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Dilithium nerf, official response

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  • raeatraeat Member Posts: 186 Arc User
    edited February 2015
    jexsamx wrote: »
    You missed the part where he quickly addressed our concerns and extended the event.

    Just because he didn't give you what you want doesn't mean what he gave us isn't good.

    Wrong. The concern was not addressed. It was fluffed over and ignored with apologetics (which is different from apologies). It was fluffy bull**** from start to finish.

    There is only one way to address the problem: provide what was promised. We EARNED it by playing the damned game.

    The extension was just to mollify the weak-minded.
  • raeatraeat Member Posts: 186 Arc User
    edited February 2015
    I played approximately 10% of the time I normally play today, and then most of the time bitterly. It doesn't matter what you make during the week. It will be negated by some other slimy, underhanded move by Craptic. And Ricossa will blurt out fluffy bull**** again, and the weak-minded will buy it again trying to brown-nose their way to some sort of advantage.

    Get this through your thick skulls: what Craptic just did they *WILL* do again, just like they have done it in the past as well. Maybe next time it is something that affects your gameplay and/or your reasonable expectations based on what was promised. And you will have nothing but the stench on your noses from the brown-nosing you are doing here to show for trying to play the game.

    Maybe then you will finally understand why the brown-nosers and "white knights" are so thoroughly despised.
  • jexsamxjexsamx Member Posts: 2,803 Arc User
    edited February 2015
    raeat wrote: »
    Wrong. The concern was not addressed. It was fluffed over and ignored with apologetics (which is different from apologies). It was fluffy bull**** from start to finish.

    There is only one way to address the problem: provide what was promised. We EARNED it by playing the damned game.

    The extension was just to mollify the weak-minded.

    Again what I'm seeing is "I didn't get what I want, so it's wrong."

    I don't disagree that restoring the rep projects for this one last weekend wouldn't have been a better solution, but you have to try to remain objective. An extension wasn't warranted - there was no game-breaking bug preventing us from utilizing this event, no catastrophic server failure preventing us from playing at all, none of the usual reasons for an extension. We were given this simply because of a clerical error Cryptic-side. This is an unprecedented act of compromise. And even if the response we got was just fluff that didn't actually solve anything, consider how often in the past we've gotten anything at all about an issue like this, let alone this fast.

    It wasn't the answer you wanted, and that makes you mad. It wasn't the best answer. But that doesn't mean it still wasn't a good answer.
  • bluethirdworldbluethirdworld Member Posts: 31 Arc User
    edited February 2015
    jexsamx wrote: »
    You missed the part where he quickly addressed our concerns and extended the event.

    Just because he didn't give you what you want doesn't mean what he gave us isn't good.

    People's concerns were not that the event was too short, but that they promised marks/rep projects would be included and then changed their minds after the event started.
    It's not about getting what people want, but what they were promised.
    If their goal is to change behavior then they need to say so before the event starts, changing it after won't change the way some people were playing the game BEFORE.
    Extending it doesn't fix the problem of broken promises, it's supposed to make people feel better while also increasing the chance we'll pay more and increase their metrics.
  • imruinedimruined Member Posts: 1,457 Arc User
    edited February 2015
    People's concerns were not that the event was too short, but that they promised marks/rep projects would be included and then changed their minds after the event started.
    It's not about getting what people want, but what they were promised.
    If their goal is to change behavior then they need to say so before the event starts, changing it after won't change the way some people were playing the game BEFORE.
    Extending it doesn't fix the problem of broken promises, it's supposed to make people feel better while also increasing the chance we'll pay more and increase their metrics.

    Was there an official statement saying it wouldn't be changed, or were people just presuming it would work as it has done every other Dilithium Event?

    The extension of the event was to address the fact there was no fore-warning, and, let's face it, even if there was some sort of advance warning, unless it was weeks ago, it would have made no difference to the vast majority of players who had been collecting marks to convert, so the entire complaint 'They should have told us!' is moot...
    The entitlement is strong in these forums...

    not_funny_Q_shadows_small.jpg
  • thunderfoot#5163 thunderfoot Member Posts: 4,545 Arc User
    edited February 2015
    raeat wrote: »
    I played approximately 10% of the time I normally play today, and then most of the time bitterly. It doesn't matter what you make during the week. It will be negated by some other slimy, underhanded move by Craptic. And Ricossa will blurt out fluffy bull**** again, and the weak-minded will buy it again trying to brown-nose their way to some sort of advantage.

