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FAW is broken or somthing that make it supper BOSTED (closed, necro)

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  • bpharmabpharma Member Posts: 2,022
    edited October 2013
    Single Weapon/Single Cycle

    Test #1
    Tetryon Array: 8 Swings - 8 Hits

    Test#2
    Tetryon Array: 8 Swings - 8 Hits
    Directed Energy Modulation II: 4 Swings - 4 Hits

    Test#3
    Tetryon Beam Array - Fire at Will II: 10 Swings - 10 Hits

    Test#4
    Tetryon Beam Array - Fire at Will II: 10 Swings - 10 Hits
    Directed Energy Modulation II: 10 Swings - 10 Hits

    Test#1 is fine...it lists 8 because of the Shield and Hull hits.
    Test#2 is fine...4 additional hull hits because of DEM.
    Test#3 is fine...FAW adds a swing/hit, and there are Shield/Hull hits.
    Test#4 is WTF?

    Test#4 should have been 10x Array (as listed) and 5x DEM (5 shots fired instead of 4).

    Which matches up testing in the wild pretty closely. DEM's hitting around twice with FAW.

    Here's your test VD, test 2 you had 8 beam shots, 8 beam hits and only 4 DEM hits. You should have had 8 DEM hits.

    Your test 4 has 10 beam shots, 10 beam hits and as DEM does damage per hit you get 10 DEM hits as per how it's supposed to work.

    Go have some coffee and wake up!

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • thishorizonthishorizon Member Posts: 1,158
    edited October 2013
    I'm going to assume he was saying finishing a round of stfs in under 10min.

    yeah,

    last round was about 13 minutes play time.

    not that last one with the borg queen, i think that one has been taking a little longer.

    edit:

    still, even pugging it, about a year ago, those took 15 minutes a piece.

    for your average stf'r like me anyways.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2013
    bpharma wrote: »
    Here's your test VD, test 2 you had 8 shots, 8 hits and only 4 DEM hits. You should have had 8.

    Your test 4 has 10 shots, 10 hits and as DEM does damage per hit you get 10 DEM hits as per how it's supposed to work.

    Go have some coffee and wake up!

    /sigh

    The first line from what you quoted: Single Weapon/Single Cycle

    4 shots is 8 hits (4 shield/4 hull).
    5 shots is 10 hits (5 shield/5 hull).

    4 shot (no FAW) = 4 DEM.
    5 shot (FAW) = 10 DEM.
  • bpharmabpharma Member Posts: 2,022
    edited October 2013
    Sorry just seen it, looks a bit weird but it needs more testing if it's a bug. Just the way you put it as swings and hits didn't make me think shield + bleedthrough as hits.

    Perhaps trying it on unshielded targets might be better with some weaksauce mk I so you don't go killing it fast. Then we alliviate the shield/hull hit stuff that might cause confusion.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • r5e4w3q2r5e4w3q2 Member Posts: 341 Arc User
    edited October 2013
    Hmm, so other on hit procs also double up with FAW? Double procs from Tet Glider might make it useful.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited October 2013
    I have not tested DEM in over a year but I doubt anything has changed.

    1) DEM has an internal limitation. I can't remember exactly what I had figured it ruffly to be but bottom line no Single cannons do not DEM anymore then beams or dhc even if you have a full energy load... pehaps if you where using slots of kinetic that could be true.
    I remember testing this and narrowing the number down but really good luck testing that the way weapons cycle. Repeating weapon timing ect testing would be painful.
    (also this means that my next point is only semi valid as at a point the DEM internal limit gets hit... I also doubt Cryptic even knows that that limit is anymore... the code for STO and the Crypitc engine was stitched together by 10,000 monkeys that didn't know how to notate anything I am thinking)

    2) FAW adds an extra fire cycle each hit. So... a beam fires over 4s that is one pull. With faw it fires over 4s still but adds an extra dmg strike that counts as an extra swing (4 hits with beam 5 hits with faw one counts as new hit for DEM).... so yes you DEM twice in the same amount of time.

    If 2 is or isn't intended beats me... I doubt the guy that coded DEM talked to the guy that coded FAW... or New Faw... or New new faw... or New New New Faw. So I doubt they know if its intended or not.

    Bottom line yes with faw dem strikes twices as much... still the only thing that mkaes that ouch is the fact we have so many weapon power drain fixes in game now.

