One thing that I haven't seen addressed yet: What about the embassy consoles? They are basically the only choice for science console slots these days, which conflicts with the mission statement for the balance changes.
Shared 10 second cool down and you'll see people jettison all but one of them as fast as their airlock will open.
I'd go for making them an equip limit of one that goes back to th DoT style effect. Basically hybridizing a plasma proc onto your weapons for the cost of a console.
since part of the goal of this revamp is to make tanking/defense more viable, then one thing they need to make sure they maintain is the ability of tanks to equip threat generating consoles and non-tanks to equip threat nullifying consoles.
So limiting the embassy consoles to one is a bad idea, unless they start adding threat and negative threat as characteristics to other consoles, like engineering and tactical.
I'm very disappointed, but not surprised. BFAW is going to be nerfed severely; and, as a Fed Engineer, I'm getting nearly nothing back. Yeah, an improved MW, like I needed more healing. Immunities, reflects, it's all going to be nerfed into the ground. The buffs, as expected, are a total joke. Might as well call it Downgrade Weekend, come tomorrow.
I'm very disappointed, but not surprised. BFAW is going to be nerfed severely; and, as a Fed Engineer, I'm getting nearly nothing back. Yeah, an improved MW, like I needed more healing. Immunities, reflects, it's all going to be nerfed into the ground. The buffs, as expected, are a total joke. Might as well call it Downgrade Weekend, come tomorrow.
Yeah the MW buff made me laugh. They should add a damage buffs to EPS Manifold Efficiency. Make it the Engineers attack pattern alpha. That would do more to bring parity then a bs buff to MW.
Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Yeah the MW buff made me laugh. They should add a damage buffs to EPS Manifold Efficiency. Make it the Engineers attack pattern alpha. That would do more to bring parity then a bs buff to MW.
Add a Critical Hit buff to it. Sisko could point out where an enemy vessel's weak point would likely be because he was an Engineer. A CrtH Buff would reflect that knowledge.
Engineering Fleet:
•Damage Resistance Buff is now Bonus Resistance
I'm betting next to no one understand why that's awesome, but that's awesome.
It's a flat number separate from diminishing returns on resistance? It resists more than just weapons? It makes your resistance marginally less futile?
You reduced the damage on Chronometric Inversion Field? I thought it's damage was kinda "meh" already.
Photonic Officer. I forgot that even existed. Still sucks. Honestly, I don't know what you can do with it though. Maybe a Stealth Module approach where you just change it to something else entirely.
Reroute Reserves from Live Support is also terrible. I find it thematically abhorrent and mechanically flawed. Small increases to Current and Max Power in exchange for significantly increased recharge timers is not attractive at all.
Fans of Aceton Beam and Boarding Party can rest easy knowing your niche power was NOT given the Stealth Module treatment (probably because these powers cannot be abused in PvP... yet).
The changes to OSS are brutal. 5 seconds of no shields or no engines. I don't think +50 power is worth being murdered. Although, maybe it is designed to work with the new changes to super-charged Go Down Fighting?
I'm guessing the sciency powers were reduced to balance the spike damage from Deflector Overcharge and Attack Pattern Alpha.
Written at 3.30 am so sleep deprived but I hope to get a somewhat coherent message across without too many typos.
As a child of the 60s who loves TOS its kind of hard to get me away from Trek Games since I first picked up Klingon Academy. The quality of the games has been up and down with, as an example, Starfleet Command 3 on release being buggy but saved by player released content. STO has expanded and has had its highs and lows (I played before LoR was released so have been here a while) with my preferred class (Sci) suffering buffs and nerfs but I stuck with it through thick and thin. Now I am no DPS chaser being content to sit in the 50k-75k channel with a parse from a year ago and not running ISA since but I do watch the tables occasionally to see how the game balance is going. Last time I looked, Tac was exceeding 500k easily, Engi was around 330k and Sci was bringing up the rear at around 300k. On that evidence Sci and Engi looked reasonably balanced with Tac too far ahead. It is unsurprising therefore that the player population reflects the damage tables with STO coming to mean Star Tac Online.
Back when 10k DPS was good, the game seem more fun to play with abilities meaning something but over the years the game has become more and more DPS/Tac focused. I understand the need for diversity and fun to be brought back into the game (yes Ruin, FUN ) but things have gone a little too far for that to be realistic. At best you can hope to address the disparity in classes but unless you cut everyone back to 10k DPS again without all the passive heals, invulnerabilities etc the meta will always be about killing fast and not Tank, Damage, Crowd Control and Healing. The bottom line is the game no longer fits the mold the Devs want it to fit and it is a fantasy to think it can be made to without cutting out massive parts of the last 3 years of ship/skill releases. So if it does not fit reshape it to something better, not decapitate it.
