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Reports of "Sever not Responding" & Lag [UPDATE: Results of investigation, post #170]

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  • wozronnwozronn Member Posts: 13 Arc User
    edited June 2013
    It's happening for me again. Had to leave a fleet action because of lousy lag and contstant 'server not responding'. It's been going on since last night. I've had a week or so of reasonably good service, then everything has gone pear-shaped.

    ISP is Telstra Cable internet (Sydney, Australia).

    What gives, Cryptic?
    By the looks of things the Cogentco network has a dead node. If other people having issues run WFTrace to us1.proxy.crypticstudios.com I'll bet we'll see more confirmations that Cogentco has dropped the ball.

    For the record:
    World of Tanks: no issues
    Rift: No issues
    Borderlands 2 multiplayer via Steam: no issues
    Lord of the Rings Online: No issues
    STO: Constant recurring problems on a daily/weekly basis

    Now for the techie stuff:

    Running WFTrace to us1.proxy.crypticstudios.com.

    Tracing route to us1.proxy.crypticstudios.com [208.95.184.152] with TTL of 32:

    1 48ms 41ms 44ms 10.240.***.*
    2 14ms 22ms 19ms vl404.cqcw-s-1.cht.bigpond.net.au [58.160.8.129]
    3 15ms 12ms 12ms te6-4.agg1.cht.bigpond.net.au [58.160.15.250]
    4 13ms 13ms 20ms Bundle-Ether11.chw-edge901.sydney.telstra.net [139.130.190.165]
    5 20ms 22ms 18ms bundle-ether13.chw-core2.sydney.telstra.net [203.50.11.98]
    6 19ms 20ms 20ms bundle-ether1.oxf-gw2.sydney.telstra.net [203.50.6.90]
    7 14ms 18ms 18ms 203.50.13.130
    8 10ms 10ms 11ms i-0-2-0-6.sydo-core02.bi.telstraglobal.net [202.84.223.46]
    9 147ms 147ms 149ms i-0-2-0-4.1wlt-core01.bx.telstraglobal.net [202.84.249.54]
    10 185ms 185ms 183ms unknown.telstraglobal.net [202.40.149.238]
    11 162ms 167ms 167ms cogent-peer.eqla01.pr.telstraglobal.net [134.159.63.198]
    12 170ms 162ms 161ms be2023.ccr21.lax01.atlas.cogentco.com [154.54.30.185]
    13 227ms 259ms * te0-2-0-3.ccr21.iah01.atlas.cogentco.com [154.54.44.241]
    14 227ms 225ms 221ms te0-2-0-7.mpd21.atl01.atlas.cogentco.com [154.54.2.221]
    15 223ms 232ms 225ms te0-4-0-7.mpd21.dca01.atlas.cogentco.com [154.54.25.249]
    16 233ms 225ms 229ms te0-7-0-20.mpd21.jfk02.atlas.cogentco.com [154.54.1.106]
    17 230ms 233ms 236ms te0-2-0-6.ccr21.bos01.atlas.cogentco.com [154.54.44.94]
    18 235ms 230ms 233ms te4-4.ccr01.bos06.atlas.cogentco.com [66.28.4.42]
    19 253ms 236ms 240ms 38.111.40.114
    20 235ms 233ms 231ms us1.proxy.crypticstudios.com [208.95.184.152]
    Traceroute complete.

    Nettest:

    contacting nettest server..
    Local IP: 121.210.**.**
    Ping: 231.5 msec
    Port: 80: 100 KB/sec 6 KB/sec 106 KB/sec 500
    Port: 80: 157 KB/sec 9 KB/sec 166 KB/sec 500
    Port: 443: 63 KB/sec 4 KB/sec 68 KB/sec 500
    Port: 443: 60 KB/sec 4 KB/sec 64 KB/sec 500
    Port: 7255: 142 KB/sec 8 KB/sec 150 KB/sec 500
    Port: 7255: 149 KB/sec 8 KB/sec 158 KB/sec 500
    Port: 7003: 72 KB/sec 4 KB/sec 76 KB/sec 500
    Port: 7003: 166 KB/sec 10 KB/sec 174 KB/sec 500
    Port: 7202: 73 KB/sec 3 KB/sec 76 KB/sec 500
    Port: 7202: 197 KB/sec 11 KB/sec 208 KB/sec 500
    Port: 7499: 30 KB/sec 2 KB/sec 32 KB/sec 500
    Port: 7499: 156 KB/sec 9 KB/sec 165 KB/sec 500
    Port: 80: 154 KB/sec 8 KB/sec 162 KB/sec 500
    Idle NIC bandwidth Send: 0 KB/sec Recv: 0 KB/sec
    hit return to exit

    Interestingly, I have had to run nettest several times to get a complete test done. I wonder why?

