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Your not afraid of the dark, are ya? (Re: Subspace Integration Circuit in PvP)

webdeathwebdeath Member Posts: 1,570 Arc User
edited August 2013 in PvP Gameplay
So I've been playing around with the new console that was released known as the Universal Console - Subspace Integration Circuit.

The best ways to ab- ahem.. use this console is from cloak. You drop cloak, drop this on a target, and unless they have Omega, or some other Disable negating effect running, they find themselves in a black ball.. One that even hides things like Gravity Well..

Add to the fact that a Science officer can subnuc the nasty defensive effects like omega off the target trying to defend themselves against this weapon almost gives you the most vulnerable Target you can get.

And what's worse, is that it can effect others if they are too close to the target you hit with this effect. And it lasts, in my opinion, way too long.

Branflakes was saying in Organized PVP that the team is listening to Feed back. Here is mine..

Either A: Remove the disable effect from the power, so that way you have a greater chance to defend your self against it.
B: Give it an Arc of 90 or 180 Forward Degrees, so you can't just pop it in any direction.
or C: Reduce the duration of the effect by about 1-2 seconds.

Sure, in a Team environment, it would be easy to know which of your allies is suddenly the prime target when you see a black orb crackling with energy surround that target. Extends and Hazards and other clears can be sent to said target to try to keep them alive during the strike. How ever, in a team environment, if each team member has this effect.. there could almost be guaranteed at least one base ball icon available for every necessary target. And at least one kill if you get enough of the enemy in those things.

So, in closing.. It does need a slight tweek. And there could be some consideration towards what will happen when 5 people or more have one of these things. PVE won't notice or complain about it, but PVP will.
You think that your beta test was bad?
Think about this:
American Football has been in open beta for 144 years. ~Kotaku
[SIGPIC][/SIGPIC]
Post edited by webdeath on
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Comments

  • playhard88playhard88 Member Posts: 733 Arc User
    edited August 2013
    I'm here since day 1 of f2p, i've seen many unbalanced things, some of they got fixed, some others are still unbalanced, but this console is by FAR the most unbalanced thing i ever seen.

    Stun of 9 seconds (a fully buffed PSW3 is about 3 seconds stun..), with no posible defense at all. Borticus said that u can escape by using omega or evasives, but since is a stun u can't activate any of those abilities, and if u pre-buff u can always get subnuked before the integration circuit hit, any decent sci player/team with minimal organizacion would do that. Hell, u don't even need a subnuke, u can use a graviton pulse and done

    I tend to avoid reactions like "this is op, pvp is dead, i will leave this game", but in this case i'm really thinking about leave sto, pvp will be unplayable with this console.

    p.d: @webdeath if u wanna make this a feedback threat, u should change the title, i don't think any dev will look into a post with that title lol
    John Sheridan@playhard88 - FED Tactical
    Vin Naftero@playhard88 - FED Sciencie
    K'tan@playhard88 - KDF Tactical
    Argento@playhard88 - RRF Tactical (FED)
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited August 2013
    webdeath wrote: »
    Branflakes was saying in Organized PVP that the team is listening to Feed back. Here is mine..

    Ah-hahahahahahaha.
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
    A Sad Panda of Industrial calibre.
    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited August 2013
    I was also informed that the console effect is possible to get up to around 30 seconds from it being experienced first hand in a 1v1 by the person who gave me that information..

    If that is true.. THAT also needs to be removed.. Because there is no reason a disable should be capable of lasting 30 seconds.. even with resists..
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2013
    I played around with it too! Okay, not with the console itself - but folks using it. Three times...wheee! And well, I can say I see where somebody that knows what they're doing with it might be very problematic (along the lines of what webdeath said) - but in general, it's just lol.

    Sure - it grays out the bars...but um, that's pretty much it. Well, okay - it drops cloak. Doesn't drop shields - doesn't stop movement - etc, etc, etc.

    First time, it was used on somebody else - I was within range though - decloaked and moved out of range...didn't mean anything (no Sci to take advantage of the situation) - I even flew back through it.

    Second and third time, I was the target of it...and again...sure, I lost my bars for a second or two - but then I was out of it.

    Going back to what webdeath said though - you get organized with it (or even cheese it up with some GPG) with VM/SNB/Tractors/etc...yeah, could easily see the target being the ultimate sitting duck.

    Luckily for me, I was flying against your average Feds in Ker'rat.

    Hey, don't get me wrong - I died twice in the past few hours. One was awesome, a pair of Sci that handcuffed my wrists to my ankles...and yeah, I don't want to tell the rest of that story - I think I need therapy. The other is that damn 100% To-Hit BS that I'm still trying to hunt down.

    But yeah - it's not an I-Win button for Joe Random...but there are folks that could do some really nasty stuff very easily with it with very little effort.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2013
    webdeath wrote: »
    I was also informed that the console effect is possible to get up to around 30 seconds from it being experienced first hand in a 1v1 by the person who gave me that information..