    Get this through your thick skulls: what Craptic just did they *WILL* do again, just like they have done it in the past as well. Maybe next time it is something that affects your gameplay and/or your reasonable expectations based on what was promised. And you will have nothing but the stench on your noses from the brown-nosing you are doing here to show for trying to play the game.

    Maybe then you will finally understand why the brown-nosers and "white knights" are so thoroughly despised.


    Wow. Last time I saw a temper tantrum this impressive was when my two year old grand son was told he couldn't have a cookie until after dinner.

    I suppose I might be a part time white knight. And I've been despised and reviled by better men than you'll ever be. Man, you can't even get first place in the Total Loser category. How very sad for you.

    May I suggest a way to brighten your mood? And ours at the same time? Try playing ZERO percent of the time. Annnd, spending an equal part of day here as well. You'll be much easier to live with this way. No reason to plan your entire waking existence around a not very good video game when there are so many more things out there which demand the kind of juvenile passion and poor command of the language you've displayed here.

    Aren't there some whales or something you should be saving? :P
    A six year old boy and his starship. Living the dream.
  • raeatraeat Member Posts: 186 Arc User
    edited February 2015
    "Was there an official statement saying it wouldn't be changed, or were people just presuming it would work as it has done every other Dilithium Event?"

    Yes, there was:

    http://prntscr.com/61g7ae

    Any more childish attempts to pretend legitimate concerns are not warranted?
  • raeatraeat Member Posts: 186 Arc User
    edited February 2015
    Wow. Last time I saw a temper tantrum this impressive was when my two year old grand son was told he couldn't have a cookie until after dinner.

    I suppose I might be a part time white knight. And I've been despised and reviled by better men than you'll ever be. Man, you can't even get first place in the Total Loser category. How very sad for you.

    May I suggest a way to brighten your mood? And ours at the same time? Try playing ZERO percent of the time. Annnd, spending an equal part of day here as well. You'll be much easier to live with this way. No reason to plan your entire waking existence around a not very good video game when there are so many more things out there which demand the kind of juvenile passion and poor command of the language you've displayed here.

    Aren't there some whales or something you should be saving? :P

    Content-less evasion noted. Really, a two year old could stay on topic better than this. :D
  • imruinedimruined Member Posts: 1,457 Arc User
    edited February 2015
    raeat wrote: »
    "Was there an official statement saying it wouldn't be changed, or were people just presuming it would work as it has done every other Dilithium Event?"

    Yes, there was:

    http://prntscr.com/61g7ae

    Any more childish attempts to pretend legitimate concerns are not warranted?

    And as per the official statement, that was an oversight, hence the week long event...

    Any more childish attempts to pretend legitimate changes are not warranted?
    The entitlement is strong in these forums...

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  • iconiansiconians Member Posts: 6,987 Arc User
    edited February 2015
    imruined wrote: »
    it would have made no difference to the vast majority of players who had been collecting marks to convert, so the entire complaint 'They should have told us!' is moot...

    Maybe for the vast majority. But I know I can say from first-hand experience if I had a week's warning, that would be one week I would not have spent gathering undine marks under the auspice I'd be cashing them in later for more than they were worth then.

    If I had one day's warning, I would not spent the 4th in the Dyson Battlezone gathering more marks in preparation for Dilithium Weekend.

    No, I'm sure the vast majority would still have been irritated and frustrated, but the earlier warning we would have gotten the better. There are a lot of games out there, and if I had gotten a week or more of warning, that would have been a week or more I would have been spent playing another game that wasn't STO.

    This isn't to make it out to be a "I hate this change so much I never would have played STO if I knew beforehand." talking point, since I would still be playing STO. I just would not have invested more time than usual if I did not have the goal of stocking up on marks/elite currencies beforehand.
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  • thestargazethestargaze Member Posts: 1,020 Arc User
    edited February 2015
    Ok what happened?
  • humblesheephumblesheep Member Posts: 423 Arc User
    edited February 2015
    risian4 wrote: »
    " By not offering a bonus on these projects, we are making mark conversion projects valid and valuable all the time, not only during the few Dilithium Weekends we run every year."

    :o:o:o:o

    You guys are too funny.

    We didn't nerf the rewards. Nooo, we're making the rewards more valuable at times outside the event.

    Edit: OP, thanks for posting this here.

    I thought Stephen was doing quite well up to this point.

    I wonder if these words are going to come back and haunt him over the next few months?
  • shandypandyshandypandy Member Posts: 632 Arc User
    edited February 2015
    Kind of relieved I don't have to spend an entire weekend just filling rep projects tbh.

    TBH, I check the calendar in game for the events, so I already knew it was happening; no surprise for me.

