test content
What is the Arc Client?
Install Arc

RE: PvP Discussion about queue changes for Season 9

145791012

Comments

  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    eurialo wrote: »
    Why remove the old queues Fed vs Kdf? can't we have them and the new "general queues"?

    It was already dead... do you really think anyone would bother with it after this change ?

    You would sit in the que by yourself for days. Might as well remove it right.

    I think they are also planning to end the Federation Klingon war... which was always stupid. It was the sort of writing you would read in a Trek fiction book that was so bad you would have to triple check if it was approved by CBS. lol
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited March 2014
    Absolute rubbish. All these arguments are invalidated by the fact there is still going to be a queue you can take your premade into. The only difference is with said queue is that you will end up fighting other premades. If this isn't a problem, why is there all the complaining about a pug only queue?

    Oh thats it, most premades are afraid to lose, so they don't want to fight other premades.

    This. Some people seem really desperate to win at all costs (and afterwards often go on an brag about their 'skill') and now complain that there will be a good chance with the current changes that they face an equal team. :rolleyes:
  • eurialoeurialo Member Posts: 667 Arc User
    edited March 2014
    It was already dead... do you really think anyone would bother with it after this change ?

    yes and no...
    It's possible you are right, but I do not see any cost in having both the queues and I do not think to be the only one who like the idea of a "fed vs kdf" war.
    [SIGPIC][/SIGPIC]

    Playing STO spamming FAW is like playing chess using always the computer's suggested moves
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    A lot of people who like pugstomping in premades seem to be crying about having to face other premades in here. The community has been calling for this for ages, I for one am glad I can casually hop into an arena without getting roflstomped by a premade.



    Absolute rubbish. All these arguments are invalidated by the fact there is still going to be a queue you can take your premade into. The only difference is with said queue is that you will end up fighting other premades. If this isn't a problem, why is there all the complaining about a pug only queue?

    Oh thats it, most premades are afraid to lose, so they don't want to fight other premades.

    Really because having 5 people from the same fleet with varying builds and skill does not constitute a premade. Yes the skill is better than a random pug group and these "premades" probably would not do well against a tourney setup team. If me and 4 other fleetmates dropped our fleet came into the queues and curbstomped pug after pug thats fine since we are the only ones that know that we all are in the same fleet, you wouldn't be the wiser. I have been on some premades where we went into the queues as tac escort capts only what that is too much for a 4 cruiser 1 sci pug to handle. I understand people hate to be curbstomp but a lot of the justification in this thread is stupid. Hey if it makes you sleep better or fit in better because you have not looked int he mirror to see the 1st thing wrong with your build no amount of PuG queues is going to help. If you were bad before you will be bad now only with an ego stroke because a couple of good players carried your team.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • edited March 2014
    This content has been removed.
  • edited March 2014
    This content has been removed.
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    rushatsi wrote: »
    another absolute rubbish post. yeah you're thinking of pugmade or some average fleet made. everyone here is talking about premade. get it together man. you have your own queue now, go prove your "superior" skill there and teach all of us nooblets a lesson. ARE YOU SCARED???

    show us or stfu.


    Go file a hurt feelings report because you pug and get stomped by fleets that more TRIBBLE around and just grinding dailies as a fleet. I have not seen a true "Premade" in the queues in awhile. You are more made that 5 skilled people pre-teamed and owned you and 4 farmers that could careless about winning just getting the daily done.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • edited March 2014
    This content has been removed.
  • fakefivefakefive Member Posts: 94 Arc User
    edited March 2014
    eurialo wrote: »
    I think the idea is not bad, but:

    1) why remove the old queues Fed vs Kdf? can't we have them and the new "general queues"?

    2) why still 5 vs 5? can we have a bigger match (ex 10 vs 10)?

    However I also think devs should promote someway pvp (dayly missions are not enough): some better reward for winner or best 3 match's player... reward can be, marks, items, little buffs, help for base/holdings building or a sort of "personal provvision"/discount for buying fleet items (ex shields, console, weapons, assets...), one or more permanent rankings (one based on kills, one on won matchs, one on damage dealed... separated rankings for premades and pugs..)

    This. and 3v3 que.

    3v3 is so much more fun than 5v5 or even 10v10.
    Its a thinking mans game. Rather than the random pewpew focus fire pewpewpew TRIBBLE.

    in a 3v3 focus fire isnt enough. you have to pay attention to what it is you're firing.
  • showmeyourhonorshowmeyourhonor Member Posts: 0 Arc User
    edited March 2014
    Go file a hurt feelings report because you pug and get stomped by fleets that more TRIBBLE around and just grinding dailies as a fleet. I have not seen a true "Premade" in the queues in awhile. You are more made that 5 skilled people pre-teamed and owned you and 4 farmers that could careless about winning just getting the daily done.

