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New Elachi Lock Boxes Holy TRIBBLE!

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  • mimey2mimey2 Member Posts: 0 Arc User
    edited August 2013
    or 4 DHCs for pure DPS hoseing. the fact that turrets are selling at the highest price of all has got tho be the surest sigh of pve'er stupidity so far.

    I don't mind. I'll get my bank off of the turrets I pulled. Let's me get more money to buy more keys to buy more boxes to get more turrets to get me more money to buy more keys...:P

    Besides, even if the Elachi turrets were worth using (just pretending the 5 CD for the proc was gone for the moment), you still wouldn't want to, simply because they give up the normal disruptor proc. So any kind of disruptor turret, be it normal ones, Polarized-Disruptors, Nanites, etc, are still better.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • pottsey5gpottsey5g Member Posts: 4,256 Arc User
    edited August 2013
    voxlagind wrote: »
    For those of us who use Beam Overload, these new weapons are great! The trick is to use only the elachi disruptor for the DBB, then use Nanite disruptors for the cannons. The proc won't be on cooldown when you Overload, but now you get a chance to one-shot someone enshrine. Imagine a doff that said: 2.5% Chance your beam overload will ignore shields. Is that, only built into the weapon!

    Pew Pew!
    It might be great when it happens but realistically with 2 beam overloads going none stop its only going to happen once every 24mins ish. That is firing beam overload none stop so in game even less.

    It would also only work if the weapon is not on autofire so overall you would lose a lot of DPS.
  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited August 2013
    I picked up a trio of Mk.11 Acc X3 turrets, but that was mostly coz they look all boss sausage. :D
    [SIGPIC][/SIGPIC]
    @Aquitaine985
    Lag Industries STO PvP Fleet - Executive
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    2010: This is Cryptic PvP. Please hold the line, your call is very important to us...
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited August 2013
    I'm imagining flying veeeeeerrry slowly into a group of aux2batFAW cruisers while having no weapons and no boff powers and being DEM'd and being hit with 100% bypass disruptors on my way into a minefield that I can't see. My balls will be soo dry they will explode like dust in the wind.
    lolol ahhhh thank you cryptic. good times.

    lold. hard.

    cuzitztrue
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  • drunkadmiraldrunkadmiral Member Posts: 197 Arc User
    edited August 2013
    so proc work "max once per 5 sec" for 1 weapon, or 1 weapon proc and all weapons have the proc cd?
  • praxi5praxi5 Member Posts: 1,562 Arc User
    edited August 2013
    so proc work "max once per 5 sec" for 1 weapon, or 1 weapon proc and all weapons have the proc cd?

    AFAIK, if one weapon procs, immunity is granted against that proc for 5 seconds.

    So if you plink away and get a proc on a turret followed by an OMGWTF BO crit and proc 2 seconds later, you've wasted the proc from your DBB.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2013
    Anybody know the formula for calculating turn by any chance? I'm curious what the turn for one of my guys would be in a Monbosh...
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited August 2013
    mimey2 wrote: »
    I don't mind. I'll get my bank off of the turrets I pulled. Let's me get more money to buy more keys to buy more boxes to get more turrets to get me more money to buy more keys...:P

    Don't do it mimey!!! :P

    Anybody know the formula for calculating turn by any chance? I'm curious what the turn for one of my guys would be in a Monbosh...

    Maybe frtoaster will show up to answer, he's got the turn rate formula mojo.

    I'd guess in the 30 to 35 turn rate area typically, and if you go all out and max out every last ounce you can probably hit 40 with APO 1 up - but that will probably require dedicating most or all of your Eng slots to RCS consoles.
  • dgdolphdgdolph Member Posts: 592 Arc User
    edited August 2013
    Just played a CnH match with some enemies using the new subspace rupture cheese. Usually I manage to escape almost every time with my rommi bird, but this match all I could do was watching these guys killing me - no chance to escape at all. :D

    GG cryptic, public PvP is ruined. If you still wanna compete you gotta use that cheese aswell resulting in a competition who is clicking the "I Win Button" first. :rolleyes:
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited August 2013
    dgdolph wrote: »
    Just played a CnH match with some enemies using the new subspace rupture cheese. Usually I manage to escape almost every time with my rommi bird, but this match all I could do was watching these guys killing me - no chance to escape at all. :D

    GG cryptic, public PvP is ruined. If you still wanna compete you gotta use that cheese aswell resulting in a competition who is clicking the "I Win Button" first. :rolleyes:


    This is nothing, I heard the next lockbox uni console will have a passive, stacking chance to proc ALT+F4 on your opponents keyboard.

