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Let's discuss the Romulan Faction concept. . .

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  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited September 2012
    misterde3 wrote: »
    Yup.:)
    KRs, K7R, KRCs...still some of the best stuff around.
    <snip>

    Ahoy fellow kitbasher, I did a pretty good K7R for BC but had better luck running Klink guns but kept the Rommy plasma torpedo. Lookee my avatar- Rom warbird (enhanced 'X' class cruiser from SFC) with D'deridex neck and nacells, and 'railgun' transphasic mine launchers under the wings. Even has 5 scorps hangared in the top/aft section of the ship- built for BC.

    I'll sell the design to Cryptic if they're interested.
    ;)
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited September 2012
    lordmalak1 wrote: »
    Ahoy fellow kitbasher, I did a pretty good K7R for BC but had better luck running Klink guns but kept the Rommy plasma torpedo. Lookee my avatar- Rom warbird (enhanced 'X' class cruiser from SFC) with D'deridex neck and nacells, and 'railgun' transphasic mine launchers under the wings. Even has 5 scorps hangared in the top/aft section of the ship- built for BC.

    I'll sell the design to Cryptic if they're interested.
    ;)

    i love you stbc mod makers :)
    [SIGPIC][/SIGPIC]
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    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited September 2012
    See, I agree in principle to a full Romulan faction. Ships, costumes, missions, the whole thing. I'd sign up for it in a heartbeat.

    I just have my doubts about whether it's feasible or not. I really don't know and can't guess what resources Cryptic/PWE is willing to throw at it.

    Even if by some miracle we did get a full Romulan faction, a bunch of other folks wanting Cardassians and the like might be out of luck unless we're willing to entertain the notion of sub- or mini-factions of some kind.

    The people arguing that they "have to be a main faction because they're the freaking Romulans" are conveniently ignoring how splintered they are in 2409 in STO. Sorry, they are not necessarily a major power in the current scheme of things. Maybe they are and probably they aren't. Mostly they're trying to recapture their former glory and hammer out a new status quo.

    Romulans do factor heavily into the main storyline and Cryptic will need to go to some trouble to untangle things so that a playable Romulan faction makes sense. There's no game mechanics keeping the Feds and KDF out of the Romulan home sector, and I don't necessarily see that happening anytime soon.

    On the plus side, there is so much potential for compelling storytelling here that I really do hope that the Romulans are represented in the game by players.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited September 2012
    bluegeek wrote: »
    See, I agree in principle to a full Romulan faction. Ships, costumes, missions, the whole thing. I'd sign up for it in a heartbeat.

    ships already ingame costumes same mission can be dun by the player in the foundry and have a votes as to best ones then Dev adopt them as there main story line mission not to say the same could be dun for the KDF story line gap i dont need voice over or cutscene to me the foundations is there is cryptic willing to poor in the concrete

    or the just trying to make fast money off of romulan shortcuts
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited September 2012
    Ships and costumes are already in game for NPC's.

    That doesn't mean they're playable versions. Just means they might not have to redo everything from scratch.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited September 2012
    bluegeek wrote: »
    Ships and costumes are already in game for NPC's.

    That doesn't mean they're playable versions. Just means they might not have to redo everything from scratch.

    to me i think that is the foundation the start
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • zoeyhanson84zoeyhanson84 Member Posts: 2 Arc User
    edited September 2012
    Personally, I have been waiting for a 3rd Playable Faction to come into STO, I love the Federation and Klingon Factions but I know them inside and out. I am a former Pay to Play Subscriber gone to Free to Play Mode. I get lots of fun still playing my FED and KDF Characters, I just feel a 3rd Faction could make PVP even more interesting with a 3 Way Faction Battle and much more. The Story part about the Romulan's trying to salvage Borg Technology could be cool for their integration into having their own story for this game if they become a playable faction for everyone
  • markhawkmanmarkhawkman Member Posts: 35,233 Arc User
    edited September 2012
    baudl wrote: »
    i'm not 100% sure if the mogai is the same as the valdor class warbird. They sure look the same, but i doubt they are the same.
    Mogai are dipicted much much smaller in the game than they should be if they were a valdor class warbird.

