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Space Revamp Thoughts and Concerns

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  • nandospcnandospc Member Posts: 1,260 Arc User
    edited March 2017

    Quite impressive changes, looking forward to formulate new builds in this meta. Nothing wrong, aside the nuke change maybe (actually, i didn't get it), and the nerf to OSS (the offline effect at the end won't be resistable or cleanable, lol).
    I can sense a return of dps/drain build, maybe mith more eps than now, or more critx related configurations, maybe with... BO as relevant again in PvE? Well, we don't know yet. Tribble is patched, looking forward to test the changes.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    vampeiyre wrote: »
    I eagerly await a trip to Ker'rat when this goes live.

    Yeah these changes will all be good for PvP...sadly it comes a little late as so many in the PvP community have already left. Maybe this will bring a few back though who knows.
    Tza0PEl.png
  • szimszim Member Posts: 2,503 Arc User
    Gravity Well:

    The damage dealt has been decreased


    Subspace Vortex:

    The damage dealt has been decreased


    Tractor Beam Repulsors

    The damage dealt has been decreased


    If it's >25% I quit.

    Some guys have tested it and published their results on the tripple patch notes thread. It seems the base damage of all abilities was nerfed BUT the formula how exotic damage depends on auxiliary power has been fixed. It used to scale off of 50 base Auxiliary Power instead of 5 base Auxiliary Power.

    As you can see, Tractor Beam Repulsors and Destabilizing Resonance Beam have taken quite a hit while Gravity Well and Subspace Vortex now seem to deal more damage.
    TBR: Rank 1 = 3196->2130, Rank 2 = 4219->2812, Rank 3 = 5305->3537

    DRB: Rank 1 = 2561->1345, Rank 2 = 3265->1681, Rank 3 = 3970->2018

    GW: Rank 1 = 2160->3175, Rank 2 = 2880->4234, Rank 3 = 3600->5292

    SSV (Incomplete Data): Rank 3 = 6673->7057

    Eternal @ 495 EPG, 130 Aux with various exotic-boosting consoles but no active effects in ESD orbit. Same ship, specs, traits, doffs, and gear.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    dareau wrote: »
    Show me how to balance the game in such a manner that a PuG of 5x "super noobs" doing near-baseline minimal damage with a random set of non-optimized powers and a group of 5x "super players" are capable of completing the same mission with "approximately equal" levels of difficulty/time in engagement/etc., and/or when a "super noob" and "super player" are in the same mission, the "noob" is just as necessary to mission completion as the "super player".
    That's ridiculous. "Noobs" and "super players" shouldn't be playing the same missions at all (unless explicitly to carry the "noobs" through content they can't do themselves), much less completing them with "approximately equal" anything. Only reason they are doing that in STO, is because everything is directed toward repeating super easy fast content.
  • vampeiyrevampeiyre Member Posts: 633 Arc User
    nikephorus wrote: »
    vampeiyre wrote: »
    I eagerly await a trip to Ker'rat when this goes live.

    Yeah these changes will all be good for PvP...sadly it comes a little late as so many in the PvP community have already left. Maybe this will bring a few back though who knows.

    I would disagree. The PVP instant Queues are dead as hell, but Ker'rat is always hopping, and Ker'rat is always way more fun anyway (IMO).
    "I'm sorry, I can't hear you over the sound of how awesome I am."
  • hanover2hanover2 Member Posts: 1,053 Arc User
    Ker'rat is also the best place to spot broken abilities being exploited in pvp.
  • vampeiyrevampeiyre Member Posts: 633 Arc User
    hanover2 wrote: »
    Ker'rat is also the best place to spot broken abilities being exploited in pvp.

    Bingo. Which is why anyone who knows how game mechanics actually work are overjoyed at reading these patch notes.
    "I'm sorry, I can't hear you over the sound of how awesome I am."
  • vampeiyrevampeiyre Member Posts: 633 Arc User
    edited March 2017
    szim wrote: »
    Gravity Well:

    The damage dealt has been decreased


    Subspace Vortex:

    The damage dealt has been decreased


    Tractor Beam Repulsors

    The damage dealt has been decreased


    If it's >25% I quit.

