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Introducing the Admiralty System

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  • farshorefarshore Member Posts: 353 Arc User
    edited September 2015
    I've got 7 event ships. In all likely hood, I'll have 2 more within the next 6 months. Every character on my account has access to them. I've got several cross faction C-store bundles, and plan to get all of them. From where I'm sitting, I'm in a good position to jump into the system feet first. All from doing things I'd normally be doing as I play the game.

    To me as someone that has thoroughly used the doff system, this system seems like easy mode. A perk that anyone that has invested even a bit of effort into the game can enjoy. Compared to the doffing system with all of it's intricacies, this is child's play. Do you know how huge of a roster you need to even really participate in the system with any efficiency? This isn't anywhere near as hardcore as the doffing system, and it doesn't seem as rewarding or expensive to get into.

    And that's fine! This system is obviously more aimed at the casual crowd.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    Can I suggest that while it may not change the game, be satisfying as exploration, or be terribly active, this whole thing might just be a nice perk for people who have ships?

    My feeling right now is (as I patch up for Tribble to look at it), I don't know how much I'd want poured into this over the long haul... But it's still something Borticus put work into, it beats nothing as an added perk for owning ships, and it doesn't seem to preclude anything else like having inactive ships assist you in live gameplay.

    It doesn't have to either be the best thing ever or a wate of space that we should be offended by.

    It CAN just be, "Huh. Kinda cool. I may mess around with it. Not big deal either way."

    You don't have to hate it or love it. You CAN be mildly amused, mildly disinterested, or totally apathetic about it.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    well the little bit i have messed with it i do not hate it it seems interesting enough

    i wish this a doff'ing where able to be done from a mobile device but what ever

    need to mess with it more
    victoriasig_zps23c45368.jpg
  • r5e4w3q2r5e4w3q2 Member Posts: 341 Arc User
    edited September 2015
    Just a small sample KDF side.

    Common:
    -Hegh'ta Heavy BoP 25/25/25 1.25x bonus
    -Qin Heavy Raptor 22/38/15 +5 Sci per EngShip
    Uncommon:
    -Mirror Qin Heavy Rator 25/42/16 +5 Sci per TacShip
    V. Rare:
    -Fleet Mogh Battle Cruiser 46/34/18 +5 Sci per TacShip
    -Fleet Qin Heavy Raptor 26/50/22 +3 Eng and Sci per EngShip
    -Fleet Mat'Ha Raptor (T6) 35/60/22 +3 Eng and Sci per TacShip
    U. Rare:
    -Risian corvette 33/51/21 +5 Tac per Sci ship
    (not sure why corvette is all lower case)

    First mission on the list when I opened it up requires 70/70/125

    Apparently the Fed and KDF campaigns are not locked to faction?

    ETA: After sending all three on a short mission the Hegh'ta and Risian corvette both have a 20 hour 50 min maintenance, while the Mat'ha has a 1 day and 12 hour maintenance. I knew ship tier mattered, interesting that rarity does not though. T5 event ships = best ships?​​
    Post edited by r5e4w3q2 on
  • delerouxdeleroux Member Posts: 478 Arc User
    Just tested the Admiralty System on Tribble and I've changed my mind. I now got a bad feeling.

    Original Ships - Common
    Mirror Ships - Uncommon
    C-store Ships - Rare
    Fleet Ships - Very Rare
    Event Ships - Ultra Rare
    Epic - unknown (for some reason my free Bortas was shown as Epic, but nothing similar on my Fed character).


    This ship rarity bothers me because. Because after testing on Tribble, Common ships that most F2Pers have in their shipyards, are really useless (even in with the very easy missions at the beginning), while Very Rare Fleet Ships perform way beyond. So I really do get the impression this is just a new money grab scheme for people to buy Fleet Ships and toss them away. And that really grinds my gears as it obviously meant for whales than normal players.

    Rarity should be based on ship level, not if you own a whole inventory of Fleet ships!

