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The Jupiter Class Dreadnought (Version 2)

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    No No No.

    2 Lt. cmdr slots? Ridicules

    +10 to all power settings? Crazy

    13 console slots? Get out of here

    This is just someones fantasy build. Waste of time

    And btw all ships have shield modifiers, not a base amount of shielding. ( .8, 1.2 , etc)

    Lets have a Quonos Dreadnaught build then

    5 forward weapons
    4 rear
    2 cmdr universal slots
    2 lt. cmdr slots
    2 lt slots

    15 console slots
    5 device slots
    3 hanger bays

    special disruptor cannons that deals 15k damage in an 90 degree arc, 30 sec cooldown.

    There we are, another ridicules build! Get real!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    vinru821 wrote: »
    No No No.

    2 Lt. cmdr slots? Ridicules

    +10 to all power settings? Crazy

    13 console slots? Get out of here

    This is just someones fantasy build. Waste of time

    And btw all ships have shield modifiers, not a base amount of shielding. ( .8, 1.2 , etc)

    Lets have a Quonos Dreadnaught build then

    5 forward weapons
    4 rear
    2 cmdr universal slots
    2 lt. cmdr slots
    2 lt slots

    15 console slots
    5 device slots
    3 hanger bays

    special disruptor cannons that deals 15k damage in an 90 degree arc, 30 sec cooldown.

    There we are, another ridicules build! Get real!

    The build in question was already refuted by myself. I tried to get a discussion going with DarkWhite (the creator) but he never answered my questions/comments.

    That build does not singly reflect the thoughts of the group that's been following the thread. Look through the plethora we've all thrown around and find some you like.

    -Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    The build in question was already refuted by myself. I tried to get a discussion going with DarkWhite (the creator) but he never answered my questions/comments.

    That build does not singly reflect the thoughts of the group that's been following the thread. Look through the plethora we've all thrown around and find some you like.

    -Quiiliitiila

    Haha got ya, sorry! Went through too many threads before yours asking for too many fed buffs and too many kling nerfs, guess by this point I was just annoyed lol

    I take it back!

    Only 12 consoles! lol jk
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    vinru821 wrote: »
    Haha got ya, sorry! Went through too many threads before yours asking for too many fed buffs and too many kling nerfs, guess by this point I was just annoyed lol

    I take it back!

    Only 12 consoles! lol jk

    No problem, I know the feeling.

    Plus, I'm primarily a KDF player myself. I'd like to have a Jupiter to start playing the Federation again, but not at the cost of "nerfing" anything the KDF has. Aside from carriers, I'd like a Fed carrier. :^D

    -Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    No problem, I know the feeling.

    Plus, I'm primarily a KDF player myself. I'd like to have a Jupiter to start playing the Federation again, but not at the cost of "nerfing" anything the KDF has. Aside from carriers, I'd like a Fed carrier. :^D

    -Quiiliitiila

    feds are getting a catatian carrier :/

    though if im honest.. I'd rather see the Jupiter as the carrier than some stupid space cat ship being flown by cats... and cat loving feds.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Hey Guys,

    I tried hard to find a way to move the old thread here, but apparently there is nothing I can to to get the old info back (which sucks). So I'm starting the thread again, and hopefully it'll spark new discussion.

    For those of you who don't know the Jupiter Class Dreadnought is a ship that is currently unplayable. It is one of the Federations Dreadnoughts and was actually in the game far before the Galaxy X Dreadnought.

    Here are some images if you are not familiar with the ship:

    http://www.stowiki.org/images/archive/a/aa/20100413001013%21U.S.S._Victory.png

    http://images.arianchen.de/sto/jupiter-class.jpg

    http://i190.photobucket.com/albums/z242/mrlee27_photo/screenshot_2010-02-12-03-50-25.jpg

    http://img708.imageshack.us/img708/1256/jupiterclassdreadnought.jpg

    After a LONG and arduous road; and the combined work of myself and a few other dedicated Jupiter fans, we were able to gain a response in Junes "Ask Cryptic" saying that the Jupiter and the Typhoon (another ship) were possibly going to be made playable around season 5.

    Also during our time in limbo (when we knew not whether we would ever be able to play it) myself and a plethora of others came up with a possible ship build. This is the most popular one and by no means is representative of ALL the participants, nor is it my sole work; a group of us came up with it after much debating.


