test content
What is the Arc Client?
Install Arc

RE: PvP Discussion about queue changes for Season 9

168101112

Comments

  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    That's assuming quite a bit.

    No more than that this split will fix PvP.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • simeion1simeion1 Member Posts: 898 Arc User
    edited March 2014
    A lot of people who like pugstomping in premades seem to be crying about having to face other premades in here. The community has been calling for this for ages, I for one am glad I can casually hop into an arena without getting roflstomped by a premade.



    Absolute rubbish. All these arguments are invalidated by the fact there is still going to be a queue you can take your premade into. The only difference is with said queue is that you will end up fighting other premades. If this isn't a problem, why is there all the complaining about a pug only queue?

    Oh thats it, most premades are afraid to lose, so they don't want to fight other premades.

    Wow either you can not read or I am not explaining it good enough. The first line of what I wrote said I understand. But until they fix problems with the queue and people playing with bad edicate there is still going to be problems. I have no problem with the queues being separate except that some teams are not going to queue as often when they know they are going to fight the same same team all night long. It is not about pug stomping it is about having a enjoyable game. With two pug teams one of them has to loose, and the team that looses might be devasted so the pug stomping is still going to continue. Separe queues does not fix anything. Fixing bad playing behavior needs to be fixed prior to redoing the queue. That is what I am saying.
    320x240.jpg
  • sheldonlcoopersheldonlcooper Member Posts: 4,042 Arc User
    edited March 2014
    SO you would rather win or not lose badly because of two guys on your team and not on your skill or experience, so riding someone's coat tails when you did nothing meaningful is fine by you? I really do not understand that mentality. When I lose I try and find out why I lost, if I die to Player X I try and find out why I was utterly embarrassed by Player X or I shoot a PM to player X looking for knowledge. I would rather lose 15-0 because I absolutely suck then win 15-14 because there were 2 players on my team that made up for my ineptitude.

    No. That's not my point at all. Currently the situation is - 90% of matches I enter are against an invincible organized team where none of their ships are reduced below 95% hull. Any chance to do anything at all is a vast vast vast improvement.

    You will still have your team que from what I can see. Why worry if I can enjoy pvp?
    Captain Jean-Luc Picard: "We think we've come so far. Torture of heretics, burning of witches, it's all ancient history. Then - before you can blink an eye - suddenly it threatens to start all over again."

    "With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."

  • edited March 2014
    This content has been removed.
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited March 2014
    Inner Circle will be queuing the premade queue all day long.
    [SIGPIC][/SIGPIC]
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    deokkent wrote: »
    I don't understand where you're getting at. PvP is a team game, even in pugs, everyone on your team is supposed to cover you in other areas you can't perform. No one can do everything.

    Don't you get it? There's perhaps a handful of players in the game that are competent...everybody else is just fodder. So they're either 15-0 fodder or they were fodder that was carried in a 15-7 or the fodder responsible for the 7-15. C'mon, that should be clear throughout countless threads.
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    Don't you get it? There's perhaps a handful of players in the game that are competent...everybody else is just fodder. So they're either 15-0 fodder or they were fodder that was carried in a 15-7 or the fodder responsible for the 7-15. C'mon, that should be clear throughout countless threads.

    People think this is better for PVP, it brings more people in. If it brings in 100 people (imaginary number) 75% will say, "great no premades now I can shine." THen they get ROFLstomped 7 out of 10 matches and they leave because their egos just took another hit. Before they had the excuse, "Well iif it wasn't for that premade I would have been tops". They go back to PvE which they would have done anyways. Getting rid of a team of sharks is not going to help the the fish swimming in waters trolled by a bunch of sharks. Like I said all this was argued before when they split the queues before. All it did was further whittle the numbers down. If I can't team with VD to grind my dailies to break up the monotony of the PvE dailies then really why even log in.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • wolverine595959wolverine595959 Member Posts: 726
    edited March 2014
    deokkent wrote: »
    I don't understand where you're getting at. PvP is a team game, even in pugs, everyone on your team is supposed to cover you in other areas you can't perform. No one can do everything.


