How exactly are those admirality ships claimed? Do we have to claim all the playable C-Store ships we own one by one to our ship roster to get the admirality ship card, or will those be available to us automatically? Because I can't imagine claiming and discharging all the C-Store ships I own on all my alts just to get the cards...
If the ship isn't commissioned, the Admiralty System has no way of knowing you have access. You'll have to claim (and dismiss, if you like) the ships, to get the A-Ships.
Are the admirality ships claimable per character, or per account? For example, if I own a Fleet, Mirror, or Lockbox ship on one character, will I be able to get the admirality ship on another?
Again, this all comes down to the ships commissioned. Regardless if they are account-wide, or character-bound.
Will admirality ship cards be trade'able? Or, are there plans to release admirality ship cards that are not tied with a playable ship (like the Tier 10 Epic reward)?
No. Admiralty Ships cannot be traded.
There are some 1x-use ships in the system (seen in the first UI picture with the "(1x)" in its name) ... those may end up being tradeable. But not the standard A-Ships you have access to.
Are ships assigned automatically to any given assignment, like doffs, or do we have to assign them individually ourselves?
Nope. Each choice in this system is far more meaningful than it is with Doffs, since you have limited slots, more variables, and more interlocking pieces that can contribute to success. We want you to think about this stuff when taking an Assignment on.
KDF and ROM are clearly at a disadvantage when it comes to the number of T6 ships, when compared to the FEDs. This is especially the case when it comes to Science ships. Can we hope this will be addressed in the future so that the factions will have similar chances at different assignments?
Due to the small number of Assignment slots you can have - 8 max - and the fact that every Assignment only takes 3 ships max, the highest number of ships you can ever need is 24. Even when taking Maintenance into account, the overall number of ships required to participate in this system remains fairly low. We honestly designed it to be engaging even for players with as few as ~12 ships in their roster.
So, even though this disparity in number of ships options exists, in the end it won't result in an imbalance of opportunity.
How will the system is planned to be monetized, aside from the ships themselves?
That's actually it, for now. We don't have immediate plans for direct monetization (such as selling A-Ships separately, or anything), only indirect.
So we'll need a minimum of 12 ships to participate?
Well then, new players, and players who haven't purchased/earned any ships yet, are completely screwed. Edit: Sure, they can do the the 1 assignment, if available, that only needs 1 ship, and if they still have any free ships they got from leveling up it could help a bit. But it seems to scream "buy more ships!", so it's basically already monetized.
Any chance players can get a compliment of low quality ships to get them started? When we unlock the duty officer system we get a compliment of 20 free doffs, mostly of white quality. When we unlock the R&D system we get a compliment of white quality emergency R&D doffs to get us started. So why not the admirality system?
How exactly are those admirality ships claimed? Do we have to claim all the playable C-Store ships we own one by one to our ship roster to get the admirality ship card, or will those be available to us automatically? Because I can't imagine claiming and discharging all the C-Store ships I own on all my alts just to get the cards...
If the ship isn't commissioned, the Admiralty System has no way of knowing you have access. You'll have to claim (and dismiss, if you like) the ships, to get the A-Ships.
Are the admirality ships claimable per character, or per account? For example, if I own a Fleet, Mirror, or Lockbox ship on one character, will I be able to get the admirality ship on another?
Again, this all comes down to the ships commissioned. Regardless if they are account-wide, or character-bound.
Will admirality ship cards be trade'able? Or, are there plans to release admirality ship cards that are not tied with a playable ship (like the Tier 10 Epic reward)?
No. Admiralty Ships cannot be traded.
There are some 1x-use ships in the system (seen in the first UI picture with the "(1x)" in its name) ... those may end up being tradeable. But not the standard A-Ships you have access to.
Are ships assigned automatically to any given assignment, like doffs, or do we have to assign them individually ourselves?
Nope. Each choice in this system is far more meaningful than it is with Doffs, since you have limited slots, more variables, and more interlocking pieces that can contribute to success. We want you to think about this stuff when taking an Assignment on.
KDF and ROM are clearly at a disadvantage when it comes to the number of T6 ships, when compared to the FEDs. This is especially the case when it comes to Science ships. Can we hope this will be addressed in the future so that the factions will have similar chances at different assignments?