    If there are no true premades in the queues anymore you and your fleet have nothing to worry about in the non-pug queue then do you? You and other fleets get to team up and fight equal teams, pugs get their casual pug only queues. Everyone is a winner.

    Unless of course you don't want to fight other premades. Why is that?
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    rushatsi wrote: »
    you should listened and stfu. ur just spewing more nonsense cuz u cant face reality. i hope ur one of those people who took premade in public queues. maybe now you will see where real skill is.

    Face reality. Actually for a long time I haven't been part of a fleet that was brave enough to send a group into the queues, that being a primarily KDF player and being 1 of 10 on at a given time I haven't had the luxury of being a "Premade" team grinding dailies. The reasoning behind this split is the same reasoning behind the FvF and KvK split, fed players were scared of KvF. This split is nothing more than perception. The bad players will get annihilated but won't lose 15-0 but maybe 15-5 because they had one of the players they hate the most buoying their team.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    If there are no true premades in the queues anymore you and your fleet have nothing to worry about in the non-pug queue then do you? You and other fleets get to team up and fight equal teams, pugs get their casual pug only queues. Everyone is a winner.

    Unless of course you don't want to fight other premades. Why is that?


    Wow the PvP fleets have you guys psyched out. You guys pay attention to a fleet name instead of the people playing. Have you tried to aget a "Premade 5 team" together and try and find another one. Or lets say me and you want to team and shoot the **** and grind dailies with 3 other friends do you want queue in the "premade" queue because we are friends and are just trying to grind dailies nothing more nothing less.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • edited March 2014
    This content has been removed.
  • mancommancom Member Posts: 784 Arc User
    edited March 2014
    You and other fleets get to team up and fight equal teams, pugs get their casual pug only queues. Everyone is a winner.
    You have serious delusions about the number of premades in this game at any given time.

    According to the current queue numbers, there are maybe 10-40 players (depending on the time of day) pvping in arenas at the same time via the queue. Since not all of these players are in premades, it seems fairly safe to assume that 2-3 is a good upper bound for the number of simultaneous premades in the queue (but most of the time it will be more like 0-1 full groups and maybe a small number of partial groups (2-3 players each)). Which means that even if the teamed queue doesn't die completely (maybe the 2- and 3-player partial groups can keep it going, but I'm pessimistic) it will most likely be the same 10 players having to play the same match over and over again. And most likely it will still be lopsided because just like with individual players, there are good and not so good premades.

    You know which other game mode had matches that had the same 10 players over and over again? ShuttlePVP. It's quite dead now.

    Matchmaking would have been the correct answer. Put 5 good single players against that mediocre premade that is otherwise stomping the random pugs and have them beat that premade. But no, Cryptic went the easy route and tries to hide the imbalance behind randomness.
    1042856
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    deokkent wrote: »
    Epeen of course. Devs taking away easy victories, introducing challenge in the mix with this change. It's the same mentality that pve carebears have, they cry when TRIBBLE abilities are nerfed. But the job is only halfway done, we need leaderboard, ranking, matchmaking of some sort.



    So what? Wasn't that the point of tyler durden...



    Lol nobody uses pvp to grind. That's a little inefficient. That's why we have pve.

    Well I guess I have an aversion to circle jerking. I barely can make it through one instance of dino hunting for dil. At least the PvP dailies are worth while and accomplish something and offers a challenge. I know there some here that like to grind for 50K dil a day more power to you. But once your are repped up grinding the various battlezones, STFs, etc is pretty much useless especially if you are repping a lowbie where it is necessary. I will take my meager PvP daily dil before I go dino tagging in Dyson Zone.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    mancom wrote: »
    You have serious delusions about the number of premades in this game at any given time.

    According to the current queue numbers, there are maybe 10-40 players (depending on the time of day) pvping in arenas at the same time via the queue. Since not all of these players are in premades, it seems fairly safe to assume that 2-3 is a good upper bound for the number of simultaneous premades in the queue (but most of the time it will be more like 0-1 full groups and maybe a small number of partial groups (2-3 players each)). Which means that even if the teamed queue doesn't die completely (maybe the 2- and 3-player partial groups can keep it going, but I'm pessimistic) it will most likely be the same 10 players having to play the same match over and over again. And most likely it will still be lopsided because just like with individual players, there are good and not so good premades.

    You know which other game mode had matches that had the same 10 players over and over again? ShuttlePVP. It's quite dead now.

    With many folks in an almost constant state of grinding PvE - there's not really going to be that much of a PvP population. With gear making such a difference between relatively otherwise skilled players...folks might start to show up if they finish a grind before another one appears or unless some limited time even appears. All of that is competing for their game time...
    mancom wrote: »
    Matchmaking would have been the correct answer. Put 5 good single players against that mediocre premade that is otherwise stomping the random pugs and have them beat that premade. But no, Cryptic went the easy route and tries to hide the imbalance behind randomness.

