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Nerf aux 2 bat double time.

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  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited September 2013
    Yes thanks to all the passive healing these days most premades don't run cruisers at all... yes its a balance fail on Cryptic part.


    Actually, I disagree. :)


    The reason premades don't usually use heal cruisers is because of 2 ships.

    The Temporal Science Ship

    The Recluse
    Carrier



    Those two ships allow for near perfect combinations of Sci/Eng boff slots.

    The Temporal Sci is the best at Healer/Control hybrids with:
    • CMD SCI
    • LT Sci
    • LTC ENG
    • LT ENG
    • ENS ENG

    The Recluse is the undisputed (if painfully slow) healer monster with:
    • CMD ENG
    • LTC ENG
    • LTC SCI
    • ENS SCI
    • ENS TAC




    What killed Cruisers in this role is not escorts, and not passive mitigation.

    What killed them are two ships that allow for high level engineering commander stations.


    Anyone who doesn't fly one of those two and wants to play a dedicated healer will probably end up in something like the Sci or Eng Odyssey.

    Which, not coincidentally, happened to be one of the more popular premade healers before the Temporal Sci and Recluse came into play.




    You don't need 8 weapons on a top end fully optimized healer build, what you need are perfect or near perfect BOFF layouts.
  • usshannibalusshannibal Member Posts: 379 Arc User
    edited September 2013
    joo MT,

    I am sry, i have to disappoint u but aux2batt builds are no longer that powerful than they used to be in previous seasons. nowadays a rommy warbird/bug can easily overwhelm an aux2batt build with massive dps and due to better defence values beams of aux2batt cruisers miss more often its target.

    i have fought aux2batt quite often in this season none of them were a real danger. in fact i had no chance against them in season 5 or season 6 if u speak of dps cruisers.

    Regards
    [SIGPIC][/SIGPIC]

    -=Hannibal - Inner Circle PvP-Department=-
    Hannibal's YouTube PvP-channel (under construction)
    More Inner Circle PvP-Action worth watching from: Hank, Mira Theng and Zimbilimbim
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    joo MT,

    I am sry, i have to disappoint u but aux2batt builds are no longer that powerful than they used to be in previous seasons. nowadays a rommy warbird/bug can easily overwhelm an aux2batt build with massive dps and due to better defence values beams of aux2batt cruisers miss more often its target.

    i have fought aux2batt quite often in this season none of them were a real danger. in fact i had no chance against them in season 5 or season 6 if u speak of dps cruisers.

    Regards

    Beams have the highest possible Accuracy in the game.
    AtB boats can maintain the highest possible Accuracy the longest in the game.
    FAW doesn't require the player actually target you.
    There are +Bleed Passives, +Bleed Weapons, -Shield Damage Reduction Weapons, etc, etc.
    EPtX abilities have been boosted.
    Power levels have been boosted.
    There are Cores with [AMP].
    CrtH & CrtD are higher than ever.

    But an AtB DEM FAW boat is weaker now than in previous seasons?

    ;)
  • sohtohsohtoh Member Posts: 620 Arc User
    edited September 2013
    Wait who said cruisers are supposed to be jacks of all trades ?

    Cruisers are healers in PvP... if you don't understand that, you don't get STO. :)

    Yes thanks to all the passive healing these days most premades don't run cruisers at all... yes its a balance fail on Cryptic part.

    The Aux to Bat stuff sure you see it in the ques a bit... because people that would love to RP it up in there cruisers have Aux to Bat as a viable way to do some dmg... mainly because it gives them up to 4 more Tactical slots.... and doubles there healing potential with things like double RSP. You don't see them in premades cause its still a bad idea. But ya they rap^ things pretty well in PvE... and in pugs.

    In any event... reduce healing and make pressure dmg a possibility again... and yes Healing Cruisers providing real pressure dmg... could once again make sense in pvp... over running healing sci ships and carriers.

    Cruisers being healers in PVP is more due to lack of options then anything else at the moment. Even then, Sci Vessels can out perform them as a dedicated healer. Not disagreeing with you, I just have a strange way of agreeing.

    I can see why Cruisers could be viewed as a Jack of All Trades; though I think the term multi-purpose would be more appropriate. Looking at the Bridge Officer abilities alone; the Engineers have 6 defensive abilities that affect only themselves, 5 Offensive abilities (even though only 3 are considered effective), 1 ability that can be used in defense of allies alone, and 2 defensive abilities that can be cast on self or allies. The offensive and defensive abilities being spread out as they are does help in making the multi-purpose seem true; even if it isn't.