    You seem surprised.
  • r5e4w3q2r5e4w3q2 Member Posts: 341 Arc User
    Fed side quick sample.

    Common:
    -Reconnaissance Science Vessel 11/17/46 +5 Tac per TacShip
    -Advanced Escort 11/47/17 +5 Sci per Sci ship
    Uncommon:
    -Mirror Deep Space Science Vessel 12/21/50 +5 Eng per Engship
    -Mirror Patrol Escort 21/50/12 +5 Sci per SciShip
    Rare:
    -Multi-Vector Advanced Escort 18/50/22 +10 All when Alone
    V. Rare:
    -Fleet Advanced Escort 14/63/21 2.5x Bonus from Sci
    -Fleet Intrepid Long Range Science Vessel (T6) 24/24/69 +3 Tac and Eng per SciShip

    I find it kind odd the extra effect from ships does not seem to follow lineage, though I don't have enough ships handy to be sure.​​
  • r5e4w3q2r5e4w3q2 Member Posts: 341 Arc User
    for fleet Qin, 6/10/5, so this would be more like 30/50/28.

    Very close guess, nice!
    Fleet Qin Heavy Raptor 26/50/22 +3 Eng and Sci per EngShip​​
  • shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
    I for one will continue to observe this mechanic and treat it with due caution. Some looking around led me to the fact that, among others, Sarcasm Detector has a video walkthough of the system for the curious.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2015
    r5e4w3q2 wrote: »
    -Risian corvette 33/51/21 +5 Tac per Sci ship
    (not sure why corvette is all lower case)​​

    I heard it had to do with name rights, I.E. the car Corvette. Don't ask me why. But at one time it did have a capital C.
    deleroux wrote: »
    You seem surprised.

    No, when I saw blue names in yesterdays blog, I had a suspicion. Now, I just want to give someone a taco.
  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    Just tested the Admiralty System on Tribble and I've changed my mind. I now got a bad feeling.

    Original Ships - Common
    Mirror Ships - Uncommon
    C-store Ships - Rare
    Fleet Ships - Very Rare
    Event Ships - Ultra Rare
    Epic - unknown (for some reason my free Bortas was shown as Epic, but nothing similar on my Fed character).


    This ship rarity bothers me because. Because after testing on Tribble, Common ships that most F2Pers have in their shipyards, are really useless (even in with the very easy missions at the beginning), while Very Rare Fleet Ships perform way beyond. So I really do get the impression this is just a new money grab scheme for people to buy Fleet Ships and toss them away. And that really grinds my gears as it obviously meant for whales than normal players.

    Rarity should be based on ship level, not if you own a whole inventory of Fleet ships!

    Common ships seem to be any ship that is obtained via level up, originally obtained from a mission as a reward or can be bought using only fleet credits (Obelisk Carrier, Anniversary Odyssey & Bortas just for example).

    Uncommon are what you said, though could be for the newer consolation prize ships too since Delta Rising came.

    Rare are also what you said, but Dyson also exists here because all it came with was a warp/singularity core and a deflector.

    Very Rare also includes bundle ships that like the Command Cruisers that came already fleet quality.

    Ultra Rare are indeed the event ships minus the Dyson.

    TSC_Signature_Gen_4_-_Vegeta_Small.png
  • captainhunter1captainhunter1 Member Posts: 1,630 Arc User
    I find it odd that ships that should be very useful in any number of situations are low in the general usefulness area. While unique (or close to unique) ships built for a specific purpose are useful across the board in any number of situations.

    Take for example a Fleet Galaxy-class vs. a Risian Corvette.

    The Galaxy should be much more useful in any number of situations, where as the 'race car' Risian ship should be very good at specific 'speed' related tasks (blockade running, perishable supply runs, etc). This isn't represented well with the rarity system. Using rarity only (and not the ships stats), would mean that many 'specialized' (i.e. Event) ships will do better in general plugging into just about any mission slot than more 'jack of all trades' ships simply because their rarity makes them better.