Due to the small number of Assignment slots you can have - 8 max - and the fact that every Assignment only takes 3 ships max, the highest number of ships you can ever need is 24. Even when taking Maintenance into account, the overall number of ships required to participate in this system remains fairly low. We honestly designed it to be engaging even for players with as few as ~12 ships in their roster.
So, even though this disparity in number of ships options exists, in the end it won't result in an imbalance of opportunity.
How will the system is planned to be monetized, aside from the ships themselves?
That's actually it, for now. We don't have immediate plans for direct monetization (such as selling A-Ships separately, or anything), only indirect.
So we'll need a minimum of 12 ships to participate?
Well then, new players, and players who haven't purchased/earned any ships yet, are completely screwed.
Any chance players can get a compliment of low quality ships to get them started? When we unlock the duty officer system we get a compliment of 20 free doffs, mostly of white quality. When we unlock the R&D system we get a compliment of white quality emergency R&D doffs to get us started. So why not the admirality system?
well, if the admiralty system includes ships gained from leveling, that's already 5/12 taken care of
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
One of the big questions I had before this post was whether sending our ships on Admiralty missions would lock us out from switching to the ships that are sent until the mission is over. But since the cards don't have the names we give them, just ship types, it looks like that won't matter. (I guess, chose not to switch to those sent ships, if you want to role play.)
Will both the Federation and Klingon campaigns be unlocked automatically for all characters upon reaching the proper rank, or will the opposite faction be locked out until the player has gotten to the point in the story where peace is achieved? In general, are you thinking of releasing future Campaigns automatically or requiring, in some cases, story-related missions to be completed before opening them up?
A neat thing in the future would be to have super short mini-missions be accessible after completing a Campaign or Tour of Duty, something limited to one map like the old First Contact missions. I do miss First Contact. A simple logic puzzle in the Federation/KDF/Romulan conference room or at most something as long as "Hearts in Minds," though even that might be too long to be worth making. Having a set conference room map might make such things manageable. (Maybe ZeroniousRex could get a mini-mission at the end of a Delta Quadrant chain where you get a Janeway/Paris descended salamander pet, like she's always dreamed.) It would even be neat, in the future, to have certain Admiralty missions unlock related Doff missions, too.
How exactly are those admirality ships claimed? Do we have to claim all the playable C-Store ships we own one by one to our ship roster to get the admirality ship card, or will those be available to us automatically? Because I can't imagine claiming and discharging all the C-Store ships I own on all my alts just to get the cards...
If the ship isn't commissioned, the Admiralty System has no way of knowing you have access. You'll have to claim (and dismiss, if you like) the ships, to get the A-Ships.
Are the admirality ships claimable per character, or per account? For example, if I own a Fleet, Mirror, or Lockbox ship on one character, will I be able to get the admirality ship on another?
Again, this all comes down to the ships commissioned. Regardless if they are account-wide, or character-bound.
Will admirality ship cards be trade'able? Or, are there plans to release admirality ship cards that are not tied with a playable ship (like the Tier 10 Epic reward)?
No. Admiralty Ships cannot be traded.
There are some 1x-use ships in the system (seen in the first UI picture with the "(1x)" in its name) ... those may end up being tradeable. But not the standard A-Ships you have access to.
Are ships assigned automatically to any given assignment, like doffs, or do we have to assign them individually ourselves?
Nope. Each choice in this system is far more meaningful than it is with Doffs, since you have limited slots, more variables, and more interlocking pieces that can contribute to success. We want you to think about this stuff when taking an Assignment on.
KDF and ROM are clearly at a disadvantage when it comes to the number of T6 ships, when compared to the FEDs. This is especially the case when it comes to Science ships. Can we hope this will be addressed in the future so that the factions will have similar chances at different assignments?
Due to the small number of Assignment slots you can have - 8 max - and the fact that every Assignment only takes 3 ships max, the highest number of ships you can ever need is 24. Even when taking Maintenance into account, the overall number of ships required to participate in this system remains fairly low. We honestly designed it to be engaging even for players with as few as ~12 ships in their roster.
So, even though this disparity in number of ships options exists, in the end it won't result in an imbalance of opportunity.