Having been on Tribble and digested the Patch notes I found the pet changes as expected, a big and overdue improvement. 5 stars for that. The BFAW and Sci skill changes were less welcomed. For those flying older Fed sci ships (t4, t5, t5u and some t6) you are pretty much stuck with beams/torps and get a 2/1 or 2/2 for tac boffs at best which means for the cash poor, 2x BFAW1 and 2x APB1 or low end torp skills. In effect this is nerfing pure sci ship directed damage unless you have the latest t6 which can be 3/1 and fit at least 1 BFAW3 if cash poor. On the Sci side of damage most decent sci consoles got a nerf (again) and the best sci skills reduced in damage (FBP exempted that is fine). In short directed and exotic damage is reduced on low-mid level builds/ships with these changes and that is on the lowest DPS class? So much for balance. Only drain skills were pretty much left alone, does that now relegate Sci to just being support? The people who play that style already do so, punishing those who do not is neither Fun, bringing in diversity or positive in any way. A cynical person would also suggest that its a veiled attempt to force people into buying the latest t6 MMSVs, Nautilus etc that are a little more Tac focused but I do not personally believe that was the intent of the changes but perhaps the result. The finger will be pointed regardless.
Engis seem to have got something worthwhile out of this and as an occasional Engi player I am happy for them.
Tacs once again seem to have gotten off lightly but as the dominant class that is sadly to be expected but not in the interest of game balance or fun.
Lastly lets have a look at Embassy Consoles. They were broken at launch (plasma doping) and have been messed about with ever since, on cycle damage on hit damage, plasma burn, plasma explosion, crits etc etc etc. This is a sci console and should of course give the Scis ships the biggest benefit and Cruisers the least simply due to console slot availability. Tac you would expect to be in the middle. Sadly no, you introduce a race in LoR with 6% more crit and 20% more critd than every other one so its becomes Romtac online. Then you introduce a ship class that is overpowered for that race (Scimitar) and give it 5 sci consoles (its not a sci ship) and its unsurprisingly the choice for tacs. The ship and crit chance of roms isnt issue enough but the longstanding issue of Tacs having 3 buffs to All Damage with access to other all damage skills not available to Sci ships makes the Embassy consoles op. Rather than admit the Scimitars console layout is a mistake and rectifying it years ago or tackling the Tac ability to buff All Damage you nerf the console instead when it is not the real problem. Address the ship and the class that flies it not nerf everything else, it does nothing to change the narrow focus of 1 class, 1 ship, 1 skillset, 1 set of BOFFS, 1 set of DOFFS, 1 set of weapons and 1 set of specializations as the go to setup.
This balance pass had me excited in thinking Tacs would finally be energy weapon/crit focused only, scis would pull ahead for exotic and maintain the damage from Embassy Consoles with Engis at last being buffed with an overcap on power (which happened so 5 stars for that). Sadly this is a pass that fixes little that was broken (again), breaks what was not needing fixed (again), does nothing for fun, certainly nothing for diversity and worsens the disparity in classes (yes I will probably finally give up Sci and play Romtac Online). An opportunity sadly missed to get more people playing Sci and Engi, it may indeed end up being the opposite.
I'm guessing the sciency powers were reduced to balance the spike damage from Deflector Overcharge and Attack Pattern Alpha.
Interesting to see what the Tribble Testers say.
That's my guess as well.
Deflector Overcharge was not at the time of testing, available as an option in the powers list on Tribble. Reducing sci damage from both directed and exotic sources being justified by an occasional spike in damage? Changing the spike damage we did have (Sci Ult) from stacking crit/h and damage resistance debuffs for 30 secs down to 15 and changing the resistance debuff to stacking armour pen/acc only is a bad change? Thanks but no thanks. Stop messing with things not needing messed with and making it more likely that Rom is the go to race for Sci now as well as Tac. Way to go balance changes to increase diversity.