    Still sat on 75% of the ore from last dil weekend (about 2 mil over a couple of toons, couldn't be bothered with the rest), so by my shoddy maths, the no-bonus isn't going to massively cut the amount of dil I can refine. I think.

    Negatives: Someone forgot to edit a release. Woops.

    Props: Someone apologised for it, and gave us summat else for it.

    Result: 100% Meh.
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  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited February 2015
    I think for me personally, I can accept now that the rep mark rewards are no longer part of the deal.
    I can also accept that the event has been extended as compensation for the PR monster they created, a way to appease the masses with a longer reward period is a good idea.

    BUT....

    What I dislike is the growing trend in STO to try and force players down a specific route with regards to how they play the game.
    Used to be you could just rock up and play any role you wanted when and where you felt like doing so. Now though if you find a better way to earn dilithium or marks or experience or whatever, you are treated by the devs as not playing the game the way they want you to.
    The Great Ta Dewa Nerf of 2014 showed us and them that players will always play how they want to get the best return for their time invested, be it currency rewards or experience for spec points.
    And with the dilithium weekends players are guaranteed to save up marks for cashing them in at increased rates.
    You just cannot ever stop that sort of thing happening in a massive open world game like this.

    It now is starting to feel not like and open world game, but more like some sort of social engineering project.
    They only want us playing their chosen content.
    They dislike it when we find an easier or more rewarding way (even if it is not an exploit).
    The want to shoe-horn us into only following the path they deem acceptable.
    They want us to play how they want so their dammed metrics can look good.
    And they will force you to follow their way of thinking by nerfing everything else or calling you exploiters and punishing you if you dare to find a better route.

    All of this is very bad for the game. You can take a horse to water as the old saying goes....
    You'll push the players only so far before they get fed up with being pushed down specific roads and they say "I quit".

    If you want to make people play your content then make it appealing:

    1) give good rewards
    2) make it possible to finish without some uber-DPS build
    3) make it enjoyable
    4) don't time-gate everything
    5) loose the grind.

    Want to know why the queues are dead? Look to the list I just made for you answer.
    Want to know why people don't enjoy the DR story line? Same thing.
    Want to know why people only patrol Argala? Yup...same thing again.
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  • millimidgetmillimidget Member Posts: 0 Arc User
    edited February 2015
    I wonder if these words are going to come back and haunt him over the next few months?
    Nope.

    You need to understand, when you save up the marks like that, you make a bad situation (dilithium weekend) worse for them.

    This could very well mean more dilithium weekends, by stabilizing the rate of raw dilithium created during the event.

    Plus, it's not like they're removing content. I despise the fact that they're targeting people who have done nothing worse than exercise prudent judgment in reserving their marks or final rep project for turn-in during the dilithium event, but sitting there turning in stacks of marks is beyond boring.
    "Tolerance and apathy are the last virtues of a dying society." - Aristotle
  • lored2deathlored2death Member Posts: 6 Arc User
    edited February 2015
    js26568 wrote: »
    If this change is meant to make me spend real money, it hasn't worked.

    I was heartened to see Salami's approach to dealing with this issue and am happy to hear more sources of dil coming to the game, even if its more time-gated based nonsense.

    But Im still quoting this as I share the sentiment. Im not spending a penny more on STO until I see how this shakes out in my gameplay. I *really* wish they would stop the overall policy of taking and then giving half of what's been taken back and acting like it's a good thing. The costs of dil sinks are still way out of balance.

    The dil nerfs since DR were just insult to injury for me personally. There are so many broken and incomplete aspects of STO right now that I hope to see Cryptic devote some time to fixing. Enough with the "revamped" systems, already.
  • decroniadecronia Member Posts: 0 Arc User
    edited February 2015
    Nope.

    You need to understand, when you save up the marks like that, you make a bad situation (dilithium weekend) worse for them.

    This could very well mean more dilithium weekends, by stabilizing the rate of raw dilithium created during the event.

    Plus, it's not like they're removing content. I despise the fact that they're targeting people who have done nothing worse than exercise prudent judgment in reserving their marks or final rep project for turn-in during the dilithium event, but sitting there turning in stacks of marks is beyond boring.

    The fact people save the marks and items up to convert on the weekend should tell them that there is a problem with the conversion process and not the weekend event. It is tedious and for some, myself included, the weekend gives the motivation to convert them. In some cases it even reminds me I have some to convert. If they want to increase their value in general then increase the rewards or increase the numbers we can convert at once.

    People have been complaining about the tediousness of the conversion process for a long time. Therefore it should come as no suprise that it goes up during the dil weekend. aybe they will finally do something about this.

