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Season 9 Dev Blog #5: Changes to Reputation Powers

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  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited April 2014
    I'm about average.. If you don't realize the change in the revamp actually makes some builds stronger instead of weaker.
    That's not the point. It wouldn't matter if the change made all builds stronger. What it does is it removes the only guaranteed reward for doing rep.

    Instead of "of course I'll do the new rep, for those little passive bonuses if nothing else" it becomes "I wonder if there's anything worth bothering about in the new rep."
  • catstarstocatstarsto Member Posts: 2,149 Arc User
    edited April 2014
    Well I assumed your response had more to do with the rep change. Agree with you completely on ARC complete bs. The animated gif is pretty darn funny.

    Well im not too happy about that ether, but ill pick up the pieces of whats left and see what I have to work with once its put into place. "Darn Nerfers...(grumbles)"

    lol, reminds me of Nanna stacking those blocks in the movie peter pan (Disney version) every time she would get em built up the way she wanted, someone would come knock em down and she would have to start all over again.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited April 2014
    robdmc wrote: »
    I don't like this. BNPs were good for more then just purchasing gear. The chance at 11 BNPs worked out to an extra 2000 dilithium. It would make the grind for my 8000 cap a bit easier now and then.
    If the related reputation projects get cheaper, doesn't that also include the dilithium projects?

    I advise check the values on Tribble once they are adjusted (if they ar enot already) and then decide whether you spend your BNPs now or wait until Season 9 comes. It oculd very well be that grinding BNPs now and waiting to use them in Season 9 might give you the most bang for your buck.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited April 2014
    If the related reputation projects get cheaper, doesn't that also include the dilithium projects?

    I advise check the values on Tribble once they are adjusted (if they ar enot already) and then decide whether you spend your BNPs now or wait until Season 9 comes. It oculd very well be that grinding BNPs now and waiting to use them in Season 9 might give you the most bang for your buck.

    The history with STO is the opposite usually and in the past 100% guaranteed if you spend them before the season patch you will get more out of them than if you wait till the next season. Hundreds of players who enjoyed elite ground stfs quit playing this game as of Season 7 the last big nerf to stfs.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited April 2014
    warpangel wrote: »
    That's not the point. It wouldn't matter if the change made all builds stronger. What it does is it removes the only guaranteed reward for doing rep.

    Instead of "of course I'll do the new rep, for those little passive bonuses if nothing else" it becomes "I wonder if there's anything worth bothering about in the new rep."

    It gives you a different guaranteed reward, however:
    1) For every project you start succesfully, you will get gear from the rep store. That's a new, guaranteed reward you get even if you don't complete the whole thing.
    2) You unlock a choice for your reputation ability slots - and you can switch between the different ones for free. That means if you picked poorly or want to test a different reputation ability, it doesn't cost you to change it anything
    3) You don't need to pay to unlock rep stores anymore. That's no help to reputations where you alraedy did all that, but it is great for all the ones you didn't, including the new one that is coming around.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • catstarstocatstarsto Member Posts: 2,149 Arc User
    edited April 2014
    It gives you a different guaranteed reward, however:
    1) For every project you start succesfully, you will get gear from the rep store. That's a new, guaranteed reward you get even if you don't complete the whole thing.
    2) You unlock a choice for your reputation ability slots - and you can switch between the different ones for free. That means if you picked poorly or want to test a different reputation ability, it doesn't cost you to change it anything
    3) You don't need to pay to unlock rep stores anymore. That's no help to reputations where you alraedy did all that, but it is great for all the ones you didn't, including the new one that is coming around.

    I think the problem is that many have already put in the effort for a reward/s, and will now loose it. I understand not everyone currently has finished their Tier reps, but isnt it kinda mean and unfair to have people jump through all the hoops to get the rewards they offered, then take it back?
  • architect13architect13 Member Posts: 1,076 Arc User
    edited April 2014
    catstarsto wrote: »
    I think the problem is that many have already put in the effort for a reward/s, and will now loose it. I understand not everyone currently has finished their Tier reps, but isnt it kinda mean and unfair to have people jump through all the hoops to get the rewards they offered, then take it back?

    remind you of something?? :rolleyes:
    Have you tried the new forum on your phone?
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited April 2014
    It gives you a different guaranteed reward, however:
    1) For every project you start succesfully, you will get gear from the rep store. That's a new, guaranteed reward you get even if you don't complete the whole thing.
    Vendor trash random drops I have to go sell at some bartender, not even worth the EC put in the project.
    2) You unlock a choice for your reputation ability slots - and you can switch between the different ones for free. That means if you picked poorly or want to test a different reputation ability, it doesn't cost you to change it anything
    I have 32 "choices" for my reputation ability slots already and under this new system I can't even use most of those. "Choices" are only worth going for if they're better than the ones we already have.
    3) You don't need to pay to unlock rep stores anymore. That's no help to reputations where you alraedy did all that, but it is great for all the ones you didn't, including the new one that is coming around.
    Who cares, fleet stuff is better anyway.
  • shevetshevet Member Posts: 1,667 Arc User
    edited April 2014
    So, people have run the numbers, have compared the damage they do and the speed at which missions complete... and they've found that, if anything, the changes mean they do slightly more damage.