    also the heavy single cannon is an interesting idea that came up in this thread. i'm pretty sure that the scimitar will be a lockbox ship, if so, give it a weapon compliment of disruptor single heavy cannons + that thalaron console. (cherry on top would be a hangar bay)


    in my opinion, there is no need for a whole romulan faction...just a 10 lvl story arch of a romulan civil war after the disapearance of sela (iconians), that ends with you making a decission to either join KDF or FED.
    Or, all romulans join up with the KDF, making the KDF more attractive (and more populated). The current klingon government is anyway closer to the house of duras, which allways had close connections to the romulans. That would certainly upset many fed only players, but maybe it would be a better decission in the long run.
    Scimitar and Valdore would make great choices for Z-store ships! (for romulan faction) :D
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • zoeyhanson84zoeyhanson84 Member Posts: 2 Arc User
    edited September 2012
    My apology for a double post but I wanted to add this. There is much you can do with more factions and not just in terms of PVP but also PVE. The continous expanding content just sxcreams for another playable faction. I am ready for another step in faction play reguardless of what happens. The romulans would add much more to this game, maybe even some new STF's would be an option. I'm just an average player of this game and many other MMO's and MMORPG's.
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited September 2012
    Scimitar and Valdore would make great choices for Z-store ships! (for romulan faction) :D

    i love that ide but only for the Scimitar for its the Scimitar that would be the king of all P2W ships lol
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • varoolvarool Member Posts: 106 Arc User
    edited September 2012
    The Mogai should be roughly equivalent to the KDF Vor'cha, imo, in terms of performance and combat role. Not quite as nimble as most escorts, but has good tanking capability to compensate.

    The Mogai in the canon universe is a Valdore warbird and in non canon it's designed to be the next generation of warbird for the romulan military, so the romulans can either push the D'Deridex warbirds out of service or have them serve a less important role and looking at it from the end of the dominion war, the romulans lost too many D'Deridex warbirds so it is safe to assume these Valdore's are being produced a lot more like starfleet did with the excelsior's when the Ambassador and Galaxy class ships came into service. It should of been something like an Assault cruiser or a Star cruiser but i have always felt it is more agile then any cruiser though, but no where near as agile as it currently is.
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited September 2012
    varool wrote: »
    The Mogai in the canon universe is a Valdore warbird and in non canon it's designed to be the next generation of warbird for the romulan military, so the romulans can either push the D'Deridex warbirds out of service or have them serve a less important role and looking at it from the end of the dominion war, the romulans lost too many D'Deridex warbirds so it is safe to assume these Valdore's are being produced a lot more like starfleet did with the excelsior's when the Ambassador and Galaxy class ships came into service. It should of been something like an Assault cruiser or a Star cruiser but i have always felt it is more agile then any cruiser though, but no where near as agile as it currently is.

    It's certainly an interesting design.
    The way I see it there are several factors the lead to its design.
    The D'Deridex class always appeared to be undergunned for its size and never appeared to be particularly maneuverable either.
    That's especially a problem when you fight an enemy who tends to ram you:
    you can't shoot 'em down quick enough and you can't evade them either.
    The Valdore/Mogai seems to get around that problem to some degree.
    With regards to their maneuverability I have to say those ships are quite nimble for their size (over 600 meters long, over 900 meters wide).
    However they didn't seem to be any more maneuverable than the Enterprise.

    IMO the Valdore would work well as a "Romulan Assault Cruiser" and the D'Deridex would be a good Negh'var counterpart.
  • markhawkmanmarkhawkman Member Posts: 35,233 Arc User
    edited September 2012
    IMO, D'Deridex suffered from the same issue as the Ent-D. It's a long range multirole ship, not a combat vessel. Sure it's got a reasonable amount of firepower and good defenses, but it's not really designed for combat. I could actually visualize it as a Nebula counterpart just as easily as a Galaxy counterpart. so either Sci/Eng or Eng/Sci.

