Wow really? Are you freaking serious?? Is this Star Trek or Jurassic Park?? I think it's time to move on and find another game... Horrible idea, horrible.
Horrible idea, eh? How do you know it's a horrible idea? Have you sat in the meetings with the devs? No? Then you don't know that it's a horrible idea.
I have to say, this new season certainly looks interesting and it could be a nice change to fight something different. I don't know about anyone else but fighting the Borg became tedious a long time ago, so I'm all for fighting dinosaurs with head mounted lasers and enemies that look vaguely like ED209.
I do have one request ->> dinosaur pet as a reward
***Sausages for All*** Federation - Mirel II, Tala Lyleh sh'Ezlem, Vro'kul, Jahrel, Giweatu, Jhrol th'Ezlem, Katariina Rebane, Eleftheria Palaiologou, Surel, Saimon, TheEfficientSaurian KDF -Mirel I, Anirez Norai, Talash Romulans - T'Lara, Makath 'The Needle' Ayailat, Mirel III
You forget TOS had canon Greek Gods, TRIBBLE-in-space, Hippies-in-space, and a lot more ridiculous things :P Dinosaurs is nothing really
Actually, I don't forget that. The issue is that dinosaurs are a "stock cool thing" to stick in the game, which makes them just plain ridiculous at this point in time. Not that I'd like to see some of the utterly silly things in TOS in STO, but neither would I like to see dinosaurs, sharks (unless well-implemented), etc...
Wow.. Iam almost embarrassed to play this game now... those screens look like another game.. and nothing to do with startrek... this could actually make me quit this game... and no you cant have my stuff.
Like for realz... dino's.... when is that star citizen launching.. sigh.
Will the Disassembler trait work against mechs or dinosaurs? It says androids... those dinos look pretty cybernetic. And the mechs aren't living even if they have a pilot inside (will the pilot pop out when the mech is disabled?)
Something tells me you haven't fought the Voth yet.
Yeah I just did the spire thing on elite, felt pretty easy, no harder than a normal elite STF.
The impenetrable shield to energy weapons is ok but I just continue to obliterate everything else then turn my (guns doesn't carry the right emotion) energy weapons of mass destruction on the ship when it's shield runs out and it crumbles in seconds.
Ironically the biggest obstacle to success is the complete stupidity of players in covering bases and playing to strengths. Everyone jumps on the battleship and neglects the shuttles when really you want 3 killing shuttles and 2 wasting the battleship.
One criticism I will make is this....actually I'll dump it in your official thread.
The Founders needed expendable shock troops, so they genetically engineered a breed of soldier from some kind of primitive reptilian species and endowed them with intelligence, stealth, and loyalty.
The Voth needed expendable shock troops, so they genetically engineered a breed of soldier from some kind of primitive reptilian species and endowed them with speed, advanced weapons, and cybernetic control.
My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug.
Obviously putting dinosaurs in Trek has been a bit controversial. As a team, we also thought it was a bit controversial, but decided it made for really good gameplay and art opportunities and ultimately was too awesome and fun not to do. We also think it makes a lot of sense for a scientifically driven, technologically advanced formerly-dinosaur species - after all, our modern military uses trained Dogs and Klingons have used Targs in combat for years by this point. While some posters lament that actual dinosaurs were never seen on Trek (and therefore state that we shouldn't be using them), Trek has always been about exploring strange worlds with strange lifeforms that are subtly different from but similar to our own. The Voth military's choice to use engineered animals as tools can be a lens by which to examine our own human behaviors towards our less-evolved (or just differently-evolved?) mammalian brethren. Also, dinosaurs would have been awesome to see on any Star Trek show, but probably prohibitively expensive to do properly in terms of special effects.
I don't want to go too much in to story detail, both because that'd be spoilers and because I'm not a content designer, but the team here has put a lot of thought and effort into properly characterizing the Voth and making sure it makes sense that players are somewhat in conflict with them. While you do fight the Voth in the Dyson Sphere, they're not straightforward antagonists the same way the Elachi or other similar races were - instead, there's a drastic conflict of interest over what essentially is a natural resource, and that conflict fuels further confrontation between all factions involved.
