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Introducing the Admiralty System

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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    scarling wrote: »
    ugh, so um, ah, another way to get us to buy new expensive ships and more ship slots?

    Of course. A suggestion for any Romulan players, though: if you have
    While this new system seems nice, I'm not sure what the rewards it offers are. Why do we need to play the admiralty system basically.

    And I'm fairly certain KDF and ROM are going to be at a distinct disadvantage. Not only less ships but the number of science ships available to each can be counted on one hand.
    Well, the question is actually more about their eng/tac/sci stat ratings. This seems to be related to the stats of the ship, both boff seats and consoles. Hestia has 16/68/24. The T6 Gal-X has 61/25/22.

    The requirement is to put in ships whose stats add up to certain numbers, with more improving results. For this example:4b801739caa9d4bada4691f8c2bfced61443491629.png
    You need ships whose stats add up to at least 90/35/35. For this the average of the three ships only needs 30/12/12 or better. So you don't even need ships focused on Eng. The dreadnaught cruiser has over 60, so it's got 2/3 of the requirement by itself. So you don't need 3 cruisers for this assignment even though it's an eng focused assignment.

    The thing is, check out the stats in that assignment:
    • It's an Engineering assignment, requiring 90 Eng/35 Tac/35 Sci.
    • The primary attribute of the T6 Rare ships range from 61-68.
    • The secondary attribute of the T6 Rare ships range from 24-25.
    • The Critical Success chance is exactly triple the excess Engineering stat on an Engineering assignment, while it's 4.8611 times the total excess, hinting at Engineering being the pertinent stat for determining the outcome.
    • Only Engineering gets the little icon, also hinting at Engineering being the pertinent stat for determining the outcome.

    Now, flip it to a Science assignment with comparable stat arrays and a faction with a grand total of zero T6 C-Store Science ships... potentially leaving a 90 Science requirement and a set of 3 ships where the secondary Science attribute is 24-25. That sounds... troublesome. Especially when the leaked information indicates the "Lance" set being offered with New Dawn, we're working on a Federation Carrier design special event with no confirmation of a KDF/Rom equivalent being offered (assuming it ends up as a Science Carrier rather than a Dreadnought Carrier), and still no hint of a T6 Science Ship being made available to the KDF/Rom captains.

    Thus my earlier question as to whether this had been taken into account when making the Klingon (and any potential Romulan) Campaigns... hint hint...
    Ah, but, as I said, the eng/tac/sci stats are determined by the actual ship stats. Thus I would expect the T5 BoP to have rather balanced stats. The examples we've seen have extreme stats. Also the examples we've seen have a stat total of 108. 108/3=36

    So for the Nandi, it has 4/10/9 when you combine it's boff seats and console slots. so this ship would probably have a pretty high score for science, and a crappy one for Eng. Obviously it's top score would be tac though. rough guess: 20/48/40

    for fleet Qin, 6/10/5, so this would be more like 30/50/28.

    the fleet HoH'sus would probably be something like 35/38/35

    and just for the lols... the Malon trash ship, 10/4/6, so that would be something like 50/23/35.

    Oh, I acknowledge that there are cross-faction ships with Science as a primary/secondary focus... ships that are also available to Fed captains in addition to their superior selection of Science Ships. I do think you're a bit optimistic as far as the Nandi's Science stat, though, as you aren't factoring in the lack of a Secondary Deflector, Sensor Analysis, and Subsystem Targeting that leaves it a Warship with Science consoles/seating rather than any form of Science Ship. "Science" Carriers such as the Sarr Theln also suffer from this, having no Secondary Deflector or Sensor Analysis to support their Cmdr Sci seat and Sci-focused console setup. What this translates to in terms of the Admiralty Ship stats has yet to be seen, though from a gameplay perspective they are both incapable of making full use of Science abilities (their strengths lie elsewhere); BoPs are in the same metaphorical boat, having versatile seating that allows for the possibility of Cmdr Sci abilities but being designed for a different role entirely (gaining Flanking rather than anything Science related).

