If they can keep track of all these Events, the only reason to make old Projects go away as quickly as they stated is they want to rush them to the Phoenix. People can then spends mounds of Dilitium in the pursuit of the 'White Whale'.
I don't know why people do that. Based on my understanding and experience with Phoenix boxes, the ships are basically unattainable, and they aren't even account unlocks, so why bother? I really can't understand those things. The odds and value are terrible, which is honestly a bit insulting since essentially everyone but you has that ship if they played during that era.
Of course if you want other things besides ships they are not bad, but they are represented as a way to get ships you missed, and they just aren't a realistic option for that.
I understand your frustration. And it would be nice to have all of those definitive answers now. But I believe we can try to answer those questions: <snip>
Thanks BMR for putting together a thoughtful examination of player concerns and questions regarding the new event system.
How long are they going to last? How long is this one going to last? Well, we now know that Mycelial Crisis is going to last for 30 days requiring 20 days to complete. Previous events ran for 21 days and required 14 days for completion. So, one could reasonably deduce that any event will provide at least 1/3 more time to complete it in.
How long is the "second chance" option going to last after each event? Unfortunately, they haven't announced this yet. One could assume until the next event. Granted that's an assumption and not definitive. It's unclear at this point whether the UI will accommodate more than one "second chance" offering.
These two are of the most importance to me as they have the potential, in combination with the 'daily time required' to affect the amount of effort required to complete an event and the ability to finish it later, all with respect to real life commitments and the daily time constraints RL brings with it (balance).
I'd rather not be put into the position of having to pick and choose which events to participate in, miss an RTFO or event reward that's important to me, nor have to scale back other in-game routines to accommodate an increased level of 'grind' (effort).
As an older player in-game (and now outside as well lol) all I'm looking for in the new system is a reasonably balanced level of effort and a little bit of flexibility as well.
Hey, I'm an older player of this game, having been in here since just before the 2nd anniversary went live (f2p launch), and I can tell you that I'm looking forward to this new system, especially knowing everything I do from the past system. Every event I've done since they made the move to account unlocks, I have obtained most at some point (all the ships, all of the account unlocked TFO items, some of the weekend event stuff) and I will be doing my best to unlock the Elachi ship, despite the fact that I will have to miss 8 days of the event due to a once in a lifetime vacation I get to go on.
Thankfully, I will have time to make up for it since the event is going to be on for 30 days.
the event lasts 30 days and it's going to take 20 to finish, assuming they don't do double point weekends like they did with the T6 ship coupon - taking 8 days of vacation on top of that leaves a grace period of 2...you aren't leaving yourself a lot of wiggle room
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
the event lasts 30 days and it's going to take 20 to finish, assuming they don't do double point weekends like they did with the T6 ship coupon - taking 8 days of vacation on top of that leaves a grace period of 2...you aren't leaving yourself a lot of wiggle room
I'll be able to do the first 4 days. That would leave me 16 days after. I am confident I will be able to get it done in time.
Guess all we have left is the hope that they won't keep forcing exclusivity into the game, and that we can still complete projects past the original time (Without paying) like we always have. But probably not, because I guess the new policy prefers money over players.
the event lasts 30 days and it's going to take 20 to finish, assuming they don't do double point weekends like they did with the T6 ship coupon - taking 8 days of vacation on top of that leaves a grace period of 2...you aren't leaving yourself a lot of wiggle room
If used math to calculate the buyout prices per days short:
Days - Zen
1 - 300
2 - 600
3 - 900
4 - 1200
5 - 1500
6 - 1800
7 - 2100
8 - 2400
9 - 2700
10 - 3000
Being caught out on just a few (ie. up to 4) IMO puts the buyout at impulse purchase price but, with the current max value, beyond that it's a trade-off investment up to the cost of a c-store ship. If you miss more than that you're going to have to care about getting the ship in order to rationalize the cost. IMO this puts event ships in a new dynamic which is less friendly to those who miss out on a sizable chunk of the event for whatever reason. We're likely not going to hold onto the expectation that just getting one's foot in the door is enough to leverage a ship prize. But it's worth keeping in mind that the current system also incurs a cost of waiting a full year to avoid the prices of the lobi buyout. And having done some recent math (unit conversions using exchange prices as points of reference, cheapest lobi ship I could find at the time [NX] and lock box keys) those costs are:
Estimated price of the ship, lobi buyout: ~5,255.3 zen
Estimated cost of obtaining the lobi: ~15,296.0 zen
Overflow spending: ~10,040.7 zen
With the mycelial buyout:
Estimated value of gear from event: 2388.3 zen
Estimated charge for the ship (alone): 3611.7 zen
Overflow spending: see gear value
Ie. ship buyouts have always been kind of a mess and while the costs are high now they have improved if you must resort to the buyout. But the wait a year option probably avoided the question for quite a few players so we as a community were never forced (by systems design) to pay attention to how much was being charged (obscuring that through layers of RNG and multiple currency conversions didn't help either.) Now, we're having to consider those costs and IMO Cryptic can do a little more to avoid having too many players face off against the wall here with the net result on what should be a QoL update being undue RAAAAAAAAAAAGE (after a year like this the team needs some distinct positive updates to help with community dynamics.) Granted, responsibility for expression ultimately falls on you but one can handle a population as a predictable unit to manage and induce trends accordingly. Ex. nudge up the length of the event on this first trial (longer grinds are more susceptible to finding interference at some point, the 50% buffer applied to TFO events may not scale up to provide the same impression of latitude particularly when that must also account for partial participation days in addition to non-participation.)
