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    kozar2kozar2 Member Posts: 602 Arc User
    edited September 2014
    If you can upgrade Jem the set through this system does this mean players can now save 200 lobi? Upgrading through this system to XII then onward looks cheaper.
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    I think the issue we're still at with the upgrading is that, like the current crafting system, your outcomes are random. While the upgrade process is somewhat of an improvement in that you can build up to a Quality improvement even at maximum Mk rating (thanks for the clarification earlier, jheinig), you still have no option to select the [Mods] you receive.

    Yes, we've been told that [Mod] customization is one of their goals with the crafting system... but it was not available at the launch of Season 9.5, has not been announced for X2 - Delta Rising, and we don't know what order of priority that has relative to or within any other current or future projects. Since last time the doffing UI and removal of Exploration and Cluster maps seemed to take priority over finishing [Mod] customization in a Season x.5 dedicated to crafting, I don't hold out a lot of hope for that being available.

    I can wait for [Mod] customization, though... I'd rather have the new things finished and functional than see that added to their plate. More things half-finished does not make for a net win. :P

    The new mods Hawk promised with the R&D system are still broken in 5 of the 7 schools, and there are other bugs. The R&D system needs about 4-5 bugs fixed.
  • Options
    rinksterrinkster Member Posts: 3,549 Arc User
    edited September 2014
    lucho80 wrote: »
    This was from when the Exchange in Holodeck showed TP values (which was patched after I posted it). Look at the TP value needed for a VR mk X item right there.

    http://tinypic.com/view.php?pic=142zbx3&s=8#.VBije_ldW_g

    Aha, illuminating.

    Now all we need is a sense of how much dilithium it takes to apply an upgrade kit, and how many points each upgrade kit gives.

    Which, i assume, is information on tribble either right now or pretty soon.
  • Options
    rinksterrinkster Member Posts: 3,549 Arc User
    edited September 2014
    kozar2 wrote: »
    If you can upgrade Jem the set through this system does this mean players can now save 200 lobi? Upgrading through this system to XII then onward looks cheaper.

    Hmmm, and I just bought two Jem ground set upgrades.

    Would be a tiny bit miffed if that doesnt cost lobi anymore........that was a chunk of hard to get currency.
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    maxxinamaxxina Member Posts: 158 Arc User
    edited September 2014
    So Salvaged technology . Where do i get it:)) think it will be connected to elite queue missions :)
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    bridgernbridgern Member Posts: 709 Arc User
    edited September 2014
    That system is not that bad, but let us choose the modifiers if we can upgrade the quality.
    Bridger.png
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    gameversemangameverseman Member Posts: 1,110 Arc User
    edited September 2014
    This system is good and bad. The only nice thing is that you can upgrade Mk XI blue mission rewards to Mk XIV ultra rare, I'm assuming. The obvious bad part is that we have to invest more into our already expensive gear. i.e. reputation and fleet gear. Crafting in the new R&D schools is easier but much more tedious than the old system. This means I have to log in once a day for 2-3 months just to get 1 school to lvl 15. And THEN, I just MIGHT get a purple tech kit that will then go into gaining levels in the Tech schools. And then after that I have to wait hours, per item, on the chance that I get a Mk XIV Ultra rare upgraded version. Now apply this to my 11 characters x 28 (assuming all my characters get T5-U ships and kits/modules are not included). That is a LOT of needless work. And gaming is suppose to be fun, not work. Granted, having 11 characters is my problem but that is not the point. I suggest we have a means of being able to upgrade mass quantities of items without having to pay more. For example. If I hit the highest tier in Beams (Tech school, not R&D), there should be a button to automatically upgrade all my beams to the highest quality mk XIV version. This could be applied to all the schools. That would make the sting of this whole expansion less painful.
    signature.png
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    isvarnaisvarna Member Posts: 108 Arc User
    edited September 2014
    lucho80 wrote: »
    I don't think you read the dev's post. Going from MK XII to MMK XIII will always happen, the lottery part is the quality upgrade.

    And I might add that even that is limited in scope. From what I can tell, with the way research points carry over a quality upgrade is an inevitability since your chance of an upgrade continues to grow towards 100% and never actually decreases or approaches 100% asymptotically. You can get lucky and end up with a quality upgrade onyour first try, but you will always have a finite maximum number of attempts before the upgrade becomes a certainty.

