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Nerf aux 2 bat double time.

masterkeychnk5masterkeychnk5 Member Posts: 0 Arc User
edited October 2014 in PvP Gameplay
Hello all, i think aux2bat is cheesy and way to overpowered atm, could adjuncthawk please look into this because every1 is running aux2bat these days, normal builds arent interesting anymore


kkthxchnk.

(sorry DDIS)
[SIGPIC][/SIGPIC] I am not Snakie, MT is!
Post edited by masterkeychnk5 on
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Comments

  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    Whats an op aux2bat build? Just curious. I see what it does, but I dont understand how it would make an op build
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • lake1771lake1771 Member Posts: 0 Arc User
    edited September 2013
    That's not true at all.
    It takes skill to use an aux to bat build. They're not anymore over powered then an escort with crf and apo spam under apa. much less in fact.

    Stop whining and learn how to fight one.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited September 2013
    lake1771 wrote: »
    It takes skill to use an aux to bat build.


    What skill is required for this?

    You put A2B onto the same bind as EPTx.

    Smash bind.

    Stuff recharges.


    This isn't rocket science. :P
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited September 2013
    Hello all, i think aux2bat is cheesy and way to overpowered atm, could adjuncthawk please look into this because every1 is running aux2bat these days, normal builds arent interesting anymore


    kkthxchnk.

    (sorry DDIS)

    You've suggested that A2B is bad, what is your suggestion to improve it?

    Kthxbai.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    A true aux2bat build is all about when to trigger an ability and then knocking down the cd with aux2bat.

    If your using it for 2 boff abilities, that isnt a problem. For your entire tray...gets a little hectic
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • redsnake721redsnake721 Member Posts: 0 Arc User
    edited September 2013
    Didnt you post this on another thread?

    "I blame the massive imbalance on the boff aspect since LoR. Also stealth detection is pretty screwed up in this game.
    Trying to fix a years old tactic or game mechanic simply becuase they made other indirect factors receive a nerf/buff doesnt seem to be the way to fix things imo. It will only limit builds even further. In that case we are seemingly getting closer to a game were nothing can be combined and stacked or chained which will seriosly simplify the game and remove any fun of tweaking builds. Boring game of chess. back to the old days of 2-3 hour battles what startrek is all about, right? haha"


    So you are suggesting something that goes against what you just said above. you want to remove something that gives Cruisers a fighting chance vs escorts and limits builds even further?
    Seems like this is a Troll thread due to you not liking the change to BO stacking so now you want any and all abilities that allow players to create specialty builds or have any unique skills removed. You also went on a rant about the lock-box consoles and Crit boffs and romulan abilities. Seems you just don't like anything that can defeat you in PVP.

    I hope if any Dev reads this thread they see it for what it really is.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    As I stated in the other threads (there are so many), to be honest - I'd be happy if they just started with fixing it before taking a look at any needs to tweak it.

    My KDF Eng previously never dropped to 0 Aux. Where folks would normally 5/0, he would 12-14/5 instead. In replacing his BOFFs to test out Naus, tada - he started experiencing the 5/0 again (he had prior to LoR, but not since - until changing the BOFFs).

    My Fed Eng used to 5/0, but since LoR he's 4/0.

    Both prior to and since LoR, I still experience a buff rather than drain with the second AtB regardless of toon (regardless of quality of DOFFs, regardless of other power buffs, etc, etc, etc).

    So have it do the 5/0 for everybody and make sure the second AtB drains as well...fix it, then see if it needs any tweaks.
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  • rck01rck01 Member Posts: 808 Arc User
    edited September 2013
    What skill is required for this?

    You put A2B onto the same bind as EPTx.

    Smash bind.

    Stuff recharges.

    This isn't rocket science. :P

    This!!! I've found my aux2bat cruiser to be the easiest ship to fly in both PvE and PvP. In PvE, you just pull up to a target, tank and unload. In PvP, you just smash the spacebar (on my build) while focusing on maneuvering and healing/defensive buffs.

    For example, on my FAHCR build I've got the following bound to space bar:

    APA3, APO1, TT1, GDF3, A2B1, A2B1, EPtW1, EPtS1, BfI3 and DEM3. It also executes a shield re-balancing every time I hit it.

    In practice, here's how it works in a typical "ganking" or "double-tap" scenario in Ker'rat:

    1. I realize I'm being attacked (typically by the sound effects of their buffs/weapons)
    2. I pop EM3 and start smashing the spacebar.
    3. I pop RSP2 and keep smashing the spacebar.
    4. I pop ET (if I've sustained damage) and possibly SFM to increase my defense - more spacebar.
    5. I pop PH1 (if I'm being held) - still smashing spacebar.
    6. I pop BFAW2, but only if I'm in open space and not mobbed by Borg spam - smash, smash and more smash.

