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FAW is broken or somthing that make it supper BOSTED (closed, necro)

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  • nebulgamnezarnebulgamnezar Member Posts: 152 Arc User
    edited October 2013
    talzerotwo wrote: »
    Adapt or kaboom.

    nah , they will fix that in a year
    [System] Link has been on active duty for 415 days, 23 hours, 9 minutes, 16 seconds.
    [System] Zelda has been on active duty for 126 days, 11 hours, 51 minutes, 48 seconds.

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  • captainednacaptainedna Member Posts: 0 Arc User
    edited October 2013
    snoge00f wrote: »
    I thought you were a BoP pilot at one point?

    Ditched it in favor of the spacebar FAW setup?

    hey takes lots of skill to sit like a rock and spam beams.To play a escort is really easy and only nOObs do it.:rolleyes:
  • kylephoenix3kylephoenix3 Member Posts: 0 Arc User
    edited October 2013
    nah , they will fix that in a year

    What the hell. You want to destroy the remaining working abilities? You know that if they "fix" something it means they will broke more. Better they just DON'T TOUCH ANYTHING :D
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2013
    AtB FAW DEM R-Tet JHEC with FAW Pets is fun...fly around in mindless circles going wheeee - well, in PvE.
  • nebulgamnezarnebulgamnezar Member Posts: 152 Arc User
    edited October 2013
    What the hell. You want to destroy the remaining working abilities? You know that if they "fix" something it means they will broke more. Better they just DON'T TOUCH ANYTHING :D

    ya probably :P
    [System] Link has been on active duty for 415 days, 23 hours, 9 minutes, 16 seconds.
    [System] Zelda has been on active duty for 126 days, 11 hours, 51 minutes, 48 seconds.

    French Canadian
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited October 2013
    Hahahaha what iteration of FAW are we on now? I don't think it will ever work.
  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited October 2013
    Someone should make a premade fed-ball team with mk I beams using FAW+DEM3. I think then people might get the idea how doubling your non-resistible direct-to-hull damage is TRIBBLE and not a feature.

    Another thing is, DEM already doubles your proc chance, which is fine, but with beams you get 3 proc chances per hit. I don't see how that could possibly a good thing either.
  • kylephoenix3kylephoenix3 Member Posts: 0 Arc User
    edited October 2013
    praxi5 wrote: »
    Hahahaha what iteration of FAW are we on now? I don't think it will ever work.

    NM my fault.... deleted :D
  • nebulgamnezarnebulgamnezar Member Posts: 152 Arc User
    edited October 2013
    rmy1081 wrote: »
    Someone should make a premade fed-ball team with mk I beams using FAW+DEM3. I think then people might get the idea how doubling your non-resistible direct-to-hull damage is TRIBBLE and not a feature.

    Another thing is, DEM already doubles your proc chance, which is fine, but with beams you get 3 proc chances per hit. I don't see how that could possibly a good thing either.

    so you are saying f*** the escort and lets all play cruser ? :P
    [System] Link has been on active duty for 415 days, 23 hours, 9 minutes, 16 seconds.
    [System] Zelda has been on active duty for 126 days, 11 hours, 51 minutes, 48 seconds.

    French Canadian
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited October 2013
    I think more skill goes into making the keybind spacebar masher work than actually flying the bloody thing.

    js
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  • talzerotwotalzerotwo Member Posts: 0 Arc User
    edited October 2013
    Working as intended.
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  • nebulgamnezarnebulgamnezar Member Posts: 152 Arc User
    edited October 2013
    talzerotwo wrote: »
    Working as intended.

    hahahahaha
    [System] Link has been on active duty for 415 days, 23 hours, 9 minutes, 16 seconds.
    [System] Zelda has been on active duty for 126 days, 11 hours, 51 minutes, 48 seconds.

    French Canadian
  • edited October 2013
    This content has been removed.
  • jeagersneckjeagersneck Member Posts: 45 Arc User
    edited October 2013
    I'm not quick to call on nerf, but this is just skill-less ****, 5 people doing it is just absurdly overpowered.

    I guess now double tap is nerfed something even worse replaced it.

    I personally believe its not the recent DEM discovery that makes it OP, because it still TRIBBLE shield away within seconds before it touches hull. It is the combination of 'overcapping' and namely the Cutter with the double that of marion drain resist (+500 versus +200 out of my head).

    If anyone ever done testing on a full beam boat with the cutter proc, you can pretty much see the uptime on the cutter +500 drain resist, its almost constantly on.

    Secondly, both Tetryon glider and DEM relies on Weapon power for its full effect, so imagine a fullout beam cruiser (or DBB build) which stays on pretty much 115/125 weapon power at all times, Tet glider and DEM pretty much ignore weapon power level and are always on at pretty much highest effect.


