test content
What is the Arc Client?
Install Arc

[PC] Earn Event Rewards Quicker!

1111214161719

Comments

  • This content has been removed.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    iamynaught wrote: »
    I'm fine with that because the daily event to finish off that project takes 5-ish minutes at most.
    This assuming you are one of the lucky people to get it on a first or second try.

    The biggest complaint I see every single summer/winter event is from people who will try the races for HOURS and never manage to win, day after day, making it impossible for them to get the ship.

    The vast majority finish it in 5 minutes.

    As opposed to the new system where it takes every single player at least 30 minutes.

    This system sucks.. but of course, you'll defend it to the end.
    Insert witty signature line here.
  • strathkinstrathkin Member Posts: 2,666 Bug Hunter
    edited September 2019
    *Phoenix Boxes: Though I like that they were introduced and allow players to obtain rewards they may have missed, there is one thing I'd change: allow trading up of Vouchers. Keep the drop rates as they are, or even lower them for all I care, just allow players to trade up. I think players would buy more Phoenix Boxes knowing that they could still eventually get their Epic Vouchers even if they had to trade up to get them. They're still single character rewards, what's the harm?

    Yea I think A LOT of people would get behind trading up vouchers for PHOENIX boxes; yet I'd be surprised if they traded up at the 'same rate' that they trade down for.

    As the Ultra or Epic Phoenix token's don't drop too often; still it be a nice option to see!

    <3<3o:)
    0zxlclk.png
  • edited September 2019
    This content has been removed.
  • jennycolvinjennycolvin Member Posts: 1,100 Arc User
    The devs have finally come up with an event system that they can change and tailor to do and be almost anything they want! AND they now have the ability to hook endeavors into it, too! Consider the Shesar Dreadnought kill endeavor, which specifically pointed you to the event episode for credit. Two birds, one stone: endeavor and event progress accomplished all at once. Integrating these two systems is something the devs have expressed wanting to do. Endeavors were all about rewarding players for things they may already be doing.
    I'm sorry, but no. They always had the ability to hook the Endeavors with the different event. They just choose not to. And of the UEs that have appeared since Mycelial Crysis started, I completed only those I could NOT avoid. As a principle.
    Why, you may ask? Very simple: they manipulated the system to push us - might not be the "right" word to use, but at this time I can't think of another - even more to do the event.
    I'm glad that some players are recognizing that this particular event is still a bit of an experiment. The first experiment being the meta multi TFO event, which allowed tracking progress across multiple event TFOs, which contributed the same amount of progress towards completion. Now, it's tracking progress within the same event, but across multiple and varied types of content with varying amounts of contribution towards progress. After this, I'm sure they'll have some good data to work with when it comes time to revamp the other events. Imagine not having to run "Fastest Game on Ice" for 25 days next year to get the Winter Event Ship, but being able to participate in any winter activities to earn the ship. Some players have actually asked for this, and others have complained about the monotony of running the same mission for days. Variety is now possible.
    This event may be experimental, and I agreed with you in a previous post that it was the right choice to implement it now rather than during the Winter Event, for example, but that doesn't change the fact that we don't really have more "variety", because we either need to run 2/4 things for 20 days or run just one (the episode), for 27 days. That's not variety, in my book. It's just more repetitive than before.
    Some players have been unfairly comparing this particular event to previous 14 day TFO events and the 25 day seasonal events. First, the big prize from this event is an account unlocked T6 ship. More effort should be expected for getting such a reward.
    As it has been said many times, we compared the event to the 14-days FTFO because that's how the new system was presented.
    It was not "earn event SHIPS quicker", it was "earn event rewards quicker". We're not all just a mass of people with jumbled brains, Badd. We can think for ourselves. And while I can agree it was not their intention, the presentation of this change was misleading, at beast.
    For your 20-30 minutes of effort towards earning event progress, depending on what you choose to run, you can earn: XP (Skill and Specialization), Starship Mastery XP (potentially unlocking Traits on multiple ships), Marks (limited, I know, to Fleet and Discovery for this particular event), Dilithium, loot drops (potential EC earning). While some or all of that was possible with some previous events, none of it was possible while trying to earn a T6 ship, which also awards weapons and upgrade tokens, plus an ever increasing amount of Dilithium with continued participation.
    Except the numbers do not agree with you, here. XP, Mastery XP and Dilithium are not what they should be, for the new patrols at least. I still run the older patrols because they award way more than what the new ones does. So, if I want to level a character, gain Mastery for a ship or get some dilithium, there are still better options in game than running Patrols for the event.
    Why is it that Gone Dark, for example, gives out 2 levels and 1/1.5 mastery levels while The Ninth Rule gives, at best, half a level and not even a complete mastery one?
    And I'm glad that the Zen buyout hasn't been entirely forgotten, because this event has a SCALING Zen buyout, which has never been done before. Participate as much or as little as you want and buyout the rest, if you so desire, and you can see EXACTLY how much it'll cost you as you go along. Any previous "buyout" cost Lobi, which was hella more expensive due to only being able to get an unknown amount of Lobi from Lockboxes, and had to be done during the event. At least this buyout option remains for awhile after the event ends, allowing you to claim the prize and the account unlock.
    On this, I can agree. The cost it's unnecesarily high, but at least we know exactly how much we're gonna have to fork up if, for whatever reason, we cannot complete the event in time.
    I really don't understand the pushback with this new event system. Granted it can take 30 minutes to max out your daily participation, but that 30 minutes is doing so much more than the 2-5 minutes previously spent. Nothing about "Flying High" contributed towards leveling a toon, increasing Specializations, or earning Starship Mastery. Nothing about "Fastest Game on Ice" allowed one to level a Reputation track, earn Reputation gear, or contribute to Fleet projects. And all of the previous events were the same mission, day after day after day, with no choices to change things up if you got bored.
    Give me "Fasted Game on Ice" or "Flying High" anytime, any day. I'll gladly run it. Because, ultimately, that's what it comes down to: the total amount of time needed to get the same progress as before while running content I, quite frankly, could do without.
    The patrols, as stated previously and in other threads, do not award as much as the older ones.
    The episode's only realy original part is the story, but that novelty runs its course pretty fast.
    In short: you want to give me variety, while having the opportunity of gaining more for it? Cool, I can get behind that.
    Then give me a choice to run only a SINGLE piece of content to get the progress I need - for 20 days, not 27 before someone comes in here being a smartass again - and make that single piece of content being as rewarding as the old ones.
    Personally, I'm getting a lot more out of this event than I have on any of the previous ones. This new event system has so much potential and utilization. All I'd ask is, just give it time and a chance to evolve.
    And I'm glad you are. Truly, I am. I also envy your optimism, because I have the feeling that this system will just get abandoned, like many other "revamps" they've made during the years.
    Sure, it will get used for the events from now on, but I don't except to see it evolve. I hope I'm wrong - I really, truly hope I'm wrong - but I won't hold my breath.​​
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • This content has been removed.
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited September 2019
    “-Adding more ways to earn progress, cutting down on getting bored of doing the exact same thing daily.” .
    Doing the exact same thing for 30min every day is more boring then 5 mins a day. If you only run 1 or 2 doing the exact same thing a day for longer days is also boring.