    Lottery to me suggests a situation where you can end up "worse" off than when you started and the only area I see that in is with upgrading generic pieces of gear that gain randomized mods when they go through a quality upgrade. Since there doesn't appear to be a way to reverse an upgrade or get rid of bad mods, a player that doesn't get the right mods on a generic piece of gear must discard it and start over with a clean piece and there is never a deterministic guarantee any number of attempts will get them to where they want to be.

    This itself is further ameliorated by the fact that reputation gear (and I'm guessing fleet gear since its behind a dil wall too) has a preset upgrade path that the user always knows what they're getting into by upgrading it.

    Not disagreeing with you btw, just felt I could expand on what you said.
    ↓ ↓ This is why we can't have nice things. ↓ ↓
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    lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2014
    The http://sto.gamepedia.com/Polarized_Tetryon_Beam_Array upgraded to gold quality and [acc]x2 would be epic.
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    breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited September 2014
    lucho80 wrote: »
    I think the issue we're still at with the upgrading is that, like the current crafting system, your outcomes are random. While the upgrade process is somewhat of an improvement in that you can build up to a Quality improvement even at maximum Mk rating (thanks for the clarification earlier, jheinig), you still have no option to select the [Mods] you receive.

    Yes, we've been told that [Mod] customization is one of their goals with the crafting system... but it was not available at the launch of Season 9.5, has not been announced for X2 - Delta Rising, and we don't know what order of priority that has relative to or within any other current or future projects. Since last time the doffing UI and removal of Exploration and Cluster maps seemed to take priority over finishing [Mod] customization in Season 9.5 dedicated to crafting, I don't hold out a lot of hope for that being available.

    I can wait for [Mod] customization, though... I'd rather have the new things finished and functional than see that added to their plate. More things half-finished does not make for a net win. :P
    The new mods Hawk promised with the R&D system are still broken in 5 of the 7 schools, and there are other bugs. The R&D system needs about 4-5 bugs fixed.
    To clarify, I wasn't referring to the Crafting-specific [Mods], but rather the planned system to allow us to customize gear by replacing existing [Mods] with ones of our own choosing. Honestly, I doubt that special [Mods] will be customizable in that fashion, just the basic [Mod] pool that appears on the drop tables... they would need to retain the various special [Mods] as being something special to keep folks rolling on the base items within the crafting system, going for Elite Fleet gear, etc.
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
  • Options
    gameversemangameverseman Member Posts: 1,110 Arc User
    edited September 2014
    suaveks wrote: »
    "Yo dawg, I've heard you like to grind, so we've put a grind in your grind so you can grind stuff while you grind stuff".


    Oh ffs Cryptic... now even simple items are technically yet another leveling system? I've honestly lost count at this point... We have to level up our capitan, our T5U/T6 ships, the new specialization trees, our gear, numerous reputations, R&D system, Doff system, as well as the Fleet holdings... and I'm sure I've missed a few other things.

    And of course most of these are either a dilithium-sink, or a time-sink (or both).


    Why not just turn STO into a mobile game? There's more timers and paywalls than there is (re)playable content at this point.

    ^QFT
    I couldn't agree more
    signature.png
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    welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited September 2014
    hypl wrote: »
    Oh, this sounds interesting so far. Although it all sounds unnecessarily complicated.



    (╯°□°)╯︵ ┻━┻

    OH COME ON!!! THIS TARG [REDACTED] AGAIN!? Are you serious!? :mad:

    Wait Trek Online: Delta Waiting. It's gonna be great everyone!

    lol I love the flipdesk thing.

    But yeah - a timegate for upgrading? That seems entirely onerous and unneeded. Seriously wtf cryptic?
    T93uSC8.jpg
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    venkouvenkou Member Posts: 0 Arc User
    edited September 2014
    I have decided to take this at a casual pace.

    I am in no hurry. If I work along side my fellow fleet members, the stress caused by the system will subside. I will upgrade my items and ships. I will just do it at a casual and gradual pace.
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    canis36canis36 Member Posts: 737 Arc User
    edited September 2014
    jheinig wrote: »
    Here are some answers to some of those question marks that are floating over your heads!

    * Upgrading Item Mark is Always Successful

    When your item gains enough Tech Points to upgrade to a higher Mark, this operation always succeeds. Your Mark 12 Breen shield will become a Mark 13 Breen shield with no failure chance. It's only when your item reaches maximum Mark and you are trying to improve its quality (color) that there is a chance that the upgrade won't succeed -- but even then, you keep your quality improvement chance and add to it for the next upgrade, and eventually you will reach a 100% chance of quality improvement.