    Similarly, there are T5 Science Ships available to both the KDF/Rom factions... which aren't likely to have primary stats in the 60's like the T6 ships shown. Looking at your math, which does strongly hint at stat totals of 108 for a T6 Rare, we'd probably be looking at stat totals of 90 for a T5 Rare... again leaving the KDF and RRF Admiralty Ships at a distinct disadvantage when trying to shoehorn a BoP into a Science role or using lower-tier Science Ships. We haven't gotten any indication of the impact of Rarity on the stat arrays, nor the potential stat arrays of a standard leveling ship such as the Vo'quv or Ha'nom, but I'd highly doubt that they'd be able to perform as well as the T6 C-Store ships shown in the blog.

    While that's a related topic... that is starting to drift off topic from the Admiralty System as a whole. The bottom line is that the incomplete set of ship offerings (where one entire Profession remains under represented overall, and completely unrepresented at T6) for two of the three in-game factions will lead to a direct imbalance in the rewards available to those factions. In a way it's a bit funny... KDF and Rom captains can't even pay to win.
    Meh, it's still premature to say KDF is screwed here. The highest stat requirement we've seen is 110. That doesn't require a team of 3 ships with 60 science rating, 3 ships with 40 would be more than adequate.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited September 2015
    Just tested the Admiralty System on Tribble and I've changed my mind. I now got a bad feeling.

    Original Ships - Common
    Mirror Ships - Uncommon
    C-store Ships - Rare
    Fleet Ships - Very Rare
    Event Ships - Ultra Rare
    Epic - unknown (for some reason my free Bortas was shown as Epic, but nothing similar on my Fed character).


    This ship rarity bothers me because. Because after testing on Tribble, Common ships that most F2Pers have in their shipyards, are really useless (even in with the very easy missions at the beginning), while Very Rare Fleet Ships perform way beyond. So I really do get the impression this is just a new money grab scheme for people to buy Fleet Ships and toss them away. And that really grinds my gears as it obviously meant for whales than normal players.

    Rarity should be based on ship level, not if you own a whole inventory of Fleet ships!
    Post edited by azurianstar on
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    Epic - unknown (for some reason my free Bortas was shown as Epic, but nothing similar on my Fed character).

    Smells like a bug.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    That doesn't really sound like a bad thing at all.....
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • dirlettiadirlettia Member Posts: 1,632 Arc User
    edited September 2015

    Having just been on Tribble I was getting requirements of 145/80/80 so I dont think we have seen how high the numbers go yet. Of course they also have low ones at 10/10/10. Even if you dont meet the numbers you can still run the assignment at under 100% so better ships are more a convenience than an absolute as far as we see so far.

    Still waiting to be able to use forum titles
  • farshorefarshore Member Posts: 353 Arc User
    edited September 2015
    I've got 7 event ships. In all likely hood, I'll have 2 more within the next 6 months. Every character on my account has access to them. I've got several cross faction C-store bundles, and plan to get all of them. From where I'm sitting, I'm in a good position to jump into the system feet first. All from doing things I'd normally be doing as I play the game.

    To me as someone that has thoroughly used the doff system, this system seems like easy mode. A perk that anyone that has invested even a bit of effort into the game can enjoy. Compared to the doffing system with all of it's intricacies, this is child's play. Do you know how huge of a roster you need to even really participate in the system with any efficiency? This isn't anywhere near as hardcore as the doffing system, and it doesn't seem as rewarding or expensive to get into.

    And that's fine! This system is obviously more aimed at the casual crowd.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    Can I suggest that while it may not change the game, be satisfying as exploration, or be terribly active, this whole thing might just be a nice perk for people who have ships?

    My feeling right now is (as I patch up for Tribble to look at it), I don't know how much I'd want poured into this over the long haul... But it's still something Borticus put work into, it beats nothing as an added perk for owning ships, and it doesn't seem to preclude anything else like having inactive ships assist you in live gameplay.