This may be little comfort to those of you who object strenuously to the inclusion of our mighty fictional terrible lizards, but I hope you at least enjoy the inside view into the development and decision-making process that was behind the creation of the Voth. I'm a little biased, but I think they're *really* fun to play against, so I hope you'll give them a fair shake and try some combat against them when Season 8 arrives!
Jeff "Adjudicator Hawk" Hamilton
Systems Designer - Cryptic Studios
Twitter: @JeffAHamilton
Ignore the "I'm an elite, discerning gamer because I bash everything you do" whiners. The Voth were a good idea, and a welcome addition to the variety.
We have giant apes attacking people in colony invasion, chunks of lava that can write on the ground with their own bodily fluids, we have lizards and two types of cat running around the galaxy, elves (Vulcans and Romulans), dwarves (Tellarites) and I'm pretty sure I saw a Predator lookalike (Nausicaan) walking around on Qo'nos. I think dinosaurs are not too much of a stretch of the imagination.
I say we wait for it to be released and give it a chance rather than complain about it, for all we know, it could be the best series Cryptic has ever done and there could be some awesome rewards but we don't know so criticising something that we've yet to even play is not productive.
***Sausages for All*** Federation - Mirel II, Tala Lyleh sh'Ezlem, Vro'kul, Jahrel, Giweatu, Jhrol th'Ezlem, Katariina Rebane, Eleftheria Palaiologou, Surel, Saimon, TheEfficientSaurian KDF -Mirel I, Anirez Norai, Talash Romulans - T'Lara, Makath 'The Needle' Ayailat, Mirel III
I feel like the same masses complaining about the new enemies are the same shiny object coveting mouth breathers that thought voting for Voyager as a source for new content would be a good idea, even though it was at best a side story about a small ship stuck in a distant part of the galaxy that no one would ever want to visit with absolutely no strategic value to any of the warring alpha quadrant powers, dealt almost entirely with single episode enemies, and was completely irrelevant to any part of the story as we know it thus far.
So now that we voted, the devs got one of those one episode enemies to work worth, and while they may be not as cool as say, the Devore or something, at least they aren't going to be nearly pushed to extinction by a Buck Rodgers holodeck program any time soon.
And now we're also mad because we're fighting dinosaurs, after voting for a series where honestly, dinosaurs were one of the most threatening powers faced by the protagonists. Top ten, at least.
Never mind the fact that it actually makes sense because the Voth left at a time when reptilian life was the dominant life form on the planet, so it makes sense that any species they domesticated or engineered or whatever would also be reptilian, we don't like it because we see it and throw logic out the window, instead thinking only of lawyers on toilets being eaten in one gulp by a giant robotic t rex with a taste for Mercedes tires.
Greek gods in space, interstellar travel in bajoran sailing vessels, 2 species of lizard person, zombie cyborg robots, planet annihilating sentient crystals, neck pinches, pet rocks with acid blood, so much more ridiculousness are all canon, but our personally held stigmas and opinions about dinosaurs make anything less evolved than a gorn taboo, and we have the authority to declare just what is canon in a series that is historically known for its far out imagination. I love this logic.
Anyway, the art looks good, the enemies sound fun, I can't wait to play some new content, hopefully something 2800/Romulan Mystery sized and no more of this skimpy Borg/breen/Undine less than ten missions garbage. I bet that tyrannosaur's going to do some interesting things when it comes to collision detection and traversing the environment that was designed for much smaller characters.
Combat pets/Fleet reinforcements for the mechs and dinos, and Voth Boffs and parts in the alien generator please!
Wow.. Iam almost embarrassed to play this game now... those screens look like another game.. and nothing to do with startrek... this could actually make me quit this game... and no you cant have my stuff.
Like for realz... dino's.... when is that star citizen launching.. sigh.
We need to get a fleet or something going over there called, xSTO.