wait...did probmanip lose its set crit chance to 50% or something? i thought it just lost its +15s duration addon thing
anyway, losing that is no big deal for EPG builds - it conflicted with particle manipulator, so those doing exotic will just keep using that as they always were
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
wait...did probmanip lose its set crit chance to 50% or something? i thought it just lost its +15s duration addon thing
anyway, losing that is no big deal for EPG builds - it conflicted with particle manipulator, so those doing exotic will just keep using that as they always were
Probability Manipulation:
The Probability Penetration unlock now gives a chance on crit to gain a stacking Armor Penetration Buff
Probability Window has been removed and replace with a new unlock, "Probability Collapse", which gives a flat accuracy/defense buff for the duration
Exotic is hard capped at 50% crth with crtd being unlimited but harder to get. Probability Manipulation has a set 50% crth with a large stacking damage resist debuff on crit (no problem there). So losing a lengthy certain crit chance and certain damage resist debuff is replaced by shorter duration accuracy which is no use to exotic (who thought that one up), a chance if critting to stack armour pen (again who thought that up) and a defence buff for the duration on ships that need to be hit to increase exotic damage from Conservation of Energy and make use of FBP skills without adding to the problems of npcs missing them through higher defence. Epic Fail.
Ultimate skills thought up by someone who has not flown Sci in their life. My little worked on Tac Rom struggling with 56% crit chance will like it though. Hmm Romtac online again.
Engineering Fleet:
•Damage Resistance Buff is now Bonus Resistance
I'm betting next to no one understand why that's awesome, but that's awesome.
Because the game uses...shall we say "cryptic"...terminology that isn't explained anywhere. To a normal person, "resistance buff" and "bonus resistance" is the exact same thing.
It's the same with the whole subsystem disable/offline thing.
Great, sci drainx at 360 and what does that give leech. -2.1 a stack to target and +0.75 a stack to self. Thanks for nerfing an X mil ec console for feds and a Zen purchase for KDF that the vast majority of players and builds have already. Less drain on target for a drainboat and almost no benefit to self. Why break what is basically an everyday console to most ppl? Going to release a lockbox with a 0.01% chance to drop Advanced Leech soon???????
Because the game uses...shall we say "cryptic"...terminology that isn't explained anywhere. To a normal person, "resistance buff" and "bonus resistance" is the exact same thing.
You know... that's totally legit. I've had to raise my hand and directly ask the Dev's "how should I parse this?" questions quite a few times when I got lost in the terminology or math. I feel like I've got a lot of it in hand now but I still hit patches of "huh?" And while it's nice to know this stuff for my own understanding, I would be happier if it was more commonly understood.
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
@sheldonlcooper
It all depends on how much the new science power which will replace SNB will boost the exotic abilities.
One thing i am stoked about is the account wide trait unlock. This will be a significant boost to my KDF and KDF=Rom characters.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
Actually, sad to say that it wouldn't surprise me in the least if they did that.
Ok, so I'll be the monster to actually ask the question: So what?
It'll be in the infinity box 6 months later and drop to 5million credits. Not precisely chump change- but really, that's chump change. Some early adopters will drop some real cashy money on keys to grab theirs - keeping the lights on at Cryptic. And a few people will drop real cashy money on keys to open boxes for other stuff, get the console, and sell it to other early adopters - slushing some Ec around and again helping keep the lights on at Cryptic.
Is this just a generation gap thing? Because In my universe you do occasionally have to put a quarter in the machine if you want to keep playing the video game.
My thoughts? it is what it is, meaning I've played mmo's since vanilla WOW and you know what nerfs come nerfs go some people are happy some just complain about OP skills/players. thing is its something all mmo's do now if an mmo does it a lot which causes you to "Respect" or change all the stuff you just bought to every month its turns me away.
think of it this way as long as they are adding content and making occasional changes you know the game is still alive I say find what you like to play and stop chasing the monthly flavor remember most mmo's are a marathon not a sprint and unless you are a veteran or been playing since beta you will probably never catch the top guys so stop chasing and just play....
Why are people complaining about the buff to miracle worker? People said it was underperforming, so cryptic buffed it, and people still complain. The buff wasn't even a small one either. My miracle worker used to Heal around 40k hull and now it heals close to 180k hull. Don't like miracle worker? Not sure why you made an engineer then, as that's one of engineering's signature abilities. It you didn't want more healing, you should have made a tactical or science toon. I'll accept the huge buff cryptic gave to miracle worker as well as the other engineering captain abilities graciously.
