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Item Destruction - the feature the game desperately needs.

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  • edited August 2014
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  • landdonlanddon Member Posts: 44 Arc User
    edited August 2014
    So is it fair to say you pay for zen items with dil only and do not use real money to purchase zen?
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited August 2014
    About a year ago, one zen cost only about 80 dil.

    Now it costs nearly double that.

    The game DESPERATELY needs new dil sinks.

    It is the absolute unmitigated top priority.



    Ok I think I get it now. He's roleplaying!
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
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  • dgdolphdgdolph Member Posts: 592 Arc User
    edited August 2014
    Srsly, WTF???

    This game already turned into a grind, so yeah make us grind even more cuz we lose our items. Awesome idea!


    ps:
    And pls punish all those PvP'ers by destroying their gear although there's NO reward for PvP at all.

    pps:
    Pls stop posting on the forums if you hate this game and it's players that much! Also, you might hit the uninstall button.
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited August 2014
    I want it because I think it is a good idea for *everyone*

    Because something must be done about the outrageous inflation in dil, because it costs almost twice as much dil to get zen as it did a bit more than a year ago.

    The game cries out for dil sinks, mine is a very *fair* one that affects all people alike, and which all people alike will *benefit* from.

    Yea, well I think its an insanely stupid idea... The fact that you can't see the ton of dil sinks alone is a counter to your silly suggestion.

    Apart from that, the fact that you can pretty much blow up in a second if you aren't prepared against the PVE INVISIBLE torps makes it even siller.

    AND it gets worse: There are 120K crit builds out there... Even the best prepared cruiser can't stand up to that...

    So... All in all a bad and misguided idea.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • mackbolan01mackbolan01 Member Posts: 580 Arc User
    edited August 2014
    oh pish posh, what a pile of male bovine excrement.......i want zen i plunk down $$$$$
    i want dil i put zen up on the dil exchange, so what if the price fluctuates. if it goes up just grind more harder


    *****peace*****


    Hail Ba'al

    p.s. i'm still waiting for my Ba'al minion perks
  • djxprimedjxprime Member Posts: 522 Arc User
    edited August 2014
    Kkerp5u.jpg?1

    "No matter where you go...there you are."
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited August 2014
    If the OP wants a 10% chance of items being destroyed, then go get a 10-sided die and choose a number. If it lands on that number then delete a random item off your ships inventory, everytime you are killed.

    The rest of us will play on as usual. :P
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited August 2014
    I don't follow.

    I don't know how long you've been with STO, but near around the Season 7 / LoR Releases, when demand for dil was at an all time high, the price of zen dropped to about 80 dil/zen.

    The sinks responsible for this are now filled up.

    In the time since, the dil cost of zen has doubled, an unfortunate development that hurts every single person that exchanges dil for zen.

    The solution is of course to increase demand for dil, which is accomplished by sinks.

    My proposal is an effective sink, and therefore will increase the demand for dil and thus lower the dil cost of zen, a good outcome for everyone.


    Alright then. In that case how is it that you don't get the very idea you are suggesting will in fact do the very opposite to what you want.

    The very reason that the exchange is as high as it is now (though frankly I've seen it much higher) is because dil is in such high demand. What you are proposing will just make it skyrocket.


    I'm completely convinced you have no clue what you are talking about.
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited August 2014
    If the OP wants a 10% chance of items being destroyed, then go get a 10-sided die and choose a number. If it lands on that number then delete a random item off your ships inventory, everytime you are killed.

    The rest of us will play on as usual. :P

    Self imposed punishment is the best kind... Especially when it's a silly idea.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • edited August 2014
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  • admiralnatadmiralnat Member Posts: 22,432 Arc User
    edited August 2014
    A lot of people have mentioned this before...

    The feature of "item destruction" has never made it's way into STO.

    I certainly hope it never does.

    On the other hand, I'm sure everyone would be fine with it if the whole losing items thing were OPTIONAL, with each player choosing for themselves if they want it on, without affecting other players in say, STFs. Or if the items could be reclaimed for free from some kind of npc. Better yet; both.