    The ship stat system somewhat compensates for this, but still...
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    r5e4w3q2 wrote: »
    Just a small sample KDF side.

    Common:
    -Hegh'ta Heavy BoP 25/25/25 1.25x bonus
    -Qin Heavy Raptor 22/38/15 +5 Sci per EngShip
    Uncommon:
    -Mirror Qin Heavy Rator 25/42/16 +5 Sci per TacShip
    V. Rare:
    -Fleet Mogh Battle Cruiser 46/34/18 +5 Sci per TacShip
    -Fleet Qin Heavy Raptor 26/50/22 +3 Eng and Sci per EngShip
    -Fleet Mat'Ha Raptor (T6) 35/60/22 +3 Eng and Sci per TacShip
    U. Rare:
    -Risian corvette 33/51/21 +5 Tac per Sci ship
    (not sure why corvette is all lower case)

    First mission on the list when I opened it up requires 70/70/125

    Apparently the Fed and KDF campaigns are not locked to faction?

    ETA: After sending all three on a short mission the Hegh'ta and Risian corvette both have a 20 hour 50 min maintenance, while the Mat'ha has a 1 day and 12 hour maintenance. I knew ship tier mattered, interesting that rarity does not though. T5 event ships = best ships?​​
    Yeah this seems kinda like Rep in that the fields you pursue are themed after factions, but not linked to your faction.

    Also, the t6 ships have the highest stats. Compare the Mat'ha(117) and Qin(98).

    Question: What is Hegh'ta categorized as, Eng/Tac/Sci?
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  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    Just to make sure I'm reading and re-reading this article correctly... It sounds like the Admiralty system doesn't actually use the exact ships sitting in our ship rosters, they just keep sitting there and merely give us access to a 'card' for that class to use, right? I mean, I'm not actually sending my starter, the U.S.S. Henry V, out on a mission, just a generic 'Light Cruiser' card/ship and the Henry V is still collecting virtual dust in the game's databanks.

    So... the matter of pre-endgame ships going to waste unused while we're flying our T5-U and T6 ships still exists then... All those TOS Connies and Mirandas will just keep taking up space in our rosters, but, hey, we'll have cards of them to use at endgame... Yes, that was sarcasm.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    Just to make sure I'm reading and re-reading this article correctly... It sounds like the Admiralty system doesn't actually use the exact ships sitting in our ship rosters, they just keep sitting there and merely give us access to a 'card' for that class to use, right? I mean, I'm not actually sending my starter, the U.S.S. Henry V, out on a mission, just a generic 'Light Cruiser' card/ship and the Henry V is still collecting virtual dust in the game's databanks.

    So... the matter of pre-endgame ships going to waste unused while we're flying our T5-U and T6 ships still exists then... All those TOS Connies and Mirandas will just keep taking up space in our rosters, but, hey, we'll have cards of them to use at endgame... Yes, that was sarcasm.


    You are pretty much correct. However, once you have the "card" you don't need to keep the ships in your roster any more so they don't have to take up space.
    ​​
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • r5e4w3q2r5e4w3q2 Member Posts: 341 Arc User
    Yeah this seems kinda like Rep in that the fields you pursue are themed after factions, but not linked to your faction.

    Also, the t6 ships have the highest stats. Compare the Mat'ha(117) and Qin(98).

    Question: What is Hegh'ta categorized as, Eng/Tac/Sci?

    The Hegh'ta was considered a tac ship

    The T6 have around 15-20% higher stats, but have a bit over 50% longer between uses. Worse if you only log on 2 hours every day, you can use the T5 for 15 min to 3 hour missions daily, the T6 will only be usable every other day. So day one is Mat'ha(117), Qin(98), but day two is Mat'ha(0), Qin(98).​​
  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    I wish I were excited about this, I really do; but, as I hate that we are Admirals in game and try my best to ignore the fact as much as possible, I actually find it a little depressing.

