test content
What is the Arc Client?
Install Arc

Massive imbalance for Fed Vs Klink Elite Space Weapons....

1234689

Comments

  • maicake716maicake716 Member Posts: 0 Arc User
    edited June 2013
    I'm still curious what the healing for a ship would be that uses these fed weapons and that "shoot stuff to heal my shields" console the romulans have.

    Add those 2 together with all the passive shield heals...
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited June 2013
    maicake716 wrote: »
    I'm still curious what the healing for a ship would be that uses these fed weapons and that "shoot stuff to heal my shields" console the romulans have.

    Add those 2 together with all the passive shield heals...

    Im still curiuos what the maximum buffing is on those heal procs for the fed elite phasers? Just how high can the healing be pushed?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • ivantomdisplayivantomdisplay Member Posts: 0 Arc User
    edited June 2013
    hurleybird wrote: »
    1. Thank you for the baseless accusation out of left field, thinly veiled as it was.

    2. It's called a crutch, not a crunch.

    3. How on earth can you of all people tell anyone that they're using a crutch? Were you able to keep a straight face when you typed that?

    1.&2. Was thinking about chocolate. Yummy! http://www.thechocolatereview.net/wp-content/uploads/2008/07/crunch28nestle29wrappedgd4.jpg

    3. What are u still doing here?
    [10:49] [Combat (Self)] Your Proton Barrage deals 96581 (43411) Proton(Critical) to Seto.
    Poor soul didnt have time to log out.
  • ivantomdisplayivantomdisplay Member Posts: 0 Arc User
    edited June 2013
    maicake716 wrote: »
    I'm still curious what the healing for a ship would be that uses these fed weapons and that "shoot stuff to heal my shields" console the romulans have.

    Add those 2 together with all the passive shield heals...
    U die with full shields out of bleedtrough. Usually.
    [10:49] [Combat (Self)] Your Proton Barrage deals 96581 (43411) Proton(Critical) to Seto.
    Poor soul didnt have time to log out.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited June 2013
    bitemepwe wrote: »
    Im still curiuos what the maximum buffing is on those heal procs for the fed elite phasers? Just how high can the healing be pushed?

    The elite fleet space phaser numbers are not good. 2.5% proc rate at about +70 shield regen per proc. This translates to an average +1.75 shield regen per elite fleet phaser, or roughly 14 shields healed per full 8-weapon volley. Compare these to KDF elite disruptor's 25% shield resist where only 1 proc is needed and lasts a full 15 seconds. The above is akin to Feds getting a butter knife in a gun fight with the KDF.

    Until both Fed and KDF fleet weapons are matched up more evenly, end game FvK PVP queues will remain at 1+ hour wait times.


    Suggestion: I think the Elite KDF Disruptor proc should have been made into a -2.5 shield resist debuff that can stack up to 5x, while the Elite Fed Phasers should have a +2.5 shield resist buff per proc, 5x max stack. This way, their effects are gradual and completely offset each other on a 1-1 basis.
  • borgresearcherborgresearcher Member Posts: 451 Arc User
    edited June 2013
    they should boost the fed proc to an equal counter of the kdf one
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited June 2013
    shar487a wrote: »
    The elite fleet space phaser numbers are not good. 2.5% proc rate at about +70 shield regen per proc. This translates to an average +1.75 shield regen per elite fleet phaser, or roughly 14 shields healed per full 8-weapon volley. Compare these to KDF elite disruptor's 25% shield resist where only 1 proc is needed and lasts a full 15 seconds. The above is akin to Feds getting a butter knife in a gun fight with the KDF.

    Until both Fed and KDF fleet weapons are matched up more evenly, end game FvK PVP queues will remain at 1+ hour wait times.


    Suggestion: I think the Elite KDF Disruptor proc should have been made into a -2.5 shield resist debuff that can stack up to 5x, while the Elite Fed Phasers should have a +2.5 shield resist buff per proc, 5x max stack. This way, their effects are gradual and completely offset each other on a 1-1 basis.

    What is the total possible bonus on a ship that is heavily built toward healimg?
    Can the proc be buffed by skill points, consoles that effect shield healing, equipment that boosts the shield skills?
    Does the proc happen more often on rapid fire attacks and give a greater return (ea: can one boost shield healing with turrets for increased proc rate?)

    These are the questions I wish to see answered. Has anybody attempted to push the proc envelope or are we all just complaining because the procs look uneven on paper but work better under a good build meant to "exploit" the heal mechanic?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited June 2013
    U die with full shields out of bleedtrough. Usually.