    It doesn't have to either be the best thing ever or a wate of space that we should be offended by.

    It CAN just be, "Huh. Kinda cool. I may mess around with it. Not big deal either way."

    You don't have to hate it or love it. You CAN be mildly amused, mildly disinterested, or totally apathetic about it.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    well the little bit i have messed with it i do not hate it it seems interesting enough

    i wish this a doff'ing where able to be done from a mobile device but what ever

    need to mess with it more
    victoriasig_zps23c45368.jpg
  • r5e4w3q2r5e4w3q2 Member Posts: 341 Arc User
    edited September 2015
    Just a small sample KDF side.

    Common:
    -Hegh'ta Heavy BoP 25/25/25 1.25x bonus
    -Qin Heavy Raptor 22/38/15 +5 Sci per EngShip
    Uncommon:
    -Mirror Qin Heavy Rator 25/42/16 +5 Sci per TacShip
    V. Rare:
    -Fleet Mogh Battle Cruiser 46/34/18 +5 Sci per TacShip
    -Fleet Qin Heavy Raptor 26/50/22 +3 Eng and Sci per EngShip
    -Fleet Mat'Ha Raptor (T6) 35/60/22 +3 Eng and Sci per TacShip
    U. Rare:
    -Risian corvette 33/51/21 +5 Tac per Sci ship
    (not sure why corvette is all lower case)

    First mission on the list when I opened it up requires 70/70/125

    Apparently the Fed and KDF campaigns are not locked to faction?

    ETA: After sending all three on a short mission the Hegh'ta and Risian corvette both have a 20 hour 50 min maintenance, while the Mat'ha has a 1 day and 12 hour maintenance. I knew ship tier mattered, interesting that rarity does not though. T5 event ships = best ships?​​
    Post edited by r5e4w3q2 on
  • delerouxdeleroux Member Posts: 478 Arc User
    Just tested the Admiralty System on Tribble and I've changed my mind. I now got a bad feeling.

    Original Ships - Common
    Mirror Ships - Uncommon
    C-store Ships - Rare
    Fleet Ships - Very Rare
    Event Ships - Ultra Rare
    Epic - unknown (for some reason my free Bortas was shown as Epic, but nothing similar on my Fed character).


    This ship rarity bothers me because. Because after testing on Tribble, Common ships that most F2Pers have in their shipyards, are really useless (even in with the very easy missions at the beginning), while Very Rare Fleet Ships perform way beyond. So I really do get the impression this is just a new money grab scheme for people to buy Fleet Ships and toss them away. And that really grinds my gears as it obviously meant for whales than normal players.

    Rarity should be based on ship level, not if you own a whole inventory of Fleet ships!

    You seem surprised.
  • r5e4w3q2r5e4w3q2 Member Posts: 341 Arc User
    Fed side quick sample.

    Common:
    -Reconnaissance Science Vessel 11/17/46 +5 Tac per TacShip
    -Advanced Escort 11/47/17 +5 Sci per Sci ship
    Uncommon:
    -Mirror Deep Space Science Vessel 12/21/50 +5 Eng per Engship
    -Mirror Patrol Escort 21/50/12 +5 Sci per SciShip
    Rare:
    -Multi-Vector Advanced Escort 18/50/22 +10 All when Alone
    V. Rare:
    -Fleet Advanced Escort 14/63/21 2.5x Bonus from Sci
    -Fleet Intrepid Long Range Science Vessel (T6) 24/24/69 +3 Tac and Eng per SciShip

    I find it kind odd the extra effect from ships does not seem to follow lineage, though I don't have enough ships handy to be sure.​​
  • r5e4w3q2r5e4w3q2 Member Posts: 341 Arc User
    for fleet Qin, 6/10/5, so this would be more like 30/50/28.

