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Your not afraid of the dark, are ya? (Re: Subspace Integration Circuit in PvP)

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  • mimey2mimey2 Member Posts: 0 Arc User
    edited August 2013
    scurry5 wrote: »
    You fool! Don't give them more ideas - they already did this with Tholian Web Breakers......;)

    Mwahahaha! :D
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited August 2013
    This console works fine. Don't do anything to it because PVPers want it changed. Who is more important to the game, people who are just playing the game and doing missions or the PVPers. Restrict it from PVP if they can't handle it. This game is not ALL about PVP as far as I know.

    This console doesn't do a damn thing in PvE apart from its small kinetic damage. So for what exactly do you need it for if not for PvP?
  • chemist6lpchemist6lp Member Posts: 0 Arc User
    edited August 2013
    This console works fine. Don't do anything to it because PVPers want it changed. Who is more important to the game, people who are just playing the game and doing missions or the PVPers.

    You don't really want to know the answer to that question. Not with your way of "thinking".
    Science for the win. / Czechoslovak Fleet 1st Division
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited August 2013
    This console works fine. Don't do anything to it because PVPers want it changed. Who is more important to the game, people who are just playing the game and doing missions or the PVPers. Restrict it from PVP if they can't handle it. This game is not ALL about PVP as far as I know.

    Read my sig.

    That's all.
  • caffran607caffran607 Member Posts: 0 Arc User
    edited August 2013
    This console works fine. Don't do anything to it because PVPers want it changed. Who is more important to the game, people who are just playing the game and doing missions or the PVPers. Restrict it from PVP if they can't handle it. This game is not ALL about PVP as far as I know.

    WHATA**** /10char
  • echodarksidedechodarksided Member Posts: 0 Arc User
    edited August 2013
    This thread has become very long, so a few notes that may have already been stated.

    There are zero counters. Tried every BO ability in testing. While you can still use SCI and ENG team, they don't counter the effects.

    Graviton Generators does enhance the ability effect, despite nothing on tooltip. It is why when some players use it the effect is so much more powerful than when others do. Whether it is Borg deflector or consoles, there appears to be no diminishing returns and all indications are you can go over 100% effectiveness for a full stop if target has no way to counter hold effect (skill, thruster, etc).

    DEV on TS last night made clear a nerf is coming. He also noted that it is broken. That suggested not only is it not working as it is supposed to, but it is OP as well. That makes it harder to fix in my opinion because it is unclear how it is supposed to work.

    In the past when something has been both broken and OP, the nerf has made the console work completely different than before. That makes the final outcome of upcoming changes less predictable.
  • echodarksidedechodarksided Member Posts: 0 Arc User
    edited August 2013
    Oh yeah... dev name was Farktoid. It was said in TTS for all to see.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited August 2013
    Oh yeah... dev name was Farktoid. It was said in TTS for all to see.


    I was there for that, and just to clarify for you and everyone else.

    Farktoid's area is QA, and what he said was more to the effect that he thinks there are changes coming but not to quote him on specifics.

    This is because the specifics for powers are handled by the Systems team.
  • maicake716maicake716 Member Posts: 0 Arc User
    edited August 2013
    I was there for that, and just to clarify for you and everyone else.

    Farktoid's area is QA, and what he said was more to the effect that he thinks there are changes coming but not to quote him on specifics.

    This is because the specifics for powers are handled by the Systems team.

    ah ok so basically then we have no idea if itll be nerfed or what kind of changes will be done.

    that other guy should edit his post and remove/restate what he heard so people wont get the wrong idea.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited August 2013
    maicake716 wrote: »
    ah ok so basically then we have no idea if itll be nerfed or what kind of changes will be done.

    that other guy should edit his post and remove/restate what he heard so people wont get the wrong idea.

    Yeah, not to bash on echodark at all, not everyone is familiar with all of the different devs and their particular areas - and it's impossible to differentiate simply through chat because they all have the word DEV next to their names in this amazing pale pink color.


    He did mention, only in passing mind you, that it might be changing to a "weapons disabled" debuff.

    That is most likely subject to change, and not directly under his area - he was being nice and tossing players a bone because they were grilling him on it.


    For those that are interested when you see farktoid on his DEV character "EQAH" (which stands for Emergency QA Hologram) he is usually out and about fixing bugs or getting feedback to fix stuff.

    He doesn't directly deal with balance issues, so pestering him with those requests are pointless beyond hoping he passes it along.
  • edited August 2013
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2013
    deokkent wrote: »
    There will be much QQ...

    There is always much QQ.