Post edited by duncanidaho11 on
Bipedal mammal and senior Foundry author.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
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Well, is going to be 30 days.. so yeah, i like that, i can spread the load among various chars that need marks, if, and only if, they give us some bonus days, that would actually be awesome, shortening the time needed!, so @ambassadorkael#6946 can you pass that along??... bonus week, boooooonus week... #ChooseKaelpain
So far and some 300+ points into the event..The patrols have become woefully repetitive to do multiple a day just for 15 points per patrol (Go there kill that, go there kill that...) The TFO is ok but its also becoming to repetitive so is the mission to run only that daily for the duration of the event..The new format is OK, but its too repetitive to run multiple times a day for 60 total points..
The dil "CAP" is gonna hurt fleets struggling to finish their projects..So either give the Dil CAP back or lower the requirement of Dil for fleet projects..
After having played all the content eligible for the event, I'll do the TFO two times a day when I feel like working on the event. Probably won't get it without spending Zen because of RL and event fatigue setting in even earlier than in the past.
Raysah@sharmutashlikha#2072 stands attentively for Captain Nog.
[Emotes] Raysah@sharmutashlikha#2072: Qapla', Captain Nog!
Raysah@sharmutashlikha#2072 salutes Captain Nog with respect.
R'Miia@sharmutashlikha#2072 stands attentively for Captain Nog.
R'Miia@sharmutashlikha#2072 salutes Captain Nog.
She'Roars@sharmutashlikha#2072 stands attentively for Captain Nog.
[Emotes] She'Roars@sharmutashlikha#2072: Qapla', Captain Nog!
She'Roars@sharmutashlikha#2072 salutes Captain Nog with respect.
Yozit'yaza@sharmutashlikha#2072 stands attentively for Nog.
Yozit'yaza@sharmutashlikha#2072 salutes Nog.
So far and some 300+ points into the event..The patrols have become woefully repetitive to do multiple a day just for 15 points per patrol (Go there kill that, go there kill that...) The TFO is ok but its also becoming to repetitive so is the mission to run only that daily for the duration of the event..The new format is OK, but its too repetitive to run multiple times a day for 60 total points...
Crikey, that's so 'spot on' for how this is progressing.
What should be a fun and enjoyable game has quickly become a turgid trawl twixt toilsome tasks tailored toward tiny treasures for a tantalising trophy.
The rewards need to be increased (15/30/45 to 20/40/60), or the collection amount lowered (1200 to 900).
- - - - I n f e r i o r i t y - C o m p l e x - - - - - - - - - - - - - - - - - - - - - - - - - -
no was was this suppose to be faster than the old method. this is an increase in grind. if it was suppose to be faster... you would of gotten a token a day and you had multiple ways to get that token... none of that junk with 60 points a day with multiple runs a day to get those points.
also the mission and que has no built in incentive to do it multiple times. you get a cruddy personal shield that cant be salvaged or a Bridge Officer... how many Eng BOs do you need? You do know we have a BO cap right?
The task force is Normal Difficulty only... so no Elite Mark is awarded... yet it can only give you 1 rep mark type... discovery. it should of been open to all, ie choice of marks.
Also you have built in timers to most of the patrols... it should be fixed waves. So we have invis counter going down during last fight. Just cause we dont see the countdown doesnt mean it's not there.
