Before DR elite PvE was the best way to get gear fast and you could pug it. Now it's pointless doing elites without a good team and verbal communication.
I personally refuse to use the current broken gear for PvE and PvP. It's not worth it imo. Spending so much EC to take people out in PvP with little skill or respect. Only for it to be nerfed a month later and have the cheaper more balanced build's be top trump again. Waste of EC imo.
Fought a fleet d'deridex DPSer a while back in a challenge match in my fleet t5u defiant, he had epic mk14 gear (at least it's what he put in the chat box) I had mk12 with 2 piece cc set, elite shields and mk14 UR weapons. He won 4 out of 7 matches. All that DPS with crit2 pen2 meant nothing to my build. I taught him not to cloak while firing at me while my APD was up after I took him out with neut hy3. He was more than happy to learn and he was more than happy to share his ability to deal DPS galore the few times he managed to hit me with his beams.
The problem being complained about right now is not DPS. it's people who are JERKS about the SUBJECT of DPS.
How do you force dps onto people? by using debuffs on enemy ships?
4/5 players using -Th Consoles, Aggro goes onto the guy without the -Th consoles.
5th person must now use -Th Consoles so he doesn't take all of the damage.
Oh you mean INCOMING dps.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
Jump to 5:15 to have a quick overview on how it ended.
I need to get to him. I can't just leave him out there alone. - Sometimes you've got to makes sacrifices, Lara. You can't save everyone. - I know about sacrifices. - No, you know about loss. Sacrifice is a choice you make. Loss is a choice made for you. - I can't choose to let him die, Roth.
There's a bit of PvP cheese being thrown around there. Those PvPers are min/maxers hardly the best PVPers in the game. The best equipped yes (back then).
PvP players mentioning good old days when the Roman legion and the Pilum was the weapon when they are now fighting ICBMS and drones.
Imagine it is like the Klingons at Axanar, complaining about balance/mechanics that the federation shouldnt be allowed to pawn them because they have the new Ares class. Rather than adapting and creating the new D7 Class.
One thing is for sure. PvP players who complain about balance suck at the current PvP. Why? They dont know how to adapt to changing times. Power creep represents technological advancement, changing playstyles, adapting to the new technologies, techniques. If you are all stuck in Ancient or Dinosaur era, so be it and be dinosaurs. Players who know how to adapt move on to new techniques and technologies.
This also applies to PvE. Cannot adapt, say bye bye to competition. But considering hardcore PvPers doesnt understand the word adapt or variability, there is no point explaining but they suck in the current PvP and just trying to make excuses of their lack of adaptability and variability as "balance issues".
PvP players mentioning good old days when the Roman legion and the Pilum was the weapon when they are now fighting ICBMS and drones.
Imagine it is like the Klingons at Axanar, complaining about balance/mechanics that the federation shouldnt be allowed to pawn them because they have the new Ares class. Rather than adapting and creating the new D7 Class.
One thing is for sure. PvP players who complain about balance suck at the current PvP. Why? They dont know how to adapt to changing times. Power creep represents technological advancement, changing playstyles, adapting to the new technologies, techniques. If you are all stuck in Ancient or Dinosaur era, so be it and be dinosaurs. Players who know how to adapt move on to new techniques and technologies.
This also applies to PvE. Cannot adapt, say bye bye to competition. But considering hardcore PvPers doesnt understand the word adapt or variability, there is no point explaining but they suck in the current PvP and just trying to make excuses of their lack of adaptability and variability as "balance issues".
do you pvp a lot in this game?
Oh, I am basing my statement on the posts of PvP players in STO forums. Unless all of these statements are lies. If So, Every player should tell us that whatever PvP players state at the forums are lies.