    JUPITER CLASS DREADNOUGHT:
    Tier 5 Cruiser (Rear Admiral Lower Half and up)



    Jupiter Class Dreadnought:

    The Jupiter Class Dreadnought is one of the largest ships from Federation design. It doesn't utilize the standard saucer section–main hull design that is common among Federation vessels and instead has a main hull with dual connecting pylons at the aft section on the top and bottom of the ship, which lead to the nacelles. The Jupiter is meant primarily for combat missions where brute force is needed but enough ships cannot be mustered to tend to the issue. The Jupiter Class Dreadnought has two small hanger bays to house support vessels to aid it in combat, because of this the Jupiter can launch small Peregrine fighters, as well as small shuttles to fix up damage that it may sustain or it’s allies. It has tremendous hull strength and crew compliment and if necessary can be self sufficient for extended periods of time. Unfortunately due to it’s size the Jupiter has a very poor turning rate and is typically slower than other vessels. To make up for the lack of maneuverability, the Jupiter has an automated point defense system of turrets on it's port and starboard sides. Those along with it's normal weapons truly allow the Jupiter to live up to it's title as "Dreadnought".

    WEAPONRY:
    Fore Weapon Slots: 3
    Aft Weapon Slots: 3
    Point Defense Turret (port): 2
    Point Defense Turret (starboard): 2
    May not equip cannons

    BRIDGE OFFICER STATIONS:
    Tactical: Lieutenant (1)
    Engineering: Ensign (1), Lieutenant (1), Commander (1)
    Science: Lieutenant Commander (1)

    MODIFICATION SLOTS:
    Tactical: 3
    Engineering: 4
    Science: 2


    CREW SIZE:
    2,000

    IMPULSE SPEED:
    12


    TURNING RATE:
    3

    ABILITIES;
    Launch Support Wing:
    -Summons a wing of 6 leveled Peregrine fighters to aid the Jupiter in combat.
    OR
    -Summons a wing of 3 leveled Repair shuttles to fix the Jupiter or it’s allies
    This ability is usable once every 2 minutes and you may only have one wing launched at a time.

    +5 Power to all Subsystems

    +30% Hull Strength

    Point Defense System:
    The Jupiter Class Dreadnought, (in order to make up for it’s lack of mobility) has four automated turrets mounted on it’s sides (two on each). These turrets fire independently from the main weapon system and do not need to be controlled by the ships crew. The turrets are used mainly as a defensive measure and do not inflict serious harm to larger vessels, they do however protect the Jupiter from large torpedoes and smaller more agile craft.

    Emergency Maneuvering Thrusters:
    The Jupiter, (when necessary) can allocate power to their emergency maneuvering thrusters in order to come about more quickly. This power may be used once every 2 minutes and it increases the Jupiter’s turn rate by 3 to a total of 6 for 20 seconds. This ability puts a large drain on the auxiliary power levels and it takes some time for the power to be restored. NOTE: This power does not increase the Jupiter’s speed, just the turning rate.
    ______________________

    Well that's it for now, any questions or comments?

    Quiiliitiila

    I would only vote yes, if they make a carrier out of the Jupiter. We badly need a carrier class for the Federation.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    feds are getting a catatian carrier :/

    though if im honest.. I'd rather see the Jupiter as the carrier than some stupid space cat ship being flown by cats... and cat loving feds.

    Who said it had to be flown only by cats? You know the Federation is supposed to be about diversity.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Who said it had to be flown only by cats? You know the Federation is supposed to be about diversity.

    Bullcrap. you obey your human masters!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Bullcrap. you obey your human masters!

    Well, its not my fault you probably live in a house full of cats, and feel they are taking over the world. LOL. I frankly, don't care if it was a mouse carrier flown by roaches. We need a carrier to counter the Klingons's carriers, period.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I'd love the Jupiter to be a carrier, but alas; since the devs are already working on the Caitian one, I doubt there will ever be another.

    That said, how about those side weapons? There was a rumor going around the flagships would have them, but we all know they don't :^D.

    SOOOO, how about the JUPITER!

    Say, 2 side weapons port and starboard and 2 fore/aft. The side weapons could mount cannons and torpedos, possibly beam arrays as well?

    Also, the idea of a second shield emitter is also a good one. Possibly a second shield array at 50% capacity? Or with increased bleed through?

    Thoughts?
    -Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    SOOOO, how about the JUPITER!

