test content
What is the Arc Client?
Install Arc
Options

To the PVE community, Why don't you PVP?

1246722

Comments

  • Options
    johngazmanjohngazman Member Posts: 2,826 Arc User
    edited December 2013
    PvP wasn't tacked on as an afterthought. If you'd been here from the beginning you'd know that. The devs always intended the game would have PvP and deliberately designed it to be an integral part of the KDF from the beginning.

    The devs didn't anticipate that the majority of players would be diehard PvEers that wanted nothing to do with PvP.

    Sorry, i'll rephrase - PvP that was developed as if it was an afterthought.

    Not that I care, of course. PvP could fall into a black hole and I wouldn't notice. Ultimately, since there's no benefit to it, why bother with it at all?
    You're just a machine. And machines can be broken.
    StarTrekFirstContactBorgBattleonetumblr_lln3v6QoT31qzrtqe.gif
  • Options
    neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited December 2013
    I don't PvP anymore because it's soooooo boring the same maps, the same stuff, nothing has changed besides ships, its soooo boring....if Cryptic does not care, why should I.
    GwaoHAD.png
  • Options
    anevilscrotumanevilscrotum Member Posts: 7 Arc User
    edited December 2013
    To sum it up in two words...power creep. I used to enjoy PvP but with my limited game time I have no way of keeping up with all the reps and fleet equipment etc.

    PvP is no longer about who can play the best game but rather who has the most rep unlocks and gear....
  • Options
    bazagbazag Member Posts: 375 Arc User
    edited December 2013
    Sorry dude to burst your bubble.

    But the intent for the KDF was always to have strong PvE content. The reason why the KDF started as a PvP only faction was simple. The devs didn't have much time to put out a game. Out of all the features of the game. PvP along with 'crafting' have been the most neglected systems in STO.

    And if anything shows that PvP was tacked on it is this lack of attention. If it was designed as an integral part of the game then why have they focused on PvE content for both KDF and Romulans? This game is primarily a PvE game.
  • Options
    vamankvamank Member Posts: 366 Arc User
    edited December 2013
    To sum it up in two words...power creep. I used to enjoy PvP but with my limited game time I have no way of keeping up with all the reps and fleet equipment etc.

    PvP is no longer about who can play the best game but rather who has the most rep unlocks and gear....

    I have to admit that is it. But power creep is important. I get bored if there is not new stuff to earn and obtain.
    Admiral%20sig%202.png
  • Options
    anevilscrotumanevilscrotum Member Posts: 7 Arc User
    edited December 2013
    In some respects I don't disagree. But how do new players or players with limited time get into PvP. Even a system with queues that disallowed gear above a certain level or or allowed those who only had some of the rep passives unlocked would help. With the current state, unless u have the best gear and the time to unlock top tier reps you stand no chance so why bother....

    But then how do you balance people who want new stuff and those who want balance...perhaps visual enhancements rather than more powerful gear?
  • Options
    terongrayterongray Member Posts: 272 Arc User
    edited December 2013
    No return on the time invested, as a Starfleet captain. KDF at least get a substantial chunk of Dil and such from their numerous PvP dailies.

    The balance is also pretty shot, all it takes is one JHAS to ruin the whole experience.
  • Options
    doalxkdoalxk Member Posts: 0 Arc User
    edited December 2013
    My main issue is that the PvP has really always been an exploit abuse of the week fest. I do PvP occassionally, but when I do its small custom matches with fleet mates, and then just for fun once in a while.