    Very close guess, nice!
    Fleet Qin Heavy Raptor 26/50/22 +3 Eng and Sci per EngShip​​
  • shadowfirefly00shadowfirefly00 Member Posts: 1,026 Arc User
    I for one will continue to observe this mechanic and treat it with due caution. Some looking around led me to the fact that, among others, Sarcasm Detector has a video walkthough of the system for the curious.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2015
    r5e4w3q2 wrote: »
    -Risian corvette 33/51/21 +5 Tac per Sci ship
    (not sure why corvette is all lower case)​​

    I heard it had to do with name rights, I.E. the car Corvette. Don't ask me why. But at one time it did have a capital C.
    deleroux wrote: »
    You seem surprised.

    No, when I saw blue names in yesterdays blog, I had a suspicion. Now, I just want to give someone a taco.
  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    Just tested the Admiralty System on Tribble and I've changed my mind. I now got a bad feeling.

    Original Ships - Common
    Mirror Ships - Uncommon
    C-store Ships - Rare
    Fleet Ships - Very Rare
    Event Ships - Ultra Rare
    Epic - unknown (for some reason my free Bortas was shown as Epic, but nothing similar on my Fed character).


    This ship rarity bothers me because. Because after testing on Tribble, Common ships that most F2Pers have in their shipyards, are really useless (even in with the very easy missions at the beginning), while Very Rare Fleet Ships perform way beyond. So I really do get the impression this is just a new money grab scheme for people to buy Fleet Ships and toss them away. And that really grinds my gears as it obviously meant for whales than normal players.

    Rarity should be based on ship level, not if you own a whole inventory of Fleet ships!

    Common ships seem to be any ship that is obtained via level up, originally obtained from a mission as a reward or can be bought using only fleet credits (Obelisk Carrier, Anniversary Odyssey & Bortas just for example).

    Uncommon are what you said, though could be for the newer consolation prize ships too since Delta Rising came.

    Rare are also what you said, but Dyson also exists here because all it came with was a warp/singularity core and a deflector.

    Very Rare also includes bundle ships that like the Command Cruisers that came already fleet quality.

    Ultra Rare are indeed the event ships minus the Dyson.

    TSC_Signature_Gen_4_-_Vegeta_Small.png
  • captainhunter1captainhunter1 Member Posts: 1,630 Arc User
    I find it odd that ships that should be very useful in any number of situations are low in the general usefulness area. While unique (or close to unique) ships built for a specific purpose are useful across the board in any number of situations.

    Take for example a Fleet Galaxy-class vs. a Risian Corvette.

    The Galaxy should be much more useful in any number of situations, where as the 'race car' Risian ship should be very good at specific 'speed' related tasks (blockade running, perishable supply runs, etc). This isn't represented well with the rarity system. Using rarity only (and not the ships stats), would mean that many 'specialized' (i.e. Event) ships will do better in general plugging into just about any mission slot than more 'jack of all trades' ships simply because their rarity makes them better.

    The ship stat system somewhat compensates for this, but still...
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    r5e4w3q2 wrote: »
    Just a small sample KDF side.

    Common:
    -Hegh'ta Heavy BoP 25/25/25 1.25x bonus
    -Qin Heavy Raptor 22/38/15 +5 Sci per EngShip
    Uncommon:
    -Mirror Qin Heavy Rator 25/42/16 +5 Sci per TacShip
    V. Rare:
    -Fleet Mogh Battle Cruiser 46/34/18 +5 Sci per TacShip
    -Fleet Qin Heavy Raptor 26/50/22 +3 Eng and Sci per EngShip
    -Fleet Mat'Ha Raptor (T6) 35/60/22 +3 Eng and Sci per TacShip
    U. Rare:
    -Risian corvette 33/51/21 +5 Tac per Sci ship
    (not sure why corvette is all lower case)

    First mission on the list when I opened it up requires 70/70/125

    Apparently the Fed and KDF campaigns are not locked to faction?

    ETA: After sending all three on a short mission the Hegh'ta and Risian corvette both have a 20 hour 50 min maintenance, while the Mat'ha has a 1 day and 12 hour maintenance. I knew ship tier mattered, interesting that rarity does not though. T5 event ships = best ships?​​
    Yeah this seems kinda like Rep in that the fields you pursue are themed after factions, but not linked to your faction.