    Luckily it won't have any effect in PvE.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2013
    This is nothing, I heard the next lockbox uni console will have a passive, stacking chance to proc ALT+F4 on your opponents keyboard.

    Luckily it won't have any effect in PvE.

    I thought it was going to be...

    [Console - Universal - Scramble Hotbars]

    ...hasn't Cryptic been perfecting that technology in the past couple of days in preparation?
  • k4t3k4t3 Member Posts: 55 Arc User
    edited August 2013
    And afterwards:

    Console - Universal - Chuck Norris

    To all enemies on map
    * instagip
    [SIGPIC][/SIGPIC]
  • maicake716maicake716 Member Posts: 0 Arc User
    edited August 2013
    HAHAHAAH i hear the battleship accidently got a cloak.

    how the hell does a ship accidently get a cloak?

    i mean seriously!? do they not test ****?
    Hi Captains,

    In case you missed my other post on this earlier today, the Elachi Monbosh Battleship is not intended to have a cloak -- it will be removed in an upcoming patch. For stats on this ship, which does not include reference to a cloak, please see the blog linked in the OP.

    We apologize that we missed this and will see you in-game!

    Cheers,

    Brandon =/\=
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • dgdolphdgdolph Member Posts: 592 Arc User
    edited August 2013
    And here we have the prove that cryptic isn't testing anything before releasing :rolleyes:

    Can't say I'm suprised.
  • aetam1aetam1 Member Posts: 228 Arc User
    edited August 2013
    voxlagind wrote: »
    For those of us who use Beam Overload, these new weapons are great! The trick is to use only the elachi disruptor for the DBB, then use Nanite disruptors for the cannons. The proc won't be on cooldown when you Overload, but now you get a chance to one-shot someone enshrine. Imagine a doff that said: 2.5% Chance your beam overload will ignore shields. Is that, only built into the weapon!

    Pew Pew!

    The new weapons are supposed to ignore half of the enemies resistance. So if we debuff him to negative values, do they ignore half of the bonus? Would be interesting to know.

    Also, a BO that ignores shields sounds great. But depending on your enemy that might not one shot him. And getting a crit and the the proc at the same time won't happen that often anyway. Further it means your BO is not melting a shield facing. If you are running torps as well that proc might even safe your enemies life.

    By the way, is the 5sec immunity global or keyed to a player? So if someone else gets a proc does that mean I can not proc for 5sec? That would make these weapons even worse.

    In the end I think you are better of running phasers and hope they disable the shields.

    On the other hand you might get a hilarious kill out of them, once a month or so :)

    My stomach is clear and my mind is full of bacon!
  • mimey2mimey2 Member Posts: 0 Arc User
    edited August 2013
    Don't do it mimey!!! :P

    But I NEED it man! I need my lockbox fix! Just gimme one Mon Bash Battleship, man. Just gimme one, and I promise I will be off the boxes for good! I mean it this time. :P

    (Note: Addictions are a serious problem, I'm not trying to downplay that here, just making a silly post)
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2013
    Anybody know the formula for calculating turn by any chance? I'm curious what the turn for one of my guys would be in a Monbosh...

    with my monbosh, with liberal turn console sloting and EPtE, you will see 40 turn rate. modest turn console slotting will get you low 30s easy. its never been a better time to fly a good turning cruiser with the buff turn consoles and EPtE got. its great that my turn consoles also give half an armor console now too, the sacrifice is minor to fill all 4 eng consoles with turn rate! unless you have a universal console addiction lol

    what a great ship, think dkora with near 40 turn rate instead of 25, and a slightly station setup. its really just a fat escort, and with BO3, its damage dealing is not far off from one. loaded up with DEM3, and elatchi weapons too, the to hull damage turns out to be some of the most effective you can get out of any tac ship.
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited August 2013
    Anybody know the formula for calculating turn by any chance? I'm curious what the turn for one of my guys would be in a Monbosh...

    In system space, at 1/4 impulse or full reverse, without any active buffs,

    TR = BTR + BTR * (ITF * SIT / 99 + RCS + helm) + (BTR - 3) * (EP / 100 + ETM),

    where

    TR: turn rate
    BTR: base turn rate
    ITF: value between 0.38 and 0.39 (impulse thrusters factor)
    SIT: Starship Impulse Thrusters skill (0 to 99)
    RCS: bonuses from RCS-like consoles (includes tachyokinetic converter and dilithium mine consoles)
    helm: helmsman trait
    EP: engine power
    ETM: engine [Turn] modifier

    With active buffs, the formula is more complicated, because certain buffs don't stack with each other.
    Waiting for a programmer ...
    qVpg1km.png
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited August 2013
    Thanks for the Turn Rate Formula frtoaster!
    frtoaster wrote: »
    ITF: value between 0.38 and 0.39 (impulse thrusters factor)
    I don't think I've heard about ITF before. What determines our ITF? Is there some place that info is posted and/or how can we find it out?

