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Official feedback thread for the new Earth Space Dock

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    centersolacecentersolace Member Posts: 11,178 Arc User
    edited April 2014
    jeffel82 wrote: »
    Because they don't have "life-sized" models of those ships. They can't use the player models because they'd be about 2 feet tall on a ground map - they'd have to build large ones from scratch.

    As it is, it's not "just a bunch of runabouts" - there are Danube and Yellowstone runabouts, yes, as well as work bees and a couple of Type-8 shuttles flying about.

    It's this. They only have a few big shuttles. I don't even think they have a correct Klingon Shuttle.
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    adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited April 2014
    Actually if I understand the process for putting ships in the show area it is quite possible for them to use the existing Peregrine models.
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    mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited April 2014
    pfreeman wrote: »
    PS There are also the following Small Craft, which I presume we don't have the correct models for, to but in the shuttlebay. But they could fit:
    Type 10 Shuttle, Class F (really obsolete now, but you might see one), Captain's Yacht, Tal'Kyr, Stalkers (would probably be in the hangars with the Peregrines).

    The ships around ESD are mostly chosen to show off the newer ships, that's why most of the runabouts are Yellowstones, for example.
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    centersolacecentersolace Member Posts: 11,178 Arc User
    edited April 2014
    adamkafei wrote: »
    Actually if I understand the process for putting ships in the show area it is quite possible for them to use the existing Peregrine models.

    Not really... the Peregrine model isn't very good.
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    maxvitormaxvitor Member Posts: 2,213 Arc User
    edited April 2014
    From appearances the shuttle area looks to be a cargo processing and loading zone, what possible purpose would a fighter serve in that area other than being in the way?
    I could see a wing or several wings of fighters being garrisoned at the station somewhere, but a fighter wing would need secure ordinance storage, elevator turntables, launch tubes/platforms/cradles or whatever needed for quick deployment. On a station the size of ESD they wouldn't need to cram the fighters in with the shuttles and the strategic bottleneck that would create, they would have their own dedicated hanger.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
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    tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited April 2014
    Quinn dances again! :D

    There are still no invisible walls here to prevent you from getting stuck, or jumping through on the other side.

    Deltas are specialized shuttles for long distance flights. No need for that here.
    Fighters would be kept all together in large hangars designed for them.

    ESD is not homogeneous. There are many areas of the station that are highly specialized to their area. Not everything has to be shown in the one small space we have available.
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    kylelockekylelocke Member Posts: 182 Arc User
    edited April 2014
    Could a soft glow be added to the holographic consoles?

    A pair of Romulan officers could be added to the catwalk with them looking out the upper window, looking over the Earth and another pair of Romulans could be added to the shuttlebay
    "I will make the Orion Syndicate face the light of justice or burn them with it." - Captainl Kyle Nathaniel Locke, U.S.S. Excalibur NCC-98105-C
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    pfreemanpfreeman Member Posts: 86 Arc User
    edited April 2014
    tacofangs wrote: »
    Deltas are specialized shuttles for long distance flights. No need for that here.

    Isn't that also what the Runabouts are for? DS9 regularly ran Runabouts between them and Earth. I would think that a Runabout is even more long distance then a Delta.

    peter
    [SIGPIC][/SIGPIC]
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    tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited April 2014
    Perhaps, but runabouts are also larger, can carry more people/cargo, and can take on multiple roles.
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    centersolacecentersolace Member Posts: 11,178 Arc User
    edited April 2014
    Also keep in mind that the Delta Flyer was a one off deal built by a bored conn officer in his spare time. ;)
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    artan42artan42 Member Posts: 10,450 Bug Hunter
    edited April 2014
    I just classed the Argo, Venture, and Delta as runabouts i.e. big shuttles.
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    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
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    captaind3captaind3 Member Posts: 2,449 Arc User
    edited April 2014
    maxvitor wrote: »
    We know, but don't give them ideas, the old Club music was bad enough.
    It really was. Must all music in the future be electronic or techno?
    pfreeman wrote: »
    Isn't that also what the Runabouts are for? DS9 regularly ran Runabouts between them and Earth. I would think that a Runabout is even more long distance then a Delta.

    peter

    It is. Keep in mind though that Voyager didn't have access to Runabouts, and a Runabout wouldn't fit in her shuttle bay anyway...truthfully neither did the Delta Flyer.