    Now Valdore/Mogai type ships, THOSE are built for battle. Like the Defiant they were designed specifically with combat in mind. But yeah... they're more bulky than the Defiant. Ships of that size can't turn on a dime. probably Eng/Tac.

    For a Romulan design that's actually a true Tac ship they could do a "refit" of the old "Balance of Terror" style romulan scout ship. Orr.... hehe.... a Romulan version of the Prometheus class. I like the idea that the Romulans in Message in a Bottle transmitted all the data they had on the ship back to their base of operations.

    Another neat idea is a D'Deridex modification that acts as a carrier.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited September 2012
    For the Romulans, I definitely see them being a stealth heavy faction. I think that their cloaks should actually be weaker than KDF cloaks or Fed stealth- coming in at around +3000 stealth, give or take- but that all Romulan Ships should have an innate stealth value of at least 1000-2000, depending on class and role. Even when decloaked, a romulan ship would still be stealthy- harder to see at range, and with a chance to lose sight of it entirely the moment your aux goes offline. This would serve to differentiate their cloaking scheme from the Klingons or the Feds rather well, IMO.


    as for battle cloaks, to be honest outside of a few specific ships I don't see a need for them. The Romulans, as I see them, should need to decloak *once* and then lay in with overwhelming firepower. They shouldn't need to recloak in battle. The exception to this would be the Scimitar and its variants, which would have the whole 'fire energy weapons while cloaked' battle cloak- which I think would be done by way of a higher innate stealth rating (at least 3000 innate stealth, then the cloak providing +2000ish). Give it the equivalent of a normal KDF battle cloak (for cooldown times) and you have a ship that can initiate an attack run from stealth, but isn't bloody invincible.

    With an innate stealth value, all romulan ships would be able to spec for stealth attacking, but it wouldn't be enough to be an overwhelming advantage.


    They also need a 'High Yield Plasma' torpedo launcher, so you can replicate what Mogai's do when they fire three high yield torps at a single target in sequence.

    Then, idk, make hybrid plasma-disruptor beams a default energy type and have them appear in all rarities, not just the story ones at 'rare' rarity. Have Romulans use those- and as a true hybrid it'd bypass the plasma resist problems for pvp.



    As for racial traits, I'd like to see a 'advanced elusive' racial space trait that gives Romulans a boost in stealth and defense in space. Let them pick vulcan racial traits, but otherwise they wouldn't start with any.

    As for ships, shrink the Scimitar a bit and give it to Romulans as a player ship, and replace it in all STFs/story missions with the D'deridex's big brother from the Ships of the Line calendar.
  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited September 2012
    I would like the Romulan's to pave the way for other factions I would like to see eventually in the game like the Cardassians, Ferengi, Dominion, etc.

    So I believe that the right move would be to start with the KDF approach to the faction.

    Let it start-out as a CMDR - T5 faction with primary focus on PvP, SHIPS and slowly, once the KDF has reached its milestone, start developing the faction to its full status.

    Once it has reached that mark, the next can be started and so on.

    In terms of the gameplay, I would like to see included:

    Romulan Imperials
    Remans
    Chalchaj'qmey
    Debrune
    Watraii
    Garidian
    Vulcan?
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited September 2012
    I would like the Romulan's to pave the way for other factions I would like to see eventually in the game like the Cardassians, Ferengi, Dominion, etc.

    So I believe that the right move would be to start with the KDF approach to the faction.

    Let it start-out as a CMDR - T5 faction with primary focus on PvP, SHIPS and slowly, once the KDF has reached its milestone, start developing the faction to its full status.

    Once it has reached that mark, the next can be started and so on.

    In terms of the gameplay, I would like to see included:

    Romulan Imperials
    Remans
    Chalchaj'qmey
    Debrune
    Watraii
    Garidian
    Vulcan?

    I agree with this method of starting the faction. I, for one, don't mind 'mini-factions', as long as they're made well. I'd be perfectly happy with having a Romulan faction be lvl 40+ with maybe 4-6 ships to pick from to cover all the basic roles, and maybe 1-2 Romulan-specific story arcs to make things interesting. It's still a lot of work, given the re-programming they'd have to do with some of the Romulan content right now (including making a Romulan homeworld/base), but it'd be a great start.