    I have to skip blairs due to problems I have in it, I am running the same 4 patrols a day. So I am doing the exact same thing 4 times a day now. The episode and TFO feel the same and don’t help to relive boredom in fact I find them so badly designed they add to boredom. The idea behind having options is very good but the way it has been implanted is really poor.

    I could enjoy doing Sentinels once a day every day in fact Sentinels has grown on me I now like that Patrol. If it was once a day only I would even have it on Elite and have more fun. Forcing me to run all that extra stuff on top of Sentinels has taken the fun away from the Event. Why couldn’t they make Advance and Elite offer something and add a fail condition for Elite. Now that would have removed boredom and really given us useful options. Make Elite worth at least double normal patrols for event progress. Run 2patrols on Elite and earn the daily reward the same as 4 normal patrols.

    For me it doesn’t feel like I have options. Blairs patrol is near unplayable for me. The TFO and Episode are extremely repetitive and where not fun the first time around yet along extra runs. I am not going drop a patrol to add in a TFO and Episode that feel more repetitive.


    “The system actually provides numerous benefits compared to the old one. Such as” .
    For some of us those new benefits are useless or extremely low value while the benefits we lost for the old system are very high value. At the moment is feels like we massively lost more then we gained.
  • edited September 2019
    This content has been removed.
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    edited September 2019
    You are looking at those from a one sided point of view. Yes random TFO’s and the other changes made one group of players play more but it also caused another group of players to abandon the game and/or play less. Myself and my friends from that time played TFO’s daily until that change hit. That change limited and made it harder for us to play a wider amount of content. But we don’t need to go into that again you know it’s true. It was far from an all positive change. It ruined and stopped my group doing daily TFO’s via the public queues. I spent years playing daily public queues and even now I don’t touch them anymore because of how bad that change was. It still has lingering negative impacts to me now. If I could undo any one change from the past 10 years that would be it due to how much of a negative impact it had on me.

