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Acetons....when are they coming to FED side?

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  • senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited May 2014
    I think the problem is how many acetons are able to drop in a select area for complete denial of larger ships, coupled with firing distance, the klinks enjoy hiding and baiting other players to get into their life draining trap which requires near to no effort to setup, and a nearly indestructible trap that is not easily disabled with focus fire in the heat of battle they act almost as a complete player without the dps. One of the biggest problems with them is their ability to target cloaked ships, which is also a gripe I have with the voth ship. If it cant see you, why can it hurt you? It requires very little skill to pull someone out of cloak with these, and there are plenty of bof abilities that offer anti-cloak.

    They should either have mine level destructibility with all the perks, or have some sort of drain cap installed, as no one should be able to completely lock down areas in space. Seeing 3-6 of these placed in a high combat area is annoying.


    In fact if the Klingons want this ability, the Federation should have its own spammable near invincible platforms too, they get the aoe pull similar to the undine ability, and while being pulled, your engines are disabled.

    Solution: Torpedoes.

    Its not the KDF's fault that many PvP'ers are simply just aren't smart enough to equip projectile weapons.
  • showmeyourhonorshowmeyourhonor Member Posts: 0 Arc User
    edited May 2014
    If you don't want Aceton Assimilators to harm you, don't ****ing shoot them. It's literally that simple.

    Guess some players are literally so TRIBBLE they can't stop mashing spacebar for 5 minutes.
  • questeriusquesterius Member Posts: 8,481 Arc User
    edited May 2014
    Solution: Torpedoes.

    Its not the KDF's fault that many PvP'ers are simply just aren't smart enough to equip projectile weapons.

    Against the AA, the preferred weapon is the KCB. Problem is that in order to rid yourself of AA you have to expose yourself by firing on them.

    Exposing yourself as an alpha striker or cloaker in general is a bad idea.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited May 2014
    Then stay away from them or fly a B'rel or T'varo.
  • originalspockoriginalspock Member Posts: 809 Arc User
    edited May 2014
    Then stay away from them or fly a B'rel or T'varo.

    Not constructive at all.
  • hartzillahartzilla Member Posts: 1,177 Arc User
    edited May 2014
    Solution: Torpedoes.

    Its not the KDF's fault that many PvP'ers are simply just aren't smart enough to equip projectile weapons.

    Well we are talking about a group that for some reason never though to shoot the tractor mines back when you could target mines and fighters/shuttles.
  • originalspockoriginalspock Member Posts: 809 Arc User
    edited May 2014
    hartzilla wrote: »
    Well we are talking about a group that for some reason never though to shoot the tractor mines back when you could target mines and fighters/shuttles.

    You appear to not understand the HP differences between a mine vs an assimilator.
  • senatorvreenaksenatorvreenak Member Posts: 0 Arc User
    edited May 2014
    Not constructive at all.

    Its very constructive.
    There are a great multitude of viable counters that can easily eliminate AA's.
    If you expect to encounter them, then prepare for them, but at the same time accept the fact that no ship or build will ever be the mastery of all and able to effectively counter "everything" thrown at it.
  • questeriusquesterius Member Posts: 8,481 Arc User
    edited May 2014
    Then stay away from them or fly a B'rel or T'varo.

    Ingenious solution: stay away or use a 2k zen ship.
    If the devs need a reason to give the AA to the Feds that would be the argument to use.

    They say they're dedicated to PVP as well and if adding 1 little thing to the federation means a boom in sales for B'rel and T'varo they'd have 3 pillars to bring in the cash.

    I'm a Fed player with secondary KDF and Rom characters and i could use the AA on some of my Intrepid and Nova builds. However i would prefer the factions to remain unique and not create some unisex faction in which everything is the same.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • tehbubbalootehbubbaloo Member Posts: 2,003 Arc User
    edited May 2014
    oh no. op took some damage from an aa while idling cloaked in a firefight.
    i guess we better either nerf aa or give it to the feddies :rolleyes:
  • zipagatzipagat Member Posts: 1,204 Arc User
    edited May 2014
    mimey2 wrote: »
    Fair enough, pets can be pretty stupid, I won't deny that.

    Even so, why didn't the OP move away?