    If that is true.. THAT also needs to be removed.. Because there is no reason a disable should be capable of lasting 30 seconds.. even with resists..

    KHG/AMACO Deflector...that new Bioneural Console...hrmmm.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2013
    And I found a group of six that knew how to use it...fourth time was the charm! Only 22 more deaths to go.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2013
    It's like what was said in OPvP - if the target's moving at a certain speed when hit with it, it's not going to be of much use. I've watched several more Fed and KDF drop them out on people. Basically the same thing has taken place - zippy folks have continued to be zippy - while others have been wtfpwnt by the masses.

    So things that one can do...ahem...to affect the target's speed...before using it - will greatly improve it.
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited August 2013
    How to: WIN

    Have 1 or more of these fancy new consoles. Throw in a GravWell/EWP and a GPG for good measure.

    Keep a Sci on standby to Scan the poor defenseless masses and to SNB away buffs that will get them out of your hellstorm.

    Congrats, you've won!

    For extra guarantees, don't forget to throw in a TIF.
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited August 2013
    It's like what was said in OPvP - if the target's moving at a certain speed when hit with it, it's not going to be of much use. I've watched several more Fed and KDF drop them out on people. Basically the same thing has taken place - zippy folks have continued to be zippy - while others have been wtfpwnt by the masses.

    So things that one can do...ahem...to affect the target's speed...before using it - will greatly improve it.

    Yup, I just wanted to say i got hit by them couple o' times while on my risian corvette. First time they got me (*what just happened*) but soon after, as long as you've got speed you're safe (sort of, you're still blind as a bat :D).
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2013
    praxi5 wrote: »
    How to: WIN

    Have 1 or more of these fancy new consoles. Throw in a GravWell/EWP and a GPG for good measure.

    Keep a Sci on standby to Scan the poor defenseless masses and to SNB away buffs that will get them out of your hellstorm.

    Congrats, you've won!

    For extra guarantees, don't forget to throw in a TIF.

    Would you even need the Sci? With four guys using other toys available, hold back the one guy to do the 3x Crescent DBB Mk XII [CrtD]x3 BO on the waiting target...and well...
  • dsarisdsaris Member Posts: 374 Arc User
    edited August 2013
    Eh, the way I see it in PvP you have three choices.

    1: Fly a Bug, Corvette or other supermaneuverable cannon boat that cannot be caught or hit except by another supermaneuverable cannon boat.

    2: Build a spaminator with as much cheese as you can throw on it in an attempt to grind the Bugs and Vettes to a halt so you can actually shoot at them. Recluses seem to work best, with Temporal Sci ships a close second.

    3: Fly an Aux2Batt tactical cruiser in the hopes that raw DPS and shield tanking will carry the day.

    Sadly it's a very limited environment right now... and it's downright boring.
  • captainednacaptainedna Member Posts: 0 Arc User
    edited August 2013
    webdeath wrote: »
    Branflakes was saying in Organized PVP that the team is listening to Feed back. Here is mine..

    They dont listen because the same thing happend a week or two ago with the nukara mines....you cant forget how you worked to nerf something then you put almost the same thing back in game.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2013
    They dont listen because the same thing happend a week or two ago with the nukara mines....you cant forget how you worked to nerf something then you put almost the same thing back in game.

    Folks just need to break the Cryptic Golden Rule for Rewards in a 15 Minute Period with the console...and...it will get adjusted.
  • thishorizonthishorizon Member Posts: 1,158
    edited August 2013
    dsaris wrote: »
    Eh, the way I see it in PvP you have three choices.

    1: Fly a Bug, Corvette or other supermaneuverable cannon boat that cannot be caught or hit except by another supermaneuverable cannon boat.

    2: Build a spaminator with as much cheese as you can throw on it in an attempt to grind the Bugs and Vettes to a halt so you can actually shoot at them. Recluses seem to work best, with Temporal Sci ships a close second.

    3: Fly an Aux2Batt tactical cruiser in the hopes that raw DPS and shield tanking will carry the day.

    Sadly it's a very limited environment right now... and it's downright boring.

    yeah. this.

    have fun kill bad guys
  • sdmachinesdmachine Member Posts: 84 Arc User
    edited August 2013
    :confused:I doubt this is working as intended since there is no way to get around it unless you are in a fast moving ship. Pretty much every thing has a counter in the game except this.

    It a cruiser's worse nightmare.

    Cruiser defense values are mediocre to poor. Most survivability goes out the door without their Boff powers. And with their relatively slow speed they pop before they get out of the cloud.

    I was hit by it repeatedly during combat. It must have a 2 min cool down or the premade team of 5 were all running it. I was hit 4 times and got away once. The time I got away I think another ship nearby was hit as I was on the edge of the fog.

