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Tier 6 Ships Details

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    leethorogoodleethorogood Member Posts: 302 Arc User
    edited August 2014
    Everyone complaining about how they are going to upgrade their T5+ ships need to pipe down, all that matters is how I am going to be able to upgrade my T2 Exeter! :D
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    matthian1701matthian1701 Member Posts: 0 Arc User
    edited August 2014
    Looks like some people in this thread are finally facing the reality that spending cash in an MMORPG doesn't freeze the game around them nor grant them permanently-top items. Most adults realize this going into an MMO, especially a f2p one:cool::rolleyes:
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    captsolcaptsol Member Posts: 921 Arc User
    edited August 2014
    Everyone complaining about how they are going to upgrade their T5+ ships need to pipe down, all that matters is how I am going to be able to upgrade my T2 Exeter! :D

    But your T2 Exeter is a Connie variant, so dream on. :P
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    ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited August 2014
    Yep, Fox News need only tell the truth once while MSNBC repeats the same lies over and over. Bravo...excellent example.

    Comparing the two is asinine; they only look the same if you're wearing Rush's goggles. Oops - did it again.

    So far Cryptic has not lied about anything. You could argue they talked about the possibility of X or Y, but in the past 2 years they have delivered on most of what they have planned to do.
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    duncanidaho11duncanidaho11 Member Posts: 7,867 Arc User
    edited August 2014
    Too bad the Tier 6 Federation Cruiser looks like an abomination. Utterly horrible ship design. Not at all aesthetically pleasing..
    .....I think its become my new favorite. There's contrast and clonfict but for me that tototally works to make it an interesting ship design that once you get down to the details actually has a strong aesthetic working behind it. From the first screenshot I was a little wary (couldn't see it too well so all we really had was the at-odds broad strokes), in last trailer I was a bit more sold on the design (more angles), and I'm looking at the schematic display now absolutely drooling over the new cruiser. I'm disappointed about how the old T5 ships won't actually be up to par with a level 60 T6 but with this ship I don't actually care. I'd much rather be using this than my Sovereign, Oddy, or Excelsior (which mind you is a perfect demonstration about how something like this can still totally work. Fat body, tiny saucer, flattened back, squared off struts, gaping deflector, but never mind that it's not as pleasing as the Constitution refit. Its a compelling ship design.)
    Bipedal mammal and senior Foundry author.
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    ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited August 2014
    Reality Check:

    The US Navy gets a fair number of years out of each of their vessels with regular upgrades. But they occasionally get something entirely new, and the older ships, however beloved by captains and crew become obsolete.

    I don't see ships form WWI in regular use today.

    STO Realty Check:

    It's a business. Time for new ships. Wallet / Zen / Dilithium ready.
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    ccarmichael07ccarmichael07 Member Posts: 755 Arc User
    edited August 2014
    .....I think its become my new favorite. There's contrast and clonfict but for me that tototally works to make it an interesting ship design that once you get down to the details actually has a strong aesthetic working behind it. From the first screenshot I was a little wary (couldn't see it too well so all we really had was the at-odds broad strokes), in last trailer I was a bit more sold on the design (more angles), and I'm looking at the schematic display now absolutely drooling over the new cruiser. I'm disappointed about how the old T5 ships won't actually be up to par with a level 60 but with this ship I don't actually care that much. I'd much rather be using this than my Sovereign.

    I might not be so critical except for a few things which are (PERSONAL) annoyances:

    1. 4-nacelles. I totally and completely LOATHE 4-nacelle starships.

    2. Jutting Angles. I prefer smooth contours on my Starships. Not 45 and 90 degree angles. My IRL Profession is Civil Engineering. Right angles confuse and infuriate me! :D

    3. Saucer appears to be way too slim for the stardrive section that follows it.

    I won't knock anyone that finds the design appealing. To each their own. But I find it horrendous.


    "You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
    I'm thinking maybe pancakes." ~ John Casey
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    ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited August 2014
    I might not be so critical except for a few things which are (PERSONAL) annoyances:

    1. 4-nacelles. I totally and completely LOATHE 4-nacelle starships.

    2. Jutting Angles. I prefer smooth contours on my Starships. Not 45 and 90 degree angles. My IRL Profession is Civil Engineering. Right angles confuse and infuriate me! :D

    3. Saucer appears to be way too slim for the stardrive section that follows it.

    I won't knock anyone that finds the design appealing. To each their own. But I find it horrendous.