    Yeah how often does that happen. Hell last night in a CnH I told a fed to quit capping points by sitting still. Guess what he was blown to bits by me and other feds 22 times because guess what he was capping points sitting still. You are right about team work but MOST pugs do not care about that they all are looking for Kirk Glory. I used to try and teach but it usually fell on deaf ears.
    Hey I Used to be Captain Data, well I guess I still am in game but the account link really screwed everything up :rolleyes:
  • marc8219marc8219 Member Posts: 0 Arc User
    edited March 2014
    snoge00f wrote: »
    Inner Circle will be queuing the premade queue all day long.

    I am sure some other fleets will still use the team queues too, especially if they make teaming cross faction. I think people are too quick to assume the team PVP queues will be dead. I will use them a lot when teamed and when solo.
    Tala -KDF Tac- House of Beautiful Orions
  • spacebaronlinespacebaronline Member Posts: 1,103 Arc User
    edited March 2014
    marc8219 wrote: »
    I am sure some other fleets will still use the team queues too, especially if they make teaming cross faction. I think people are too quick to assume the team PVP queues will be dead. I will use them a lot when teamed and when solo.

    Are the team queues still FvK or FvF? or just whoever is Q'd? Like a 5 man Hobo team could be matched by the system against another 5 man KDF team?
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    I can see the point on the fragile egos.

    Those of us that have been here pvping awhile have all seen at least one person blow up when they lost. Likely a lot more then that. lol

    I think the only real solution... and Cryptic should have had it ready to go with this change.

    Would be to add a TD style match making system to the que.

    When you think about the changes they are making to the REP and the reasons they are stating they really should be looking at it.

    Its a system they could use on both the PvE and PvP que....

    Here is how it works.

    Take the PvE ques and Delete all E and Normal mode options... just add one Que for each mission type.

    Take each mission and Create 4 versions 1 easy... 2 normal... 3 E... 4 E+

    Now when you que for a mission first time you are considered a level 1 player....
    However the system tracks what you do in that mission... how much DPS how much HPS... how fast you get objectives... how many optional things you get ect.
    Then each run you do of that mission it adds your score to your average.

    Now when the system starts a PvE map... it takes the average score from all the members on the team and starts the right level of difficulty every time. This way no one is doing 60s infected runs because people with 30k+ DPS builds end up having to do NightMare mode every time and are there for there 7 or 8 min like everyone else... the content is just a challange for them.


    THAT is a great PvE fix based on what they say they want to do there.... the lovely thing for us.

    That same tech can be used for our new PvP mode.

    Track players DPS / HPS / K/D ratio / Win/lose numbers / use the log data and determine if people are good CC players or not... come up with something like Mancoms "Style" points.

    At that point they can take the same tech the developed for the PvE ques... and use it to auto balance matches in the No team que.

    By doing that... making sure there is = numbers of DPS and HPS and CC points on each side they auto balance things like Tac - Sci ratios... and do it in a better way then just saying 1 sci here 1 sci there... because it would account for very good sci/tac/engi players. Meaning perhaps if there are 3 sci in the que the match is making... one side will get 1 and the other 2 but perhaps the best of the 3 sci ends up on the team with only one sci. It would balance itself out and the more people PvPed the more accurate there System would get at starting matches that would end 15-14.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    People think this is better for PVP, it brings more people in. If it brings in 100 people (imaginary number) 75% will say, "great no premades now I can shine." THen they get ROFLstomped 7 out of 10 matches and they leave because their egos just took another hit. Before they had the excuse, "Well iif it wasn't for that premade I would have been tops". They go back to PvE which they would have done anyways. Getting rid of a team of sharks is not going to help the the fish swimming in waters trolled by a bunch of sharks. Like I said all this was argued before when they split the queues before. All it did was further whittle the numbers down. If I can't team with VD for a to grind my dailies to break up the monotony of the PvE dailies then really why even log in.