    The pvp content that isn't highly controlled just isn't fun.
  • Options
    rahmkota19rahmkota19 Member Posts: 1,929 Arc User
    edited December 2013
    Rahm on PvP

    Space:
    I almost never enter a space PvP. I will never enter one on my own, always with a bunch of fleet members. And I only enter space PvP's for the following reasons.
    - I want to test out a new build against a ship I fully know the stats off and that can adjust its difficulty to check my build level
    - I feel like I am beginning to have a too well build ship and need my illusions shattered (yep, that's true, nothing like getting instant-killed to bring you back to the real virtual world)

    The reason I will not be a hardcore Space PvP man is this: I really, really am not looking for my STO experience to become this huge grind fest for equipment. I have a set of well-builded ships, nothing that is very great. If I grind, it is to support my fleet, and only if I can rally a team of fleet players to have some fun while grinding.
    Also: if I get a ship capable of doing 35+k DPS, I can stop playing the game. I have a Fleet Excelsior as my flagship, build for tanking, not for damage. I can take on a Khitomer cube solo with my DPS, but its always a challenge and sometimes the cube wins. By artificially keeping my damage low (believe me, I have plenty of people to ask advice from if I want a 35k DPS build), I can keep having challenges in the game.

    So to make it short: no Space PvP because I don't want to grind to get a ship build that will drain the challenge out of the game for me.


    Ground PvP:
    Sometimes I'm with my main in Ground PvP. Not the Arena slash-and-bleed-to-death kind of PvP, which is simply NOT funny, but the Scenario PvP. This one I can enjoy, walking around in my armor. I'm not great there, but I can stand my guard. But I only enter these Scenario PvP's when I really have an urge, not because of dailies (something else I'm boycotting to keep this game fun).
  • Options
    maxvitormaxvitor Member Posts: 2,213 Arc User
    edited December 2013
    To the PVE community, Why don't you PVP?
    I see this question as motivated self interest, if the PVP community can successfully recruit enough of the PVE community to prop their numbers Cryptic might take notice and devote more development effort in that direction.
    Sorry not interested. My main reason, poor sportsmanship.
    As I've gotten older my tolerance for BS has decreased exponentially, I play this game casually to enjoy myself, I'm not interested in being cannon fodder for some shut in with too much time on his hands acting like his elite build and gaming skills makes him some kind of superior human being in real life and I have no interest in wasting the time, effort and money needed to acquire the same build and skills. Will it build an addition on my house? No. Will it put a sports car in my driveway? No. There is no pay off for me where it matters to me and that is certainly not this game. I'll grant you there are a lot of PVPers that are decent likeable people, but there are also a great many that desperately need to be taken into a dark alley and beaten senseless and it's those individuals that make PVP unappetizing as a whole for the PVE community.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
  • Options
    mcduffie369mcduffie369 Member Posts: 787 Arc User
    edited December 2013
    lordthrud wrote: »
    Changes that would make me play more PVP.
    Separate the Q's.

    1. Random solo.
    2. Random premade teams.
    3. stock ships solo.
    4. stock ships premade teams.
    5. Challenge/teams.
    6. Chalenge/One on One.

    Stock ships refer to any in the game available to all through general play.
    And equiped Via items available through general play including PVP rep system items.
    Rare XI limit.

    Challenge matches would show who has put down an open challenge to be accepted.

    Modes.

    1. Arena Standard. Lots more maps all random.
    2. capture standard. Lots more maps all random.
    3. Scenario arenas. Protect the convoy/attack the space station examples.
    5. Territory control under Holodeck simulation.

    Allow foundry authors to make maps for private Q's
    Those that are most popular get a place in general Q's.
    This would take a lot of the work load of the devs.

    Rewards.

    PVP Rep system where all items sets and weapons are PVP oriented.
    So in the end everyone will have the best gear for PVP.
    Only usable in PVP.

    All great ideas.
    doalxk wrote: »
    My main issue is that the PvP has really always been an exploit abuse of the week fest. I do PvP occassionally, but when I do its small custom matches with fleet mates, and then just for fun once in a while.

    The pvp content that isn't highly controlled just isn't fun.
    maxvitor wrote: »
    I see this question as motivated self interest, if the PVP community can successfully recruit enough of the PVE community to prop their numbers Cryptic might take notice and devote more development effort in that direction.
    Sorry not interested. My main reason, poor sportsmanship.