    We've seen 1 image, and 2-seconds of video. I'll wait to pass judgement, as first impressions are invariably wrong.
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    kagasenseikagasensei Member Posts: 526 Arc User
    edited August 2014
    Well Cryptic, it's quite simple actually:

    I am not gonna cry doom, and I'll give X2 a thorough try. However, if I am inferior in endgame due to flying a CANON ship (Nebula, Vor'Cha, Mo'gai etc.) and not some super-futuristic generic (and not "trekky" looking) T6 shiny-ship I will stop playing. It's as simple as that. No ifs and whys.

    I never cried doom before, and I kept believing in this game since Beta. But that is the simple truth: I can play any number of random sci-fi f2p MMO with super sleek ships and colorful explosions. I play STO to fly the stuff I see in the shows and I do NOT wanna feel like an inferior oddball in endgame. "The game and the Trek timeline progress." - Fine, but I wanna play Star Trek and not some generic vision of what Trek MIGHT look like so many decades after every show and movie.

    I also have a question: The starship traits are character-specific and can therefore be used with all ships, including non-T6-ships. But you mention that they are unlocked with the new ship-leveling-system and make it sound this is only possible by flying T6 ships... So I can use the ship traits with T5 ships, but I have to unlock them by flying a T6 ship for a while??
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    firekeeperhufirekeeperhu Member Posts: 416 Arc User
    edited August 2014
    i really hope current end-game contents will be almost impossible (or impossible) with current tier gear and ship, because these T6 monsters sound really OP. i really hope you adjust difficulty just right, because with all these shinies, power creep could be even a bigger problem than it is right now.
    <3 Defiant <3

    RnD and upgrade needs less RNG. Less lottery. Something has to change.
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    khan5000khan5000 Member Posts: 3,007 Arc User
    edited August 2014
    Looks like some people in this thread are finally facing the reality that spending cash in an MMORPG doesn't freeze the game around them nor grant them permanently-top items. Most adults realize this going into an MMO, especially a f2p one:cool::rolleyes:

    Agreed.
    or as Captain Kirk put it
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    Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
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    duncanidaho11duncanidaho11 Member Posts: 7,867 Arc User
    edited August 2014
    I might not be so critical except for a few things which are (PERSONAL) annoyances:

    1. 4-nacelles. I totally and completely LOATHE 4-nacelle starships.

    2. Jutting Angles. I prefer smooth contours on my Starships. Not 45 and 90 degree angles. My IRL Profession is Civil Engineering. Right angles confuse and infuriate me! :D

    3. Saucer appears to be way too slim for the stardrive section that follows it.

    I won't knock anyone that finds the design appealing. To each their own. But I find it horrendous.

    I'm with you on 1 (I've always preferred 2-nacel ships until now) but here's where I stand on 2 and 3, the Galaxy did the same thing to the constitution class. The saucer was way too big, the curves way too many, and the configuration of the nacells was all wrong according to whatever previous aesthetic you could apply to the old federation ships. Like the galaxy this is something new, and if you judge it strictly according to what you expect federation ships to look like you're going to hate it. But if you look at it from the perspective of it establishing a new look for Star Trek there is a lot to love about the design (ex. it flows without being organic and it looks imposing without benig obcenely menacing [see. the other recent attempt to make a new look for federation super cruisers.] And to its immense credit this new cruiser does finally make the 4-nacel configuration look like something other than the cheapest way a prop department could cobble together a "new" starship.)
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
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    suavekssuaveks Member Posts: 1,736 Arc User
    edited August 2014
    Leveling up withing leveling up within leveling up, not to say grind. I've said this before - leave it to Cryptic to overcomplicate stuff unnecessarily.

    Can't wait to have ships with 100% Crit Chance and 400% Crit Severity. Power creep ho!

    And I guess all the T5 ships "upgraded" to T6 won't have access to this Mastery mechanic? Because god forbids people keep using their old ships - oh no, cryptic's got to sell the new shinies...

    I don't even care anymore at this point. I guess all the new content is gonna be laughably easy anyway, so I'll keep flying my D'deridex solely for its looks.
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    ccarmichael07ccarmichael07 Member Posts: 755 Arc User
    edited August 2014
    We've seen 1 image, and 2-seconds of video. I'll wait to pass judgement, as first impressions are invariably wrong.

    We've seen 3 images of the ship in question.

    - Isometric view from STLV 2014

    - Plan view from the blog

    - Profile view from the blog

    I think we have a pretty good idea what the final product looks like.


    "You shoot him, I shoot you, I leave both your bodies here and go out for a late night snack.
    I'm thinking maybe pancakes." ~ John Casey
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    rinksterrinkster Member Posts: 3,549 Arc User
    edited August 2014
    orangeitis wrote: »

    I'm not operating on 'hope' with my posts. I'm just trying to take the most rational position here. If I have enough reason to change my position, I will.