    They should do a FE or Event which is led by QQ from the QQ Continuum. ;)
  • maicake716maicake716 Member Posts: 0 Arc User
    edited August 2013
    deokkent wrote: »
    Lol weapons debuff only? That is a huge nerf, I thought they'd just introduce a counter. There will be much QQ to be had when that gets implemented.

    and the **** storm us pvp'rs will get for having it nerfed when all we wanted is an actual counter.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • havamhavam Member Posts: 1,735 Arc User
    edited August 2013
    I was there for that, and just to clarify for you and everyone else.

    Farktoid's area is QA, and what he said was more to the effect that he thinks there are changes coming but not to quote him on specifics.

    This is because the specifics for powers are handled by the Systems team.

    So once more....systems has been informed....

    also QA....lol
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2013
    havam wrote: »
    also QA....lol

    Honestly, I don't think they ever quite get the time to QA things as much as they'd like - but for things that are identified and they're given the go ahead to look at, they do a pretty good job. Can't really blame them for multiple forks reintroducing things either...
  • havamhavam Member Posts: 1,735 Arc User
    edited August 2013
    ....but for things that are identified and they're given the go ahead to look at, they do a pretty good job. ....

    Not sure what you mean. But "pretty good job' is about the last thought that crosses my mind concerning QnA in STO.

    From Jem shields, to BC monboosh, many many blunders inbetween.
  • echodarksidedechodarksided Member Posts: 0 Arc User
    edited August 2013
    [TTS] <Dev> EQAH@Farktoid5000: new console is getting a nerf
    [TTS] <Dev> EQAH@Farktoid5000: the lock box one

    I am not misquoting what he said. Shoot the messenger already! j/k

    It is frustrating QA comes after publishing. The guy was doing his job. It is the order in which Cryptic does their job that annoys me.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited August 2013
    havam wrote: »
    Not sure what you mean. But "pretty good job' is about the last thought that crosses my mind concerning QnA in STO.

    From Jem shields, to BC monboosh, many many blunders inbetween.

    If you don't give a QA team time to do QA you can't really expect them to get everything done.

    The pace of introduction of new stuff leads me to believe they really do not get enough time to properly check stuff or that Cryptic has some other critical issues in their SOP somewhere, possibly when stuff cross departments.


    So I think VD is just saying that for what it appears (in terms of time, and possibly resources) people like fark are given to do their jobs that they do a decent one all things considered.


    Without knowing any internal specifics its really difficult to say where the issue is.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited August 2013
    I am not misquoting what he said. Shoot the messenger already! j/k

    No worries, I just remember him saying not to quote him on anything.

    As we've seen previously its very possible that this could literally go any way from here.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2013
    So I think VD is just saying that for what it appears (in terms of time, and possibly resources) people like fark are given to do their jobs that they do a decent one all things considered.

    Yep, that. Not that it's a pretty good job in general - but it's a pretty good job considering. The rate that we on the outside can see them changing things up, switching stuff around, last minute changes, etc, etc, etc.. it could be a Hell of a lot worse.
  • echodarksidedechodarksided Member Posts: 0 Arc User
    edited August 2013
    Agreed. There are several undocumented features of the console.

    How it allows for greater than 100% effectiveness due to skills
    How it lacks a counter
    How it damage is increased by exotic damage bonuses.

    Probably more.

    This entire lock box is sloppy copy work.

    I tend to think that when the dust settles, this lock box will be known for the torpedo launcher and console in the Lobi store, the character traits, and the DBB crescent MK XII w/ stacked [ACC].

    The ships are meh to me, and the console probably won't fit in many builds after the nerf, and the science builds it will fit on likely won't make room for it.
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited August 2013
    Honestly, the more I think of how things like the Monbosh cloak, or the Subspace Integration Circuit, or some other odd things that slip through QA is because they don't cause the Server to Crash.

    The Monbosh cloak is a pretty Minor thing. One that deserves a chuckle, and a chance to enjoy it now but know it'll be removed later because it has already been stated it was not intended (Even though I honestly wish it had been :P)

    The SIC, while being a more powerful console, also slipped by because it probably isn't as bad as it could have been. The thing could have killed Video and crashed the game, or worse. But it doesn't. Now it becomes about balancing the effect. Which I am waiting for. Even if I do admit to using the console on my Science officer in PVP, and on my lowbie Tac officer in PVE. :o
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • havamhavam Member Posts: 1,735 Arc User
    edited August 2013
    sry guys but i don't give a hoot.