    Combine this with a scimitar and cloak ambush, or the new Cruiser with the 25% drain resistance, well you can imagine what happens.

    Pure spaceebar pwnage
  • talzerotwotalzerotwo Member Posts: 0 Arc User
    edited October 2013
    Fly it with skill, skill depends on the player.
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  • nebulgamnezarnebulgamnezar Member Posts: 152 Arc User
    edited October 2013
    talzerotwo wrote: »
    Fly it with skill, skill depends on the player.

    ppl dont want play with skills http://sto-forum.perfectworld.com/showpost.php?p=12899611&postcount=4 haha , and when u want play with skills , look whats happend http://sto-forum.perfectworld.com/showpost.php?p=12899101&postcount=1 :P
    [System] Link has been on active duty for 415 days, 23 hours, 9 minutes, 16 seconds.
    [System] Zelda has been on active duty for 126 days, 11 hours, 51 minutes, 48 seconds.

    French Canadian
  • jeagersneckjeagersneck Member Posts: 45 Arc User
    edited October 2013
    Some ppl also often use stuff so it will get nerfed eventually when ppl start complaining about it :p

    which is a good thing too :D
  • martin1970giesenmartin1970giesen Member Posts: 217 Arc User
    edited October 2013
    hope they fix that soon, cause now evryone is using a FAW boat XD

    http://sto-forum.perfectworld.com/showthread.php?t=879171&page=16

    They don't need to fix it, feedback pulse, aceton & scramble all works great against bfaw.
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  • bpharmabpharma Member Posts: 2,022
    edited October 2013
    The problem is with DEM getting 2 entries with FAW.

    FAW actually works as intended now, it takes into account mods and doesn't have the 100% hit rate bug either. FAW is not the problem, it's the DEM getting 2 hits.

    Also anyone happen to see whether they were getting stacked APB debuffs on themselves or were the others using APO? I know a few cruisers can keep APB on a player regardless of TT as it's only cleared once per second for 10s.

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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2013
    bpharma wrote: »
    Also anyone happen to see whether they were getting stacked APB debuffs on themselves or were the others using APO? I know a few cruisers can keep APB on a player regardless of TT as it's only cleared once per second for 10s.

    I've asked and gotten different replies on that - about whether it's possible to sync APB between TT tics...kind of like what can happen with EWP and HE.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited October 2013
    Wow your still crying over getting your TRIBBLE whooped by a couple of cruisers

    You act like you're good enough to have anything to do with that?:rolleyes:
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  • jeagersneckjeagersneck Member Posts: 45 Arc User
    edited October 2013
    bpharma wrote: »
    The problem is with DEM getting 2 entries with FAW.

    FAW actually works as intended now, it takes into account mods and doesn't have the 100% hit rate bug either. FAW is not the problem, it's the DEM getting 2 hits.

    Also anyone happen to see whether they were getting stacked APB debuffs on themselves or were the others using APO? I know a few cruisers can keep APB on a player regardless of TT as it's only cleared once per second for 10s.

    i dunt know about you but my hitrate on my FaW test build for a week has been around 93-95%, thats still almost 100% lol.
  • thisslerthissler Member Posts: 2,055 Arc User
    edited October 2013

    FAW cuts DEM damage in half, per pulse.

    But it isn't really per pulse, it is per swing.

    Each time you "see" your FAW attack a single target you are seeing one pulse, and two swings.

    In six test runs of FAW on a single target I saw the expected number of swings per FAW, and the expected number of swings of DEM per FAW, and the expected amount of damage per DEM per swing.

    Cheers and all that.

    EDIT: Since we know that it takes ten times the CritD to balance CritH (Obviously D is the dependant weaker stat) and we know that it takes ten times the CritH to balance DMG, making CritH the weaker stat, how much CritH could you have doing insane amount of work for you if you gained a flat ten percent DMG bonus? Well 100% of course. Well thats the amount of damage bonus you get if you have stack power and compress the CDs. Or in Engrish, aux2batfawboat.

    DEM and FAW are fine. aux2bat is ****ed up.
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited October 2013
    thissler wrote: »
    FAW cuts DEM damage in half, per pulse.

    But it isn't really per pulse, it is per swing.

    Each time you "see" your FAW attack a single target you are seeing one pulse, and two swings.

    In six test runs of FAW on a single target I saw the expected number of swings per FAW, and the expected number of swings of DEM per FAW, and the expected amount of damage per DEM per swing.

    Cheers and all that.

    I had a suspicion this was the case. People trying to make every case to discredit BFAW + DEM is... disturbing.