    Although I have absolutely zero faith in Cryptic/PWE to be both willing and able to implement a fix, I hope that one of their staff takes a break from a hard day under the Somebody Else's Problem field and at least has a look at the above.

    Cheerio, chaps.
  • thisslerthissler Member Posts: 2,055 Arc User
    edited June 2013
    wozronn wrote: »
    It's happening for me again. Had to leave a fleet action because of lousy lag and contstant 'server not responding'. It's been going on since last night. I've had a week or so of reasonably good service, then everything has gone pear-shaped.

    ISP is Telstra Cable internet (Sydney, Australia).

    What gives, Cryptic?
    By the looks of things the Cogentco network has a dead node. If other people having issues run WFTrace to us1.proxy.crypticstudios.com I'll bet we'll see more confirmations that Cogentco has dropped the ball.

    For the record:
    World of Tanks: no issues
    Rift: No issues
    Borderlands 2 multiplayer via Steam: no issues
    Lord of the Rings Online: No issues
    STO: Constant recurring problems on a daily/weekly basis

    Now for the techie stuff:

    Running WFTrace to us1.proxy.crypticstudios.com.

    Tracing route to us1.proxy.crypticstudios.com [208.95.184.152] with TTL of 32:

    1 48ms 41ms 44ms 10.240.***.*
    2 14ms 22ms 19ms vl404.cqcw-s-1.cht.bigpond.net.au [58.160.8.129]
    3 15ms 12ms 12ms te6-4.agg1.cht.bigpond.net.au [58.160.15.250]
    4 13ms 13ms 20ms Bundle-Ether11.chw-edge901.sydney.telstra.net [139.130.190.165]
    5 20ms 22ms 18ms bundle-ether13.chw-core2.sydney.telstra.net [203.50.11.98]
    6 19ms 20ms 20ms bundle-ether1.oxf-gw2.sydney.telstra.net [203.50.6.90]
    7 14ms 18ms 18ms 203.50.13.130
    8 10ms 10ms 11ms i-0-2-0-6.sydo-core02.bi.telstraglobal.net [202.84.223.46]
    9 147ms 147ms 149ms i-0-2-0-4.1wlt-core01.bx.telstraglobal.net [202.84.249.54]
    10 185ms 185ms 183ms unknown.telstraglobal.net [202.40.149.238]
    11 162ms 167ms 167ms cogent-peer.eqla01.pr.telstraglobal.net [134.159.63.198]
    12 170ms 162ms 161ms be2023.ccr21.lax01.atlas.cogentco.com [154.54.30.185]
    13 227ms 259ms * te0-2-0-3.ccr21.iah01.atlas.cogentco.com [154.54.44.241]
    14 227ms 225ms 221ms te0-2-0-7.mpd21.atl01.atlas.cogentco.com [154.54.2.221]
    15 223ms 232ms 225ms te0-4-0-7.mpd21.dca01.atlas.cogentco.com [154.54.25.249]
    16 233ms 225ms 229ms te0-7-0-20.mpd21.jfk02.atlas.cogentco.com [154.54.1.106]
    17 230ms 233ms 236ms te0-2-0-6.ccr21.bos01.atlas.cogentco.com [154.54.44.94]
    18 235ms 230ms 233ms te4-4.ccr01.bos06.atlas.cogentco.com [66.28.4.42]
    19 253ms 236ms 240ms 38.111.40.114
    20 235ms 233ms 231ms us1.proxy.crypticstudios.com [208.95.184.152]
    Traceroute complete.

