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KDF Needs More End Game Tier 5 Ships Thread

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    robby0321robby0321 Member Posts: 74 Arc User
    edited May 2014
    Being a player that mostly plays My fed Rom tac I think that the KDf's should have gotten the new ship I mean the fed's already had a 5 tac console fleet the Rom's have 3 and the kdf's don't have any. I have 3 max level kdf's and if they had better ship selection I would spend a lot more time on that side. but the simple truth is if you want to be the most powerful you have to be a romulan. I think that the game should be balanced to where each faction can have an equal amount of dps meaning that if you want to do damage you play a tac and did doesn't matter if your a fed tac rom tac or kdf tac damage out put is equal for all 3 you just pick which you likc better. Now that being said it's time the feds got a battle cloak for the defient and my reasoning for this is quite simple the kdf's have the bop with battle cloak and all rom's ship can battle cloak it's time that the fed's got the same. I mean if your going to balance the game balance it.
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    oakland4lifeoakland4life Member Posts: 545 Arc User
    edited May 2014
    shpoks wrote: »
    At this point, we might as well ask for 'Explorers' on the KDF side, since Cryptic seems to miss the point of the Federation by a solar system and they're hell-bent on turning Starfleet into the Terran Empire.
    The Klingons can at least take over the exploration, right?

    Why not? Cryptic is hell bent to make our has been great KDF faction into peace lovers of the Galaxy, While giving the Feds more and more firepower and warships to become Marvel's War Avengers of the Galaxy...
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    breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited May 2014
    robby0321 wrote: »
    Being a player that mostly plays My fed Rom tac I think that the KDf's should have gotten the new ship I mean the fed's already had a 5 tac console fleet the Rom's have 3 and the kdf's don't have any. I have 3 max level kdf's and if they had better ship selection I would spend a lot more time on that side. but the simple truth is if you want to be the most powerful you have to be a romulan. I think that the game should be balanced to where each faction can have an equal amount of dps meaning that if you want to do damage you play a tac and did doesn't matter if your a fed tac rom tac or kdf tac damage out put is equal for all 3 you just pick which you likc better. Now that being said it's time the feds got a battle cloak for the defient and my reasoning for this is quite simple the kdf's have the bop with battle cloak and all rom's ship can battle cloak it's time that the fed's got the same. I mean if your going to balance the game balance it.

    Sort of a block of text there. [EDIT: mine turned out to be as well...:o] The bit about more KDF needing the ship more than the Fed is pretty clear, the bit about Roms being OP is accurate, the bit about balance would be nice, the bit about the battle cloak on the Defiant... they'd really need to buff the gagh out of the KDF BoPs even more than they just did to make a battle cloaking BoP equivalent to a battle cloaking Defiant. Either that or nerf the Defiant in other ways, which is not likely to get a favorable reception.

    The OPness (that sounded bad as I thought it "out loud", but it's funny so I'll leave it) of the Romulan faction stems as much from stacking boff traits as anything else, thanks to having (Superior) Operative and Infiltrator available on all boff departments. Personally I'd be much happier from a balance perspective if you could only benefit from Captain + highest quality Bridge Officer traits, and all traits were available in Basic and Superior in addition to the standard version. They don't, though, so that shifts balance badly, especially compared to the 4 seater BoPs that can't match. Still, comparing the battle cloak the Romulans have on every ship vs the Defiant cloak or BoP battle cloak... not a recipe to see equivalents or balance.

    I think we got distracted there, though; let us return the soapbox to the main thread. Basically, yeah, the KDF needs more ships, has for awhile, and has T1-4 ships begging to have T5 versions released. Too many KDF Fleet ships were built off of low tier ships, meaning that on average the KDF pays more for their Fleet ships than either the Fed or Rom factions, so actually making a few Fleet versions off of T5 ships would be great as well. I'm all for seeing those issues fixed, which is part of why I don't buy Federation C-Store ships.
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
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    talonxvtalonxv Member Posts: 4,257 Arc User
    edited May 2014
    Hell I'm still waiting for them to give a leg up to the raptors. Most pissed on class in the game.
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
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    doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited May 2014
    talonxv wrote: »
    Hell I'm still waiting for them to give a leg up to the raptors. Most pissed on class in the game.
    I think the class has to actually EXIST before it can be pissed on. Guess how many Raptors there are for purchase? Hint: Less than the number of even prime numbers.