    * Item mods are not re-rolled

    Your item's mods don't change as part of the upgrade, so if you like the mods on your Phaser Beam Array [Acc]x3, you won't lose them. You just have a chance to get a new, extra mod. You might turn your array into a Phaser Beam Array [Acc]x4, or Phaser Beam Array [Acc]x3 [Dmg], or Phaser Beam Array [Acc]x3 [CrtH].
    For most items, if you get a new mod, it is randomly selected. Set reputation gear does not get a random modifier; instead, the mod gained is always the same for a specific item. When you upgrade a MACO deflector to ultra-rare (ultraviolet) quality, for instance, it will always get one specific mod. That way you never have to worry about a random mod and having to grind out another piece of expensive rep gear and then upgrading it again -- once it improves in quality, you know that you have gained the one upgraded version.

    * Epic (Gold) items have special bonus mods

    The bonus mod for an item at Epic (Gold) quality is a unique special mod that doesn't otherwise appear, generally more powerful than other mods. These are:
    Space Shield: [Cp/Rg] Combined capacity/regen boost
    Space Impulse Engine: [Drv2] Overcharged driver coil, double coil bonus
    Space Deflector: [SS/SI] Interlaced integrity, structural integrity/shield systems combined bonus
    Space Weapon: [Ac/Dm]: Bonus accuracy/damage combo
    Ground Shield: [Cap2] Double capacity bonus
    Ground Armor: [ResAll/HP] Bonus HP and bonus resist all damage
    Ground Weapon: [Dm/CrH] Bonus damage and critical chance combo

    * Your item can't accidentally out-level you

    If you aren't a max level captain, you can't upgrade an item past the Mark that you can currently use. You don't need to worry about accidentally making a good piece of gear unusable.

    * Making Tech Upgrades doesn't cost crafters dilithium

    Tech Upgrades do not require dilithium to make; the dilithium cost is on use. This means that crafters don't have to worry about spending their dilithium to make Tech Upgrades for their friends and fleet, or for sale on the Exchange.

    * Set Gear

    As part of the upgrade system implementation, we've made set bonuses Mark-independent. This means that you can have Jem'Hadar shields Mk 10, deflector Mk 11, engines Mk 12, and still get the three-piece set bonus.

    * Levelless items
    Many pieces of levelless gear will stop receiving bonuses at level 50. After this, you can upgrade the item and it will gain a Mark, and will then improve after this. This will allow your levelless gear to actually keep up with your other gear, since Mk 12 gear is actually above level 50 and Mk 14 is even better than that.

    * Special Mission Rewards
    Almost everything you can get should be upgradeable. As noted in the blog, you can upgrade Breen set gear, caustic plasma beams, Hargh'peng torpedoes -- if you're on Tribble and you find something that you can't upgrade, post on the Tribble forum.
    Does the leveless gear include special C-Store items like the Bajoran Phaser rifle and pistol or the retrofit phasers from the TOS Connie?
  • Options
    gameversemangameverseman Member Posts: 1,110 Arc User
    edited September 2014
    The pointless item level upgrade. That, of course, will cost dilithium, AND requires what is likely to be as unbearably long to get up without spending insane amounts of dilithium consumable item. (Been crafting from day 1, still haven't reached Lvl 13 in it). People complained in the past of power creep, this is just going to be another level of it, as those with low to no Dil won't be able to upgrade their rep gear they grinded for days to get, while the rich **** get to upgrade their gear pretty much instantly, meaning they have a DISTINCT advantage (Mk XII white is better than Mk X purple for example) for quite a while.

    I hoped DR would just be a case of convert my (small) dil stockpile to zen, buy T5-U ships and then grind to 60 whenever I could be bothered, but no, now it's "Buy that T5-U, grind to 60, then spend a ton of time and dil upgrading all my items to mk XIV (let's say it's about 20 items per ship) with each item taking say about 6 hours to upgrade, that is going to take an eternity, and that's just 1 character.

    No amount of story content can hide the fact that DR is going to be one huge grind, just to get your ship back to the equivilant spec it was before.

    ^QFT
    Yeah, imagine how that is for me. I have 11 characters.
    signature.png
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    cookiecrookcookiecrook Member Posts: 4,524 Arc User
    edited September 2014
    suaveks wrote: »
    "Yo dawg, I've heard you like to grind, so we've put a grind in your grind so you can grind stuff while you grind stuff".