    Also, the t6 ships have the highest stats. Compare the Mat'ha(117) and Qin(98).

    Question: What is Hegh'ta categorized as, Eng/Tac/Sci?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • turbomagnusturbomagnus Member Posts: 3,479 Arc User
    Just to make sure I'm reading and re-reading this article correctly... It sounds like the Admiralty system doesn't actually use the exact ships sitting in our ship rosters, they just keep sitting there and merely give us access to a 'card' for that class to use, right? I mean, I'm not actually sending my starter, the U.S.S. Henry V, out on a mission, just a generic 'Light Cruiser' card/ship and the Henry V is still collecting virtual dust in the game's databanks.

    So... the matter of pre-endgame ships going to waste unused while we're flying our T5-U and T6 ships still exists then... All those TOS Connies and Mirandas will just keep taking up space in our rosters, but, hey, we'll have cards of them to use at endgame... Yes, that was sarcasm.
    "If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
    ^Words that every player should keep in mind, especially whenever there's a problem with the game...
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    Just to make sure I'm reading and re-reading this article correctly... It sounds like the Admiralty system doesn't actually use the exact ships sitting in our ship rosters, they just keep sitting there and merely give us access to a 'card' for that class to use, right? I mean, I'm not actually sending my starter, the U.S.S. Henry V, out on a mission, just a generic 'Light Cruiser' card/ship and the Henry V is still collecting virtual dust in the game's databanks.

    So... the matter of pre-endgame ships going to waste unused while we're flying our T5-U and T6 ships still exists then... All those TOS Connies and Mirandas will just keep taking up space in our rosters, but, hey, we'll have cards of them to use at endgame... Yes, that was sarcasm.


    You are pretty much correct. However, once you have the "card" you don't need to keep the ships in your roster any more so they don't have to take up space.
    ​​
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  • r5e4w3q2r5e4w3q2 Member Posts: 341 Arc User
    Yeah this seems kinda like Rep in that the fields you pursue are themed after factions, but not linked to your faction.

    Also, the t6 ships have the highest stats. Compare the Mat'ha(117) and Qin(98).

    Question: What is Hegh'ta categorized as, Eng/Tac/Sci?

    The Hegh'ta was considered a tac ship

    The T6 have around 15-20% higher stats, but have a bit over 50% longer between uses. Worse if you only log on 2 hours every day, you can use the T5 for 15 min to 3 hour missions daily, the T6 will only be usable every other day. So day one is Mat'ha(117), Qin(98), but day two is Mat'ha(0), Qin(98).​​
  • capnmanxcapnmanx Member Posts: 1,452 Arc User
    I wish I were excited about this, I really do; but, as I hate that we are Admirals in game and try my best to ignore the fact as much as possible, I actually find it a little depressing.

    Well, maybe I'll enjoy it if I just don't think about it too much.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited October 2015
    You are pretty much correct. However, once you have the "card" you don't need to keep the ships in your roster any more so they don't have to take up space. [/color]​​

    That's the thing that annoys me about the AS (Admirality System). They want us to buy Fleet Ships, just to toss them. And the money to do that, well it's cheaper to buy the C-store unlocks.

  • farshorefarshore Member Posts: 353 Arc User
    capnmanx wrote: »
    I wish I were excited about this, I really do; but, as I hate that we are Admirals in game and try my best to ignore the fact as much as possible, I actually find it a little depressing.

    Well, maybe I'll enjoy it if I just don't think about it too much.

    Admirals in real life don't necessarily command ships or fleets. Many are responsible for things like intelligence and logistics.
  • blazeritterblazeritter Member Posts: 203 Arc User
    The more I see, the worse it seems. So the best of the best (read most expensive) ships aren't going to be genuine winners, and then have 1.5 day cooldowns or more no matter what happens?