    Nettest:

    contacting nettest server..
    Local IP: 121.210.**.**
    Ping: 231.5 msec
    Port: 80: 100 KB/sec 6 KB/sec 106 KB/sec 500
    Port: 80: 157 KB/sec 9 KB/sec 166 KB/sec 500
    Port: 443: 63 KB/sec 4 KB/sec 68 KB/sec 500
    Port: 443: 60 KB/sec 4 KB/sec 64 KB/sec 500
    Port: 7255: 142 KB/sec 8 KB/sec 150 KB/sec 500
    Port: 7255: 149 KB/sec 8 KB/sec 158 KB/sec 500
    Port: 7003: 72 KB/sec 4 KB/sec 76 KB/sec 500
    Port: 7003: 166 KB/sec 10 KB/sec 174 KB/sec 500
    Port: 7202: 73 KB/sec 3 KB/sec 76 KB/sec 500
    Port: 7202: 197 KB/sec 11 KB/sec 208 KB/sec 500
    Port: 7499: 30 KB/sec 2 KB/sec 32 KB/sec 500
    Port: 7499: 156 KB/sec 9 KB/sec 165 KB/sec 500
    Port: 80: 154 KB/sec 8 KB/sec 162 KB/sec 500
    Idle NIC bandwidth Send: 0 KB/sec Recv: 0 KB/sec
    hit return to exit

    Interestingly, I have had to run nettest several times to get a complete test done. I wonder why?

    Although I have absolutely zero faith in Cryptic/PWE to be both willing and able to implement a fix, I hope that one of their staff takes a break from a hard day under the Somebody Else's Problem field and at least has a look at the above.

    Cheerio, chaps.

    Correct. Allow me to redirect.
    http://techsupport.perfectworld.com/ the consolidated PWE forum. Very nice.

    http://techsupport.perfectworld.com/forumdisplay.php?f=353 the subforum you want.

    http://techsupport.perfectworld.com/showthread.php?t=4181 the sticky thread you want.

    The response is:

    The hosting and setup works fine for most players.

    If it was causing millions of players to not be able to play, thousands of tickets being sent in about that issue, and the servers not being heavily populated with players, then IMHO, it would be investigated more.

    Every online game has a small group of players that will always have weird network or connection issues. There are billions of configuration variables.

    Cogentco I think has weird port or routes data in such a way that affects certain players.

    PWE goes back and forth with them frequently, and they often say nothing is wrong.

    I understand your frustrations, and I hope you do check it out again.

    With the network troubles you are having with STO, you should check out Torchlight 2. Amazingly fun game, 2-6 player online play, and really fun single player. Steam runs sales on it frequently, and the Steam version has achievements.
    http://store.steampowered.com/app/200710/

    Here's a two minute bit I posted about the fun time I had discovering this.

    https://www.youtube.com/watch?v=psyLI-ed-HY&feature=c4-overview&list=UUAAgaD-zbotq2By_2-8qqIg

    TLDR; It will likely work itself out. It seems to be some strange floating point error. I've gone from unplayable to maybe one or two timeouts per hour or less. It doesn't seem to be something that can just be "fixed" like we wish it would be.

    Cheers.
  • wozronnwozronn Member Posts: 13 Arc User
    edited June 2013
    thissler wrote: »

    Here's a two minute bit I posted about the fun time I had discovering this.

    https://www.youtube.com/watch?v=psyLI-ed-HY&feature=c4-overview&list=UUAAgaD-zbotq2By_2-8qqIg

    Cheers.

    Hey, I'm e-famous! Woot!

    Nice clip :D

    That aside I have contacted my ISP and asked to be moved to a different transpacific cable to avoid Cogentco... wait and see.
  • zeus#0893 zeus Member Posts: 207 Arc User
    edited June 2013
    Well today has been a strange day trying to play STO!

    This morning I could click on the launcher and get the engage buton and play the game.

    This afternoon I click the launcher and all I get is one thing I can do...

    The Gateway!

    No engage, no patching, nothing but "The Gateway".


    I tried the useless tech support site but I just get sent into the famous redirect endless loop, so I reverted to my normal communication with PWE/Cryptic Tech Support... FRAKING EMAIL!

    This time I offered my 35 years of experience as a Network Engineer to help fix their so-callled "Network" so we might have a stable and fast game, but I doubt I will get a response for that offer. Also I have ATT as my ISP and now I am getting the problems that others are having just trying to play this game on such a BAD Network setup that PWE/Cryptic seems to think is just fine!

    WOW PWE/Cryptic do you really think the problems are in the ISP's and not in your systems? REALLY?

    If you would like to see a "real" network come look at the Global Network I work on everyday for my company! They know Networking and so do I and I can tell you that yours is failing more everyday now!

    Maybe it's time to review your systems and how they are setup and maintained and who is doing the design and maintenance for you!