    Oh ffs Cryptic... now even simple items are technically yet another leveling system? I've honestly lost count at this point... We have to level up our capitan, our T5U/T6 ships, the new specialization trees, our gear, numerous reputations, R&D system, Doff system, as well as the Fleet holdings... and I'm sure I've missed a few other things.

    And of course most of these are either a dilithium-sink, or a time-sink (or both).


    Why not just turn STO into a mobile game? There's more timers and paywalls than there is (re)playable content at this point.

    Too true! This whole ginormous grind and money sink turns me off of playing STO completely.
    <
    > <
    > <
    >
    Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
  • Options
    psyloafpsyloaf Member Posts: 137 Arc User
    edited September 2014
    Gold epic quality at last!
    Fleet Advanced Research Vessel T6
    Commander Science, Lieutenant Commander Engineering, Lieutenant Commander Universal, Lieutenant Tactical, Ensign Science
  • Options
    jheinigjheinig Member Posts: 364 Cryptic Developer
    edited September 2014
    As noted before, set upgrades will not break set bonuses. If you have a Mk 11 purple Jem'hadar engine and a Mk 13 ultraviolet Jem'hadar deflector, they will work together for the set bonus.

    Levelless items will generally be upgradeable once you are level 50. Here is an example:

    As a captain-rank character I purchase the refit escort for the levelless quad cannons. These scale up with me and as I gain levels they get better.
    Once I reach level 50, the levelless quad cannons stop improving. To improve them further, I can apply Tech Upgrades. As soon as I opt to upgrade the quad cannons at level 50, they convert from levelless items to Mk 12 items. (If I'm below level 50, they don't convert, because making them Mk 12 would make them unusable to me!) After that, I can apply Tech Upgrades to improve them to Mk 13, Mk 14, ultra-rare (ultraviolet), and eventually epic (gold) quality.

    Lobi store weapons will follow this same sort of conversion. Since most lobi store levelless items are actually a little behind the power curve, going to Mk 12 is a significant improvement for them. The Ferengi energy whip will be a pretty mean weapon at Mk 14!

    The conversion of a levelless item to Mk 12 at character level 50 is automatic and doesn't cost you anything -- no dilithium, no time, no money, not even a Tech Upgrade kit; just selecting "Upgrade Item" will make the conversion instantly. If you want the item to stay levelless (capped at 50), just don't select "Upgrade Item" and it won't be converted. After the item is converted it will take the usual Tech Upgrades to improve it further.

    Upgrading converted gear uses the same Tech Upgrades and costs as any other gear. You do not need to spend extra lobi to upgrade your lobi store purchases.

    A few items will not be upgradeable (such as the TR-116A -- hey, what's with the torches and pitchforks?!?). C-store ship consoles such as Saucer Separation do not need upgrades; they will be considered Epic (Gold) quality already, and since you already purchased the ship, you don't need to pay more for the console that came with it. C-store ship weapons can be upgraded, because they will see significant performance improvements. (Yes, you will also be able to upgrade Spiral Wave Disruptors, if you are a Galor-class ship owner.)

    If you try to upgrade a specific mission reward item on Tribble and it does not allow you to upgrade, please post on the Tribble forums! When in doubt, I recommend copying your character to Tribble and trying to upgrade your favorite gear. If it doesn't work, please let us know. You should be able to use the gear that you like and upgrade it to be useful at high Marks
  • Options
    cookiecrookcookiecrook Member Posts: 4,524 Arc User
    edited September 2014
    psyloaf wrote: »
    Gold epic quality at last!

    And eventually there will be Platinum, Diamond, and whatever else just to keep the grind going. :(
    <
    > <
    > <
    >
    Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
  • Options
    welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited September 2014
    jheinig wrote: »
    Here are some answers to some of those question marks that are floating over your heads!
    Lots of Info:


    Hey - BTW thanks for posting this - it really helps. Seriously thanks mang. :)
    T93uSC8.jpg
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    morchadesmorchades Member Posts: 123 Arc User
    edited September 2014
    I like the general idea, but I think I fell asleep during the description of the mechanic. Does it really need to be this complicated?
  • Options
    mhall85mhall85 Member Posts: 2,852 Arc User1
    edited September 2014
    jheinig wrote: »
    As noted before, set upgrades will not break set bonuses. If you have a Mk 11 purple Jem'hadar engine and a Mk 13 ultraviolet Jem'hadar deflector, they will work together for the set bonus.