    You keep using those words rational and irrational.

    A rational position would be to be skeptical.

    Your position could best be described as optimistic.

    Not necessarily irrational, but no more rational than those you keep arguing with up and down the fora.

    You've made an assumption, that things will turn out for the best, and keep pretending its more than that.

    It's not.
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    sthraxpwesthraxpwe Member Posts: 75 Arc User
    edited August 2014
    Reality Check:

    The US Navy gets a fair number of years out of each of their vessels with regular upgrades. But they occasionally get something entirely new, and the older ships, however beloved by captains and crew become obsolete.

    I don't see ships form WWI in regular use today.

    STO Realty Check:

    It's a business. Time for new ships. Wallet / Zen / Dilithium ready.

    This is a video game about a technologically advanced society, let's leave reality out of it.

    And yes, it is a business and they need to make money. I don't have an issue with that. However, some people have spent quite a bit of real money on the game. Making that investment invalid with the new ships doesn't force players to spend money on the new ships, it tells them any money spent in game is ultimately pointless and there is no reason to spend further money on the game because the devs will just try to force you to spend more later on. The devs would actually be harming their future revenues with that approach.

    The devs would be much better off having a reasonable upgrade path so that players who like their current ships remain happy, and more importantly, willing to spend money later on when something is released that they are interested in.
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    khan5000khan5000 Member Posts: 3,007 Arc User
    edited August 2014
    rinkster wrote: »
    You keep using those words rational and irrational.

    A rational position would be to be skeptical.

    Your position could best be described as optimistic.

    Not necessarily irrational, but no more rational than those you keep arguing with up and down the fora.

    You've made an assumption, that things will turn out for the best, and keep pretending its more than that.

    It's not.

    actually wouldn't a rational position be to wait until you have all the facts before making a decision positive or negative?
    Your pain runs deep.
    Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
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    overlapooverlapo Member Posts: 0 Arc User
    edited August 2014
    That T6 fed ship is horrible. I hope that we get a T6 Star Cruiser look alike so we can avoid that repulsive abomination.
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    stomperx99stomperx99 Member Posts: 863 Arc User
    edited August 2014
    aelfwin1 wrote: »
    no , no , no ... you must master your body ... ;)

    OKAY... THAT can be taken in so many bad ways...



    Anyways looks good...


    At first, I didn't really care for that Fed cruiser, but know, It's growing on me like cancer, kinda reminds me of the Keltoi class for some reason..... :P
    ZomboDroid10122015042230.jpg

    I'm sorry to people who I, in the past, insulted, annoyed, etc.
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    duncanidaho11duncanidaho11 Member Posts: 7,867 Arc User
    edited August 2014
    sthraxpwe wrote: »
    The devs would be much better off having a reasonable upgrade path so that players who like their current ships remain happy, and more importantly, willing to spend money later on when something is released that they are interested in.

    And don't you think that would be fairly easy with ship leveling? The new ships start as T5 and work their way up to T6. What's to prevent Cryptic from applying the same system to existing T5 ships (lock box and lobi ships at the very least.)
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
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    szimszim Member Posts: 2,503 Arc User
    edited August 2014
    overlapo wrote: »
    That T6 fed ship is horrible. I hope that we get a T6 Star Cruiser look alike so we can avoid that repulsive abomination.

    Have you seen the one to the left of the Scimitar? At 0:24? It looks very interesting...

    http://youtu.be/t7KnpmyHEsc?t=24s
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    kagasenseikagasensei Member Posts: 526 Arc User
    edited August 2014
    sthraxpwe wrote: »
    This is a video game about a technologically advanced society, let's leave reality out of it.

    And yes, it is a business and they need to make money. I don't have an issue with that. However, some people have spent quite a bit of real money on the game. Making that investment invalid with the new ships doesn't force players to spend money on the new ships, it tells them any money spent in game is ultimately pointless and there is no reason to spend further money on the game because the devs will just try to force you to spend more later on. The devs would actually be harming their future revenues with that approach.

    The devs would be much better off having a reasonable upgrade path so that players who like their current ships remain happy, and more importantly, willing to spend money later on when something is released that they are interested in.

    It's much simpler than that: I wanna play a Star Trek game. If I have to feel inferior in endgame because I fly CANON ships and not some super shiny, sleek, soulless T6-ship, this is not going to be a "good Star Trek game" anymore, and I will therefore have no incentive of playing it anymore.