    Well, maybe I'll enjoy it if I just don't think about it too much.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2015
    You are pretty much correct. However, once you have the "card" you don't need to keep the ships in your roster any more so they don't have to take up space. [/color]​​

    That's the thing that annoys me about the AS (Admirality System). They want us to buy Fleet Ships, just to toss them. And the money to do that, well it's cheaper to buy the C-store unlocks.

  • farshorefarshore Member Posts: 353 Arc User
    capnmanx wrote: »
    I wish I were excited about this, I really do; but, as I hate that we are Admirals in game and try my best to ignore the fact as much as possible, I actually find it a little depressing.

    Well, maybe I'll enjoy it if I just don't think about it too much.

    Admirals in real life don't necessarily command ships or fleets. Many are responsible for things like intelligence and logistics.
  • blazeritterblazeritter Member Posts: 203 Arc User
    The more I see, the worse it seems. So the best of the best (read most expensive) ships aren't going to be genuine winners, and then have 1.5 day cooldowns or more no matter what happens?

    In other words, buy tons of ships you don't want just so you can have a usable stock of cards to keep playing more than every few days, but if you want to have a good shot at succeeding someone needs to pay upwards of $25 for a single good card (fleet level ship). Those same ships will likely need to be discarded to make room for more, and then can't even be reclaimed after you bought them unless you pay again (and this will have to be done per character).

    Same for the lockbox/lobi/promotion ships - you can't dismiss and reclaim them, but they have the best cards.

    All this and there's not even a sort mechanism to find ships with the best values in each category?

    I'm guessing someone at Cryptic wet themselves when they thought up a way to try to make people buy tons of ships they don't even want, per character, AND add an ideal mechanic for a new gamble box device.

    Maybe mission requirement values will be heavily adjusted, maybe they'll just add cheap ways to buy the ship cards and get around the ridiculous prices for a digital card, lots of things could still happen to make this more palatable, but I'm not hopeful with the track record so far.
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited October 2015
    r5e4w3q2 wrote: »
    Yeah this seems kinda like Rep in that the fields you pursue are themed after factions, but not linked to your faction.

    Also, the t6 ships have the highest stats. Compare the Mat'ha(117) and Qin(98).

    Question: What is Hegh'ta categorized as, Eng/Tac/Sci?

    The Hegh'ta was considered a tac ship

    The T6 have around 15-20% higher stats, but have a bit over 50% longer between uses. Worse if you only log on 2 hours every day, you can use the T5 for 15 min to 3 hour missions daily, the T6 will only be usable every other day. So day one is Mat'ha(117), Qin(98), but day two is Mat'ha(0), Qin(98).​​

    I did some tinkering on Tribble today, making a spreadsheet of Fed, KDF, and Rom ships of varying Tiers and Rarity levels... which it turns out are the variables used to determine the total stat pools for a given ship. Total stat pools are as follows:
    • Common ("Freebie" Ships, all Tiers) = Tier x 15
    • Uncommon (Mirror and "Blue Box" Ships, Tier 5 only) = Tier x 16.5
    • Rare (C-Store Ships, all Tiers) = Tier x 18
    • Very Rare (Fleet and Fleet-equivalent C-Store Ships, Tiers 5 and 6 only) = Tier x 19.5
    • Ultra Rare (Event, Lobi, Lock Box, and Promotion Ships, Tiers 5 and 6 only) = Tier x 21

    Looking at it another way, the base stat pool is Tier x 15; that base stat pool is then increased by +10% for each step up the Rarity scale. By the way, that 117 total was a Fleet Mat'Ha. :wink:

    This does mean that both the KDF and Rom factions are at a direct disadvantage where Science Assignments are concerned. While they can both certainly use cross-faction and lower tier ships to accomplish a given Science Assignment, they will have consistently lower rewards due to the limited availability of Science Ships and the decreased available stat pools for them (being capped at T5), especially with the weight placed upon Tier in the manner that it is. Other Assignment categories don't have that issue, so I'd suggest avoiding Science Assignments to whatever extent is possible when playing a KDF or Rom captain in order to gain competitive rewards.

