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KDF Needs More End Game Tier 5 Ships Thread

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    oakland4lifeoakland4life Member Posts: 545 Arc User
    edited June 2014
    staq16 wrote: »
    Can't agree with that too much. STO is, perhaps surprsingly to some people, based on Star Trek, and therefore primarily about Starfleet. It also means that the game attracts a lot of casual players (like me!) who would never go near another MMO and find the win-at-all-costs mindset of much PVP... unappealing. For Cryptic to ignore their demographic and unique selling point would be foolish, IMO. Given those constraints, I think the attention given to the Klingons and Romulans is actually quite impressive.

    No one can't really be surprise when the game is based on Star Trek since the game is after all called ''Star Trek'' Online.

    I highly disagree just because the game based on Star Trek it should therefor primarily about Starfleet, It's a MMO game with different playable factions not a TV Series focusing on a hand full of crew members, and if the case this game primarily Starfleet this game should be called Star Trek Starfleet Online instead of Star Trek Online without any other playable factions.

    MMO games should explore the universe or worlds they were based upon and explore different playable factions without any bias or favoritism towards one which Capt Gecko have shown, I've played and tried alot of different MMO's over the years and i never seen a MMO thats been so bias towards one faction as seen in STO.

    Another point, there are many Star Trek games in the past though not MMO were not either Starfleet based or shown any Bias towards Fed faction such as Klingon Honor Guard, Klingon Academy, Armada series, New Worlds, Birth of the Federation, Dominion Wars, Conquest, etc.

    For Cryptic to focus only on PvE gameplay and do virtually nothing on PvP is foolish, More successful MMO's such as WoW, SWTOR, EVE, Guild Wars and many others such even as the ancient MMO Anarchy Online have done well due to the fact they combine a good mix of PvE and PvP while STO is all PvE and no PvP.


    I was not really impress with the KDF and Romulan factions on STO

    For the Klingon Faction it took 3 years from no storyline to even have a story from level 1 to 50 which many of them were converted from Fed missions. As for Tier 5 ships, name 1 KDF ship on the C-store in the past 2 years thats not a Bortas or a copy and paste ships such as the Mogh and Dyson ships.

    though i play mostly KDF, i found the Romulans to be nothing more as lapdogs to both the KDF and Fed factions, not a real faction to begin with. despite that the only thing they offer is more powerful ships and boff's than that of the KDF and Fed side, not to mention they almost have the same amount of Tier 5 ships to the KDF in 1 year when it took the KDF 4 years to have to what it got now, while the Feds in the other hand have almost more T5 ships than both the KDF and Rom's combined.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    staq16 wrote: »
    Eh, the Raptor is pretty much a Cryptic invention to give the Klingons a third class of ships - remember that the onscreen Raptor was in a grand total of one episode. The KDF is about Battlecruisers and Birds of Prey.

    The thing is, the Raptor was actually a Battle Cruiser. Light battle cruiser, but a battle cruiser all the same. So yeah, as it stands in STO - it's definitely a Cryptic invention.
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    oakland4lifeoakland4life Member Posts: 545 Arc User
    edited June 2014
    talonxv wrote: »
    Well the BoP already has flanking, an enhanced battle cloak B'Rel, what do raptors have? Nothing. They should be the gun ships of the fleet.

    Instead they are an afterthought. They need more attention then BoP or crusiers do.

    I highly agree, Raptors are not doubt comparable to Fed escorts and should be treated as such with more fire power, instead like i said b4 they are being neglected for whatever reason Cryptic done it besides making thousands more Fed C-store escorts and ten thousands more of Foreign Alien Lock Box ships.
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    jaegernljaegernl Member Posts: 506 Arc User
    edited June 2014
    I worry for more Fleet Raptors. Why? Because Cryptic will just add a console, switch some boff slots, and we'll still be stuck with that god-awful turn axis.
    Isaac the Adequate - Level 70 Oath of Devotion Paladin
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    ddemlongddemlong Member Posts: 294
    edited June 2014
    jaegernl wrote: »
    I worry for more Fleet Raptors. Why? Because Cryptic will just add a console, switch some boff slots, and we'll still be stuck with that god-awful turn axis.