    A Runabout is essentially a portable starship. The Delta Flyer was built because the type 9 shuttles were not cutting it. It's supposed to be tougher and more capable, but it's a different beast than a Runabout. A Delta Flyer is kind of like the Defiant class of shuttles stronger, tougher, and faster than any ship that size has any right to be. The Runabout is like a Mini Nebula class with the swappable pod. It can carry extra science labs, extra armament, and extra cargo or a unique tool like say a small mining drill beam for instance.

    If I was doing a run to Andoria or Vulcan and my ship was in the yards I would take a Runabout, it's larger and more comfortable like how Picard, Troi, Data, and LaForge took that trip to the conference in Timescape. Now if it was retrieve a probe that fell in Jupiter's atmosphere and they needed the data, then I would take the Delta Flyer.

    Man if they ever do a full blown revamp of small craft that might be an idea, Runabouts with swappable pods, like the way they're doing the kit system now. That's good, I should post that somewhere else.
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    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
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    st3a1th2st3a1th2 Member Posts: 27 Arc User
    edited April 2014
    I t would be nice to add a section to ESD that would be like an elite section of space station where you can purchase elite or top end equipment. It seems odd that in all of the places in the game to can't get high end gear from ESD. This could feel as if it was on the other side of ESD adjacent to the new one. So basically everything facing the other way and have a new npc like admiral Quinn give out daily missions for VA elite mission could be single player daily missions and team missions. This would help make ESD feel like the place to be for VA and make the station feel more whole.
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    omegasprimeomegasprime Member Posts: 289 Arc User
    edited April 2014
    The new ESD is beautiful, but still just as boring a the old one. I would like to know how the dev team plans to make it fun.
    AKA Primus01, Lifetime member since January 16, 2010
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    kylelockekylelocke Member Posts: 182 Arc User
    edited April 2014
    The new ESD is beautiful, but still just as boring a the old one. I would like to know how the dev team plans to make it fun.

    As Gat would say "This place deffinately could do with a stripper pole"
    "I will make the Orion Syndicate face the light of justice or burn them with it." - Captainl Kyle Nathaniel Locke, U.S.S. Excalibur NCC-98105-C
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    tacofangstacofangs Member Posts: 2,951 Cryptic Developer
    edited April 2014
    The plan was to update the visuals, make it more accessible and functional. Making it more "Fun" was not something we were really trying to accomplish.

    What do you suggest?
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    centersolacecentersolace Member Posts: 11,178 Arc User
    edited April 2014
    tacofangs wrote: »
    The plan was to update the visuals, make it more accessible and functional. Making it more "Fun" was not something we were really trying to accomplish.

    What do you suggest?

    Pinball machine?
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    kylelockekylelocke Member Posts: 182 Arc User
    edited April 2014
    tacofangs wrote: »
    The plan was to update the visuals, make it more accessible and functional. Making it more "Fun" was not something we were really trying to accomplish.

    What do you suggest?

    Maybe add a simulator that can be accessed from ESD, where individual players (accompanied by 2-4 of their Boffs) do timed missions that pays in either dilithium or marks. How much you get depends on their time and can acquire more by adding debuffs as multipliers to their characters. Additionally the players can select a location and their enemy.

    More-or-less like the simulator from the Citadel DLC for Mass Effect 3.
    "I will make the Orion Syndicate face the light of justice or burn them with it." - Captainl Kyle Nathaniel Locke, U.S.S. Excalibur NCC-98105-C
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    illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited April 2014
    Semi-random civilian and NPC patrol routes that spawn in the turbo lifts, exit, and wander around the place to give it some life. Have different routes for a given set of NPC to follow (ie: a longer more complex single route that covers the same area), rather than the same NPCs running the same routes constantly.

    You could do some NPCs travel up to the second level, some sitting on the couches, that sort of thing.

    In the shuttle bay we see the same runabout flying through periodically. Maybe when there's more ground small ship assets, change up which ship flies past.


    Someone suggested a food court on the second level, and I think that's a great idea that would really liven the place up.

    I was also going to suggest if you have time, that you might look into doing something with the hostile AI. Have a group of NPCs, security guys or something, that have a variant of the hostile AI where they chase an enemy until they 'catch' them. Then have random adult civilians flag hostile every once in a while, so the security guys see them, run after them, and then escort them to a turbolift. Sort of a security check/fugitive thing that would actually have some randomness and be a cool thing for people to witness.