My lowest parse ever on purpose...0.58 dps no K just 0.58 dps...its my new challenge since high dps is easy for my toons...so I'm a true min maxer...I have a really high parse and the lowest one in the game atm. Both were fun to attain and I am working to evolve (and devolve) my builds
My lowest parse ever on purpose...0.58 dps no K just 0.58 dps...its my new challenge since high dps is easy for my toons...so I'm a true min maxer...I have a really high parse and the lowest one in the game atm. Both were fun to attain and I am working to evolve (and devolve) my builds
I can top that. Bind everything to the "¶" key. Hide the power tray.
@paxdawn I certainly agree with you that power creep is necessary. It gives the feel you described of advancement. But at the moment that power creep isn't creeping, it's leaping. There are no defences for the current meta because it all goes through shields like they weren't there. There is no current defence except with immunity and that's not fun. I definitely agree that adapting is part of the game and it was a lot of fun and frustrating to adapt but it was well worth it. Now though, it's like getting invisi-torped by the cubes pre DR you couldn't see those coming. In PvP at the moment, everything is like that invisi-torp. No way to block it and you can't see it coming. Especially when the combat log shows only 3 hits and they all say 90k+ neut spread. What ship in this game has over 90k hull?
Of course if you are knowledgeable about PvE, DHC isnt the cannon you are suppose to use in PvE.
Could somebody pls explain to me why this is the case? Two of my 9 chars still have a cannon builds with 3 Dual Heavy Cannons in front. What alternative would be better here for general PvE and why?
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Beams are better at the moment due to damage drop off (beams work better while further away, cannons are only effective from 3k of the target of I'm not mistaken) and cannons at the moment are bugged so they can't even compete with beams on the DPS front.
Yet, @paxdawan’s comet seem to imply that if one wants so make a cannon build despite of that DHCs are not the optimum choice to fill front slots. Perhaps I got it wrong but if that’s the case I’d like to know why in order to improve.
And how are they buged by the way atm?
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Cryptic created the imbalance. I don't think it was intentional, but the current Tac-centered meta we have is making them money, so I doubt they will be doing any balancing with Eng and Sci anytime soon. I wish they would though, I prefer Eng.
In regards to people bashing in STFs or whatever, some people are so worked up over always winning (and this is for any MMO...not just STO) that they will act like pricks and throw out insults and such if they aren't winning. In about half those cases, it has been my experience that those same people are the cause for an STF to fail (low DPS, usually). In other cases, they have so much of a superiority complex that everyone not throwing out DPS like they do is beneath them.
We all play this game, whether it be for chasing the uber DPS numbers, because it is Star Trek, or for other reasons. Whatever your reason is, OP, don't let douchebags ruin YOUR gaming experience.
-AoP- Warrior's Blood (KDF Armada) / -AoP- Qu' raD qulbo'Degh / -AoP- ProjectPhoenix Join Date: Tuesday, February 2, 2010
@paxdanw is right, cannons is not the way to go at the moment unless you want to sit in front of your target 1k away. But beams just have so much more usage with FAW than cannons with CSV. The damage drop off in cannons is also huge. The bug I believe is with them not firing properly, especially while applying buffs.
I think beams, cannons, torps and NPCs need re-balancing.
Science is really strong at the moment actually. With good partgens and flow caps you can do some insane exotic damage, especially while debuffing the target and Iconian mobs with scramble sensors and other sci voodoo.
@paxdawn I certainly agree with you that power creep is necessary. It gives the feel you described of advancement. But at the moment that power creep isn't creeping, it's leaping. There are no defences for the current meta because it all goes through shields like they weren't there. There is no current defence except with immunity and that's not fun. I definitely agree that adapting is part of the game and it was a lot of fun and frustrating to adapt but it was well worth it.
Now though, it's like getting invisi-torped by the cubes pre DR you couldn't see those coming. In PvP at the moment, everything is like that invisi-torp. No way to block it and you can't see it coming. Especially when the combat log shows only 3 hits and they all say 90k+ neut spread. What ship in this game has over 90k hull?
I agree w/ your points up to the Neutronic: As a casual hybrid player (PvE and PvP), here's a few pro-tips to defeat Neutronic.