    Levelless items will generally be upgradeable once you are level 50. Here is an example:

    As a captain-rank character I purchase the refit escort for the levelless quad cannons. These scale up with me and as I gain levels they get better.
    Once I reach level 50, the levelless quad cannons stop improving. To improve them further, I can apply Tech Upgrades. As soon as I opt to upgrade the quad cannons at level 50, they convert from levelless items to Mk 12 items. (If I'm below level 50, they don't convert, because making them Mk 12 would make them unusable to me!) After that, I can apply Tech Upgrades to improve them to Mk 13, Mk 14, ultra-rare (ultraviolet), and eventually epic (gold) quality.

    Lobi store weapons will follow this same sort of conversion. Since most lobi store levelless items are actually a little behind the power curve, going to Mk 12 is a significant improvement for them. The Ferengi energy whip will be a pretty mean weapon at Mk 14!

    The conversion of a levelless item to Mk 12 at character level 50 is automatic and doesn't cost you anything -- no dilithium, no time, no money, not even a Tech Upgrade kit; just selecting "Upgrade Item" will make the conversion instantly. If you want the item to stay levelless (capped at 50), just don't select "Upgrade Item" and it won't be converted. After the item it converted it will take the usual Tech Upgrades to improve it further.

    Upgrading converted gear uses the same Tech Upgrades and costs as any other gear. You do not need to spend extra lobi to upgrade your lobi store purchases.

    A few items will not be upgradeable (such as the TR-116A -- hey, what's with the torches and pitchforks?!?). C-store ship consoles such as Saucer Separation do not need upgrades; they will be considered Epic (Gold) quality already, and since you already purchased the ship, you don't need to pay more for the console that came with it. C-store ship weapons can be upgraded, because they will see significant performance improvements. (Yes, you will also be able to upgrade Spiral Wave Disruptors, if you are a Galor-class ship owner.)

    If you try to upgrade a specific mission reward item on Tribble and it does not allow you to upgrade, please post on the Tribble forums! When in doubt, I recommend copying your character to Tribble and trying to upgrade your favorite gear. If it doesn't work, please let us know. You should be able to use the gear that you like and upgrade it to be useful at high Marks

    So I can have UR or Gold Quad Cannons?!?!?!

    Or a UR or Gold Bajoran Rifle?!?!?!

    SWEET. :D
    d87926bd02aaa4eb12e2bb0fbc1f7061.jpg
  • Options
    tilarium1979tilarium1979 Member Posts: 567 Arc User
    edited September 2014
    Can you answer one question for me and a few others. If we upgrade an item we like visually (example: the starting standard issue phasers), will their appearance change.

    The reason for asking is that I don't like the way Klingon weapons get bigger and bigger as the mark level changes or how the higher level fed weapons have all that blue holographic pieces on them.
  • Options
    welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited September 2014
    jheinig wrote: »

    A few items will not be upgradeable (such as the TR-116A -- hey, what's with the torches and pitchforks?!?).

    PLEASE tell me you're not going to restrict all legacy items. PLEASE......

    You might make some of them viable post early-game!!!

    Also, is there a list of items that you know (granted, not complete) that will NOT be upgradeable?
    T93uSC8.jpg
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    ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited September 2014
    jheinig do you not have a dil cost established yet?

    How many upgrade kits will be needed to take VR Mk XII to VR Mk XIII and how much dil per kit?
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    frtoasterfrtoaster Member Posts: 3,352 Arc User
    edited September 2014
    1. I assume this means that fleet items with 4 modifiers always keep those 4 modifiers. I can't recall at the moment if there is any fleet gear with 3 modifiers.
    jheinig wrote: »
    * Item mods are not re-rolled

    Your item's mods don't change as part of the upgrade, so if you like the mods on your Phaser Beam Array [Acc]x3, you won't lose them. You just have a chance to get a new, extra mod. You might turn your array into a Phaser Beam Array [Acc]x4, or Phaser Beam Array [Acc]x3 [Dmg], or Phaser Beam Array [Acc]x3 [CrtH].
    For most items, if you get a new mod, it is randomly selected. Set reputation gear does not get a random modifier; instead, the mod gained is always the same for a specific item. When you upgrade a MACO deflector to ultra-rare (ultraviolet) quality, for instance, it will always get one specific mod. That way you never have to worry about a random mod and having to grind out another piece of expensive rep gear and then upgrading it again -- once it improves in quality, you know that you have gained the one upgraded version.