    The last few times I did try to get into public queues it took way longer then the old system.

    “People complained about hassles in the reputation system, and the difficulty in gearing up alts. Cryptic's response, the T6 rep update, which streamlined”
    The new reputation system and UI is from what I have seen widely regrading as overall more worse then the old system. Some of its nice but overall its worse with a lot of complaints on the UI which I agree with, even now after all this time I cannot get use to it, due to how horrible it is to use compared to the old system.


    “People complained about many battle/adventure zones, and many other end game content areas being largely empty, since everyone just huddled into the most "efficient" ones.”
    The old battle/adventure zones are great and are not empty. The new battle/adventure zones are all but dead even now.


    “People complained about having to run Argala over and over to level ship masteries, so Cryptic revamped the entire patrol system, making them easier to find, and get to, and made them more focused on giving more ship mastery EXP so you have a larger pool of content to draw from and don't have to rely on the 4/5 exploit to level your ship mastery easily.”
    At look how poorly its been received. While the idea was good yet again it was implanted badly. Making things easier is not the same as making them better. Its is now less fun and worse to unlock a ships mastery. If the new patrols were desighned to be like Argala then it would have been much better received.


    “Cryptic has done nothing but bend over backwards to make the game easier to play, and significantly more rewarding to boot, in the last year.”
    The problem is the way they have gone about it is a giant mistake. They have good intentions but they got it very wrong in implantation. They have over streamlined systems making them overly basic and boring. Streamlining is not always a positive.
    They have revamped UI’s to make them worse. They have removed the challenge and made things so simple the feeling of accomplishment has been lost, the feeling of reward for earning things has all been removed which is a major negative. For many the game is now significantly less rewarding to play with all this auto win, auto handout rubbish. They have removed fun and replaced it with grind and boredom. I really don’t like the directions the devs have taken. These changes serve to hurt player retention long term.

    Now the ideas behind these changes I do agree with them. The idea behind this new event system is good. Its the way its been designed so badly into the game that I do not like.

    "•This not mentioning many QOL updates "
    Personally I feel like the QOL is in the worse state it has been in for a very long time. There have been some good ones but overall QOL has gone backwards. For every what I see as positive QOL changes there have been 2 or 3 bad ones.