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Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
Obviously putting dinosaurs in Trek has been a bit controversial. As a team, we also thought it was a bit controversial, but decided it made for really good gameplay and art opportunities and ultimately was too awesome and fun not to do. We also think it makes a lot of sense for a scientifically driven, technologically advanced formerly-dinosaur species - after all, our modern military uses trained Dogs and Klingons have used Targs in combat for years by this point. While some posters lament that actual dinosaurs were never seen on Trek (and therefore state that we shouldn't be using them), Trek has always been about exploring strange worlds with strange lifeforms that are subtly different from but similar to our own. The Voth military's choice to use engineered animals as tools can be a lens by which to examine our own human behaviors towards our less-evolved (or just differently-evolved?) mammalian brethren. Also, dinosaurs would have been awesome to see on any Star Trek show, but probably prohibitively expensive to do properly in terms of special effects.
I don't want to go too much in to story detail, both because that'd be spoilers and because I'm not a content designer, but the team here has put a lot of thought and effort into properly characterizing the Voth and making sure it makes sense that players are somewhat in conflict with them. While you do fight the Voth in the Dyson Sphere, they're not straightforward antagonists the same way the Elachi or other similar races were - instead, there's a drastic conflict of interest over what essentially is a natural resource, and that conflict fuels further confrontation between all factions involved.
This may be little comfort to those of you who object strenuously to the inclusion of our mighty fictional terrible lizards, but I hope you at least enjoy the inside view into the development and decision-making process that was behind the creation of the Voth. I'm a little biased, but I think they're *really* fun to play against, so I hope you'll give them a fair shake and try some combat against them when Season 8 arrives!
Hey as long as you can ask bran about my own Dino Zord i'm fine with the voth.
Obviously putting dinosaurs in Trek has been a bit controversial. As a team, we also thought it was a bit controversial, but decided it made for really good gameplay and art opportunities and ultimately was too awesome and fun not to do. We also think it makes a lot of sense for a scientifically driven, technologically advanced formerly-dinosaur species - after all, our modern military uses trained Dogs and Klingons have used Targs in combat for years by this point. While some posters lament that actual dinosaurs were never seen on Trek (and therefore state that we shouldn't be using them), Trek has always been about exploring strange worlds with strange lifeforms that are subtly different from but similar to our own. The Voth military's choice to use engineered animals as tools can be a lens by which to examine our own human behaviors towards our less-evolved (or just differently-evolved?) mammalian brethren. Also, dinosaurs would have been awesome to see on any Star Trek show, but probably prohibitively expensive to do properly in terms of special effects.
I don't want to go too much in to story detail, both because that'd be spoilers and because I'm not a content designer, but the team here has put a lot of thought and effort into properly characterizing the Voth and making sure it makes sense that players are somewhat in conflict with them. While you do fight the Voth in the Dyson Sphere, they're not straightforward antagonists the same way the Elachi or other similar races were - instead, there's a drastic conflict of interest over what essentially is a natural resource, and that conflict fuels further confrontation between all factions involved.
This may be little comfort to those of you who object strenuously to the inclusion of our mighty fictional terrible lizards, but I hope you at least enjoy the inside view into the development and decision-making process that was behind the creation of the Voth. I'm a little biased, but I think they're *really* fun to play against, so I hope you'll give them a fair shake and try some combat against them when Season 8 arrives!
I respect your view and I can understand what you guys are trying to do and it does makes sense but still... dino's are the last thing "in my game play" that I want to see. It brings the level of view "to me" for the game from way up high.. down to a kiddies game. I'm 33, sure theres other people around my age level that may like this but sorry.. this is something I really dont want to see.
Ill defenetly give it a shot. See what the content is like but honestly.. dino's... yeah just a bad bad idea in my view and one that actually force me out of the game. I know that may sound abit of a harsh reaction but.. yeah a trex walking around with a mini gun laser shooting people... might as well put big bird in the game with a phaser assault rifle.
I do hope others enjoy the new enemy and what it brings. Seems there is a few dozen out there that do like the idea.. but this player doesn't.. sorry
Whatever. My band of untrained refugees will still roll them easily, and that's the stupidest part of the game
By the time your band of "untrained refugees" has gotten to the Dyson Sphere they are, narratively, quite well trained and experienced even if they're not walking around in military uniforms and formations wearing spiffy uniforms.
