There's already enough solo content with the story missions.
This is an MMO.
There is such thing as too much choice. At the moment the number of queues is causing too much choice. Cull the queue list to condense players into specific queues. Rotate the queues every patch (a week).
make the stf's solo play or open up marks for more solo play options, or make all marks possible rewards after all endgame as a selectable award. I found one of the more annoying parts of completing a lot of the rep system was I just didn't enjoy every endgame mission and would rather not play them but have to to get the marks I need.
No there is enough ways of getting rep marks in the game that are solo-abl. I would rather see them institute a rotating que listing of stfs, which would be a list of 5-8 ques that rotates on a weekly or bi-weekly schedule. There is a thing of having too many choices that can paralyses people's ability to make a choice, and so giving them a limited set of choices that change weekly/bi-weekly you increase their ability to make that choice.
There are zones where you can earn every mark doing the solo missions. Are they the best way of gaining those marks? Sometimes and sometimes other players can slow you down (but in my experience they're usually helpful when they're not stealing your command credits), but they do all exist if that's your bag. On the other hand, if you want to group, dead queues stop that completely.
I would much rather Cryptic focus on revitalising the queues for those who want to group and not neuter them further by introducing solo versions of them. This is an MMO and while I like soloing, the game should be encouraging team play.
My alt army: K'ymara, Orion Engineer. Caedera of Borg, Liberated Borg Tactical, Elyza Vix, Joined Trill Scientist. Christina Bellona, Augmented Human Tactical. T'Lana, Vulcan Scientist. Arbol, Martian Tactical. Ayzer Bryn, Joined Trill Engineer. Hawke, Betazoid Scientist. Karna Valkras, Klingon Engineer. Beth Parker, Human Tactical Sarel, Romulan Engineer (Federation). Yazuri, Reman Scientist (KDF)
Having been through the whole debate i could support adding various marks to the featured episode rewards.
With the exception that the daily bonus should not apply to the rewards.
Some (former) featured episodes are quite lengthy (1+ hour) and could be set to provide 20-30 marks. Tiny episodes such as Tom Paris his "fly through the obstacle course" should also be excluded.
Adding marks to those episodes would solely be aimed at getting people to replay them and not as something to replace queued content or battlezones.
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
As a long time player I can tell you what the problem is. First off the days where these were called fleet actions you could get 1st place and win an engine battery for your reward which is why a lot of us said need much better carrot. So what happened was over time with these queues and reps they kept it a constant roll back nerf new rep grind for gear grinding. So carrot isn't the answer to keep the game alive.
Think about the areas of gameplay you find on most of your other productive mmorpgs you have your basic pve, pvp(does not exist in sto), social zones(so scattered due to so many out there), end game(the queues), and then world content or in case of STO quadrant content(almost absolutely zero). Even if they did have all the worlds to visit that we've seen in Star Trek the problem people like myself have is there is nothing to do at these places, motivation goes way down when having to go thru so many loading screens, and the immersion does not exist because you basically are going from box to box to box with loading screens in between.
So along with the way they make their money they really need to first off make the game more fluid between sector space to where you are wanting to go. Then PvP and Quadrant/Sector content both need to get something going because these 2 areas of the game have so much potential but yet very little is ever done to capitalize on them. Being that its a skeleton crew working on this game its doomed to fail if they don't make the necessary steps to re-vitalize this game.
Greifing occurs a lot in the battle zones. And if you don't get to kill all three planet killers, you lose out on a lot of marks that way.
Wrong! You actually gain MORE marks that way. Yes, that's right, the rewarded marks are actually higher if you only kill ONE PK.
Not my experience, if I kill all three planet killers I ended up with more than in those runs were I only killed one. Direct experience over 30 to 40 runs that I was actually checking it on. I didn't keep the recorded data because I got my answer.
There was a bug last year, where you did get more for killing less than the three. I believe they fixed that in a Patch.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
If they complete something on a part of the map you are not at, then you loose out on those marks. And running it again is not always an immediate option. And running it again still means that people will complete content in portions of the map you are not at and there fore loose out on the rewards.
This doesn't make any sense. People are completing content on the maps when you're not online too. Are you losing out on all those marks?
It does makes sense. Your extremist reactions to it do not. When you aren't online then you aren't playing, there not loosing out. If you are playing and you are in an area that takes a group effort, if you are rewarded on individual effort and not group effort, you are loosing out on whatever you didn't get to be a part of.
