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Massive imbalance for Fed Vs Klink Elite Space Weapons....

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  • mimey2mimey2 Member Posts: 0 Arc User
    edited May 2013
    About the whole 'only a few Klingon fleets will ever get them' thing, don't forget all that just because a few fleets themselves might only ever get it, doesn't mean that others can't get em. You can still get invited on a KDF/KDF-Rom to a starbase with the appropriate unlock and buy them.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2013
    To paraphrase:" Sad pandas went fed to lessen the grind and get ques faster..."

    Havent you all be playing fed since season 1.2 or so, well before the cheese creep started, when plenty of KDF where queing for pvp?
    Im curiuos. I remember (fuzzy though it is) fighting many of the elite fleets over the period of when I was power pugging my first Klink up through PvP.
    If so, why did you leave KDF at a time when pvp was not that scarce and the KDFs only advantage was cloak and the new voQ?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • naz4naz4 Member Posts: 1,373 Arc User
    edited May 2013
    bitemepwe wrote: »
    To paraphrase:" Sad pandas went fed to lessen the grind and get ques faster..."

    Havent you all be playing fed since season 1.2 or so, well before the cheese creep started, when plenty of KDF where queing for pvp?
    Im curiuos. I remember (fuzzy though it is) fighting many of the elite fleets over the period of when I was power pugging my first Klink up through PvP.
    If so, why did you leave KDF at a time when pvp was not that scarce and the KDFs only advantage was cloak and the new voQ?

    Remember hax pandas? That was the Klink arm. Starbase is what happened. Can't maintain 2 at once unless you believe the rumours that were spread not so long ago.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2013
    naz4 wrote: »
    Remember hax pandas? That was the Klink arm. Starbase is what happened. Can't maintain 2 at once unless you believe the rumours that were spread not so long ago.

    It has been a long timesince those way back when days. I distinctly remember logging in one day and pratically everyone I knew on klink had gone fed instead.
    When I asked, the answer was "they have more, and better ships". At that time it was true, we had little to offer.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2013
    naz4 wrote: »
    Remember hax pandas? That was the Klink arm. Starbase is what happened. Can't maintain 2 at once unless you believe the rumours that were spread not so long ago.

    It has been a long timesince those way back when days. I distinctly remember logging in one day and pratically everyone I knew on klink had gone fed instead.
    When I asked, the answer was "they have more, and better ships". At that time it was true, we had little to offer.
    The exodus to fed, in general, happened well before SBs showed up.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • emt27emt27 Member Posts: 167 Arc User
    edited May 2013
    Every faction should have their unique strong points and weaknesses.. Don't make everyone the same. The best pvp fleet is fed, why, because they work together.

    PLEASE don't make every race the same.. PLEASE

    naz4 wrote: »
    Why does this exist? If a full team uses these against another, its ubsurdly overpowered. The fed weapons have a crappy little shield heal vs klinks with a massive resistance debuff!?!?!?

    Needs to be addressed somehow. At least give Feds the same debuff.....
    Say something relavant or hold your tongue
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited May 2013
    Dudes lets relax all.

    And btw I was in my plain ol' bug and I'll honestly say I had no chance against all these decloakers, etc. Well i still got some nice kills there lolol.

    Just the way it is, your point is muted, moving on.

    Btw jorf u will never be a opvp mod


    But yeah back on topic, its pretty much clear as of this day that the most viable tacs will be romulans with their +5% extra critH and extra sev and what not, time to grind some more tacs :D
    Its cryptics nice way to get every1 to grind tons of new toons and after a few months they open up the same bridge officers for all factions is my bet.
    MT - Sad Pandas
  • bones1970bones1970 Member Posts: 953 Arc User
    edited May 2013
    mimey2 wrote: »
    Elite Disruptors are Mk XII with: DMGx2, one modifier of your choice, and SDisrupt, along with the normal disruptor proc, can also proc a separate proc which lowers shield resistance on the target.

    Any KDF fleet selling them ??
    (send me a ingame mail: bone@bone1970)
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2013
    Im not upset, just dont want the younger players thinking the FvF que happened recently or for the recent balance issues that exist. FvF came about a long time ago.

    I say make both procs availible to both sides and be done with it.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • originpioriginpi Member Posts: 0 Arc User
    edited May 2013
    rudiefix1 wrote: »
    funny thing is that you never hear klingons whining about not having Kumari's and Vesta's.....or other items exclusivly belonging to fed...

    You do all the time.


    While I like the idea of flavourful and powerful weapons on the kdf side, perhaps they shield resist debuff gets toned down a bit.
  • abyssinainabyssinain Member Posts: 98 Arc User
    edited May 2013
    bitemepwe wrote: »
    Im not upset, just dont want the younger players thinking the FvF que happened recently or for the recent balance issues that exist. FvF came about a long time ago.