    In short, anyone who wanted to fly a Raptor is SOL, because there are none represented in the end-game availability list. And there's still no Fleet Guramba.
    [SIGPIC][/SIGPIC]
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    bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2014
    We need more ships not because the feds have everything or get more notice. The KDF needs more factional vessels to increase the fun factor of playing in the KDF.
    More Gorn, Orion, Nauscican, Leathean, and even Klingon vessels to increase our options and gameplay.

    I personally look forward to a fleet Garumba and updated Neghvar.
    Leonard Nimoy, Spock.....:(

    R.I.P
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited May 2014
    is it that they dont have any idea on how to set up additional kdf ships?. here's some pretty obvious bop ideas

    tier 2 bop retrofit
    COM uni
    LTC uni
    LT uni
    LT uni
    2/5/2 consoles
    sensor analysis


    tier 4 bop retrofit
    5/2 weapons
    COM uni
    LTC uni
    LT uni
    LT uni
    3/3/3 consoles


    tier 5 heavy bop refit
    4/3 weapons
    COM uni
    LTC uni
    LT uni
    LT uni
    ENS uni
    10% higher hull then the rest of the bops
    .83 shield mod
    3/3/3 consoles
    maybe a cruiser command or two
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    breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited May 2014
    is it that they dont have any idea on how to set up additional kdf ships?. here's some pretty obvious bop ideas

    I've posted a BoP 3-pack suggestion before, as well as a design suggestion thread for various other ideas. I'm considering starting a NEW design the next KDF ship thread, since last time iconians got the closest to the next KDF ship released (credit where credit is due). Of course, I still like my ship idea, and now that BoPs got a balance pass these are pretty much on par with current designs rather than being the improvement asked for in the original thread; compared to current Fleet-tier designs, they trade some boff flexibility and turning for having both full boff seating and console slots for their tier (rather than either/or) and an additional fore weapon slot. I thinks it's a perfectly reasonable time to ask for this again ;)
    Basic Stats
    Hull: 27500
    Shield Modifier: .88
    Fore Weapons: 5*
    Aft Weapons: 2
    Crew: 65
    Device Slots: 2
    Base Turn: 19
    Impulse Modifier: .2
    Universal Bridge Officer Seating: 2 Lt Commander, Lieutenant
    Battle Cloak
    +15 Weapons Power
    *The fifth fore weapon slot may only be filled with a Burst Disruptor Dual Beam Bank, though the other fore weapon slots may accommodate additional Burst Disruptor Dual Beam Banks.
    Burst Disruptor Dual Beam Bank [Acc] [CrtH]x2: Combining several experimental technologies, these weapons are unique to this ship and are only compatible with its systems. They discharge a volley of five pulses in approximately half the time it takes to discharge a standard dual beam bank. The strobe effect that results from this not only offers a unique visual display, but also provides improved accuracy. This comes at the cost of higher drain on the ships systems when firing, however, and increases the time between volleys. In game terms, these fire 5 pulses for approximately 80% damage per pulse of a standard dual beam bank, in half the discharge time and an increased cycling time, resulting in identical base DPS. They receive an innate Accuracy bonus of +2.5% and Critical Hit Chance bonus of 1%, in addition to other modifiers, and drain -12 Weapon Power when firing other weapons. They fire from the wingtip cannons, which pivot to match the direction of fire.