Which triggers me to think that maybe instead of rewarding people on what they did individually that everyone gets the same rewards for all the content in the BG when they are on the map. And not considered AFK. Other MMO's actually do that. This one could too. That way splitting up and doing things in different parts of the map doesn't mean you loose out on the all of the possible awards. And then, to me, the presence of others are not an hindrance but a boon.
Still, I ask that you try and remain at least reasonable in your assumption on my statements.
To be honest I'm getting pretty fed up with peoples attitudes in most stfs. Constant calling people noobs or saying their DPS ain't good enough.
I would very much like it if you could have space "boffs". Ships that you can configure and control like you do with ground boffs.
It wouldn't be perfect but I would never have to interact with another player again! It would be glorious!
Try playing Star Trek Armada or Bridge Commander. You'll be much happier. This is an MMO, so you're going to have to deal with other players if you want to do content designed for groups.
You say this, yet in other MMO's I can play solo and do quite well. Those games have group content too and when I use their queue systems to run PUG's I interact with people quite a bit. But then the content there generally requires some level of interactions and that people take on certain roles or responsibilities so that a specific tactic can succeed. This game went away from roles, and has really catered to one style of play more so than any other. Which limits their audience for the game severely really. And the content really doesn't seem to be designed to discover a tactic but to kill fast and keep moving. The designers did this to the game. And if they want to keep with that particular model on no roles then they should try and expand the game to allow people who don't want to, for whatever reason, to be part of that one particular play style. And solo content is the only way to really pull that off, because then each person can approach the content in the manner they choose, and not be hindered by those who choose to only kill fast.
"It's an MMO" is not an argument! The multi-player content is in the minority in this game. If your only objection to single-player STF queues is "Umm, it's called like 'massively multiplayer' for a reason, or whatever" then you fail.
You say this, yet in other MMO's I can play solo and do quite well.
You can do quite well here too.
Up till end content, then you can suck hard because there is no end game solo content. Everything at the end involves other people either by grouping or running open content that allows others to come in and take objectives away from you.
When there is truly end content that is soloable then I can do quite well. Currently I succeed under duress and with more time spent than is reasonable.
As a long time player I can tell you what the problem is. First off the days where these were called fleet actions you could get 1st place and win an engine battery for your reward which is why a lot of us said need much better carrot. So what happened was over time with these queues and reps they kept it a constant roll back nerf new rep grind for gear grinding. So carrot isn't the answer to keep the game alive.
Think about the areas of gameplay you find on most of your other productive mmorpgs you have your basic pve, pvp(does not exist in sto), social zones(so scattered due to so many out there), end game(the queues), and then world content or in case of STO quadrant content(almost absolutely zero). Even if they did have all the worlds to visit that we've seen in Star Trek the problem people like myself have is there is nothing to do at these places, motivation goes way down when having to go thru so many loading screens, and the immersion does not exist because you basically are going from box to box to box with loading screens in between.
So along with the way they make their money they really need to first off make the game more fluid between sector space to where you are wanting to go. Then PvP and Quadrant/Sector content both need to get something going because these 2 areas of the game have so much potential but yet very little is ever done to capitalize on them. Being that its a skeleton crew working on this game its doomed to fail if they don't make the necessary steps to re-vitalize this game.
I remember those days. I hate it when games use RNG to control gearing. But so many MMO's use it that I know it's more of a standard than not. So usually I say nothing. When they went to getting marks to get it from reputations I was ecstatic. But when the queues started dying because it requires people to play and you can't run it alone, that's when I started saying something and trying to suggest things that could work.
Having PVP and Sector based content could help, it would definitely add variety to the games which is never a bad thing. And I think it has the potential to open the game up to more play styles that way.
To be honest I'm getting pretty fed up with peoples attitudes in most stfs. Constant calling people noobs or saying their DPS ain't good enough.
I would very much like it if you could have space "boffs". Ships that you can configure and control like you do with ground boffs.
It wouldn't be perfect but I would never have to interact with another player again! It would be glorious!
Try playing Star Trek Armada or Bridge Commander. You'll be much happier. This is an MMO, so you're going to have to deal with other players if you want to do content designed for groups.
I played those two to death when they were first released. Believe me I'd love nothing better than to move to a single player Star trek game but Star Trek Online is the only modern Star Trek game.
Your assumption that I can't deal with other players is both arrogant and wrong. I've been playing online multiplayer games since quake 1 was released. I've seen all the trolling, all the trash talk, exploiting and downright cheating there is. I want STO to have decent PVP, I want STFs to require team play like they used to before queues even existed.
The way STFs are at the moment you might as well play by yourself. There's no need any real cooperation or team play. DPS is king. So why not go one step further? Allow us to play STFs with some NPCs and be done with it.