    I look forward to seeing 3-sided slaughterfests in Ker'rat :)
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • teleon22teleon22 Member Posts: 424
    edited September 2012
    I look forward to seeing 3-sided slaughterfests in Ker'rat :)

    And SO DO I... the only thing that can make 3 way slaughter fests even better would be even more WARZONES!!! ;)
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited September 2012
    teleon22 wrote: »
    And SO DO I... the only thing that can make 3 way slaughter fests even better would be even more WARZONES!!! ;)

    this^^^^^^^^^^^^
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    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • scififan78scififan78 Member Posts: 1,383 Arc User
    edited September 2012
    teleon22 wrote: »
    And SO DO I... the only thing that can make 3 way slaughter fests even better would be even more WARZONES!!! ;)


    Though I do not PvP but once in every three blue moons, I think there should be at least one open war zone in each sector block. The only exception would be the "home" sector blocks.
  • daan2006daan2006 Member Posts: 5,346 Arc User
    edited September 2012
    scififan78 wrote: »
    Though I do not PvP but once in every three blue moons, I think there should be at least one open war zone in each sector block. The only exception would be the "home" sector blocks.

    indeed and to add to it the scenario should fit the zone to
    [SIGPIC][/SIGPIC]
    swimwear off risa not fixed
    system Lord Baal is dead
    macronius wrote: »
    This! Their ability to outdo their own failures is quite impressive. If only this power could be harnessed for good.
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited September 2012
    lordmalak1 wrote: »
    Ahoy fellow kitbasher,

    Well, now I know what the K in your signature stands for, Kitbasher Malak.:)
    lordmalak1 wrote: »
    I did a pretty good K7R for BC but had better luck running Klink guns but kept the Rommy plasma torpedo. Lookee my avatar- Rom warbird (enhanced 'X' class cruiser from SFC) with D'deridex neck and nacells, and 'railgun' transphasic mine launchers under the wings. Even has 5 scorps hangared in the top/aft section of the ship- built for BC.

    I'll sell the design to Cryptic if they're interested.
    ;)

    I had wondered a bit wat that was, figured it was some kind of mix between the Vor'cha and the "Warrior's Anger" from Klingon Academy.

    I'd love to see it ingame.
    When you find a way...I'd love to be there.
  • bruccybruccy Member Posts: 292 Arc User
    edited September 2012
    allmost 3 years ago now i would have loved to play romulans , but now , well ive put so much time into my feds i wouldent even consider it now , i think many will feel the same , i would far rather the sorted out the kdf with some worthwhile content than waste development time on something that should have been in game at launch .
  • teleon22teleon22 Member Posts: 424
    edited September 2012
    bruccy wrote: »
    allmost 3 years ago now i would have loved to play romulans , but now , well ive put so much time into my feds i wouldent even consider it now , i think many will feel the same , i would far rather the sorted out the kdf with some worthwhile content than waste development time on something that should have been in game at launch .

    If the Romulan Faction Starts the player at level 40, then you can save a lot of time leveling up. Not that it doesn't take long anyway.

    Then, just play some STF/Fleet Content and grind to get some gear. Maybe they could even create a set that the Romulans could get with the EDC and prototype gear. In fact, I think maybe just one more piece to the Borg set would be appropriate as the Romulans were working with the Borg a little bit. ;)
  • tancrediivtancrediiv Member Posts: 728 Arc User
    edited September 2012
    I know someone from my fleet who really wants the Romulan faction playable. I agree, but am unsure how this would work.

    The Roms are xenophobic, insular, and the current structure or their empire is fragmented and untrustworthy by both outside empires and their own people. It would be easier to make the Remans a playable faction than the Romulans.

    One possibility would be to make a Romulan separatist movement that disagree with the Empire at large and want to be self governing, having some military and economic independence and able to stand alone. That would set up the story so they could have actions against or allied with many other factions. The intrigue factor could be near limitless.

    They could then have access to nearly everything true Romulan Empire has.