    Some guys have tested it and published their results on the tripple patch notes thread. It seems the base damage of all abilities was nerfed BUT the formula how exotic damage depends on auxiliary power has been fixed. It used to scale off of 50 base Auxiliary Power instead of 5 base Auxiliary Power.

    As you can see, Tractor Beam Repulsors and Destabilizing Resonance Beam have taken quite a hit while Gravity Well and Subspace Vortex now seem to deal more damage.
    TBR: Rank 1 = 3196->2130, Rank 2 = 4219->2812, Rank 3 = 5305->3537

    DRB: Rank 1 = 2561->1345, Rank 2 = 3265->1681, Rank 3 = 3970->2018

    GW: Rank 1 = 2160->3175, Rank 2 = 2880->4234, Rank 3 = 3600->5292

    SSV (Incomplete Data): Rank 3 = 6673->7057

    Eternal @ 495 EPG, 130 Aux with various exotic-boosting consoles but no active effects in ESD orbit. Same ship, specs, traits, doffs, and gear.

    Another bingo. The new Aux math equals a net *BUFF* to EPG-based exotic damage powers, provided you're running high Aux settings (Hi Sci Captains!). So, the slashed base damage, new Aux math, and Deflector Overcharge is a YUUUUUUGE net buff to Sci captains, and no one will do Sci Magic better than them. Engineer and Tacs can still dabble, but can't have the best of their career and ape the best of Sci. Tacs can still buff exotic damage with APA, but unless they're running high Aux it won't be viable. So holy smokes, Tacs will actually have to choose what to do, rather than be best at everything all the time. How terrible that must be.
    "I'm sorry, I can't hear you over the sound of how awesome I am."
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  • darkknightucfdarkknightucf Member Posts: 1,546 Media Corps
    edited March 2017
    If someone has time between Tribble &/or Holodeck, can they perform the following test and report the travel times, please? You do NOT need to be spec'd for torps.


    Equipment: 2pc Rom set (for Plasma torps), 1 TriC, 1 Plasma, 1 Romulan Hyper-Plasma, 1 Omega Plasma, 1 Gravimetric, 1 Naussican Energy

    Trait: Torpedo Pre-Fire Sequence

    BOff Ability: HYx


    Experiment (record the following for both Tribble & Holodeck):

    1. With Trait & gear OFF, park at 9.99km away from target, fire HYx torp and note travel time to target (in seconds). Test for all available torps.

    2. With Trait OFF and Rom 2pc ON, repeat 1, but use Plasma-based torps only.

    3. With Trait and Rom 2pc ON, repeat 2.

    4. With Trait ON, Rom 2pc OFF, repeat 1.

    Record times to target. From there, once can derive the speed increase.
    @Odenknight | U.S.S. Challenger | "Remember The Seven"
    Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
    Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
    "A good weapon and a great strategy will win you many battles." - Marshall
    I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
  • gtvadeimosgtvadeimos Member Posts: 19 Arc User
    nikeix wrote: »
    gtvadeimos wrote: »
    Going to release a lockbox with a 0.01% chance to drop Advanced Leech soon???????
    reyan01 wrote: »
    Actually, sad to say that it wouldn't surprise me in the least if they did that.

    Ok, so I'll be the monster to actually ask the question: So what?

    It'll be in the infinity box 6 months later and drop to 5million credits. Not precisely chump change- but really, that's chump change. Some early adopters will drop some real cashy money on keys to grab theirs - keeping the lights on at Cryptic. And a few people will drop real cashy money on keys to open boxes for other stuff, get the console, and sell it to other early adopters - slushing some Ec around and again helping keep the lights on at Cryptic.

    Is this just a generation gap thing? Because In my universe you do occasionally have to put a quarter in the machine if you want to keep playing the video game.