How will the system is planned to be monetized, aside from the ships themselves?
That's actually it, for now. We don't have immediate plans for direct monetization (such as selling A-Ships separately, or anything), only indirect.
So we'll need a minimum of 12 ships to participate?
Well then, new players, and players who haven't purchased/earned any ships yet, are completely screwed.
Any chance players can get a compliment of low quality ships to get them started? When we unlock the duty officer system we get a compliment of 20 free doffs, mostly of white quality. When we unlock the R&D system we get a compliment of white quality emergency R&D doffs to get us started. So why not the admirality system?
well, if the admiralty system includes ships gained from leveling, that's already 5/12 taken care of
I said *if* players still have their free ships when leveling up. Some players may discharge them when they get a new ship because the old ships aren't as good. So if you discharge all lower tiered free ships while leveling up, you'll only have 1 ship by the time you reach level 40. Sure you can pay dilithium to purchase the free ships you can choose while leveling up, but it becomes very costly, especially since the free tier 5 ships cost 120k dil.
Will all missions be accessible from any point in space? Right now, one of the more tiresome aspects of the Doffing system is the need to fly around sector space, even the need to visit individual planets and space stations, to gain access to choice missions.
At the most, I'd be okay with having to visit individual quadrants, but individual sectors would be too much of a hassle. I mean, if they're ships they should have better range and mobility than doffs!
How exactly are those admirality ships claimed? Do we have to claim all the playable C-Store ships we own one by one to our ship roster to get the admirality ship card, or will those be available to us automatically? Because I can't imagine claiming and discharging all the C-Store ships I own on all my alts just to get the cards...
If the ship isn't commissioned, the Admiralty System has no way of knowing you have access. You'll have to claim (and dismiss, if you like) the ships, to get the A-Ships.
Are the admirality ships claimable per character, or per account? For example, if I own a Fleet, Mirror, or Lockbox ship on one character, will I be able to get the admirality ship on another?
Again, this all comes down to the ships commissioned. Regardless if they are account-wide, or character-bound.
Will admirality ship cards be trade'able? Or, are there plans to release admirality ship cards that are not tied with a playable ship (like the Tier 10 Epic reward)?
No. Admiralty Ships cannot be traded.
There are some 1x-use ships in the system (seen in the first UI picture with the "(1x)" in its name) ... those may end up being tradeable. But not the standard A-Ships you have access to.
Are ships assigned automatically to any given assignment, like doffs, or do we have to assign them individually ourselves?
Nope. Each choice in this system is far more meaningful than it is with Doffs, since you have limited slots, more variables, and more interlocking pieces that can contribute to success. We want you to think about this stuff when taking an Assignment on.
KDF and ROM are clearly at a disadvantage when it comes to the number of T6 ships, when compared to the FEDs. This is especially the case when it comes to Science ships. Can we hope this will be addressed in the future so that the factions will have similar chances at different assignments?
Due to the small number of Assignment slots you can have - 8 max - and the fact that every Assignment only takes 3 ships max, the highest number of ships you can ever need is 24. Even when taking Maintenance into account, the overall number of ships required to participate in this system remains fairly low. We honestly designed it to be engaging even for players with as few as ~12 ships in their roster.
So, even though this disparity in number of ships options exists, in the end it won't result in an imbalance of opportunity.
How will the system is planned to be monetized, aside from the ships themselves?
That's actually it, for now. We don't have immediate plans for direct monetization (such as selling A-Ships separately, or anything), only indirect.
So we'll need a minimum of 12 ships to participate?
Well then, new players, and players who haven't purchased/earned any ships yet, are completely screwed.