    Would it have though? Just like there's going to be the issue of the same Premades seeing the same Premades...like what you describe happening with Shuttle PvP...wouldn't matchmaking just result in the same groups facing each other as well?

    There's just not the population for it. They need to grow the population...randomization with a small pop isn't really going to be all that random. Matchmaking with a small pop would be more like setting up marriages than dates. It's a population issue, imho, that needs to grow - then other things can be done to split things up, get into that kind of matchmaking, and the rest.

    I'm not sure it can happen with Cryptic having spent the last two years making the game accessible to anybody that might know how to turn a computer on and driving away even the casual MMO players in the process.
  • edited March 2014
    This content has been removed.
  • edited March 2014
    This content has been removed.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    deokkent wrote: »
    Well it depends. If a matchmaking system was implemented, pvp in this game could be seen in another light: fair, balanced and definitely not broken. I think people would be motivated to queue up and fight strangers, even if they have fail builds and try it out. Everyone already knows fleets are doing private matches, just for fun where no one cares about timing and stuff.

    You never know, this move could be the one thing cryptic needs to invigorate their game. Yes, it's a risk, but PvP is dying. The choice now is to either improve it or scrap it altogether.

    It's just a case of numbers...with low population...you'd likely be matching the same folks against the same folks. Which could easily lead to folks tiring of losing to or beating the same folks...and the queues die out completely. If the pop was there to "guarantee" that folks could have that pseudo balanced matches against multiple opponents, no doubt that would be the way to go.

    Is that pop there though?

    And again, is the pop lower now - because folks are running Mirror - grinding other things...and with their limited time to play simply avoiding PvP. It happens with each event - folks are simply doing other stuff. We've also got S9 right around the corner...are folks going to be grinding that up or hitting the queues?
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    deokkent wrote: »
    If you have 2-3 premades in the queues, that's 10 to 15 people already. You gotta have 10 to 15 puggers facing these so called premades.

    With a population of 40 players, the chances are that you will have 2-3 matches with premades involved, and 1-2 pure pug vs pug matches. Pug matches are the endangered ones imho.

    Sidenote: Ideally this would have been a good thing overall, eliminating pugs from the game. PvP is ultimately a team game. But on the other hand, this game is extremely casual, not everyone has the time to do premady stuff. So cryptic gotta choose who to cater to, hardcore players or the casuals? But I do understand the need for matchmaking.



    The alternative is for premade to continue facerolling pugs. It's just sad and depressing watching this happen. Part of the main reason why I'm gradually losing interest in pvp.

    I do think that ultimately this change favors premade overall. They won't have to chase each other in the public queues. They don't have to schedule private matches. They will queue up prepared with synergistic team builds much unlike pug teams. The only real problem I see right now is that cryptic took too long to implement this, when the pvp community has decreased to extinction almost.


    The only issue is in the queues you are most likely going to end up with a majority of the OPvP/TD crowd in it with PuGs. Matches for the most part will be closer in the beginning then two things will happen, 1) Puggers are going to realize they are still getting rolled whether they are on the winning side or losing side, in a random match you end with 2 pandas and 2 hobos opposite each other, the match ends 15-7 with with all puggers being the majority if not all the deaths. 2) The vets will get tired of losing because of the pugs and leaves PvP because premade is pretty much dead. This split is nothing more than the FvF/KvK split after the feds cried about OP'd KDF, this is a further nail in high end PvP's coffin. It will be a race to see who can kill the most pugs first in matches with higher skilled PvPers on opposite teams.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited March 2014
    The only issue is in the queues you are most likely going to end up with a majority of the OPvP/TD crowd in it with PuGs. Matches for the most part will be closer in the beginning then two things will happen, 1) Puggers are going to realize they are still getting rolled whether they are on the winning side or losing side, in a random match you end with 2 pandas and 2 hobos opposite each other, the match ends 15-7 with with all puggers being the majority if not all the deaths. 2) The vets will get tired of losing because of the pugs and leaves PvP because premade is pretty much dead. This split is nothing more than the FvF/KvK split after the feds cried about OP'd KDF, this is a further nail in high end PvP's coffin. It will be a race to see who can kill the most pugs first in matches with higher skilled PvPers on opposite teams.


    That is a likely scenario. Pugs still loss, and now the 2 friend players team also loss because they can not even be together!

    Good fleet or friend pre mades are nearly dead in this game, and the bigger winners of the changes are the individuals that like to stomp pugs.

    Like I said, what is going to happened in 2 month one a Scimatar just **** a hole pug team with 4M damage? Pugs are going to cry haxo? Hacker?

    We already have PVPers claiming that they are going to have a lot of fun spaming aceton acimilators (incert other chesee) in the queues.. poor pugs.