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited August 2013
    is ITF the "hidden" stat I keep hearing about on impulse engines? I seem to remember someone telling me that your impulse speed was determined in part by a hidden stat that increases based on the mk of engine.
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  • shookyangshookyang Member Posts: 1,122
    edited August 2013
    is ITF the "hidden" stat I keep hearing about on impulse engines? I seem to remember someone telling me that your impulse speed was determined in part by a hidden stat that increases based on the mk of engine.
    Flight/Impulse speed is separate from turn rate.
  • raud1raud1 Member Posts: 0 Arc User
    edited August 2013
    with my monbosh, with liberal turn console sloting and EPtE, you will see 40 turn rate. modest turn console slotting will get you low 30s easy. its never been a better time to fly a good turning cruiser with the buff turn consoles and EPtE got. its great that my turn consoles also give half an armor console now too, the sacrifice is minor to fill all 4 eng consoles with turn rate! unless you have a universal console addiction lol

    what a great ship, think dkora with near 40 turn rate instead of 25, and a slightly station setup. its really just a fat escort, and with BO3, its damage dealing is not far off from one. loaded up with DEM3, and elatchi weapons too, the to hull damage turns out to be some of the most effective you can get out of any tac ship.


    Looking forward to your DDIS Monbosh build! :D
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited August 2013
    Thanks for the Turn Rate Formula frtoaster!

    I don't think I've heard about ITF before. What determines our ITF? Is there some place that info is posted and/or how can we find it out?
    is ITF the "hidden" stat I keep hearing about on impulse engines? I seem to remember someone telling me that your impulse speed was determined in part by a hidden stat that increases based on the mk of engine.

    "Impulse thrusters factor" (ITF) is the name I gave to the multiplier applied to the skill "Starship Impulse Thrusters". It didn't have a name, so I made one up. From my own testing and the table below, the value of ITF seems to be between 0.38 and 0.39.

    http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm

    I think that ITF is constant, but it might depend on variables that I haven't tested, such as captain level or ship tier.
    Waiting for a programmer ...
    qVpg1km.png
  • shookyangshookyang Member Posts: 1,122
    edited August 2013
    frtoaster wrote: »
    "Impulse thrusters factor" (ITF) is the name I gave to the multiplier applied to the skill "Starship Impulse Thrusters". It didn't have a name, so I made one up. From my own testing and the table below, the value of ITF seems to be between 0.38 and 0.39.

    http://home.comcast.net/~amicus/Skill%20Point%20Effects.htm

    I think that ITF is constant, but it might depend on variables that I haven't tested, such as captain level or ship tier.
    They've made changes to Starship Impulse Thrusters when they fixed how Turn Rate consoles work.

    I believe Starship Impulse Thrusters were working off of the Base Turn Rate - 3 model before the changes to turn rate.

    I can tell, because my impulse speed (with engine subsystems at 52), I was getting 28.34 impulse speed prior to the turn rate change. Post turn rate change, my impulse speed went up to 30.something.
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited August 2013
    shookyang wrote: »
    They've made changes to Starship Impulse Thrusters when they fixed how Turn Rate consoles work.

    I believe Starship Impulse Thrusters were working off of the Base Turn Rate - 3 model before the changes to turn rate.

    I can tell, because my impulse speed (with engine subsystems at 52), I was getting 28.34 impulse speed prior to the turn rate change. Post turn rate change, my impulse speed went up to 30.something.

    My formula for turn rate is post-LoR. It has one term for BTR and another for BTR - 3. I don't think the changes to SIT affected impulse speed. You may be encountering a display bug. I've noticed that impulse speeds and hence defense scores seem to be inconsistent. Even under exactly the same conditions, you will see different values.
    Waiting for a programmer ...
    qVpg1km.png
  • shookyangshookyang Member Posts: 1,122
    edited August 2013
    frtoaster wrote: »
    My formula for turn rate is post-LoR. It has one term for BTR and another for BTR - 3. I don't think the changes to SIT affected impulse speed. You may be encountering a display bug. I've noticed that impulse speeds and hence defense scores seem to be inconsistent. Even under exactly the same conditions, you will see different values.
    My findings were consistent.