And I do hope that they play awesome... and that we need real tactics or "surprises" to defeat a Rex that size and not just "Standard" Maco/Omega Equipment ^^
Obviously putting dinosaurs in Trek has been a bit controversial. As a team, we also thought it was a bit controversial, but decided it made for really good gameplay and art opportunities and ultimately was too awesome and fun not to do. We also think it makes a lot of sense for a scientifically driven, technologically advanced formerly-dinosaur species - after all, our modern military uses trained Dogs and Klingons have used Targs in combat for years by this point. While some posters lament that actual dinosaurs were never seen on Trek (and therefore state that we shouldn't be using them), Trek has always been about exploring strange worlds with strange lifeforms that are subtly different from but similar to our own. The Voth military's choice to use engineered animals as tools can be a lens by which to examine our own human behaviors towards our less-evolved (or just differently-evolved?) mammalian brethren. Also, dinosaurs would have been awesome to see on any Star Trek show, but probably prohibitively expensive to do properly in terms of special effects.
I don't want to go too much in to story detail, both because that'd be spoilers and because I'm not a content designer, but the team here has put a lot of thought and effort into properly characterizing the Voth and making sure it makes sense that players are somewhat in conflict with them. While you do fight the Voth in the Dyson Sphere, they're not straightforward antagonists the same way the Elachi or other similar races were - instead, there's a drastic conflict of interest over what essentially is a natural resource, and that conflict fuels further confrontation between all factions involved.
This may be little comfort to those of you who object strenuously to the inclusion of our mighty fictional terrible lizards, but I hope you at least enjoy the inside view into the development and decision-making process that was behind the creation of the Voth. I'm a little biased, but I think they're *really* fun to play against, so I hope you'll give them a fair shake and try some combat against them when Season 8 arrives!
Can we have a Sharknado Haduken and a space shark gravity well next?
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Looking for a new fleet? Drop by the in-game chat channel, "tenforwardforum", and say hi to the members of A Fleet Called Ten Forward (Fed) and The Orion Pirates (KDF). If you already have a fleet you are happy with, please feel free to drop by our chat channel if you are looking for a friendly bunch of helpful people to socialize with.
We need to get a fleet or something going over there called, xSTO.
Yeah no doubt. Ive been following it for awile, and was very tempted to fund it in the early days it was announced. But seeing it progress to what it is now, and there plans... and now dino's in this game.. I'm really thinking of relocating my gameplay else where. But yeah good idea though
Obviously putting dinosaurs in Trek has been a bit controversial. As a team, we also thought it was a bit controversial, but decided it made for really good gameplay and art opportunities and ultimately was too awesome and fun not to do. We also think it makes a lot of sense for a scientifically driven, technologically advanced formerly-dinosaur species - after all, our modern military uses trained Dogs and Klingons have used Targs in combat for years by this point. While some posters lament that actual dinosaurs were never seen on Trek (and therefore state that we shouldn't be using them), Trek has always been about exploring strange worlds with strange lifeforms that are subtly different from but similar to our own. The Voth military's choice to use engineered animals as tools can be a lens by which to examine our own human behaviors towards our less-evolved (or just differently-evolved?) mammalian brethren. Also, dinosaurs would have been awesome to see on any Star Trek show, but probably prohibitively expensive to do properly in terms of special effects.
I don't want to go too much in to story detail, both because that'd be spoilers and because I'm not a content designer, but the team here has put a lot of thought and effort into properly characterizing the Voth and making sure it makes sense that players are somewhat in conflict with them. While you do fight the Voth in the Dyson Sphere, they're not straightforward antagonists the same way the Elachi or other similar races were - instead, there's a drastic conflict of interest over what essentially is a natural resource, and that conflict fuels further confrontation between all factions involved.
This may be little comfort to those of you who object strenuously to the inclusion of our mighty fictional terrible lizards, but I hope you at least enjoy the inside view into the development and decision-making process that was behind the creation of the Voth. I'm a little biased, but I think they're *really* fun to play against, so I hope you'll give them a fair shake and try some combat against them when Season 8 arrives!