    In other words, buy tons of ships you don't want just so you can have a usable stock of cards to keep playing more than every few days, but if you want to have a good shot at succeeding someone needs to pay upwards of $25 for a single good card (fleet level ship). Those same ships will likely need to be discarded to make room for more, and then can't even be reclaimed after you bought them unless you pay again (and this will have to be done per character).

    Same for the lockbox/lobi/promotion ships - you can't dismiss and reclaim them, but they have the best cards.

    All this and there's not even a sort mechanism to find ships with the best values in each category?

    I'm guessing someone at Cryptic wet themselves when they thought up a way to try to make people buy tons of ships they don't even want, per character, AND add an ideal mechanic for a new gamble box device.

    Maybe mission requirement values will be heavily adjusted, maybe they'll just add cheap ways to buy the ship cards and get around the ridiculous prices for a digital card, lots of things could still happen to make this more palatable, but I'm not hopeful with the track record so far.
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited October 2015
    r5e4w3q2 wrote: »
    Yeah this seems kinda like Rep in that the fields you pursue are themed after factions, but not linked to your faction.

    Also, the t6 ships have the highest stats. Compare the Mat'ha(117) and Qin(98).

    Question: What is Hegh'ta categorized as, Eng/Tac/Sci?

    The Hegh'ta was considered a tac ship

    The T6 have around 15-20% higher stats, but have a bit over 50% longer between uses. Worse if you only log on 2 hours every day, you can use the T5 for 15 min to 3 hour missions daily, the T6 will only be usable every other day. So day one is Mat'ha(117), Qin(98), but day two is Mat'ha(0), Qin(98).​​

    I did some tinkering on Tribble today, making a spreadsheet of Fed, KDF, and Rom ships of varying Tiers and Rarity levels... which it turns out are the variables used to determine the total stat pools for a given ship. Total stat pools are as follows:
    • Common ("Freebie" Ships, all Tiers) = Tier x 15
    • Uncommon (Mirror and "Blue Box" Ships, Tier 5 only) = Tier x 16.5
    • Rare (C-Store Ships, all Tiers) = Tier x 18
    • Very Rare (Fleet and Fleet-equivalent C-Store Ships, Tiers 5 and 6 only) = Tier x 19.5
    • Ultra Rare (Event, Lobi, Lock Box, and Promotion Ships, Tiers 5 and 6 only) = Tier x 21

    Looking at it another way, the base stat pool is Tier x 15; that base stat pool is then increased by +10% for each step up the Rarity scale. By the way, that 117 total was a Fleet Mat'Ha. :wink:

    This does mean that both the KDF and Rom factions are at a direct disadvantage where Science Assignments are concerned. While they can both certainly use cross-faction and lower tier ships to accomplish a given Science Assignment, they will have consistently lower rewards due to the limited availability of Science Ships and the decreased available stat pools for them (being capped at T5), especially with the weight placed upon Tier in the manner that it is. Other Assignment categories don't have that issue, so I'd suggest avoiding Science Assignments to whatever extent is possible when playing a KDF or Rom captain in order to gain competitive rewards.

    On the plus side, the Varanus is finally better than the DSSV at something... despite the in-game stats, the Admiralty System does recognize it as a C-Store Ship. :tongue:

    The system does also depend on what ships you've purchased. The C-Store Ships are your best source overall since they're available account-wide; be sure to have an available Ship Slot to claim->dismiss them in order to fill your lineup as much as possible, since Maintenance can indeed ruin your day as far as running Assignments. If you have the Delta Ops Pack, again the Federation has a distinct advantage... but our Roms have a major resource available as well in the form of the Legacy Packs. If you're playing as a captain of either faction and have purchased one of those Packs, be sure to run your complete claim->dismiss cycle... more ships to send out means less having to plan for or work around Maintenance times. Even more than the availability issues KDF and Rom captains have as far as Science Ships/Assignments, the player's purchasing habits will affect rewards from the Admiralty System.