    Why do something simple and logical when you can cry nerf on the forums? I mean he could of even progress to "advanced pvp tactics" and actually shoot them with a torpedo.
  • phoeniciusphoenicius Member Posts: 762 Arc User
    edited May 2014
    zipagat wrote: »
    Why do something simple and logical when you can cry nerf on the forums? I mean he could of even progress to "advanced pvp tactics" and actually shoot them with a torpedo.

    i guess KDF-sided players can do the same no, since its... such a useless console :D? aceton for feds please, give them this utterly useless incredibly easy to destroy console, and get our tachyon grid in return
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2014
    questerius wrote: »
    Against the AA, the preferred weapon is the KCB. Problem is that in order to rid yourself of AA you have to expose yourself by firing on them.

    Exposing yourself as an alpha striker or cloaker in general is a bad idea.

    If you havent exposed yourself to it, why not just fly away?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • originalspockoriginalspock Member Posts: 809 Arc User
    edited May 2014
    Its very constructive.
    There are a great multitude of viable counters that can easily eliminate AA's.
    If you expect to encounter them, then prepare for them, but at the same time accept the fact that no ship or build will ever be the mastery of all and able to effectively counter "everything" thrown at it.

    Your first reply was to avoid them or fly a cloaked torpedo boat, which represents 1% of the total ships in game. This sure doesn't sound like a multitude of viable counters to me. Given these statements, it is almost certain you prefer to exploit the unbalanced mechanic of a nearly indestructible pet to your advantage, and make it seem like killing a field of AA's is just as easy as shooting a mine, or a player combat pet.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2014
    Your first reply was to avoid them or fly a cloaked torpedo boat, which represents 1% of the total ships in game. This sure doesn't sound like a multitude of viable counters to me. Given these statements, it is almost certain you prefer to exploit the unbalanced mechanic of a nearly indestructible pet to your advantage, and make it seem like killing a field of AA's is just as easy as shooting a mine, or a player combat pet.

    Move away
    Use Torp spread on it
    Use KCB on it
    Scramble It
    AMS it
    Gravity Well it
    TBR it past its 5km range
    SENSOR SCAN it then shoot it
    EWP it
    VTR it
    Shoot a non-buffed torp at it
    fed torpedo defense console
    These are just a few ideas. Or it can be whined about on the forums until the Devs nerf it.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited May 2014
    Your first reply was to avoid them or fly a cloaked torpedo boat, which represents 1% of the total ships in game. This sure doesn't sound like a multitude of viable counters to me. Given these statements, it is almost certain you prefer to exploit the unbalanced mechanic of a nearly indestructible pet to your advantage, and make it seem like killing a field of AA's is just as easy as shooting a mine, or a player combat pet.

    When did acetons need a torpedo ship to beat them?
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • originalspockoriginalspock Member Posts: 809 Arc User
    edited May 2014
    bitemepwe wrote: »
    If you havent exposed yourself to it, why not just fly away?

    Because all our allies aren't always able to have a cloaking device, and the KDF are able to drop an impenetrable wall of AA's that cut off maneuverability and that are able to split up an armada, in which all the KDF have to do is net in players with gravity wells, tykens, nukara mines, a holo fleet, and drop a Distress call, and suddenly your screen is filled with space debris that makes visibility and maneuverability impossible.
  • originalspockoriginalspock Member Posts: 809 Arc User
    edited May 2014
    bitemepwe wrote: »
    Move away
    Use Torp spread on it
    Use KCB on it
    Scramble It
    AMS it
    Gravity Well it
    TBR it past its 5km range
    SENSOR SCAN it then shoot it
    EWP it
    VTR it
    Shoot a non-buffed torp at it
    These are just a few ideas. Or it can be whined about on the forums until the Devs nerf it.

    This all involves giving away your position, and losing the element of surprise. Not to mention half of your "choices" involve using up primary abilities. Meanwhile the Klingons can use all of those on you without any similar threat that would require them.
  • originalspockoriginalspock Member Posts: 809 Arc User
    edited May 2014
    ashkrik23 wrote: »
    When did acetons need a torpedo ship to beat them?

    So the Federation should have a console that drops out 10,000 torpedo turrets at once over a 50km area, and that would be ok for you because each turret can be defeated individually right?
  • hartzillahartzilla Member Posts: 1,177 Arc User
    edited May 2014
    hartzilla wrote: »
    Well we are talking about a group that for some reason never though to shoot the tractor mines back when you could target mines and fighters/shuttles.
    You appear to not understand the HP differences between a mine vs an assimilator.

    Actually I wasn't referring to the assimilator, just referring to back when tractor mines were nerfed into uselessness becuase PVPers couldn't be bothered to just shoot the things as a point in that they seem more likely to cry nerf then actually try to find a way to counter things.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited May 2014
    So the Federation should have a console that drops out 10,000 torpedo turrets at once over a 50km area, and that would be ok for you because each turret can be defeated individually right?