    On the plus side, the Varanus is finally better than the DSSV at something... despite the in-game stats, the Admiralty System does recognize it as a C-Store Ship. :tongue:

    The system does also depend on what ships you've purchased. The C-Store Ships are your best source overall since they're available account-wide; be sure to have an available Ship Slot to claim->dismiss them in order to fill your lineup as much as possible, since Maintenance can indeed ruin your day as far as running Assignments. If you have the Delta Ops Pack, again the Federation has a distinct advantage... but our Roms have a major resource available as well in the form of the Legacy Packs. If you're playing as a captain of either faction and have purchased one of those Packs, be sure to run your complete claim->dismiss cycle... more ships to send out means less having to plan for or work around Maintenance times. Even more than the availability issues KDF and Rom captains have as far as Science Ships/Assignments, the player's purchasing habits will affect rewards from the Admiralty System.

    Also, pay attention to the secondary characteristics when planning any given Assignment. This can push your odds a bit higher, thereby improving your overall rewards; it's even more important for KDF and Rom captains trying to eke out a few more stat points (with the corresponding increase in Critical Success chance) for any Science Assignments you choose to run. These secondary characteristics can also help reduce Maintenance times, increase the impact of the Event modifiers have on your Assignments, etc. There is, like any other aspect of STO, a solid RNG component... but it never hurts to try and nudge the odds a bit more in you favor whenever possible.
    Post edited by breadandcircuses on
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • gradiigradii Member Posts: 2,824 Arc User
    chipg7 wrote: »
    gradii wrote: »
    At the same time you're using the same logic, arguing the Republic is any superior in these matters is highly flawed. At the end of the day it all comes down to the writing.

    Saying the Republic is "superior" in this case wasn't my argument.

    I was refuting that you said it was an example of "Romulan stupidity." I disagree. I didn't say that it was superior in any ways, just that it was an acceptable chance to take - and a chance that the Federation would've likely taken as well.

    My words were "COULD". My point is we are saddled with bad writing. Using said bad writing to form opinions like this will naturally be affected by the quality of said writing.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • gulberatgulberat Member Posts: 5,505 Arc User
    Question: I've heard some people say that in its console slots, the Vesta is Fleet-Equivalent without actually being a fleet ship. Is that the case for this system or not?

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
    Proudly F2P.  Signature image by gulberat. Avatar image by balsavor.deviantart.com.
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited October 2015
    gulberat wrote: »
    Question: I've heard some people say that in its console slots, the Vesta is Fleet-Equivalent without actually being a fleet ship. Is that the case for this system or not?

    While I don't have the MMSV pack, the Command Cruisers (which are also Fleet-equivalent) were Very Rare... just like the Fleet Mogai kicking about on one of my Roms. Given that every other C-Store Ship was only Rare quality, I'd say that's a "Yes" on the MMSV's being Fleet-equivalent in the Admiralty System as well as in-game. Tier is more heavily weighted than Rarity, though, so your T5 MMSV's will have stat pools of 98 while a T6 C-Store Science Ship would have a stat pool of 108. Also, T5-U is completely disregarded by the Admiralty System, both in the awarding of "Ship Cards" and in the stat pools.
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • gulberatgulberat Member Posts: 5,505 Arc User
    gulberat wrote: »
    Question: I've heard some people say that in its console slots, the Vesta is Fleet-Equivalent without actually being a fleet ship. Is that the case for this system or not?

    While I don't have the MMSV pack, the Command Cruisers (which are also Fleet-equivalent) were Very Rare... just like the Fleet Mogai kicking about on one of my Roms. Given that every other C-Store Ship was only Rare quality, I'd say that's a "Yes" on the MMSV's being Fleet-equivalent in the Admiralty System as well as in-game.

    Also on the Vesta: do its stats in the Admiralty System vary as far as the ENG/SCI/TAC balance or are they all identical?