1) Power Insulators. Spec into it.
2) Keep your shield power high.
3) Kinetic resist exists in this game for a reason
4) Don't fly so close to someone else
5) If you use pets, keep them away from you (beyond 3km)
That's how you defeat Neutronic Torpedo Spread.
Seriously, though, the sustained FaW insta-gib vs immunity cheese arms race is running out of control.
If all you play is solo, then yeah. Build what you want, fly how you want. Nobody cares.
However, when you join any team mission, you are responsible for contributing to the team. If you are Khotomer Vortex and you can't kill probes before they reach the gate, or Undine infiltration elite be don't know the answers to the questions, then i would advise you to practice more on the lower levels until you are ready.
If you are in any event where one person can be responsible for instant defeat, it's your duty to NOT be that guy, and when you are that guy, to learn and do better next time.
^^^^^^
That is my feelings on dps..
If you are not doing over 4000 dps stay out of the advanced stfs, have fun go play the standards enjoy your fun build. I'm not being sarcastic either, I love to play around with fun unusual builds. But, I don't take them into advanced stfs unless I can at least pull 6000 dps, even if I'm bringing some other kind of utility to the mix.
That's with the current state of the game, I would prefer Cryptic added some better game play, instead of upping opposition health. In every game I've ever played where health was used to increase the difficulty, especially if a timer was involved, it always became a dps race. You'll hear things along the line of if you kill it fast enough you don't need a tank or healer. It's a lazy and boring way to increase difficulty. I sometimes think they forget that the game is supposed to be fun, and not a job.
If you are not doing over 4000 dps stay out of the advanced stfs, have fun go play the standards enjoy your fun build. I'm not being sarcastic either, I love to play around with fun unusual builds. But, I don't take them into advanced stfs unless I can at least pull 6000 dps, even if I'm bringing some other kind of utility to the mix.
Irrelevant, the game allows you to queue, so people will queue. Until there is some artifical gate, like achievement unlocking from previous dificulties, nothing will change.
That's with the current state of the game, I would prefer Cryptic added some better game play, instead of upping opposition health. In every game I've ever played where health was used to increase the difficulty, especially if a timer was involved, it always became a dps race. You'll hear things along the line of if you kill it fast enough you don't need a tank or healer. It's a lazy and boring way to increase difficulty. I sometimes think they forget that the game is supposed to be fun, and not a job.
I fully agree here.
And back to the whole PvE vs PvP issue. I do not understand why certain players always have to bring this up. Some people like PvE, some PvP, some both. It's like arguing about what color is "best". We all know that pink color does best in all possible parses. Show me parses that show otherwise or remain silent.
Fun fact...
Few years ago Geko said about the PvP community "bunch of 14 year old min-maxers that live in thier mom's basement" to sum up his feeling about people questioning Cryptic's aproach of "game balance". Isn't it a little ironic that responses of some of the people from DPS community in this thread sound exactly like that....
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
The comment Geko made was harsh since all we were asking for from the beginning was balanced abilities and the buffing of science to compete with tac and engineering. I will not deny that there are colossal idiots in PvP whom I refuse to call PvPers because they are min/maxing, gank loving turnips that deserved the brutal spankings they used to get whenever they showed up in Ker'rat by both Feds and KDF. So much so that most of them stopped coming to Ker'rat and queued up in their Premades to fight pugs in arena or C&H. PvPers always wanted more to join and the best of us helped players unfamiliar with PvP and I did my fair share toward that end in pug matches.
Some of the PvP community are still hopefull for PvP to be revamped properly. Hopefully without it impacting gear and abilities on the PvE side.
But I'm sure the Dev team is worried about how the PvE community will react if they don't get the extra STFs and so on each season and instead focus on revamping PvP for a season. Could be uproar.
The problem being complained about right now is not DPS. it's people who are JERKS about the SUBJECT of DPS.
How do you force dps onto people? by using debuffs on enemy ships?