    Oh, don't get me wrong - there are no doubt those players. They will find an excuse to their last breath why things didn't go there way that doesn't involve something they did or didn't do. There's no doubt about that in the least. And imho, there's a Hell of a lot more of them in the game now than two years ago thanks to where Cryptic's been taking the game for the past two years.

    I just think the majority of those types of players aren't going anywhere near PvP in the game. They're not going to charge over to PvP because of this change so they can leave as a group upon a river of tears and complaints. They may not know their spacebar from their enter key, but they've got the "I hate PvP" gene going for them and they already despise both PvP and PvPers without ever going within 50 feet of a PvP queue.

    Perhaps I'm idealistic (No, VD...you idealistic? No way!) but I'm thinking that there are enough folks that it's not about their egos but about the illusion of progress and the possibility of one day being on the winning team - which they just can't picture with the current situation.

    Again though, I think splitting out teams/non-teams at this point is a bad move. There's just not the population for it. It could kill off the *made aspect of the community which in turn will kill off PvP as a whole. Cause for all the folks that like just some random pew pew action, there are going to be the folks that might like that but also want that team thing. If there's no team thing to aspire to...well, then why bother in the first place? And what about the folks that had no idea that they might want to do that until they've got in there and played with some of the folks a few times...well, that won't matter - cause there won't be that team thing there for them.

    And yes, even with those folks that will find every excuse - doesn't mean there aren't actual issues. Could take 5 v 5 that have never PvP'd before and load one side up with shinies and the other without...it's going to be a TRIBBLE match for them.

    Meh, I can ramble on until everybody's eyes fall out...but it goes back to the early bit in the thread...

    RvB? Yay!
    Team/Non-Team? It's the wrong time and thus the wrong thing.

    If this game had hundreds upon hundreds of folks, the queues were always jumping - there were always dozens upon dozens of teams...yep.

    But it's not, so it's just going to cause more problems in the long run. It might be a short reprieve, cause yeah - folks will enjoy not getting as stomped as often - but stomping will still take place and there just won't be anywhere to go...it's deadending PvP, imho.

    edit: Does this post go back and forth on the matter? Not imo, on details yes - because it's a complex matter imo - but in the end, in the long run...unlike the RvB aspect, it just doesn't seem good for PvP. It's like it's denying that there are any other issues. RvBing only attempts to address one aspect...it's simple that way. Splitting the queues at this point, one might say it's just trying to keep teams away from PUGs - but teams are just a "symptom" - there are other symptoms there being left untreated.

    Will have to see. I don't know. Not even sure why I still post in the PvP section - I haven't queued this year, leveled seven guys and have been grinding PvE with them. Pop into Ker'rat usually once or twice a week for several hours with Willard, but that's just so I don't uninstall the game because of all the grind.

    Historically, PvP's been why I played a MMO...I want the community to grow, I want PvP to grow - I want more of a reason to stay here...heh, cause I like Trek and it pains me to think that I'm putting up with all the other garbage in the game just because I like Trek - at least with some pew pew action, lol - meh, I'm going to stop babbling.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    Are the team queues still FvK or FvF? or just whoever is Q'd? Like a 5 man Hobo team could be matched by the system against another 5 man KDF team?

    Whoever is qued is the way I understand it... so a K team could end up against a F team or a k team if they are in the que yes.

    We don't have cross faction teaming teaming that we know of yet though... I think some people are hoping they can enter the que with a team of mixed Fed and Klingon players.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • adjudicatorhawkadjudicatorhawk Member Posts: 0 Arc User
    edited March 2014
    I'm updating the solo queue to allow duo groups as well. This way, you can still queue with one friend. Anything more than that sort of drifts too far towards premade advantage in preparation, teamcomp, and out of game communications - this queue is supposed to be extremely pug friendly - but the game is fundamentally about "doing Star Trek" with friends, so I want to let you queue up with at least one buddy as well.
    Jeff "Adjudicator Hawk" Hamilton
    Systems Designer - Cryptic Studios
    Twitter: @JeffAHamilton
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    I'm updating the solo queue to allow duo groups as well. This way, you can still queue with one friend. Anything more than that sort of drifts too far towards premade advantage in preparation, teamcomp, and out of game communications - this queue is supposed to be extremely pug friendly - but the game is fundamentally about "doing Star Trek" with friends, so I want to let you queue up with at least one buddy as well.