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
    Proudly F2P.  Signature image by gulberat. Avatar image by balsavor.deviantart.com.
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited October 2015
    gulberat wrote: »
    gulberat wrote: »
    Question: I've heard some people say that in its console slots, the Vesta is Fleet-Equivalent without actually being a fleet ship. Is that the case for this system or not?

    While I don't have the MMSV pack, the Command Cruisers (which are also Fleet-equivalent) were Very Rare... just like the Fleet Mogai kicking about on one of my Roms. Given that every other C-Store Ship was only Rare quality, I'd say that's a "Yes" on the MMSV's being Fleet-equivalent in the Admiralty System as well as in-game.

    Also on the Vesta: do its stats in the Admiralty System vary as far as the ENG/SCI/TAC balance or are they all identical?

    That's something I didn't check, since all of my characters are working on AHOD at the moment (and thus have the same Command Cruiser across the three factions). Bort has previously stated that each ship from a given Pack will award a separate Admiralty Ship, so I would assume that the individual stats of those ships will vary based on the variant. I haven't tested that aspect personally, however.

    I can confirm that my Presidio was specifically labeled as such, rather than simply being called a Command Battlecruiser.
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • danpmkdanpmk Member Posts: 44 Arc User
    edited October 2015
    Just hopped on Tribble, the Tier 3 Support Cruiser and Kamarag Battle Cruiser (from Temporal Ambassador) are common quality and have the same stats:
    Engineering, 22 Eng, 10 Tac, 13 Sci
    50% bonus to Eng and Sci

    The Tier 5 Support Cruiser Retrofit is Rare quality. Presumably the Karamag Retrofit is the same.
    Engineering, 52 Eng, 17 Tac, 21 Sci
    -10% Maintenance per SciShip or TacShip

    https://i.imgur.com/RkNh8kL.jpg
    Post edited by danpmk on
    It is corporeal.
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    Will you guys be fixing the unreclaimable Breen Chel Grett and the Dyson Science Destroyers? I noticed this is still a "Known Issue" in tomorrow's patch notes, but is missing from the most recent Tribble patch notes that add the Admiralty System.

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • bioixibioixi Member Posts: 764 Arc User
    edited October 2015
    So far I've found out that:

    -For some reason 1 star is both common and uncommon, but they can be noticed apart by the classic white or green outlining, rare ships are 2 stars, very rare 3, ultra rare 4, didn't see any epic, but those are probably admiralty rewards or special ships that will be added in the future.
    -"Cheap" lockbox ships are uncommon (Malon battlecruiser is rare, this is most likely a bug since it has the same number of points as other uncommon ships).
    -Expensive Lockbox ships, R&D promos, event ships (grinded) and lobi ships are ultra rare.
    -C-store ships are rare, the most recent ships (season 10) are very rare.
    -Fleet ships that cost fleet credits are common.
    -Fleet ships that cost ships modules are rare
    -The Temporary Ambassador ship is common.
    -Standard ships are common, getting all available dilithium ships for a federation character costs 870k dilithium (1.133M if you dismissed your old free ships).
    -There seems to be no difference between T5 and T5-U.
    -Maintenance doesn't always trigger. (bug?)
    -There are no small ships.

    Tier and Rarity:

    -Ships gain +15 points per tier and +10% points per rarity level, up to 40% at ultra rare, and probably 50% at epic.
    -T6 ships gain +9 points per rarity level (base is 90)
    -T5 ships gain +7.5 points per rarity level (rounded up, base is 75)
    -T4 ships gain +6 points per rarity level (base is 60)
    -T3 ships gain +4.5 points per rarity level (rounded up, base is 45)
    -T2 ships gain +3 points per rarity level (base is 30)
    -T1 ships gain +1.5 points per rarity level (rounded up, base is 15)

    Maintenance:

    -Maintenance does not depend on rarity, only tier.
    -T1 ships have 10 minutes maintenance
    -T2 ships have 1h 10 minutes maintenance
    -T3 ships have 4h 30 minutes maintenance
    -T4 ships have 10h 40 minutes maintenance
    -T5 ships have 20h 50 minutes maintenance
    -T6 ships have 1d 12h maintenance
  • eizen745eizen745 Member Posts: 23 Arc User
    "Admiralty" sounds a lot like "Duty Officer assignments with Ships"... meh, unless it has some seriously awesome rewards, I might give it a glance 1% of the time...