    Can that death be blamed on the Elite disruptors though or just bleed-thru builds doing what they do?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • ivantomdisplayivantomdisplay Member Posts: 0 Arc User
    edited June 2013
    bitemepwe wrote: »
    Can that death be blamed on the Elite disruptors though or just bleed-thru builds doing what they do?
    That response was towards, what if elite phasers + valdore console. From elite disrupotrs u die without shields. Since they debuff your shield resist. Disruptor proc is applied to hull regularly. It is a powerful combo if u know what to do.
    [10:49] [Combat (Self)] Your Proton Barrage deals 96581 (43411) Proton(Critical) to Seto.
    Poor soul didnt have time to log out.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited June 2013
    That response was towards, what if elite phasers + valdore console. From elite disrupotrs u die without shields. Since they debuff your shield resist. Disruptor proc is applied to hull regularly. It is a powerful combo if u know what to do.

    My apolgises. I missunderstood the statement.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • lordmanzelotlordmanzelot Member Posts: 468 Arc User
    edited June 2013
    Yes i think the klink Elite weapons are way too overpowered double res debuff is too much.
    Subscribed For: 2300+ Days
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited June 2013
    shar487a wrote: »
    The elite fleet space phaser numbers are not good. 2.5% proc rate at about +70 shield regen per proc. This translates to an average +1.75 shield regen per elite fleet phaser, or roughly 14 shields healed per full 8-weapon volley. Compare these to KDF elite disruptor's 25% shield resist where only 1 proc is needed and lasts a full 15 seconds. The above is akin to Feds getting a butter knife in a gun fight with the KDF.

    You (most only you) seemed to forgot that Phasers also carry a systems disable proc .
    Perhaps in the eyes of Cryptic it is that proc + the small shield heal = the KDF disruptors .

    Until both Fed and KDF fleet weapons are matched up more evenly, end game FvK PVP queues will remain at 1+ hour wait times.

    I have no problem with the "evenly" bit , but I want your phaser disable proc for my disruptors .
    Seriously .
    Gimme !

    Oh and you might want to check out the queues , as pvp be booming yo ... , so if the rest of your info is as reliable as your ideas about current state of pvp ... . ;)
  • hurleybirdhurleybird Member Posts: 909
    edited June 2013
    shar487a wrote: »
    Suggestion: I think the Elite KDF Disruptor proc should have been made into a -2.5 shield resist debuff that can stack up to 5x, while the Elite Fed Phasers should have a +2.5 shield resist buff per proc, 5x max stack. This way, their effects are gradual and completely offset each other on a 1-1 basis.

    But not on a 5v5 basis. Five guys running elite disruptors could then focus fire on a target to increase the proc rate 500%, while the federation players would not be able combine the effects of their shield resistance procs on one team mate.

    That being said, I like your idea and it's certainly far better than what we have now. Perhaps letting the KDF elite weapons retain a smaller advantage over the fed ones would appease the whiners who think they need special consideration.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited June 2013
    hurleybird wrote: »
    But not on a 5v5 basis. Five guys running elite disruptors could then focus fire on a target to increase the proc rate 500%, while the federation players would not be able combine the effects of their shield resistance procs on one team mate.

    That being said, I like your idea and it's certainly far better than what we have now. Perhaps letting the KDF elite weapons retain a smaller advantage over the fed ones would appease the whiners who think they need special consideration.

    If the elite disruptor debuff stack caps at 5x regardless of the source, then the shield resist debuff still caps off that -2.5 x 5 = -12.5% shield resist debuff -- this is still only half the resist debuff of the current KDF elite disruptor procs and more than acceptable :)

    As FvK match drags on, both sides will have comparable resist stacks and debuffs present to balance each other out.
  • hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited June 2013
    marc8219 wrote: »
    Well KDF doesn't have 5 fore weapon ships or 5 tac console faction ships unless counting Romulans, this will be a lot more OP on teams with Kumari, Fleet AE and Fleet Defiants.

    Um... My Bortasqu' Tactical would like to disagree with your "KDS doesn't have 5 tac console faction ships" contention.


    Honestly though I think the truth here is that these disruptors can be a bit intensely powerful when combined with Disruptor requiring vessels like the Bortasqu', Guramba, Pegh'qu and such. However... There is SUCH disbalance in PvP that I am really not sure changing this one thing is really going to fix the massive mountain of issues.
  • voporakvoporak Member Posts: 5,621 Arc User
    edited June 2013
    hasukurobi wrote: »
    Um... My Bortasqu' Tactical would like to disagree with your "KDS doesn't have 5 tac console faction ships" contention.