    I can't wait for WSE commands to come soon enough. Must break free from this oppression ASAP. I was left alone by these guys for 7 months, and now they want to destroy me. And I don't even pvp!


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  • xtremenoob1xtremenoob1 Member Posts: 489 Arc User
    edited October 2013

    I guess now double tap is nerfed something even worse replaced it.

    Haven't had a issue killing without double tap. Sometimes a SNB is needed in team play but it still gets the job done. Probably should respec for a bit more tank and maybe get a sing core that isn't a MK X POS but meh it still works. Oh and fly it sober but I would be disrespecting "WILL PVP ON BOOZE" flying sober.
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  • xtremenoob1xtremenoob1 Member Posts: 489 Arc User
    edited October 2013
    khayuung wrote: »
    I had a suspicion this was the case. People trying to make every case to discredit BFAW + DEM is... disturbing.

    I can't wait for WSE commands to come soon enough. Must break free from this oppression ASAP. I was left alone by these guys for 7 months, and now they want to destroy me. And I don't even pvp!

    I hold the position it's the drain resistance that is the issue more than anything. But OP always cries when he loses. Perhaps Cryptic should give him and his the broke doffs and boffs back so they can compete instead of ******** about everything Pandas do????
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited October 2013
    thissler wrote: »
    FAW cuts DEM damage in half, per pulse.

    But it isn't really per pulse, it is per swing.

    Each time you "see" your FAW attack a single target you are seeing one pulse, and two swings.

    In six test runs of FAW on a single target I saw the expected number of swings per FAW, and the expected number of swings of DEM per FAW, and the expected amount of damage per DEM per swing.

    Cheers and all that.

    Technically, it's not half per pulse with FAW. It's ~2/3rd for the first hit of the pulse and ~1/3rd for the second hit of the pulse. So it's definitely not two equal hits. Each has a separate chance to crit (the second 1/3rd can crit and do as much damage as a non-crit 2/3rd, etc, etc, etc).

    That should have been evident at looking at the post Zelda linked to...er...my post.
    khayuung wrote: »
    I had a suspicion this was the case. People trying to make every case to discredit BFAW + DEM is... disturbing.

    It should be a single hit. It's two hits. How is wanting it to be one hit disturbing?

    edit: There are various issues that come into play with it being two hits. Both good for the attacker/bad for the target and bad for the attacker/good for the target...depending on their respective builds.
    I hold the position it's the drain resistance that is the issue more than anything.

    I agree with Hus that it's a myriad of things that is causing folks to notice things at this point. I'm not sure why the OP created this thread instead of continuing the discussion in the other thread outside of the OP wanting to ignore those other aspects.
  • nebulgamnezarnebulgamnezar Member Posts: 152 Arc User
    edited October 2013
    why a second thread, cause i need attention :) in reality i wanted a new title, and a new start, cause the previous one started bad :(
    [System] Link has been on active duty for 415 days, 23 hours, 9 minutes, 16 seconds.
    [System] Zelda has been on active duty for 126 days, 11 hours, 51 minutes, 48 seconds.

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  • talzerotwotalzerotwo Member Posts: 0 Arc User
    edited October 2013
    What's that you say? Only Engis should have any form of drain resistance? Oh they broke that a while back? Now everyone can resist against wep drain easily? Oh well. :)

    Aux to Bat. Working as intended, unless you're too specced into something else to constitute having anything worth calling self preservation skills.

    Engi ftw.
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  • thisslerthissler Member Posts: 2,055 Arc User
    edited October 2013
    Technically, it's not half per pulse with FAW. It's ~2/3rd for the first hit of the pulse and ~1/3rd for the second hit of the pulse. So it's definitely not two equal hits. Each has a separate chance to crit (the second 1/3rd can crit and do as much damage as a non-crit 2/3rd, etc, etc, etc).

    That should have been evident at looking at the post Zelda linked to...er...my post.


    Technically Virus, this is what was evident from looking at your post.

    Test#2...4 shots, 8 hits (4 shield/4 hull) and 4 DEM.
    Test#4...5 shots, 10 hits (5 shied/5 hull) and 10 DEM. <---should be 5.

    You can see that it's not a case of the log just copying the same DEM twice, the damage varies per hit. There are 2x DEM per shot that hits when using FAW.

    so anyways, I feel that saying "half" is sort of ok considering they still add up to say...one whole. And that fact that it isn't really all that important. Just knowing that it is split between...SOMETHING. And that something being the fact that each time you think you were seeing 'one' shot you were really looking at two.

    As opposed to say, just plain not explaining how the mechanic works correctly at all.

    There is no 2xDEM per shot.

    Cheers
This discussion has been closed.