Or you know balance the game so team play is a requirement.
Simple solution of the dead some queues. Increase the rewards to actually corresponded to the time spent on the mission. I still do not understand why cryptic prevented this. Make three cathegories for the rewards : quick, medium, long. F.e. IS, CC, CS Rh'Ihho , Nukara T.- quick- 500 dil ; Infiltration , Viscous, Bug hunt, Counterpoint, Vortex, Disco - medium - 1000 dil ; Undine Assault, Hive, H. Sphere, Storming, the Breach, and all 20 players missions - long- 1500 dil.
I agree with the others that to bring back featured queues with better rewards while they're featured and to rotate them out rather than having all of them available all the time. I think this would work better than adding in solo content.
I've been the recipient of trolls calling me names and dissing my DPS/weapon choice before. Since I hardly look at the chat while playing, I didn't see it until after the fact. And it only amused me. It sounded like some teen who was more interested in showing off than in actually doing the mission (it was when the MI was going on). In those, as I said, I don't pay much attention to the chatbox because things tend to get hairy in there very quickly. All I did was to do my best, try not to explode too much and get back out.
So yeah, I'm up for making several FEs for a set amount of time and then rotating them out for others.
Now a LTS and loving it.
Just because you spend money on this game, it does not entitle you to be a jerk if things don't go your way.
I have come to the conclusion that I have a memory like Etch-A-Sketch. I shake my head and forget everything.
Up till end content, then you can suck hard because there is no end game solo content. Everything at the end involves other people either by grouping or running open content that allows others to come in and take objectives away from you.
When there is truly end content that is soloable then I can do quite well. Currently I succeed under duress and with more time spent than is reasonable.
This has everything to do with you personally and nothing to do with the game. You're wanting a single player RPG in an MMO.
No, not with me personally. With this game specifically. Other MMO's I play in I don't have this problem. Others players do not control my ability to progress in the game. I find that this game is rather unique in that and is really down to how they created the content and make it accessible. The fact that they don't open the end game content so that people can travel more than one path to success is the real issue.
Because of how the game is designed, others do control what queues are played or what content is there to play for gaining the end game materials, marks and gear. And strictly because the game is designed that you have to deal with other players to get that gear from playing the game. The ONLY other option is to spend your way out of the issue. But even that is limited, because you can't buy marks.
So this is not a personal issue, it's a design flaw. One that they could rectify and make available for all kinds and levels of players so that people can play the way they want to. Which is the biggest thing lacking in this game, diversity of supported play styles.
Comments
This is an MMO.
There is such thing as too much choice. At the moment the number of queues is causing too much choice. Cull the queue list to condense players into specific queues. Rotate the queues every patch (a week).
This.
I would much rather Cryptic focus on revitalising the queues for those who want to group and not neuter them further by introducing solo versions of them. This is an MMO and while I like soloing, the game should be encouraging team play.
K'ymara, Orion Engineer. Caedera of Borg, Liberated Borg Tactical, Elyza Vix, Joined Trill Scientist. Christina Bellona, Augmented Human Tactical.
T'Lana, Vulcan Scientist. Arbol, Martian Tactical. Ayzer Bryn, Joined Trill Engineer. Hawke, Betazoid Scientist. Karna Valkras, Klingon Engineer. Beth Parker, Human Tactical
Sarel, Romulan Engineer (Federation). Yazuri, Reman Scientist (KDF)
I would very much like it if you could have space "boffs". Ships that you can configure and control like you do with ground boffs.
It wouldn't be perfect but I would never have to interact with another player again! It would be glorious!
With the exception that the daily bonus should not apply to the rewards.
Some (former) featured episodes are quite lengthy (1+ hour) and could be set to provide 20-30 marks. Tiny episodes such as Tom Paris his "fly through the obstacle course" should also be excluded.
Adding marks to those episodes would solely be aimed at getting people to replay them and not as something to replace queued content or battlezones.
Think about the areas of gameplay you find on most of your other productive mmorpgs you have your basic pve, pvp(does not exist in sto), social zones(so scattered due to so many out there), end game(the queues), and then world content or in case of STO quadrant content(almost absolutely zero). Even if they did have all the worlds to visit that we've seen in Star Trek the problem people like myself have is there is nothing to do at these places, motivation goes way down when having to go thru so many loading screens, and the immersion does not exist because you basically are going from box to box to box with loading screens in between.
So along with the way they make their money they really need to first off make the game more fluid between sector space to where you are wanting to go. Then PvP and Quadrant/Sector content both need to get something going because these 2 areas of the game have so much potential but yet very little is ever done to capitalize on them. Being that its a skeleton crew working on this game its doomed to fail if they don't make the necessary steps to re-vitalize this game.