I think the problem here is not the inclusion of dinosaurs in general. I think the problem is ONLY the T-Rex. I bet a lot of Foundry authors would even love having some generic looking raptors as additional wildlife to add variety, but the T-Rex is just waaaaay too iconic to Earth's prehistoric history to use it. And those two head-mounted laser-cannons aren't helping either, as it just screams "DinoRiders", making it feel even LESS original and, to be blunt, desperate.
I'm replying on mobile or I'd go into more depth but I don't think you're wrong.
I'd like cowboys and space TRIBBLE and Greek gods and the Bringloidi space Irish and the like in this game too.
But there's a big presentation difference. Trek would hit those things fast and hard and be onto something else next week. In fact, a TV show budget and presentation style encouraged moving on quickly.
With this, it's months of work and extrapolation into something that will linger and be the prime focus of the game for six months.
It won't be, "oh. Space dinosaurs this week, cowboys the next, and then six episodes aboard my ship of fairly grounded stuff."
We're going to be living inside this episode for six months.
It's not so much that Star Trek can't have a cutaway or mention or episode about space dinosaurs with lasers. It can. It's that this is going to be a disproportionate focus on something that would work best at the margins of Trek, not as the focus of six months of gameplay.
Unfortunately that is just the downside of game development, this would be the case no matter what "unusual" enemy type they wanted to add to the game, be it cowboys, TRIBBLE or Neelix. If all we did was say I don't want "X" enemy group because they're silly, or I don't like them, because we'll be fighting them for the next six months, then we'd probably only ever add in the relatively "mundane" aspects from the show, which in the long run would be a shame. Star Trek was always entertaining in that it could go from serious drama to batsh*t insanity from one week to the next.
Obviously putting dinosaurs in Trek has been a bit controversial. As a team, we also thought it was a bit controversial, but decided it made for really good gameplay and art opportunities and ultimately was too awesome and fun not to do. We also think it makes a lot of sense for a scientifically driven, technologically advanced formerly-dinosaur species - after all, our modern military uses trained Dogs and Klingons have used Targs in combat for years by this point. While some posters lament that actual dinosaurs were never seen on Trek (and therefore state that we shouldn't be using them), Trek has always been about exploring strange worlds with strange lifeforms that are subtly different from but similar to our own. The Voth military's choice to use engineered animals as tools can be a lens by which to examine our own human behaviors towards our less-evolved (or just differently-evolved?) mammalian brethren. Also, dinosaurs would have been awesome to see on any Star Trek show, but probably prohibitively expensive to do properly in terms of special effects.
I don't want to go too much in to story detail, both because that'd be spoilers and because I'm not a content designer, but the team here has put a lot of thought and effort into properly characterizing the Voth and making sure it makes sense that players are somewhat in conflict with them. While you do fight the Voth in the Dyson Sphere, they're not straightforward antagonists the same way the Elachi or other similar races were - instead, there's a drastic conflict of interest over what essentially is a natural resource, and that conflict fuels further confrontation between all factions involved.
This may be little comfort to those of you who object strenuously to the inclusion of our mighty fictional terrible lizards, but I hope you at least enjoy the inside view into the development and decision-making process that was behind the creation of the Voth. I'm a little biased, but I think they're *really* fun to play against, so I hope you'll give them a fair shake and try some combat against them when Season 8 arrives!
One thing to say ...
"Dear Federation,
Let us set aside this war between us and come together for a more worthy and honorable contest.
Let's go hunt dinosaurs together and feast on their BBQed corpses.
Sincerely,
--- Klingon Empire"
Lock and Load ... Oh ... and don't forget the BBQ sauce!
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them." -Thomas Marrone
Well at least its an attempt in a direction of what we've been wanting. There's a few questions I've had and more so with this blog.
#1. Based on the gear we have in the game is there going to be anything as far as advancement of technology to contend with these highly advanced enemies?