    And yes I work on Routers, Load Balancers, Firewalls, Switches, and servers that handle millions of transcations for millions of customers every minute of every day so I do know Networking!
  • planetearth2371planetearth2371 Member Posts: 32 Arc User
    edited June 2013
    I think there is a huge design flaw in the game. because if you click safe option, before you launch the game, the picture size is so small that can't see the game. but works fine on that option, using your monitor size screen. seems to stop the sever form working, indeed the game designers own fault, they know that this is so bad that it will never be fixed. in one theory when they made the design for the hole thing. they never used full screen size when making the game. they have dropped the coin now because they put another season in to the game that it can no longer cope, I can never see this game working again, the screen size is what is causing the server not responding.
  • chrystofer10chrystofer10 Member Posts: 5 Arc User
    edited June 2013
    Can someone help me understand what this all means, I have terrible lag


    Microsoft Windows [Version 6.1.7601]
    Copyright (c) 2009 Microsoft Corporation. All rights reserved.

    C:\Windows\system32>tracert patchserver.crypticstudios.com

    Tracing route to patchserver.crypticstudios.com [208.95.185.41]
    over a maximum of 30 hops:

    1 4 ms 10 ms 12 ms 192.168.1.1
    2 * * * Request timed out.
    3 12 ms 13 ms 12 ms 67.59.234.69
    4 19 ms 19 ms 13 ms ool-4353f609.dyn.optonline.net [67.83.246.9]
    5 14 ms 19 ms 14 ms 65.19.119.213
    6 17 ms 31 ms 23 ms 64.15.0.242
    7 * * * Request timed out.
    8 17 ms 15 ms 14 ms te0-1-0-2.mpd22.jfk02.atlas.cogentco.com [154.54
    .1.161]
    9 49 ms 20 ms 21 ms te0-1-0-2.ccr22.bos01.atlas.cogentco.com [154.54
    .44.34]
    10 22 ms 21 ms 24 ms te3-2.ccr01.bos06.atlas.cogentco.com [154.54.46.
    130]
    11 25 ms 20 ms 30 ms 38.111.40.114
    12 30 ms 22 ms 19 ms 208.95.185.41

    Trace complete.



    C:\Windows\system32>

    contacting nettest server..
    Local IP: 24.191.90.16
    Ping: 22.9 msec
    Port: 80: 2411 KB/sec 85 KB/sec 2603 KB/sec 500
    Port: 80: 2439 KB/sec 136 KB/sec 2648 KB/sec 500
    Port: 443: 1723 KB/sec 59 KB/sec 1840 KB/sec 500
    Port: 443: 2508 KB/sec 89 KB/sec 2700 KB/sec 500
    Port: 7255: 2060 KB/sec 99 KB/sec 2222 KB/sec 500
    Port: 7255: 2559 KB/sec 145 KB/sec 2782 KB/sec 500
    Port: 7003: 1887 KB/sec 92 KB/sec 2028 KB/sec 500
    Port: 7003: 2412 KB/sec 117 KB/sec 2614 KB/sec 500
    Port: 7202: 2190 KB/sec 118 KB/sec 2374 KB/sec 500
    Port: 7202: 2087 KB/sec 112 KB/sec 2254 KB/sec 500
    Port: 7499: 2424 KB/sec 123 KB/sec 2627 KB/sec 500
    Port: 7499: 2392 KB/sec 134 KB/sec 2591 KB/sec 500
    Port: 80: 2549 KB/sec 149 KB/sec 2770 KB/sec 500
    Idle NIC bandwidth Send: 0 KB/sec Recv: 0 KB/sec
    hit return to exit
  • kimonykimony Member Posts: 571 Arc User
    edited June 2013
    Having trouble traveling through the Cogent network, well Verizon and Cogent are in a "peering" spat. Not being a network specialist I can't tell you this directly affects STO but considering Netflix's traffic flow through the same pipes one must wonder.


    Verizon, Cogent Engage in Peering Spat

    Jun 20 2013

    Companies Play the Blame Game Over Allegations that Verizon is Degrading the Performance of Netflix Streams

    Verizon Communications and Cogent Communications are in a war of words this week over allegations that Verizon is purposefully saturating its peering points with Cogent and causing the performance of Netflix video streams to degrade.

    The battle kicked off in a report in GigaOm on Monday, with Cogent CEO telling the publication that Verizon is allowing the peer connections to degrade, adding that some of the ports are at 100% capacity.