    Also, pay attention to the secondary characteristics when planning any given Assignment. This can push your odds a bit higher, thereby improving your overall rewards; it's even more important for KDF and Rom captains trying to eke out a few more stat points (with the corresponding increase in Critical Success chance) for any Science Assignments you choose to run. These secondary characteristics can also help reduce Maintenance times, increase the impact of the Event modifiers have on your Assignments, etc. There is, like any other aspect of STO, a solid RNG component... but it never hurts to try and nudge the odds a bit more in you favor whenever possible.
    Post edited by breadandcircuses on
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    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
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  • gradiigradii Member Posts: 2,824 Arc User
    chipg7 wrote: »
    gradii wrote: »
    At the same time you're using the same logic, arguing the Republic is any superior in these matters is highly flawed. At the end of the day it all comes down to the writing.

    Saying the Republic is "superior" in this case wasn't my argument.

    I was refuting that you said it was an example of "Romulan stupidity." I disagree. I didn't say that it was superior in any ways, just that it was an acceptable chance to take - and a chance that the Federation would've likely taken as well.

    My words were "COULD". My point is we are saddled with bad writing. Using said bad writing to form opinions like this will naturally be affected by the quality of said writing.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
  • gulberatgulberat Member Posts: 5,505 Arc User
    Question: I've heard some people say that in its console slots, the Vesta is Fleet-Equivalent without actually being a fleet ship. Is that the case for this system or not?

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
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  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited October 2015
    gulberat wrote: »
    Question: I've heard some people say that in its console slots, the Vesta is Fleet-Equivalent without actually being a fleet ship. Is that the case for this system or not?

    While I don't have the MMSV pack, the Command Cruisers (which are also Fleet-equivalent) were Very Rare... just like the Fleet Mogai kicking about on one of my Roms. Given that every other C-Store Ship was only Rare quality, I'd say that's a "Yes" on the MMSV's being Fleet-equivalent in the Admiralty System as well as in-game. Tier is more heavily weighted than Rarity, though, so your T5 MMSV's will have stat pools of 98 while a T6 C-Store Science Ship would have a stat pool of 108. Also, T5-U is completely disregarded by the Admiralty System, both in the awarding of "Ship Cards" and in the stat pools.
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • gulberatgulberat Member Posts: 5,505 Arc User
    gulberat wrote: »
    Question: I've heard some people say that in its console slots, the Vesta is Fleet-Equivalent without actually being a fleet ship. Is that the case for this system or not?

    While I don't have the MMSV pack, the Command Cruisers (which are also Fleet-equivalent) were Very Rare... just like the Fleet Mogai kicking about on one of my Roms. Given that every other C-Store Ship was only Rare quality, I'd say that's a "Yes" on the MMSV's being Fleet-equivalent in the Admiralty System as well as in-game.

    Also on the Vesta: do its stats in the Admiralty System vary as far as the ENG/SCI/TAC balance or are they all identical?

    Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
    Proudly F2P.  Signature image by gulberat. Avatar image by balsavor.deviantart.com.
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited October 2015
    gulberat wrote: »
    gulberat wrote: »
    Question: I've heard some people say that in its console slots, the Vesta is Fleet-Equivalent without actually being a fleet ship. Is that the case for this system or not?

    While I don't have the MMSV pack, the Command Cruisers (which are also Fleet-equivalent) were Very Rare... just like the Fleet Mogai kicking about on one of my Roms. Given that every other C-Store Ship was only Rare quality, I'd say that's a "Yes" on the MMSV's being Fleet-equivalent in the Admiralty System as well as in-game.

    Also on the Vesta: do its stats in the Admiralty System vary as far as the ENG/SCI/TAC balance or are they all identical?

    That's something I didn't check, since all of my characters are working on AHOD at the moment (and thus have the same Command Cruiser across the three factions). Bort has previously stated that each ship from a given Pack will award a separate Admiralty Ship, so I would assume that the individual stats of those ships will vary based on the variant. I haven't tested that aspect personally, however.

    I can confirm that my Presidio was specifically labeled as such, rather than simply being called a Command Battlecruiser.
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
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