    Tactical
    Consoles: 2 Engineering, 3 Science, 5 Tactical
    Assigned Bridge Officer Seating: Commander Tactical
    Universal Console - Enhanced Fire Control System: Passive. This console alters the behavior of Fire at Will when used with the Burst Disruptor Dual Beam Bank. First, the system automatically designates your currently locked target as the priority target; put another way, you will always fire at your locked target even when Fire at Will is active, with additional attacks being determined randomly and without an increase in the maximum number of targets for Fire at Will. This does not affect weapons other than the Dual Disruptor Burst Bank. Second, this console will also reduce the global and duplicate ability cooldown of Fire at Will to 15 seconds, bringing its cooldown in line with other weapon special attacks. This portion applies to Fire at Will itself, therefore could potentially affect other weapons. May only be used on these ships.

    Engineering
    Consoles: 4 Engineering, 2 Science, 4 Tactical
    Assigned Bridge Officer Seating: Commander Engineering
    Universal Console - Cloaking Distribution Module: Passive. This console alters the standard cloaking behavior by redistributing Shield power to Auxiliary, rather than actually disabling shields. This will allow the ship to retain shield power during the initial stages of cloaking, and increase stealth when fully cloaked. Any Shield power level increases applied after cloaking will be redistributed as well, allowing the potential for shields to "flicker" back up until that power is distributed away from shields. Power returns back to its normal settings at the usual power distribution rate upon leaving cloak, rather than "snapping" back up; this leaves the ship more vulnerable than under normal circumstances for a few seconds after dropping out of cloak. May only be used on these ships.

    Science
    Consoles: 2 Engineering, 4 Science, 4 Tactical
    Assigned Bridge Officer Seating: Commander Science
    [EDIT] Universal Console - Emergency Holographic Recovery Teams: Active. Self. A multiple redundant system of holo-emitters dispersed throughout the ship allow for a large number of holographic crew to be deployed temporarily throughout the ship. These holographic teams immediately set to work responding to emergency conditions present, clearing Engineering and Science debuffs and status effects over a period of 20 seconds. During this same period, Crew is automatically recovered at an accelerated rate, crew injury and death is prevented, and minor shield and hull heal-over-time effects are applied. This can be used while cloaked, but this also prevents any shield recovery. Modified by Starship Hull Repair (hull HoT) and Starship Shield Emitters (shield HoT). In game terms, this applies the effects of fully trained Engineering Team I and Science Team I, with the heals spread into 20 sec heals-over-time and an additional Crew Recovery effect. May only be used on this ship. [EDIT]

    Console Set Bonuses
    2-Piece Set Bonus: Isometric Pulse Warhead: Active. Attack Modifier. This modifies the next torpedo fired to detonate in a 5km burst, applying an Electrical damage over time effect with a large penalty to Perception and Accuracy over a base duration of 10 seconds. Modified by Starship Weapons Training, Starship Projectile Weapons, Starship Particle Generators, and Starship Projectile Weapons Specialization (damage); and Starship Countermeasure Systems (duration). It is resisted by Electrical Damage Resistance % (damage) and Starship Sensors (duration).

    3-Piece Set Bonus: Combat Auxiliary Systems: Passive. All energy weapons now use Auxiliary Subsystem Power to determine damage output, and drain Auxiliary Subsystem Power when firing with other weapons. In addition, Beam Overload divides its power drain between Weapons and Auxiliary Subsystem Power; this reduces the immediate impact on damage output, but potentially affects the [Amp] effect from the ship's Warp Core. The benefits to Beam Overload only apply if used with the Burst Disruptor Dual Beam Bank. This does NOT reallocate the ship's innate +15 Weapons Power or the Weapons Subsystem Energy Drain resistance bonuses from sources such as the Systems Engineer duty officer Marion Frances Dulmar.

    That was my solution to lacking a Tac and Sci 3-pack option in the C-Store, since a BoP can be made to cover each role as far as powers... as far as Flanking, well, it is a BoP so just include that in the ships above and call it good. :P
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
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    chk231chk231 Member Posts: 161 Arc User
    edited May 2014
    Some new Gorn ships would be pretty cool.
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    ddemlongddemlong Member Posts: 294
    edited May 2014
    I would still like to see that Orion dreadnought. That think was pretty neat.
    I use to do 100K DPS, but then I took an arrow to the knee.


    Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
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    rarebear1rarebear1 Member Posts: 118 Arc User
    edited May 2014
    What about the D5 from Star Trek ENT? Give us the D5!
    Proud Trekkie Favorite episode from TOS is The Doomsday Machine TNG: Yesterday's Enterprise VOY: Endgame part 1 and 2 DS9: Emissary ENT: Assmilation
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    stofskstofsk Member Posts: 1,744 Arc User
    edited June 2014
    I could get behind a Hegh'ta Retrofit with an accompanying Fleet Hegh'ta.

    Doubt we'll get a K'vort though. 'Lol ain't that thing the same size as a negh'var lolol' :V I mean I'm not a huge fan of the whol BoP rescaling thing TNG did, but ultimately it IS canon.
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    misterde3misterde3 Member Posts: 4,195 Arc User
    edited June 2014
    stofsk wrote: »
    I could get behind a Hegh'ta Retrofit with an accompanying Fleet Hegh'ta.

    Doubt we'll get a K'vort though. 'Lol ain't that thing the same size as a negh'var lolol' :V I mean I'm not a huge fan of the whol BoP rescaling thing TNG did, but ultimately it IS canon.

    It's only that big in the DS9 Technical Manual...but then that book claims the Nebula has a much smaller saucer than the Galaxy...which makes perfect sense given both have the exact same saucer. *facepalm*

    No, that the big BoPs are that big was actually a misundertanding based on that scene from "The Defector" where two of them decloak behind a pair of Warbirds.
    But if they had been as big as the Negh'vars the scene would have been impossible.
    It only works at about 300-350 meters length.

    (See here:)
    http://www.suricatafx.com/?p=274
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    stofskstofsk Member Posts: 1,744 Arc User
    edited June 2014
    I was quoting from one of the devs (Al Rivera I wanna say) who scoffed at the idea of a K'vort BoP during a QandA with Priority One IIRC.

    Since the K'vort isn't much larger than a Hegh'ta, that excuse is pure lazy. But I wouldn't mind a Hegh'ta heavy BoP if we can't get a K'vort (which, I personally don't want, but I don't see the point of denying it to the KDF faction who frankly need moar ships).
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    misterde3misterde3 Member Posts: 4,195 Arc User
    edited June 2014
    stofsk wrote: »
    I was quoting from one of the devs (Al Rivera I wanna say) who scoffed at the idea of a K'vort BoP during a QandA with Priority One IIRC.

    Since the K'vort isn't much larger than a Hegh'ta, that excuse is pure lazy. But I wouldn't mind a Hegh'ta heavy BoP if we can't get a K'vort (which, I personally don't want, but I don't see the point of denying it to the KDF faction who frankly need moar ships).

    Yeah, I remember that one too.
    But that's what happens when all the "research" a DEV does is to open a book, read some c**p that's proven to be wrong and then dissmiss the idea based on that.
    It's also pretty hypocritical of him to dismiss it based on size when the Mogai is 600 meters long and 900 meters wide which means it's even bigger.:rolleyes:
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    nickcastletonnickcastleton Member Posts: 1,212 Arc User
    edited June 2014
    the only one i want is a Ferasan starship like this.
    http://i2.photobucket.com/albums/y36/RomanKL/Ship1_light.jpg
    0bzJyzP.gif





    "It appears we have lost our sex appeal, captain."- Tuvok
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    staq16staq16 Member Posts: 1,181 Arc User
    edited June 2014
    Really, a non-fleet, tac-focussed BoP is a no-brainer. With the flanking mechanic, Cryptic have pushed the BoPs "ambush damage" mechanism over the more generalist focus they originally had.