    EDIT: The CE TFO is a good example they made a QOL update that made it worse and drove players away from it. Just like the Ground Sim QOL update that drove us all away for it.
    Post edited by pottsey5g on
  • jennycolvinjennycolvin Member Posts: 1,100 Arc User
    edited September 2019
    People complained that it was boring just running ISA, CCA, and the newest flavor of the month TFO, over and over again, since no one played the other TFOs. So they gave us the random TFO update, which allows people to queue up for most any TFO they want, and play the TFO they want, and the people who get put into that TFO randomly get massive bonus rewards encouraging them to stay. The result, more people have been playing more TFOs, and more different kinds of TFOs, then they have in years.
    Highly debatable, as showned by the differend threads about people leaving the queues the got from going with the random option. Even more so, because they still haven't provided a way for us to change traits and specs on the fly - from ground to space or viceversa - so many find themselves ill equipped to run one or the other or with a mixed traits that are not optimal for neither.
    The "massive bonus rewards" are not massive by any stretch of the imagination, unless you're one of the (very few) lucky people that can get something other than the green bonus box. Had they made it fixed - green for normal, blue/purple (depending on the queue) for advanced, and gold for elites, that would've been better, (though, of course, Elites aren't even in the random... the few that still exists). But no, they just had to randomize that one, too.
    People complained about hassles in the reputation system, and the difficulty in gearing up alts. Cryptic's response, the T6 rep update, which streamlined the sponsorship process, and added fleet ship modules, captain retrain tokens, and account wide reputation discount projects to reps, making it easier then ever before to gear up alts and get them to end game.
    Rep's T6 takes longer to complete than all the other tiers combined. Automatic sponsorship tokens are nice, the discount - while quite costly to get - can be very useful, retrain tokens are a godsend for those without LFT. Those things I grant you. But that did not make it easier, especially NOT for new players.
    People complained about many battle/adventure zones, and many other end game content areas being largely empty, since everyone just huddled into the most "efficient" ones. Cryptic responded by giving us the personal endeavor system, which directly targets many TFOs, battlezones, and reputation based enemy types, and gives some pretty powerful account wide stat bonuses, on top of large boxes of marks, DIL, EC, and crafting materials, as incentives, bringing significantly more life to many of these places then there was previously.
    Personal Endeavors made it so that people just go there to TRIBBLE with others. And when they don't, they try their most to cover as much of the map as they possibly can, stealing kills left and right, by leaving pahvo's crystals, turrets and such. Try going to Nimbus and you will see.
    "Large boxes of marks" translate, almost entirely, to 50 marks box because the other ones do not drop as easily as you should think. Again, if they made the pools differently, instead of completely random, that would've been better. But no, they had to go for totally random for this new system, too.
    Defera is still bugged af, Nimbus is a joke, New Romulus is deserted most of the times. The only one that still have a nice amount of people - meaning you can actually achieve something there - is the ground battlezone in the Dyson Sphere. And I suspect it happens only because now you don't need to phisically hit all 3 dinos to get the rewards.
    People complained about having to run Argala over and over to level ship masteries, so Cryptic revamped the entire patrol system, making them easier to find, and get to, and made them more focused on giving more ship mastery EXP so you have a larger pool of content to draw from and don't have to rely on the 4/5 exploit to level your ship mastery easily.
    Except the new patrols gives way less, in both XP and Mastery XP, and the latest "fix" did nothing but lower the total amount of dilithium you can get if you run more than one Patrol. So, yeah. It's still better to rely on the old Patrols - same as before, when it still wasn't an exploit, but god forbid you finally admit it even though you don't care about it - to get XP and Mastery XP.
    This not mentioning many QOL updates like the fill all button, the mark turn in store, free transwarp to missions, and the upcoming dedicated EV suit slot, which have removed many large standing annoyances in the gameplay.
    Fill all is cool, I grant you that.
    Mark turn in store is a joke, because now you can't access it before reaching T5 on any reputation, a change that makes absolutely no sense considering the amount of marks/elite marks you can get even before getting access to the reputation system.
    Free transwarp is very useful, though since there's a problem with how many EC are circultating it's another change that makes no sense. It's very helpful for new players for which the cost would've been maybe too much, but otherwise is counterproductive.
    The upcoming dedicate EV suit slot it's not there, so until it's actually in game... it removed absolutely nothing.
    Cryptic has done nothing but bend over backwards to make the game easier to play, and significantly more rewarding to boot, in the last year. The idea that they haven't done well for their fanbase when they have done nothing but address major gameplay issues people have been asking to be addressed for years only goes to show how utterly dishonest your argument is.
    Easier to play do not equal better, and in many cases it's acutally not. It's not more rewarding, unless you're very lucky with the random rewards.
    "Addressing major gameplay issues" would be resolving bugs that have been in game for YEARS.
    All the things you mentioned are streamlinings at best, dumbing down at worst.
    And if we're talking about dishonesty, I suggest you look in the mirror before going around making accusations.​​
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    I know I said this before at the time it happened, so I'll go on record again to say, I've never agreed with the move to event exclusivity. I liked that if you missed the previous summer/winter event, you could still slot that ship project the following year. It helped give participation flexibility to players who might miss the event, and new players who weren't even around at the time. I advocated for CC and MI to work the same way, especially since those at the time were single character unlocks. Token hoarding for "just in case," I get it. I did it, too. But I can see where that could be abused, and so, I'm less upset at its removal. The Zen buyout, in my opinion, is a good compromise. It allows the player who cannot participate fully or at all to obtain the reward, and it helps fund the game. One could grind up the Zen in anticipation for an upcoming event as an equivalent to the token pre-grinding of previous events, I suppose. The one thing with this system that so far I don't agree with is removing the uncompleted reward after the event is over and after the "second chance" option has ended. I think, if you participated in the event, even one day, then the reward should go to the C-Store at its scaled down price. Due to whatever circumstances, you couldn't finish or afford the buyout at the time. You were there. You participated. You still deserve the option to buyout later when circumstances are more favorable to you. New players who weren't around at the time or those who just chose not to participate, I have no issue with having to get their single character rewards from the Phoenix Box*. I can understand event burnout, though. I get it sometimes, too. As for managing play time behavior: didn't all events really do that, though? If you wanted to participate, you had to do that one event over and over again. There was no choice. No variety. At least we have that now.