#2. Has Cryptic forgotten the fact even when they color coded mine trap along with most players not having a clue on how to play ground combat and its mechanics that on the whole of the player base there is only a handful of players out there with the current gear that might even stand a chance of even succeeding against them?
#3. Is this going to be instanced or open world type so that territory can be taken or lost?
#4. Along with the topic of saying that we would be getting something more than what we have to combat them is it basically just going to be the selling of mounts like neverwinter on a per character basis?
It sounds great for a new feature type of gameplay I'm just wondering if its been thought out or if its going to be a worse blow to the game than the 20 ppl faction based que missions which KDF usually never has enough people for even worse like the season 7 released made a lot of the pro ground players go elsewhere it does feel like the this is going to bring a lot of people back or its going to cripple the game to the point of it being shut down.
Edit: Oh yeah Gen Hauk that reminds me good point with a lot of this content coming out its imo really really immersion breaking that there is a Fed/KDF war and its like okay we are in a huge war but okay when we cross this line here and that line there we are allies but once you leave this area we will be enemies again LOL. They need to either end the war or progress it in some form because its like borg (allies), each other (enemies), tal shiar (allies), voth (allies), true way (uh okay we can be allies), old dominion fleet comes back (allies), etc. They need to cut the TRIBBLE and either reinstate the Khitomer Accords or something I'm not too big on story but when it comes to this they need to have a firm state of the federation vs the KDF lol.
Comments
challenge accepted
Dinosaurs are fun. Remember fun?
Valdus | Charn | Costello | Typhus | Thyran
Horrible idea, eh? How do you know it's a horrible idea? Have you sat in the meetings with the devs? No? Then you don't know that it's a horrible idea.
You've done some great work creating some original and indepth combat for the Voth.
And ignore the naysayers.
Or feed them to the Voth's pets.......
Bees like honey, they don't like vinegar.
Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad
I do have one request ->> dinosaur pet as a reward
Federation - Mirel II, Tala Lyleh sh'Ezlem, Vro'kul, Jahrel, Giweatu, Jhrol th'Ezlem, Katariina Rebane, Eleftheria Palaiologou, Surel, Saimon, TheEfficientSaurian
KDF -Mirel I, Anirez Norai, Talash
Romulans - T'Lara, Makath 'The Needle' Ayailat, Mirel III
Actually, I don't forget that. The issue is that dinosaurs are a "stock cool thing" to stick in the game, which makes them just plain ridiculous at this point in time. Not that I'd like to see some of the utterly silly things in TOS in STO, but neither would I like to see dinosaurs, sharks (unless well-implemented), etc...
Like for realz... dino's.... when is that star citizen launching.. sigh.
Yeah I just did the spire thing on elite, felt pretty easy, no harder than a normal elite STF.
The impenetrable shield to energy weapons is ok but I just continue to obliterate everything else then turn my (guns doesn't carry the right emotion) energy weapons of mass destruction on the ship when it's shield runs out and it crumbles in seconds.
Ironically the biggest obstacle to success is the complete stupidity of players in covering bases and playing to strengths. Everyone jumps on the battleship and neglects the shuttles when really you want 3 killing shuttles and 2 wasting the battleship.
One criticism I will make is this....actually I'll dump it in your official thread.
It is through repetition that we learn our weakness.
A master with a stone is better than a novice with a sword.
Has damage got out of control?
This is the last thing I will post.
With Lasers.
B.A.D.A.S.S.:cool:
http://www.youtube.com/watch?v=aSyTTp04vyQ
The Voth needed expendable shock troops, so they genetically engineered a breed of soldier from some kind of primitive reptilian species and endowed them with speed, advanced weapons, and cybernetic control.
Obviously putting dinosaurs in Trek has been a bit controversial. As a team, we also thought it was a bit controversial, but decided it made for really good gameplay and art opportunities and ultimately was too awesome and fun not to do. We also think it makes a lot of sense for a scientifically driven, technologically advanced formerly-dinosaur species - after all, our modern military uses trained Dogs and Klingons have used Targs in combat for years by this point. While some posters lament that actual dinosaurs were never seen on Trek (and therefore state that we shouldn't be using them), Trek has always been about exploring strange worlds with strange lifeforms that are subtly different from but similar to our own. The Voth military's choice to use engineered animals as tools can be a lens by which to examine our own human behaviors towards our less-evolved (or just differently-evolved?) mammalian brethren. Also, dinosaurs would have been awesome to see on any Star Trek show, but probably prohibitively expensive to do properly in terms of special effects.