    Sad but true.
  • Options
    fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited December 2013
    To the PVE community, Why don't you PVP?

    (anymore)

    - no challenge
    - no gain

    reasons:

    1: PvP doesn't have unique rewards (items, rank, costumes)

    2: PvP has become inefficient vs. pve content. (Pve earns more EC and Dil/hour)

    3: PvP is not challenging (either roflstomping randoms when grouping or being stomped by premades whn pugging)
  • Options
    mcduffie369mcduffie369 Member Posts: 787 Arc User
    edited December 2013
    reasons:

    1: PvP doesn't have unique rewards (items, rank, costumes)

    2: PvP has become inefficient vs. pve content. (Pve earns more EC and Dil/hour)

    3: PvP is not challenging (either roflstomping randoms when grouping or being stomped by premades whn pugging)

    This is all true.
  • Options
    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2013
    i really dont understand the pvp hate. its the only game play that can keep me awake. the maps it plays out in are irreverent for the most part, its the interaction between player ships that makes every single match fresh and interesting. though not directly developed once since launch, at least half of the periodic new additions to the game are directly pvp focused, and have no reliance what so ever when your fighting npcs. this game was built and balanced with the player ships fighting each other in mind, though pve is the only thing thats gotten development, this still holds true.

    all these bs excuses, oh they are all elitist, oh the power creep, oh the cookie cutters and FOTM, oh they are all cheating exploiters, all nonsense. you here these complaints about every single different group in every single different game. you dont like pvp because your not good at it. the pve did you no favors, it did the opposite of prepare you for pvp, it dumber you down. you can blunder through pve no mater what you bring, the only difference is how long it takes to win.

    its really, REALLY not that hard to be a competent pvper though. i know the 'pros' look impossibly good compared to what you have ever been able to get out of your ship, but without the right experience, or guidance, its proboly too frustrating to learn the hard way for most people. thus the endless number of threads like this.

    the link in my sig is my attempt to guid anyone who wants to really have fun in this game.
  • Options
    amalefactoramalefactor Member Posts: 511 Arc User
    edited December 2013
    i really dont understand the pvp hate. its the only game play that can keep me awake. the maps it plays out in are irreverent for the most part, its the interaction between player ships that makes every single match fresh and interesting. though not directly developed once since launch, at least half of the periodic new additions to the game are directly pvp focused, and have no reliance what so ever when your fighting npcs. this game was built and balanced with the player ships fighting each other in mind, though pve is the only thing thats gotten development, this still holds true.

    all these bs excuses, oh they are all elitist, oh the power creep, oh the cookie cutters and FOTM, oh they are all cheating exploiters, all nonsense. you here these complaints about every single different group in every single different game. you dont like pvp because your not good at it. the pve did you no favors, it did the opposite of prepare you for pvp, it dumber you down. you can blunder through pve no mater what you bring, the only difference is how long it takes to win.

    its really, REALLY not that hard to be a competent pvper though. i know the 'pros' look impossibly good compared to what you have ever been able to get out of your ship, but without the right experience, or guidance, its proboly too frustrating to learn the hard way for most people. thus the endless number of threads like this.

    the link in my sig is my attempt to guid anyone who wants to really have fun in this game.

    This kind of response is exactly the reason that so few PVEers are interested in PVP.

    "PVE is boring" is an opinion of one. Your opinion. Attempts to imply what everyone else is doing is boring is inflammatory and unhelpful. Adding the romanticism to it is well and good, but the thing is that the same stunt can be turned around and used on you. "I find PVP boring. It's just flavor of the month template stacking gankers killing you on the same map over and over again", for example.

    Calling all dissenting opinions "BS" is not going to win anyone over.

    "It's not that hard to PVP" is unfounded, pointless, and coarse self-aggrandizing chest beating.