Any chance players can get a compliment of low quality ships to get them started? When we unlock the duty officer system we get a compliment of 20 free doffs, mostly of white quality. When we unlock the R&D system we get a compliment of white quality emergency R&D doffs to get us started. So why not the admirality system?
well, if the admiralty system includes ships gained from leveling, that's already 5/12 taken care of
I said *if* players still have their free ships when leveling up. Some players may discharge them when they get a new ship because the old ships aren't as good. So if you discharge all lower tiered free ships while leveling up, you'll only have 1 ship by the time you reach level 40. Sure you can pay dilithium to purchase the free ships you can choose while leveling up, but it becomes very costly, especially since the free tier 5 ships cost 120k dil.
you said new players first, and new players after this system goes live are going to get the cards as they gain the ships and won't lose them even if they discard those ships, so the only new players getting screwed will be the ones starting between now and whenever S11 goes live
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
i dont think there are any free T5 ships i believe they are all zen ships all bar the special event ships of the past like the dyson and the obilisk and the breen Plesh Brek and Chell Gret
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
I really do like this. I love doffing and ship doffing is really cool and I think it's good, unironically. You guys have a cool thing with this and I'm happy!
-Now the next part. Some people might think its tr0le but it's not, it's a real thing and it's funny, but it's not meant to cast aspersions or be snarky. The new system is called what it's called, and we can't just let the pitch go by...-
The people behind DOFFJOBS have established a new channel devoted to the Admiralty Ship System.
It's called Admiralty System Ship JOBS. Join today for the latest speculation, and once it goes live, the best analysis and the best info, in the tradition of DOFFJOBS. Admins are DOFFJOBS luminaries like @dukedom, @ruinthefun and @tacticalrook.
Use /channel_join ASSJOBS
-taking the bullet-
-this was not my idea-
-mercy-
The chat channel is named 'ASSJOBS'? Seriously? That's not something that happened by accident. Someone actually had to think for a moment to come up with that.
It would have been more appropriate to name it something like 'AdmiralityJobs'. It let's people know what the channel is for. If they see 'ASSJOBS' they may think is some sort of erotic roleplaying chat channel.
you said new players first, and new players after this system goes live are going to get the cards as they gain the ships and won't lose them even if they discard those ships, so the only new players getting screwed will be the ones starting between now and whenever S11 goes live
Also, it's rather useful to keep old ships. There's really no reason to ditch them unless you run out of slots.
One of the big questions I had before this post was whether sending our ships on Admiralty missions would lock us out from switching to the ships that are sent until the mission is over. But since the cards don't have the names we give them, just ship types, it looks like that won't matter. (I guess, chose not to switch to those sent ships, if you want to role play.)
Will both the Federation and Klingon campaigns be unlocked automatically for all characters upon reaching the proper rank, or will the opposite faction be locked out until the player has gotten to the point in the story where peace is achieved? In general, are you thinking of releasing future Campaigns automatically or requiring, in some cases, story-related missions to be completed before opening them up?
A neat thing in the future would be to have super short mini-missions be accessible after completing a Campaign or Tour of Duty, something limited to one map like the old First Contact missions. I do miss First Contact. A simple logic puzzle in the Federation/KDF/Romulan conference room or at most something as long as "Hearts in Minds," though even that might be too long to be worth making. Having a set conference room map might make such things manageable. (Maybe ZeroniousRex could get a mini-mission at the end of a Delta Quadrant chain where you get a Janeway/Paris descended salamander pet, like she's always dreamed.) It would even be neat, in the future, to have certain Admiralty missions unlock related Doff missions, too.
1. They told us a while ago that it won't actually use the ships we own, thus locking us out of playing those ships. They told us we would get a token of sorts, like a duty officer, based on a ship we own. This is what's used in the system.
2. @borticuscryptic said earlier in this thread that the admirality system is per character. Meaning each character will unlock the admirality system once reaching level 52, just like each character unlocks the duty officer system at level 11 and the R&D system at level 15. Edit: I haven't seen anything mentioned, yet, about account-wide anything for this new system. One thing you could consider account-wide would be c-store ships. You can get the same ship token for each character that can claim and use that ship, without any charge aside from the one-time price to buy the ship.
Based on what info we have, it doesn't seem like the admirality system is based on what map you're in. It looks as though what assignments are available are based on your character, no matter which map in the game you're currently in. I'm not too clear on this though. And Borticus has already said that what assignments are available is per character, meaning, each of our characters may have different assignments available. So it isn't like the doff system where you visit a single map on multiple characters and they all have the same assignments available to them.
you said new players first, and new players after this system goes live are going to get the cards as they gain the ships and won't lose them even if they discard those ships, so the only new players getting screwed will be the ones starting between now and whenever S11 goes live
Also, it's rather useful to keep old ships. There's really no reason to ditch them unless you run out of slots.