    Which is fine for them, I guess. But I persist in looking at the issue from the point of view of someone who really can't be bothered running STO with a pocket calculator in one hand.

    The power set available at any one time is being reduced. If you don't want to worry about the numbers, this is a Bad Thing. Getting bigger numbers in compensation - isn't compensation. It's like Cryptic looking at my lunch menu and saying "well, you can't have ice cream and cola, but we're going to give you extra broccoli as compensation!" Whoop de doo.

    An extra 0.27% average DPS does not equal 0.27% more fun. If you must have numbers and equations, the one I'm working with goes:-

    Reduced Power Set + Extra Bookkeeping + Numbers I Don't Care About = Less Fun.

    What would make me happy, or at least get me complaining about something else, is if I got to keep the power set I already have, so I don't need to worry about picking which ones I need for which occasion, and let the numbers fall where they may.

    (Still leaves me with no incentive to participate in the next rep grind, mind, but that's not my problem.)
    8b6YIel.png?1
  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited April 2014
    warpangel wrote: »
    That's not the point. It wouldn't matter if the change made all builds stronger. What it does is it removes the only guaranteed reward for doing rep.

    Instead of "of course I'll do the new rep, for those little passive bonuses if nothing else" it becomes "I wonder if there's anything worth bothering about in the new rep."

    I agree. Personally, I am not doing the reputation systems anymore. I already cut my STO play time to a few minutes from hours. Additionally, I am not doing any grinding. I stopped the latter with the STO anniversary. I grinded for the Romulan ship and happened to get the Klingon ship which I have not played ever since so each ship have 0 play time.

    Cryptic is making it really easy next to invest in paying in Eve Online or Vendetta Online. Way to go Cryptic!
  • vivenneanthonyvivenneanthony Member Posts: 1,278 Arc User
    edited April 2014
    warpangel wrote: »
    Vendor trash random drops I have to go sell at some bartender, not even worth the EC put in the project.

    I have 32 "choices" for my reputation ability slots already and under this new system I can't even use most of those. "Choices" are only worth going for if they're better than the ones we already have.

    Who cares, fleet stuff is better anyway.

    Wait till there are more reputations. So, you end up with 120 choices and you can only pick 8 out of them.
  • bridgernbridgern Member Posts: 709 Arc User
    edited April 2014
    I have just tested the changes made to the reputations on tribble and in fact i am doing now more damage than I am doing on holodeck. So much to the point that they are reducing the power creep.
    Bridger.png
  • orondisorondis Member Posts: 1,447 Arc User
    edited April 2014
    Wait till there are more reputations. So, you end up with 120 choices and you can only pick 8 out of them.

    Good, forces you to weigh the procs and cons and actually use your brain.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    edited April 2014
    bridgern wrote: »
    I have just tested the changes made to the reputations on tribble and in fact i am doing now more damage than I am doing on holodeck. So much to the point that they are reducing the power creep.

    Come 2017, when people have 14 different reps to choose from, and all of the associated powers, I think the idea of what they were doing today might become a bit more apparent? Or not.
    [SIGPIC][/SIGPIC]
  • orondisorondis Member Posts: 1,447 Arc User
    edited April 2014
    warpangel wrote: »
    That's not the point. It wouldn't matter if the change made all builds stronger. What it does is it removes the only guaranteed reward for doing rep.

    Instead of "of course I'll do the new rep, for those little passive bonuses if nothing else" it becomes "I wonder if there's anything worth bothering about in the new rep."

    Huh? I did that with the Nukara rep as I saw there was nothing I was interested in. The only reason I ended up completing it was because I got bored and there was the CE event.

    Same with the Dyson rep, the only real reason I bothered working my way through it was for the lump sum at the end. Since it only took 10-30 mins to get a project started, I saw no reason not to grind it.

    So the change to the rep system would make no difference to me when in comes to grinding it.

    As for the undine Rep, the T4 passive is more than worthwhile and the T5 active is frankly OP. So yeah, I'm grinding it.
    Come 2017, when people have 14 different reps to choose from, and all of the associated powers, I think the idea of what they were doing today might become a bit more apparent? Or not.

    This is basically future proofing the system and preventing power creep from getting out of hand with future updates.