4/5 players using -Th Consoles, Aggro goes onto the guy without the -Th consoles.
5th person must now use -Th Consoles so he doesn't take all of the damage.
Oh you mean INCOMING dps.
You must be apart of the Intel/Pilot mustard race.
Actually I'm more for Command+Commando with Mayonnaise.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
The whole comparing pvp and pve that I saw some instances of in this thread is a moot point that won't get anyone anywhere. Arguing over who has more skill between pvp and pve is like arguing which flavor of icecream is best, chocolate or vanilla. It's also comparing 2 completely different modes of the game that for the most part have nothing to do with each other. I don't disagree there are things that need to be drastically rebalanced and imo power creep needs to get cut WAYYY back. If the concern is a change made for pvp reasons may effect pve then it can be added into the item that it does X against npcs and Y against players.
To borrow a quote from Judge Judy "Don't try to teach a pig to sing, it doesn't work and only annoys the pig." In other words arguing pvp vs pve doesn't work and both sides only leave annoyed.
As to everything else, the original complaint was not about DPS but the people who are jerks about DPS. Those kinds of people that think, "oh you're not doing it like me and not running your ship like me or dealing as much damage as me, then you're an idiot that knows nothing about the game." Or they something like "oh you're running that set and that console instead of what Jim Bob over there is running who's the best player for your ship, and you're not doing it like he does, you're an idiot." That's the kind of people that the original complaint was about and we all know those types of people exist. You're going to have those jerks that think DPS or pvp is everything in any game you come across. "You're just a dragon slayer that can't fight anything unscripted." "Oh yeah well you're just a douche that wouldn't survive a real boss fight." Honestly it all sounds like 4th graders arguing on the playground because someone's favorite superhero got insulted.
"Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations
PvP players mentioning good old days when the Roman legion and the Pilum was the weapon when they are now fighting ICBMS and drones.
Imagine it is like the Klingons at Axanar, complaining about balance/mechanics that the federation shouldnt be allowed to pawn them because they have the new Ares class. Rather than adapting and creating the new D7 Class.
One thing is for sure. PvP players who complain about balance suck at the current PvP. Why? They dont know how to adapt to changing times. Power creep represents technological advancement, changing playstyles, adapting to the new technologies, techniques. If you are all stuck in Ancient or Dinosaur era, so be it and be dinosaurs. Players who know how to adapt move on to new techniques and technologies.
This also applies to PvE. Cannot adapt, say bye bye to competition. But considering hardcore PvPers doesnt understand the word adapt or variability, there is no point explaining but they suck in the current PvP and just trying to make excuses of their lack of adaptability and variability as "balance issues".
I get your sarcasm about the Roman legion and, as a DR PvPer, if we were in the pre-DR era, I'd agree with you : I remember posts by people complaining about aceton assimilators back then.
But now , in PvP, you can kind of focus the DPS needed to take out a Tac Cube with huge HP in a short time into a very high spike damage one-shot hit against ships who are far from that amount of HP : only super-tanky cruisers ( e.g. Samsars ) can be able to absorb that amount of damage.
There's a way to adapt actually : teamwork ( as always ), running in and away at warp 10 ... and immunities : rock'n'roll, improved temporal insight, zahl trait, the old Rom T5 and fluidic console, and so on ...
Immunities are fine in PvE ( but, of course, discarded as useless by the top DPSers if they are not totally free ) but are they a wise solution for PvP ? Does it work like this in other PvP games? I don't know : I am not a gamer.
Then, anyway, everyone and their mothers know that this is a game based on 2 pillars : PvE and DPS.
I do not believe Cryptic will turn away from this structure...
Because the people going for DPS are playing the game exactly how Cryptic want them TO play.
Look at what they are doing:
1.) Using R&D / crafting over and over and over and over....gambling for the perfect mods.
This is just a clicky game....not even "video game" content, they can string people along forever.