I'm not feeling well today so my brain is farting.
You're right. As new players level up they will get an admiratily token thing for each ship they claim after being promoted. By the time they reach level 40 they will have about 5 ships for the admirality system.
But, Borticus said they system was designed for players having a minimum of about 12 ships, so that still leaves new players shorthanded and not able to make full use of the system, unless of course they spend money to buy c-store ships.
Also my brain farted on this: once the system goes live, you can discharge ships without losing the admirality token. So there really is no reason to hang onto old ships you don't want after the system launches, since you won't lose anything by getting rid of them.
When I talked about a Delta Quadrant mission, I meant one that was set in the Delta Quadrant, not one you had to be in the DQ to start. If there's a Talaxian Campaign to acquire unreplecatable food for Neelix' kitchen, then the ships will, in the fiction of the game, travel to New Talax even he we spend the entire time in Quark's Bar sending out the orders. (PS, I do not recommend that being a Campaign.)
Are we going to get a Admiral feature ability to call our own ships as reinforcements, like the pirate fleet?
Apparently not at launch.
I would like to see something like Active Duty DOff status for A-ships, where slotting a single A-ship causes it to replace your Fleet Support ship.
Or maybe down the line they could introduce an "Admiralty Support" ability that summons whatever A-ship you slot in a special "Active Duty"-style slot and it acts like a super-sized carrier pet, always on and following carrier commands.
Wow, 5k xp for 45 minutes, it seems a good way to break the level 56 to 60 xp wall.
Also, federation blockading a planet? wtf!
during the klingon civil war starfleet did just that in tng
if i am remembering right
it wasn't a planet, it was a section of the klingon-romulan border, and only to keep the romulans from supplying duras with enough supplies to tip the balance in their favor
"Reaching Tier 10 in any Campaign will grant players a unique Epic-quality Admiralty Ship, thematically related to the Campaign in question."
And zen store ships are just rare/blue.... O.o
Guys we need to clear up the mist here, what kind of ships are these going to be???
Are we building the new Fed carrier specifically for this??
Itching to find out.
no, they wouldn't go through all that pomp and circumstance for a mere 2D collectible card, though the carrier will definitely have an admiralty counterpart
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch." "We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Passion and Serenity are one.
I gain power by understanding both.
In the chaos of their battle, I bring order.
I am a shadow, darkness born from light.
The Force is united within me.
Borticus said that it's meant to be engaging with as few as 12 ships.
It's actually doable with as few as 3-8 ships depending on how many assignement slots you got unlocked. Why? Because while every assignement can take up to 3 ships, you can start it with only one.
Oh, and the ASSJOBS channel is called that on purpose. Been a running joke for weeks...
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
quick question though i probably missed it and it's been answered but fleet version are seperate ships right?
so i could have
the T4 exploration cruiser (galaxy)
the T4 exploration cruiser refit (venture)
the T5 exploration cruiser retrofit (galaxy)
the T5 fleet exploration cruiser retrofit (galaxy)
the T6 exploration cruiser (andromeda)
the T6 Fleet exploration cruiser (andromeda)
all in my admiralty fleet or would some of these be considered the same ship?
quick question though i probably missed it and it's been answered but fleet version are seperate ships right?
so i could have
the T4 exploration cruiser (galaxy)
the T4 exploration cruiser refit (venture)
the T5 exploration cruiser retrofit (galaxy)
the T5 fleet exploration cruiser retrofit (galaxy)
the T6 exploration cruiser (andromeda)
the T6 Fleet exploration cruiser (andromeda)
all in my admiralty fleet?
Yes.
Also, freebie ships count too apparently. They're probably like common doffs though.
While this new system seems nice, I'm not sure what the rewards it offers are. Why do we need to play the admiralty system basically.
And I'm fairly certain KDF and ROM are going to be at a distinct disadvantage. Not only less ships but the number of science ships available to each can be counted on one hand.
So.. let's see.. Ship Doffing.. And it gives even more enforcement to killing Alt-a-holics... Pass.
Killing? account unlocks would give you an armada to work with at the release of the system....