KDF: Dahar Master Kan (Borg Klingon Tactical)::Dahar Master Torc (Alien Science)::Dahar Master Sisteric (Gorn Engineer)
RR-Fed: Citizen Sirroc (Romulan Science)::Fleet Admiral Grell (Alien Engineer)
RR-KDF: Fleet Admiral Zemo (Reman Tactical)::Fleet Admiral Xinatek (Reman Science)::Fleet Admiral Bel (Alien Engineer)
TOS-Fed: Fleet Admiral Katem (Andorian Tactical)::Lieutenant Commander Straad (Vulcan Engineer)
Dom-Fed: Dan'Tar (Jem'Hadar Science)
Dom-KDF: Kamtana'Solan (Jem'Hadar Science)
CoHost of Tribbles in Ecstasy (Zombee)
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
It does makes sense. Your extremist reactions to it do not. When you aren't online then you aren't playing, there not loosing out. If you are playing and you are in an area that takes a group effort, if you are rewarded on individual effort and not group effort, you are loosing out on whatever you didn't get to be a part of.
Which triggers me to think that maybe instead of rewarding people on what they did individually that everyone gets the same rewards for all the content in the BG when they are on the map. And not considered AFK. Other MMO's actually do that. This one could too. That way splitting up and doing things in different parts of the map doesn't mean you loose out on the all of the possible awards. And then, to me, the presence of others are not an hindrance but a boon.
Still, I ask that you try and remain at least reasonable in your assumption on my statements.
KDF: Dahar Master Kan (Borg Klingon Tactical)::Dahar Master Torc (Alien Science)::Dahar Master Sisteric (Gorn Engineer)
RR-Fed: Citizen Sirroc (Romulan Science)::Fleet Admiral Grell (Alien Engineer)
RR-KDF: Fleet Admiral Zemo (Reman Tactical)::Fleet Admiral Xinatek (Reman Science)::Fleet Admiral Bel (Alien Engineer)
TOS-Fed: Fleet Admiral Katem (Andorian Tactical)::Lieutenant Commander Straad (Vulcan Engineer)
Dom-Fed: Dan'Tar (Jem'Hadar Science)
Dom-KDF: Kamtana'Solan (Jem'Hadar Science)
CoHost of Tribbles in Ecstasy (Zombee)
You say this, yet in other MMO's I can play solo and do quite well. Those games have group content too and when I use their queue systems to run PUG's I interact with people quite a bit. But then the content there generally requires some level of interactions and that people take on certain roles or responsibilities so that a specific tactic can succeed. This game went away from roles, and has really catered to one style of play more so than any other. Which limits their audience for the game severely really. And the content really doesn't seem to be designed to discover a tactic but to kill fast and keep moving. The designers did this to the game. And if they want to keep with that particular model on no roles then they should try and expand the game to allow people who don't want to, for whatever reason, to be part of that one particular play style. And solo content is the only way to really pull that off, because then each person can approach the content in the manner they choose, and not be hindered by those who choose to only kill fast.
KDF: Dahar Master Kan (Borg Klingon Tactical)::Dahar Master Torc (Alien Science)::Dahar Master Sisteric (Gorn Engineer)
RR-Fed: Citizen Sirroc (Romulan Science)::Fleet Admiral Grell (Alien Engineer)
RR-KDF: Fleet Admiral Zemo (Reman Tactical)::Fleet Admiral Xinatek (Reman Science)::Fleet Admiral Bel (Alien Engineer)
TOS-Fed: Fleet Admiral Katem (Andorian Tactical)::Lieutenant Commander Straad (Vulcan Engineer)
Dom-Fed: Dan'Tar (Jem'Hadar Science)
Dom-KDF: Kamtana'Solan (Jem'Hadar Science)
CoHost of Tribbles in Ecstasy (Zombee)
Up till end content, then you can suck hard because there is no end game solo content. Everything at the end involves other people either by grouping or running open content that allows others to come in and take objectives away from you.
When there is truly end content that is soloable then I can do quite well. Currently I succeed under duress and with more time spent than is reasonable.