    I don’t see this as a fix for PVP, but a new problem..
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • edited March 2014
    This content has been removed.
  • edited March 2014
    This content has been removed.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    deokkent wrote: »
    Assuming the population will stay low, or decrease even further after this change. But you're right, I gotta hand it to cryptic they absolutely love timing their content the best possible way (/sarcasm). Splitting the queues should have been done a looooooooooong time ago, when people were still excited and naive about pvp in this game. Don't wait until they've been in the dragon's belly, digested into pure jelly by the whole brokeness that is PvP and moved on to other games to introduce decent PvP mechanisms.

    But yeah, matchmaking might not work if no one goes in the queue. I don't think that would be the fault of the system itself, this is cryptic's doing after people have been telling them to do this since what? 4 years now? Sigh...

    Oh yeah, definitely not an issue with what matchmaking could have done with a healthy population...or at least with a population not on its last breath.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited March 2014
    The only issue is in the queues you are most likely going to end up with a majority of the OPvP/TD crowd in it with PuGs. .

    I am hoping as cross long as the teamed queues allow cross faction teaming this won't be so much of a problem and the team queues will still be busy too. I know I will be in the team queues a lot, and even more if I can team with HoBO when I am on my Feds too.
    Tala -KDF Tac- House of Beautiful Orions
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited March 2014
    deokkent wrote: »
    Now, people might start blaming themselves and that's how you encourage people in getting better.


    LOL
    Do you really believe that? We are talking about the same population that reported you to the devs if you defeat them in the winter race! I have been reported at least 10 times for that!

    We are talking of players that are use to obliterate NPCs and now they have to get use get vaped? Some of them will adapt, but most of them are going to call haxo or just not return.

    And the biggest adaptetion cames with team work and with some one to give you hints, but wait.. now you can not play in teams, not even with a friend!
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    LOL
    Do you really believe that? We are talking about the same population that reported you to the devs if you defeat them in the winter race! I have been reported at least 10 times for that!

    We are talking of players that are use to obliterate NPCs and now they have to get use get vaped? Some of them will adapt, but most of them are going to call haxo or just not return.

    And the biggest adaptetion cames with team work and with some one to give you hints, but wait.. now you can not play in teams, not even with a friend!

    This

    I used to offer pointers, targetting, slight tweaks to buff sequencing but 95% of the time I was ignored. Most of the PuGs do not understand that zerging in gets you killed faster because of the power being in your engines and not shields, or a cruiser was running Aceton Beam 3 and BP3, RSP DEM1 and no high end heals. The new queues are going to be akin to the Vets slamming their heads against the wall repeatedly begging for hemorrage. If matches are close to balanaced IE 2 OPvP on one side and 2 OPvP on the other it will be a race to see who can kill the other teams pugs the fastest.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited March 2014
    The only issue is in the queues you are most likely going to end up with a majority of the OPvP/TD crowd in it with PuGs. Matches for the most part will be closer in the beginning then two things will happen, 1) Puggers are going to realize they are still getting rolled whether they are on the winning side or losing side, in a random match you end with 2 pandas and 2 hobos opposite each other, the match ends 15-7 with with all puggers being the majority if not all the deaths. 2) The vets will get tired of losing because of the pugs and leaves PvP because premade is pretty much dead. This split is nothing more than the FvF/KvK split after the feds cried about OP'd KDF, this is a further nail in high end PvP's coffin. It will be a race to see who can kill the most pugs first in matches with higher skilled PvPers on opposite teams.

    That sounds much better than the current 15-0 to me.
    I got a couple decent doffs today in anticipation.
    I'll spend a lot more if it comes out and the matches are 15-7.
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    That sounds much better than the current 15-0 to me.
    I got a couple decent doffs today in anticipation.
    I'll spend a lot more if it comes out and the matches are 15-7.

    SO you would rather win or not lose badly because of two guys on your team and not on your skill or experience, so riding someone's coat tails when you did nothing meaningful is fine by you? I really do not understand that mentality. When I lose I try and find out why I lost, if I die to Player X I try and find out why I was utterly embarrassed by Player X or I shoot a PM to player X looking for knowledge. I would rather lose 15-0 because I absolutely suck then win 15-14 because there were 2 players on my team that made up for my ineptitude.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    SO you would rather win or not lose badly because of two guys on your team and not on your skill or experience, so riding someone's coat tails when you did nothing meaningful is fine by you? I really do not understand that mentality. When I lose I try and find out why I lost, if I die to Player X I try and find out why I was utterly embarrassed by Player X or I shoot a PM to player X looking for knowledge. I would rather lose 15-0 because I absolutely suck then win 15-14 because there were 2 players on my team that made up for my ineptitude.

    That's assuming quite a bit.
Sign In or Register to comment.