    I say make both procs availible to both sides and be done with it.

    That would be terrible, mostly because you'd be completely shoehorned into a single weapon type in order to be effective in PvP.

    At least on the fed side the elite fleet phasers are terrible enough to justify using other energy types, but at present I see no reason not to use the klingon elite disruptors, they're just that good.

    Nerf them before you make them cross faction, even if you don't, just nerf them!
  • captkirrahecaptkirrahe Member Posts: 117 Arc User
    edited May 2013
    bitemepwe wrote: »

    I say make both procs availible to both sides and be done with it.

    this is not about exclusively, is about BALANCE. It doesn't care who faction have the OP toy of the month, if it broke/op it should be addressed.

    This is exactly it, the weapons are just too powerful, give them to both sides and you'll just get disruptors being the dominant energy type in pvp. This completely ruins all the good work (in my eyes) that cryptic have done with the all multiple energy types being viable in pvp. The disruptor proc shouldn't just be nerfed its reworked effect should be spread to all energy types, this would obviously apply to the fed side as well.
    I think there are enough over powered toys as it is... These should have never existed.

    Seeing as they do... its time for Cryptic to just plain fix them not spread em.

    The shield debuff was a bad idea... no point in making it worse.

    qft

    The new lock box disruptors are freely available on exchange so now all federation players can have them and these weapons are very close to elite kdf disruptors

    The nanite disruptors are not even close to these. And if they were, they would be op.
    [SIGPIC][/SIGPIC]
    Your Ramming Speed III deals 52098 (99235) Kinetic Damage(Critical) to Remus.
  • maximus614maximus614 Member Posts: 162 Arc User
    edited May 2013
    naz4 wrote: »
    So Ivan bottom line based on nice copy paste is to run the same weapons against you? That would be effective. Also phasers aren't as op as they once used to be since the leadership trait was fixed...



    Leadership got nerfed?

    Is that why the hull regen seems sucky now?
  • bones1970bones1970 Member Posts: 953 Arc User
    edited May 2013
    maximus614 wrote: »
    Leadership got nerfed?

    Is that why the hull regen seems sucky now?

    Leadership got killed, if i now remove 2 human bo's the regen rate don't change..
    Lost about 60/70 % regeneration.
  • maximus614maximus614 Member Posts: 162 Arc User
    edited May 2013
    bones1970 wrote: »
    Leadership got killed, if i now remove 2 human bo's the regen rate don't change..
    Lost about 60/70 % regeneration.


    lol no wonder it seemed like my ship wasnt doing squat with hull regen,,i noticed it the first day,,seemed like i died quicker,,even with borg 2 piece the regen is borderline lousy. I had 4 human Boffs and one rom on a tac, might as well replace a couple of them now.
  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited May 2013
    Uh, you call Passive hull regen nerfed now, but it still seems like buffed to me.

    PErhaps the boffs itself got nerfed, but it seems like its no longer crew dependant so even if u take a shower in theta and have 0 crew left alive your hull regen seems higher, at least thats what I thought. Correct me if im wrong.
    MT - Sad Pandas
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2013
    abyssinain wrote: »
    That would be terrible, mostly because you'd be completely shoehorned into a single weapon type in order to be effective in PvP.

    At least on the fed side the elite fleet phasers are terrible enough to justify using other energy types, but at present I see no reason not to use the klingon elite disruptors, they're just that good.

    Nerf them before you make them cross faction, even if you don't, just nerf them!

    STO pvp in general shoehorns a player into needing certain things to be competitve.

    As to nerfing. Fine. As long as the fed elites are nerfed too. I look at them and see great potential for making a zombie healer build for pvp because like all things they are as useful as the mind behind the build.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    Uh, you call Passive hull regen nerfed now, but it still seems like buffed to me.

    PErhaps the boffs itself got nerfed, but it seems like its no longer crew dependant so even if u take a shower in theta and have 0 crew left alive your hull regen seems higher, at least thats what I thought. Correct me if im wrong.

    Nope, not wrong. No longer crew dependent. But...well, here are the notes from the notes:

    http://sto-forum.perfectworld.com/showthread.php?t=688641

    Updated Leadership:
    • This trait now provides a scale .3 Regeneration bonus in-combat, and a scale .6 Regeneration bonus out of combat.
    • This power no longer scales off of your amount of crew alive or off your skill points spent in hull repairs.
      • Its effectiveness is now constant.
    • Leadership's out-of-combat regeneration rate no longer persists during Combat as well.
    • Leadership no longer gives regeneration for having 100% of crew alive regardless of how much Crew damage the ship had taken
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited May 2013
    Yeah, even before the LoR change (and with 0 crew from a Theta wipe), a guy with full humans would regen like crazy.