    If you are trying to explain the Aceton's power via hyperbole, it's not that strong.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
  • originalspockoriginalspock Member Posts: 809 Arc User
    edited May 2014
    hartzilla wrote: »
    Actually I wasn't referring to the assimilator, just referring to back when tractor mines were nerfed into uselessness becuase PVPers couldn't be bothered to just shoot the things as a point in that they seem more likely to cry nerf then actually try to find a way to counter things.

    This doesn't apply to the situation though, as tractor mines can be shot and killed without expending massive amounts of fire power (If you are not speced into firing torpedoes especially), the problem is that they are absorbing the damage that should be meant for the players, not the npcs because they are an area denial weapon, and they can also be used frequently and last a very long time.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2014
    This all involves giving away your position, and losing the element of surprise. Not to mention half of your "choices" involve using up primary abilities. Meanwhile the Klingons can use all of those on you without any similar threat that would require them.

    If someone has already dropped one near you its fairly certain your element of suprise has not worked.
    Unless one is flying a B'rel retrofit, one must decloak to use the AA. There goes the element of suprise.
    Primary abilities are the bread and butter of the actions in STO. Its doubtful that any player doesnt have one or more of the counters to AA. If they dont, then thats what friends are for.

    So you want a free, non thinking counter to AA?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited May 2014
    bitemepwe wrote: »
    So you want a free, non thinking counter to AA?

    Spacebar Online FTW!!!
    HQroeLu.jpg
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited May 2014
    ashkrik23 wrote: »
    If you are trying to explain the Aceton's power via hyperbole, it's not that strong.

    he does everything through hyperbole.
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  • originalspockoriginalspock Member Posts: 809 Arc User
    edited May 2014
    ashkrik23 wrote: »
    If you are trying to explain the Aceton's power via hyperbole, it's not that strong.

    Explain in my post how I am mistaken or incorrect. Your logic seems to go as far as if they can be destroyed, then nothing is wrong with them. Not how long it takes to kill them, what spec is required to kill them without exposing yourself to a party of cloaked ships waiting to press you up against the aceton net with as much space pets an anomalies as they can drop, being able to use the net as a safe haven to heal up and get back into the fight, while everywhere else for the federation is an exposed position.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2014
    Because all our allies aren't always able to have a cloaking device, and the KDF are able to drop an impenetrable wall of AA's that cut off maneuverability and that are able to split up an armada, in which all the KDF have to do is net in players with gravity wells, tykens, nukara mines, a holo fleet, and drop a Distress call, and suddenly your screen is filled with space debris that makes visibility and maneuverability impossible.

    So the KDF should not use tactics that are skewed to thier abilities and just Daka Daka in like orks? The same tactics that can be used by the feds as defense.

    When did the feds become such wimps?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited May 2014
    I do not think you understand how easy it is to get around or destroy these devices. I'm not even going to continue. It's the same argument every time.

    You want acetons, play KDF. Simply as that.
    If you won't play KDF, then learn to beat them.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • marc8219marc8219 Member Posts: 0 Arc User
    edited May 2014
    Learning to play, when is it coming to the Fed side?

    Instead of blaming the KDF for everything and trying to take our stuff look at your own builds OP, you keep using a FAW scim that is real squishy and we pop all the time easily, so much you logged onto a KDF alt named "Klingon H8Ter" and ship named Fed spy or something like that, lol.

    If you stop spamming FAW everywhere you won't get hit by it. You could try DHC or another ship but that might require some thought. You could also just accept that Romulans and cloakers aren't for everyone and maybe you could do better going back to your Fed.
    Tala -KDF Tac- House of Beautiful Orions
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited May 2014
    marc8219 wrote: »
    Learning to play, when is it coming to the Fed side?

    Instead of blaming the KDF for everything and trying to take our stuff look at your own builds OP, you keep using a FAW scim that is real squishy and we pop all the time easily, so much you logged onto a KDF alt named "Klingon H8Ter" and ship named Fed spy or something like that, lol.

    If you stop spamming FAW everywhere you won't get hit by it. You could try DHC or another ship but that might require some thought. You could also just accept that Romulans and cloakers aren't for everyone and maybe you could do better going back to your Fed.

    CRYPTIC! My FAW A2B is supposed to win EVERYTHING! I'm too busy spamming spacebar to equip a torpedo!
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
    ashkrik_by_lindale_ff-d65zc3i.png
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