The Admiralty system relies on A-ship cards. A-ship cards are generated by the ships you have. Every C-store ship and most event ships are account-unlocks. In addition, the Admiralty system is like DOFFing in that you can cycle your Admiralty assignments very quickly on each character, and as they progress, you play on whichever character you want. Each of your characters could progress in this system simultaneously, effectively benefitting your entire character army.
This is one of the most alt-friendly systems in the entire game aside from DOFFing and the current state of the reputation system.
This appears to be another system in which a player can click on a non-interactive mission and have a count down timer start. After it completes, the player advances or doesn't based on a chance of success or failure. Then they can choose the next non-interactive mission thing in the list. Sweet! Uhhmmm...don't we have enough of this type of thing already?
This whole thing brings back something I experienced when I was a young lad. At the local county fair, there was a tent on which hung a sign, "Little People - ALIVE!" I paid a dollar and went inside hoping to see these living little people. I entered and to my dismay, I found glass display cases in which were set carved wooden dummies with cotton balls glued to their heads for hair. It was then that I suddenly realized...I'd been had!
"I'll bring my shoes...so I have them." (Sol Rosenberg - The Jerky Boys)
Comments
So we'll need a minimum of 12 ships to participate?
Well then, new players, and players who haven't purchased/earned any ships yet, are completely screwed. Edit: Sure, they can do the the 1 assignment, if available, that only needs 1 ship, and if they still have any free ships they got from leveling up it could help a bit. But it seems to scream "buy more ships!", so it's basically already monetized.
Any chance players can get a compliment of low quality ships to get them started? When we unlock the duty officer system we get a compliment of 20 free doffs, mostly of white quality. When we unlock the R&D system we get a compliment of white quality emergency R&D doffs to get us started. So why not the admirality system?
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
Will both the Federation and Klingon campaigns be unlocked automatically for all characters upon reaching the proper rank, or will the opposite faction be locked out until the player has gotten to the point in the story where peace is achieved? In general, are you thinking of releasing future Campaigns automatically or requiring, in some cases, story-related missions to be completed before opening them up?
A neat thing in the future would be to have super short mini-missions be accessible after completing a Campaign or Tour of Duty, something limited to one map like the old First Contact missions. I do miss First Contact. A simple logic puzzle in the Federation/KDF/Romulan conference room or at most something as long as "Hearts in Minds," though even that might be too long to be worth making. Having a set conference room map might make such things manageable. (Maybe ZeroniousRex could get a mini-mission at the end of a Delta Quadrant chain where you get a Janeway/Paris descended salamander pet, like she's always dreamed.) It would even be neat, in the future, to have certain Admiralty missions unlock related Doff missions, too.
I said *if* players still have their free ships when leveling up. Some players may discharge them when they get a new ship because the old ships aren't as good. So if you discharge all lower tiered free ships while leveling up, you'll only have 1 ship by the time you reach level 40. Sure you can pay dilithium to purchase the free ships you can choose while leveling up, but it becomes very costly, especially since the free tier 5 ships cost 120k dil.
At the most, I'd be okay with having to visit individual quadrants, but individual sectors would be too much of a hassle. I mean, if they're ships they should have better range and mobility than doffs!
you said new players first, and new players after this system goes live are going to get the cards as they gain the ships and won't lose them even if they discard those ships, so the only new players getting screwed will be the ones starting between now and whenever S11 goes live
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
The chat channel is named 'ASSJOBS'? Seriously? That's not something that happened by accident. Someone actually had to think for a moment to come up with that.
It would have been more appropriate to name it something like 'AdmiralityJobs'. It let's people know what the channel is for. If they see 'ASSJOBS' they may think is some sort of erotic roleplaying chat channel.
/facedesk
My character Tsin'xing
1. They told us a while ago that it won't actually use the ships we own, thus locking us out of playing those ships. They told us we would get a token of sorts, like a duty officer, based on a ship we own. This is what's used in the system.
2. @borticuscryptic said earlier in this thread that the admirality system is per character. Meaning each character will unlock the admirality system once reaching level 52, just like each character unlocks the duty officer system at level 11 and the R&D system at level 15. Edit: I haven't seen anything mentioned, yet, about account-wide anything for this new system. One thing you could consider account-wide would be c-store ships. You can get the same ship token for each character that can claim and use that ship, without any charge aside from the one-time price to buy the ship.