    I noticed you can still hit science team but the small shield heal is pointless without a cleanse.

    Its ok to have fancy consoles but the cooldown on this thing has to be moved to 10 mins and there needs to be a team that can clear it for balance. You could also have it confuse anyone who gets with in range regardless of team affiliation. Now that would take skill to use and actually make the game more fun. At the very least give a guy a chance with evasive manuevers or epte.

    In the meantime I am going to have to get it to keep up and get rid of another favorite console.

    Instead of adding all the "magic consoles" how about fixing some of the real balance issues in the game??? PVP is the only dynamic part of the game and crazy consoles even if they only last 2 weeks before nerf kill it.
  • havamhavam Member Posts: 1,735 Arc User
    edited August 2013
    webdeath wrote: »
    So I've been playing around with the new console that was released known as the Universal Console - Subspace Integration Circuit.

    The best ways to ab- ahem.. use this console is from cloak. You drop cloak, drop this on a target, and unless they have Omega, or some other Disable negating effect running, they find themselves in a black ball.. One that even hides things like Gravity Well..

    Add to the fact that a Science officer can subnuc the nasty defensive effects like omega off the target trying to defend themselves against this weapon almost gives you the most vulnerable Target you can get.

    And what's worse, is that it can effect others if they are too close to the target you hit with this effect. And it lasts, in my opinion, way too long.

    Branflakes was saying in Organized PVP that the team is listening to Feed back. Here is mine..

    Either A: Remove the disable effect from the power, so that way you have a greater chance to defend your self against it.
    B: Give it an Arc of 90 or 180 Forward Degrees, so you can't just pop it in any direction.
    or C: Reduce the duration of the effect by about 1-2 seconds.

    Sure, in a Team environment, it would be easy to know which of your allies is suddenly the prime target when you see a black orb crackling with energy surround that target. Extends and Hazards and other clears can be sent to said target to try to keep them alive during the strike. How ever, in a team environment, if each team member has this effect.. there could almost be guaranteed at least one base ball icon available for every necessary target. And at least one kill if you get enough of the enemy in those things.

    So, in closing.. It does need a slight tweek. And there could be some consideration towards what will happen when 5 people or more have one of these things. PVE won't notice or complain about it, but PVP will.

    just to be clear, omega has a perception clear as well??? Is there anything that Omega doesn't counter in this game?
  • timezargtimezarg Member Posts: 1,268
    edited August 2013
    havam wrote: »
    just to be clear, omega has a perception clear as well??? Is there anything that Omega doesn't counter in this game?

    No, Omega doesn't have a perception clear, as far as I know. It only has a disable and hold immunity, and that's at level 3. 1 and 2 only have hold immunity. Unless there's been some drastic changes that I didn't hear about in the recent past, I don't think it clears perception debuffs. What he's talking about there is using Omega to sail clear of the hazard.
    tIqIpqu' 'ej nom tIqIp
  • cerritourugcerritourug Member Posts: 1,376 Arc User
    edited August 2013
    All of you talk about omega, fast ships or cross healings but all that is just useless against a team that use this console with just a really basic coordination.

    A Scie captain use subpacejump and can be behind any Jemhadar ship, then he use SNB to remove all your omegas and then he use this console. At the same time, your healer, with all the extends and hazards is also target by one of mine team with this console. 2 seconds later, good bay Jemhadar, and if the team is fast, then we use the alpha to finish your healer.

    There is no escape from this OP console, not even the faster ships or the best team cross healers in the game can survive this.

    The only counter to this console, is this console it self (use it before they do). This, from now on, the PVP is going to be a Stun+Disbale Dark war.

    I dont know how far this is going to advance, but I don?t see my self playing PVP if this console stay around.

    About Borticus saids, its like if you said: ?If some one shot you at 1m of distance with a 44 in the face, try to move your self fast to evade the bullet?
    __________________________________________________

    Division Hispana
    www.divisionhispana.com
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2013
    Oh, oh.

    Lol.

    Oh, oh.

    Lol.

    /cough

    Ahem.

    Lol.

    Star Trek Online: Into Darkness

    /manly teehee
  • masterkeychnk5masterkeychnk5 Member Posts: 0 Arc User
    edited August 2013
    So how do you get,rid of this lag sh*t again?
    i tried outrunning it to no avail

    Doesnt the same game limiting technique apply to torps? like once shot it will eventually hit the target (whether it will be a hit or miss as a result?)

    So how does it work when you 'outrun it?'
    [SIGPIC][/SIGPIC] I am not Snakie, MT is!
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited August 2013
    So how do you get,rid of this lag sh*t again?
    i tried outrunning it to no avail

    Doesnt the same game limiting technique apply to torps? like once shot it will eventually hit the target (whether it will be a hit or miss as a result?)

    So how does it work when you 'outrun it?'