So far and some 300+ points into the event..The patrols have become woefully repetitive to do multiple a day just for 15 points per patrol (Go there kill that, go there kill that...) The TFO is ok but its also becoming to repetitive so is the mission to run only that daily for the duration of the event..The new format is OK, but its too repetitive to run multiple times a day for 60 total points..
The dil "CAP" is gonna hurt fleets struggling to finish their projects..So either give the Dil CAP back or lower the requirement of Dil for fleet projects..
Further to this the patrols gives only 15 marks of choice which is significantly lower than the TFO's and no dil also..So no real incentive to repeatedly play for 20 odd days..The mission keeps throwing an elachi eng boff at you and doesn't stop, its like Oprah met the elachi and went nuts..
well, the mark thing at least should HOPEFULLY be fixed tomorrow, since no daily marks was apparently a bug...here's betting they don't actually put the fix in, though
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Despite the fact that I am only 8 days into the event, I find myself already with 0 tolorance and 0 ambition at all for rerunning either the mission, the tfo or the patrols . I just wanna run in, complete task (0 combat) and end! It is gonna be a major stress effort on my part to finish 20 days of this under the current format, which is far from quicker, faster, or easier to complete. I am spending 35 minutes to do 1 day, on risa or even the anniversary its barely 10 min, so i am spending almost 3x the amount of time i did to do risa or the anniversary so literally i am actually doing 60 days worth of work just for this ship hrm, definitely longer and far more time consuming Verry draining on my nerves and interest to play.
This new system is making me quit grinding alltogether. Quicker you say? Gosh...seems twice as long for less shinies.
I know this is highly optional but who wants to really sit in a PC/console after a hard days work and do some more grind not once but twice (at least the easier way to get to 60 by the 2X TFO method).
Personal endeavor and probably Universal endeavor were kind of FUN grind.
New IMPROVED and quicker system...It has become quite a chore to do and boring to say the least. I rather do the old 14 day TFO of last month than this unending grind fest. More grind is not equal to more fun DEVs!
I am really frustrated at how this event is running. I have the flu and dont feel like sitting at my computer for an hour. Having only 6 days leeway does not help when life has prevented me from possible not being able to get the ship, and i know that you say we can use our zen to get the remaining points, but for someone like me who is on a fixed budget that doesnt work.
I havent done it in less than 40 no matter what i combine to do it with try again.
Note to all those who brought this up after this post, my brain is already melted and stressed over the irritatingly tedious repetition of the events daily for 30 to 40 min per day for the last 8 days never mind what condition my stress will be in after another 12 of this. NO SHIP IS WORTH THE STRESS! but theres no other way to do this other than torture yourself in stress for 30 plus minutes a day.
I havent done it in less than 40 no matter what i combine to do it with try again.
While 30 min tops is pretty much false since there are many people who can't do that it seems...it is also not an unreasonable level of play either. Sentinel should be doable in under 5. Ninth and search are both kinda hardwired close to 8 with little wiggleroom to mess things up. Than you need to pick either briar or doom and not mess up too badly to get it done under 30. This assumes one toon. If you have 4, you can do sentinel 4x for under 20 min. But that might make your brain melt with how boring and repetitive that is.
Good point..But my brain melted repeating it twice 2 days in a row..LOL..
My approach has been to do the TFO, swap characters, then do the TFO again. Gets me a nice amount of Disco marks on two characters, might even get a daily done.
and dont feel like sitting at my computer for an hour.
It takes 30 minutes, tops.
If only that was true but its not. Sure it can be done fast when it works correctly but 30mins is not tops. Yesterday it took me an hour due to various problems. Two patrols failed and went into a 30min countdowns and I am still having problems in Blairs so I wont go near that one unless in a team.
I have had some days where it has been very fast both solo and in the right team. But at the same time I have had a few nightmare days doing it solo.
no was was this suppose to be faster than the old method. this is an increase in grind. if it was suppose to be faster... you would of gotten a token a day and you had multiple ways to get that token... none of that junk with 60 points a day with multiple runs a day to get those points.
also the mission and que has no built in incentive to do it multiple times. you get a cruddy personal shield that cant be salvaged or a Bridge Officer... how many Eng BOs do you need? You do know we have a BO cap right?
The task force is Normal Difficulty only... so no Elite Mark is awarded... yet it can only give you 1 rep mark type... discovery. it should of been open to all, ie choice of marks.
Also you have built in timers to most of the patrols... it should be fixed waves. So we have invis counter going down during last fight. Just cause we dont see the countdown doesnt mean it's not there.
