PvP players experience 'near death' during combat. PvP players experience an aggregate % chance to receive critical damage to a component each time they are destroyed. The % chance increases each time you fight HOBO in a team event.
Consoles or items receive 3 types of damage:
1.) Offline, repairable by spending dilithium at 25% of the items value.
2.) Ganked, repairable by spending 50% of the items value in dilithium and associated marks.
3.) Tea Partied, not repairable, but permanently bonded to it's slot. Buy a new ship.
This would totally make PvP more enjoyable for those of us who do not play.
This is the opposite of truth. There are not many small fleets out that that consume dil. If there were, there wouldn't be dil inflation because demand for dil would not have dropped.
The real world cant be the way it is, and what you say also be true at the same time.
The game cries out for dil sinks, the price of zen is too high.
There are many small fleets out there in desperate need of dil. That is truth, that is fact. If your "theories" are saying something different, then either they are built on faulty information.... or the theories themselves are bollocks.
Having read through this thoroughly, the practical upshot of this is that it would utterly destroy PvP save for a tiny, select group of PvPers with already-maxed gear. Those without would always lose, and have their equipment destroyed. Those that always win would suffer nothing, and continue to dominate. Thus people would stop PvPing casually.
If this is intended to remove those casual PvPers, and only leave just the tiny fraction of the playerbase that are "l33t Pro Gamers" standing, PvP will effectively be dead as it will be the same ten to twenty people fighting.
That, or people will only PvP with standard, cheap, white gear on their ships so they take no loses, relying solely on their skill to win. Perhaps that is the subtle goal the poster is aiming for: removal of the gear disparity so they can beat people they feel they are more skilled than, but lack the equipment to defeat.
What sto needs most of all is for stakes to be added. When your ship explodes, there should be say a 10% chance that one of your items is destroyed. Items that could be reclaimed for free like prize ship and c store consoles should be excluded from this.
What I mean is, if your ship blows up, you should have a 10% chance of losing at random one of your weapons, consoles, engine, deflector, etc.
This loss should be permanent and require purchasing a new one from fleet or rep stores.
I also think that in PvP the chance of an item being destroyed on death should be much higher, as high as 30%.
PvP is obnoxiously boring in STO because there are no stakes at all involved.
Stakes make games compelling and immersive because they increase by a large factor the excitement of playing.
Since the game sorely needs new dil sinks, this would also help with dil inflation by forcing people who failed in combat to purchase new dil-cost items.
STO definitely has kid gloves on when it comes to penalties for dying. This specific proposal is obviously absurdly harsh and will never happen but that's still true. I wouldn't be averse to seeing more consistent and stiffer repair costs.
What sto needs most of all is for stakes to be added
Destroyed - no. Not with the TRIBBLE poor anemic economic development in this pay-to-win game.
BUT - crafting should consume items. DIL needs to be completely removed from crafting, and the 'finish now' paygate needs to go the fk to hll.
But, to craft a tier 4 item should require a tier 2 or 3 item, and so on up through tier XIV. The rarity and tier of the subordinate item should have some bearing on the success chances for the crafting cycle.
If the OP wants a 10% chance of items being destroyed, then go get a 10-sided die and choose a number. If it lands on that number then delete a random item off your ships inventory, everytime you are killed.
We have yet to see the OP post a rebutal to these points
How the Devs see Star Trek, apparently:
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
1. The vast majority of players, including a decent % of pvper's, have no interest at all in old-style, TRIBBLE "inflict real harm on other players" vicious/griefing pvp.
2. Many players don't consider the exchange going from 80 to 150 to be the disaster that you imagine it to be. (Heck, I remember when I started playing the game, the exchange was around 130 and going down, and the forums were full of people screaming that The Economy Is Ruined! because the rate wasn't 300+ any more.)
So, yeah. Not a lot of takers for your nutty idea. Sorry.
(Honestly, I find the complaints about the exchange rate being "so high" at 160 to be hilarious. The last time I stopped playing Neverwinter, the new expansion had hit, and the exchange had been pegged at the max value of 500. For weeks. With a 4 million zen backlog of Buy offers.)
Once again, I dont know how new you are to STO, but in the era of high dil demand the price of zen was HALF of what it is now.
The fleet dil sinks are full, the rep dil sinks are full, the surplus of dil piles up ever higher, driving up with it the price of zen.
While individuals have always desired dil for things for themselves, this demand used to be supplemented by the demands of many fleets for millions and millions of dil.