    *Phoenix Boxes: Though I like that they were introduced and allow players to obtain rewards they may have missed, there is one thing I'd change: allow trading up of Vouchers. Keep the drop rates as they are, or even lower them for all I care, just allow players to trade up. I think players would buy more Phoenix Boxes knowing that they could still eventually get their Epic Vouchers even if they had to trade up to get them. They're still single character rewards, what's the harm?
    I agree, reruns are the one thing STOs event structure misses. I wouldn't necessarily go back to the "can pick any and all past event ships to slot" system anymore now that there are so many, but offering a few randomly selected old ships each time would be a good for new players without giving a free pass to intentionally skip the current event to do next year (since you could never know which old ships would be offered next year). They could even do "slot old event project" as a paid option.

    The phoenix box is a reasonable source for the short-event trinkets, but the ship rewards are too rare for a new player to plausibly collect many ships that way. 7 years and counting is a lot of event ships.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    iamynaught wrote: »
    I'm fine with that because the daily event to finish off that project takes 5-ish minutes at most.
    This assuming you are one of the lucky people to get it on a first or second try.

    The biggest complaint I see every single summer/winter event is from people who will try the races for HOURS and never manage to win, day after day, making it impossible for them to get the ship.

    The vast majority finish it in 5 minutes.

    As opposed to the new system where it takes every single player at least 30 minutes.

    This system sucks.. but of course, you'll defend it to the end.
    What is this "new system" that takes 30 minutes? The only system changes were moving the event UI from the rep system to the mission menu and making progress count automatically without tokens to put in.
  • jennycolvinjennycolvin Member Posts: 1,100 Arc User
    warpangel wrote: »
    What is this "new system" that takes 30 minutes? The only system changes were moving the event UI from the rep system to the mission menu and making progress count automatically without tokens to put in.

    Nice try normal-2.gif​​
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    warpangel wrote: »
    iamynaught wrote: »
    I'm fine with that because the daily event to finish off that project takes 5-ish minutes at most.
    This assuming you are one of the lucky people to get it on a first or second try.

    The biggest complaint I see every single summer/winter event is from people who will try the races for HOURS and never manage to win, day after day, making it impossible for them to get the ship.

    The vast majority finish it in 5 minutes.

    As opposed to the new system where it takes every single player at least 30 minutes.

    This system sucks.. but of course, you'll defend it to the end.
    What is this "new system" that takes 30 minutes? The only system changes were moving the event UI from the rep system to the mission menu and making progress count automatically without tokens to put in.
    You either have to do 30mins a day or do many extra days. Either way it requires far more play time and the blog post about earning rewards quicker is a lie. It takes massively more investment and boring grinding to unlock and gain access to rewards.

    The automatic XP towards the bar is over streamlined to the point of making it boring to use compared to the old system. I liked the interaction of the old event system. Now all the good elements have been stripped away.

    What's worse not only does the new system function in a less fun way but it no longer provides the useful information at a quick glance that I got from the old system. The entire point of the event UI is to know precisely how much you have done, need to do and days you have left to do it all at a glance and the new UI fails at that along with providing a worse gameplay experience.

    I find to much automation and streamlining subtracts from fun and causes a negative play experience. I prefer systems to have a bit of interaction. Just like auto win, auto handout takes away all sense of accomplishment and feeling of reward.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    pottsey5g wrote: »
    warpangel wrote: »
    iamynaught wrote: »
    I'm fine with that because the daily event to finish off that project takes 5-ish minutes at most.
    This assuming you are one of the lucky people to get it on a first or second try.

    The biggest complaint I see every single summer/winter event is from people who will try the races for HOURS and never manage to win, day after day, making it impossible for them to get the ship.

    The vast majority finish it in 5 minutes.

    As opposed to the new system where it takes every single player at least 30 minutes.

    This system sucks.. but of course, you'll defend it to the end.
    What is this "new system" that takes 30 minutes? The only system changes were moving the event UI from the rep system to the mission menu and making progress count automatically without tokens to put in.
    You either have to do 30mins a day or do many extra days. Either way it requires far more play time and the blog post about earning rewards quicker is a lie. It takes massively more investment and boring grinding to unlock and gain access to rewards.
    Learn to read. The new event is not a system.
  • edited September 2019
    This content has been removed.
  • jennycolvinjennycolvin Member Posts: 1,100 Arc User
    edited September 2019
    warpangel wrote: »
    Learn to read. The new event is not a system.
    Learn to read. The new event comes with a new system:
    With the launch of Awakening, we're launching a new system to take a lot of the pain out of finishing an event.
    And from the news article itself:
    Moving and updating the event system is something we have been discussing internally for quite some time.