    With the new system you'll be able to maximize you're DPS or maximize your shield tanking, but you won't be able to do both.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • warpangelwarpangel Member Posts: 9,427 Arc User
    edited April 2014
    Come 2017, when people have 14 different reps to choose from, and all of the associated powers, I think the idea of what they were doing today might become a bit more apparent? Or not.
    If this game even exists in 2017, the system will certainly have been changed a dozen times over. The whole rep system isn't even two years old yet. :rolleyes:
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited April 2014
    Pretty much guarantee the BNP turn in will be mirrored like the dyson turn in of 3/1000.
    If the related reputation projects get cheaper, doesn't that also include the dilithium projects?

    I advise check the values on Tribble once they are adjusted (if they ar enot already) and then decide whether you spend your BNPs now or wait until Season 9 comes. It oculd very well be that grinding BNPs now and waiting to use them in Season 9 might give you the most bang for your buck.

    They did reduce it to 3 BNP for 1000 dil. You can only get 1 per run. That is 3 runs per 1000 dil always.

    Currently you get a minimum of one and every 5 run you are guaranteed 1000 dil but you also had a chance of getting 6 or 11 bnp. that is automatically 1000 to 2000 dil in a run. there were days where I had run ise, cse and kase in a row got 11 in each for a total of 33 bnp or 6000 dil. you do not have that chance any more.

    Random bonuses are nice. If you adjust the cost for equipment and dilithium then adjust the rewards. don't remove them. 1 every run but with a chance of getting 4 or 7 bnp instead of 6 or 11.
  • catstarstocatstarsto Member Posts: 2,149 Arc User
    edited April 2014
    I agree. Personally, I am not doing the reputation systems anymore. I already cut my STO play time to a few minutes from hours. Additionally, I am not doing any grinding. I stopped the latter with the STO anniversary. I grinded for the Romulan ship and happened to get the Klingon ship which I have not played ever since so each ship have 0 play time.

    Cryptic is making it really easy next to invest in paying in Eve Online or Vendetta Online. Way to go Cryptic!

    Yeah, im done with pvp too. No sense in trying to starting over again every season...by the time you get your ship right again from the last change they change things again. (Pointless struggle!) I think they are laughing at us, its like when hackers tear down your pc, after watching you work hard to setup music and video files, then virus you or erase them.

    I may have to quit using James T Cat if I have to start all over again. It was hard enough using a novelty toon with what I did have for him, now it will be impossible. :mad: All thats left for me is RP...
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited April 2014
    Come 2017, when people have 14 different reps to choose from, and all of the associated powers, I think the idea of what they were doing today might become a bit more apparent? Or not.


    I'm going with "or not," as by then they'll have gerrymandered the "new and improved" system to the point where it's every bit as borked as it is now, just in a different way. And every new level of bork will be to "correct" something.

    It's impossible to overestimate Cryptic's ability to TRIBBLE things up, or the frequency with which they do so.
  • bridgernbridgern Member Posts: 709 Arc User
    edited April 2014
    warpangel wrote: »
    With the new system you'll be able to maximize you're DPS or maximize your shield tanking, but you won't be able to do both.

    Where do I need tanking of any kind in this game. If they don't make passives that are super duper no one is going to do the reps anymore. But again instead of nerfing us why can't they make hard content also known as nightmare mode.
    warpangel wrote: »
    It's impossible to overestimate Cryptic's ability to TRIBBLE things up, or the frequency with which they do so.

    That is so true, except for the Art-Department the Devs on this game have no idea what they are doing.
    Bridger.png
  • marc8219marc8219 Member Posts: 0 Arc User
    edited April 2014
    Well supposedly only needing 3 BNPs supposed to be equal, but I am still not sure sure. I like the reward how it was already.
    Tala -KDF Tac- House of Beautiful Orions
  • venkouvenkou Member Posts: 0 Arc User
    edited April 2014
    Consumers have to understand one thing...

    Cryptic is only loyal to Cryptic.

    Its that simple.
  • thexpl0r3rthexpl0r3r Member Posts: 121 Arc User
    edited April 2014
    thexpl0r3r wrote: »
    This is basically change of balance ratio... by lowering value of skills you work for you get higher value for things you buy...

    In reality this is just closing in on pure pay 2 win strategy... and it won't work... I bet my dilithium Cryptic revenues for STO will in fact get lower. Real Trekkies\Trekkers (whichever term you prefer) are somewhat different target audience and guys who run Cryptic don't understand that. I just hope decision makers will find right balance before they kill the game for most of us.

    After some snooping around I have to say that some parts of my previous post may have been wrong. Somehow I completely missed the news that from March 11 that STO has become available for Mac platform...

    Well this explains a lot... decision makers are expecting big bucks on this side... new platform with huge user base used to pay for things... and they may be right... If I were in their shoes I would pay special attention to Mac users too... though I would not disrespect current vets by erasing hundreds or thousands of hours of their time invested in the game... I would've invested more time in finding middle ground... distrust is not a good business model... it usually backfires...
    Thexpl0r3r.png
  • pwecaptainsmirkpwecaptainsmirk Member Posts: 1,167 Arc User
    edited April 2014
    Hello everyone,
    We moved yesterdays post update to Dev Blog #3 as yesterdays addition to #5 was not the best blog to put that info into.