    The removal of the bonus from tier 5 completion is something I could understand if they all just gave the dil on completion. They don't one requires a mission and after a couple of goes it is the dil weekend that gives me the motivation to do it. This means I am paying content during the event.

    On the matter of Salamis response. Let's face it he has just taken over, this was done by D'Angelo, his "final FU" as I read in another post, so he really doesn't deserve to get it in the neck for something he is not responsible for. It is hard to make a genuine appology when you are not the one at fault. He extended the even to a week long one, which I doubt anyone was expecting.

    If you look at it another way he responded quickly and, unusually, on the forums unlike our previous EP. Other than a couple of people Cryptic has never been known for its' communication. I am hoping this speedy response is an indication that communication is going to improve on the forums.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited February 2015
    raeat wrote: »
    Wrong. The concern was not addressed. It was fluffed over and ignored with apologetics (which is different from apologies). It was fluffy bull**** from start to finish.

    There is only one way to address the problem: provide what was promised. We EARNED it by playing the damned game.

    The extension was just to mollify the weak-minded.
    If I understand things correctly - the event calendar already showed the correct way the event would work.
    So you were "promised" contradictory things.
    Even the original blog entry was contradictory, because they mentioned both that event projects wouldn't give extra rewards and that they do.

    They can't fulfill their promise.


    As a consolation for the mistake, they decided to give you more days to earn extra dilithium.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • mouertemouerte Member Posts: 0 Arc User
    edited February 2015
    I know it's no point even posting...they don't give a TRIBBLE.
    First they encourage me to horde marks with how all the
    past events was run.
    Then you get slap in the face kick in the nuts a big ha ha ha
    we fold you now go play how "WE" want you too
    bow to the metrics GOD.

    Well I say frak the metrics and this BS move.

    Sad and angry LTS and from now on "former" zen buying Player :mad:
  • nesomumi2nesomumi2 Member Posts: 359 Arc User
    edited February 2015
    i guess next is exp. event.


    works on everything except argala.
  • zaichalzaichal Member Posts: 96 Arc User
    edited February 2015
    A small sticky plaster on a gaping wound infested with gangrene.

    That's what Ricossa's words amount to.

    The long term prospects for this game are not looking good, if their answers are short term 'fixes' like an extension on the dil bonus weekend grind, or a new tedious and also short term grind of gathering omega particles to soften the dil costs of their flawed and shameful crafting system. This is just a distraction, designed to grab your attention and log in so their metrics look good for PWE, which gives them the go-ahead to go back to ignoring bugs and introducing new ones, plus their continued mission to nerf the few stf queues which are still puggable.
  • uryenserellonturyenserellont Member Posts: 858 Arc User
    edited February 2015
    Looks like my reply from this morning has been deleted, so I'll say again that they need to get away from this asian-style "free to play" grindfest business model they've been creating. It does not work here. Those kinds of games may be very popular in asia but they're niche games at best here.

    And I hope the change in management isn't too little, too late. I also hope it's at the level that it's needed, IE the suits in charge of everything aren't calling the shots and sinking the ship.

    I haven't logged in in days, I haven't bothered with the omega game, I don't care about getting the free anniversary ship, and I don't care about extra dilithium for an entire week. That's bad. Just a few months ago a dilithium weekend was fun and something I looked forward to. Now I'm debating whether to keep the game on my harddrive.

    It's not the fault of the devs. They're not the ones making the poor decisions that continually chase players away.

    If this game wasn't Star Trek I wouldn't touch it with a 10 foot pole, but because it is I still hold onto some hope for the future. They're damned lucky it's Star Trek.
  • gonaliusgonalius Member Posts: 893 Arc User
    edited February 2015
    Looks like my reply from this morning has been deleted, so I'll say again that they need to get away from this asian-style "free to play" grindfest business model they've been creating.

    PWE is an Asian company running a Free-To-Play game.
  • uryenserellonturyenserellont Member Posts: 858 Arc User
    edited February 2015
    gonalius wrote: »
    PWE is an Asian company running a Free-To-Play game.

    Lol I know, exactly. Is it no surprise they're losing profits? Those kinds of games are not popular here in the U.S. and I'm sure in Europe.

    This game didn't used to be anything like that. It's been slowly morphed into it over time and not coincidentally the players have become more and more irritated. They (the suits in charge at PW) need to understand this because continuing on this course will sink the game.
  • davefenestratordavefenestrator Member Posts: 10,618 Arc User
    edited February 2015
    Sorry to tell you this, but Elder Scrolls, SWTOR, DC Universe, pretty much every other MMO is now f2p.