    Verizon shot back Wednesday via this blog post from company VP of federal regulatory affairs David Young, claiming that the traffic loads being shared between Verizon and Cogent are now out of balance and Cogent is creating a perceived crisis and upset that it might have to pay more to boost capacity.

    Cogent is not compliant with one of the basic and long-standing requirements for most settlement-free peering arrangements: that traffic between the providers be roughly in balance, Young wrote.

    When traffic loads are not symmetric, Young continued, the provider with the heavier load typically pays the other for transit This isn't a story about Netflix, or about Verizon letting anybody's traffic deteriorate. This is a fairly boring story about a bandwidth provider that is unhappy that they are out of balance and will have to make alternative arrangements for capacity enhancements, just like any other interconnecting ISP.

    Verizon, he added, offers cloud and hosting services to interconnecting providers that send out more traffic than they receive from Verizon?s networks. These solutions are available today to Cogent, Netflix and any other content or network service provider with similar traffic profiles, Young added.


    At the very least it shows the ISP's are far more concerned about their money than your service and perfectly willing to allow customers to suffer the consequences.

    :mad:

    Read more:

    http://www.multichannel.com/distribution/verizon-cogent-engage-peering-spat/144025

    http://gigaom.com/2013/06/20/verizon-that-peering-flap-about-netflix-is-cogents-fault/

    http://gigaom.com/2013/06/17/having-problems-with-your-netflix-you-can-blame-verizon/

    #SaucersForever #TrianglesCutDeep #TeamBeta #ShipOneisNumberOne
  • planetearth2371planetearth2371 Member Posts: 32 Arc User
    edited June 2013
    sounds like corruption within both perfect world and the other two. perfect world won't say anything about the design flaw and this now. they know the game is up, how many times the game shuts down or internet line can't work, it gets worse every year, I feel the game makers of star trek online rushed the game, and not tested it right,
  • blackblackwyrmblackblackwyrm Member Posts: 53 Arc User
    edited June 2013
    I'm having the same rubber-banding and disconnecting problems as everyone else here it seems. So far I tried downloading the entire game again, but the problem remains. Is there any home for us or should I take a month long break?
  • deville72206deville72206 Member Posts: 9 Arc User
    edited June 2013
    That to me SCREAMS PERFECT WORLD you have a problem. The bottom line your expansion brought a large amount of new players your servers are overwhelmed just like when Star Trek first came online.
  • deville72206deville72206 Member Posts: 9 Arc User
    edited June 2013
    I am hard wired. When I use Utorrent to download anything I get 999. It literally takes sometimes upwards of 1 minute to even get past the account login server. Sometimes it logs in and disconnects. I am pretty much done trying to play ,because DIAL UP went out with the 80's. Fork out the cash to upgrade the servers. You are making a good appearance ,but proof u arent giving 100% is Legacy of Romulus instead of a level 50 story line u stop at what level 40 and go off Klingon or Fed.
  • williamhbwilliamhb Member Posts: 0 Arc User
    edited June 2013
    Im beginning to wonder if i shold post my 20 - 30 disconnects every day and every setting i change each time i get a disconnect...

    ive played WoW, SWtor, Neverwinter online .. many online games ... this is the only game that gives me these disconnects.

    It's only after the "Stability Patch" ive encountered problems with disconnects.
  • nagyervinnagyervin Member Posts: 56 Arc User
    edited June 2013
    I'm already getting really frustrated. These lags are constant ever since Neverwinter beta.