    But look at the content issue. KDF is sorely lacking and the state reason is lack of players. How much more so for the Romulan Faction?

    IMO, this is more about I want to fly that cool ship than anything else. We can already make passable Romulan character and Costumes. The weapons are already available.

    Player and forumite formerly known as FEELTHETHUNDER

    Expatriot Might Characters in EXILE
  • teleon22teleon22 Member Posts: 424
    edited September 2012
    tancrediiv wrote: »
    I know someone from my fleet who really wants the Romulan faction playable. I agree, but am unsure how this would work.

    The Roms are xenophobic, insular, and the current structure or their empire is fragmented and untrustworthy by both outside empires and their own people. It would be easier to make the Remans a playable faction than the Romulans.

    One possibility would be to make a Romulan separatist movement that disagree with the Empire at large and want to be self governing, having some military and economic independence and able to stand alone. That would set up the story so they could have actions against or allied with many other factions. The intrigue factor could be near limitless.

    They could then have access to nearly everything true Romulan Empire has.

    But look at the content issue. KDF is sorely lacking and the state reason is lack of players. How much more so for the Romulan Faction?

    IMO, this is more about I want to fly that cool ship than anything else. We can already make passable Romulan character and Costumes. The weapons are already available.

    I disagree that the Romulan Faction would suffer as much as the Klingon Faction does with players. In every poll that Cryptic has done and every poll that the community has done that I can remember, the Romulan Faction has been more popular than the Kllingon Faction.

    Four months ago, I put a poll up on the forums. One question in that Poll was: What Faction would you play most given the following options:

    The United Federation of Planets
    Klingon Empire
    The Romulan Star Empire
    The Cardassian union
    Other

    The Federation came in first followed by the Romulans who beat the Klingons by over 400 votes. So you see, I strongly believe that the Federation and the Romulans are the more popular factions with the fans when compared to the KDF.

    Now, the only thing is... do more Romulan fans currently play KDF or Federation? I play Federation. However, if there was a Romuilan Faction, I'd play a Romulan Toon as my new main and my Federation Toon as my secondary. Although I have a KDF Toon... I can't stand the Red and Yellow of the UI and therefore will never play that faction. Maybe, maybe if the UI was customizable to a degree I'd change my mind about that. Until then, never!
  • markhawkmanmarkhawkman Member Posts: 35,233 Arc User
    edited September 2012
    I just noticed soemone said Romulans should get plasma-disruptor hybrid weapons.

    Hmm... what about giving Romulans the ability to craft those? As-is KDF can craft Harghs. (they can also get them for free from Doff missions, but I digress) The game has the tech to make a recipe only available to one faction.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited September 2012
    A Romulan weapon we seem to currently miss in STO are the TNG era Plasma Torpedoes.
    This probably sounds strange but I'll try to explain.
    In TOS the Romulan weapon used to destroy the outposts and scare the heck out of the Enterprise was called a "plasma energy weapon" and appearently that's what it was.
    It had no solid core, hence it dissipated over time.
    It used lots of energy.
    DECIUS: Why don't we fire, Commander?
    COMMANDER: No. No, he's shrewd, this starship commander. He tries to make us waste energy.

    During the TNG era and beyond, the torpedoes used by the Romulans looked very similar to Photon Torpedoes, but not quite the same:

    http://i7.photobucket.com/albums/y258/alfaforce5/Star%20trek/torps/plasma1.jpg

    http://picard578.hostoi.com/startrek-vs-starwars/star_trek/space/starship_tactical_systems/photon_torpedoes_img/the_die_is_cast/Orbital_bombardment_2.jpg

    They do seem to have a solid core of some kind.

    According to the DS9 episode "Image in the Sand", the Romulans were stockpiling Plasma Torpedoes on a Bajoran Moon.
    How do you stockpile blobs of energy?
    More importantly: why would you stockpile blobs of energy?

    Appearently the Romulans of that era were using Plasma Torpedoes with a solid core that looked and worked differently from the old ones.
    And it does make some sense:
    They got Photon Torpedo technology from the Klingons and probably the onl real difference is that the Romulans removed the matter/antimatter pods and replaced them with containers of high-energy plasma.