    You can hit me with 1,000 super sensible arguments about how the timeline and the technology progress and that Cryptic is a business after all. All fine and dandy. But: Canon ships are inferior? --> No play I.
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    breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited August 2014
    We really wanted this tier of starships to stand out and offer some unique features not found anywhere else. These ships can (but don’t always) have hybrid bridge officer seats that can slot Specialist Bridge Officers. These special officers have access to two complete pools of bridge officer abilities. One of these pools is a complete suite of all new bridge officer abilities, while the other is an existing profession: Tactical, Science or Engineering. It’s important to note that while these ships don’t always feature a Specialist Bridge Officer seat, all of the Tier 6 ships launching with Delta Rising will feature at least one of these special seats.

    That said, we’re not quite ready to fully reveal the new {REDACTED} Bridge Officers. You can expect to get a full reveal of this new type of Bridge Officer in the very near future! Stay tuned!

    Does this mean that the "competitive" ships will have everything other than this, since it's the only thing that specifically states "unique features not found anywhere else"? Also, just how Universal are our Universal boff seats going to be? Are these Specialist Bridge Officer Seats simply going to be a 5th/6th tier of boff abilities, so even Universal seats won't be able to access their shiny powers?
    Another interesting aspect of Tier 6 ships is the new Starship Mastery system. This system represents your captain and crew mastering the starship and discovering its full capabilities over time. All Tier 6 ships have the ability to become more powerful as the captain gains Skill Points. This allows the starship to effectively “Level Up”.

    Tier 6 starships start at level 0 and progress to level 5 as the captain plays the game normally. At each level (up to level 4), the starship gains a new passive ability that provides a sizeable boost to a stat like damage resistance, critical hit chance, or hit points. These passive abilities are specific to the ship that has unlocked them and each starship within a given category shares the same package of passive abilities.

    Example: All Battlecruisers have the same four passive abilities in their Starship Mastery.

    So what does this mean for Warbirds? Do all Romulan ships have the same Starship Mastery passives, or are subgroups of Warbirds being introduced?
    Upon reaching Starship Mastery level 5 a Starship Trait will be unlocked. This special trait can be slotted into any of your four Starship Trait slots. This is a new set of trait slots that will be available to all characters upon achieving level 50. These special traits add powerful effects to your starship or your existing captain and bridge officer abilities. Since Starship Traits can be slotted, they can be used while flying any starship you own even if they are not Tier 6.

    Are these Trait unlocks derived from the individual ship, or from the ship class like the Starship Mastery passives? If based on ship class, will these ship classes be grouped or will Destroyers, Escorts, and Raptors all unlock different Starship Traits? Again, if by ship class, what does this mean for Warbirds?
    Will all of the factions have access to the same Trait unlocks, or will they be completely differentiated? How will these be balanced relative to each other if they ship-/class-/faction-specific?
    Will lock box ships get Starship Trait unlocks, or merely have "competitive" stats? How about Fleet, Lobi, Event, 3-pack, and the upgraded to be "competitive" ships?

    We've got some of the "what", but we could use a lot more of the "how"...
    Give us more explanation on Tier 5 ships and Mk XII gear, and what all this means for them. You are releasing information in the wrong order.

    Yeah... ordering things so that the first says "You can have all this shiny stuff!" and the next one is stuck telling us "...but these only get part of that..." doesn't put a positive spin on the whole "competitive" promise. It really would've made more sense to show us the shiny things that we are getting with our upgraded ships, then show us the even shinier things we can get if we buy T6 ships instead of upgrading existing ones.

    Basically: Good, then better, then best... rather than good, not so good, that can't be good and DOOOOMMMM!!!
    rinkster wrote: »
    but that Federation ship?

    Its very possibly the ugliest ship I've ever seen come from Cryptic.

    I know, personal opinion and all that, but its so ugly I would avoid it at all costs.

    I share your opinion. They'll probably balance the aesthetics by giving it a T5 Mastery Trait that everyone will want (or need to be competitive), just so folks will pay for and fly the ship. The plus side is that the Starship Traits mechanic has a shot at promoting the sale of T6 ships just for the unlock, much like we currently do with the consoles on T1-4 ships, but unfortunately the mechanic also means that if we want to do that we actually have to fly the thing...
    cbrjwrr wrote: »
    Simple. Pessimism is a good philosophy, you can only ever be pleasantly surprised or right.

    Unless you left, in which case it would be hard to be right, even if you were, because you would have left before finding out if you were right... :P
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    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
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    khan5000khan5000 Member Posts: 3,007 Arc User
    edited August 2014
    kagasensei wrote: »
    It's much simpler than that: I wanna play a Star Trek game. If I have to feel inferior in endgame because I fly CANON ships and not some super shiny, sleek, soulless T6-ship, this is not going to be a "good Star Trek game" anymore, and I will therefore have no incentive of playing it anymore.

