But not every decision is controversial (despite the forums saying otherwise).
Its a fair point... a few things that have been mentioned I think even all in this thread.
Only 3% or so of the playerbase uses the forums according to Cryptic. So if only some of the people here object to something, I don't know how that translates to the other 97%.
I think one of the main issues with what seems like a developer departure from reality in many forum folks eyes. Stems from a few issues.
- One the main metric Cryptic looks at all the time is $ earned. (the devs have admitted as much in this thread... when they say there "best expansion ever" line came from great day one sales numbers) Clearly what makes any content release great then according to them is how many people buy in day one.
- Two there is a large MUST BUY everything trek related element in STO. There is a small core of Trek folk in STO that will dish out for anything and everything released that looks in anyway like the enterprise or voyager ect.
I think those two things skews Cryptics vision. In there minds everything is A ok cause day one every time they throw out the T6 Refitted Refit version of X or Y ship that they have already sold 5 times in the last 4 years it sells to those hard core trek collectors. That hardly makes it the height of internet gaming.
Bottom line is Cryptic is horribly short sighted. Its why they have never done anything with something like PvP. They just can't see the short term profit in it. Never mind the truth that had they spent some time on it they would have retained potential paying customers... and possibly attracted even more. They are now being short sighted in there designs for pure pve game play and I think we all know where its headed. We would love to be proved wrong or we wouldn't be here. Still at this point its like watching a Semi heading for a ditch on a stretch of black ice. In the case of STO... we need to stop hearing from well meaning Developers like Taco and Smirk. (no offense to them) at this point though the guy driving the semi needs take control and right things.
For some crazy reason I love this game enough to still be spending time on these forums. (I haven't bothered with the last 2 patches) I am pretty close to writing Cryptic off as a Developer that has completely sold there soul. There is no real art to there design anymore, its all just about unabashedly wringing out every last cent from there players. I have been spending my time in games from developers like CCP Anet and *cough* even Bio/Ea... cause I still believe those guys are willing to put game design over profits at least long enough to ensure I am having mostly a good time playing there games.
For me to bother patching STO again what I need, is for the Captains of the ship... to not just talk. I need them to spend some time putting game design ahead of profits for at least long enough to produce a product that is fun beyond the superficial reaction of seeing a Star Trek anything on the screen.
...trying to understand the behavior of some people...
Is like trying to smell the color nine.
:cool:
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
Ones 2-3 years ago I bought some of your products you can guess 2 outfit slots for my Klingon toon and they are still not working. If I ever new that I never buy it and now I have 5 slots for outfit and can use only one.
No one ever try to fix the problem (dev says its hard one !! my TRIBBLE), I wrote god knows how many times about the bug nothing happens.
How can we call that ?
I have the same problem on my KDF Orion, for whom I would likely buy more costume slots if I knew they'd work.
I keep bringing it up. That's all we can really do. I have the extra slots I paid for... I just can't change the outfits in them. It's annoying, and it is a disincentive to grind for or buy any new costume pieces.
But the slots didn't cost me that much that I want to mess around with the hassle of trying to get a refund and I'm not buying more of them, so it's a bit of a wash.
That's the kind of feedback they need to hear. "I'd buy more of these if they actually worked".
If they could have tracked it down easily, they would have fixed it by now. I have no idea why it's hard to pin down, don't understand the underpinnings of their game, but they're the authority so I have to take them at their word that it's not a quick fix or otherwise assume that it's not high enough priority yet to squash it.
As far as the costume slots... did you buy extra slots, or do you have 3 free functioning ones? I ask because the baseline is 3 slots, and I think they intentionally unlocked the extra two functioning ones as a workaround/fix for the bugged old ones. I know I got extra costume slots that actually work awhile back, without purchase, and use those en lieu of the two bugged ones that still show up at the Tailor but accomplish little else. It may actually be fixed, in a way, just more of a duct tape version rather than a full replacement of the damaged parts.
With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.
There is always something positive to learn from negativity. I'd even say that negativity is IMPORTANT at this point. If you dismiss it, you're making a serious mistake.
If one thing, players become disgruntled after Cryptic wears them down with enough bad decisions. I've been there, giving nice and constructive feedback, reporting bugs, only to be slapped in the face with every new release during those two years I've been here.
So I'm tired of being nice. Cryptic needs a serious wake-up call if they want this game to be remotely fun again.
Are you locked inside a fortune cookie production facility?
Yes...
Can you please drop me a line... ?