    Then the Feds would get said console for free after the KDF must pay zen or dilithium... :rolleyes:
    I use to do 100K DPS, but then I took an arrow to the knee.


    Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
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    ddemlongddemlong Member Posts: 294
    edited June 2014
    We need a "What's your beef with the KDF Cryptic?" and demand a dev response about KDF advancement/neglect and why so many promises have been broken.
    I use to do 100K DPS, but then I took an arrow to the knee.


    Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
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    tmassxtmassx Member Posts: 826 Arc User
    edited June 2014
    KDF Orion Raider
    http://1url.cz/wpV7
    a escort/raider with 5/1 weapons , turn 21 , shield 0.83 , 27k hull, cmdr. tac, lt.cmdr.tac, lt. uni, lt.uni , ens.uni; console slots: 5 tac , 3 eng, 1 sci, impulse 0.22 , inertia 90 , +15 weap. +5 engine, device 2 , 50 crew, raider flanking
    bafflement burst console - AoE blast, placate for 20 seconds or if you deal 5k damage to affected target, confuse for 10 sec, -50% perception for 20sec, 3 min CD, can be equipped only on an orion ship

    Dacoit Flight-Deck Cruiser retrofit
    3/3 weapons , turn 10 , shield 1.2 , 34k hull , cmdr.sci , lt.cmdr eng , lt. tac , lt.uni , ens. eng;
    console slots: 2 tac, 3eng , 4 sci, impulse 0.17 , inertia 30 , +5 to all powers , device 4, 1000 crew, 1 hangar, cruiser commands, subsystem targeting
    abducting transporter console - remove crew of target with effect similar to boarding party, debuff the recharge timers on affected target , 3 min CD, can be equipped only on an orion ship
    2/3 part bonus Orion explosives master set: +30 starship projectile weapons , +30 starship projectile weapon specialization, +30 starship countermeasure systems

    Marauder Flight-Deck Cruiser retrofit
    4/4 weapons, turn 7, shield 1.1 , 41k hull, cmdr.eng , lt.cmdr tac , lt.eng, lt.uni, ens. sci; console slots: 3 tac , 4 eng , 2 sci , impulse 0.17 , inertia 25 , +5 to all powers , device 4 , 2000 crew, 1 hangar , cruiser commands
    crippling trap layer console - create 4 cloaked mines, each does 8k dmg, radiation dot 20 sec, signifcantly reduced flight speed and turn on 20 sec, increases damage to target's shields and hull by 10% per mine for 20 sec. , 3 min CD, can be equipped only on an orion ship

    3/3 part bonus Orion explosives master set: 10% chance to trigger on torpedo and mine attacks +5% recharge timers on affected target for 30sec, this can stack up to 3 times;
    Your projectile weapons have +50% dmg to target's shields


    Every ship from this budle has a fleet version (+10% shields, hull, +1 console) for standard price one fleet ship module.

    In addition of this budle can be orion female bridge officer with Pirate trait.
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    doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited June 2014
    jaegernl wrote: »
    I worry for more Fleet Raptors. Why? Because Cryptic will just add a console, switch some boff slots, and we'll still be stuck with that god-awful turn axis.
    The turn axis is an illusion, anyway. All calculations derive from that pivot point anyway, so it actually has no mechanical effect whatsoever on the ship.
    [SIGPIC][/SIGPIC]
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    breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited June 2014
    The turn axis is an illusion, anyway. All calculations derive from that pivot point anyway, so it actually has no mechanical effect whatsoever on the ship.

    Mechanically, no... but it does TRIBBLE up how well some folks fly since weapons do not in fact fire from where they "should" fire from, and this also moves the entire arc forward/backward from where the player is expecting it to be. Plus, since the pivot point is located oddly and the hitbox is the ship itself, it creates range-to-target versus range-from-target inaccuracies for what the player expects as well. There wouldn't be so many complaints about it if it wasn't actually affecting gameplay in a negative manner.