    After all, what'd be wrong with having the CHOICE of a losing items feature?
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    Oh, look, an explosion...
  • peetapipmacpeetapipmac Member Posts: 2,131 Arc User
    edited August 2014
    Destroying peoples gear WOULD BE THE REWARD.


    How is that a reward?
    It's not my fault if you feel trolled by my Disco ball... Sorry'boutit.



    R.I.P. Leonard Nimoy
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited August 2014
    admiralnat wrote: »
    A lot of people have mentioned this before...

    The feature of "item destruction" has never made it's way into STO.

    I certainly hope it never does.

    On the other hand, I'm sure everyone would be fine with it if the whole losing items thing were OPTIONAL, with each player choosing for themselves if they want it on, without affecting others in say, STFs. Or if the items could be reclaimed for free from some kind of npc. Better yet; both.

    After all, what'd be wrong with having the CHOICE of a losing items feature?

    They/he/she already has... Do what azurianstar suggests...
    How is that a reward?

    It isn't... It's epeen stroking for the people who are turned on by feeling superior.
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited August 2014
    My proposal is an effective sink, and therefore will increase the demand for dil and thus lower the dil cost of zen, a good outcome for everyone.

    Except for those selling Zen for Dilithium.
    3lsZz0w.jpg
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited August 2014
    How is that a reward?

    See "griefing." Once that idea is understood, "how is that a reward" becomes as obvious as how bad this idea is.
  • anazondaanazonda Member Posts: 8,399 Arc User
    edited August 2014
    See "griefing." Once that idea is understood, "how is that a reward" becomes as obvious as how bad this idea is.

    I refer to my reply...
    Don't look silly... Don't call it the "Z-Store/Zen Store"...
    Let me put the rumors to rest: it's definitely still the C-Store (Cryptic Store) It just takes ZEN.
    Like Duty Officers? Support effords to gather ideas
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited August 2014
    anazonda wrote: »
    I refer to my reply...

    I reject your reply, and substitute my own. :P
  • landdonlanddon Member Posts: 44 Arc User
    edited August 2014
    If Cryptic or PWE wanted to find away to get rid of customers this would be a great idea. Because it would surely leave. It's just a It's epeen stroking for the people who are turned on by feeling superior and desire to cause grief. Which is why in almost every game I have participated in PVPer tend to ruin the game especially for those of us that desire PVE.

    A cost to repair damage I'm okay with as long as the cost doesn't exceed 75% of the item. If your ship is destroyed it becomes unavailable for use for no more than a day I'm okay. The OP idea is not terrible, it is horrible.
  • dgdolphdgdolph Member Posts: 592 Arc User
    edited August 2014
    You seriously misapprehend how much this would benefit PvP.

    Destroying peoples gear WOULD BE THE REWARD.

    There's absolutely no benefit for PvP. It would result in everyone just playing a heal tank + losing a lot of players cuz they don't wanna risk their gear. If you wanna kill PvP, yeah that's the way...

    btw, PvPing just to damage other players thats just...rude, unfair and antisocial! PvP is all about e-sports, competition and learning. It's not about beeing destructive!
  • seriousxenoseriousxeno Member Posts: 473 Arc User
    edited August 2014
    What sto needs most of all is for stakes to be added. When your ship explodes, there should be say a 10% chance that one of your items is destroyed. Items that could be reclaimed for free like prize ship and c store consoles should be excluded from this.

    What I mean is, if your ship blows up, you should have a 10% chance of losing at random one of your weapons, consoles, engine, deflector, etc.

    This loss should be permanent and require purchasing a new one from fleet or rep stores.

    I also think that in PvP the chance of an item being destroyed on death should be much higher, as high as 30%.

    PvP is obnoxiously boring in STO because there are no stakes at all involved.

    Stakes make games compelling and immersive because they increase by a large factor the excitement of playing.