    Frankly as far as I remmeber DEM + FAW have ALWAYS worked the same way... in fact FAW 4 or 5 versions back would have in fact been causing even more DEM strikes... the difference is DEM is very very dependent on wepaon power.... it hits hard at 125 weapon power it is a bigger joke then a plasma dot at 75 weapon power.

    With the OLD power drain mechanic... the one they couldn't decipher the code for so just changed to the JUNK power drain mechanic we have now. Balanced this out... by draining power like mad with FAW... which in turn translated into 4 very weak DEM hits that where about = to 1 full power DEM hit anyway... so it balanced out and no one really noticed.
    [SIGPIC][/SIGPIC]
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2013
    bpharma wrote: »
    Sorry just seen it, looks a bit weird but it needs more testing if it's a bug. Just the way you put it as swings and hits didn't make me think shield + bleedthrough as hits.

    Perhaps trying it on unshielded targets might be better with some weaksauce mk I so you don't go killing it fast. Then we alliviate the shield/hull hit stuff that might cause confusion.

    Prophet shooting at Notus (no shields).

    First two tests. DEM & DEM+FAW: Single Weapon/Single Cycle.

    DEM (no FAW)

    TYPE DAMAGE ENCDPS AVERAGE MEDIAN MINHIT MAXHIT RESIST HITS SWINGS TOHIT CRIT%
    All 4,032 1,300.65 504.00 651 89 1,491 All 8 8 100.00 25%
    Tetryon Array 3,541 1,142.26 885.25 702 651 1,491 Tetryon 4 4 100.00 25%
    Directed Energy Modulation II 491 158.39 122.75 111 89 190 Tetryon 4 4 100.00 25%

    TIME ATTACKER ATTACKTYPE DAMAGETYPE VICTIM DAMAGE CRITICAL SPECIAL
    5:35:50 PM Prophet Directed Energy Modulation II Tetryon Notus 101 False None
    5:35:49 PM Prophet Directed Energy Modulation II Tetryon Notus 89 False None
    5:35:48 PM Prophet Directed Energy Modulation II Tetryon Notus 111 False None
    5:35:47 PM Prophet Directed Energy Modulation II Tetryon Notus 190 True None

    DEM (with FAW)

    TYPE DAMAGE ENCDPS AVERAGE MEDIAN MINHIT MAXHIT RESIST HITS SWINGS TOHIT CRIT%
    All 4,637 1,324.86 289.81 81 38 1,038 All 16 16 100.00 13%
    Tetryon Beam Array: Fire at Will II 3,245 927.14 649.00 561 522 1,038 Tetryon 5 5 100.00 20%
    Omega Graviton Amplifier 751 214.57 751.00 751 751 751 Kinetic 1 1 100.00 0%
    Directed Energy Modulation II 641 183.14 64.10 75 38 88 Tetryon 10 10 100.00 10%

    TIME ATTACKER ATTACKTYPE DAMAGETYPE VICTIM DAMAGE CRITICAL SPECIAL
    5:37:43 PM Prophet Directed Energy Modulation II Tetryon Notus 78 False None
    5:37:43 PM Prophet Directed Energy Modulation II Tetryon Notus 43 False None
    5:37:42 PM Prophet Directed Energy Modulation II Tetryon Notus 78 False None
    5:37:42 PM Prophet Directed Energy Modulation II Tetryon Notus 42 False None
    5:37:41 PM Prophet Directed Energy Modulation II Tetryon Notus 88 False None
    5:37:41 PM Prophet Directed Energy Modulation II Tetryon Notus 38 False None
    5:37:41 PM Prophet Directed Energy Modulation II Tetryon Notus 81 False None
    5:37:41 PM Prophet Directed Energy Modulation II Tetryon Notus 47 False None
    5:37:40 PM Prophet Directed Energy Modulation II Tetryon Notus 75 False None
    5:37:40 PM Prophet Directed Energy Modulation II Tetryon Notus 71 True None

    Second two tests. DEM & DEM+FAW: Two Weapons/Single Cycle.