    And just for some perspective. Sci BOs have 4 defensive abilities that affect themselves alone, 10 offensive abilities (which most are broken, kind of sad tbh), and 3 defensive abilities which can be used on themselves or others. Tac BOs have 13 offensive abilities to use on themselves and 3 offensive abilities that can be used for themselves or allies (I put Attack Pattern Beta in this category
    "I'm not big on telepaths myself. I'm not big on guns either. But if everyone else has them, I want to make sure I can get my hands on the biggest one I can."
  • usshannibalusshannibal Member Posts: 379 Arc User
    edited September 2013
    Beams have the highest possible Accuracy in the game.
    AtB boats can maintain the highest possible Accuracy the longest in the game.
    FAW doesn't require the player actually target you.
    There are +Bleed Passives, +Bleed Weapons, -Shield Damage Reduction Weapons, etc, etc.
    EPtX abilities have been boosted.
    Power levels have been boosted.
    There are Cores with [AMP].
    CrtH & CrtD are higher than ever.

    But an AtB DEM FAW boat is weaker now than in previous seasons?

    ;)

    hey,
    thats true beams have the highest accurancy which can be even boosted by the nukara particle converter console so that u are able to run spiral wave disruptors or advanced fleet beams [acc]x3 [dmg]x2 for instance and crith and critd are higher than ever before, but it doesn?t help u very much when you are sitting in a rommy bug with a defence value of 95% and epte with 2 omegas + evasive boosting my defence even higher overall. :)

    yes it is, earlier escorts were a lot weaker in previous seasons and could never or very rarely stand a chance against aux2batt dps cruiser

    matches against formidable dps cruiser pilots like karldall or IllegalMonitorStateException ended 0:5 but now it is different though i noticed. idk how the other guys see that.

    regards hanni
    [SIGPIC][/SIGPIC]

    -=Hannibal - Inner Circle PvP-Department=-
    Hannibal's YouTube PvP-channel (under construction)
    More Inner Circle PvP-Action worth watching from: Hank, Mira Theng and Zimbilimbim
  • captainednacaptainedna Member Posts: 0 Arc User
    edited September 2013
    matches against formidable dps cruiser pilots like karldall or IllegalMonitorStateException ended 0:5 but now it is different though i noticed. idk how the other guys see that.

    Ever thought that maybe those formidable dps cruiser pilots are humans and humans can perform good one day and bad other day?
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited September 2013
    sohtoh wrote: »
    Cruisers being healers in PVP is more due to lack of options then anything else at the moment.

    Cruisers being healers in PvP is because of how healing powers are spread out across both Eng and Sci.

    You'll notice however that SCI CMD lacks a single heal of any kind, and instead all options at the CMD level are attacks, control & force multipliers.

    Cruisers were designed as quasi-tanks for this game's PvE.

    Luckily, unlike Engineers, who's current design is completely selfish - many of the higher tier Engineering station powers can be shared, therefore making them good for both self & allies.

    One of the other important factors for a healer in premades is resilience, once you can start cracking the opposing teams healers, their cross healing can falter and then collapse.


    In truth none of the ship classes are designed completely for a single role, and they tend to have degrees of specialization with secondary and even tertiary build options.


    It's only as the game has progressed, and the proliferation of new BOFF/Console layouts as well as Unviersal BOFF stations that has thrown original design concepts into a blender.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    hey,
    thats true beams have the highest accurancy which can be even boosted by the nukara particle converter console so that u are able to run spiral wave disruptors or advanced fleet beams [acc]x3 [dmg]x2 for instance and crith and critd are higher than ever before, but it doesn?t help u very much when you are sitting in a rommy bug with a defence value of 95% and epte with 2 omegas + evasive boosting my defence even higher overall. :)

    yes it is, earlier escorts were a lot weaker in previous seasons and could never or very rarely stand a chance against aux2batt dps cruiser

    matches against formidable dps cruiser pilots like karldall or IllegalMonitorStateException ended 0:5 but now it is different though i noticed. idk how the other guys see that.

    regards hanni

    Accurate +10
    9 Targeting +15
    [Acc]x2 + Nukara +30
    [Acc]x3 + Nukara +40
    Inspirational Trait +4.5

    That's 59.5 to 69.5 Bonus Accuracy.