    Honestly though I think the truth here is that these disruptors can be a bit intensely powerful when combined with Disruptor requiring vessels like the Bortasqu', Guramba, Pegh'qu and such. However... There is SUCH disbalance in PvP that I am really not sure changing this one thing is really going to fix the massive mountain of issues.

    Especially considering how few people have access to these weapons, and how few of those people actually PvP.
    I ask nothing but that you remember me.
  • edited June 2013
    This content has been removed.
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited June 2013
    aelfwin1 wrote: »
    You (most only you) seemed to forgot that Phasers also carry a systems disable proc .
    Perhaps in the eyes of Cryptic it is that proc + the small shield heal = the KDF disruptors .




    I have no problem with the "evenly" bit , but I want your phaser disable proc for my disruptors .
    Seriously .
    Gimme !

    ...<SNIP>...


    Are you aware that phaser disable procs are on a 10sec cool down timer but last 5 seconds at most? It gets much shorter with target spec'd power insulators. KHG and Adapted MACO hot-restart engine disables, and the new Nukura space set hot-restarts weapon subsystems after 4 sec. Engineering Team, EPTx, Batteries, and Red Matter Capacitor covers everything else. KDF disruptor breach easily outperforms phaser subsystem disables as a result -- there is no way to remove disruptor breach once it proc's, but phaser procs are easily countered as noted above.

    None of my current high end Fed ship builds use Phasers -- this coming from someone who has a full set of elite space phasers just sitting in storage due to higher DPS options being so readily available.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited June 2013
    naz4 wrote: »
    So leave a massively overpowered weapon to one side?

    Yep, this needs to be nerfed. KDF was already overpowered.
    3lsZz0w.jpg
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited June 2013
    meimeitoo wrote: »
    Yep, this needs to be nerfed. KDF was already overpowered.

    Would you mind elaborating why you perceive the KDF to be already overpowered?
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited June 2013
    naz4 wrote: »
    So leave a massively overpowered weapon to one side?

    And why not? They just introduced a whole faction considered to be OP, so why is the KDF elite ruptors such a big deal?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited June 2013
    Would you mind elaborating why you perceive the KDF to be already overpowered?

    Frankly in light of some of the OP complaints about Romulans I dont see how we KDF can still hold the moniker of OP.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • edited June 2013
    This content has been removed.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited June 2013
    Oh, come on! Evul Klinguns firing fleet disruptors and moar evul KDF Romulans with all their opness when fighting together are really too powerful for we poor Feds!
    This is happening in the queues and at Ker'rat!
    So, we're not complaining...only getting angry!:mad:

    But you also have Rommies at your side. And I think Feds and Rommies are the only two factions with 5-tac console escorts, and if I am not mistaken the Feds have a few of them. Sooooooo... I guess, what I am trying to say is that...

    We're even. :P
  • shar487ashar487a Member Posts: 1,292 Arc User
    edited June 2013
    But you also have Rommies at your side. And I think Feds and Rommies are the only two factions with 5-tac console escorts, and if I am not mistaken the Feds have a few of them. Sooooooo... I guess, what I am trying to say is that...

    We're even. :P

    Feds need a battle cloak for that statement to be accurate. At this pace, it's only a matter of time ;)
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited June 2013
    shar487a wrote: »
    Feds need a battle cloak for that statement to be accurate. At this pace, it's only a matter of time ;)

    And then somebody in the KDF will point out that the Romies all have Battle cloaks and we KDF need all BCs to be even then the feds will complain and get all cloaking but it will kot be battle cloaks so we all eventually end up back here arguing over why the feds do or do not deserve or are entitled to battle cloaks and how it leads to a more vanilla, looknat me Im spaceguy Jack, average joe player with no identity only to realize that STO has lost all identity.

    Sounds awesome. Cant wait.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • edited June 2013
    This content has been removed.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited June 2013
    Was merely pointing out the ugly truth that regardless of faction, the "I need" moments never go away and will always plaque us regardless of what steps are taken as long as players always see the grass as greenier on the other side.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • oldspyguyoldspyguy Member Posts: 16 Arc User
    edited June 2013
    All I know is that if the average player can't at least be competitive in a FvK then what's the point of playing them. I just spent most of the morning getting punked. We Feds ended up lucky to defend our own base in a capture and hold vs Klingons. The only way your going to get more people to play PvP is to allow players a chance to be competitive. Perhaps rooms where only you can only join as an individual so that you don't get a pre-made team vs a pick-up team.

    I don't care how you do that, but there has to be a PvP alternative for the average player, in my opinion.
  • edited June 2013
    This content has been removed.
Sign In or Register to comment.