    Now they are getting worse.
    Your Plasma Torpedo - Heavy III deals 174321 (66343) Kinetic Damage(Critical) to I.R.W. Valdore. :o
  • planetearth2371planetearth2371 Member Posts: 32 Arc User
    edited June 2013
    three weeks now and they have not fixed this TRIBBLE. they have not helped me. they refuse to admit that there is something wrong with the game, it sounds like they know they are in deep and can not get this sorted out. should players boycott the game yes it is time now to do so.
  • fedasv2fedasv2 Member Posts: 0 Arc User
    edited June 2013
    3 weeks for me too and it is unplayable. We have a fleet comp in 2 days, the second in 2 years so its a big deal, after all, we are playing a game. I cant play the game i love to play and I've paid to play it (LTS).
    I wonder, Australian Fair Trade commission says you are fit for a refund it the product is not suitable for its intended purpose. I paid for a game that I can not play, I think that warrants a refund dont you? I'll pursue this should I continue to be ignore by pwe and their non existent support provided by their ticketing system. 3 weeks and no response
  • fedasv2fedasv2 Member Posts: 0 Arc User
    edited June 2013
    I've had to set up a VPN to America, this has fixed my lag issues...
    Lucky for me the VPN is free for 6 months, after that i hope it's fixed. At least I can play I the comp tonight...
  • williamhbwilliamhb Member Posts: 0 Arc User
    edited June 2013
    what vpn host/program is that?
  • planetearth2371planetearth2371 Member Posts: 32 Arc User
    edited July 2013
    nothing has change for me and, Im fed up with this TRIBBLE, they always add more to the problem and they won't buy better servers, so the game is a dud, players should stop playing for two weeks that will make them fix it.
  • captainkccaptainkc Member Posts: 112 Arc User
    edited July 2013
    I just had two failed login attempts -- server not responding -- but got in on my third try. Did the Risa event, and another server not responding. Then got booted out. :confused:

    Come on Cryptic! This might be good enough for government work but it's unacceptable for a business! The most annoying thing is if you're in the middle of a ground or space firefight and everything freezes! That's a death sentence for sure!!



    Quoted For Truth:
    It's just incredible how f***ed up this game became since the release of LOR. So much incompetence and bad service is just unbelievable, there are still users that are banned from some stupid autobanning script, and cryptic doesn't even answer to them. The endless unfixed bugs and imbalances, nonworking missions and "maintainance" that, once again, make things worse than before! None of us could dare to deliver such low quality at their jobs, or we would be fired! But we let Cryptic get away with it?

    I ask everybody to send mails about this to PWE executives, CBS executives and to all game reviewing magazines, online or printed. We can't let them continously getting away with taking our money, then throwing their TRIBBLE in our face and walk away laughing, leaving the name Star Trek behind as a pile of stinking trash.

    Wake up, people.
    People assume that time is a strict progression of cause to effect. But actually from a non-linear, non-subjective viewpoint it's more like a big ball of wibbly-wobbly timey-wimey ... stuff. --the Doctor, "Blink"
  • fedasv2fedasv2 Member Posts: 0 Arc User
    edited July 2013
    williamhb wrote: »
    what vpn host/program is that?

    http://www.ozbargain.com.au/node/108256

    the vpn has worked for me, give it a go...
  • torsten1009torsten1009 Member Posts: 454 Arc User
    edited July 2013
    Well, this one seems to be old: Today I (location: Germany) was unable to connect to the EU2-Proxy (pinging the Proxy works, so it looks like it lost its connection to the master-server), I was unable to connect directly to the game, the only working way was the US-Proxy... Maybe that Cogent-Route is the one, that has got trouble again...
    [SIGPIC][/SIGPIC]
    If Star Trek Online was an Open-Source (GPL) Game, we would have a low-grind fork.
  • captainkccaptainkc Member Posts: 112 Arc User
    edited July 2013
    I had several more disconnects and freezing, first on my Rom and then on my Klink. Finally I got an login screen error:
    Login server disconnected: 208.95.184.192:7001
    Press the Support button for additional help.


    So I decided to run a tracert to be sure; recommend that everyone run that same IP as I think it may be the cause of our problems. I think the 208 address was the last one as the window disappeared after it was finished.