    Omega Deflector would give you +2.6%
    Dewan Herbal Supplement would give you +2.5%
    The new Conn DOFF if you worked it in would be +5% (wouldn't fit though - just here for example)

    You can get over 80% Bonus Accuracy with the way things are now.

    80% BA vs. 95% BD? 87% to-hit.
    80% BA vs. 144.8% BD (APO3+EM)? 60.7% to-hit.

    They can maintain near the 87% to-hit better than you can maintain the near 60.7% to-hit.

    On my Blip'varo, I'm flying around with 137.5% Bonus Defense (unbuffed outside of the Cloak). That's still giving them near 63.5% to-hit. I can hit 182.8% with APO3/EM3...which should only be a 49.3% to-hit at best, and there are far more hits than misses. (Honestly, I think they've redone the to-hit tables compared to the spreadsheet everybody uses.) There are folks that will land 12-15+ hits while I'm at the 137.5%...there's something off there.

    So we pause a moment, why's VD talking about all this non-AtB stuff in an AtB thread? Well, I think most of the complaints about AtB and the increased use of AtB have little to do with the AtB itself...as much as it is how everything that's been added interacts with the AtB. That's why I listed those various things.

    Hey, even remove that Nukara console...that 63.5% to-hit vs. 137.5% BD drops to 59.7%. Not as threatening. Remove the Trait. Drops to 58.1%. Remove the Herb. 57.3%. Remove the extended +Dmg from EPtW. Remove Leech. Remove reputation. Remove XYZ, ABC, etc, etc, etc...

    AtB hasn't changed. AtB doesn't need the nerf. (Kind of why in all these threads I just ask for the consistency thing to be addressed.)

    It's like with BO. They're nerfing BO (and HY/TS). Make no mistake, it's an actual BO nerf - not just a 2x BO nerf. It affects a person running a single BO...it's a BO nerf.

    Cryptic keeps doing that...meh...they nerf all the core stuff so that folks have to buy more TRIBBLE to get back to where they were before Cryptic added all the TRIBBLE.

    It's along the lines of why I mentioned the return of the Fedball (though, it's more of a Romball in non-Rom ships). Get 3 Galor/Monbosh and 2 Recluse...Rom them up. You're looking at a Discoball. Heck, for giggles...5x Sci it, eh? Yellowstones or Interceptors, 5x Photonic Fleets, 5x Nimbus...welcome to the molasses lightshow...meh.

    Meh, I totally lost track of what I was saying...I'm getting senile.

    edit: I think I'm just going to spend the rest of the day shooting clones.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    What did you say that?
    Reading you, Ussultimatum and Dontdrunkimshoot is always a pleasure for me!:cool:

    Did you ever see the first The Fast and the Furious movie?

    (SPOILER ALERT - highlight the text to see it)

    So you had O'Conner and Dominic, right? Do you remember Jesse? The guy that lost his dad's VM to Tran but ran away after losing the race and ends up getting killed? Yeah, compared to Uncle Ulti and Drunk...I'm like Jesse flying a Jetta through space.

    So I guess reading my rambling could be a pleasure in that sense...for the lols.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    Btw...do you fight in a T'varo harassing the poor Feds at Ker'rat?
    Bad...very bad...:P

    Willard the Rat, Fleet T'varo...

    He should be Willard the Gnat though.

    Harassing? Hrmm, I did get a little trolly last night/this morning dropping out single Warp Shadows...

    [Zone] Willard the Rat@virusdancer: Guys, that's not me.
    ...
    [Zone] Willard the Rat@virusdancer: Still not me.
    ...
    [Zone] Willard the Rat@virusdancer: Nope, that's not me.
    ...
    [Zone] Willard the Rat@virusdancer: Fire everything! But it's not me.
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  • bpharmabpharma Member Posts: 2,022
    edited September 2013
    It might be worth pointing this out. If the devs do indeed look at A2B and decide it's too much of a reduction and out of line, do you know what they'll cut it back to?

    It'll most likely be cut back to be more in line with Photonic Officer. This wouldn't be good for anyone.

    It is through repetition that we learn our weakness.
    A master with a stone is better than a novice with a sword.

    Has damage got out of control?
    This is the last thing I will post.
  • ryakidrysryakidrys Member Posts: 830 Arc User
    edited September 2013
    For ships that can get away from needing any power to science abilities from the bridge officers, the Aux to Battery skills can be very effective. There aren't too many science ship builds that can use science specialties effectively with an A2B setup, so it isn't for everyone.