I was chasing my dreams, but I tripped over reality and ended up here.
:cool:
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
There is always something positive to learn from negativity. I'd even say that negativity is IMPORTANT at this point. If you dismiss it, you're making a serious mistake.
If one thing, players become disgruntled after Cryptic wears them down with enough bad decisions. I've been there, giving nice and constructive feedback, reporting bugs, only to be slapped in the face with every new release during those two years I've been here.
So I'm tired of being nice. Cryptic needs a serious wake-up call if they want this game to be remotely fun again.
If you have noticed only one or two true human beings have the courage to get on here and face us while the rest hide behind them. I know it's not in their contract to come to the forums, but letting someone else talk for them is cowardice imho. Between lies and nerfing the game to death to the point where fun is no longer.......hmph! I agree with you good sir. Wake up Cryptic!
Its a fair point... a few things that have been mentioned I think even all in this thread.
Only 3% or so of the playerbase uses the forums according to Cryptic. So if only some of the people here object to something, I don't know how that translates to the other 97%.
I think one of the main issues with what seems like a developer departure from reality in many forum folks eyes. Stems from a few issues.
Most devs look at forums akin to the concept "canary in a coal mine" if its really bad then its gonna be well um indicated there. In fact this is how one dev refered to forums. They are often filled with a lot of negatives and very few positives (humans being a very negative race) but if its really bad then the noise level rises. Most games are like this only a tiny population posts to forums as they can be horrible drama filled places. So 3% is actually average for any game vs its forum users.
Note that the "Most Successful Expansion Ever!" comment was something like a day after launch. And yes, at that moment, the day prior had been (at least one of) our biggest sales days ever. So yes, it was. Is it now, 6 weeks later? I don't know. But please stop trotting that line around as an example of "Cryptic Lying to us."
I think that while the intentions were probably good--just like I think (regardless of what anyone else) about the example I am going to cite was intended well to, the closest comparison is "MISSION ACCOMPLISHED." :-/
I don't think a lie occurred in either case. But regardless of what you think about the trouble that followed (and I am NOT about to have a debate about the nature of said trouble), both set up the speakers for serious trouble later.
This is not any sort of personal swipe against you, but that may explain why players feel as they do about that statement.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-) Proudly F2P.Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Most devs look at forums akin to the concept "canary in a coal mine" if its really bad then its gonna be well um indicated there. In fact this is how one dev refered to forums. They are often filled with a lot of negatives and very few positives (humans being a very negative race) but if its really bad then the noise level rises. Most games are like this only a tiny population posts to forums as they can be horrible drama filled places. So 3% is actually average for any game vs its forum users.
Its a truth in life in general. As an example I have a friend who has an office in the civic gov where I live. He gets phone calls and emails to his constituent office all the time. People don't in general contact him when they are happy and things are fine. They contact his office when they have some issue or other they think He should be working on for them. Just like these forums some things he hears are nonsense. Also just like here if there is a major issue in one area, likely only 1-2 of the 100s of effected people with contact his office.
I know I am on the forums a lot... I also know over the last 3 years plenty of good gaming frined never really bothered. They just left. I know many people here have had the same experience.
The positive side of that... I know many of those gaming friends. Still lurk here and watch the development of the game. I honestly don't think any of the people I have played STO with in the past are lost forever. It gets harder and harder though the deeper Cryptic keeps digging the hole. Over the few years Since the Rom expansion and even this one... a few have come back. What sucks is in most cases they soon realized the amount of grind they would need to undertake to catch up and they where gone in a matter of days. Sorry was still trying to say something positive. They can still be enticed back is all I am saying... just give them a reason to stick around when they dip back in.
Geco kindly pointed out that the statement that DR was the "Most Successful Expansion Ever!" was measured a day after launch, and that, by the sales figures; and 6 weeks later, he doesnt know if that statement still holds true, while I must say, I am a bit surprised by that, it means that we are left to our own best guesses as to how well the sales are going at the moment.
From my personal observations as well as reading a lot of other posts, I think that the sales figures might be falling much faster than they anticipated (hopefully I dont need to elaborate on the whys). But if this is correct, it highly likely that Cryptic will want to fix this as quickly as possible.
If the did want to fix stuff, I think the first thing they would do, would be to reengage with the forums (after all we may only be the 3%, but our 3% probably provides a very good representation of the thoughts of the 97%).
As I think this reengagement is already happening, I am quite hopeful that there will be a number of changes coming soon that will be taking much more consideration of the huge amount of player feedback that has been generated by DR.