    Not really as someone born in the 60s I was brought up in a time of having little and what you had you stretched out. It seems a very modern thing to recycle items not because they have no use any more or are worn out but because they are not shiny enough or too common as everyone has them. Perhaps spending a long time in games where the owners senibly handed over content development to the community who cared about the game and made incremental and balanced changes has spoiled me. Personally I would not mind if the game had a nominal bronze level subscription of £5 a month to gain say access to Redshirt to help steer the game development and avoid the release of more and more Op items which when sales fall off get nerfed. The game should never have gotten into its current unbalanced state requiring nerfage with a steam hammer rather than a baseball bat.
  • ltminnsltminns Member Posts: 12,572 Arc User
    Well if they hadn't done the Skill Respec in such a ridiculous (but money-making) manner where you saved after every Point instead of when you were all set, having these free Respecs wouldn't be such a PITA. I can't go changing one or two things that needed reset, I've got to reapply all 56 Points again.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    * APA goes from 30 to 20 secs;

    * BFAW is getting a major accuracy nerf (I heard like 50%);

    * Combat boost project is dead, and you'll wind up having half the resists you had;

    * You invested hundreds of million in AHOD, only to see it swindled away by the Devs;

    * Temporal cd's are a bust;

    * Krenim boffs are a bust;

    * Leech is now capped at only +6 power.


    This alleged balance-pass is the greatest scam perpetrated on the player base, ever.
    3lsZz0w.jpg
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    meimeitoo wrote: »
    * APA goes from 30 to 20 secs;

    * BFAW is getting a major accuracy nerf (I heard like 50%);

    * Combat boost project is dead, and you'll wind up having half the resists you had;

    * You invested hundreds of million in AHOD, only to see it swindled away by the Devs;

    * Temporal cd's are a bust;

    * Krenim boffs are a bust;

    * Leech is now capped at only +6 power.


    This alleged balance-pass is the greatest scam perpetrated on the player base, ever.
    How are Krenim boffs a bust?
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    meimeitoo wrote: »
    * APA goes from 30 to 20 secs;

    * BFAW is getting a major accuracy nerf (I heard like 50%);

    * Combat boost project is dead, and you'll wind up having half the resists you had;

    * You invested hundreds of million in AHOD, only to see it swindled away by the Devs;

    * Temporal cd's are a bust;

    * Krenim boffs are a bust;

    * Leech is now capped at only +6 power.


    This alleged balance-pass is the greatest scam perpetrated on the player base, ever.
    How are Krenim boffs a bust?


    Cuz their cd reduction becomes pointless when Cryptic locks the cd's. In all fairness, their cd reduction wasn't all that stellar to begin with. But, of the above, Krenim boffs are really the last of my concerns. Leech nerf is at Nr. 1.
    3lsZz0w.jpg
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    edited March 2017
    meimeitoo wrote: »
    meimeitoo wrote: »
    * APA goes from 30 to 20 secs;

    * BFAW is getting a major accuracy nerf (I heard like 50%);

    * Combat boost project is dead, and you'll wind up having half the resists you had;

    * You invested hundreds of million in AHOD, only to see it swindled away by the Devs;

    * Temporal cd's are a bust;

    * Krenim boffs are a bust;

    * Leech is now capped at only +6 power.


    This alleged balance-pass is the greatest scam perpetrated on the player base, ever.
    How are Krenim boffs a bust?