Whether you do it yourself OR buy it on the exchange....someone had to do this.
2.) Upgrades to Mark 14....even worse: the gamble for "Epic".
Again, a clicky game that they can string people along for a long time...and
A plus point for whittling away Dilithium inventory in game.
Selling Zen for Dilithium? I hope people are not doing this to get epic gear but I am afraid they are.
3.) T-6 ship/ship traits....Lock box, C-store, yadda-yadda packs....and YOU MUST HAVE IT for DPS!!
Again, convert your dwindling supply of Dilithium for the C-store. I have seen people say: I only bought a ship for a trait. (OMG...the C-store is loving you). Or buy on the Exchange...but someone had to open those rewards to put it there. And how many are buying Keys to sell for EC to buy this stuff?
I am sure there are more angles to this.....
Bottom line: players in a trance over building up DPS, Cryptic makes money.
I think some players have been snowed into thinking this is for their personal enjoyment...."set a record in ISA" or "Killed Crystalline Entity in 3 seconds"... etc... etc... Oh and lets post it on You Tube! And continue the cycle...with the next group of people who just found out. What's the price on kemosite, or the lockbox they come in, these days??
AND they can do all of it without even socializing...clicky, clicky on the user interface, lurk on You Tube or Forums or Reddit.
Everyone is separated into their little cliques....fleets, channels, groups, PvP, PVE...etc.. Only to come out and FIGHT on the FORUMS...dividing the community even more, driving more people underground.
We need to break OUT of this TRIBBLE...
Because WE players are doing this to ourselves.
And Cryptic is laughing their way to the bank.
"Spend your life doing strange things with weird people." -- UNK
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Of course if you are knowledgeable about PvE, DHC isnt the cannon you are suppose to use in PvE.
Could somebody pls explain to me why this is the case? Two of my 9 chars still have a cannon builds with 3 Dual Heavy Cannons in front. What alternative would be better here for general PvE and why?
Pax is talking about dual cannons with an extremely high EPS score. I think it was @sarcasmdetector or one of his friends that parsed and found dual cannons beat dual heavy cannons (it was talked about it on The SHOW podcast). It could be that DHCs are bugged and you don't get the innate CrtD when using CSV or CRF. Still, one needs crazy high EPS for it to work. If I was flying an engineer in an escort using cannons I would definitely use dual cannons over dual heavy cannons because of their EPS captain power.
Of course if you are knowledgeable about PvE, DHC isnt the cannon you are suppose to use in PvE.
Could somebody pls explain to me why this is the case? Two of my 9 chars still have a cannon builds with 3 Dual Heavy Cannons in front. What alternative would be better here for general PvE and why?
Pax is talking about dual cannons with an extremely high EPS score. I think it was @sarcasmdetector or one of his friends that parsed and found dual cannons beat dual heavy cannons (it was talked about it on The SHOW podcast). It could be that DHCs are bugged and you don't get the innate CrtD when using CSV or CRF. Still, one needs crazy high EPS for it to work. If I was flying an engineer in an escort using cannons I would definitely use dual cannons over dual heavy cannons because of their EPS captain power.
DHC also drains more weapon power per weapon than DCs, -12 vs -10 per base power. But same base dps. DHC just doing more damage per shot, which makes DHC better for max one hit. Which makes DHC the choice for PVP vape builds vs DC.
I believe for cannons you need to focus your build on weapon power drain reduction and weapon drain resistance besides a bit of EPS rather than focusing on soley on EPS. Dont build cannons like beams. If one builds cannons as copy paste of beam builds by focusing only in overcapping/EPS like beam builds, that in itself is a build mistake.
It also helps if Cannons builds are hybrid, with one torp since it would reduce power management issues. Since statistically, torps are superior per front weapon in a TS3 vs FAw3. In all the 3 SCM 194k DPS parse, this is the case wherein TS3 neutronic is better per weapon than FAW3 AP DBB even without kemo/embassy consoles DPS.