Originally Posted by tacofangs
Note that the "Most Successful Expansion Ever!" comment was something like a day after launch. And yes, at that moment, the day prior had been (at least one of) our biggest sales days ever. So yes, it was. Is it now, 6 weeks later? I don't know. But please stop trotting that line around as an example of "Cryptic Lying to us."
Claiming one day of sales justifies calling DR "the most successful expansion evah!" is intellectually disingenuous and anyone who has been in the business knows it. One day does not a successful launch make. You know this, your management knows this. Sales is one superficial measure of success and one day is one tiny indicator of sales of a new release.
AT BEST THE CLAIM WAS EXTREMELY RECKLESS AND PREMATURE.
Ultimately it was untrue. Was it a lie? Depends on perspective. Certainly people at Cryptic knew one day of sales wasn't grounds to call it "the most successful expansion evah!", they had to know people had barely been on long enough to find problems, they knew people in the forums were reporting problems. As I recall the statement was made to try to convince us there were really no problems, they were all in our heads, and everything was fine, so I'm going to say it wasn't honest, and therefore is much closer to lie territory than not.
The U.S.S. Thresher was the most successful nuclear submarine construction project ever, right up to the point it had a hull breach during sea trials, sank to the bottom of the ocean, and killed about 250 people. Then after couple of years of recovering and investigation the thresher class became the Permit class when the USS Permit was launched. The sub safe program was born and nothing like that has ever happened again.
Learn from "The Most Successful Launch Evah!" like the US NAVY learned from the Thresher program. Don't let the backlog of major bugs get so large it endangers your company, and tarnishes new releases. Do communicate with players, tell them what you know honestly and what you don't know. Don't try to deflect criticism with statements you know may not prove to be true. Do prioritize major bug fixes, even if it means holding back on some updates.
Space the final frontier. These are the voyages of [your name here] on a five year mission to gain one level after the delta rising xp nerf.
Well hey, I think Taco admitted the truth as much as he would be professionally allowed to, and that gains a few points with me, he still has his superiors that dictate what he and other devs can say in PWE's upper ranks. A dev would never be allowed to say from a professional standpoint that an expansion was not successful after saying it was even for a short time, but between the lines he doesn't say that it still is considered the best expansion ever and that's good enough, although he does not manage code, he's an environment artist, but it's proof enough that it is acknowledged there is a problem, the only question is how will they learn from this and adjust?
Years ago I was a member of the 3COM 3Wizard Technical Council.
This Council was comprised of customers of 3COM from all over the world and included individual end-users to large corporation technical staff members.
3COM would invite us to their headquarters in San Jose, CA. 3 to 4 times a year for 5 days where we would meet with every group/department in their company at 3COM's expense.
The meetings were a totally open discussion without corporate oversight (Non-disclosure agreements were required of course).
During these meetings we were exposed to their current projects and future projects and asked for our honest feedback.
We had access to any and everything they were working on or planning for the future so we could provide what we honestly thought about the project or plan.
We had in-depth meetings with engineering, marketing, sales, customer service, IT, and all other groups in 3COM for approx. 10 to 12 hours each day for 4 days.
We learned what they were building and what they were thinking about building or offering as products or services.
We then discussed what we had seen and heard during the day each night back at the hotel and what we thought about it between us.
The final day we had a meeting with the CEO and his Executive staff where we would present our findings.
We gave them our honest opinion of what we saw and what we thought were overlapping projects, plans that should not be pursued, and why we came to the conclusions we did.
In turn the CEO and his staff asked us honest questions about why we felt that way. They did not always act on our findings, but they always asked for and respected our opinions.
Is there anyway the Cryptic can setup a venue (online or in-person) where this kind of two-way open communication between the STO team and the customer/playerbase can take place?
I understand that this has to be limited in the number of customers/players to make it work, but I do believe that this is something that will benefit Cryptic greatly and us your customers.
Zeus
They actually tried that already, shortly after the game first launched. It didn't go over well.
Hey how long are we supposed to wait for a response about our volunteering to be a moderator? Just curious.
There is a lot of things that happen when you apply to be a mod. Like I've said in other threads, it's not a short process.
Yes, I'm that Askray@Batbayer in game. Yes, I still play. No, I don't care. Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker. Tiktok: @Askray Facebook: Askray113
I can only offer my own experience, and something that occurred to me today. Mods, devs, whomever, take it as you will.
I had a really good day, and I was in a really good mood up into the evening.