    (I still can't help but laugh out loud when I get to the part about "all the love" they got for the new character creation screen.)​​
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • baddmoonrizinbaddmoonrizin Member Posts: 10,897 Community Moderator
    Ok, folks, let's calm down and stop attacking one another. Thanks.
    GrWzQke.png
    Star Trek Online Volunteer Community Moderator and Resident She-Wolf
    Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
    Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
    ----> Contact Customer Support <----
    Moderation Problems/Issues? Please contact the Community Manager
    Terms of Service / Community Rules and Policies / FCT
    Want the latest information on Star Trek Online?
    Facebook / Twitter / Twitch
  • baddmoonrizinbaddmoonrizin Member Posts: 10,897 Community Moderator
    edited September 2019
    @salvation4 The Event Reputation tab will eventually be removed. It just won't happen until after they've addressed the unfinished event projects that some players still have there.

    @jennycolvin Manipulated? There's nothing nefarious going on here. It's just a game. Play or don't. You do have a choice. As for having been able to have endeavors line up with previous events, I can't rightfully say. I took it as implied that they couldn't before given that being able to do it now with the new event system was emphasized.

    With regard to "variety," I think we're debating semantics. When I say variety, I mean you don't have to run the same single mission every day for the next 3 weeks. You can change it up a bit by running the episode and a patrol, or the TFO and 2 patrols, etc. Yes, it's the same episode, same TFO, same patrols, but it's still more variety and choice than running the same single mission every day. That's what I'm referring to: the choices between how you run daily event content. I really don't see how it's "more repetitive" when previously you literally had no choice but to repeat the same single mission over and over again to get your event progress. Different points of view, I understand. I'm just not seeing it.

    As for the blog description, I'm not going to debate that and how that was worded. Personally, I might've gone a different way with that. That conversation, too, has a potential to just go in circles due to different people having different interpretations of what they read. I'm sticking to what I see is actually going on with the event.

    Some good feedback there about rewards. I agree that some of the randomness could be removed from the Endeavor rewards. And I agree that the rewards and XP for the event content could still use some tweaking.

    As for not liking the content, well, unfortunately that's a matter of personal taste for each of us. But, I understand. Maybe as time moves forward, we'll have even more "variety" :wink: for these events as more content gets created, and perhaps there will be something more to your personal taste. :smile:

    I liked what @pottsey5g suggested about being able to run the event content on Advanced or Elite and it granting more progress towards completion. That is one possible solution to help alleviate what some might consider too much grind. Good suggestion.

    @warpangel I wouldn't go back to "slot old ship project" either, now that we have Phoenix Boxes and some players have already heavily invested in that. And this opinion is only because we do now have Phoenix Boxes and players have been investing in that. Otherwise, I would want those projects back. But we do have Phoenix Boxes now, so that's why I suggested an ability to trade up vouchers so players can have a better chance at getting those ships. Trade down is 2:1, right? So, maybe 5:1 trade up.
    Post edited by baddmoonrizin on
    GrWzQke.png
    Star Trek Online Volunteer Community Moderator and Resident She-Wolf
    Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
    Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
    ----> Contact Customer Support <----
    Moderation Problems/Issues? Please contact the Community Manager
    Terms of Service / Community Rules and Policies / FCT
    Want the latest information on Star Trek Online?
    Facebook / Twitter / Twitch
  • ltminnsltminns Member Posts: 12,572 Arc User
    2:1
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • baddmoonrizinbaddmoonrizin Member Posts: 10,897 Community Moderator
    Thanks for the correction, @ltminns
    GrWzQke.png
    Star Trek Online Volunteer Community Moderator and Resident She-Wolf
    Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
    Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
    ----> Contact Customer Support <----
    Moderation Problems/Issues? Please contact the Community Manager
    Terms of Service / Community Rules and Policies / FCT
    Want the latest information on Star Trek Online?
    Facebook / Twitter / Twitch
  • warpangelwarpangel Member Posts: 9,427 Arc User
    warpangel wrote: »
    Learn to read. The new event is not a system.
    Learn to read. The new event comes with a new system:
    With the launch of Awakening, we're launching a new system to take a lot of the pain out of finishing an event.
    And from the news article itself:
    Moving and updating the event system is something we have been discussing internally for quite some time.