    2. Does this mean that the stats of set bonuses are independent of mark?
    jheinig wrote: »
    As part of the upgrade system implementation, we've made set bonuses Mark-independent. This means that you can have Jem'Hadar shields Mk 10, deflector Mk 11, engines Mk 12, and still get the three-piece set bonus.

    3. The first time you upgrade a levelless item, what mark does it receive? Mk 11?
    jheinig wrote: »
    * Levelless items
    Many pieces of levelless gear will stop receiving bonuses at level 50. After this, you can upgrade the item and it will gain a Mark, and will then improve after this. This will allow your levelless gear to actually keep up with your other gear, since Mk 12 gear is actually above level 50 and Mk 14 is even better than that.

    4. Can we get the ability to change the modifiers on an item without changing its mark and rarity?

    5. Will the reputation and fleet stores be changed to sell Mk 14 gear?

    6. The Romulan specialty ground weapons were removed from the dilithium store in Season 9.5. Will these weapons be made available again (perhaps through crafting)?
    Waiting for a programmer ...
    qVpg1km.png
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    gameversemangameverseman Member Posts: 1,110 Arc User
    edited September 2014
    jheinig wrote: »
    As noted before, set upgrades will not break set bonuses. If you have a Mk 11 purple Jem'hadar engine and a Mk 13 ultraviolet Jem'hadar deflector, they will work together for the set bonus.

    Levelless items will generally be upgradeable once you are level 50. Here is an example:

    As a captain-rank character I purchase the refit escort for the levelless quad cannons. These scale up with me and as I gain levels they get better.
    Once I reach level 50, the levelless quad cannons stop improving. To improve them further, I can apply Tech Upgrades. As soon as I opt to upgrade the quad cannons at level 50, they convert from levelless items to Mk 12 items. (If I'm below level 50, they don't convert, because making them Mk 12 would make them unusable to me!) After that, I can apply Tech Upgrades to improve them to Mk 13, Mk 14, ultra-rare (ultraviolet), and eventually epic (gold) quality.

    Lobi store weapons will follow this same sort of conversion. Since most lobi store levelless items are actually a little behind the power curve, going to Mk 12 is a significant improvement for them. The Ferengi energy whip will be a pretty mean weapon at Mk 14!

    The conversion of a levelless item to Mk 12 at character level 50 is automatic and doesn't cost you anything -- no dilithium, no time, no money, not even a Tech Upgrade kit; just selecting "Upgrade Item" will make the conversion instantly. If you want the item to stay levelless (capped at 50), just don't select "Upgrade Item" and it won't be converted. After the item it converted it will take the usual Tech Upgrades to improve it further.

    Upgrading converted gear uses the same Tech Upgrades and costs as any other gear. You do not need to spend extra lobi to upgrade your lobi store purchases.

    A few items will not be upgradeable (such as the TR-116A -- hey, what's with the torches and pitchforks?!?). C-store ship consoles such as Saucer Separation do not need upgrades; they will be considered Epic (Gold) quality already, and since you already purchased the ship, you don't need to pay more for the console that came with it. C-store ship weapons can be upgraded, because they will see significant performance improvements. (Yes, you will also be able to upgrade Spiral Wave Disruptors, if you are a Galor-class ship owner.)

    If you try to upgrade a specific mission reward item on Tribble and it does not allow you to upgrade, please post on the Tribble forums! When in doubt, I recommend copying your character to Tribble and trying to upgrade your favorite gear. If it doesn't work, please let us know. You should be able to use the gear that you like and upgrade it to be useful at high Marks
    What about photonic displacement, antimatter spread, vector assault module, HANGAR PETS?
    signature.png
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    welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited September 2014
    Can you answer one question for me and a few others. If we upgrade an item we like visually (example: the starting standard issue phasers), will their appearance change.

    The reason for asking is that I don't like the way Klingon weapons get bigger and bigger as the mark level changes or how the higher level fed weapons have all that blue holographic pieces on them.

    Yeah - please do pipe in - do the visualizations change with the mark?
    T93uSC8.jpg
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    capnmanxcapnmanx Member Posts: 1,452 Arc User
    edited September 2014
    What about photonic displacement, antimatter spread, vector assault module, HANGAR PETS?

    No idea about hangar pets, but the others are covered by the post you just quoted: 'C-store ship consoles such as Saucer Separation do not need upgrades'
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    jer5488jer5488 Member Posts: 506 Arc User
    edited September 2014
    This system is actually sounding pretty good. On a separate note - the poster picture for enhancing our gear shouldn't be a lady shooting a shuttle nacelle with a hand phaser. /grin.
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