    Its a Placeholder model and its about time the rest of them are phased out of the game and replaced with the Galaxy-X Dreadnaught.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    f2pdrakron wrote:
    Its a Placeholder model and its about time the rest of them are phased out of the game and replaced with the Galaxy-X Dreadnaught.

    TRIBBLE the whale-X I want the Jupiter :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    TRIBBLE the whale-X I want the Jupiter :D

    Uh-rah! The Jupiter could trounce the Galaxy-X to dust! :^D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I see three problems with the Jupiter still.

    1. One way or another, you'll have to deal with the fact that every Fed will want to have one. One way or another, every Fed WILL be able to have one.
    2. Once you put that thing out there, you'll need to have an equivalent KDF one. As with the Odyssey and Bortas, they'll need to have some differences, so you're designing two ships instead of just one.
    3. It's ugly as sin.

    I'm also keeping the faith that Cryptic will hold to the idea of introducing the Romulans as a playable faction, in which I can see them having to come up with a Dreadnought as well. As it stands, the Scimitar-type vessels they have would be the Oddy/Bortas equivalents, while the Warbirds would be Negh'var and Soverign equivalents.

    -J
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    If they make it a carrier, we wouldn't have to worry about a new Klingon version because they already have 3 types of carriers. We Feds only thought of one type. If I were you I would ask to make it a carrier so you can have your ship and not be opposed by Klingon copy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    If they make it a carrier, we wouldn't have to worry about a new Klingon version because they already have 3 types of carriers. We Feds only thought of one type. If I were you I would ask to make it a carrier so you can have your ship and not be opposed by Klingon copy.

    Begging your pardon, but we don't have 3 carriers.

    We have two carriers, and support vessels. The Orion vessel hardly counts as a carrier, and the Varanus launches pets that are entirely defensive.

    I still think giving carriers to the Feds is a terrible idea and lacking any kind of innovative thought. What the Feds ought to get is an anti-carrier of sorts, something that COUNTERS the offensive capabilities of the more aggressive KDF designs.

    -J
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Begging your pardon, but we don't have 3 carriers.

    We have two carriers, and support vessels. The Orion vessel hardly counts as a carrier, and the Varanus launches pets that are entirely defensive.

    I still think giving carriers to the Feds is a terrible idea and lacking any kind of innovative thought. What the Feds ought to get is an anti-carrier of sorts, something that COUNTERS the offensive capabilities of the more aggressive KDF designs.

    -J

    Perhaps then make the Jupiter the Anti-Carrier that many have been calling for?
    Give it some side weapons and the original PDS (Point Defense System) that we came up with on the Jupiter forums.

    This PDS would always be active and target small craft and projectiles above all else. Perhaps make it the equivalent of having 3 120 degree turrets both starboard and port? Give them slightly less damage than normal turrets and increase the rate of fire.

    Thoughts?
    -Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Perhaps then make the Jupiter the Anti-Carrier that many have been calling for?
    Give it some side weapons and the original PDS (Point Defense System) that we came up with on the Jupiter forums.

    This PDS would always be active and target small craft and projectiles above all else. Perhaps make it the equivalent of having 3 120 degree turrets both starboard and port? Give them slightly less damage than normal turrets and increase the rate of fire.

    Thoughts?
    -Quiiliitiila

    Cool, but depends on how big this dreadnought is slated to be. Is it still roughly the same size as other cruisers, or are we looking for something truly gargantuan? Or perhaps go a different route with the anti-carrier in that instead of giving it guns, give it a kind of nova/pulse weapon that disables ships and all but obliterates all fighters and warheads in a particular radius. A ship that size could have the power for one substantial EMP shockwave above and beyond photonic, but Photonic Shockwave would still be the go-to AoE for ship damage.

    Personally, I'd have preferred the Akira retrofit to be a combination of tactical and anti-carrier vessel. I'd fly that thing until it deteriorates and beyond if that were the case.*

    -J

    *Misleading statement. I'll fly an Akira retrofit regardless.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Oh, and if you're looking at PDS's, consider the ability to either turn them off, or have some sort of intelligent selective targeting. If you've got that many guns firing all over the place, you may hit targets you didn't intend (such as someone with an active and buffed feedback pulse).

    -J
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Begging your pardon, but we don't have 3 carriers.

    We have two carriers, and support vessels. The Orion vessel hardly counts as a carrier, and the Varanus launches pets that are entirely defensive.