    Possible NPC groups:

    Civilians
    Security
    Diplomats/random aliens
    Classes of cadets (ie: kids like Wesley) heading through to take a shuttle to SFA.

    Don't have all the NPCs on the map at the same time. Some should complete their circuit and despawn in the turbo lifts, and then different groups should spawn in.


    Something that would really liven the place up is if you could set it so different NPCs on a patrol route travel at a different *rate*. STO's default seems to be a bit conga line, but having NPCs not all walking at the same speed would actually make it look a lot better, I think.
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    illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited April 2014
    Also forgot I was going to suggest, but at some point doing a 'captain's crew quarters' on ESD, as a room that's accessible from a turbolift and doesn't use the standard ship quarters, but has customizable stuff that your captain can set. Use the tech for the shelf models, but have it be like, bed type/color, some basic furniture via interacts. I think that'd be really cool. You could maybe even liven it up by having the turbolift go to the 'habitat section' or whatever, and you arrive infront of a door to your room in a corridor. Civilians might periodically control, and the door to your room actually opens rather than you just appearing inside.
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    sirboulevardsirboulevard Member Posts: 722 Arc User
    edited April 2014
    tacofangs wrote: »
    The plan was to update the visuals, make it more accessible and functional. Making it more "Fun" was not something we were really trying to accomplish.

    What do you suggest?
    Pinball machine?
    kylelocke wrote: »
    Maybe add a simulator that can be accessed from ESD, where individual players (accompanied by 2-4 of their Boffs) do timed missions with scaled enemies that pays in dilithium or marks. How much you get depends on your time.

    I think these guys are on the right track. What the game really needs right now is a distraction from the main game proper. We need our version of Final Fantasy VII's Gold Saucer area. If you've played that game, you know what I mean.

    I think that STO could really use this. I mean, snowboarding on Andoria would be fun. Or playing Kal-toh on Vulcan. Maybe have Chula for Bajor?

    But for Earth Spacedock. I keep seeing this sequence from Star Trek 3 in my mind. Devs, see if you can add like a Star Trek version of the old old Atari Star Wars arcade games in there. Wireframe graphics, difficult controls, extremely simplistic. Add some accolades and reward some GPL which can be turned in for more cosmetic items. Would be perfect for your new Club 47 in fact.
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    captaind3captaind3 Member Posts: 2,449 Arc User
    edited April 2014
    The new ESD is beautiful, but still just as boring a the old one. I would like to know how the dev team plans to make it fun.
    Far be it for me who has dropped innumerable suggestions in this thread and the Tribble release notes to say but...you guys are kind of barking up the wrong thread.

    Spacedocks could use with minigames and such but this is the environment thread.

    Pinball machine?

    Should go in the renovated Club 47. Taco is there a suggestion thread for that?
    kylelocke wrote: »
    Maybe add a simulator that can be accessed from ESD, where individual players (accompanied by 2-4 of their Boffs) do timed missions that pays in either dilithium or marks. How much you get depends on their time and can acquire more by adding debuffs as multipliers to their characters. Additionally the players can select a location and their enemy.

    More-or-less like the simulator from the Citadel DLC for Mass Effect 3.

    You mean....a functioning Holodeck? :confused:

    Heck we could use one of those on our ship and at every starbase and facility. Build off of what they did on Bajor.

    That could be a cash cow y'know. Selling holoprograms. Like rebuilds of famous battles. You could run your own battle of the Mutara Nebula, Klacht D'Kel Bracht for the Klingons. The Fight in the Thermobaric clouds. Or test drive new ships before you buy them. There's a lot of possibilities. Not that these things haven't been said already.
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    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
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    darlexadarlexa Member Posts: 222 Arc User
    edited April 2014
    tacofangs wrote: »
    Perhaps, but runabouts are also larger, can carry more people/cargo, and can take on multiple roles.

    runabouts would be useful in sol for long-haul trips around the system. fitted for either passenger or cargo, they would be ideal for trips around the system. even mars could be a pretty long trip depending on where earth and mars are in relation to each other in their orbits.
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    darlexadarlexa Member Posts: 222 Arc User
    edited April 2014
    artan42 wrote: »
    I just classed the Argo, Venture, and Delta as runabouts i.e. big shuttles.

    runabouts are more properly considered miniature starships.
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    dragonsbrethrendragonsbrethren Member Posts: 1,854 Arc User
    edited April 2014
    tacofangs wrote: »
    The plan was to update the visuals, make it more accessible and functional. Making it more "Fun" was not something we were really trying to accomplish.