    Thanks for that Hawk...any word on xfaction premade queuing?
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    I'm updating the solo queue to allow duo groups as well. This way, you can still queue with one friend. Anything more than that sort of drifts too far towards premade advantage in preparation, teamcomp, and out of game communications - this queue is supposed to be extremely pug friendly - but the game is fundamentally about "doing Star Trek" with friends, so I want to let you queue up with at least one buddy as well.

    That should work well... not like friends that have 4 people on can't que up in 2 groups of 2. If they get to fight each other there is a lot of fun to be had there as well. :)

    I mention it because if its possible .. if the que has 2 teams of 2 in the match... it should at least force them one per side every time. Instead of having it be a random chance to put 2 teams of 2 on the same team.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • blahhdreyblahhdrey Member Posts: 313 Arc User
    edited March 2014
    Thanks for that Hawk...any word on xfaction premade queuing?

    Seconded and... seconded! :D
    dEpN3nB.png?1
  • adjudicatorhawkadjudicatorhawk Member Posts: 0 Arc User
    edited March 2014
    Thanks for that Hawk...any word on xfaction premade queuing?

    Nontrivial difficulty but looking at it.
    Jeff "Adjudicator Hawk" Hamilton
    Systems Designer - Cryptic Studios
    Twitter: @JeffAHamilton
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited March 2014
    Nontrivial difficulty but looking at it.

    Very nice.

    I can already hear the renewed QQ about some of the games less balanced faction differences.

    I am sure people are going to be upset about E disruptors all over again. With reason honestly add one guy on a team with those and it bumps the entire team up by a large margin.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    Nontrivial difficulty but looking at it.

    Guessing the RvB was reusing/borrowing/adapting/tweaking/etc the current PvE mixed queue tech...

    Incoming sales pitch! WARNING! WARNING! Incoming sales pitch!

    Ahem, perhaps a means to sell the additional work it would require...

    S9: The New Accord

    S9.5: The New Crosstour (yeah, it's a Honda thing - ahem)...now with the ability to cross faction team for certain of your favorite missions, for endgame PvE, for Foundry, and for PvP. ;)

    But in all seriousness, thanks for looking at it.
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited March 2014
    I'm updating the solo queue to allow duo groups as well. This way, you can still queue with one friend. Anything more than that sort of drifts too far towards premade advantage in preparation, teamcomp, and out of game communications - this queue is supposed to be extremely pug friendly - but the game is fundamentally about "doing Star Trek" with friends, so I want to let you queue up with at least one buddy as well.


    Thank you very much for this. It was really need it.
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited March 2014
    awesome, the +1 friend in the pug que is a totally reasonable. for premade ques though, the cross faction teaming is a must have. at least the code for that exists, inserting it though i do imagine is tricky.


    wile not pvp related, id really like to see cross faction no win scenario too. seems the best source of fleet marks, but its hard to get games for my kdf characters even for the dedicated channels for it.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    awesome, the +1 friend in the pug que is a totally reasonable. for premade ques though, the cross faction teaming is a must have. at least the code for that exists, inserting it though i do imagine is tricky.


    wile not pvp related, id really like to see cross faction no win scenario too. seems the best source of fleet marks, but its hard to get games for my kdf characters even for the dedicated channels for it.

    NWS, that's what I forgot in that sales pitch...

    Yep, if that's the way the game's going with things - then it should provide those opportunities for those things, eh?
  • gooddaytodie39gooddaytodie39 Member Posts: 0 Arc User
    edited March 2014
    What are people's thought on a gear scored determined matchmaking system? What are your thoughts on that Hawk? Any possibility?
  • mancommancom Member Posts: 784 Arc User
    edited March 2014
    (queueing as a team of two)
    (looking into crossfaction teaming)
    Thanks.