I don't want to go too much in to story detail, both because that'd be spoilers and because I'm not a content designer, but the team here has put a lot of thought and effort into properly characterizing the Voth and making sure it makes sense that players are somewhat in conflict with them. While you do fight the Voth in the Dyson Sphere, they're not straightforward antagonists the same way the Elachi or other similar races were - instead, there's a drastic conflict of interest over what essentially is a natural resource, and that conflict fuels further confrontation between all factions involved.
This may be little comfort to those of you who object strenuously to the inclusion of our mighty fictional terrible lizards, but I hope you at least enjoy the inside view into the development and decision-making process that was behind the creation of the Voth. I'm a little biased, but I think they're *really* fun to play against, so I hope you'll give them a fair shake and try some combat against them when Season 8 arrives!
Systems Designer - Cryptic Studios
Twitter: @JeffAHamilton
I it's fun i'm looking forward to it
I say we wait for it to be released and give it a chance rather than complain about it, for all we know, it could be the best series Cryptic has ever done and there could be some awesome rewards but we don't know so criticising something that we've yet to even play is not productive.
Federation - Mirel II, Tala Lyleh sh'Ezlem, Vro'kul, Jahrel, Giweatu, Jhrol th'Ezlem, Katariina Rebane, Eleftheria Palaiologou, Surel, Saimon, TheEfficientSaurian
KDF -Mirel I, Anirez Norai, Talash
Romulans - T'Lara, Makath 'The Needle' Ayailat, Mirel III
So now that we voted, the devs got one of those one episode enemies to work worth, and while they may be not as cool as say, the Devore or something, at least they aren't going to be nearly pushed to extinction by a Buck Rodgers holodeck program any time soon.
And now we're also mad because we're fighting dinosaurs, after voting for a series where honestly, dinosaurs were one of the most threatening powers faced by the protagonists. Top ten, at least.
Never mind the fact that it actually makes sense because the Voth left at a time when reptilian life was the dominant life form on the planet, so it makes sense that any species they domesticated or engineered or whatever would also be reptilian, we don't like it because we see it and throw logic out the window, instead thinking only of lawyers on toilets being eaten in one gulp by a giant robotic t rex with a taste for Mercedes tires.
Greek gods in space, interstellar travel in bajoran sailing vessels, 2 species of lizard person, zombie cyborg robots, planet annihilating sentient crystals, neck pinches, pet rocks with acid blood, so much more ridiculousness are all canon, but our personally held stigmas and opinions about dinosaurs make anything less evolved than a gorn taboo, and we have the authority to declare just what is canon in a series that is historically known for its far out imagination. I love this logic.
Anyway, the art looks good, the enemies sound fun, I can't wait to play some new content, hopefully something 2800/Romulan Mystery sized and no more of this skimpy Borg/breen/Undine less than ten missions garbage. I bet that tyrannosaur's going to do some interesting things when it comes to collision detection and traversing the environment that was designed for much smaller characters.
Combat pets/Fleet reinforcements for the mechs and dinos, and Voth Boffs and parts in the alien generator please!
Also, FE news soon please?
We need to get a fleet or something going over there called, xSTO.
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Hey as long as you can ask bran about my own Dino Zord i'm fine with the voth.
[/SIGPIC]
I respect your view and I can understand what you guys are trying to do and it does makes sense but still... dino's are the last thing "in my game play" that I want to see. It brings the level of view "to me" for the game from way up high.. down to a kiddies game. I'm 33, sure theres other people around my age level that may like this but sorry.. this is something I really dont want to see.
Ill defenetly give it a shot. See what the content is like but honestly.. dino's... yeah just a bad bad idea in my view and one that actually force me out of the game. I know that may sound abit of a harsh reaction but.. yeah a trex walking around with a mini gun laser shooting people... might as well put big bird in the game with a phaser assault rifle.