Comments
I personally refuse to use the current broken gear for PvE and PvP. It's not worth it imo. Spending so much EC to take people out in PvP with little skill or respect. Only for it to be nerfed a month later and have the cheaper more balanced build's be top trump again. Waste of EC imo.
Fought a fleet d'deridex DPSer a while back in a challenge match in my fleet t5u defiant, he had epic mk14 gear (at least it's what he put in the chat box) I had mk12 with 2 piece cc set, elite shields and mk14 UR weapons. He won 4 out of 7 matches. All that DPS with crit2 pen2 meant nothing to my build. I taught him not to cloak while firing at me while my APD was up after I took him out with neut hy3. He was more than happy to learn and he was more than happy to share his ability to deal DPS galore the few times he managed to hit me with his beams.
Oh you mean INCOMING dps.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
You must be apart of the Intel/Pilot mustard race.
http://youtu.be/_oRpk2MVikw
Jump to 5:15 to have a quick overview on how it ended.
Imagine it is like the Klingons at Axanar, complaining about balance/mechanics that the federation shouldnt be allowed to pawn them because they have the new Ares class. Rather than adapting and creating the new D7 Class.
One thing is for sure. PvP players who complain about balance suck at the current PvP. Why? They dont know how to adapt to changing times. Power creep represents technological advancement, changing playstyles, adapting to the new technologies, techniques. If you are all stuck in Ancient or Dinosaur era, so be it and be dinosaurs. Players who know how to adapt move on to new techniques and technologies.
This also applies to PvE. Cannot adapt, say bye bye to competition. But considering hardcore PvPers doesnt understand the word adapt or variability, there is no point explaining but they suck in the current PvP and just trying to make excuses of their lack of adaptability and variability as "balance issues".
Oh, I am basing my statement on the posts of PvP players in STO forums. Unless all of these statements are lies. If So, Every player should tell us that whatever PvP players state at the forums are lies.
My lowest parse ever on purpose...0.58 dps no K just 0.58 dps...its my new challenge since high dps is easy for my toons...so I'm a true min maxer...I have a really high parse and the lowest one in the game atm. Both were fun to attain and I am working to evolve (and devolve) my builds
I can top that. Bind everything to the "¶" key. Hide the power tray.
Now though, it's like getting invisi-torped by the cubes pre DR you couldn't see those coming. In PvP at the moment, everything is like that invisi-torp. No way to block it and you can't see it coming. Especially when the combat log shows only 3 hits and they all say 90k+ neut spread. What ship in this game has over 90k hull?
Could somebody pls explain to me why this is the case? Two of my 9 chars still have a cannon builds with 3 Dual Heavy Cannons in front. What alternative would be better here for general PvE and why?
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
Yet, @paxdawan’s comet seem to imply that if one wants so make a cannon build despite of that DHCs are not the optimum choice to fill front slots. Perhaps I got it wrong but if that’s the case I’d like to know why in order to improve.
And how are they buged by the way atm?
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
In regards to people bashing in STFs or whatever, some people are so worked up over always winning (and this is for any MMO...not just STO) that they will act like pricks and throw out insults and such if they aren't winning. In about half those cases, it has been my experience that those same people are the cause for an STF to fail (low DPS, usually). In other cases, they have so much of a superiority complex that everyone not throwing out DPS like they do is beneath them.
We all play this game, whether it be for chasing the uber DPS numbers, because it is Star Trek, or for other reasons. Whatever your reason is, OP, don't let douchebags ruin YOUR gaming experience.
Join Date: Tuesday, February 2, 2010
I think beams, cannons, torps and NPCs need re-balancing.
Science is really strong at the moment actually. With good partgens and flow caps you can do some insane exotic damage, especially while debuffing the target and Iconian mobs with scramble sensors and other sci voodoo.
I agree w/ your points up to the Neutronic: As a casual hybrid player (PvE and PvP), here's a few pro-tips to defeat Neutronic.