    When i order a kindle from amazon and pay for overnight deliver. I expect the kindle to be at my doorstep the next day, and to be working as advertised. If if boots, connects to G3 but can't open amazon ebooks, to be fixed and an undisclosed time. I don't care if the guy putting it on the conveyor belt or the CEO himself screwed it up. Thank got it didn't break my router or the next cell tower. In the same vein: If I buy s hip, or a costume, or whatever in sto, i expect it to work as advertised, or to apply to my toon as advertised (go go kdf costume issues!).

    QnA has passed VA ships that couldn't enter STFs, Shields that not only reduced incoming damage by 90% instead of 10%, but also caused everybody surrounding the user to be in a SIC on sterroids stutter fest.

    The list of broken things QnA failed to catch is long, many of them still ongoing.

    True i don't know what they all caught, or what cross departmental inter company policy is going on. The only pattern i see is: release broken item, fix later. My understanding or praise for fark and his team (does he even have one?) is limited. Also ture no one cares about QnA when they do a great job, and everybody complains when they TRIBBLE up. Well they TRIBBLE up way to often in STO, imv.
  • echodarksidedechodarksided Member Posts: 0 Arc User
    edited August 2013
    Havam,

    I think the pattern suggests the problem is one of process, and that responsibility falls squarely on D Stahl.

    The pattern suggests QA testing comes after PROD release. I can't be critical of the guy who does his job under the process he is required to follow. I do think that D Stahl deserves all criticism he gets for managing a software outfit under a blatantly flawed process, but alas no one calls him out in a serious way in a serious medium.

    It's the nature of the gaming business though. Big gaming media has to play ball to get the exclusive interviews, and those sites thrive under the fan site model. Journalism... not so much.
  • daveynydaveyny Member Posts: 8,227 Arc User
    edited August 2013
    Does anybody else remember that on occasion in the past, Dstahl himself has essentially said that Their Q&A Dept. suks?
    (my wording, not His. He was more diplomatic.)

    That They don't have the money for the appropriate number of people, nor do They have the amount of time needed to properly check each new item, beyond whether or not it crashes the game.

    This should be the rather large, "grain-of-salt" taken into account each time a new 'toy' hits the game.

    Would save a lot of QQ around here.
    (would also save a lot of people, a lot of money)

    :cool:
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
    upside-down-banana-smiley-emoticon.gif
  • edited August 2013
    This content has been removed.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited August 2013
    daveyny wrote: »
    That They don't have the money for the appropriate number of people, nor do They have the amount of time needed to properly check each new item, beyond whether or not it crashes the game.

    That basically agrees with VD and I have been saying.

    They sound understaffed, and do not have enough resources (time, $$$) to literally check every single item/power/costume/etc.


    I'm not happy about this, but it really has nothing to do with someone like farktoid himself, who could just stick to doing his job and not bother coming on to global chat channels to gather player feedback on small stuff and take notes.

    There are times when it makes sense to let loose controlled and focused criticism over things that go wrong in this game, and then there is letting loose rage against anything and everything that upsets you no matter how small.


    One is a targeted message that might actually get through to someone who can respond, and the other is just a blaring siren that will get lost or ignored in the rest of the noise.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited August 2013
    Ooohhh, you think darkness is your ally? But you merely adopted the dark. I was born in it, molded by it. I didn't see the light until I was already a man; by then it was nothing to me but BLINDING!

    (been itching this entire time to make that quote)
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • maicake716maicake716 Member Posts: 0 Arc User
    edited August 2013
    So the changes coming are:

    Updates have been made to the Subspace Integration Circuit console.
    The damage dealt by the rupture?s collapse has been increased by about 25%.
    The flight speed reduction value has been decreased from -83.33% to -80.00%.
    The flight speed reduction now takes all of a target's resistances into account when calculating the magnitude.
    The "Disable" component has been replaced with a "Weapons Offline" mode, while within the subspace hazard.


    Prepare to be QQed to death!

    sauce? or is this just an estimate?
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • topsettopset Member Posts: 0 Arc User
    edited August 2013
    maicake716 wrote: »
    sauce? or is this just an estimate?
    We will be bringing down the Tribble server for maintenance to apply a new update: ST.31.20130803a.10

    General
    • Updates have been made to the Subspace Integration Circuit console.
      • The damage dealt by the rupture's collapse has been increased by about 25%.
      • The flight speed reduction value has been decreased from -83.33% to -80.00%.
      • The flight speed reduction now takes all of a target's resistances into account when calculating the magnitude.
      • The "Disable" component has been replaced with a "Weapons Offline" mode, while within the subspace hazard.
    • The occasional crash to desktop while using Gateway has been fixed.

    Known Issue
    • The text of the Subspace Integration Circuit console still mentions it uses Disable.


    Tribble patch notes
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
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