    Cuz their cd reduction becomes pointless when Cryptic locks the cd's. In all fairness, their cd reduction wasn't all that stellar to begin with. But, of the above, Krenim boffs are really the last of my concerns. Leech nerf is at Nr. 1.
    I could be wrong, but I didn't see any cooldown adjustments for Emergency Power to X engineering powers. IMO, Krenim boffs are best used on non-Romulans that can't get engineering SRO's. Using 2 Krenim engineers, 2 skill points in Engineering CD's, the Bioneural Gel Pack, and a temporal rep trait gets you to 50% Engineering CD which eliminates the need for A2B or 3 DCE doffs that don't work 100% of the time. This of course allows you 100% uptime on 2 EPtX powers and Aux2Struc. Still seems like a good setup to me.
    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    meimeitoo wrote: »
    meimeitoo wrote: »
    * APA goes from 30 to 20 secs;

    * BFAW is getting a major accuracy nerf (I heard like 50%);

    * Combat boost project is dead, and you'll wind up having half the resists you had;

    * You invested hundreds of million in AHOD, only to see it swindled away by the Devs;

    * Temporal cd's are a bust;

    * Krenim boffs are a bust;

    * Leech is now capped at only +6 power.


    This alleged balance-pass is the greatest scam perpetrated on the player base, ever.
    How are Krenim boffs a bust?


    Cuz their cd reduction becomes pointless when Cryptic locks the cd's. In all fairness, their cd reduction wasn't all that stellar to begin with. But, of the above, Krenim boffs are really the last of my concerns. Leech nerf is at Nr. 1.
    I could be wrong, but I didn't see any cooldown adjustments for Emergency Power to X engineering powers. IMO, Krenim boffs are best used on non-Romulans that can't get engineering SRO's. Using 2 Krenim engineers, 2 skill points in Engineering CD's, the Bioneural Gel Pack, and a temporal rep trait gets you to 50% Engineering CD which eliminates the need for A2B or 3 DCE doffs that don't work 100% of the time. This of course allows you 100% uptime on 2 EPtX powers and Aux2Struc. Still seems like a good setup to me.


    Guess I heard wrong then. :) My bad. On my Rom I only have SRO's anyway, like you say.
    3lsZz0w.jpg
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  • jslynjslyn Member Posts: 1,790 Arc User
    edited March 2017
    meimeitoo wrote: »
    * APA goes from 30 to 20 secs;

    * BFAW is getting a major accuracy nerf (I heard like 50%);

    * Combat boost project is dead, and you'll wind up having half the resists you had;

    * You invested hundreds of million in AHOD, only to see it swindled away by the Devs;

    * Temporal cd's are a bust;

    * Krenim boffs are a bust;

    * Leech is now capped at only +6 power.


    This alleged balance-pass is the greatest scam perpetrated on the player base, ever.



    I do believe that AHOD is a C-Store Ship Trait and not Lockbox Ship Trait. It is a waste of $35 USD rather than millions of EC.

    Leech, from what I hear, only has the Self-Buff limited to +6. The enemy still has the same Drain Hit as they did before. It is still great for a Drain Boat. And, honestly, +6 is not bad as that is +6 per Subsystem, so an effective +24 Power.

    Krenium BOffs should be fine. They do not reduce the Cooldown of Abilities. Instead they the Time of the Cooldown. That is to say instead of doing -2 Seconds for an Ability, they cause each 1 Second to be registered as 0.9 Seconds. It has the same Cooldown Number but the numbers tick down faster. It's time manipulation.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited March 2017
    meimeitoo wrote: »

    This alleged balance-pass is the greatest scam perpetrated on the player base, ever.

    Well yea it is. A lot of the stuff that gets nerfed is/was cheap or even free DPS. Leech, embassy consoles, CD management over attrition warfare, benefits of the temporal spec for easy GDF. Guess some players in the DPS and Sci community were more than willing to show Spartan what the good stuff is. I wonder if they knew he would use that to deliberately nerf what hinders us from paying more for STO.

    All those scrubs that celebrate over the change will realize eventually what happened. If they decide to dish out some DPS then after all I hope they have the money and/or time to get it straight.

    I once did and was surprised when i checked on my toons yesterday what pay to win shines I abandoned over the years. Time to reload I guess.
    Post edited by peterconnorfirst on
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • e30erneste30ernest Member Posts: 1,794 Arc User
    Guess some players in the DPS and Sci community were more than willing to show Spartan what the good stuff is.