Like I said before, this is rewarding lazy players who don't go research builds/skill combo's/doff's etc. and punishing those who went the few extra steps to find out info, use the wealth of knowledge outside the game and grind rep/fleet rewards combined with knowledgeable use of boff powers/abilities/passives/doffs to make their vessels better. This is okay to you? Well then I withdraw my complaint. Let's just make everyone super, because when everyone is super no one will be and that's more fair. Got it.
First off, I thank "you" (read, the DPS Community) for exposing a glaring flaw in the game:
Specifically, when one does all that research, extra steps, comboing of stuffs, etc., you can generate >17x disparities in damage levels.
On that note, I will leave you with but one question:
Show me how to balance the game in such a manner that a PuG of 5x "super noobs" doing near-baseline minimal damage with a random set of non-optimized powers and a group of 5x "super players" are capable of completing the same mission with "approximately equal" levels of difficulty/time in engagement/etc., and/or when a "super noob" and "super player" are in the same mission, the "noob" is just as necessary to mission completion as the "super player".
Do so, and I'll say the numbers are just fine right where they are. If you can't, then we need to do something to bring "balance" back to the game, and "squishing" the damage range (bottom raised, top lowered) so that the "lazy" become required to contribute and/or need to begin optimizing their build instead of being carried by their super-DPS teammates is something to be "proud" of instead of discouraged...
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
These changes are almost impossibly perfect, very fair and equitable to all classes. Playing this on Tribble has been deeply satisfying.
Seriously, play this on Tribble before you say the sky is falling.
People who actually are skilled at ship building and piloting will still melt ISA in a minute or two, but captains who confuse exploits with skill will now blow up in ISA like tissue paper. Glorious.
I eagerly await a trip to Ker'rat when this goes live.
"I'm sorry, I can't hear you over the sound of how awesome I am."
Comments
since part of the goal of this revamp is to make tanking/defense more viable, then one thing they need to make sure they maintain is the ability of tanks to equip threat generating consoles and non-tanks to equip threat nullifying consoles.
So limiting the embassy consoles to one is a bad idea, unless they start adding threat and negative threat as characteristics to other consoles, like engineering and tactical.
http://www.arcgames.com/en/forums/startrekonline#/discussion/1229463/tribble-maintenance-and-release-notes-march-15-2017
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
Yeah the MW buff made me laugh. They should add a damage buffs to EPS Manifold Efficiency. Make it the Engineers attack pattern alpha. That would do more to bring parity then a bs buff to MW.
The damage dealt has been decreased
Subspace Vortex:
The damage dealt has been decreased
Tractor Beam Repulsors
The damage dealt has been decreased
If it's >25% I quit.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Science nerf 2.0. This reminds me of the science nerf that took place shortly after free to play.
Add a Critical Hit buff to it. Sisko could point out where an enemy vessel's weak point would likely be because he was an Engineer. A CrtH Buff would reflect that knowledge.
It's a flat number separate from diminishing returns on resistance? It resists more than just weapons? It makes your resistance marginally less futile?
Yeah, I don't understand at all. I *do* understand this incredible whopping nerf, though:
The Research Lab weekly combat buffs now grant +10/15/20% max hitpoints instead of a resistance buff
So, going back from like 38.5% resists to 21%. Oh yeah, I'm really feeling the buffs here. /sarcasm
Photonic Officer. I forgot that even existed. Still sucks. Honestly, I don't know what you can do with it though. Maybe a Stealth Module approach where you just change it to something else entirely.
Reroute Reserves from Live Support is also terrible. I find it thematically abhorrent and mechanically flawed. Small increases to Current and Max Power in exchange for significantly increased recharge timers is not attractive at all.
Fans of Aceton Beam and Boarding Party can rest easy knowing your niche power was NOT given the Stealth Module treatment (probably because these powers cannot be abused in PvP... yet).
The changes to OSS are brutal. 5 seconds of no shields or no engines. I don't think +50 power is worth being murdered. Although, maybe it is designed to work with the new changes to super-charged Go Down Fighting?
I'm guessing the sciency powers were reduced to balance the spike damage from Deflector Overcharge and Attack Pattern Alpha.
Interesting to see what the Tribble Testers say.
As a child of the 60s who loves TOS its kind of hard to get me away from Trek Games since I first picked up Klingon Academy. The quality of the games has been up and down with, as an example, Starfleet Command 3 on release being buggy but saved by player released content. STO has expanded and has had its highs and lows (I played before LoR was released so have been here a while) with my preferred class (Sci) suffering buffs and nerfs but I stuck with it through thick and thin. Now I am no DPS chaser being content to sit in the 50k-75k channel with a parse from a year ago and not running ISA since but I do watch the tables occasionally to see how the game balance is going. Last time I looked, Tac was exceeding 500k easily, Engi was around 330k and Sci was bringing up the rear at around 300k. On that evidence Sci and Engi looked reasonably balanced with Tac too far ahead. It is unsurprising therefore that the player population reflects the damage tables with STO coming to mean Star Tac Online.