The past two months have been rough. This is our critical time of year at work, and a family member was just diagnosed with a potentially fatal condition. I've found myself in a constant stage of exhaustion, headaches, strange kind of pseudo-agitation...you get the picture.
Today, I had some much needed time off. Work is doing just fine without me for a couple of days, the latest round of blood tests came back showing some really positive improvements, and even found a real-world "toy" I've been waiting a few months for - on sale no less. First really good day in a long time.
Late afternoon, I settled down to play STO for a couple of hours. I did the standard duty officers I always do - rinse and repeat - was only able to get into one STF that I'm used to doing due to low player numbers (Azure, failed when the whole team apparently decided to run around the map aimlessly, engaging one camp & then running away to another), and ultimately decided to try a new queue I've never done before just to see what else there is.
I waited at least 10 minutes for a normal to come up, never did and I was still the only one in queue, so I gambled and tried for an Advanced. I guess no one else on the team knew what to do, because they ran around just as lost as me (one even followed me) - needless to say we failed and then actually COULDN'T leave the instance. I googled it, watched a video of what to do, and tried twice more. Even with a couple of people who clearly knew what they were doing, we never even came close to finishing and ran into multiple obvious bugs.
Two hours later, as we were sitting down for dinner, I realized that I was now in a really foul mood with that nagging headache coming back. I've had a really good day, but a couple of hours with this game was enough to sour that until I realized where it was coming.
I use video games as a way to get lost in a fantasy world, spend time playing with said family member having fun and forgetting about the rest of reality. Right now, I don't find this game fun - I find it frustrating and unrewarding.
This is just my two cents, take it or leave it. With so much attention in this thread, I thought I would give you that honest feedback. Maybe I'm just not the customer you want, I don't know.
At this point, if you are playing STO for "FUN"... apparently you are doing it all wrong...
Not my personal opinion, just the general feeling one gets from reading the forums.
:cool:
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
Which begs the question, why must the decent people pay the price for someone's trolling/inflammatory comments?
Not to ***** on moderation, because Askray and Bluegeek are volunteering their time, and I greatly appreciate their efforts to keep civility in the forums. But I feel that our volunteer moderators need more effective moderation tools.
I agree with this 100%
One of the issues I have been working on since I came on board. Unfortunately I cannot force the expense, but I can hold out hope for more robust tools, not just for me and the mods, but the players as well.
One of the issues I have been working on since I came on board. Unfortunately I cannot force the expense, but I can hold out hope for more robust tools, not just for me and the mods, but the players as well.
Come on Smirk, do you really need the Banhammer MK XIV? Isn't the MK XII still serviceable? :rolleyes:
Comments
Will do, thanks for the response!
Its a fair point... a few things that have been mentioned I think even all in this thread.
Only 3% or so of the playerbase uses the forums according to Cryptic. So if only some of the people here object to something, I don't know how that translates to the other 97%.
I think one of the main issues with what seems like a developer departure from reality in many forum folks eyes. Stems from a few issues.
- One the main metric Cryptic looks at all the time is $ earned. (the devs have admitted as much in this thread... when they say there "best expansion ever" line came from great day one sales numbers) Clearly what makes any content release great then according to them is how many people buy in day one.
- Two there is a large MUST BUY everything trek related element in STO. There is a small core of Trek folk in STO that will dish out for anything and everything released that looks in anyway like the enterprise or voyager ect.
I think those two things skews Cryptics vision. In there minds everything is A ok cause day one every time they throw out the T6 Refitted Refit version of X or Y ship that they have already sold 5 times in the last 4 years it sells to those hard core trek collectors. That hardly makes it the height of internet gaming.
Bottom line is Cryptic is horribly short sighted. Its why they have never done anything with something like PvP. They just can't see the short term profit in it. Never mind the truth that had they spent some time on it they would have retained potential paying customers... and possibly attracted even more. They are now being short sighted in there designs for pure pve game play and I think we all know where its headed. We would love to be proved wrong or we wouldn't be here. Still at this point its like watching a Semi heading for a ditch on a stretch of black ice. In the case of STO... we need to stop hearing from well meaning Developers like Taco and Smirk. (no offense to them) at this point though the guy driving the semi needs take control and right things.
For some crazy reason I love this game enough to still be spending time on these forums. (I haven't bothered with the last 2 patches) I am pretty close to writing Cryptic off as a Developer that has completely sold there soul. There is no real art to there design anymore, its all just about unabashedly wringing out every last cent from there players. I have been spending my time in games from developers like CCP Anet and *cough* even Bio/Ea... cause I still believe those guys are willing to put game design over profits at least long enough to ensure I am having mostly a good time playing there games.