    "Go to my sig if you want to really have fun" sounds like you're starved for people to gank. The very same people you insulted in this thread.
  • Options
    terongrayterongray Member Posts: 272 Arc User
    edited December 2013
    The problem that stance, Don'tdrunk, is that for alot of people, the PvP experience just isn't enjoyable and trying to learn it is like pulling teeth. Which is further aggravated by the 'PvP' pros being ruthless,never pulling punches, and abusing all the advantages of their faction and veterancy; and then being quite rude and arrogant as they stomp on the fresh players. Which in turn, drives the common player off.

    You can't expect people to do something they don't like, telling them they need to get better all the while you're punching them in the face. As it is now, PvP in STO requires you to be a bit of a TRIBBLE.

    Not saying you are one of the hostile, elitist ones, specifically. Overall, I like your posts and views. This one just was off.


    In reflection, it seems the biggest enemy to PvP in STO and the growth of the community, is the PvP community itself. "Stop being a PvE noob and get on my level" style responses just turn people off to trying it.
  • Options
    plox21plox21 Member Posts: 1 Arc User
    edited December 2013
    i really dont understand the pvp hate. its the only game play that can keep me awake. the maps it plays out in are irreverent for the most part, its the interaction between player ships that makes every single match fresh and interesting. though not directly developed once since launch, at least half of the periodic new additions to the game are directly pvp focused, and have no reliance what so ever when your fighting npcs. this game was built and balanced with the player ships fighting each other in mind, though pve is the only thing thats gotten development, this still holds true.

    all these bs excuses, oh they are all elitist, oh the power creep, oh the cookie cutters and FOTM, oh they are all cheating exploiters, all nonsense. you here these complaints about every single different group in every single different game. you dont like pvp because your not good at it. the pve did you no favors, it did the opposite of prepare you for pvp, it dumber you down. you can blunder through pve no mater what you bring, the only difference is how long it takes to win.

    its really, REALLY not that hard to be a competent pvper though. i know the 'pros' look impossibly good compared to what you have ever been able to get out of your ship, but without the right experience, or guidance, its proboly too frustrating to learn the hard way for most people. thus the endless number of threads like this.

    the link in my sig is my attempt to guid anyone who wants to really have fun in this game.

    Play as PUG for 1 week with ship that is not "build" for PvP and then post this.... without dil or ec on account for better equipment.
    If it is not REALLY hard to be a competent PvPer you will enjoy in every combat against premades/exploiters :D.
    [SIGPIC][/SIGPIC]
  • Options
    vengefuldjinnvengefuldjinn Member Posts: 1,520 Arc User
    edited December 2013
    One of my all time favorite Trek Characters is Spock. So when I started playing, I wanted a Vulcan science officer as my first character.

    I like PVPing against friends/fleetmates. Those matches are fun to me, win or loose because everyone is respectful, friendly and helpful.
    There is no stomping, trash talking. As friends/fleetmates, we work with each other to help each other improve. That's fun.

    I sometimes to go into Kerrat on my science toon, like I said, my oldest and most advanced toon, and I often read players complaining that I'm spamming too many sci powers.

    Funny, as a science toon, I use my science abilities, (in coordination with another science buddy) and it's "science spam", or spamming science cheese, but if I'm the recipient of focus fire from a tactical player/s using THEIR abilities, it's called "teamwork".

    Or -

    I'm called a pay-to-win noob, because I'm in my Vesta, while I'm surrounded by two or three Jem Hadar attack ships, and they'll be complaining because I'm using consoles that came with, MY pay-to-win ship, while they are in the most expensive escort in the game.

    By and by, I like the PVP community at large, they help me through their forum posts to improve my builds and my understanding of the mechanics of the game. For that I am most greatfull.

    But,

    I'm not too comfortable with the term "power creep" per se. You see, I also like to PVE and the reputation system specifically, is part of PVE. I also like the feeling that my character is advancing right along with me as I advance in skill.