Back when 10k DPS was good, the game seem more fun to play with abilities meaning something but over the years the game has become more and more DPS/Tac focused. I understand the need for diversity and fun to be brought back into the game (yes Ruin, FUN ) but things have gone a little too far for that to be realistic. At best you can hope to address the disparity in classes but unless you cut everyone back to 10k DPS again without all the passive heals, invulnerabilities etc the meta will always be about killing fast and not Tank, Damage, Crowd Control and Healing. The bottom line is the game no longer fits the mold the Devs want it to fit and it is a fantasy to think it can be made to without cutting out massive parts of the last 3 years of ship/skill releases. So if it does not fit reshape it to something better, not decapitate it.
Having been on Tribble and digested the Patch notes I found the pet changes as expected, a big and overdue improvement. 5 stars for that. The BFAW and Sci skill changes were less welcomed. For those flying older Fed sci ships (t4, t5, t5u and some t6) you are pretty much stuck with beams/torps and get a 2/1 or 2/2 for tac boffs at best which means for the cash poor, 2x BFAW1 and 2x APB1 or low end torp skills. In effect this is nerfing pure sci ship directed damage unless you have the latest t6 which can be 3/1 and fit at least 1 BFAW3 if cash poor. On the Sci side of damage most decent sci consoles got a nerf (again) and the best sci skills reduced in damage (FBP exempted that is fine). In short directed and exotic damage is reduced on low-mid level builds/ships with these changes and that is on the lowest DPS class? So much for balance. Only drain skills were pretty much left alone, does that now relegate Sci to just being support? The people who play that style already do so, punishing those who do not is neither Fun, bringing in diversity or positive in any way. A cynical person would also suggest that its a veiled attempt to force people into buying the latest t6 MMSVs, Nautilus etc that are a little more Tac focused but I do not personally believe that was the intent of the changes but perhaps the result. The finger will be pointed regardless.
Engis seem to have got something worthwhile out of this and as an occasional Engi player I am happy for them.
Tacs once again seem to have gotten off lightly but as the dominant class that is sadly to be expected but not in the interest of game balance or fun.
Lastly lets have a look at Embassy Consoles. They were broken at launch (plasma doping) and have been messed about with ever since, on cycle damage on hit damage, plasma burn, plasma explosion, crits etc etc etc. This is a sci console and should of course give the Scis ships the biggest benefit and Cruisers the least simply due to console slot availability. Tac you would expect to be in the middle. Sadly no, you introduce a race in LoR with 6% more crit and 20% more critd than every other one so its becomes Romtac online. Then you introduce a ship class that is overpowered for that race (Scimitar) and give it 5 sci consoles (its not a sci ship) and its unsurprisingly the choice for tacs. The ship and crit chance of roms isnt issue enough but the longstanding issue of Tacs having 3 buffs to All Damage with access to other all damage skills not available to Sci ships makes the Embassy consoles op. Rather than admit the Scimitars console layout is a mistake and rectifying it years ago or tackling the Tac ability to buff All Damage you nerf the console instead when it is not the real problem. Address the ship and the class that flies it not nerf everything else, it does nothing to change the narrow focus of 1 class, 1 ship, 1 skillset, 1 set of BOFFS, 1 set of DOFFS, 1 set of weapons and 1 set of specializations as the go to setup.
This balance pass had me excited in thinking Tacs would finally be energy weapon/crit focused only, scis would pull ahead for exotic and maintain the damage from Embassy Consoles with Engis at last being buffed with an overcap on power (which happened so 5 stars for that). Sadly this is a pass that fixes little that was broken (again), breaks what was not needing fixed (again), does nothing for fun, certainly nothing for diversity and worsens the disparity in classes (yes I will probably finally give up Sci and play Romtac Online). An opportunity sadly missed to get more people playing Sci and Engi, it may indeed end up being the opposite.
That's my guess as well.