These sinks are full now, the era of fleet building is long past. It is time for a new dil sink to get things back the way they should be.
I've been playing since the game went f2p. And I have seen the exchange at least a 100 higher then it is now. I'm sure has probably been even higher then that since I started playing. I personally don't pay enough attention to the exchange price to say when or by how much.
I can tell you right now that the fleet dil sinks are most certainly not full, not for my fleets or most of the fleets I know. Maybe yours is, (and bully for you if that is the case) but a huge amount of fleets are still very much building themselves up and are hungry for dil. What you propose would cripple them.
It's not myfault ifyoufeel trolledbymyDisco ball...Sorry'boutit.
Those aren't points, for the first part, and dont merit any sort of rebuttal because they don't have anything to do with the topic at hand.
They have every bit to do with the topic. The topic is that there should be a chance to have an item destroyed when a player is killed. You claim it is needed. Provide video proof of how "needed" it is and how much you are dedicated to seeing this feature implemented.
Lead by example. Prove to us you are not trolling. Post a video where you get the destroyed and you discard a piece of Rep gear, or Fleet gear. Put your money where your mouth is.
How the Devs see Star Trek, apparently:
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
Lead by example. Prove to us you are not trolling. Post a video where you get the destroyed and you discard a piece of Rep gear, or Fleet gear. Put your money where your mouth is.
I second this.
It's not myfault ifyoufeel trolledbymyDisco ball...Sorry'boutit.
If the OP wants a 10% chance of items being destroyed, then go get a 10-sided die and choose a number. If it lands on that number then delete a random item off your ships inventory, everytime you are killed.
There simply isnt enough demand for dil, the supply of dil is outstripping the demand and the surplus is expressed in zen prices twice as high as they should be!
Who among us isnt willing to take on a little bit of suffering for the good of the many?
This proposal will lower the price of zen!
Then you should lead by example grab you 10 sided die if its a "5" roll select a piece of rep gear can just start at deflector and work your way down and if you get a "10" you suffered a catastorphic failure ship and all hands lost so you delete that character and move on to your next. Just think you will be foraging a new path in your game play. 3 successive "10" rolls you can delete your account to show us how serious you are about this.
At the end of the day most of the players would not like such a change and if the casuals stop buying zen what would that do for your dilith to zen conversion rates.
That's similar to FFXIV, if your armor with uber stats hits 0 durability, you lose the bonus stations and are stuck with a basic set.... It's what we have, it's called ship injuries and it works.
I do not grind and grind and grind for my fleet gear to be destroyed. Ship injuries that can affect things like damage, dps, defense, shield recovery etc. Which is why you always carry repair equipment on you.
There's no reason to change what we have.
Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
Why did prices for zen used to be 100 hider than they were now?
Because there was almost no demand for dil. Because dil wasnt sinked out by anything.
As I said, when I started playing, the forums were full of people moaning that the rate wasn't 300 anymore, that it was "far too low" at 130. Why were they making these complaints? Because they were the Big Money Players who bought zen with real cash, exchanged it for vast piles of Dil, and shoved all that dil into the huge Fleet dil sinks.
So, no.... there were Dil sinks back when the rate was higher. And they've just added more and more sinks since then (like the whole rep system, and many more Fleet things.
Basic fact of the matter is that 80 was an unnaturally low exchange rate. It was not the standard of what should always be - the nature of the exchange is that it shifts. And 160 is still damn low.
Comments
PvP players experience 'near death' during combat. PvP players experience an aggregate % chance to receive critical damage to a component each time they are destroyed. The % chance increases each time you fight HOBO in a team event.
Consoles or items receive 3 types of damage:
1.) Offline, repairable by spending dilithium at 25% of the items value.
2.) Ganked, repairable by spending 50% of the items value in dilithium and associated marks.
3.) Tea Partied, not repairable, but permanently bonded to it's slot. Buy a new ship.
This would totally make PvP more enjoyable for those of us who do not play.
Many of us have noticed this, and I suspect I'm not the only one who isn't surprised.
There are many small fleets out there in desperate need of dil. That is truth, that is fact. If your "theories" are saying something different, then either they are built on faulty information.... or the theories themselves are bollocks.
Of course you do. To understand the opposition one would need to know what is really going on in the game and have the ability to perceive things.
If this is intended to remove those casual PvPers, and only leave just the tiny fraction of the playerbase that are "l33t Pro Gamers" standing, PvP will effectively be dead as it will be the same ten to twenty people fighting.