I agree it's a 'bit' of a longer haul than what previous events formerly took being done in 14 days; now were at 20 days and it takes 2 TFO's rather than 1 to complete. Still 20 days is ultimately 'similar' to what many Event Ships were always offered for, and it doesn't mean future events for Gear, Equipment, or others might be shorter at 14 days.
Since it's a full T6 ship they are offering along with some Ultimate Weapon Upgrades, and some Elachi Weapons which some may or may not prefer. It still is a very nice ship they are offering the Elachi Frigate, and quite honestly surprised, there isn't a bit 'more' happy optimism.
I guess we'll need to wait to see what future events will offer for Gear, Equipment, or other combination of bundles.
No ship event has ever been run that could be done in 14 days. Anniversary is the shortest at 15 while summer/winter are 25 and the coupon event 60 days minus a few bonus weekends.
This is the second shortest ship event in the game's history.
Nor would it necessarily require doing multiple missions per day, either. Simply doing the episode alone each day would be enough to get the ship within the time limit, though it would then take 27 days instead of 20 to get.
I know people who have shifts at work that prevent them from doing it daily, with sooo few days extra for days missed they will be forced to loose out on the prize with a schedule this tight.
No ship event has ever been run that could be done in 14 days. Anniversary is the shortest at 15 while summer/winter are 25 and the coupon event 60 days minus a few bonus weekends.
This is the second shortest ship event in the game's history.
Nor would it necessarily require doing multiple missions per day, either. Simply doing the episode alone each day would be enough to get the ship within the time limit, though it would then take 27 days instead of 20 to get.
By time invested to get the ship this feels by far the longest event with the most grinding by a large margin. Time wise this is like doing 80days worth of runs for the summer/winter event.
Comments
I don't know why people do that. Based on my understanding and experience with Phoenix boxes, the ships are basically unattainable, and they aren't even account unlocks, so why bother? I really can't understand those things. The odds and value are terrible, which is honestly a bit insulting since essentially everyone but you has that ship if they played during that era.
Of course if you want other things besides ships they are not bad, but they are represented as a way to get ships you missed, and they just aren't a realistic option for that.
Hey, I'm an older player of this game, having been in here since just before the 2nd anniversary went live (f2p launch), and I can tell you that I'm looking forward to this new system, especially knowing everything I do from the past system. Every event I've done since they made the move to account unlocks, I have obtained most at some point (all the ships, all of the account unlocked TFO items, some of the weekend event stuff) and I will be doing my best to unlock the Elachi ship, despite the fact that I will have to miss 8 days of the event due to a once in a lifetime vacation I get to go on.
Thankfully, I will have time to make up for it since the event is going to be on for 30 days.
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
I'll be able to do the first 4 days. That would leave me 16 days after. I am confident I will be able to get it done in time.
If used math to calculate the buyout prices per days short:
Days - Zen
Being caught out on just a few (ie. up to 4) IMO puts the buyout at impulse purchase price but, with the current max value, beyond that it's a trade-off investment up to the cost of a c-store ship. If you miss more than that you're going to have to care about getting the ship in order to rationalize the cost. IMO this puts event ships in a new dynamic which is less friendly to those who miss out on a sizable chunk of the event for whatever reason. We're likely not going to hold onto the expectation that just getting one's foot in the door is enough to leverage a ship prize. But it's worth keeping in mind that the current system also incurs a cost of waiting a full year to avoid the prices of the lobi buyout. And having done some recent math (unit conversions using exchange prices as points of reference, cheapest lobi ship I could find at the time [NX] and lock box keys) those costs are:
With the mycelial buyout:
Ie. ship buyouts have always been kind of a mess and while the costs are high now they have improved if you must resort to the buyout. But the wait a year option probably avoided the question for quite a few players so we as a community were never forced (by systems design) to pay attention to how much was being charged (obscuring that through layers of RNG and multiple currency conversions didn't help either.) Now, we're having to consider those costs and IMO Cryptic can do a little more to avoid having too many players face off against the wall here with the net result on what should be a QoL update being undue RAAAAAAAAAAAGE (after a year like this the team needs some distinct positive updates to help with community dynamics.) Granted, responsibility for expression ultimately falls on you but one can handle a population as a predictable unit to manage and induce trends accordingly. Ex. nudge up the length of the event on this first trial (longer grinds are more susceptible to finding interference at some point, the 50% buffer applied to TFO events may not scale up to provide the same impression of latitude particularly when that must also account for partial participation days in addition to non-participation.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
The dil "CAP" is gonna hurt fleets struggling to finish their projects..So either give the Dil CAP back or lower the requirement of Dil for fleet projects..
Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
[Emotes] Raysah@sharmutashlikha#2072: Qapla', Captain Nog!
Raysah@sharmutashlikha#2072 salutes Captain Nog with respect.
R'Miia@sharmutashlikha#2072 stands attentively for Captain Nog.
R'Miia@sharmutashlikha#2072 salutes Captain Nog.
She'Roars@sharmutashlikha#2072 stands attentively for Captain Nog.
[Emotes] She'Roars@sharmutashlikha#2072: Qapla', Captain Nog!
She'Roars@sharmutashlikha#2072 salutes Captain Nog with respect.
Yozit'yaza@sharmutashlikha#2072 stands attentively for Nog.
Yozit'yaza@sharmutashlikha#2072 salutes Nog.
What should be a fun and enjoyable game has quickly become a turgid trawl twixt toilsome tasks tailored toward tiny treasures for a tantalising trophy.
The rewards need to be increased (15/30/45 to 20/40/60), or the collection amount lowered (1200 to 900).
also the mission and que has no built in incentive to do it multiple times. you get a cruddy personal shield that cant be salvaged or a Bridge Officer... how many Eng BOs do you need? You do know we have a BO cap right?
The task force is Normal Difficulty only... so no Elite Mark is awarded... yet it can only give you 1 rep mark type... discovery. it should of been open to all, ie choice of marks.
Also you have built in timers to most of the patrols... it should be fixed waves. So we have invis counter going down during last fight. Just cause we dont see the countdown doesnt mean it's not there.
Further to this the patrols gives only 15 marks of choice which is significantly lower than the TFO's and no dil also..So no real incentive to repeatedly play for 20 odd days..The mission keeps throwing an elachi eng boff at you and doesn't stop, its like Oprah met the elachi and went nuts..
Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
I know this is highly optional but who wants to really sit in a PC/console after a hard days work and do some more grind not once but twice (at least the easier way to get to 60 by the 2X TFO method).
Personal endeavor and probably Universal endeavor were kind of FUN grind.
New IMPROVED and quicker system...It has become quite a chore to do and boring to say the least. I rather do the old 14 day TFO of last month than this unending grind fest. More grind is not equal to more fun DEVs!
Original STO beta tester.
Note to all those who brought this up after this post, my brain is already melted and stressed over the irritatingly tedious repetition of the events daily for 30 to 40 min per day for the last 8 days never mind what condition my stress will be in after another 12 of this. NO SHIP IS WORTH THE STRESS! but theres no other way to do this other than torture yourself in stress for 30 plus minutes a day.
Good point..But my brain melted repeating it twice 2 days in a row..LOL..
Adu-Uss Firefox NCC-93425-F (LVL 65 FED AoY ENG) UR/VR MKXV Fleet Intel Assault Cruiser (July 2016)
Jean-Uss Seratoga Ravenna (LVL 60 FED Delta ENG) UC/R MKVI Bajoran Escort (April 2018)
Dubsa-RRW Mnaudh (LVL 50 FED allied ROM Delta ENG) Warbird (May 2018)
Marop-IKS Orunthi (LVL 50 KNG Delta ENG) BoP (May 2018)
Kanak'lan-TRIBBLE (LVL 65 DOM Gamma ENG) TRIBBLE (June 2018)
My character Tsin'xing
I have had some days where it has been very fast both solo and in the right team. But at the same time I have had a few nightmare days doing it solo.
I agree it's a 'bit' of a longer haul than what previous events formerly took being done in 14 days; now were at 20 days and it takes 2 TFO's rather than 1 to complete. Still 20 days is ultimately 'similar' to what many Event Ships were always offered for, and it doesn't mean future events for Gear, Equipment, or others might be shorter at 14 days.
Since it's a full T6 ship they are offering along with some Ultimate Weapon Upgrades, and some Elachi Weapons which some may or may not prefer. It still is a very nice ship they are offering the Elachi Frigate, and quite honestly surprised, there isn't a bit 'more' happy optimism.
I guess we'll need to wait to see what future events will offer for Gear, Equipment, or other combination of bundles.
This is the second shortest ship event in the game's history.
Nor would it necessarily require doing multiple missions per day, either. Simply doing the episode alone each day would be enough to get the ship within the time limit, though it would then take 27 days instead of 20 to get.