    The recent addition of warp cores that provide extra damage for each subsystem above 75 is a great way to get players to try to find a way to balance power settings, usually using plasmonic leech and maybe energy siphon too, as a way to shy away from Aux to Battery.
    Instead of nerfing A2B, I think the slow changes in the game have begun to get folks to explore not using A2B to reap some other benefits.

    For now, A2B is still quite effective when you build with it in mind. Most of the high DPS PvE setups (10k+ per ACT using Allhecumas plug-in) I have had the pleasure to witness have been A2B builds. This includes an A2B Scmimtar beam boat, that has been able to reach over 25k DPS (that is twenty-five thousand if you thought that was a typo) on The Cure Found Elite mission by a couple of my fleetmates. It's a horrible PvP build, but it's incredibly impressive in PvE.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited September 2013
    bpharma wrote: »
    lol are you following me!?

    But yes, I wonder if Photonic Officer will make a comeback if A2B gets nerfed...

    Doubtful. PO, despite my thread, just isn't worthwhile enough for most ships. It can be useful for some, but it just isn't useful enough.
    bpharma wrote: »
    It might be worth pointing this out. If the devs do indeed look at A2B and decide it's too much of a reduction and out of line, do you know what they'll cut it back to?

    It'll most likely be cut back to be more in line with Photonic Officer. This wouldn't be good for anyone.

    Amen there.



    But I agree with Virus, A2B isn't an issue. Potent, yes, but not the main issue at hand. It's all the stuff that interacts with A2B nowadays that makes it seem over the top.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • aldo1rainealdo1raine Member Posts: 0 Arc User
    edited September 2013
    This is an obvious exploit. Anyone doing this is an exploiter. Using this is exploiting. Being killed by someone using this oblivious exploit isn't fun for the person being killed. How is a person supposed to compete with someone exploiting the system to get rid of their boff cooldowns.
    [SIGPIC][/SIGPIC]
    Nerf Klinks, Buff Rommies
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  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited September 2013
    aldo1raine wrote: »
    This is an obvious exploit. Anyone doing this is an exploiter. Using this is exploiting. Being killed by someone using this oblivious exploit isn't fun for the person being killed. How is a person supposed to compete with someone exploiting the system to get rid of their boff cooldowns.

    Yeah and some even used it on their double tap builds! For shame! :P
    [SIGPIC][/SIGPIC]
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  • usshannibalusshannibal Member Posts: 379 Arc User
    edited September 2013
    Ever thought that maybe those formidable dps cruiser pilots are humans and humans can perform good one day and bad other day?

    well this is another topic.... in season 6 even the best escort couldn't match a fully maxed out aux2batt cruiser having no gaps in his cyclus, that is FACT that has nothing to do with having a good or bad day. they were simply enormous strong, best example is TSI in his best days they could beat the **** out of your escort lol. :D


    another season, other ships new stuff = new conditions and now escorts are stronger than dps cruisers in direct comparison
    [SIGPIC][/SIGPIC]

    -=Hannibal - Inner Circle PvP-Department=-
    Hannibal's YouTube PvP-channel (under construction)
    More Inner Circle PvP-Action worth watching from: Hank, Mira Theng and Zimbilimbim
  • masterkeychnk5masterkeychnk5 Member Posts: 0 Arc User
    edited September 2013
    I made this post a day ago, or what. It's funny how the thread exploded just as much as the Beam overload nerf thread.


    Keep the discussion going ;)

    (ps i dont find aux2bat OP at all, i know the advantages and drawbacks like any single one of you, i just found it fun to show you how an equal amount of ppl are interested in the Nerf Aux2bat as with the Beam overload thread)

    kkchnk
    [SIGPIC][/SIGPIC] I am not Snakie, MT is!
  • inexplicabletiminexplicabletim Member Posts: 67 Arc User
    edited September 2013
    i just found it fun to show you how an equal amount of ppl are interested in the Nerf Aux2bat as with the Beam overload thread)

    kkchnk

    because both are broken
  • masterkeychnk5masterkeychnk5 Member Posts: 0 Arc User
    edited September 2013
    oh i knew this thread would pop up in the wake of all the drama lately :rolleyes: yes, lets nerf AtB, so tac cruisers can lose approximately 50% of their current effectiveness. on a team, they still arent worth trading an escorts for, due to the way they deal damage. in the wake of hyper spike getting nerfed, we should nerf hyper pressure too? when its not even as good as regular spike?