Deflector Overcharge was not at the time of testing, available as an option in the powers list on Tribble. Reducing sci damage from both directed and exotic sources being justified by an occasional spike in damage? Changing the spike damage we did have (Sci Ult) from stacking crit/h and damage resistance debuffs for 30 secs down to 15 and changing the resistance debuff to stacking armour pen/acc only is a bad change? Thanks but no thanks. Stop messing with things not needing messed with and making it more likely that Rom is the go to race for Sci now as well as Tac. Way to go balance changes to increase diversity.
anyway, losing that is no big deal for EPG builds - it conflicted with particle manipulator, so those doing exotic will just keep using that as they always were
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
I was told it was a 50% nerf to base damage. It's going to hurt indeed! But the numbers aren't final, we'll see what happens next.
Edit: Due to changes to Aux scaling, this might actually end up to be a buff for GW and SSV at least for high Aux builds. Interesting....
| USS Curiosity - Pathfinder | USS Rift - Eternal |
The Science Ship Build Thread - Share your Sci Ship builds here!
Probability Manipulation:
The Probability Penetration unlock now gives a chance on crit to gain a stacking Armor Penetration Buff
Probability Window has been removed and replace with a new unlock, "Probability Collapse", which gives a flat accuracy/defense buff for the duration
Exotic is hard capped at 50% crth with crtd being unlimited but harder to get. Probability Manipulation has a set 50% crth with a large stacking damage resist debuff on crit (no problem there). So losing a lengthy certain crit chance and certain damage resist debuff is replaced by shorter duration accuracy which is no use to exotic (who thought that one up), a chance if critting to stack armour pen (again who thought that up) and a defence buff for the duration on ships that need to be hit to increase exotic damage from Conservation of Energy and make use of FBP skills without adding to the problems of npcs missing them through higher defence. Epic Fail.
Ultimate skills thought up by someone who has not flown Sci in their life. My little worked on Tac Rom struggling with 56% crit chance will like it though. Hmm Romtac online again.
It's the same with the whole subsystem disable/offline thing.
You know... that's totally legit. I've had to raise my hand and directly ask the Dev's "how should I parse this?" questions quite a few times when I got lost in the terminology or math. I feel like I've got a lot of it in hand now but I still hit patches of "huh?" And while it's nice to know this stuff for my own understanding, I would be happier if it was more commonly understood.
It's still awesome though .
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
@sheldonlcooper
It all depends on how much the new science power which will replace SNB will boost the exotic abilities.
One thing i am stoked about is the account wide trait unlock. This will be a significant boost to my KDF and KDF=Rom characters.
Ok, so I'll be the monster to actually ask the question: So what?
It'll be in the infinity box 6 months later and drop to 5million credits. Not precisely chump change- but really, that's chump change. Some early adopters will drop some real cashy money on keys to grab theirs - keeping the lights on at Cryptic. And a few people will drop real cashy money on keys to open boxes for other stuff, get the console, and sell it to other early adopters - slushing some Ec around and again helping keep the lights on at Cryptic.
Is this just a generation gap thing? Because In my universe you do occasionally have to put a quarter in the machine if you want to keep playing the video game.
think of it this way as long as they are adding content and making occasional changes you know the game is still alive I say find what you like to play and stop chasing the monthly flavor remember most mmo's are a marathon not a sprint and unless you are a veteran or been playing since beta you will probably never catch the top guys so stop chasing and just play....
First off, I thank "you" (read, the DPS Community) for exposing a glaring flaw in the game:
Specifically, when one does all that research, extra steps, comboing of stuffs, etc., you can generate >17x disparities in damage levels.
On that note, I will leave you with but one question:
Show me how to balance the game in such a manner that a PuG of 5x "super noobs" doing near-baseline minimal damage with a random set of non-optimized powers and a group of 5x "super players" are capable of completing the same mission with "approximately equal" levels of difficulty/time in engagement/etc., and/or when a "super noob" and "super player" are in the same mission, the "noob" is just as necessary to mission completion as the "super player".
Do so, and I'll say the numbers are just fine right where they are. If you can't, then we need to do something to bring "balance" back to the game, and "squishing" the damage range (bottom raised, top lowered) so that the "lazy" become required to contribute and/or need to begin optimizing their build instead of being carried by their super-DPS teammates is something to be "proud" of instead of discouraged...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
Seriously, play this on Tribble before you say the sky is falling.
People who actually are skilled at ship building and piloting will still melt ISA in a minute or two, but captains who confuse exploits with skill will now blow up in ISA like tissue paper. Glorious.
I eagerly await a trip to Ker'rat when this goes live.