    A Hegh'ta refit along the lines of the recent Fleet Patrol Escort update would be great - the Patrol Escort being another 2010 design which had been left obsolete by power creep. Since the Hegh'ta is a mass of forward pointing guns, either a 5-1 weapon split or 5 tac consoles would be appropriate :). Throw in a B'rel-style skin as a "K'vort class" option and I think you'd have as close as the KDF will ever get to a guaranteed seller - I agree that a straight upscaled B'rel would be confusing but something that retained the design ethic, while obviously being bigger and better armed, would be good.
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    oakland4lifeoakland4life Member Posts: 545 Arc User
    edited June 2014
    K'vort Heavy Tactical Bird of Prey

    ~350 metres
    Battle Cloak
    Flanking

    Hull: 26,400 (+10% Fleet Version)
    Shield Mod: 0.8 (+10% Fleet Version)
    Weapons: 4 Fore, 2 Aft
    Crew: 50-100
    Boff Station:
    - Com / Tactical
    - Lt. Com / Universal
    - Lt. / Universal
    - Lt. / Universal
    - Ens / Universal
    Turn Rate: 21
    Impulse Mod: 0.20-0.22
    Inertia Rate: 60
    Devices: 2
    Consoles:
    - Tac / 5
    - Sci / 1
    - Eng / 3 (4 Fleet Version)
    Bonus Power: 15+ Weapons

    >: D
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    tucana66tucana66 Member Posts: 710 Arc User
    edited June 2014
    Fully agreed about the inclusion of more T5 end game KDF starships. I love my Fleet Mogh, my Qin Raptor (among other vessels) BUT we're past due for new ships/more Fleet (or T5) ships.

    I realize Cryptic has gone on the record about a "metric ton of ships" coming to STO. I'd like to think the new alliance between the Romulans and KDF would yield some new technological/design crossovers.

    And with the Iconian threat ("Surface Tension") resulting in the deaths of multiple Klingon High Council members -- in the Klingon Great Hall -- you'd assume the Klingons want retribution NOW. There might be an escalated effort to build out technologies to hunt/combat Iconians. (And "Fluid Dynamics" would be another catalyst for hunting down the dishonorable Iconians with their imposter KDF faction ships attacking Undine.)

    I'm sure Cryptic has some KDF ship (or ships) on the horizon. I wish (WISH) we'd get a teaser from Mr. D'Angelo/Cryptic, though.

    (Then again, we know how the FED Constellation-class teaser is being taken by the community... <g>)
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    jaegernljaegernl Member Posts: 506 Arc User
    edited June 2014
    K'vort Heavy Tactical Bird of Prey

    ~350 metres
    Battle Cloak
    Flanking

    Hull: 26,400 (+10% Fleet Version)
    Shield Mod: 0.8 (+10% Fleet Version)
    Weapons: 4 Fore, 2 Aft
    Crew: 50-100
    Boff Station:
    - Com / Tactical
    - Lt. Com / Universal
    - Lt. / Universal
    - Lt. / Universal
    - Ens / Universal
    Turn Rate: 21
    Impulse Mod: 0.20-0.22
    Inertia Rate: 60
    Devices: 2
    Consoles:
    - Tac / 5
    - Sci / 1
    - Eng / 3 (4 Fleet Version)
    Bonus Power: 15+ Weapons

    >: D

    I'd be pro a Bird-of-Prey (or Heavy Bird-of-Prey) three-pack. Lock the commander slot in eighter Tac, Sci or Eng, and move the console slots accordingly. Probably change shield shield mods around on them a bit too. Tac lowest, Sci highest.
    Isaac the Adequate - Level 70 Oath of Devotion Paladin
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    zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited June 2014
    This is just my opinion but they need to flesh out the non-klingon race ships the most imo. With Klingon designed ships like bops, vorcha, neghvar, etc they need c-store ships with items like the fed and romulan ships do especially to eliminate some of the high costs on fleet ships. As well being that Klingon ships were like romulan ones where there wasn't that many different classes if they would give the current fleet ships some universals LC station or what have you or what they did with the patrol escort so that we can have different variants especially if you want to be more tactical focused in a negh'var for example.