That, or people will only PvP with standard, cheap, white gear on their ships so they take no loses, relying solely on their skill to win. Perhaps that is the subtle goal the poster is aiming for: removal of the gear disparity so they can beat people they feel they are more skilled than, but lack the equipment to defeat.
As long as you don't have a clue how the high zen price is formed you better don't post anymore!
STO definitely has kid gloves on when it comes to penalties for dying. This specific proposal is obviously absurdly harsh and will never happen but that's still true. I wouldn't be averse to seeing more consistent and stiffer repair costs.
Destroyed - no. Not with the TRIBBLE poor anemic economic development in this pay-to-win game.
BUT - crafting should consume items. DIL needs to be completely removed from crafting, and the 'finish now' paygate needs to go the fk to hll.
But, to craft a tier 4 item should require a tier 2 or 3 item, and so on up through tier XIV. The rarity and tier of the subordinate item should have some bearing on the success chances for the crafting cycle.
I'm sorry, what!
What game are you playing cause it isn't STO! I challenge you to get any other player to agree with you on this one statement. Anyone.
At this point I honestly believe you don't actually believe what you are saying. You are just trying to get a rise.
R.I.P. Leonard Nimoy
We have yet to see the OP post a rebutal to these points
1) What are you smoking?
2) Why aren't you sharing?
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
1. The vast majority of players, including a decent % of pvper's, have no interest at all in old-style, TRIBBLE "inflict real harm on other players" vicious/griefing pvp.
2. Many players don't consider the exchange going from 80 to 150 to be the disaster that you imagine it to be. (Heck, I remember when I started playing the game, the exchange was around 130 and going down, and the forums were full of people screaming that The Economy Is Ruined! because the rate wasn't 300+ any more.)
So, yeah. Not a lot of takers for your nutty idea. Sorry.
(Honestly, I find the complaints about the exchange rate being "so high" at 160 to be hilarious. The last time I stopped playing Neverwinter, the new expansion had hit, and the exchange had been pegged at the max value of 500. For weeks. With a 4 million zen backlog of Buy offers.)
I've been playing since the game went f2p. And I have seen the exchange at least a 100 higher then it is now. I'm sure has probably been even higher then that since I started playing. I personally don't pay enough attention to the exchange price to say when or by how much.
I can tell you right now that the fleet dil sinks are most certainly not full, not for my fleets or most of the fleets I know. Maybe yours is, (and bully for you if that is the case) but a huge amount of fleets are still very much building themselves up and are hungry for dil. What you propose would cripple them.
R.I.P. Leonard Nimoy
They have every bit to do with the topic. The topic is that there should be a chance to have an item destroyed when a player is killed. You claim it is needed. Provide video proof of how "needed" it is and how much you are dedicated to seeing this feature implemented.
Lead by example. Prove to us you are not trolling. Post a video where you get the destroyed and you discard a piece of Rep gear, or Fleet gear. Put your money where your mouth is.
Star Trek: The Original Grind
Star Trek: The Next Grind
Star Trek: Deep Space Grind
Star Trek: Voyage to the Grind
I second this.
R.I.P. Leonard Nimoy
Then you should lead by example grab you 10 sided die if its a "5" roll select a piece of rep gear can just start at deflector and work your way down and if you get a "10" you suffered a catastorphic failure ship and all hands lost so you delete that character and move on to your next. Just think you will be foraging a new path in your game play. 3 successive "10" rolls you can delete your account to show us how serious you are about this.
At the end of the day most of the players would not like such a change and if the casuals stop buying zen what would that do for your dilith to zen conversion rates.
Soldier on
I do not grind and grind and grind for my fleet gear to be destroyed. Ship injuries that can affect things like damage, dps, defense, shield recovery etc. Which is why you always carry repair equipment on you.
There's no reason to change what we have.
Defending The Galaxy By Breaking One Starfleet Regulation After The Next.
As I said, when I started playing, the forums were full of people moaning that the rate wasn't 300 anymore, that it was "far too low" at 130. Why were they making these complaints? Because they were the Big Money Players who bought zen with real cash, exchanged it for vast piles of Dil, and shoved all that dil into the huge Fleet dil sinks.
So, no.... there were Dil sinks back when the rate was higher. And they've just added more and more sinks since then (like the whole rep system, and many more Fleet things.
Basic fact of the matter is that 80 was an unnaturally low exchange rate. It was not the standard of what should always be - the nature of the exchange is that it shifts. And 160 is still damn low.