For me to bother patching STO again what I need, is for the Captains of the ship... to not just talk. I need them to spend some time putting game design ahead of profits for at least long enough to produce a product that is fun beyond the superficial reaction of seeing a Star Trek anything on the screen.
Hey how long are we supposed to wait for a response about our volunteering to be a moderator? Just curious.
Is like trying to smell the color nine.
:cool:
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Are you locked inside a fortune cookie production facility?
Free Tibet!
Geko ether... I know it's a typo, but it's a great one.
As for why, I'll let Raoul Duke clarify:
As far as the costume slots... did you buy extra slots, or do you have 3 free functioning ones? I ask because the baseline is 3 slots, and I think they intentionally unlocked the extra two functioning ones as a workaround/fix for the bugged old ones. I know I got extra costume slots that actually work awhile back, without purchase, and use those en lieu of the two bugged ones that still show up at the Tailor but accomplish little else. It may actually be fixed, in a way, just more of a duct tape version rather than a full replacement of the damaged parts.
If one thing, players become disgruntled after Cryptic wears them down with enough bad decisions. I've been there, giving nice and constructive feedback, reporting bugs, only to be slapped in the face with every new release during those two years I've been here.
So I'm tired of being nice. Cryptic needs a serious wake-up call if they want this game to be remotely fun again.
STO Screenshot Archive
Yes...
Can you please drop me a line... ?
I was chasing my dreams, but I tripped over reality and ended up here.
:cool:
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
If you have noticed only one or two true human beings have the courage to get on here and face us while the rest hide behind them. I know it's not in their contract to come to the forums, but letting someone else talk for them is cowardice imho. Between lies and nerfing the game to death to the point where fun is no longer.......hmph! I agree with you good sir. Wake up Cryptic!
/10char
Most devs look at forums akin to the concept "canary in a coal mine" if its really bad then its gonna be well um indicated there. In fact this is how one dev refered to forums. They are often filled with a lot of negatives and very few positives (humans being a very negative race) but if its really bad then the noise level rises. Most games are like this only a tiny population posts to forums as they can be horrible drama filled places. So 3% is actually average for any game vs its forum users.
I think that while the intentions were probably good--just like I think (regardless of what anyone else) about the example I am going to cite was intended well to, the closest comparison is "MISSION ACCOMPLISHED." :-/
I don't think a lie occurred in either case. But regardless of what you think about the trouble that followed (and I am NOT about to have a debate about the nature of said trouble), both set up the speakers for serious trouble later.
This is not any sort of personal swipe against you, but that may explain why players feel as they do about that statement.
Christian Gaming Community Fleets--Faith, Fun, and Fellowship! See the website and PM for more. :-)
Proudly F2P. Signature image by gulberat. Avatar image by balsavor.deviantart.com.
Its a truth in life in general. As an example I have a friend who has an office in the civic gov where I live. He gets phone calls and emails to his constituent office all the time. People don't in general contact him when they are happy and things are fine. They contact his office when they have some issue or other they think He should be working on for them. Just like these forums some things he hears are nonsense. Also just like here if there is a major issue in one area, likely only 1-2 of the 100s of effected people with contact his office.
I know I am on the forums a lot... I also know over the last 3 years plenty of good gaming frined never really bothered. They just left. I know many people here have had the same experience.
The positive side of that... I know many of those gaming friends. Still lurk here and watch the development of the game. I honestly don't think any of the people I have played STO with in the past are lost forever. It gets harder and harder though the deeper Cryptic keeps digging the hole. Over the few years Since the Rom expansion and even this one... a few have come back. What sucks is in most cases they soon realized the amount of grind they would need to undertake to catch up and they where gone in a matter of days. Sorry was still trying to say something positive. They can still be enticed back is all I am saying... just give them a reason to stick around when they dip back in.
It smells like 42 to me!
Zeus
From my personal observations as well as reading a lot of other posts, I think that the sales figures might be falling much faster than they anticipated (hopefully I dont need to elaborate on the whys). But if this is correct, it highly likely that Cryptic will want to fix this as quickly as possible.
If the did want to fix stuff, I think the first thing they would do, would be to reengage with the forums (after all we may only be the 3%, but our 3% probably provides a very good representation of the thoughts of the 97%).
As I think this reengagement is already happening, I am quite hopeful that there will be a number of changes coming soon that will be taking much more consideration of the huge amount of player feedback that has been generated by DR.