1) Power Insulators. Spec into it.
2) Keep your shield power high.
3) Kinetic resist exists in this game for a reason
4) Don't fly so close to someone else
5) If you use pets, keep them away from you (beyond 3km)
That's how you defeat Neutronic Torpedo Spread.
Seriously, though, the sustained FaW insta-gib vs immunity cheese arms race is running out of control.
Fleet Defiant Kinetic Heavy Fire Support | Fleet Manticore Kinetic Strike Ship | Tactical Command Kinetic Siege Refit | Fleet Defiant Quantum Phase Escort | Fleet Valiant Kinetic Heavy Fire Support
Turning the Galaxy-X into a Torpedo Dreadnought & torpedo tutorial, with written torpedo guide.
"A good weapon and a great strategy will win you many battles." - Marshall
I knew using Kinetics would be playing the game on hard mode, but what I didn't realize was how bad the deck is stacked against Kinetics.
^^^^^^
That is my feelings on dps..
If you are not doing over 4000 dps stay out of the advanced stfs, have fun go play the standards enjoy your fun build. I'm not being sarcastic either, I love to play around with fun unusual builds. But, I don't take them into advanced stfs unless I can at least pull 6000 dps, even if I'm bringing some other kind of utility to the mix.
That's with the current state of the game, I would prefer Cryptic added some better game play, instead of upping opposition health. In every game I've ever played where health was used to increase the difficulty, especially if a timer was involved, it always became a dps race. You'll hear things along the line of if you kill it fast enough you don't need a tank or healer. It's a lazy and boring way to increase difficulty. I sometimes think they forget that the game is supposed to be fun, and not a job.
Irrelevant, the game allows you to queue, so people will queue. Until there is some artifical gate, like achievement unlocking from previous dificulties, nothing will change.
I fully agree here.
And back to the whole PvE vs PvP issue. I do not understand why certain players always have to bring this up. Some people like PvE, some PvP, some both. It's like arguing about what color is "best". We all know that pink color does best in all possible parses. Show me parses that show otherwise or remain silent.
Fun fact...
Few years ago Geko said about the PvP community "bunch of 14 year old min-maxers that live in thier mom's basement" to sum up his feeling about people questioning Cryptic's aproach of "game balance". Isn't it a little ironic that responses of some of the people from DPS community in this thread sound exactly like that....
PvPers always wanted more to join and the best of us helped players unfamiliar with PvP and I did my fair share toward that end in pug matches.
Some of the PvP community are still hopefull for PvP to be revamped properly. Hopefully without it impacting gear and abilities on the PvE side.
But I'm sure the Dev team is worried about how the PvE community will react if they don't get the extra STFs and so on each season and instead focus on revamping PvP for a season. Could be uproar.
Actually I'm more for Command+Commando with Mayonnaise.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
To borrow a quote from Judge Judy "Don't try to teach a pig to sing, it doesn't work and only annoys the pig." In other words arguing pvp vs pve doesn't work and both sides only leave annoyed.
As to everything else, the original complaint was not about DPS but the people who are jerks about DPS. Those kinds of people that think, "oh you're not doing it like me and not running your ship like me or dealing as much damage as me, then you're an idiot that knows nothing about the game." Or they something like "oh you're running that set and that console instead of what Jim Bob over there is running who's the best player for your ship, and you're not doing it like he does, you're an idiot." That's the kind of people that the original complaint was about and we all know those types of people exist. You're going to have those jerks that think DPS or pvp is everything in any game you come across. "You're just a dragon slayer that can't fight anything unscripted." "Oh yeah well you're just a douche that wouldn't survive a real boss fight." Honestly it all sounds like 4th graders arguing on the playground because someone's favorite superhero got insulted.
Star Trek Online volunteer Community Moderator
I get your sarcasm about the Roman legion and, as a DR PvPer, if we were in the pre-DR era, I'd agree with you : I remember posts by people complaining about aceton assimilators back then.