    And this doesn't "use" the ships in your roster. The ships your captain acquires unlock the ships for Admiralty assignments...




    Here is an idea for actually "using" the ships in your roster:

    1) At Lv 50, players gain the "Admiralty" Ability, allowing you to PROMOTE (1) Bridge Officer to Captain. This Captain would have set stats according to their Profession, scaling with the player Admiral's level and modified by the player's skill point distribution, not unlike a subordinate will take after their superior. Specializations would impart bonuses similar to how they work for players. This Captain will have the same captain abilities available to players of their profession. They will gain (2) permanent Captain traits which you may select. Captains can serve as members if your bridge crew if they don't have a ship for whatever reason, but they revert back to their "Commander" rank, traits, and abilities while they are doing so. THERE IS NO EXTRA BONUS FOR HAVING A CAPTAIN IN YOUR BRIDGE CREW.

    2) This Captain is assigned command of one of your ships, removing the officer and the ship from your Rosters, and putting it into your... we'll call it "squadron" for now. The ship gains (1) Ship trait while it is assigned to your captain. The option of permanently assigning the Captain to the Ship should give a significant bonus to the stats of the Captain/Ship, obviously at the cost of losing access to the ship and officer permanently. Not a big deal if you have a ship and/or officer you can reclaim, so maybe those don't get so big a bonus. But on a one-of-a-kind-can-never-get-it-again-ship, it should be a big bonus indeed. The ship will also need bridge officers to fill the same stations you would need to fill if you were flying the ship yourself.

    3) In Space, once per map, you may summon your Captain to fight with you, not unlike an away team member on the ground. The Captain will fight according to their profession, in addition to utilizing their Captain abilities, the equipment and consoles you install on their ship, the skills available to the bridge officers you assign to their ship. (Finally a use for all those extra Boffs.) Again, these could be permanent assignments for a significant bonus.

    3a) The Captain will fight semi-automatically in space; if given no direction, they will form on the player's wing and support the player as best as the AI can determine with the skills, consoles and weapons available to it. The player will have access to command the Captain to use a chosen Captain ability, one selected skill for each of the 3 ranking Bridge Officer seats, and one selected console ability. The Captain's other Captain Abilities, the remainder of the bridge officer skills and any other consoles and set abilities will only be available to the AI using your Captain. Selections can be made following the current social zone restrictions for changing traits. 2 minute loiter.

    4) On the Ground, you can call down your Captain to bring his away team, which you can select from their bridge officers. If left alone, the Captain and their away team will fight alongside the player in much the same way as the player's away team members fight. The player can give general attack/defend/escort commands, but doesn't directly command the Captain's away team members. Your Captain will assist you for 2 minutes before returing to their ship.

    5) At Lv55, players can promote a second Captain, assign them a ship in their squadron, etc., which can be summoned at the same time or one at a time.

    6) And at Lv60, you promote a 3rd Captain and ship, allowing you to summon three of them simultaneously or individually, once each Captain Per map. Stacking bonuses for captains of the same type, Diversity bonuses for using all professions.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    r5e4w3q2 wrote: »
    Yeah this seems kinda like Rep in that the fields you pursue are themed after factions, but not linked to your faction.

    Also, the t6 ships have the highest stats. Compare the Mat'ha(117) and Qin(98).

    Question: What is Hegh'ta categorized as, Eng/Tac/Sci?