    What are people's thought on a gear scored determined matchmaking system?
    I don't think that balancing based on gear is an approach that carries very far. Yes, power creep has made gear important, but in the end it doesn't matter if one isn't skilled enough to take advantage of one's superior gear.

    I have posted the details on how the PVP Leaderboard based TD balancing works and I think that a system in that vein which balances teams based on damage/kill/healing performance and captain types is a better approach.
    1042856
  • marc8219marc8219 Member Posts: 0 Arc User
    edited March 2014
    Are the team queues still FvK or FvF? or just whoever is Q'd? Like a 5 man Hobo team could be matched by the system against another 5 man KDF team?
    I think the teamed queue will be mixed faction but you can still only enter the queue teamed with members of the same faction which I hope they change to allow mixed faction teams to enter the queues together.
    What are people's thought on a gear scored determined matchmaking system? What are your thoughts on that Hawk? Any possibility?

    I think its easy to exploit, how to stop someone from using junk gear before the match then switching to good gear? Or even if that is prevented, vet players using junk gear to get in the low rank matches can still dominate. When I pvp leveling a new character, it is always the vet PVPers dominating, often with junk gear from leveling.
    Tala -KDF Tac- House of Beautiful Orions
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2014
    marc8219 wrote: »
    I think its easy to exploit, how to stop someone from using junk gear before the match then switching to good gear? Or even if that is prevented, vet players using junk gear to get in the low rank matches can still dominate. When I pvp leveling a new character, it is always the vet PVPers dominating, often with junk gear from leveling.

    They'd need to prevent gear swapping in a match (which I'm kind of surprised they haven't)...but yeah, folks could game the system in that manner.

    Where an internal scoring mechanic comes into play is...

    ...well, here - imagine you were fighting yourself, eh? You're in a RA boat with mission gear. The other you is in a Lockbox boat with a mix of Lobi/STF/Fleet gear.

    Along the line of what Hilbert's saying though, the player's numbers would likely reflect their gearing. Only issue would be regard to new players/new toons without any info for a rating...but that would only throw off things at first and they'd soon be placed accordingly.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited March 2014
    Question, Hawk:

    Can you queue individually or in partial teams for the 'team queue'? If not, would you mind adding that in?

    Also, would love mixed-faction queuing for ALL things. PvP or not.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • notrealednanotrealedna Member Posts: 1,028
    edited March 2014
    I'm updating the solo queue to allow duo groups as well. This way, you can still queue with one friend. Anything more than that sort of drifts too far towards premade advantage in preparation, teamcomp, and out of game communications - this queue is supposed to be extremely pug friendly - but the game is fundamentally about "doing Star Trek" with friends, so I want to let you queue up with at least one buddy as well.

    as in one healer with a damage dealer?
  • marc8219marc8219 Member Posts: 0 Arc User
    edited March 2014
    They'd need to prevent gear swapping in a match (which I'm kind of surprised they haven't)...but yeah, folks could game the system in that manner.

    Where an internal scoring mechanic comes into play is...

    ...well, here - imagine you were fighting yourself, eh? You're in a RA boat with mission gear. The other you is in a Lockbox boat with a mix of Lobi/STF/Fleet gear.

    Along the line of what Hilbert's saying though, the player's numbers would likely reflect their gearing. Only issue would be regard to new players/new toons without any info for a rating...but that would only throw off things at first and they'd soon be placed accordingly.

    Preventing gear swapping in a match would be bad too, you can't equip point defense to deal with spam anymore, switch to TDF against teams of all cloakers, or switch to any counter you might need. So that means gear score probably wouldn't work or happen.

    Even Hilberts system has potential for flaws I think. lets say you normally have high score in balanced matches but then end up against teams with all FAW scim and your team gets slaughtered and/or some of them warps, would that bring your score down, or does it take into account you were in an inbalanced match and nothing you could do about it?
    Tala -KDF Tac- House of Beautiful Orions
Sign In or Register to comment.