    All told, in 3-5 seconds I go from sitting duck to fully buffed, healing and on the attack with my maximum speed and maneuverability from EM + APA3 + APO, alpha strike strength from DEM3 w/Marion + EPtW1 + possibly FOMM3 if I'm against a single target, and 20+ second shield bubble from RSP2 w/a purple Fab Engineer Doff.

    And the best part is there's no timing involved. If the fight continues, smashing that space bar keeps the Boff powers on GCD thanks to Aux2Bat and 3 purple Tech Doffs. So every few seconds, another offensive buff is coming online. If APO is wearing off, EPtW is coming up. If APA3 is wearing off, DEM3 is coming up. Add in some experienced maneuvering and judicious use of RSP, TSS more EM, and the occasional heal and you can tank and fight forever with minimal downtime between Boff powers.

    It really is push-button simple to operate. However, building a solid A2B ship - including selecting the right cruiser or escort platform - is a total PITA. The Boffs. The Doffs. B'Tran. 20M EC for Marion on the exchange. Getting someone to train your Eng Boff in DEM3 (I'm a Tac officer). It all takes time to assemble and tune/perfect.

    Which is why I say you can nerf my A2B build when you also nerf the double-tap and Elachi weapons that make my 20.1 second RSP bubble feel like a wet paper towel vs. Rambo with a .50 cal and way to much PTSD baggage to sort. :)

    RCK
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    Course, it would be kind of funny were they to add a 5s gap to everything, eh? No chaining of anything...5s gaps everywhere. Could you imagine?
  • alexlancosalexlancos Member Posts: 42 Arc User
    edited September 2013
    Ok... I have a few questions.

    First, claiming that something is OP without mentioning whats part (or the whole) is OP about it is kinda meaningless. So, what is OP about a2b in your viewpoint? I myself run an a2b engi in the regent class, while its good, i dont outdps escorts at all, which in my opinion means i'm not OP at all.

    Furthermore, "normal builds arent interesting anymore.". Would u tell me whats exactly is a "normal build"? I this a reference to any build that dont use a2b at all? Or ships that do less than a2b even as the only difference is using a2b?

    Well, no offense, but until u represent us YOUR a2b build with details how and why its OP, I'm afraid all i can tell u is to STFU till then. Random claims on something to be OP without telling us (or the devs u asked to review it), is kinda meaning less, i should start talking about how "this" and "that" is OP, just because they do more than my ships/builds. IMHO an a2b build isnt OP in any way, yeah gives more weapons power, 30% less cd on running skills (IF they not close to their global cd and/or global is less than 66% cd), and only uses 2 Lt. eng station (in exchange for any other Lt. eng skill), all u have to give up is 3 doff space (out of 5!), and thecnically your aux related skills, mostly those eng skills that SHARE CD with a2b, however i look at it, i have to pretty much give up a lot options for a a2b build for that 30% cd reduce and higher power in other than aux subsystems.
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited September 2013
    I think some one already talked about this... didn't they?
    I think purple aux2batt technicians are probably a little too strong in general, but they've been in-game as-is for so long that touching them is high-risk. Technician procs should only be affecting Bridge Officer abilities as far as I'm aware, although this proc predates my tenure here so I could be wrong on that. I suspect though that any consoles affected by Technicians are a bug. :)

    Oh yes.. they did.... in this thread..:

    Sugestion because of Beam Overload Stack Post #285

    So thars yer answer..Arhh...:cool:
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    webdeath wrote: »
    I think some one already talked about this... didn't they?

    Oh yes.. they did.... in this thread..:

    Sugestion because of Beam Overload Stack Post #285

    So thars yer answer..Arhh...:cool:

    It's also why things like BO/HY/TS can be neutered while other things won't even be looked at...
    Therefore, any change to combat math that also affects PvE is extremely high risk...
  • inexplicabletiminexplicabletim Member Posts: 67 Arc User
    edited September 2013
    i think aux2bat is cheesy and way to overpowered atm, could adjuncthawk please look into this because every1 is running aux2bat these days


    Yes, aux2batt need a nerf.
    Now there is no point to biuld a cruiser without a2b. We need other options to have good dps on cruisers.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited September 2013
    It's also why things like BO/HY/TS can be neutered while other things won't even be looked at...


    Well that generally leads to my other thread.

    The reality is that players who aren't very good or have less skill than another will be annoyed when they die, or die fast.


    They don't mind so much that they couldn't do enough damage or score a kill.

    But explode their little space-ego and they've got something they want to complain about.


    It's always easier, and better PR, for the Devs when they fix something that feels like an unfair kill.