    (I still can't help but laugh out loud when I get to the part about "all the love" they got for the new character creation screen.)​​
    Yes. And that new system consists of, as already said a bazillion times:
    1. New UI in the mission menu
    2. Automatic progress tracking with no inventory-based tokens to input

    Nothing else.
  • jennycolvinjennycolvin Member Posts: 1,100 Arc User
    edited September 2019
    @jennycolvin Manipulated? There's nothing nefarious going on here. It's just a game. Play or don't. You do have a choice. As for having been able to have endeavors line up with previous events, I can't rightfully say. I took it as implied that they couldn't before given that being able to do it now with the new event system was emphasized.
    Sorry, in my language "to manipulate" does not have a purely negative meaning. It can be negative, of course, but it also means "to make use of something" (usually by using your hands, but not exclusively). So, in this case what I meant was: they made use of an already existing system (the Personal Endavors) to make it work with events. And while it may not be "nefarious", you can't say that it hasn't been done on purpose.
    I don't remember it being emphasized, but I will re-read the news. Thank you for pointing it out, 'cause it's interesting.
    With regard to "variety," I think we're debating semantics. When I say variety, I mean you don't have to run the same single mission every day for the next 3 weeks. You can change it up a bit by running the episode and a patrol, or the TFO and 2 patrols, etc. Yes, it's the same episode, same TFO, same patrols, but it's still more variety and choice than running the same single mission every day. That's what I'm referring to: the choices between how you run daily event content. I really don't see how it's "more repetitive" when previously you literally had no choice but to repeat the same single mission over and over again to get your event progress. Different points of view, I understand. I'm just not seeing it.
    For me, variety would've meant: "here, you have 7 pieces of content you can run to get the daily progression goals... but look! You need to run only one". That would've been way better, because you could've run something different every day while, at the same time, not making it longer.
    I understand you see it differently and, same as you, I'm just not seeing it from your pov. I will just agree to disagree and thank you for explaining how you see it.
    As for the blog description, I'm not going to debate that and how that was worded. Personally, I might've gone a different way with that. That conversation, too, has a potential to just go in circles due to different people having different interpretations of what they read. I'm sticking to what I see is actually going on with the event.
    Agreed on the debate part. They just irked me with their "learn to read".
    Some good feedback there about rewards. I agree that some of the randomness could be removed from the Endeavor rewards. And I agree that the rewards and XP for the event content could still use some tweaking.
    Yeah. I mean, it should be just like normal rewards, you know? If you queue for something advanced you know you're gonna get more than if you were to go for normal. So, elite marks aside because I understand them not dropping from the random STF bonus rewards, why not make it "a fixed amount"?
    As for the XP, I'd like to level the toon I'm working on while also doing the event. It's just not convenient, (not to mention a pain in the behind against the Elachi, with a not completely unlocked ship and TRIBBLE gear. My ship goes slower than someone using an EVA suit normal-41.gif).
    As for not liking the content, well, unfortunately that's a matter of personal taste for each of us. But, I understand. Maybe as time moves forward, we'll have even more "variety" :wink: for these events as more content gets created, and perhaps there will be something more to your personal taste. :smile:
    I've kinda resigned myself to waiting for Picard, tbqh.
    We have big discussions about Discovery pretty much every week in my fleet, with people going "it's TRIBBLE, why are you wasting your time with THAT?", others saying "well, you know, it's a nice sci-fi show, it's just not Star Trek", another group that absolutely loved it and people like me that have suffered through the first season and now simply don't care a part from the fact that it's, hopefully, getting more people to appreciate ST (even more hopefully, in it's entirety).
    So, yeah. Personal taste all the way!
    I liked what @pottsey5g suggested about being able to run the event content on Advanced or Elite and it granting more progress towards completion. That is one possible solution to help alleviate what some might consider too much grind. Good suggestion.
    That would also works. And it would promote intra-fleet collaboration even more!
    But we do have Phoenix Boxes now, so that's why I suggested an ability to trade up vouchers so players can have a better chance at getting those ships. Trade down is 2:1, right? So, maybe 5:1 trade up.
    I would totally go for that, especially because I can't seem to drop anything but greens and blues normal-2.gif​​
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • ltminnsltminns Member Posts: 12,572 Arc User
    Using 5:1 without factoring in higher level Phoenix Token drops would cost 625 Uncommon to get an Epic. Assuming you buy Phoenix Boxes in lots of 10, that would factor out to 2,500,000 Dilitium for a T6 Ship. Since that is only 25% more than the Enterprise MACO Outfit can you guess the chances of Cryptic going for that.