KDF: Dahar Master Kan (Borg Klingon Tactical)::Dahar Master Torc (Alien Science)::Dahar Master Sisteric (Gorn Engineer)
RR-Fed: Citizen Sirroc (Romulan Science)::Fleet Admiral Grell (Alien Engineer)
RR-KDF: Fleet Admiral Zemo (Reman Tactical)::Fleet Admiral Xinatek (Reman Science)::Fleet Admiral Bel (Alien Engineer)
TOS-Fed: Fleet Admiral Katem (Andorian Tactical)::Lieutenant Commander Straad (Vulcan Engineer)
Dom-Fed: Dan'Tar (Jem'Hadar Science)
Dom-KDF: Kamtana'Solan (Jem'Hadar Science)
CoHost of Tribbles in Ecstasy (Zombee)
I remember those days. I hate it when games use RNG to control gearing. But so many MMO's use it that I know it's more of a standard than not. So usually I say nothing. When they went to getting marks to get it from reputations I was ecstatic. But when the queues started dying because it requires people to play and you can't run it alone, that's when I started saying something and trying to suggest things that could work.
Having PVP and Sector based content could help, it would definitely add variety to the games which is never a bad thing. And I think it has the potential to open the game up to more play styles that way.
KDF: Dahar Master Kan (Borg Klingon Tactical)::Dahar Master Torc (Alien Science)::Dahar Master Sisteric (Gorn Engineer)
RR-Fed: Citizen Sirroc (Romulan Science)::Fleet Admiral Grell (Alien Engineer)
RR-KDF: Fleet Admiral Zemo (Reman Tactical)::Fleet Admiral Xinatek (Reman Science)::Fleet Admiral Bel (Alien Engineer)
TOS-Fed: Fleet Admiral Katem (Andorian Tactical)::Lieutenant Commander Straad (Vulcan Engineer)
Dom-Fed: Dan'Tar (Jem'Hadar Science)
Dom-KDF: Kamtana'Solan (Jem'Hadar Science)
CoHost of Tribbles in Ecstasy (Zombee)
I played those two to death when they were first released. Believe me I'd love nothing better than to move to a single player Star trek game but Star Trek Online is the only modern Star Trek game.
Your assumption that I can't deal with other players is both arrogant and wrong. I've been playing online multiplayer games since quake 1 was released. I've seen all the trolling, all the trash talk, exploiting and downright cheating there is. I want STO to have decent PVP, I want STFs to require team play like they used to before queues even existed.
The way STFs are at the moment you might as well play by yourself. There's no need any real cooperation or team play. DPS is king. So why not go one step further? Allow us to play STFs with some NPCs and be done with it.
Or you know balance the game so team play is a requirement.
I agree with the others that to bring back featured queues with better rewards while they're featured and to rotate them out rather than having all of them available all the time. I think this would work better than adding in solo content.
I've been the recipient of trolls calling me names and dissing my DPS/weapon choice before. Since I hardly look at the chat while playing, I didn't see it until after the fact. And it only amused me. It sounded like some teen who was more interested in showing off than in actually doing the mission (it was when the MI was going on). In those, as I said, I don't pay much attention to the chatbox because things tend to get hairy in there very quickly. All I did was to do my best, try not to explode too much and get back out.
So yeah, I'm up for making several FEs for a set amount of time and then rotating them out for others.
No, not with me personally. With this game specifically. Other MMO's I play in I don't have this problem. Others players do not control my ability to progress in the game. I find that this game is rather unique in that and is really down to how they created the content and make it accessible. The fact that they don't open the end game content so that people can travel more than one path to success is the real issue.
Because of how the game is designed, others do control what queues are played or what content is there to play for gaining the end game materials, marks and gear. And strictly because the game is designed that you have to deal with other players to get that gear from playing the game. The ONLY other option is to spend your way out of the issue. But even that is limited, because you can't buy marks.
So this is not a personal issue, it's a design flaw. One that they could rectify and make available for all kinds and levels of players so that people can play the way they want to. Which is the biggest thing lacking in this game, diversity of supported play styles.
KDF: Dahar Master Kan (Borg Klingon Tactical)::Dahar Master Torc (Alien Science)::Dahar Master Sisteric (Gorn Engineer)
RR-Fed: Citizen Sirroc (Romulan Science)::Fleet Admiral Grell (Alien Engineer)
RR-KDF: Fleet Admiral Zemo (Reman Tactical)::Fleet Admiral Xinatek (Reman Science)::Fleet Admiral Bel (Alien Engineer)
TOS-Fed: Fleet Admiral Katem (Andorian Tactical)::Lieutenant Commander Straad (Vulcan Engineer)
Dom-Fed: Dan'Tar (Jem'Hadar Science)
Dom-KDF: Kamtana'Solan (Jem'Hadar Science)
CoHost of Tribbles in Ecstasy (Zombee)
Whether you acknowledge it or not, that IS basically what we have.