    DEM (no FAW)

    TYPE DAMAGE ENCDPS AVERAGE MEDIAN MINHIT MAXHIT RESIST HITS SWINGS TOHIT CRIT%
    All 6,643 922.64 415.19 601 78 1,232 All 16 16 100.00 13%
    Tetryon Array 5,844 811.67 730.50 672 601 1,232 Tetryon 8 8 100.00 13%
    Directed Energy Modulation II 799 110.97 99.88 95 78 174 Tetryon 8 8 100.00 13%

    TIME ATTACKER ATTACKTYPE DAMAGETYPE VICTIM DAMAGE CRITICAL SPECIAL
    5:39:37 PM Prophet Directed Energy Modulation II Tetryon Notus 100 False None
    5:39:36 PM Prophet Directed Energy Modulation II Tetryon Notus 79 False None
    5:39:35 PM Prophet Directed Energy Modulation II Tetryon Notus 107 False None
    5:39:34 PM Prophet Directed Energy Modulation II Tetryon Notus 95 False None
    5:39:33 PM Prophet Directed Energy Modulation II Tetryon Notus 78 False None
    5:39:32 PM Prophet Directed Energy Modulation II Tetryon Notus 88 False None
    5:39:31 PM Prophet Directed Energy Modulation II Tetryon Notus 78 False None
    5:39:30 PM Prophet Directed Energy Modulation II Tetryon Notus 174 True None

    DEM (with FAW)

    TYPE DAMAGE ENCDPS AVERAGE MEDIAN MINHIT MAXHIT RESIST HITS SWINGS TOHIT CRIT%
    All 7,114 1,872.11 237.13 87 35 1,061 All 30 30 100.00 7%
    Tetryon Beam Array: Fire at Will II 5,738 1,510.00 573.80 516 485 1,061 Tetryon 10 10 100.00 10%
    Directed Energy Modulation II 1,376 362.11 68.80 77 35 111 Tetryon 20 20 100.00 5%

    TIME ATTACKER ATTACKTYPE DAMAGETYPE VICTIM DAMAGE CRITICAL SPECIAL
    5:41:15 PM Prophet Directed Energy Modulation II Tetryon Notus 85 False None
    5:41:15 PM Prophet Directed Energy Modulation II Tetryon Notus 77 True None
    5:41:15 PM Prophet Directed Energy Modulation II Tetryon Notus 85 False None
    5:41:15 PM Prophet Directed Energy Modulation II Tetryon Notus 49 False None
    5:41:14 PM Prophet Directed Energy Modulation II Tetryon Notus 111 False None
    5:41:14 PM Prophet Directed Energy Modulation II Tetryon Notus 47 False None
    5:41:14 PM Prophet Directed Energy Modulation II Tetryon Notus 102 False None
    5:41:14 PM Prophet Directed Energy Modulation II Tetryon Notus 44 False None
    5:41:13 PM Prophet Directed Energy Modulation II Tetryon Notus 87 False None
    5:41:13 PM Prophet Directed Energy Modulation II Tetryon Notus 46 False None
    5:41:13 PM Prophet Directed Energy Modulation II Tetryon Notus 75 False None
    5:41:13 PM Prophet Directed Energy Modulation II Tetryon Notus 43 False None
    5:41:12 PM Prophet Directed Energy Modulation II Tetryon Notus 105 False None
    5:41:12 PM Prophet Directed Energy Modulation II Tetryon Notus 37 False None
    5:41:12 PM Prophet Directed Energy Modulation II Tetryon Notus 91 False None
    5:41:12 PM Prophet Directed Energy Modulation II Tetryon Notus 46 False None
    5:41:11 PM Prophet Directed Energy Modulation II Tetryon Notus 80 False None
    5:41:11 PM Prophet Directed Energy Modulation II Tetryon Notus 45 False None
    5:41:11 PM Prophet Directed Energy Modulation II Tetryon Notus 86 False None
    5:41:11 PM Prophet Directed Energy Modulation II Tetryon Notus 35 False None

    Summary

    4 Shots, 4 Hits, 4 DEM.
    5 Shots, 5 Hits, 10 DEM. (FAW)

    8 Shots, 8 Hits, 8 DEM.
    10 Shots, 10 Hits, 20 DEM. (FAW)
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2013
    ok, there is definitely a problem then. DEM applying 2 entries per FAW hit, even against a target that didn't even have shields? i could understand a glitch applying a DEM for the shield hit, and the bleed entry too, but this defies reason.

    DEM + FAW is actually broken then
  • ivantomdisplayivantomdisplay Member Posts: 0 Arc User
    edited October 2013
    So DEM+FAW is borked? Figures...LOL Wouldn't expect something else.
    [10:49] [Combat (Self)] Your Proton Barrage deals 96581 (43411) Proton(Critical) to Seto.
    Poor soul didnt have time to log out.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited October 2013
    Its not working any different thing it has for 2 years though....

    Old Old Old faw in fact hit DEM mroe around 4x as often......