    Notes: I know in games like "Starfleet Command" the weapons used by the Romulans in the TOS era are referred to as "Plasma Torpedoes".

    I'm also aware the Captain Garrett in "Yesterday's Enterprise" referred to the Romulans using "Photon Torpedoes".

    However there are numerous instances where Klingon and Romulan weaponry was misidentified:

    KIRK:Those are Klingon Phasers -TOS:Errand of Mercy

    RIKER: Taris, if you've got phaser capability, prepare use them now! -TNG:Contagion

    KARGAN: We'll only need one. Stand by on phasers and torpedoes. Prepare to fire them simultaneously. -TNG: A Matter of Honour

    [in response to an attack by a K't'inga]
    TACTICAL: Phaser hit on forward shields. Firming up now. No damage. -TNG:The Emissary

    In addition Garrett and her crew might not have been able to tell the difference between those two types of weapons, especially when they might have been new.

    The Plasma Torpedoes we currently have in STO look and work a lot like the ones in TOS (except they are green).
    I think a bit more variety on those weapons would be interesting and enrich gameplay.
    Theoretically a variation of the hybrid weapons we currently have would alleviate the problem:
    Plasma/Photon hybrid Torps (basically green Photons with a PDV and DPS somewhere between Photons and Quantums) could do the trick.

    tldr:
    TNG era Romulans also had Plasmas that looked and worked very much like Photon Torpedoes.
    Those are missing.
  • kbflordkruegkbflordkrueg Member Posts: 189 Arc User
    edited September 2012
    teleon22 wrote: »
    I disagree that the Romulan Faction would suffer as much as the Klingon Faction does with players. In every poll that Cryptic has done and every poll that the community has done that I can remember, the Romulan Faction has been more popular than the Kllingon Faction.

    Four months ago, I put a poll up on the forums. One question in that Poll was: What Faction would you play most given the following options:

    The United Federation of Planets
    Klingon Empire
    The Romulan Star Empire
    The Cardassian union
    Other

    The Federation came in first followed by the Romulans who beat the Klingons by over 400 votes. So you see, I strongly believe that the Federation and the Romulans are the more popular factions with the fans when compared to the KDF.

    And I suppose your poll included everyone that plays STO?
    Or do you think it was a small fraction of the players overall and of that a small fraction that actually checks the forums that saw your poll, they liked the Romulan faction better, maybe because they can't have it?

    And you realize that no matter how many fans like the Romulan faction, it's the Developer team that will either make them fun or make them suffer the same fate as the KDF.

    No to mention, they have flat stated that more mission content is oh so expensive to develop and release, how much you think it'll cost them to develop a whole set of missions for a new faction, much less a new line of ships, New homeWorld, etc.

    Romulans are a pipe dream that at the very best would be a year-year and a half
    away IF they devoted a good portion of their resources into it, which they aren't gonna do because they can't afford to even have ONE developer dedicated to KDF mission content, much less hire a new team or convert a good portion of their team to an entirely new faction.

    I think it's a better idea to concentrate on making the improvements playrs have asked, cried and begged for since game launch rather than taking things into an entirely new direction.
    Lord Krueg
    KBF CO
    We are the Dead
    join date Aug 2008
  • markhawkmanmarkhawkman Member Posts: 35,233 Arc User
    edited September 2012
    misterde3 wrote: »
    A Romulan weapon we seem to currently miss in STO are the TNG era Plasma Torpedoes.
    This probably sounds strange but I'll try to explain.
    In TOS the Romulan weapon used to destroy the outposts and scare the heck out of the Enterprise was called a "plasma energy weapon" and appearently that's what it was.
    It had no solid core, hence it dissipated over time.
    It used lots of energy.
    DECIUS: Why don't we fire, Commander?
    COMMANDER: No. No, he's shrewd, this starship commander. He tries to make us waste energy.