    As much as I like to dabble a bit here and there in PVP, I would grow bored with it exclusively. That's just me. I don't think the game should stand still PVE wise, because those that want to PVP exclusively, don't want to rank up the reputation system.
    It's too bad that ranking up on one toon, doesn't rank you up on each toon on your account, even new ones. In other words have an account reputation system, rather than a character reputation system.
    I think an account reputation system would be less arduous, But as this is a free to play MMO owned by a Chinese company, arduous and grind are synonymous.:rolleyes:

    Perhaps someday, someone will make a strictly PVP only mmo, but this obviously isn't that game.

    I don't want to see the inclusion of neat new things and abilities halted, just because it brings something new to PVP and shakes things up a bit.

    I wish PVP in this game was better. In which a group of players could organize a match, and through some game mechanic, set up the match as they want to. You know, eliminate what that particular group wanted kept out of their match.
    Then the rest of us, could do the same.

    But, if wishes were ponies....... we all could ride.;)
    tumblr_o2aau3b7nh1rkvl19o1_400.gif








  • Options
    johngazmanjohngazman Member Posts: 2,826 Arc User
    edited December 2013
    I sometimes to go into Kerrat on my science toon, like I said, my oldest and most advanced toon, and I often read players complaining that I'm spamming too many sci powers.

    These are usually the same people who spend their time on Battlefield or CoD, shouting at snipers to stop camping.
    You're just a machine. And machines can be broken.
    StarTrekFirstContactBorgBattleonetumblr_lln3v6QoT31qzrtqe.gif
  • Options
    aloishammeraloishammer Member Posts: 3,294 Arc User
    edited December 2013
    g0h4n4 wrote: »
    So what Part have I posted incorrect?

    Every part that had nothing to do with the topic of the thread, which is "why PvE players don't PvP." Which is to say...every single word you've typed.
  • Options
    mcduffie369mcduffie369 Member Posts: 787 Arc User
    edited December 2013
    i really dont understand the pvp hate.

    This thread is not for the pvp elite but for the casual STO community to voice their opinion on pvp and see what it will take to get them interested. I would like it if the pvp community would stay out of this one.
  • Options
    mcduffie369mcduffie369 Member Posts: 787 Arc User
    edited December 2013
    I like PVPing against friends/fleetmates. Those matches are fun to me, win or loose because everyone is respectful, friendly and helpful.
    There is no stomping, trash talking. As friends/fleetmates, we work with each other to help each other improve. That's fun.

    I enjoy private matches with my fleet a lot as well.
  • Options
    szerontzurszerontzur Member Posts: 2,724 Arc User
    edited December 2013
    Perhaps I would not mind PvP as much if it was a separate system that operated with 'preset' ships (a bit like certain missions with temporary ships - like Doomsday/Temporal Ambassador/Sphere of Influence). Then, you would have clearly defined ships centered around specific roles, while preserving a sense of uniform fleets working with/against each other.

    Let the progression be a reputation system where you advance to unlock more specialized ships with more focused/alternative builds. Existing reputations could unlock other special loadouts, ships, and/or pvp-specific abilities. Likewise, owning a lockbox/Lobi ship would unlock that ship for PvP.

    Furthermore, because the ships would operate as special temporary ships, their equipment could be specifically tuned without balance changes throwing the entire game out of wack.

    Leave places like Kerrat as they are, but honestly, I think the only way I would really enjoy PvP is if there was a format that leveled the playing field down to player skill and tactics/teamwork.
  • Options
    agresiel2agresiel2 Member Posts: 99 Arc User
    edited December 2013
    MY SPEED RECORDS KASE: 13:38 CSE: 13:52 ISE: 13:51 HSE: 2:58 NWS: 6:35

    Solo STF's With Optional ISE: 3:34
    i have all logs saved of these so if you would like to view them send me a pm and it can be arranged :)
  • Options
    aloishammeraloishammer Member Posts: 3,294 Arc User
    edited December 2013
    though not directly developed once since launch, at least half of the periodic new additions to the game are directly pvp focused, and have no reliance what so ever when your fighting npcs.