    The thing is the devs back then INTENDED that for real... as the way the power draw worked your dem dmg still mostly went down... unless you where an engi.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2013
    Its not working any different thing it has for 2 years though....

    Old Old Old faw in fact hit DEM mroe around 4x as often......

    The thing is the devs back then INTENDED that for real... as the way the power draw worked your dem dmg still mostly went down... unless you where an engi.

    It's not just the DEM by any means. Like you said, we ooze power and they've still added the Cruiser Commands which will help with that.

    They also added the T2 Nukara Passive - Enhanced Shield Penetration.
    They also added the Nannite Disruptors with their enhanced bleed.
    They also added somebody dropping out the enhanced bleed/damage resistance debuff from the EWO (BO+Pen) DOFFs.

    They've added a bunch of things...

    ...reason it's probably coming up more recently could be from the bugged +Def stuff, with it not stacking - some of the folks on the lower/middle area of bonus defense are just getting hit that much more by it all.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited October 2013
    Yes that could be I would point the the following 8 issues that have made people realize FAW + DEM is a pain.

    1) Weapons no longer really drain power
    2) Beams are allowed to overcap power in a way no other energy weapon can (much much more)
    3) 2 Piece Borg Omega Amp (instant power drain resist as well as +power) FAW causes this to have twice as many chances to proc as well. (you can also throw into this stupid things like Romulan beams that don't draw power at all... on an 8 beam cruiser that what a 12% reduction in power draw right there... and why the pve kids love there plasma junk)
    4) that second faw swing also effects weapon procs... which means more nanite Shield bleed procs... more elachi through shield procs... and more disruptor procs. (which further ramps up hull dmg)
    5) Stupid Doffs that super resist power drain... when marion is doing its thing DEM will be hitting at full power for 2 full cycles. (why the 8s is a big deal... the math is this 8 beam cruiser 32 DEM hits at FULL power think about it if the average hit is 500dmg thats 16k in direct hull dmg... throw in a nanite proc + 5% bleed passive and you get the idea... 20-30k in hull dmg)
    6) +DMG from things like EPTW as well as Passive Rep traits
    7) +Crth and +crtd from multiple consoles and passives
    8) newest addition -25% weapon draw on the new cruiser... I think this one might filter into a bunch of other cruisers as well.

    Bottom line you have a mechanic that wasn't a big deal (perhaps lazy coding perhaps not) that has existed for 4 years in one way or another. Which has been racked up due to a bunch of things all coming together to negate what kept it in check before.
    [SIGPIC][/SIGPIC]
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  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited October 2013
    Thanks for finding this virus.

    Does it do anything similar with cannons and rapid fire/scatter volley?

    As always, your testing is incredibly valuable to the STO community :)
  • mimey2mimey2 Member Posts: 0 Arc User
    edited October 2013
    mimey2 wrote: »
    I agree with Virus. I made my cute quip up above, but I've actually seen a similar thing to this a couple weeks ago. A guy in OPvP I believe said his hull just seemed to be melting out of thin air, and DEM seemed to be a part of it.

    I tested DEM 1, 2, and 3 rather well, and nothing seemed off. So I moved on, figuring that there was some other factor added in, or he just simply was a squishy target.

    Maybe that's all it is. I don't know. But I have heard a similar thing due to that guy, and now I've heard about it again here in this thread. So maybe there might be something worth looking into.

    The OP should calm down, I agree as well, but to the others, it is wise to look into it a bit more than most of the 'x killed me, i hate it' threads we usually have. I have a feeling that there's either nothing wrong at all, or there's something that we haven't noticed that some other folks might have and are now using.

    Well, seems like I kinda called it a bit, eh?
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2013
    rmy1081 wrote: »
    Thanks for finding this virus.

    Don't blame me!
    mimey2 wrote: »
    Well, seems like I kinda called it a bit, eh?

    See!
    Its not working any different thing it has for 2 years though....

    And see!

    Besides, I was looking for issues with accuracy/defense/to-hit...not DEM. ;)
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited October 2013
    Ah, thanks for the testing, Virus! Now we just await word on whether this is truly intended or not.
  • nebulgamnezarnebulgamnezar Member Posts: 152 Arc User
    edited October 2013
    hope they fix that soon, cause now evryone is using a FAW boat XD

    http://sto-forum.perfectworld.com/showthread.php?t=879171&page=16
    [System] Link has been on active duty for 415 days, 23 hours, 9 minutes, 16 seconds.
    [System] Zelda has been on active duty for 126 days, 11 hours, 51 minutes, 48 seconds.