Based on what info we have, it doesn't seem like the admirality system is based on what map you're in. It looks as though what assignments are available are based on your character, no matter which map in the game you're currently in. I'm not too clear on this though. And Borticus has already said that what assignments are available is per character, meaning, each of our characters may have different assignments available. So it isn't like the doff system where you visit a single map on multiple characters and they all have the same assignments available to them.
I'm not feeling well today so my brain is farting.
You're right. As new players level up they will get an admiratily token thing for each ship they claim after being promoted. By the time they reach level 40 they will have about 5 ships for the admirality system.
But, Borticus said they system was designed for players having a minimum of about 12 ships, so that still leaves new players shorthanded and not able to make full use of the system, unless of course they spend money to buy c-store ships.
Also my brain farted on this: once the system goes live, you can discharge ships without losing the admirality token. So there really is no reason to hang onto old ships you don't want after the system launches, since you won't lose anything by getting rid of them.
Apparently not at launch.
I would like to see something like Active Duty DOff status for A-ships, where slotting a single A-ship causes it to replace your Fleet Support ship.
Or maybe down the line they could introduce an "Admiralty Support" ability that summons whatever A-ship you slot in a special "Active Duty"-style slot and it acts like a super-sized carrier pet, always on and following carrier commands.
during the klingon civil war starfleet did just that in tng
if i am remembering right
And zen store ships are just rare/blue.... O.o
Guys we need to clear up the mist here, what kind of ships are these going to be???
Are we building the new Fed carrier specifically for this??
Itching to find out.
-
"To boldly go to the stars on the wings of the faithful."
it wasn't a planet, it was a section of the klingon-romulan border, and only to keep the romulans from supplying duras with enough supplies to tip the balance in their favor
no, they wouldn't go through all that pomp and circumstance for a mere 2D collectible card, though the carrier will definitely have an admiralty counterpart
#LegalizeAwoo
A normie goes "Oh, what's this?"
An otaku goes "UwU, what's this?"
A furry goes "OwO, what's this?"
A werewolf goes "Awoo, what's this?"
"It's nothing personal, I just don't feel like I've gotten to know a person until I've sniffed their crotch."
"We said 'no' to Mr. Curiosity. We're not home. Curiosity is not welcome, it is not to be invited in. Curiosity...is bad. It gets you in trouble, it gets you killed, and more importantly...it makes you poor!"
It's actually doable with as few as 3-8 ships depending on how many assignement slots you got unlocked. Why? Because while every assignement can take up to 3 ships, you can start it with only one.
Oh, and the ASSJOBS channel is called that on purpose. Been a running joke for weeks...
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
so i could have
the T4 exploration cruiser (galaxy)
the T4 exploration cruiser refit (venture)
the T5 exploration cruiser retrofit (galaxy)
the T5 fleet exploration cruiser retrofit (galaxy)
the T6 exploration cruiser (andromeda)
the T6 Fleet exploration cruiser (andromeda)
all in my admiralty fleet or would some of these be considered the same ship?
Also, freebie ships count too apparently. They're probably like common doffs though.
My character Tsin'xing
And I'm fairly certain KDF and ROM are going to be at a distinct disadvantage. Not only less ships but the number of science ships available to each can be counted on one hand.
This is one of the most alt-friendly systems in the entire game aside from DOFFing and the current state of the reputation system.
You could actually demonstrate your claims instead of coming up with a painfully-blatant ad hominem.
Helpful Tools: Dictionary.com - Logical fallacies - Random generator - Word generator - Color tool - Extra Credits - List of common English language errors - New T6 Big booty tutorial
This whole thing brings back something I experienced when I was a young lad. At the local county fair, there was a tent on which hung a sign, "Little People - ALIVE!" I paid a dollar and went inside hoping to see these living little people. I entered and to my dismay, I found glass display cases in which were set carved wooden dummies with cotton balls glued to their heads for hair. It was then that I suddenly realized...I'd been had!
"I'll bring my shoes...so I have them." (Sol Rosenberg - The Jerky Boys)
So, true.