    The torp will hit you. Bran said that it tracks and is unavoidable.

    But with a high enough speed/skill, you can (supposedly) drift right on out of the AoE.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited August 2013
    dsaris wrote: »
    Eh, the way I see it in PvP you have three choices.

    1: Fly a Bug, Corvette or other supermaneuverable cannon boat that cannot be caught or hit except by another supermaneuverable cannon boat.

    2: Build a spaminator with as much cheese as you can throw on it in an attempt to grind the Bugs and Vettes to a halt so you can actually shoot at them. Recluses seem to work best, with Temporal Sci ships a close second.

    3: Fly an Aux2Batt tactical cruiser in the hopes that raw DPS and shield tanking will carry the day.

    Sadly it's a very limited environment right now... and it's downright boring.

    You know, while extreme that is probably pretty close to the truth.
    havam wrote: »
    just to be clear, omega has a perception clear as well??? Is there anything that Omega doesn't counter in this game?

    Herpes.

    (Cleared by HE).


    praxi5 wrote: »
    The torp will hit you. Bran said that it tracks and is unavoidable.

    I wonder what part of "tracks" and "is unavoidable" was built specifically for PvE. :rolleyes:
  • scurry5scurry5 Member Posts: 1,554 Arc User
    edited August 2013
    Oh, oh.

    Lol.

    Oh, oh.

    Lol.

    /cough

    Ahem.

    Lol.

    Star Trek Online: Into Darkness

    /manly teehee

    Heh, we doing jokes now? Console darkness reminds me of this little 8-second-or-so clip:

    http://youtu.be/pLvjXdhc_Kg?t=5m14s
  • shookyangshookyang Member Posts: 1,122
    edited August 2013
    The description says BOFF abilities are disabled, yes?

    But it sounds like it disables Captain and ability console as well? Why?
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited August 2013
    shookyang wrote: »
    The description says BOFF abilities are disabled, yes?

    But it sounds like it disables Captain and ability console as well? Why?

    Because back when the game launched, SNB and VM did exactly what this console does.

    Except that they were deemed horribly out of line and OP, so they were changed into what we have today.

    But back then, balance actually meant something. Now it's all P2W. That's why.
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited August 2013
    scurry5 wrote: »
    Heh, we doing jokes now? Console darkness reminds me of this little 8-second-or-so clip:

    http://youtu.be/pLvjXdhc_Kg?t=5m14s

    And I'll Raise you.... Akuma...

    http://www.youtube.com/watch?v=MR4iaKkXR00
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited August 2013
    Point of clarification : Neither APO or Auxiliary to Inertial Dampeners provide immunity to the blackhole effect.

    The console explicitly states its effects cannot be resisted.
  • chlamidiotchlamidiot Member Posts: 120 Arc User
    edited August 2013
    Just for giggles let's climb into our temporal ships and see what was said at their release.
    We've said it before: All powers should have a counter and/or resistance.

    So, look for this to be updated in the future.

    Borticus, Borticus, wherefore art thou, Borticus?
    dsaris wrote: »
    Eh, the way I see it in PvP you have three choices.

    1: Fly a Bug, Corvette or other supermaneuverable cannon boat that cannot be caught or hit except by another supermaneuverable cannon boat.

    2: Build a spaminator with as much cheese as you can throw on it in an attempt to grind the Bugs and Vettes to a halt so you can actually shoot at them. Recluses seem to work best, with Temporal Sci ships a close second.

    3: Fly an Aux2Batt tactical cruiser in the hopes that raw DPS and shield tanking will carry the day.

    Sadly it's a very limited environment right now... and it's downright boring.
    Oooh... I choose secret option 4: Aux2Busey T'Var-Oh-My. Supermaneuverable with APO and EPTE kept up by tech doffs, beachball cools down the baseball faster making it the cheesiest, plus HYT Elachi torp auto-stun, tech doffs keeping EPTS3 up and the Valdore console feeding heals.

    If I wasn't such a ****ty pilot with zero situational awareness I might be able to do something with that.

    I was back in my scimitar but there's no way I'm outrunning the black baseball in that. Is the answer to kite the baseball so far away that when it hits you there's time to ride it out before you get ganked?
    -notredricky
  • webdeathwebdeath Member Posts: 1,570 Arc User
    edited August 2013
    chlamidiot wrote: »
    Oooh... I choose secret option 4: Aux2Busey T'Var-Oh-My. Supermaneuverable with APO and EPTE kept up by tech doffs, beachball cools down the baseball faster making it the cheesiest,

    If TEch doffed Aux to Batx2 is cooling down the base ball, THAT is a bug and needs to be reported.. Now. :rolleyes:
    You think that your beta test was bad?
    Think about this:
    American Football has been in open beta for 144 years. ~Kotaku
    [SIGPIC][/SIGPIC]
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