    How do you pick 1 particular scapegoat for "surviving lots" in a game with 20+ sources of stacked mitigation?


    You don't, you can't.


    They also aren't about to go and nerf Roms yet, they're too new. They need people to continue to make and play roms, they have more Warbirds to sell.

    Instead they nerf a mechanic, a mechanic,not a power.

    They have every right to do so as the developers, and nerfing a mechanic makes sense even if other mechanics that should be nerfed get left alone.

    I agree with A.Hawk's sentiment on this, and his desire to tone down the extremes and unravel/unwind some of the out of control mechanics we have.

    I have hope, but I do have expectations as well. That the other side of the coin, the "1-click" wonder 0-skill required consoles, or endless layers of mitigation, will at some point find their heads in the guillotine of balance.


    When all is said and done this kind of change is easy, makes more players happy for all the wrong reasons.

    No one wants to die.


    Unfortunately, in PvP, Someone has to die.
  • inexplicabletiminexplicabletim Member Posts: 67 Arc User
    edited September 2013
    in PvP, Someone has to die.


    Nerf healing - problem solved. PVP need to be fun for all players, and kills shoud be easy to score by new players to, not only by elite double tapers.
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  • orondisorondis Member Posts: 1,447 Arc User
    edited September 2013
    Yes, aux2batt need a nerf.
    Now there is no point to biuld a cruiser without a2b.

    How about being an effective healer? An A2B build makes HE and A2SIF rather pathetic, especially the latter due to the higher station rank requirements.
    We need other options to have good dps on cruisers.

    I'm not saying DPS cruisers don't exist, but I haven't seen one that's very effective in PvP. Those that have been effective have usually been "pro" players vs newbies or escorts that aren't built for tanking. Heck, the Borg 2-piece set pretty much negates a cruisers pressure damage.

    As for 5 men DPS cruiser premades, yes they'll pwn a pug easily... Just as a T4 escort premade will own pugs.
    Previously Alendiak
    Daizen - Lvl 60 Tactical - Eclipse
    Selia - Lvl 60 Tactical - Eclipse
  • lucho80lucho80 Member Posts: 6,600 Bug Hunter
    edited September 2013
    Yes, aux2batt need a nerf.
    Now there is no point to biuld a cruiser without a2b. We need other options to have good dps on cruisers.

    Everyone is a bit of a over-simplification. You can run around in a sci drain build with power levels maxed out or close to maxed out without any A2B TRIBBLE.
  • panserbjorne39panserbjorne39 Member Posts: 0 Arc User
    edited September 2013
    Hello all, i think aux2bat is cheesy and way to overpowered atm, could adjuncthawk please look into this because every1 is running aux2bat these days, normal builds arent interesting anymore


    kkthxchnk.

    (sorry DDIS)

    Aux2bat is OP and does need a nerf. Hawk or Bort I forget which one but they basically said yes purple techs are op but that they've been that way for so long it would be hard to change at this point without too much QQ.
    They've also said lately that they can try to help us to an extent as long as it does not significantly affect PvE'ers. Which a nerf to Aux2bat would, considering how many of them are running it now, it's like the default build almost in PvE.
    They're down to throw us baby bones, but not the big bones we really need.

    So a nerf is highly unlikely IMO.
    Which is disappointing. My issue is that we're being further shoehorned/forced into running these stupid no skill builds. No ship should be able to have the ridiculous cool down reductions that Aux2bat provides. It's unbalanced.

    Anyway, my suggestions to Dev's for purple tech doffs:

    -Do not allow stacking

    -Cool down reduction only applies to Engineering abilities.
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    Unfortunately, in PvP, Someone has to die.

    I died yesterday. I kind of joked about it at the time, but thinking about it later - it did kind of tick me off. It's not necessarily exploiting anything - well, kind of - but not kind of.

    TS never misses. Run TS3/TS2. Torps without consoles do more damage against hull than Energy with consoles. So you take that mix of [CrtH]/[CrtD] mods to suit your preferences/rest of the build...and you use your Tac consoles for universals. Quants of course.

    You go with a Sci for Sensor Scan and SNB. You take a Tachyon Detection Field. Maybe grab 3x Rom Sensor Probes Mk XII. Take 9 Sensors. Run a Jem Mk XII Deflector. Grab AMACO Mk XII Engines/Shields. Grab a Rule 62 console. Grab a Bioneural Infusion.

    Throw in EPtA1 or EPtA2...and hrmm...

    Some of it is speculation - some of it was obvious...heh, that Tachyon Detection Field is loud.

    But yeah...you've basically got a Fed-Rom BoP Hunter-Killer that the KDF/KDF-Roms can't match.