    So basically you reject our reality, and substitute your own. One where half the work done on this game has been all about PvP. :eek:
  • Options
    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited December 2013
    i wonder if any of you ever do any sort of pvp in any other game. FPS? RTS? anything? are you all anti pvp in all gaming, or just sto
  • Options
    mcduffie369mcduffie369 Member Posts: 787 Arc User
    edited December 2013
    szerontzur wrote: »
    Perhaps I would not mind PvP as much if it was a separate system that operated with 'preset' ships (a bit like certain missions with temporary ships - like Doomsday/Temporal Ambassador/Sphere of Influence). Then, you would have clearly defined ships centered around specific roles, while preserving a sense of uniform fleets working with/against each other.

    Let the progression be a reputation system where you advance to unlock more specialized ships with more focused/alternative builds. Existing reputations could unlock other special loadouts, ships, and/or pvp-specific abilities. Likewise, owning a lockbox/Lobi ship would unlock that ship for PvP.

    Furthermore, because the ships would operate as special temporary ships, their equipment could be specifically tuned without balance changes throwing the entire game out of wack.

    Leave places like Kerrat as they are, but honestly, I think the only way I would really enjoy PvP is if there was a format that leveled the playing field down to player skill and tactics/teamwork.

    I like this idea.
  • Options
    maxvitormaxvitor Member Posts: 2,213 Arc User
    edited December 2013
    Winning or losing isn't a big deal in this game, even when I lose, my ship looks friggin cool blowing apart in it's death roll, but the suck comes when some jerk just has to throw in his 2 cents, has to be the big shot, has to open his pie hole and just suck the fun right out of it, I don't play the game for that, I'm here to enjoy myself in a venue that I am a fan of, I'm not here to play primate dominance head games and that's why I'm not interested in PVP.
    If something is not broken, don't fix it, if it is broken, don't leave it broken.
    Oh Hell NO to ARC
  • Options
    vengefuldjinnvengefuldjinn Member Posts: 1,520 Arc User
    edited December 2013
    szerontzur wrote: »
    Perhaps I would not mind PvP as much if it was a separate system that operated with 'preset' ships (a bit like certain missions with temporary ships - like Doomsday/Temporal Ambassador/Sphere of Influence). Then, you would have clearly defined ships centered around specific roles, while preserving a sense of uniform fleets working with/against each other.

    Let the progression be a reputation system where you advance to unlock more specialized ships with more focused/alternative builds. Existing reputations could unlock other special loadouts, ships, and/or pvp-specific abilities. Likewise, owning a lockbox/Lobi ship would unlock that ship for PvP.

    Furthermore, because the ships would operate as special temporary ships, their equipment could be specifically tuned without balance changes throwing the entire game out of wack.

    Leave places like Kerrat as they are, but honestly, I think the only way I would really enjoy PvP is if there was a format that leveled the playing field down to player skill and tactics/teamwork.

    I agree inpart, but one of the things I liked most about Star Trek was when our heroes would face an adversary using weapons or "tactics" (for the lack of a better word) that were new to them, or unexpected and then having to overcome by countering them.

    I mean, Sisco didn't call for a nerf when he lost the original Defiant to the Breen energy dampener.

    Picard didn't throw a hissy because he couldn't see the Scimitar.

    But, this isn't a show, it's a game and I can also see how power creep could really frustrate players too.

    That's why I wish groups could filter things out of their own matches as they want. But I don't even know if that would be possible.
    tumblr_o2aau3b7nh1rkvl19o1_400.gif








  • Options
    vengefuldjinnvengefuldjinn Member Posts: 1,520 Arc User
    edited December 2013
    i wonder if any of you ever do any sort of pvp in any other game. FPS? RTS? anything? are you all anti pvp in all gaming, or just sto

    I'm sorry if anything I wrote came off as that. I have nothing but respect for all your efforts in your build help threads.
    You've put a lot of effort into helping other players.
    tumblr_o2aau3b7nh1rkvl19o1_400.gif








Sign In or Register to comment.