre that is PVP as we have it now.
Frankly, I don't see any way to redeme pvp.
I come here to have my own fun, which may be different from yours, and that's fine. I also do some Space Barbie, but not nearly what others do.
I doubt very much that anything like that would be implemented in the game for reasons stated above me.
I have to agree with this point here. We have no way to judge how good a build is. And implimenting any kind of "gear score" system will open the door to discrimination. On top of that, there are variables such as spec trees, traits, and even the Endeavor system.
And with new stuff coming out all the time... its hard to judge a player's build. How does a Megawell build compare to a BFAW build? How does this compare with that? What equals what?
If the PVP community had been the least bit interested in that, they would have jumped at some of the proposals i made last week and the times before (PVP with lower tier ships (e.g. Kobayashi maru) premade builds, with disabled traits/captain powers). The silence following those proposals on the forum told the whole story.
What's with the PvP threads lately? The PvP in this game is dead.. not sure how much more clear that can be. The only ones that care about PvP less then the developers are the players.
There is no more PvP community. If there was, the PvP subforum wouldn't be completely dead. When there was still a community, back in 2014, Vanilla PvP - basic ships, basic gear - gained some traction. These days there's no one left to be interested in it. For what it's worth, I like your idea and I would resurrect VPvP if there was someone around to play it with.
Gear Score is probably the worst way to balance anything where player skill is a factor. It can only tell how good your gear is not how good you're at using said gear.
If you want to balance PvP I'd say a good way would to have PvP exclusive gear set that is disabled in PvE (and with PvE gear obviously being disabled in PvP) and player score based on how good you've done in matches, is it a perfect system, hell no, but it does remove the need to balance PvE gear for PvP and the other way around.
Throw in a PvP gear exclusive loadout slot too. It still leaves the mess of specialization perks, reputation abilities, endeavours, and starship traits, but it's a start and it would be way better than the mess right now.
Hmm, would I play a 56-day grind of 2 PVP per day for a Connie?
.... nope, I'd rather pay the ~$180 cash monies than put up with something that for me is anti-fun.
Cirran
I'd rather PvP for the Connie myself. $180 usd saved, would probably get better, and would definitely be more exciting than the timer - laden - snooze - fest FTFO 'Best Served Cold'. An account wide unlock of Invincible might be more appropriate though
When I said "gear" I mentally included things like traits, perks what not into it not just items, PvP exclusive gear would give you a sense of progression while not getting hamstrung by PvE balance (also doing it now would level the playing field to avoid the issue of people with mega builds targeting newbies to keep it PvP "exclusive" (and thus effectively killing it)).
The idea itself is not bad, the way Cryptic would execute it would definitely be bad.
STO is way too old to implement a comprehensive PVP scenario anyway. The PVP crowd has long left.
My character Tsin'xing
Full disclosure: I usually manage to survive up until the first time I encounter another player face-to-face. (I did manage to get three kills in on a match the other day, but only because I was lucky enough to find an M79 grenade launcher early on - accuracy is less important with those, because VATS, the Vault-Tec Assisted Targeting System, only works on creatures in that mode, not other people.)
Unless each character is stripped of their own gear at the beginning of a match, there's really no good way to even things up between players in STO PvP. And I really don't see the PvP folks being pleased with this idea.
Yeah, the only way that I can see to balance PVP would be to have a completely separate build system for PVP only builds (completely disjoint from PVE): either completely separate gear, traits, and ships, or locking it to only a small subset of currently available gear, traits, and ships. If not completely separate ships or most ships being locked out, they would certainly need to lock out certain ships mechanics (like built in mechanics like spinal lances). No matter what though, it would be too much a pill for most people to swallow.
I can tell you right now, most folks I have seen in this game have no desire for pvp at all. The day they try to push pvp on the general populace of the game is the day I will quit this game for good. If I want pvp I will go play something like CoD or another random game.
Star Trek Online volunteer Community Moderator
The PvP players of old would be pleased with that. It's why Vanilla PvP briefly pumped some life into the community (although it was more like transfusing blood into someone who's losing a liter a minute, it was going to die). As I've said, those people departed this game long ago. You are right in one aspect: the people who PvP these days would hate it, because they're not in it for fun, they're in it for the rush of stomping somebody and gloating. Nowadays the only ones who PvP "seriously," in a world where ultra-shiny console clicky madness, immunity, and instakills hand victory to those who can spam buttons the fastest, are the soap scum of the game who think they have accomplished something by vaporizing a ship with less shields and hull than a Vor'cha NPC.
STO is an amusement park. It doesn't need anarchy in the streets, PvP everywhere. It needs a bumper car ride, a self-contained and separate arena that you can choose to partake in or ignore completely.
I don't understanding the context of the concern of "forced" PvP as it relates to STO.
Everything in STO is optional, as it should be, so players can do things they like to do.
One reason I'm scratching my head is that I can't see this happening in STO ever (or at least not in the next 1000 years).
I just can't see a game that's done its best to replicate the Star Trek experience for over a decade and doesn't even necessarily encourage consensual PvP ever forcing it on players against their will.
Perhaps as a more a generalized online gaming industry commentary it makes sense but the whole issue of forced PvP seems rather 'not applicable' with respect to STO to me at least.
I think he means something like WoW world PvP between TBC and late Cata or so (IIRC), where you could be forced into PvP activities outside your will attacking a PvP tagged player by accident would tag your for PvP and there was max level players who would hover about quest mobs lower level players would need for PvE quests so that at some point the lower level player would hit them get tagged and slaughtered in short order. It was later fixed so that attacking a player with a PvP tag would just say "invalid target" when you didn't have your PvP tag on and you'd have to intentionally activate the tag to hit them.
Also it's possible he means that if the rewards from the PvP system were good enough he would feel like it was mandatory content.
I was making a generalized statement since the OP mentioned getting others to participate in it. Long as I'm not forced to see it or participate in it, or can ignore it completely unless I decide to participate in it, then I'm cool with it. I never said he specifically wanted to force it on folks.
Aside from that it's the same song and dance I've seen a thousand times. Folks that like pvp come on and claim that folks like myself who have no interest in pvp only hate it because we don't have specialized pvp builds and die super fast. They say if we would just play pvp a little bit with them we would grow to like it. If we would play it with them and participate in the new super awesome events they've come up with, the issues that have plagued pvp for so long in this game will magically disappear and everything will be all peachy. Nothing against the OP but his is just the latest form of such a thread. When I see threads like this that pop up, they always strike me as that one person that is determined to get the person in their group to drink alcohol, go see that certain movie, or to that certain party, that's said no repeatedly. They're welcome to think whatever they want about the person who's said no and are entitled to their opinions. However most of the arguments I see are some variation of 3 things.
1: You just don't like it because you haven't played it enough
2: You just don't like it because you get beaten easily
3: If you would just play this super cool new event I made up you'll like it this time, even though all those other issues are still there.
Every thread like it typically has some form of all 3 of those arguments that never address the issues plaguing pvp balance. It's always some type of argument that boils down to a type of "no true Scotsman" fallacy. "No one true STO player hates pvp, they just don't like losing." There's always some arbitrary reason they think they need to cure the playerbase from and if we would just do it their way we'll suddenly be like them and enjoy it. They can't accept the fact that there are some people out there who simply do not like pvp and don't want to do pvp with them. I know for me personally I've had enough of the pvp scene to last me a lifetime. I find more often than not it brings out the worst in people.
Star Trek Online volunteer Community Moderator
I only play Star Trek Online so my own lack of experience in playing other games could be related to not realizing how just how negative an experience non-consensual PvP could be, and people's very strong convictions related to it.