But now , in PvP, you can kind of focus the DPS needed to take out a Tac Cube with huge HP in a short time into a very high spike damage one-shot hit against ships who are far from that amount of HP : only super-tanky cruisers ( e.g. Samsars ) can be able to absorb that amount of damage.
There's a way to adapt actually : teamwork ( as always ), running in and away at warp 10 ... and immunities : rock'n'roll, improved temporal insight, zahl trait, the old Rom T5 and fluidic console, and so on ...
Immunities are fine in PvE ( but, of course, discarded as useless by the top DPSers if they are not totally free ) but are they a wise solution for PvP ? Does it work like this in other PvP games? I don't know : I am not a gamer.
Then, anyway, everyone and their mothers know that this is a game based on 2 pillars : PvE and DPS.
Because the people going for DPS are playing the game exactly how Cryptic want them TO play.
Look at what they are doing:
1.) Using R&D / crafting over and over and over and over....gambling for the perfect mods.
This is just a clicky game....not even "video game" content, they can string people along forever.
Whether you do it yourself OR buy it on the exchange....someone had to do this.
2.) Upgrades to Mark 14....even worse: the gamble for "Epic".
Again, a clicky game that they can string people along for a long time...and
A plus point for whittling away Dilithium inventory in game.
Selling Zen for Dilithium? I hope people are not doing this to get epic gear but I am afraid they are.
3.) T-6 ship/ship traits....Lock box, C-store, yadda-yadda packs....and YOU MUST HAVE IT for DPS!!
Again, convert your dwindling supply of Dilithium for the C-store. I have seen people say: I only bought a ship for a trait. (OMG...the C-store is loving you). Or buy on the Exchange...but someone had to open those rewards to put it there. And how many are buying Keys to sell for EC to buy this stuff?
I am sure there are more angles to this.....
Bottom line: players in a trance over building up DPS, Cryptic makes money.
I think some players have been snowed into thinking this is for their personal enjoyment...."set a record in ISA" or "Killed Crystalline Entity in 3 seconds"... etc... etc... Oh and lets post it on You Tube! And continue the cycle...with the next group of people who just found out. What's the price on kemosite, or the lockbox they come in, these days??
AND they can do all of it without even socializing...clicky, clicky on the user interface, lurk on You Tube or Forums or Reddit.
Everyone is separated into their little cliques....fleets, channels, groups, PvP, PVE...etc.. Only to come out and FIGHT on the FORUMS...dividing the community even more, driving more people underground.
We need to break OUT of this TRIBBLE...
Because WE players are doing this to ourselves.
And Cryptic is laughing their way to the bank.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Pax is talking about dual cannons with an extremely high EPS score. I think it was @sarcasmdetector or one of his friends that parsed and found dual cannons beat dual heavy cannons (it was talked about it on The SHOW podcast). It could be that DHCs are bugged and you don't get the innate CrtD when using CSV or CRF. Still, one needs crazy high EPS for it to work. If I was flying an engineer in an escort using cannons I would definitely use dual cannons over dual heavy cannons because of their EPS captain power.
Legit Strats 2015.
DHC also drains more weapon power per weapon than DCs, -12 vs -10 per base power. But same base dps. DHC just doing more damage per shot, which makes DHC better for max one hit. Which makes DHC the choice for PVP vape builds vs DC.
I believe for cannons you need to focus your build on weapon power drain reduction and weapon drain resistance besides a bit of EPS rather than focusing on soley on EPS. Dont build cannons like beams. If one builds cannons as copy paste of beam builds by focusing only in overcapping/EPS like beam builds, that in itself is a build mistake.
It also helps if Cannons builds are hybrid, with one torp since it would reduce power management issues. Since statistically, torps are superior per front weapon in a TS3 vs FAw3. In all the 3 SCM 194k DPS parse, this is the case wherein TS3 neutronic is better per weapon than FAW3 AP DBB even without kemo/embassy consoles DPS.