    It even made taking HE in Elite STFs almost unnecessary.
    [SIGPIC][/SIGPIC]
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited May 2013
    Nope, not wrong. No longer crew dependent. But...well, here are the notes from the notes:

    Here's how those notes should have read.


    Updated Leadership:
    • This trait now provides a scale .3 Regeneration bonus in-combat, and a scale .6 Regeneration bonus out of combat.
    • This power no longer scales off of your amount of crew alive or off your skill points spent in hull repairs.
      • Its effectiveness is now constant.
    • Leadership's out-of-combat regeneration rate no longer persists during Combat as well.
    • Leadership no longer gives regeneration for having 100% of crew alive regardless of how much Crew damage the ship had taken.
    • By the way, all Romulan Faction boffs have stacking 1.5% CrtH or higher. This would be a great replacement to your human BOFFs. Requires playing a romulan.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    By the way, all Romulan Faction boffs have stacking 1.5% CrtH or higher. This would be a great replacement to your human BOFFs. Requires playing a romulan.

    But that's not true. They removed the Species Traits from the BOFFs. They have the choice of Operative or Subterfuge. Even then, some have neither. Some may have both (Romulans can have Sub + Sup Op, Remans can have Sub + Sup Infil).

    So they may have +1.5% CrtH or higher, +2.5% Defense or higher, both, two +Def, or neither.

    For example, if folks keep Hiven...he has neither Op nor Sub. He's got four Ground Traits (Acute Senses, Creative, Peak Health, and Plasma Weapon Specialist).

    Just to list out the rest of what the BOFFs you pick up through playing the story:

    Tovan Khev (Plasma Weapon Specialist(G), Romulan Operative(S), Superior Soldier(G), and Superior Stubborn(G))
    Veril (Acute Senses(G), Creative(G), Resilient(G), and Subterfuge(S))
    Satra (Peak Health(G), Plasma Weapon Specialist(G), Romulan Operative(S), and Stasis Specialist(G))
    D'vex (Basic Space Warfare Specialist(S), Basic Veteran(G), Superior Peak Health(G), and Acute Senses(G))

    There are also the various non-story BOFFs you can select at various points and your mileage will vary with them; but of the story BOFFs - you get 2x Rom Op and 1x Sub.

    edit: Corrected to reflect what's possible for Romulans/Remans. Thanks, stirling.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited May 2013
    But that's not true.

    You're technically correct.

    However I think you clearly missed the point and went careening off the edge of the road.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    You're technically correct.

    However I think you clearly missed the point and went careening off the edge of the road.

    Technically correct is what matters in such things. Dispersing incorrect information and leading folks astray...would be sending them careening off the edge of the road.

    It's one thing to say that Romulans are OP...they've got oodles of power creep - are bad for balance - etc, etc, etc. Here's what you can do if you go Romulan...blah, blah, blah. It's another to say that's how it is. It's blatantly wrong...both technically and simply with the manner in which it misleads people.

    There's enough bad information being passed around the forums without adding to it.

    There was room to be sarcastic, protest, vent frustration, et al...without having to mislead.
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited May 2013
    Roads?! Where we are going, we dont need roads:P
    Leonard Nimoy, Spock.....:(

    R.I.P
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    bitemepwe wrote: »
    Roads?! Where we are going, we dont need roads:P

    If STO had the Argo buggy, Ground PvP would be more interesting...imho.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited May 2013
    more wall of text fun with virusdancer

    I wasn't trying to mislead.

    It was a tiny error.


    1.5% Crit or higher is easily and widely available across the entire faction.

    Does that satisfy your rampant and hungry OCD?

    God help us if we make one tiny mistake trying to make a joke.


    Seriously dude, instead of contributing 25 to 40% of all posts (Disclaimer: MADE UP NOT COMPLETELY ACCURATE NUMBER WHICH DOESN'T REQUIRE AN ENTIRE TANGENT) in any given thread on any given day you might try a blog or something.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited May 2013
    They have the choice of Operative or Subterfuge. Even then, some have neither.

    And some have both. Likewise, Remans can double up on Infiltrator and Subterfuge.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited May 2013


    Seriously dude, instead of contributing 25 to 40% of all posts (Disclaimer: MADE UP NOT COMPLETELY ACCURATE NUMBER WHICH DOESN'T REQUIRE AN ENTIRE TANGENT) in any given thread on any given day you might try a blog or something.

    :) Ouch!
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    And some have both. Likewise, Remans can double up on Infiltrator and Subterfuge.

    Yep, I should correct that.

    Some Romulans can have Subterfuge and Superior Romulan Operative.
    Some Remans can have Subterfuge and Superior Infiltrator.

    edit: I couldn't imagine using one if I got it though...with the prices they go for, yeah - I'd sell it and buy a ship.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013

    Heh, I saw it more as... ahem.

    But that's just me. ;)
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