    Since the game sorely needs new dil sinks, this would also help with dil inflation by forcing people who failed in combat to purchase new dil-cost items.

    Sure, I will send you the bills.
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    "Let them eat static!"
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited August 2014
    Are you insane?

    No, do not answer that. I know the answer already.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • k4t3k4t3 Member Posts: 55 Arc User
    edited August 2014
    You need a dil sink? Go ask some of the small fleets out there - I bet they can help you with your problem. And there are many small fleets out there. :rolleyes:
    [SIGPIC][/SIGPIC]
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited August 2014
    Can we just say "no way" and move on here?

    Because there's no way they're going to do that.

    The Devs have always shown a strong aversion to taking away something that they gave out. This idea would be the biggest take-away they ever did.

    Now, I could see an item damage mechanic that eventually results in destruction. If they had been doing that all along and the game was built around that principle. Minecraft does it and to all indications people think Minecraft is fun.

    But a random chance of your stuff being instantly destroyed?

    https://www.youtube.com/watch?v=dc0TwV0ihvk#t=60
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  • emacsheadroomemacsheadroom Member Posts: 994 Arc User
    edited August 2014
    In the time since, the dil cost of zen has doubled, an unfortunate development that hurts every single person that exchanges dil for zen.

    Here's the thing: nobody cares about the needs of those people. Practically nobody wants zen except for the idiots who open lockboxes all day. Otherwise a player might make a one-off purchase for a Vesta pack or an Avenger. But after a certain point for every single player, Zen becomes worthless except for lockbox keys, and the smart people buy them off the exchange anyway and let some other poor TRIBBLE throw down his hard earned dollars.

    Have you noticed how much refined dilithium is available on the exchange right now? The top five offers to purchase Zen at this point are backed by 100 million units of dilithium. A great deal of that dilitihum will be put up by speculators wanting to buy low and sell high. The rest will be the ones who take whatever buy or sell offer they can get, funnelling dilithium or Zen into the speculators' wallets.

    What people want most in this game is dilithium for fleet projects, for reputation projects and now for crafting. People don't give a hoot in hell for Zen beyond the one-off special purchase.

    If you want zen faster, pay real cash. If you don't want to pay real cash then you gotta pay market prices. You gotta grind. You gotta shut up and take it. That's the way the system works right now. Sorry.

    And people certainly don't give a hoot in hell about making pvp have consequences except for the epeeners like you who want to be rewarded for being able to decloak - alphastrike - mash the right buttons faster than the other guy.

    How do I know that pvp is your only reason for making this thread? If you wanted more dilithium sinks, you could easily argue for shrinking the daily refining cap to 4000 which would have the same effect. Dilithium would be worth much more. But you're not advocating a much smarter measure for making Zen cheaper, now are you? That wouldn't satisfy your desire to make your pvp opponents whine and cry and act butthurt every time you win. Right now, they must be like "whatever, I didn't lose anything". How terrible that must be for you. No tears to feast upon.

    If you want that kind of pvp, gb2EvE.
  • elvnswordselvnswords Member Posts: 184 Arc User
    edited August 2014
    I don't like the idea of permanet damage to your ship's components as to much wrok goes into grinding for them. That kind of permanet death penalty tends to drive away player bases.

    Instead what about using our exisiting PVE death penalty in PVP combat. During combat you have a chance to take damage to systems which could flash accross your screen before fading into your active tab. White and Yellow damages (minor and moderate damages) could be repaired by the crew, even in battle conditions, but Red, serious damage would require either components from the ships stores out of combat, or return to a Spacedock repair yard.

    If you put enough damage onto a ship it could even perhaps disable it, leading to a Boarding PVP fight, on the boarded player's bridge, or the player could choose to take a death, and self destruct his ship, finally leading to self destruct actually doing something in game...


    There I took your terrible Idea and did somehting with it... ;)
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    edited August 2014
    In before the lock...

    No no no no no no no no and again, NO.

    Out before the lock...
    I need a beer.

This discussion has been closed.