    Tracing route to 208.95.184.192 over a maximum of 30 hops

    1 122 ms 1 ms 2 ms 192.168.1.254
    2 33 ms 33 ms 32 ms 72.253.224.3
    3 * 39 ms 39 ms 38.104.210.154
    4 94 ms 90 ms 91 ms gi2-9.mag02.lax04.atlas.cogentco.com [38.104.211
    .245]
    5 92 ms 91 ms 90 ms te0-7-0-12.ccr21.lax04.atlas.cogentco.com [154.5
    4.87.70]
    6 91 ms 93 ms 92 ms be2021.mpd21.lax01.atlas.cogentco.com [154.54.87
    .249]
    7 128 ms 124 ms 123 ms te0-1-1-2.ccr21.iah01.atlas.cogentco.com [154.54
    .0.226]
    8 154 ms 154 ms 154 ms te0-2-0-7.mpd21.atl01.atlas.cogentco.com [154.54
    .2.221]
    9 155 ms 155 ms 154 ms te0-0-0-3.mpd21.dca01.atlas.cogentco.com [154.54
    .28.205]
    10 154 ms 163 ms 154 ms te0-2-0-6.mpd21.jfk02.atlas.cogentco.com [154.54
    .2.65]
    11 161 ms 161 ms 160 ms te0-6-0-5.ccr21.bos01.atlas.cogentco.com [154.54
    .44.46]
    12 294 ms 159 ms 164 ms te3-4.ccr01.bos06.atlas.cogentco.com [154.54.46.
    134]
    13 160 ms 160 ms 161 ms 38.111.40.114
    14 162 ms 159 ms 160 ms
    People assume that time is a strict progression of cause to effect. But actually from a non-linear, non-subjective viewpoint it's more like a big ball of wibbly-wobbly timey-wimey ... stuff. --the Doctor, "Blink"
  • planetearth2371planetearth2371 Member Posts: 32 Arc User
    edited July 2013
    this game will never work for me again, I have seen this picture of the server room and look how small the room is with the wires all over the place, any wonder the game never works. 4 weeks and same old thing server not responding. when I am in a mission when the con screen comes on, every time I press ok it is stuck on there. and the red line comes on, the makers of the game live in a bubble.
  • thisslerthissler Member Posts: 2,055 Arc User
    edited July 2013
    The hosting and setup works fine for most players.

    If it was causing millions of players to not be able to play, thousands of tickets being sent in about that issue, and the servers not being heavily populated with players, then IMHO, it would be investigated more.

    Every online game has a small group of players that will always have weird network or connection issues. There are billions of configuration variables.

    Cogentco I think has weird port or routes data in such a way that affects certain players.

    PWE goes back and forth with them frequently, and they often say nothing is wrong.

    I understand your frustrations, and I hope you do check it out again.

    With the network troubles you are having with STO, you should check out Torchlight 2. Amazingly fun game, 2-6 player online play, and really fun single player. Steam runs sales on it frequently, and the Steam version has achievements. http://store.steampowered.com/app/200710/ :pleased:

    There you go.
  • legetdumarlegetdumar Member Posts: 263
    edited July 2013
    Most recent tracer test :eek:

    Microsoft Windows [Version 6.1.7601]
    Copyright (c) 2009 Microsoft Corporation. All rights reserved.

    C:\Windows\system32>tracert patchserver.crypticstudios.com

    Tracing route to patchserver.crypticstudios.com [208.95.185.41]
    over a maximum of 30 hops:

    1 <1 ms <1 ms <1 ms 192.168.1.254
    2 43 ms 7 ms 6 ms 10.139.176.1
    3 53 ms 49 ms 49 ms chcgildtgr00.bb.telus.com [154.11.11.30]
    4 41 ms 40 ms 41 ms 173.182.200.2
    5 50 ms 49 ms 51 ms be2006.mpd21.ord01.atlas.cogentco.com [154.54.5.
    17]
    6 74 ms 65 ms 74 ms te0-7-0-26.ccr22.bos01.atlas.cogentco.com [154.5
    4.43.190]
    7 65 ms 202 ms 208 ms te3-2.ccr01.bos06.atlas.cogentco.com [154.54.46.
    130]
    8 74 ms 71 ms 65 ms 38.111.40.114
    9 65 ms 65 ms 66 ms 208.95.185.41

    Trace complete.

    C:\Windows\system32>tracert us1.proxy.crypticstudios.com

    Tracing route to us1.proxy.crypticstudios.com [208.95.184.152]
    over a maximum of 30 hops:

    1 <1 ms <1 ms <1 ms 192.168.1.254
    2 20 ms 55 ms 44 ms 10.139.176.1
    3 58 ms 65 ms 57 ms chcgildtgr00.bb.telus.com [154.11.11.30]
    4 442 ms 244 ms 49 ms 173.182.200.2
    5 59 ms 50 ms 58 ms be2004.mpd22.ord01.atlas.cogentco.com [154.54.5.
    9]
    6 82 ms 82 ms 74 ms te0-5-0-6.ccr22.bos01.atlas.cogentco.com [154.54
    .45.242]
    7 82 ms 151 ms 260 ms te4-4.ccr01.bos06.atlas.cogentco.com [66.28.4.42
    ]
    8 78 ms 74 ms 85 ms 38.111.40.114
    9 74 ms 73 ms 74 ms us1.proxy.crypticstudios.com [208.95.184.152]

    Trace complete.