    We wanted to alert everyone that we are listening to your feedback and take it very seriously.

    Thanks for your understanding everyone!

    ~CaptainSmirk
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited April 2014
    Moving the information does not make us an happier about a reward nerf.
  • dathranselanedathranselane Member Posts: 1 Arc User
    edited April 2014
    I wouldn't take it very seriously, at least 500 pages of this thread is hyperbolic garbage posted by the same 5 people. You don't like the change, we get it. Make rational arguments in a civil fashion, instead of relying on a continuous stream of fallacious logic, misrepresentation, and libel, and maybe Cryptic would actually take you seriously.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited April 2014
    I wouldn't take it very seriously, at least 500 pages of this thread is hyperbolic garbage posted by the same 5 people. You don't like the change, we get it. Make rational arguments in a civil fashion, instead of relying on a continuous stream of fallacious logic, misrepresentation, and libel, and maybe Cryptic would actually take you seriously.

    Who was that directed at?
  • entnx01entnx01 Member Posts: 548 Arc User
    edited April 2014
    Hello everyone,
    We moved yesterdays post update to Dev Blog #3 as yesterdays addition to #5 was not the best blog to put that info into.

    We wanted to alert everyone that we are listening to your feedback and take it very seriously.

    Thanks for your understanding everyone!

    ~CaptainSmirk

    I don't know about everyone else (don't have time to read the posts), but important information like this needed to be its own Dev Blog. That way it got more players' attention.

    An edit to a previously posted blog needs to be only for missing stat info or missing features of a new ship, IMO.

    We've read these blogs days ago. We're not tempted to re-re-reread these posts hunting for nuggets of newly edited info. We're also not all subscribed to the Dev Tracker, so an update that's nothing more than an edit to a previously-posted blog post isn't enough for information with such repercussions to our play styles.
  • worffan101worffan101 Member Posts: 9,518 Arc User
    edited April 2014
    I wouldn't take it very seriously, at least 500 pages of this thread is hyperbolic garbage posted by the same 5 people. You don't like the change, we get it. Make rational arguments in a civil fashion, instead of relying on a continuous stream of fallacious logic, misrepresentation, and libel, and maybe Cryptic would actually take you seriously.

    I've made my arguments before, but I will say them again here.

    --The proposed changes make new level 50s more competitive at the expense of nerfing veteran players.

    --The proposed changes encourage min-maxing and reduce the relative value of tactically-minded piloting, which has always been something that I have really enjoyed about this game (yeah, I LIKE that you have to fly smart. It's challenging in a fun way).

    --The proposed changes make it less worthwhile to complete all of the reps. Dyson for sure will be mostly ignored from this, as will Nukara unless you're a science ship pilot. Omega has the best gear (although I LIKE the Dyson ground set, I must admit that it's not as good as adapted Borg gear, and it's too tanky for Borg STFs, where DPS is king), and the Dyson space sets are very niche. People might or might not do Nukara; it's too much grind to be valuable unless you're a sci captain who wants the level 4 passives, and the gear isn't as important now that we have the Solanae suits. Romulan rep will continue being a colossal grind and a painfully boring rabbit hunt until the Devs get around to increasing payouts and giving us some elite versions of the Romulan mark queues, but the powers will become critical for any DPS build. Also, anyone who wants an "I Win" button for PVP just needs a few tiers in Rommie and I think Omega rep to buff their space crit chance and multiplier through the roof.

    --I have already supported suggestions to freeze the rep trait caps at 8 ground/8 space/4 active and to keep the buffs at their present, lower values. I feel that the current system reduces the potential for "I Win" builds and min-maxing, and encourages smart piloting with its smaller but more widespread buffs. If the Devs want to add more reps, just freeze the number of "reputation traits" at 20 and make us choose between what we have and the new shinies.

    Hope this gets seen by the Devs.
  • commodoreshrvkcommodoreshrvk Member Posts: 477 Arc User
    edited April 2014
    Come 2017, when people have 14 different reps to choose from, and all of the associated powers, I think the idea of what they were doing today might become a bit more apparent? Or not.

    I still would have preferred additional content to do that uses the equipment I am grinding for rather that a myriad of passive abilities. I personally think they went the wrong direction with the rewards as have they gone the wrong direction with DOFFs as buff items. Since this new rep trait system is being introduced AND can be used as options with loadout I think there is an ulterior motive was to also get more use out of the loadout system. They are accessible and we can swap and play...but then we get into the issues I have with the loadout system in general. Another system designed really well but implemented poorly.
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