    During the TNG era and beyond, the torpedoes used by the Romulans looked very similar to Photon Torpedoes, but not quite the same:

    http://i7.photobucket.com/albums/y258/alfaforce5/Star%20trek/torps/plasma1.jpg

    http://picard578.hostoi.com/startrek-vs-starwars/star_trek/space/starship_tactical_systems/photon_torpedoes_img/the_die_is_cast/Orbital_bombardment_2.jpg

    They do seem to have a solid core of some kind.

    According to the DS9 episode "Image in the Sand", the Romulans were stockpiling Plasma Torpedoes on a Bajoran Moon.
    How do you stockpile blobs of energy?
    More importantly: why would you stockpile blobs of energy?

    Appearently the Romulans of that era were using Plasma Torpedoes with a solid core that looked and worked differently from the old ones.
    And it does make some sense:
    They got Photon Torpedo technology from the Klingons and probably the onl real difference is that the Romulans removed the matter/antimatter pods and replaced them with containers of high-energy plasma.

    Notes: I know in games like "Starfleet Command" the weapons used by the Romulans in the TOS era are referred to as "Plasma Torpedoes".

    I'm also aware the Captain Garrett in "Yesterday's Enterprise" referred to the Romulans using "Photon Torpedoes".

    However there are numerous instances where Klingon and Romulan weaponry was misidentified:

    KIRK:Those are Klingon Phasers -TOS:Errand of Mercy

    RIKER: Taris, if you've got phaser capability, prepare use them now! -TNG:Contagion

    KARGAN: We'll only need one. Stand by on phasers and torpedoes. Prepare to fire them simultaneously. -TNG: A Matter of Honour

    [in response to an attack by a K't'inga]
    TACTICAL: Phaser hit on forward shields. Firming up now. No damage. -TNG:The Emissary

    In addition Garrett and her crew might not have been able to tell the difference between those two types of weapons, especially when they might have been new.

    The Plasma Torpedoes we currently have in STO look and work a lot like the ones in TOS (except they are green).
    I think a bit more variety on those weapons would be interesting and enrich gameplay.
    Theoretically a variation of the hybrid weapons we currently have would alleviate the problem:
    Plasma/Photon hybrid Torps (basically green Photons with a PDV and DPS somewhere between Photons and Quantums) could do the trick.

    tldr:
    TNG era Romulans also had Plasmas that looked and worked very much like Photon Torpedoes.
    Those are missing.
    Yeah sometimes the scripts would use "phaser" as shorthand for "energy weapon".

    anyways, that UBER plasma charge from TOS reminds me of those giant seekering plasma bolts that the Red Alert Borg command ships fire. Huge mass of energy that moves toward the target. and god help you if it hits you.....

    It'd make for a fun Z-Store item! (Romulan faction exclusive of course)
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • teleon22teleon22 Member Posts: 424
    edited September 2012
    And I suppose your poll included everyone that plays STO?
    Now that is simply an unfair expectation and if you had half an argument to back your love for the DDF over the Romulan Faction; you wouldn?t have even attempted to go there!
    First of all, not even Cryptic polls the entire player base! Secondly, a poll is a sampling of the entire population. You should know this and if you don?t already know, you might learn that fact later in life.
    And you realize that no matter how many fans like the Romulan faction, it's the Developer team that will either make them fun or make them suffer the same fate as the KDF.
    At least I agree with you on this point. No debate from me here.
    Not to mention, they have flat stated that more mission content is oh so expensive to develop and release, how much you think it'll cost them to develop a whole set of missions for a new faction, much less a new line of ships, New homeWorld, etc.
    It would probably cost a lot and I expect to pay a lot to un-lock or purchase access to the Romulan Faction.
    I think it's a better idea to concentrate on making the improvements playrs have asked, cried and begged for since game launch rather than taking things into an entirely new direction.
    I disagree and apparently so do 30% of those who voted. I strongly feel that some of the things that players have asked and even cried about are begging to be fixed with the launch of a new faction!
    Anyway? we will just have to disagree, not that it matters much because Cryptic does whatever it wants. Do you remember a long time ago that one of the developers stated that they built the game that ?THEY? wanted to play? That right there should have been a hint to us all that they do what they want to do regardless often of what the community consensus often is.
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