    At 10:1 given the same assumptions as above would require 10,000 Uncommon or 40,000,000 Dilitium or Starbase Holding scale. 6:1 would require 1,296 Uncommons or 5,184,000 Dilitium.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • legendarylycan#5411 legendarylycan Member Posts: 37,283 Arc User
    the price of zen is currently 430 - so to get 3k (the standard price for a T6 ship), you would need 1,290,000...even if zen hits 500, you would still only need 1,500,000

    those uniforms are DISGUSTINGLY overpriced and should NEVER be used in any calculations​​
    Like special weapons from other Star Trek games? Wondering if they can be replicated in STO even a little bit? Check this out: https://forum.arcgames.com/startrekonline/discussion/1262277/a-mostly-comprehensive-guide-to-star-trek-videogame-special-weapons-and-their-sto-equivalents

    #LegalizeAwoo

    A normie goes "Oh, what's this?"
    An otaku goes "UwU, what's this?"
    A furry goes "OwO, what's this?"
    A werewolf goes "Awoo, what's this?"


    "It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
    "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
    Passion and Serenity are one.
    I gain power by understanding both.
    In the chaos of their battle, I bring order.
    I am a shadow, darkness born from light.
    The Force is united within me.
  • baddmoonrizinbaddmoonrizin Member Posts: 10,897 Community Moderator
    Well, as it stands right now, without an option to trade up, one could spend 2.5M+ Dilithium and still not get an Epic token. With a trade up option, it would at least be possible to obtain one.

    And agreed that those uniforms are ridiculously priced.
    GrWzQke.png
    Star Trek Online Volunteer Community Moderator and Resident She-Wolf
    Community Moderators are Unpaid Volunteers and NOT Employees of Gearbox/Cryptic
    Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
    ----> Contact Customer Support <----
    Moderation Problems/Issues? Please contact the Community Manager
    Terms of Service / Community Rules and Policies / FCT
    Want the latest information on Star Trek Online?
    Facebook / Twitter / Twitch
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    I'll be very curious to see the requirements for Q's Wonderland. I personally do the run for the ship in under 2 minutes. I will be quite displeased if this time is greatly increased.

    As far as getting the 60 points per day in the current event. I now just do 1 patrol x4 with 4 characters. It takes about 15 minutes. It's a little painful, yes, but I guess I want the weapons upgrades. I would have skipped the event except for them.

    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • jennycolvinjennycolvin Member Posts: 1,100 Arc User
    @baddmoonrizin Agreed, on both count. It's always better to know how much you're gonna have to spend, and work towards it when you can/want, than to go in blindly.​​
    kv1Ohsx.png
    Not agreeing with someone doesn't give you the right to be an TRIBBLE.

    Ci sono tre tipi di giocatori:
    - quelli a cui non va mai bene niente... e vanno sul forum a trollare;
    - quelli che sono talmente imbesuiti da credere a qualunque cosa i dev dicano, perfino che la luna è fatta di formaggio... e vanno sul forum a trollare;
    - quelli che credono a quello a cui è giusto credere, sono d'accordo con quello con cui è giusto essere d'accordo e sono critici con quello che non va;

    Ai giocatori dei primi due tipi, gratis in omaggio un bello specchio lucente su cui arrampicarsi. E una mazzata in testa per la loro poca intelligenza e compassione verso gli altri giocatori che non la pensano come loro.
    Agli appartenenti al terzo tipo, invece, dico grazie. Anche se non sempre si riesce a mantenere la calma, siete quelli per cui vale la pena incazzarsi.
  • roguealltrekroguealltrek Member Posts: 179 Arc User
    No one is forced to play.

    Upgrading tokens is a way big yes from me.

    The ability to store up event progress would be nice.

    By store up i mean create or select a mission or set of missions that you leave finished and not turn it in. when you do turn in the mission it gives you x amount of event progress points still subject to the day limit in an event. In doing so you have effective storage like a token. So you can do the work as most think this is and store it till a event.

    The above is already possible to an extent even now.
    People say they need to be able to work on the event at some times and cant at others. Just use your time to run the mission on different toons and not collect the mission.

    Time hits to need your points log on to that toon turn in mission and presto magic you have 45 points.
    And guess what that is one quick patrol and you are finished.

    Don't have the alts? Well make a few and better luck next time or not what ever you feel like.
    This only works so long as the missions are not auto complete so cryptic could stop this at any time.
    To be or not to be: B)
  • edited September 2019
    This content has been removed.
This discussion has been closed.