I do hope others enjoy the new enemy and what it brings. Seems there is a few dozen out there that do like the idea.. but this player doesn't.. sorry
By the time your band of "untrained refugees" has gotten to the Dyson Sphere they are, narratively, quite well trained and experienced even if they're not walking around in military uniforms and formations wearing spiffy uniforms.
That looks awesome!
And I mean REAL AWESOME!
And I do hope that they play awesome... and that we need real tactics or "surprises" to defeat a Rex that size and not just "Standard" Maco/Omega Equipment ^^
Can we have a Sharknado Haduken and a space shark gravity well next?
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Yeah no doubt. Ive been following it for awile, and was very tempted to fund it in the early days it was announced. But seeing it progress to what it is now, and there plans... and now dino's in this game.. I'm really thinking of relocating my gameplay else where. But yeah good idea though
I think the problem here is not the inclusion of dinosaurs in general. I think the problem is ONLY the T-Rex. I bet a lot of Foundry authors would even love having some generic looking raptors as additional wildlife to add variety, but the T-Rex is just waaaaay too iconic to Earth's prehistoric history to use it. And those two head-mounted laser-cannons aren't helping either, as it just screams "DinoRiders", making it feel even LESS original and, to be blunt, desperate.
Unfortunately that is just the downside of game development, this would be the case no matter what "unusual" enemy type they wanted to add to the game, be it cowboys, TRIBBLE or Neelix. If all we did was say I don't want "X" enemy group because they're silly, or I don't like them, because we'll be fighting them for the next six months, then we'd probably only ever add in the relatively "mundane" aspects from the show, which in the long run would be a shame. Star Trek was always entertaining in that it could go from serious drama to batsh*t insanity from one week to the next.
Commanding Officer: Captain Pyotr Ramonovich Amosov
Dedication Plaque: "Nil Intentatum Reliquit"
One thing to say ...
"Dear Federation,
Let us set aside this war between us and come together for a more worthy and honorable contest.
Let's go hunt dinosaurs together and feast on their BBQed corpses.
Sincerely,
--- Klingon Empire"
Lock and Load ... Oh ... and don't forget the BBQ sauce!
U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
That is true. :eek:
What NPC ranks (Neophyte, Ensign, Lieutenant, Commander, Captain) do each of these correspond to?
"Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
-Thomas Marrone
Bring on the dinos baby.
Yeah!
Officially Nerfed In Early 2410
#1. Based on the gear we have in the game is there going to be anything as far as advancement of technology to contend with these highly advanced enemies?
#2. Has Cryptic forgotten the fact even when they color coded mine trap along with most players not having a clue on how to play ground combat and its mechanics that on the whole of the player base there is only a handful of players out there with the current gear that might even stand a chance of even succeeding against them?
#3. Is this going to be instanced or open world type so that territory can be taken or lost?
#4. Along with the topic of saying that we would be getting something more than what we have to combat them is it basically just going to be the selling of mounts like neverwinter on a per character basis?
It sounds great for a new feature type of gameplay I'm just wondering if its been thought out or if its going to be a worse blow to the game than the 20 ppl faction based que missions which KDF usually never has enough people for even worse like the season 7 released made a lot of the pro ground players go elsewhere it does feel like the this is going to bring a lot of people back or its going to cripple the game to the point of it being shut down.
Edit: Oh yeah Gen Hauk that reminds me good point with a lot of this content coming out its imo really really immersion breaking that there is a Fed/KDF war and its like okay we are in a huge war but okay when we cross this line here and that line there we are allies but once you leave this area we will be enemies again LOL. They need to either end the war or progress it in some form because its like borg (allies), each other (enemies), tal shiar (allies), voth (allies), true way (uh okay we can be allies), old dominion fleet comes back (allies), etc. They need to cut the TRIBBLE and either reinstate the Khitomer Accords or something I'm not too big on story but when it comes to this they need to have a firm state of the federation vs the KDF lol.