    The Hegh'ta was considered a tac ship

    The T6 have around 15-20% higher stats, but have a bit over 50% longer between uses. Worse if you only log on 2 hours every day, you can use the T5 for 15 min to 3 hour missions daily, the T6 will only be usable every other day. So day one is Mat'ha(117), Qin(98), but day two is Mat'ha(0), Qin(98).​​

    I did some tinkering on Tribble today, making a spreadsheet of Fed, KDF, and Rom ships of varying Tiers and Rarity levels... which it turns out are the variables used to determine the total stat pools for a given ship. Total stat pools are as follows:
    • Common ("Freebie" Ships, all Tiers) = Tier x 15
    • Uncommon (Mirror and "Blue Box" Ships, Tier 5 only) = Tier x 16.5
    • Rare (C-Store Ships, all Tiers) = Tier x 18
    • Very Rare (Fleet and Fleet-equivalent C-Store Ships, Tiers 5 and 6 only) = Tier x 19.5
    • Ultra Rare (Event, Lobi, Lock Box, and Promotion Ships, Tiers 5 and 6 only) = Tier x 21

    Looking at it another way, the base stat pool is Tier x 15; that base stat pool is then increased by +10% for each step up the Rarity scale. By the way, that 117 total was a Fleet Mat'Ha. :wink:

    This does mean that both the KDF and Rom factions are at a direct disadvantage where Science Assignments are concerned. While they can both certainly use cross-faction and lower tier ships to accomplish a given Science Assignment, they will have consistently lower rewards due to the limited availability of Science Ships and the decreased available stat pools for them (being capped at T5), especially with the weight placed upon Tier in the manner that it is. Other Assignment categories don't have that issue, so I'd suggest avoiding Science Assignments to whatever extent is possible when playing a KDF or Rom captain in order to gain competitive rewards.

    On the plus side, the Varanus is finally better than the DSSV at something... despite the in-game stats, the Admiralty System does recognize it as a C-Store Ship. :tongue:

    The system does also depend on what ships you've purchased. The C-Store Ships are your best source overall since they're available account-wide; be sure to have an available Ship Slot to claim->dismiss them in order to fill your lineup as much as possible, since Maintenance can indeed ruin your day as far as running Assignments. If you have the Delta Ops Pack, again the Federation has a distinct advantage... but our Roms have a major resource available as well in the form of the Legacy Packs. If you're playing as a captain of either faction and have purchased one of those Packs, be sure to run your complete claim->dismiss cycle... more ships to send out means less having to plan for or work around Maintenance times. Even more than the availability issues KDF and Rom captains have as far as Science Ships/Assignments, the player's purchasing habits will affect rewards from the Admiralty System.

    Also, pay attention to the secondary characteristics when planning any given Assignment. This can push your odds a bit higher, thereby improving your overall rewards; it's even more important for KDF and Rom captains trying to eke out a few more stat points (with the corresponding increase in Critical Success chance) for any Science Assignments you choose to run. These secondary characteristics can also help reduce Maintenance times, increase the impact of the Event modifiers have on your Assignments, etc. There is, like any other aspect of STO, a solid RNG component... but it never hurts to try and nudge the odds a bit more in you favor whenever possible.
    Well, when I was looking on tribble I did note that none of my Romulan ships was a blue card. Actually, the character I was looking at had only one blue card at all. Some did have decent science capacity though. D'D has 36/30/24. Faeht 19/62/27. Sarr Theln of course has 32/44/50.

    Also.... I saw a scary random event. Borg Transwarp gate. +50 to all requirements for the mission, but you get increased rewards.

    Also... apparently there's a mission with a sci req of 220. Add those together and you get 270.... good luck with that. Even the Federation will have difficulty trying to succeed.

    BUT.... crit chance is based solely on stat over runs. so if the requirements are, for example, 80/45/35 you will get a decent crit chance even if you use ships whose total stats are 75/200/50. since you don't fully meet one requirement your success won't be 100%, but you'll still have a good crit chance. Oh wait.. why use theory? hehehe....

    I did one on tribble with 70/60/60. It was actually one of those easy missions, but had the Borg event tacked on to it. what I actually used added up to 101/127/57. Even though I didn't actually meet the "required" stats I had a 98% chance of success and 51% crit chance.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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