    What screws up the player, then screws up the ship. Even if mechanically it's working fine.
    Ym9x9Ji.png
    meimeitoo wrote: »
    I do not like Geko ether.
    iconians wrote: »
    With each passing day I wonder if I stepped into an alternate reality. The Cubs win the world series. Donald Trump is President. Britain leaves the EU. STO gets a dedicated PvP season. Engineers are "out of control" in STO.​​
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    misterde3misterde3 Member Posts: 4,195 Arc User
    edited June 2014
    The thing is, the Raptor was actually a Battle Cruiser. Light battle cruiser, but a battle cruiser all the same. So yeah, as it stands in STO - it's definitely a Cryptic invention.

    You got the "ligh battle cruiser" line from Memory Alpha didn't you?;)

    It's "based" on the author's interpretation of the episode "Marauders".
    There Archer says "[...]we pulled one of their battle cruisers out of a gas giant." which isn't the case since it was a Raptor.
    So the author of the article interpreted this as meaning the Raptor is a "battle cruiser" because the alternative would be that Archer was simply mistaken or an idiot....and that's totally impossible.
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    policestate76policestate76 Member Posts: 1,424 Arc User
    edited June 2014
    Dude. NEVER trust what you read on memory alpha.. seriously. I dont even know why people still keep going to memory alpha to search things about star trek.. xD. But they do, unfortunately. 50% of the stuff you read there is pure TRIBBLE, fake, or just something that is not true.
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    beritpandionberitpandion Member Posts: 199 Arc User
    edited June 2014
    Personally I'd like an equivalent to the Andorian ships. I don't do fleets and this is ironic that I found the thread today as yesterday was just thinking that it sucked there wasn't a raptor set that speced roughly like the Andorian ships. I'd be all over that. If I were to get specific I'd go Khyzon raptor style. A while ago I complained there weren't BOPs for Fed so take it with a grain of salt my style seems to evolve over time however it does seem that the raptors got short changed in the C store 50 level area for non fleet models.
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    tmassxtmassx Member Posts: 826 Arc User
    edited June 2014
    Personally I'd like an equivalent to the Andorian ships.

    Orion raider? http://memory-beta.wikia.com/wiki/Orion_raider
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    jellico1jellico1 Member Posts: 2,719
    edited June 2014
    misterde3 wrote: »
    It's only that big in the DS9 Technical Manual...but then that book claims the Nebula has a much smaller saucer than the Galaxy...which makes perfect sense given both have the exact same saucer. *facepalm*

    No, that the big BoPs are that big was actually a misundertanding based on that scene from "The Defector" where two of them decloak behind a pair of Warbirds.
    But if they had been as big as the Negh'vars the scene would have been impossible.
    It only works at about 300-350 meters length.

    (See here:)
    http://www.suricatafx.com/?p=274


    those were D-32 cruisers or L-42 frigates not K'vort's which are much bigger/wider
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

    JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
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    artan42artan42 Member Posts: 10,450 Bug Hunter
    edited June 2014
    jellico1 wrote: »


    those were D-32 cruisers or L-42 frigates not K'vort's which are much bigger/wider

    No. They were just Birds of Prey.

    Not D-32's, L-42's, K'Vort's, B'Rel's etc. Just Birds Of Prey.
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


    '...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
    'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

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    mikoto8472mikoto8472 Member Posts: 607 Arc User
    edited June 2014
    Hmm, from what I've seen of Klingon from all eras, they don't seem much like scientists or engineers much.

    To me it makes sense that there is a distinct lack of proper science ships for the KDF. Science is one of the Federation's "things", it 'aint for Klingons.