    I still think giving carriers to the Feds is a terrible idea and lacking any kind of innovative thought. What the Feds ought to get is an anti-carrier of sorts, something that COUNTERS the offensive capabilities of the more aggressive KDF designs.

    -J

    Its still a carrier whether you agree on its function or not. It launches pets, defensive or offensive without having to separate from the hull. We Feds have nothing like that or even anything to counter that. When ever there is a pvp match with one or more carriers in it, the numbers change to the Klingons' advantage because they can call in support ships, fighters, or drones. If they go unchecked, they cause great damage and plus they take away from targeting the players that launch them.

    Its very fitting that you, a Klingon player, wouldn't want the Feds to have carriers to balance the game out of the Klingon's favor. Stop trying to dictate to Fed players on what needs to be on their ships. You worry about your side and we will worry about ours.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Its still a carrier whether you agree on its function or not. It launches pets, defensive or offensive without having to separate from the hull. We Feds have nothing like that or even anything to counter that. When ever there is a pvp match with one or more carriers in it, the numbers change to the Klingons' advantage because they can call in support ships, fighters, or drones. If they go unchecked, they cause great damage and plus they take away from targeting the players that launch them.

    Its very fitting that you, a Klingon player, wouldn't want the Feds to have carriers to balance the game out of the Klingon's favor. Stop trying to dictate to Fed players on what needs to be on their ships. You worry about your side and we will worry about ours.

    By your logic, any and all ships that mount pets (even using the Scorpion fighters) is a carrier, so why do you need another as well? Add a device slot item, and boom, Carrier. You want to go with a ship that's specifically designed to be a platform to launch fighters, then no, the Orion and Gorn ships are NOT carriers.

    By the way, many matches I have been in lately have seen SCORES of support ships being called in, because it seems that Federation players tend to have a lot more science at their disposal. Those photonic fleets pack a punch as well, and they're not the pushovers tiny fighters are. Last I checked, opponents had to target them, too.

    And before you get all high and mighty in your "us versus them" mentality, though I identify with the KDF more than I do Starfleet, I am still a Federation player as well. I have 3 Vice Admiral characters and 4 Lt. Generals (which would all be listed in my signature if I had room, but there's a limit). So don't try to pretend you understand and put words in my mouth about "balance" when I've seen things from both sides since launch. If you haven't been there as well and if you haven't given both sides a shot, your idea of balance, no matter how defined you consider it to be, will be skewed.

    What would be better for the Federation would be a COUNTER, as already posted, for the fighters. For one, Carriers are offensive ships and despite being at war the Federation is a coalition of explorers, nor warmongers. Secondly, the LAST thing this game needs is more spam. Carrier vs. Carrier faceoffs would not only get ridiculous, they'd get boring. The Feds need something to CLEAR the field, not clutter it further. And thirdly, I am also among those that would be looking forward to an equalizer because I play Fed. If that equalizer happens to be the Akira retrofit, as much as I love my Fleet Escort I'd drop it like a hot potato and deck out my new baby. If it's anything else, then I welcome the new ship as my charge and will defend it to the best of my abilities in combat.

    -J
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    the feds just got a c-store carrier.. now you can start asking the devs about the jupiter...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    the feds just got a c-store carrier.. now you can start asking the devs about the jupiter...

    Oh yes, I've seen it :^D And I plan too!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    By your logic, any and all ships that mount pets (even using the Scorpion fighters) is a carrier, so why do you need another as well? Add a device slot item, and boom, Carrier. You want to go with a ship that's specifically designed to be a platform to launch fighters, then no, the Orion and Gorn ships are NOT carriers.

    Do they have carrier commands and hangars? Then they are carriers.

    Trying to flip-flop about how KDF only have 2 carriers pretending the Orion ships are not carriers and dont bring the Gorn in, the Varanus is not a carrier anymore that the Odyssey is one because Worker Bees and Repair Drones are not launched from a Hangar, they are console abilities.

    So far I heard no real reasoning from KDF players about why Carriers should be exclusive to them but your reasoning takes the cake, pretending the three Orion ships are not carriers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Might aswell make it now lol...

    Jupiter Class Carrier aka Blimp

    C&P the KDf Carrier stats , switch the pets for

    Fighter (peregrin)
    Shield repair thing (Workbee)
    Bop (The thing the Tac Oddessey can shoot out theb ack)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    f2pdrakron wrote:
    Do they have carrier commands and hangars? Then they are carriers.