    You underestimate how much Spartan really knows. Even the the game's "experts" turn to him for some clarification on mechanics and there are many times we have been corrected by him on things we misinterpreted.

    We have to be honest to ourselves @peterconnorfirst, the DPS was in a runaway trajectory. It had to be reigned-in somehow. The way Spartan went about doing it was pretty good. From what I am seeing, there will be minimal impact (or even a positive gain) at the low end and the ones that will really get hit are the higher end of the spectrum.

    That said, the balance pass is not perfect. After years of powercreep, at least this is a good compromise. I think we'll be back to the power levels we had 1 or 2 years back. It's not like they nerfed us to the ground. Those who can do Elites will still be able to after this. We just have to adjust.
  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited March 2017
    e30ernest wrote: »
    That said, the balance pass is not perfect. After years of powercreep, at least this is a good compromise. I think we'll be back to the power levels we had 1 or 2 years back. It's not like they nerfed us to the ground. Those who can do Elites will still be able to after this. We just have to adjust.

    So we reset just a bit to catch up again over the next releases. Awsome. :/

    I won't have trubble to adjust or beat elite content, i know that and thats not what this is about. Im just getting tired here and wonder why I should even continue to care. If others look too good compared to me cryptic will simply bring them down to my standards again. Cool.
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • e30erneste30ernest Member Posts: 1,794 Arc User
    e30ernest wrote: »
    That said, the balance pass is not perfect. After years of powercreep, at least this is a good compromise. I think we'll be back to the power levels we had 1 or 2 years back. It's not like they nerfed us to the ground. Those who can do Elites will still be able to after this. We just have to adjust.

    So we reset just a bit to catch up again over the next releases. Awsome. :/

    I won't have trubble to adjust or beat elite content, i know that and thats not what this is about. Im just getting tired here and wonder why I should even continue to care. If others look too good compared to me cryptic will simply bring them down to my standards again. Cool.

    I look at this in a more positive light - a chance to restart with a clean slate and find new builds for myself and to share with others to help them with their own ships.

    Ship building has always been one of the biggest enjoyments I got from this game. The past few months, build options have been becoming stale for me because most of them have been done again and again already. At least now I've got something new to ponder about. :smile:
  • edited March 2017
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited March 2017
    sophlogimo wrote: »
    [...l] wonder why I should even continue to care. If others look too good compared to me [...]

    Not compared to you, genius. Compared to the mission requirements.

    I understand that harder content to beat is out of the question with players like you in game.

    If parts of my game progression are dummied down in your direction a bit I guess we have the compromise Eli speaks of as well.

    I’ll be fine in it, like I was 2 years ago, like I was 5 years ago.

    Let’s see if you are too or if you will still cry over others to be too good after the patch. :)
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
  • edited March 2017
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    sophlogimo wrote: »

    Harder content is what you get by reducing everyone's damage, genius.

    Oh, and why don't we try a PvP duel on Tribble one of these days. Just so that you can prove how bad "players like me" really are? ;)

    Undertake a tiny bit of effort for STO and sign up for DPS diamond. I might accept your PvP challenge in there.

    PvP and PvE are two different topics. Beeing good in the former does automatically make you good in the latter and vice versa. Even if you are good in both there might still be a third player around who beats you in doffing if that is his preferred terrain.

    As far as your dummy down powers is equal to harder content comment is concerned, they tried on ground already and failed. It still runs like buttah.

    If they succeed in space I bet I’ll be happier than you with it. We can argue all day and reach no solution. We just need to wait and see.

    The only thing I’m quite sure about is you turn out to be unhappy no matter what they do. It's in your nature. :)
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    Looking for a fun PvE fleet? Join us at Omega Combat Division today.
    felisean wrote: »
    teamwork to reach a goal is awesome and highly appreciated
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  • e30erneste30ernest Member Posts: 1,794 Arc User
    This is like grade school all over again...

    Can we get back on topic please?
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