    Would also like to know if what geko was talking about with the c-store negh'var and the slight re-design of bops so they each have a role if those got put on hold or not because it did take forever for us to get flanking after they revealed it.
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2014
    here's how i would handle a fleet version of every bop. and yes, there are enough niches for them all

    fleet tier 2 bop

    -usual station setup, sensor analysis, 2/5/3 consoles, .9 shield mod


    fleet tier 4 bop

    -usual station setup, 5/2 weapons, basic 3/3/3 consoles


    fleet heghta (heghta is an art upgrade of the kvort fyi)

    -its a heavy bop so ENS uni, 3rd aft weapon, dreadnought cruiser commands, breen raider hull, basic 3/3/3 consoles


    fleet bortas pet bop

    -change to 3/2/5 consoles, can equip bortas auto cannon console and subspace snare
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    jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited June 2014
    stofsk wrote: »
    I could get behind a Hegh'ta Retrofit with an accompanying Fleet Hegh'ta.

    I would probably consider a Hegh'ta retrofit. Currently flying the T5 Hegh'ta with my Tactical KDF toon. However, that might not be a good fit for my newly created engineering KDF toon.

    Probably the Mogh would be the best C-Store ship that my tactical and engineering toon can use. Not in a fleet so fleet ships are not an option.
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    talonxvtalonxv Member Posts: 4,257 Arc User
    edited June 2014
    I keep seeing all this for the KDF battle cruisers and BoP(having 5 tac consoles). Umm are we forgetting the RAPTORS?

    IMHO the only 5 console KDF ship deserves to be a Raptor. That and there should be a 4/1/4 console 5/2 raptor in the fleet also.

    Just my humble opinions.
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2014
    talonxv wrote: »
    I keep seeing all this for the KDF battle cruisers and BoP(having 5 tac consoles). Umm are we forgetting the RAPTORS?

    IMHO the only 5 console KDF ship deserves to be a Raptor. That and there should be a 4/1/4 console 5/2 raptor in the fleet also.

    Just my humble opinions.

    id love to see the tier 3 and 4 rapter retrofit into something cool. tier 4 could be a patrol refit clone, tier 3 the same, only with a LTC sci and LT eng. i dont understand why they deny us these things, they require no new art, and would print them free money
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    oakland4lifeoakland4life Member Posts: 545 Arc User
    edited June 2014
    id love to see the tier 3 and 4 rapter retrofit into something cool. tier 4 could be a patrol refit clone, tier 3 the same, only with a LTC sci and LT eng. i dont understand why they deny us these things, they require no new art, and would print them free money

    That would make Cryptic look competent... which is something they don't want to be look up as... They want to be known for being Pro-Fed, Pro-PvE, Anti-KDF, Anti-PvP or in other words want the MMO game industry to follow suit as being bias towards one major faction and having PvP system just plain dead... which in Capt Gecko's view makes a MMO highly successful.

    As for the Raptors i do believe they do need more attention since they are the most neglected type of ships in the game, due to Gecko's ignorance not only to the Raptors but to the KDF Align Alien ships as well... when it's all said and done we will see more new KDF Battle Cruisers 2 years from now on the C-store while the KDF Raptors, BoP's and KDF Align Alien ships will still be neglected.
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    zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited June 2014
    If the game lasts maybe 10 more years if that we might get another kdf ship by then.

    Reminds me I hope this expansion 2 really exists and that it is something to wait 6+ months for lol. So far we have seen terradome cut up into tiny pieces and glued back into the game with some radiation type weapons. Other than that doesn't look like they have done much heh. So here's to hope we get something for the KDF in the last half of the year atleast.

    Edit: Oh yeah they could atleast also if they aren't going to give an alternate costume for the Hoh'sus they could easily just make some new wings for it that make it not look like naked frame look lol. Always looked to me like the NX class could come up with grappler and tear it to pieces. As well if they could fix that one lower tier bop costume that works on c-store brel to fix it where the fleet brel can use it too lol.
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    staq16staq16 Member Posts: 1,181 Arc User
    edited June 2014
    talonxv wrote: »
    I keep seeing all this for the KDF battle cruisers and BoP(having 5 tac consoles). Umm are we forgetting the RAPTORS?