    You can hit me with 1,000 super sensible arguments about how the timeline and the technology progress and that Cryptic is a business after all. All fine and dandy. But: Canon ships are inferior? --> No play I.

    we've only seen 3 out of the 7-10 Tier 6 ships that are coming
    Your pain runs deep.
    Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
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    rinksterrinkster Member Posts: 3,549 Arc User
    edited August 2014
    khan5000 wrote: »
    actually wouldn't a rational position be to wait until you have all the facts before making a decision positive or negative?

    That'd be the skeptical part.

    I'll know when i know and not before......all this optimisim and pessimism, best to be skeptical of both of them.
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    aesicaaesica Member Posts: 736 Arc User
    edited August 2014
    i really hope current end-game contents will be almost impossible (or impossible) with current tier gear and ship, because these T6 monsters sound really OP. i really hope you adjust difficulty just right, because with all these shinies, power creep could be even a bigger problem than it is right now.
    The whole reason cap increases exist is to deal with power creep.

    My only concern is that, unless some lesser, "free" versions of these T6 ships roll out for the silvers, this game will finally and truly join the rest of the pay-to-win mmos on the market. That would be tragic.

    Anyway, I wonder if those "special" bridge officer slots they're talking about are in any way inspired by the mission where Worf and Shon acted as bridge officers aboard the obelisk carrier. That could be fun, but I also see even more dollar signs on the horizon.

    We'll have to wait and see I suppose.
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    jaturnleyjaturnley Member Posts: 1,218 Arc User
    edited August 2014
    I'm with you on 1 (I've always preferred 2-nacel ships until now) but here's where I stand on 2 and 3, the Galaxy did the same thing to the constitution class. The saucer was way too big, the curves way too many, and the configuration of the nacells was all wrong according to whatever previous aesthetic you could apply to the old federation ships. Like the galaxy this is something new, and if you judge it strictly according to what you expect federation ships to look like you're going to hate it. But if you look at it from the perspective of it establishing a new look for Star Trek there is a lot to love about the design (ex. it flows without being organic and it looks imposing without benig obcenely menacing [see. the other recent attempt to make a new look for federation super cruisers.] And to its immense credit this new cruiser does finally make the 4-nacel configuration look like something other than the cheapest way a prop department could cobble together a "new" starship.)

    I always chalked the change in aesthetics to the warp field. The original ships it was basically a sphere. The Ent-D was a flattened sphere, reducing the height but not the width. Since Voyager, ships have gotten longer and thinner, hence the warp field is more like a bullet shape. I figure the design is so the ships could do less damage to subspace (see TNG) by having a smaller, more streamlined field.
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    sthraxpwesthraxpwe Member Posts: 75 Arc User
    edited August 2014
    kagasensei wrote: »
    It's much simpler than that: I wanna play a Star Trek game. If I have to feel inferior in endgame because I fly CANON ships and not some super shiny, sleek, soulless T6-ship, this is not going to be a "good Star Trek game" anymore, and I will therefore have no incentive of playing it anymore.

    You can hit me with 1,000 super sensible arguments about how the timeline and the technology progress and that Cryptic is a business after all. All fine and dandy. But: Canon ships are inferior? --> No play I.

    I agree with you... I much prefer the canon ships as well and most of my characters fly one of them. Believe me, I do not want the older T5 ships outclassed even if upgraded, either.
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    khan5000khan5000 Member Posts: 3,007 Arc User
    edited August 2014
    rinkster wrote: »
    That'd be the skeptical part.

    I'll know when i know and not before......all this optimisim and pessimism, best to be skeptical of both of them.

    that's not skeptical....skeptical is waiting but you already have made up your mind it will be negative.
    Your pain runs deep.
    Let us explore it... together. Each man hides a secret pain. It must be exposed and reckoned with. It must be dragged from the darkness and forced into the light. Share your pain. Share your pain with me... and gain strength from the sharing.
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    kagasenseikagasensei Member Posts: 526 Arc User
    edited August 2014
    khan5000 wrote: »
    we've only seen 3 out of the 7-10 Tier 6 ships that are coming

    Will there be T6-versions of CANON ships? I do not care how good or horrible the new shinies look. If I cannot fly a Galaxy, Akira, Negh'Var and D'deridex in endgame and be -competitive- in every sense, this game is dead to me and many others who want nothing else but a good STAR TREK game. Simple.

    I am willing to pay Zen to get my canon ship up to specs. It's f2p, I accept and appreciate that. But if it is not going to be "up to specs" but merely -almost- or -kind of-, I'm off.
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