    What does this have to do with AtB? Well, folks don't complain about things until they die to it...right? :)
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited September 2013
    I died yesterday. I kind of joked about it at the time, but thinking about it later - it did kind of tick me off. It's not necessarily exploiting anything - well, kind of - but not kind of.

    TS never misses. Run TS3/TS2. Torps without consoles do more damage against hull than Energy with consoles. So you take that mix of [CrtH]/[CrtD] mods to suit your preferences/rest of the build...and you use your Tac consoles for universals. Quants of course.

    You go with a Sci for Sensor Scan and SNB. You take a Tachyon Detection Field. Maybe grab 3x Rom Sensor Probes Mk XII. Take 9 Sensors. Run a Jem Mk XII Deflector. Grab AMACO Mk XII Engines/Shields. Grab a Rule 62 console. Grab a Bioneural Infusion.

    Throw in EPtA1 or EPtA2...and hrmm...

    Some of it is speculation - some of it was obvious...heh, that Tachyon Detection Field is loud.

    But yeah...you've basically got a Fed-Rom BoP Hunter-Killer that the KDF/KDF-Roms can't match.

    What does this have to do with AtB? Well, folks don't complain about things until they die to it...right? :)


    Pretty much yeah. ;)

    And TS not requiring accuracy is a bad mechanic, and should most likely be considered an exploit.

    Unfortunately its also one of the better ways to clear spam.
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  • kapla1755kapla1755 Member Posts: 1,249
    edited September 2013
    What skill is required for this?

    You put A2B onto the same bind as EPTx.

    Smash bind.


    Stuff recharges.


    This isn't rocket science. :P
    rck01 wrote: »
    This!!! I've found my aux2bat cruiser to be the easiest ship to fly in both PvE and PvP. In PvE, you just pull up to a target, tank and unload. In PvP, you just smash the spacebar (on my build) while focusing on maneuvering and healing/defensive buffs.

    For example, on my FAHCR build I've got the following bound to space bar:

    APA3, APO1, TT1, GDF3, A2B1, A2B1, EPtW1, EPtS1, BfI3 and DEM3. It also executes a shield re-balancing every time I hit it.


    In practice, here's how it works in a typical "ganking" or "double-tap" scenario in Ker'rat:

    1. I realize I'm being attacked (typically by the sound effects of their buffs/weapons)
    2. I pop EM3 and start smashing the spacebar.
    3. I pop RSP2 and keep smashing the spacebar.
    4. I pop ET (if I've sustained damage) and possibly SFM to increase my defense - more spacebar.
    5. I pop PH1 (if I'm being held) - still smashing spacebar.
    6. I pop BFAW2, but only if I'm in open space and not mobbed by Borg spam - smash, smash and more smash.

    All told, in 3-5 seconds I go from sitting duck to fully buffed, healing and on the attack with my maximum speed and maneuverability from EM + APA3 + APO, alpha strike strength from DEM3 w/Marion + EPtW1 + possibly FOMM3 if I'm against a single target, and 20+ second shield bubble from RSP2 w/a purple Fab Engineer Doff.

    And the best part is there's no timing involved. If the fight continues, smashing that space bar keeps the Boff powers on GCD thanks to Aux2Bat and 3 purple Tech Doffs. So every few seconds, another offensive buff is coming online. If APO is wearing off, EPtW is coming up. If APA3 is wearing off, DEM3 is coming up. Add in some experienced maneuvering and judicious use of RSP, TSS more EM, and the occasional heal and you can tank and fight forever with minimal downtime between Boff powers.

    It really is push-button simple to operate. However, building a solid A2B ship - including selecting the right cruiser or escort platform - is a total PITA. The Boffs. The Doffs. B'Tran. 20M EC for Marion on the exchange. Getting someone to train your Eng Boff in DEM3 (I'm a Tac officer). It all takes time to assemble and tune/perfect.

    Which is why I say you can nerf my A2B build when you also nerf the double-tap and Elachi weapons that make my 20.1 second RSP bubble feel like a wet paper towel vs. Rambo with a .50 cal and way to much PTSD baggage to sort. :)

    RCK

    Hmm maybe the actual Overpowered Ability is being able to bind to Spacebar instead of actually hitting the keys in the power tray :rolleyes:

    "CAPTAIN our shields are dropping, where is the overide, where is the EPTx, the Eptx damn you kirk" :P
    [SIGPIC][/SIGPIC]
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    edalgo wrote: »
    YES the OP is keybinds and Macros! They should all be banned!

    Of course I say that bc I have Zero keybinds. I'm a point and clicker. Not even redistribute shields, TT, EPTX... Nothing.

    So if you see me in a match and I do well don't be complaining!

    Bet you've got an OP mouse and an OP mousepad! ;)
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