    Are you checking this while orbiting Earth/Earth Space Dock? Depending on your distance from ESD, the impulse speeds will vary. Better to fly on the other side of Earth and check.

    That's what I did, and my speeds were consistent before and after the changes to how Turn Rate is calculated. I kept going at maximum impulse (without going into full impulse mode) and stopping. Then repeating.

    Looking at an old thread where we discussed the turn rate changes and the Helmsman trait (http://sto-forum.perfectworld.com/showthread.php?t=634541&highlight=turn+rate&page=12), my flightspeed went up to 30.26, which is up from 28.34 (pre-Turn Rate increase).

    I should have noted that in my post in that thread that the impulse speed increase was unrelated to the Helmsman trait.
  • blessedladyboyblessedladyboy Member Posts: 349 Arc User
    edited August 2013
    with my monbosh, with liberal turn console sloting and EPtE, you will see 40 turn rate. modest turn console slotting will get you low 30s easy. its never been a better time to fly a good turning cruiser with the buff turn consoles and EPtE got. its great that my turn consoles also give half an armor console now too, the sacrifice is minor to fill all 4 eng consoles with turn rate! unless you have a universal console addiction lol

    what a great ship, think dkora with near 40 turn rate instead of 25, and a slightly station setup. its really just a fat escort, and with BO3, its damage dealing is not far off from one. loaded up with DEM3, and elatchi weapons too, the to hull damage turns out to be some of the most effective you can get out of any tac ship.

    I'm struggling with the monbosh. Its an upgrade on my galor with the extra taac console but doesn't have the feel of a broadside beamboat. I might overload the RCS myself and switch to singles/dbb hybrid but that never rly worked so well compared to full spirals. Tempted to even try dhcs but don't think it could compete with a true escort?
  • ooiueooiue Member Posts: 0 Arc User
    edited August 2013
    I'm struggling with the monbosh. Its an upgrade on my galor with the extra taac console but doesn't have the feel of a broadside beamboat. I might overload the RCS myself and switch to singles/dbb hybrid but that never rly worked so well compared to full spirals. Tempted to even try dhcs but don't think it could compete with a true escort?

    Handled well enough, it could easily be as good as an Escort, with only lack of maneuverability in comparison the only real downside.

    Having flown the Fleet Tor'Kaht for the better part of 8 months now, I can genuinely say that I have never had such DPS in any Escort I've flown before compared to the Battle Cruiser. Since the Monbosh is basically a 1-to-1 copy of the ship, I'd say it'll be worth it :).

    I fly DHC's on it and have the DPS of an Escort combined with the tankiness of a Cruiser... as a Tactical character. Trust me, if you get used to it, you'll be absoloutly fine :)
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  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited August 2013
    shookyang wrote: »
    My findings were consistent.

    Are you checking this while orbiting Earth/Earth Space Dock? Depending on your distance from ESD, the impulse speeds will vary. Better to fly on the other side of Earth and check.

    That's what I did, and my speeds were consistent before and after the changes to how Turn Rate is calculated. I kept going at maximum impulse (without going into full impulse mode) and stopping. Then repeating.

    Looking at an old thread where we discussed the turn rate changes and the Helmsman trait (http://sto-forum.perfectworld.com/showthread.php?t=634541&highlight=turn+rate&page=12), my flightspeed went up to 30.26, which is up from 28.34 (pre-Turn Rate increase).

    I should have noted that in my post in that thread that the impulse speed increase was unrelated to the Helmsman trait.

    Yes, being near ESD will slow you down for docking. That's not what I mean. This is what I sometimes see:

    1. Go to max impulse. Record the speed X.
    2. Do some turns and go to full stop.
    3. Go back to max impulse. Record the new speed Y.

    What I see is that X is different from Y.
    Waiting for a programmer ...
    qVpg1km.png
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited August 2013
    frtoaster wrote: »
    Yes, being near ESD will slow you down for docking. That's not what I mean. This is what I sometimes see:

    1. Go to max impulse. Record the speed X.
    2. Do some turns and go to full stop.
    3. Go back to max impulse. Record the new speed Y.

    What I see is that X is different from Y.

    The turning is important. It's involved in some sort of twisted forced recalculation. I kept coming across issues like that when I was trying to do the APO testing.

    For that matter, you should wait a certain period of time (10 minutes or so, I think it was) after logging in or even zoning before trying to test anything - because the numbers will change all by themselves even if you're just sitting there. Have gone for a smoke, talked to the neighbors, came back and the numbers had changed.
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