    C:\Windows\system32>
    Criticism, while never agreeable, is necessary. It is like pain in the body. It brings attention to an unhealthy state of things---Winston Churchill
  • otowiotowi Member Posts: 600 Arc User
    edited July 2013
    legetdumar wrote: »
    Most recent tracer test :eek:

    Microsoft Windows [Version 6.1.7601]
    Copyright (c) 2009 Microsoft Corporation. All rights reserved.

    C:\Windows\system32>tracert patchserver.crypticstudios.com

    Tracing route to patchserver.crypticstudios.com [208.95.185.41]
    over a maximum of 30 hops:

    1 <1 ms <1 ms <1 ms 192.168.1.254
    2 43 ms 7 ms 6 ms 10.139.176.1
    3 53 ms 49 ms 49 ms chcgildtgr00.bb.telus.com [154.11.11.30]
    4 41 ms 40 ms 41 ms 173.182.200.2
    5 50 ms 49 ms 51 ms be2006.mpd21.ord01.atlas.cogentco.com [154.54.5.
    17]
    6 74 ms 65 ms 74 ms te0-7-0-26.ccr22.bos01.atlas.cogentco.com [154.5
    4.43.190]
    7 65 ms 202 ms 208 ms te3-2.ccr01.bos06.atlas.cogentco.com [154.54.46.
    130]

    8 74 ms 71 ms 65 ms 38.111.40.114
    9 65 ms 65 ms 66 ms 208.95.185.41

    Trace complete.

    C:\Windows\system32>tracert us1.proxy.crypticstudios.com

    Tracing route to us1.proxy.crypticstudios.com [208.95.184.152]
    over a maximum of 30 hops:

    1 <1 ms <1 ms <1 ms 192.168.1.254
    2 20 ms 55 ms 44 ms 10.139.176.1
    3 58 ms 65 ms 57 ms chcgildtgr00.bb.telus.com [154.11.11.30]
    4 442 ms 244 ms 49 ms 173.182.200.2
    5 59 ms 50 ms 58 ms be2004.mpd22.ord01.atlas.cogentco.com [154.54.5.
    9]
    6 82 ms 82 ms 74 ms te0-5-0-6.ccr22.bos01.atlas.cogentco.com [154.54
    .45.242]
    7 82 ms 151 ms 260 ms te4-4.ccr01.bos06.atlas.cogentco.com [66.28.4.42
    ]

    8 78 ms 74 ms 85 ms 38.111.40.114
    9 74 ms 73 ms 74 ms us1.proxy.crypticstudios.com [208.95.184.152]

    Trace complete.

    C:\Windows\system32>

    Again Cogentco is causing trouble... No wonder I have been getting server disconnects today :(

    Damn you Cogentco, you are useless!!!
  • thisslerthissler Member Posts: 2,055 Arc User
    edited July 2013
    otowi wrote: »
    Again Cogentco is causing trouble... No wonder I have been getting server disconnects today :(

    Damn you Cogentco, you are useless!!!

    I just think it is super awesome that they have a known issue, they refuse to acknowledge it on this forum, and refuse to redirect to the thread where you could possibly get some info on it.

    But to save you some time, no, it won't be addressed.

    Try Torchlight!
  • domvinadomvina Member Posts: 0 Arc User
    edited July 2013
    Same here. Also DCing a lot. Sometime I log in and while the game doesn't freeze (I can see other ships moving about) I can't move mine. After ~2m I DC.
  • jrwithjrwith Member Posts: 154 Arc User
    edited July 2013
    I'm noticing arbitrary disabling of my weapons and jumping back and forth in space
  • kozmo403kozmo403 Member Posts: 0 Arc User
    edited July 2013
    domvina wrote: »
    Same here. Also DCing a lot. Sometime I log in and while the game doesn't freeze (I can see other ships moving about) I can't move mine. After ~2m I DC.

    I'm also experiencing this. Also seeing random disconnects when I attempt to beam down to a station/planet during a mission and rubber band lag. I think there are some other issues, but it's late and I can't recall them. This seems to have been going on since the last patch.

    I'm also seeing similar issues with trace routes to the US proxy, though my connection was more stable for a bit when I switched to the proxy. Played for about an hour on that connection and things went to pot again.

    It's not my connection at this point as everything else I'm doing is working as expected. Speedtest.net and Pingtest.net return good results as well.
This discussion has been closed.