    Trying to flip-flop about how KDF only have 2 carriers pretending the Orion ships are not carriers and dont bring the Gorn in, the Varanus is not a carrier anymore that the Odyssey is one because Worker Bees and Repair Drones are not launched from a Hangar, they are console abilities.

    So far I heard no real reasoning from KDF players about why Carriers should be exclusive to them but your reasoning takes the cake, pretending the three Orion ships are not carriers.

    Admittedly, I don't own a single Orion vessel. I don't know about carrier commands, nor do I really care. A single hangar is hardly a gamebreaker for me, though, and it was established early on by the introduction of the Vo'quv that attack pets would be something seen in use by the KDF; however, by their usage, only the Vo'quv and Kar'fi act like any kind of carrier, regardless of any command abilities they have. The Orion vessels, from their layout and weapons loadout are cruisers that use fighter craft (hence the term Flight-Deck cruiser, as distinguished from carrier).
    To be more precise, it's the Vo'quv and Kar'fi that actively rely on their pets as their primary means of dealing damage and completing their objective. Through observation and looking at the numbers, any Flight Deck cruiser is just fine without its fighters, their the icing on the cake.

    I haven't flip-flopped on anything, so I have no idea what you're talking about on that.

    My issues with the Federation not having carriers come in two parts, the first being I am (half-heartedly) in line with others in suggesting that the uniqueness (in any form it takes) of the KDF should remain a bonus to playing the red side. Giving everything to everyone doesn't enrich the game; quite the contrary, it makes it boring. Secondly, I was hoping that the Federation could be portrayed in using its famed ingenuity by creating a COUNTER TO, not a COPY OF, carriers. I would have preferred to see something that makes more Starfleet sense by nullifying an enemy's advantage, rather than trying for some kind of peen-battle. When your enemy's navy is full of aircraft carriers, do you get some of your own? NO, you build a better AA gun and/or you make a more efficient ship-sinker! Matching everything pound for pound does nothing but make a battlefield messier than it needs to be.

    If you really wanted a carrier, you could play KDF. It's that simple, and in my opinion (as a player of both factions) that's the way it should have stayed. We could have instead waited with baited breath at the new anti-carrier craft that Cryptic could have introduced. Alas, disappointment.

    Feel free to go get this non-Starfleet, Romulan-looking carrier-copy/paste if it suits your fancy. I have every right to express my disdain, but I'll never claim the right to get in the way of your enjoyment if that's what you're looking for. It's out, so someone might as well take it for a spin.

    -J

    P.S. as an afterthought, I'm also a little bugged by the fact that it does look VERY Romulan, and my mind jumps to the idea that if (it used to be WHEN) the Romulans come out as a playable faction, this is one less design that could have so easily been one of their additional craft. It looks like it belongs to them, and Scorpion fighters would look so appropriate being launched from it. Such a pity.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    P.S. as an afterthought, I'm also a little bugged by the fact that it does look VERY Romulan, and my mind jumps to the idea that if (it used to be WHEN) the Romulans come out as a playable faction, this is one less design that could have so easily been one of their additional craft. It looks like it belongs to them, and Scorpion fighters would look so appropriate being launched from it. Such a pity.

    Seriously! I was also miffed about it's blueness! I mean, look at it! The entire thing is very blue and blue oriented. So are we to expect all Catian ships to be this color? I'm a bit upset that they didn't use a bit of a more neutral color like the normal grey, now it seems some dev decided that the Catian race likes blue...

    /sigh
    -Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Seriously! I was also miffed about it's blueness! I mean, look at it! The entire thing is very blue and blue oriented. So are we to expect all Catian ships to be this color? I'm a bit upset that they didn't use a bit of a more neutral color like the normal grey, now it seems some dev decided that the Catian race likes blue...

    /sigh
    -Quiiliitiila

    lol I thought the same thing when i first saw it, I was like wow that's.........blue? lmao
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    snipe048 wrote: »
    lol I thought the same thing when i first saw it, I was like wow that's.........blue? lmao

    Funny thing is, most of that BLUE cannot be changed, no matter what shields or sets you put on it...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2012
    Some more photos of the Jupiter, this is the U.S.S. San Jose.

    This is the link to the lightbox, there are 10+ photos of the Jupiter in there as well as some stuff from Champions Online.

    Enjoy!
    LIGHTBOX
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