    90% of the people i see wanting AtB nerfed have no experience and very little understanding of it. their are drawbacks to using it. a healer build, the primary use of a cruiser cant use it, it needs max aux at all times and AtS. AtB cruisers can be pretty resilient, can use RSP a lot, but arent even close to being as resilient as a heal boat. on tac cruisers AtB allows you to use the ship wrong without majorly penalizing you for it. if you take AtB away from them now, every cruiser will have little choice but to trade their lost offense for defense, you really want more zombie cruisers around?


    beyond cruisers theres some gray areas. destroyers and warbirds tend to be able to use it too. the destroyers lack escort turn rates and agility, are a jack of all trades but subpar at directly fighting escorts. they can be outflown and out gunned easily by classic escorts, no AtB destoyer is close to a match for a bug. AtB helps these ships not suck in practice as much as they would otherwise. at the usual price of low aux, and on destroyers and warbirds with cloaks and high end sci skills, being without aux is an achilles heel.

    how about warbirds? strong ships, primarily tac with battlecloak. quite a few think its not worth the risk draining your aux all the time when so much of the ships strength comes from attacking from cloak, and then quickly cloaking again. activating something every 10 seconds that has more then a good chance of dropping your aux to 0 for a 10 second period is not for the faint of heart. for tactical ships, they lack enough station slots to double up basic tac skills, so a warbird user has to choose between tac skill up time and healthy all the time aux levels for reliable cloaking.


    though i was worried that warbirds with AtB would be overpowered, it ended up being higher risk for higher reward, it balanced itself that way. in the other cases the ships that can use AtB would SUCK tactically without it. dont blame AtB for that, or say that theres no reason to run anything but AtB on them, blame the ships themselves for sucking. AtB has brought up cruiser tactical potential in a way no other change could have. it has made a great deal of ships that would be underpowered just good enough to be worth using. without it the game would look far more cookie cutter. the pve'ers love it, because they can use thier favorite cruiser and it can be as tough as they want it to be.


    and yes, several execute whole row macros is much more overpowered then any skill combination in game.

    The only effectiveness Cruisers gain is because aux2bat overcaps the 125 weapon power with broadsiding Beta/Faw Spam single beam array boats. You did the testing yourself. The game is broken beyond repair.
    [SIGPIC][/SIGPIC] I am not Snakie, MT is!
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    because both are broken

    You go to a restaurant and order a slice of apple pie. Depending on the server, what's going on in the kitchen, that pie might be different sizes - perhaps the crust is broken - perhaps the apple goodness has spilled out more...etc, etc, etc.

    You go back to that restaurant some time later. The pie now comes with two scoops of ice cream, sprinkles, your choice of caramel or hot fudge topping - even both if you like, it comes with a milkshake - with the extra shake that didn't fit in the first glass in a second glass, and a half-naked dancing girl comes to the table while you eat the pie.

    Did the pie change? Nope, still going to be those different sides, sometimes with broken crust and apple goodness spilling out...

    ...but a whole Hell of a lot did change.

    When Cryptic sees that - when players stop turning a blind eye to that while shoving it in their mouth...

    ...things might actually get better with the game.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited September 2013
    Ego has ruined PvP.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2013
    aldo1raine wrote: »
    This is an obvious exploit. Anyone doing this is an exploiter. Using this is exploiting. Being killed by someone using this oblivious exploit isn't fun for the person being killed. How is a person supposed to compete with someone exploiting the system to get rid of their boff cooldowns.

    Using A2B with technicians is not an exploit, just a bad design decision when the doff system was implemented. Possible solution? Treat technicians like the other discriminated against doff; the Gravimetric Scientist. You can slot only 1.

    Having said that, sci captains and engineers have way more long cool down skills than TAC captains which sucks.
  • architect13architect13 Member Posts: 1,076 Arc User
    edited September 2013
    aldo1raine wrote: »
    This is an obvious exploit. Anyone doing this is an exploiter. Using this is exploiting. Being killed by someone using this oblivious exploit isn't fun for the person being killed. How is a person supposed to compete with someone exploiting the system to get rid of their boff cooldowns.

    This . . .














    is funny.
    Have you tried the new forum on your phone?
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    aldo1raine wrote: »
    This is an obvious exploit. Anyone doing this is an exploiter. Using this is exploiting. Being killed by someone using this oblivious exploit isn't fun for the person being killed. How is a person supposed to compete with someone exploiting the system to get rid of their boff cooldowns.

    if this is the quality of post this nonsense thread attracts, i think its time to stop bumping it.
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