    What do you suggest?

    Orion broth..."embassy".
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    orondisorondis Member Posts: 1,447 Arc User
    edited April 2014
    tacofangs wrote: »
    The plan was to update the visuals, make it more accessible and functional. Making it more "Fun" was not something we were really trying to accomplish.

    What do you suggest?

    Shooter mode + shuttle bay + duck hunt.

    What? Why is everyone looking at me like that?
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    centersolacecentersolace Member Posts: 11,178 Arc User
    edited April 2014
    I think these guys are on the right track. What the game really needs right now is a distraction from the main game proper. We need our version of Final Fantasy VII's Gold Saucer area. If you've played that game, you know what I mean.

    I think that STO could really use this. I mean, snowboarding on Andoria would be fun. Or playing Kal-toh on Vulcan. Maybe have Chula for Bajor?

    But for Earth Spacedock. I keep seeing this sequence from Star Trek 3 in my mind. Devs, see if you can add like a Star Trek version of the old old Atari Star Wars arcade games in there. Wireframe graphics, difficult controls, extremely simplistic. Add some accolades and reward some GPL which can be turned in for more cosmetic items. Would be perfect for your new Club 47 in fact.

    I wasn't expecting anyone to take the pinball machine crack seriously, but okay, those are some really good ideas. :P
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    kylelockekylelocke Member Posts: 182 Arc User
    edited April 2014
    captaind3 wrote: »

    You mean....a functioning Holodeck? :confused:

    Heck we could use one of those on our ship and at every starbase and facility. Build off of what they did on Bajor.

    That could be a cash cow y'know. Selling holoprograms. Like rebuilds of famous battles. You could run your own battle of the Mutara Nebula, Klacht D'Kel Bracht for the Klingons. The Fight in the Thermobaric clouds. Or test drive new ships before you buy them. There's a lot of possibilities. Not that these things haven't been said already.

    I mean like the simulator in the Citadel DLC for set up.
    -Level
    -Enemy
    -Enemy Type
    -Multipliers
    -Away Team
    "I will make the Orion Syndicate face the light of justice or burn them with it." - Captainl Kyle Nathaniel Locke, U.S.S. Excalibur NCC-98105-C
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    direphoenixdirephoenix Member Posts: 0 Arc User
    edited April 2014
    darlexa wrote: »
    runabouts are more properly considered miniature starships.

    Some nautical parlance regarding runabouts. They can range in size from a speedboat to a small ferry. They are boats (note: not ships) that are used for... "running about". (An easy way to tell the difference between a boat and a ship: Ships can carry boats; Boats can't carry ships)

    In regards to the Star Trek universe, they are still considered small craft, with a longer range and can accommodate more personnel than standard shuttles (long-range shuttles, if you will). Most Danube sized craft are too large to fit within standard shuttlebay hangars and must dock externally (you could get one into a Constitution shuttlebay landing area, but that's the only thing that would fit in there (all other shuttles would need to be evacuated or stored in the maintenance bay)).

    Note on the "range". In STO (the game) everyone can put a class X Warp core in a small craft and it can suddenly go warp 10 for as long as they want. In the Star Trek Universe however, smaller ships == smaller warp cores/engines == lower warp capacities (the TOS shuttles didn't even travel at warp, and no those nacelles weren't small warp drives). In addition, traveling at speed for any amount of time causes some wear and tear on systems. More wear and tear especially when exceeding the normal/cruising speed and pushing the engines to the max. Sure, the ENT-D could reach Warp 9.9, but it couldn't maintain that for very long without the ship flying apart. Here in STO, I don't think anyone travels at anything but maximum warp (or transwarp). Power may be plentiful in Star Trek, but it is still not unlimited. Runabouts/long-range shuttles should probably be able to reach star systems within the same sector within a reasonable amount of time (weeks), but actual starships would be much more efficient for long range travel. Standard shuttles really shouldn't be traveling much beyond the star system.
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