    French Canadian
  • kylephoenix3kylephoenix3 Member Posts: 0 Arc User
    edited October 2013
    So entropy hit STO, and because too much chaos is there now, it would cost too much energy to fix, i dont think they will fix at all. Since they did not put much energy into fixing broken things earlier, and added more things what break the system more, imo it would cost less energy/money to make new STO pvp MMO from roots, than fixing this one. And i dont think this craptic will make any more ST game, what focusing on pvp.

    (someone translate this to english pls :D)
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2013
    more like beam scatter volley. 2 DEM entries per shot is a problem though
  • kylephoenix3kylephoenix3 Member Posts: 0 Arc User
    edited October 2013
    The Faw Strikes Back
    The Return Of The FAW

    And the return of the "dont QQ, adapt" and "get good noob" and "its because im skilled" talks :D
  • nebulgamnezarnebulgamnezar Member Posts: 152 Arc User
    edited October 2013
    more like beam scatter volley. 2 DEM entries per shot is a problem though

    Yes i hate that
    [System] Link has been on active duty for 415 days, 23 hours, 9 minutes, 16 seconds.
    [System] Zelda has been on active duty for 126 days, 11 hours, 51 minutes, 48 seconds.

    French Canadian
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited October 2013
    Wow your still crying over getting your TRIBBLE whooped by a couple of cruisers
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • nebulgamnezarnebulgamnezar Member Posts: 152 Arc User
    edited October 2013
    The Faw Strikes Back
    The Return Of The FAW

    And the return of the "dont QQ, adapt" and "get good noob" and "its because im skilled" talks :D
    Wow your still crying over getting your TRIBBLE whooped by a couple of cruisers

    of course, when a double A2B cruser is using dem with faw ... super easy , do 2x more domage, running in circle/spiral , u should be able to kill any skilled escort player with a cruser ..
    [System] Link has been on active duty for 415 days, 23 hours, 9 minutes, 16 seconds.
    [System] Zelda has been on active duty for 126 days, 11 hours, 51 minutes, 48 seconds.

    French Canadian
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2013
    at this point my opinion is that faw is to powerful for how little effort into flying you need to put into it to deal the damage you do with it. if your in the right situation. unless theres more then 3 targets in range, then the damage stats becoming harmless. unless theres 2 or 3 FAW boats hitting you.

    thats the problem with FAW, its on such a sliding scale, theres to many variable effecting its effectiveness. in 1 situation its unbeatable, in others its not doing anything. its impossible to balance by design, time for a redesign. it should be made single target, and all fighters and mines should have their numbers cut in half again, but their effectiveness doubled.
  • mustafatennickmustafatennick Member Posts: 868 Arc User
    edited October 2013
    Oh they'll fix it as it jeopardizes their precious escorts online anything that makes an escort pilot cry must be fixed ASAP
    ----=====This is my opinion you don't have to listen and no one else has to read them these "OPINIONS" are based on my exploits and my learning other people will have their opinions and that's fine just don't knock my way of doing things thanks=====---- :cool:
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited October 2013
    Oh they'll fix it as it jeopardizes their precious escorts online anything that makes an escort pilot cry must be fixed ASAP


    I thought you were a BoP pilot at one point?

    Ditched it in favor of the spacebar FAW setup?
    [SIGPIC][/SIGPIC]
  • talzerotwotalzerotwo Member Posts: 0 Arc User
    edited October 2013
    Faw. Working as intended.
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  • nebulgamnezarnebulgamnezar Member Posts: 152 Arc User
    edited October 2013
    talzerotwo wrote: »
    Faw. Working as intended.


    not with some add on http://sto-forum.perfectworld.com/showthread.php?t=879171&page=16
    [System] Link has been on active duty for 415 days, 23 hours, 9 minutes, 16 seconds.
    [System] Zelda has been on active duty for 126 days, 11 hours, 51 minutes, 48 seconds.

    French Canadian
  • talzerotwotalzerotwo Member Posts: 0 Arc User
    edited October 2013
    Adapt or kaboom.
    [SIGPIC]http://tinyurl.com/msywqm5[/SIGPIC]
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited October 2013
    talzerotwo wrote: »
    Adapt or kaboom.

    there is actually an ever so minor issue of 2 DEM entries per beam hit wile FAW is on.
This discussion has been closed.