Fingers crossed (and asbestos suit on standby).
Claiming one day of sales justifies calling DR "the most successful expansion evah!" is intellectually disingenuous and anyone who has been in the business knows it. One day does not a successful launch make. You know this, your management knows this. Sales is one superficial measure of success and one day is one tiny indicator of sales of a new release.
AT BEST THE CLAIM WAS EXTREMELY RECKLESS AND PREMATURE.
Ultimately it was untrue. Was it a lie? Depends on perspective. Certainly people at Cryptic knew one day of sales wasn't grounds to call it "the most successful expansion evah!", they had to know people had barely been on long enough to find problems, they knew people in the forums were reporting problems. As I recall the statement was made to try to convince us there were really no problems, they were all in our heads, and everything was fine, so I'm going to say it wasn't honest, and therefore is much closer to lie territory than not.
The U.S.S. Thresher was the most successful nuclear submarine construction project ever, right up to the point it had a hull breach during sea trials, sank to the bottom of the ocean, and killed about 250 people. Then after couple of years of recovering and investigation the thresher class became the Permit class when the USS Permit was launched. The sub safe program was born and nothing like that has ever happened again.
Learn from "The Most Successful Launch Evah!" like the US NAVY learned from the Thresher program. Don't let the backlog of major bugs get so large it endangers your company, and tarnishes new releases. Do communicate with players, tell them what you know honestly and what you don't know. Don't try to deflect criticism with statements you know may not prove to be true. Do prioritize major bug fixes, even if it means holding back on some updates.
They actually tried that already, shortly after the game first launched. It didn't go over well.
Former Community Moderator, Former SSR DJ, Now Full time father to two kids, Husband, Retail Worker.
Tiktok: @Askray Facebook: Askray113
I had a really good day, and I was in a really good mood up into the evening.
The past two months have been rough. This is our critical time of year at work, and a family member was just diagnosed with a potentially fatal condition. I've found myself in a constant stage of exhaustion, headaches, strange kind of pseudo-agitation...you get the picture.
Today, I had some much needed time off. Work is doing just fine without me for a couple of days, the latest round of blood tests came back showing some really positive improvements, and even found a real-world "toy" I've been waiting a few months for - on sale no less. First really good day in a long time.
Late afternoon, I settled down to play STO for a couple of hours. I did the standard duty officers I always do - rinse and repeat - was only able to get into one STF that I'm used to doing due to low player numbers (Azure, failed when the whole team apparently decided to run around the map aimlessly, engaging one camp & then running away to another), and ultimately decided to try a new queue I've never done before just to see what else there is.
I waited at least 10 minutes for a normal to come up, never did and I was still the only one in queue, so I gambled and tried for an Advanced. I guess no one else on the team knew what to do, because they ran around just as lost as me (one even followed me) - needless to say we failed and then actually COULDN'T leave the instance. I googled it, watched a video of what to do, and tried twice more. Even with a couple of people who clearly knew what they were doing, we never even came close to finishing and ran into multiple obvious bugs.
Two hours later, as we were sitting down for dinner, I realized that I was now in a really foul mood with that nagging headache coming back. I've had a really good day, but a couple of hours with this game was enough to sour that until I realized where it was coming.
I use video games as a way to get lost in a fantasy world, spend time playing with said family member having fun and forgetting about the rest of reality. Right now, I don't find this game fun - I find it frustrating and unrewarding.
This is just my two cents, take it or leave it. With so much attention in this thread, I thought I would give you that honest feedback. Maybe I'm just not the customer you want, I don't know.
Not my personal opinion, just the general feeling one gets from reading the forums.
:cool:
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
It struck me that I found the "kink ships" (obvious typo) discussion on the forums more amusing and funny than the actual game of late.
I agree with this 100%
One of the issues I have been working on since I came on board. Unfortunately I cannot force the expense, but I can hold out hope for more robust tools, not just for me and the mods, but the players as well.
Come on Smirk, do you really need the Banhammer MK XIV? Isn't the MK XII still serviceable? :rolleyes:
I am still saving up to upgrade it to Epic quality
Thanks to everyone who cam in to add to the discussion and bring up their own points about how they would like to see things move forward.
Thanks to Askray & Bluegeek & Midnite for helping keep things mod'd and properly flagged.
Thanks to Taco for your posts & as always, being communicative with players (win or fail).
As this thread has now run it's course, it's tie for it to close.
~CaptainSmirk