    This F2P model is what pays the bills. It's what the majority of players of MMOs have voted for with their wallets. Just like the rest of the internet is F2P with ads.
  • quepanquepan Member Posts: 540 Arc User
    edited February 2015
    iconians wrote: »
    Maybe for the vast majority. But I know I can say from first-hand experience if I had a week's warning, that would be one week I would not have spent gathering undine marks under the auspice I'd be cashing them in later for more than they were worth then.

    If I had one day's warning, I would not spent the 4th in the Dyson Battlezone gathering more marks in preparation for Dilithium Weekend.

    No, I'm sure the vast majority would still have been irritated and frustrated, but the earlier warning we would have gotten the better. There are a lot of games out there, and if I had gotten a week or more of warning, that would have been a week or more I would have been spent playing another game that wasn't STO.

    This isn't to make it out to be a "I hate this change so much I never would have played STO if I knew beforehand." talking point, since I would still be playing STO. I just would not have invested more time than usual if I did not have the goal of stocking up on marks/elite currencies beforehand.
    exactly this and this . if grind in anticipation of a even or grind during the event either way we are playing content for the event . we are still going to login during the event and we will even most likely play content during it , isnt that the true goal of a event to entice us to login .
    the only reason to make this change so radical is to provide data showing players playing content for there PWE metrics. the whole game lately has been corralling players to play certain content to pad metrics plain and simple . this is just another example of this .
    why cant they let the players play the content they want to play and have the same earnings of a unform currency based on time played , which is what dil is the time played currency .
  • wazzagiowwazzagiow Member Posts: 769 Arc User
    edited February 2015
    what they could have and should have done is to leave it as it was and announce that after this event the reward system will be changed with detailed explanations and reasoning.

    but no it was done in the worst possible way to aggrevate the community
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited February 2015
    Well... They failed... Queues are still empty.

    Kinda surprised they didn figure out that this would not change anything.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • vegeta50024vegeta50024 Member Posts: 2,336 Arc User
    edited February 2015
    I think people are getting angry for no reason at all. I like to look at what cryptic did from their point of view. They want people to be using this time to actually play the game to earn the dilithium rewards.

    Sure, people might have "earned" the dilithium by playing the queues, but when you have them stored up for a couple of months, you're spending time sitting there just clicking buttons and adjusting sliders. That's not playing the game. That's just sitting there getting free dilithium every 15 seconds. In the words of Geko, the reputation projects are overrewarding in contrast of his philosophy of 480 dilithium every 15 minutes.

    If you have access to a fleet mine, along with the daily from the mining asteroid, during this event, you have the potential to earn 7035 dilithium for what is probably a half hour's worth of work. There are also plenty of other areas in the game that you can spend a short amount of time doing and you can collect quite a bit of dilithium. Losing something that was never meant to be abused isn't going to really impact you that much!

    TSC_Signature_Gen_4_-_Vegeta_Small.png
  • uryenserellonturyenserellont Member Posts: 858 Arc User
    edited February 2015
    I think people are getting angry for no reason at all. I like to look at what cryptic did from their point of view. They want people to be using this time to actually play the game to earn the dilithium rewards.

    Sure, people might have "earned" the dilithium by playing the queues, but when you have them stored up for a couple of months, you're spending time sitting there just clicking buttons and adjusting sliders. That's not playing the game. That's just sitting there getting free dilithium every 15 seconds. In the words of Geko, the reputation projects are overrewarding in contrast of his philosophy of 480 dilithium every 15 minutes.

    If you have access to a fleet mine, along with the daily from the mining asteroid, during this event, you have the potential to earn 7035 dilithium for what is probably a half hour's worth of work. There are also plenty of other areas in the game that you can spend a short amount of time doing and you can collect quite a bit of dilithium. Losing something that was never meant to be abused isn't going to really impact you that much!

    So what about hoarding mining claims for the event? They haven't been nerfed. Why are mining claims so different from marks? Well they're premium items that someone spent money on, while marks are free items that any freebie scrub can get.
    Sorry to tell you this, but Elder Scrolls, SWTOR, DC Universe, pretty much every other MMO is now f2p.

    This F2P model is what pays the bills. It's what the majority of players of MMOs have voted for with their wallets. Just like the rest of the internet is F2P with ads.

    I play ESO. It's buy-to-play (not quite free-to-play) and it's f2p model is nowhere near as irritating as STO's. It's all about cosmetics and convenience, while STO has been trying to encourage people to buy ZEN for dilithium for a while now and it only serves to make people more and more angry.
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