    That being said, I do think there should be Gorn, Orion, and Ferasan ships and one of those could have a class of pure science ships.
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    virusdancervirusdancer Member Posts: 18,687 Arc User
    edited June 2014
    Sleeping Dogs S1-14

    http://www.chakoteya.net/enterprise/15.htm

    ARCHER [on viewscreen]: This is Klingon Raptor Somraw, hailing Enterprise. Request permission to disembark four passengers. (Bu'kaH is in the Captain's chair)

    Marauders S2-E06

    http://www.chakoteya.net/enterprise/32.htm

    ARCHER: We could try to contact the Klingon High Council. We saved Klaang from the Suliban, we pulled one of their battle cruisers out of a gas giant. I say they owe us a favour.


    Yes, Sleeping Dogs refers to the Raptor as a scout class.
    Yes, Marauders refers to the Raptor as a battle cruiser while referencing the ship from Sleeping Dogs.

    Welcome to Star Trek Canon...
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    misterde3misterde3 Member Posts: 4,195 Arc User
    edited June 2014
    Sleeping Dogs S1-14

    http://www.chakoteya.net/enterprise/15.htm

    ARCHER [on viewscreen]: This is Klingon Raptor Somraw, hailing Enterprise. Request permission to disembark four passengers. (Bu'kaH is in the Captain's chair)

    Marauders S2-E06

    http://www.chakoteya.net/enterprise/32.htm

    ARCHER: We could try to contact the Klingon High Council. We saved Klaang from the Suliban, we pulled one of their battle cruisers out of a gas giant. I say they owe us a favour.


    Yes, Sleeping Dogs refers to the Raptor as a scout class.
    Yes, Marauders refers to the Raptor as a battle cruiser while referencing the ship from Sleeping Dogs.

    Welcome to Star Trek Canon...

    You forgot one.:)

    From "Judgement":

    KOLOS: The facts are on record. Perhaps the Prosecutor has grown complacent with his research. The records of the Imperial Fleet also mention this man. His ship was instrumental in the rescue of the Klingon Raptor, the Somraw, from the dense atmosphere of a gas giant.

    So it's a perfect case of this guy

    https://imagizer.imageshack.us/v2/641x500q90/196/3b8.png

    referring to it as a battle cruiser while everyone around him doesn't.
    And yes that image is not doctored and that's literally what's said in that scene in "Fight of Flight"
    So welcome to Star Trek canon indeed...Archer at his best.
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    tmassxtmassx Member Posts: 826 Arc User
    edited June 2014

    Yes, Sleeping Dogs refers to the Raptor as a scout class.
    Yes, Marauders refers to the Raptor as a battle cruiser while referencing the ship from Sleeping Dogs.

    Welcome to Star Trek Canon...
    +1 ^^

    And the funniest is the episode where the Romulans themselves calling Romulans ..
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    beritpandionberitpandion Member Posts: 199 Arc User
    edited June 2014
    tmassx wrote: »

    Maybe but without much to go on (the link only had a little info) I'll stick to my original comment about a Raptor Cstore item. Currently there's a big hole in their offerings there.
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    jaxinajaxina Member Posts: 69 Arc User
    edited June 2014
    Flame me if you want, but what i would like to see is a seperatale Ship like the Haakona (if then not that big) or the Prometheus Class for Klingons.

    Maybe something like a D3 K'Tanco or D5 Cruiser with a Bird of Prey mounted on the lower hull part.
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    ddemlongddemlong Member Posts: 294
    edited June 2014
    jaxina wrote: »
    Flame me if you want, but what i would like to see is a seperatale Ship like the Haakona (if then not that big) or the Prometheus Class for Klingons.

    Maybe something like a D3 K'Tanco or D5 Cruiser with a Bird of Prey mounted on the lower hull part.

    That would be pretty neat. I always liked the fed typhoon Battleship with the 4 Nacelles. I would love to see a 4 nacelle style battlecruiser or raptor variant. Raptors are only the imagination of the Devs since only 1 has ever even been shown in film, even then it was referred to as a cruiser.
    I use to do 100K DPS, but then I took an arrow to the knee.


    Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
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    shpoksshpoks Member Posts: 6,967 Arc User
    edited June 2014
    tmassx wrote: »
    KDF Orion Raider
    http://1url.cz/wpV7
    a escort/raider with 5/1 weapons , turn 21 , shield 0.83 , 27k hull, cmdr. tac, lt.cmdr.tac, lt. uni, lt.uni , ens.uni; console slots: 5 tac , 3 eng, 1 sci, impulse 0.22 , inertia 90 , +15 weap. +5 engine, device 2 , 50 crew, raider flanking
    bafflement burst console - AoE blast, placate for 20 seconds or if you deal 5k damage to affected target, confuse for 10 sec, -50% perception for 20sec, 3 min CD, can be equipped only on an orion ship

    Heck yeah! I'd get that for my Orion chick, she's a girl of action and those Marauders and Fleet Corsairs sure are on the slow side.
    HQroeLu.jpg
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    ddemlongddemlong Member Posts: 294
    edited June 2014
    I still want a Orion Warbarge... or how about a stolenTholian Tarantula, kinda like they did with the Karfi?
    I use to do 100K DPS, but then I took an arrow to the knee.


    Your Ramming Speed III deals 242658 (243540) Kinetic Damage (Critical) to you.
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    alexveccialexvecci Member Posts: 119 Arc User
    edited June 2014
    Gorn Balaur Dreadnaught

    http://sto.gamepedia.com/Balaur_Dreadnought

    Thought: One of those unused KDF align faction Ship designs that looks more like a Carrier and should be used as such using Gorn Naga Fighters and an exculsive hanger pets for it like the Gorn Vishap Frigate.

    http://sto.gamepedia.com/Naga_Fighter
    http://sto.gamepedia.com/Vishap_Frigate

    Of course they would have to give those hanger pets more unique ability than other hanger pets of the KDF

    I'd love the Balaur, but instead of making it a full on carrier (the fleet vo'quv already suffices tbh), it should become a middle ground between the vo'quv and the varanus:

    Weapons: 3 Fore, 3 Aft
    BOff: a compromise between the Varanus, the Vo'Quv and the orion ships (althought there's very little to do between these).
    Consoles: 4 Eng, 4 Sci, 2 Tac
    Hull & Shield: Given it's a dreadnaught originally, it should have a hull definetely higher than any other science ship, but still lower than other science carriers (In between 30k and 50k pretty much). Shields should be the same as other science vessels, so the modifier could aswell be between 1.1 and 1.3.

    Abilities wise i'd say that sensor analisys and the ability to use the Varanus' repair platform console would suffice for a ship like this. After all it's no like other dreadnaught type ships that have "huge" firepower...
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    tpalelenatpalelena Member Posts: 1 Arc User
    edited June 2014
    Agreed, KDF needs more tier 5 ships. All factions do, but KDF needs them most.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
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    shpoksshpoks Member Posts: 6,967 Arc User
    edited June 2014
    A space submarine?

    Try this: Here...

    The interesting part is that I would love to have a ship that resembles a space submarine. :D
    Something like >this< in essence and basic design, but with the traditional Klingon touch-ups. :)
    HQroeLu.jpg
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    oakland4lifeoakland4life Member Posts: 545 Arc User
    edited July 2014
    I believe in order to revive the Raptor classes (like they have any use to begin with...), any newer future Fleet and/or C-store Raptors must be on par with the more recent Fed Escorts in terms of having types with 5 Tactical Consoles, 5 Fore Weapon Slots and/or having 1 or 2 versions with 1 Hanger Slot for Fighter Pets.

    While BoP's have been buff months ago with 10% increase hull and Flanking ability, it's still underpowered to comparable ships in PvP with the Flanking Ability nerf'd vs Players with 8.3% dmg compare to 25% dmg against NPC enemies, not to mention that opposing experience enemy players can quickly make Raider Flanking useless by simply turn towards BoP's which is easy to do in STO today with alot of Consoles that increases Turn Rate and can make most ships turn fairly quick which no doubt neglect the Raiders only real advantage.