    IMHO the only 5 console KDF ship deserves to be a Raptor. That and there should be a 4/1/4 console 5/2 raptor in the fleet also.

    Just my humble opinions.

    Eh, the Raptor is pretty much a Cryptic invention to give the Klingons a third class of ships - remember that the onscreen Raptor was in a grand total of one episode. The KDF is about Battlecruisers and Birds of Prey.

    That said, I think I'd see the "assassin" BoP as having *either* 5 forward weapons or 5 tac consoles, not both. A refitted Raptor would, IMO, then be best placed to take the role of a pure gunship with both those things alongside the Fed Kumari.
    That would make Cryptic look competent... which is something they don't want to be look up as... They want to be known for being Pro-Fed, Pro-PvE, Anti-KDF, Anti-PvP or in other words want the MMO game industry to follow suit as being bias towards one major faction and having PvP system just plain dead... which in Capt Gecko's view makes a MMO highly successful.

    Can't agree with that too much. STO is, perhaps surprsingly to some people, based on Star Trek, and therefore primarily about Starfleet. It also means that the game attracts a lot of casual players (like me!) who would never go near another MMO and find the win-at-all-costs mindset of much PVP... unappealing. For Cryptic to ignore their demographic and unique selling point would be foolish, IMO. Given those constraints, I think the attention given to the Klingons and Romulans is actually quite impressive.
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    shpoksshpoks Member Posts: 6,967 Arc User
    edited June 2014
    I'm sure I mentioned this before, but here goes - what is seriously needed:

    - A C-Store Hegh'ta BoP + a fleet version of said Hegh'ta
    - A Fleet Guramba Siege Destroyer that gains the +1 console in tactical.
    - A C-Store Raptor comparable with the class' Romulan and Starfleet counterparts and without the borked axis.
    - A C-Store Klingon and I underline Klingon science ship. The Nov is as Klingon as I'm an Eskimo. :rolleyes: What a great chance they wasted here for a proper Klingon science ship with their traditional stubbornness and lack of vision. :(
    - A KDF Dreadnought bundle with the Ravager (Tactical), Warbarge (Engineering FDC) and Balaur (Science).

    What would be additionally nice in time and give the faction a breath of fresh air:

    - The Nausicaan Escort on a lower tier, like T2 with a good console and a fleet version.
    - A Ferasan escort carrier.
    - A C-Store Gorn Zilant cruiser that would fill a role similar to a Starfleet standard cruiser or have a unique flight-deck that would support only Gorn drones (new pets tied only to this ship).
    - Fleet variant of the Su'qob Raptor.
    - The Regent's Negh'var with the huge underside guns.
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    talonxvtalonxv Member Posts: 4,257 Arc User
    edited June 2014
    staq16 wrote: »
    Eh, the Raptor is pretty much a Cryptic invention to give the Klingons a third class of ships - remember that the onscreen Raptor was in a grand total of one episode. The KDF is about Battlecruisers and Birds of Prey.

    That said, I think I'd see the "assassin" BoP as having *either* 5 forward weapons or 5 tac consoles, not both. A refitted Raptor would, IMO, then be best placed to take the role of a pure gunship with both those things alongside the Fed Kumari.



    Can't agree with that too much. STO is, perhaps surprsingly to some people, based on Star Trek, and therefore primarily about Starfleet. It also means that the game attracts a lot of casual players (like me!) who would never go near another MMO and find the win-at-all-costs mindset of much PVP... unappealing. For Cryptic to ignore their demographic and unique selling point would be foolish, IMO. Given those constraints, I think the attention given to the Klingons and Romulans is actually quite impressive.

    Well the BoP already has flanking, an enhanced battle cloak B'Rel, what do raptors have? Nothing. They should be the gun ships of the fleet.

    Instead they are an afterthought. They need more attention then BoP or crusiers do.
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