    For BoP's i think few Tier 5 types with 5 Tactical Consoles setup would be fine, but i will disagree with BoP versions with 5 Fore Weapon Slots and an idea of BoP's having a Hanger Slot... even a Heavy BoP, I believe that such things should be on Raptors in the KDF indigenious Tactical Ships line up. The real problem with BoP's is not in the defensive stats like Hull and Shield Mods but in the Impluse Mod area, BoP's are Hit & Run ships but yet it's Impulse Mod are exactly the same of that of the more statistically superior Escorts and not to mention that the Jem'hadar Attack Ship and the Risan Corvette have far superior Speed Mods compare against BoP's while have superior Firepower, Full Boff Stations and Abilities, More Hull, Shields, etc. and like i said before the BoP only real advantage is Turn Rate which is lost with the advent of Fleet and Universal Turn Rate Consoles.

    BoP's needs another round of buff's but this time on the Impulse Mod from 0.20 to around 0.22 min to 0.24 at max so it can make up for its inferior defensive stats, also the Flanking vs Players dmg needs to change since the fact is that MOST Tier 5 BoP's only have 3 Tactical Consoles and only 1 BoP type have 4 Tactical Consoles and none with 5 Tac Consoles, the change i'm asking for on BoP's flanking is for an increase of dmg from 8.3% dmg vs Players to around 12.5% dmg.

    Another subject i will bring up a in new thread a few days from now is a propose revamping of the Basic Cloak which i believe that the current Basic Cloak is just plain useless in PvP, and with a propose revamp of the Basic Cloak which i think will help Raptors classes along with Fed Defiant, Gal-X, Avenger and KDF Battle Cruisesr in general to fair slightly better in combat against the already OP Romulan Warbirds along with their BOff's Space Traits. which is replacing the current Basic Cloak with 20 sec CD but can't cloak combat with a Basic Cloak with 40 sec CD but can cloak in combat with the same Basic Cloak stats, it will still be inferior to a BoP and Romulan Battle Cloaks but it should give increase survivalbility in mid-combat if used correctly... which is better than getting mob on by mutiple enemies without a chance to escape with a ship with inferior stats, while Romulans in the other hand can escape with far superior ships in terms of stats, battle cloak, and superior Boff's traits.
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    zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited July 2014
    Yeah I agree the way it works right now its iffy we get a little bone once in awhile but as they dish out content to the majority what bone we do get is usually just a pve bone lol.

    As far as raptors from what little canon there is about them they were basically recon ships after the work horse of the D7 can to being. Its not just something that happened during enterprise but in some DS9 episodes they are slightly mentioned and like one second of their war board briefly shows them. This is just me but if Expansion 2 is going to be about the delta quadrant I had an idea on that. Regardless if its a Crypticverse or an actual TV series of Movie if the various factions of Alpha and Beta quadrants were to say just happen to start going to the delta quadrant a lot like how playing in dyson spheres you have dyson destroyers. The Empire would basically need to adapt by making vessels that are more suited for delta quadrant environments. So they could repurpose the raptors which I am guessing in their recon form they were not engaging in battle much just moving around cloaked until their missions were over. It would be cool after seeing the mogh of what kind of Raptors they can cook up just like the Voyager crew needed to make the delta flyer since regular shuttles weren't cutting it there. If anything when it comes to cloaking though to make money off it there will be a deal like Sisko got with defiant in gamma quadrant lol. Counter Command cloaking devices only usable in Delta Quadrant so everybody can have a phase battle cloak on their given races faction ships :).

    Although if they plan on going strictly canon for us Klingon loving people. The few suggestions I would have for the people at Cryptic is to make the boff stations more flexible or even in cases where a universal might be too powerful to have it where a station can be changed but can be switched between two classes instead of 3 like the universals do. Oh well this ends my late night ranting session :) lol
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