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The Jupiter Class Dreadnought (Version 2)

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited October 2013 in Federation Discussion
Hey Guys,

I tried hard to find a way to move the old thread here, but apparently there is nothing I can to to get the old info back (which sucks). So I'm starting the thread again, and hopefully it'll spark new discussion.

For those of you who don't know the Jupiter Class Dreadnought is a ship that is currently unplayable. It is one of the Federations Dreadnoughts and was actually in the game far before the Galaxy X Dreadnought.

Here are some images if you are not familiar with the ship:

http://www.stowiki.org/images/archive/a/aa/20100413001013%21U.S.S._Victory.png

http://images.arianchen.de/sto/jupiter-class.jpg

http://i190.photobucket.com/albums/z242/mrlee27_photo/screenshot_2010-02-12-03-50-25.jpg

http://img708.imageshack.us/img708/1256/jupiterclassdreadnought.jpg

After a LONG and arduous road; and the combined work of myself and a few other dedicated Jupiter fans, we were able to gain a response in Junes "Ask Cryptic" saying that the Jupiter and the Typhoon (another ship) were possibly going to be made playable around season 5.

Also during our time in limbo (when we knew not whether we would ever be able to play it) myself and a plethora of others came up with a possible ship build. This is the most popular one and by no means is representative of ALL the participants, nor is it my sole work; a group of us came up with it after much debating.


JUPITER CLASS DREADNOUGHT:
Tier 5 Cruiser (Rear Admiral Lower Half and up)



Jupiter Class Dreadnought:

The Jupiter Class Dreadnought is one of the largest ships from Federation design. It doesn't utilize the standard saucer section–main hull design that is common among Federation vessels and instead has a main hull with dual connecting pylons at the aft section on the top and bottom of the ship, which lead to the nacelles. The Jupiter is meant primarily for combat missions where brute force is needed but enough ships cannot be mustered to tend to the issue. The Jupiter Class Dreadnought has two small hanger bays to house support vessels to aid it in combat, because of this the Jupiter can launch small Peregrine fighters, as well as small shuttles to fix up damage that it may sustain or it’s allies. It has tremendous hull strength and crew compliment and if necessary can be self sufficient for extended periods of time. Unfortunately due to it’s size the Jupiter has a very poor turning rate and is typically slower than other vessels. To make up for the lack of maneuverability, the Jupiter has an automated point defense system of turrets on it's port and starboard sides. Those along with it's normal weapons truly allow the Jupiter to live up to it's title as "Dreadnought".

WEAPONRY:
Fore Weapon Slots: 3
Aft Weapon Slots: 3
Point Defense Turret (port): 2
Point Defense Turret (starboard): 2
May not equip cannons

BRIDGE OFFICER STATIONS:
Tactical: Lieutenant (1)
Engineering: Ensign (1), Lieutenant (1), Commander (1)
Science: Lieutenant Commander (1)

MODIFICATION SLOTS:
Tactical: 3
Engineering: 4
Science: 2


CREW SIZE:
2,000

IMPULSE SPEED:
12


TURNING RATE:
3

ABILITIES;
Launch Support Wing:
-Summons a wing of 6 leveled Peregrine fighters to aid the Jupiter in combat.
OR
-Summons a wing of 3 leveled Repair shuttles to fix the Jupiter or it’s allies
This ability is usable once every 2 minutes and you may only have one wing launched at a time.

+5 Power to all Subsystems

+30% Hull Strength

Point Defense System:
The Jupiter Class Dreadnought, (in order to make up for it’s lack of mobility) has four automated turrets mounted on it’s sides (two on each). These turrets fire independently from the main weapon system and do not need to be controlled by the ships crew. The turrets are used mainly as a defensive measure and do not inflict serious harm to larger vessels, they do however protect the Jupiter from large torpedoes and smaller more agile craft.

Emergency Maneuvering Thrusters:
The Jupiter, (when necessary) can allocate power to their emergency maneuvering thrusters in order to come about more quickly. This power may be used once every 2 minutes and it increases the Jupiter’s turn rate by 3 to a total of 6 for 20 seconds. This ability puts a large drain on the auxiliary power levels and it takes some time for the power to be restored. NOTE: This power does not increase the Jupiter’s speed, just the turning rate.
______________________

Well that's it for now, any questions or comments?

Quiiliitiila
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    you know, i wouldnt mind these in game. think of how fun it would be to blow them up!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    you know, i wouldnt mind these in game. think of how fun it would be to blow them up!

    Well that's a unique take on it :^D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Here is the quote from the June "Ask Cryptic" in which it is answered that the Jupiter and the Typhoon are on the table to be made playable in late 2011.
    Q: Quiiliitiila In April's Ask Cryptic you commented on the possibility of playable Jupiter and Typhoon ships. Is this possibility even on the radar or is it a VERY long term goal?
    A: These ships are possibilities during Season 5, but not likely to happen before then.

    Yup :^D Been waiting a LOOOONG time to hear that!
    Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011

    JUPITER CLASS DREADNOUGHT:
    Tier 5 Cruiser (Rear Admiral Lower Half and up)


    WEAPONRY:
    Fore Weapon Slots: 3
    Aft Weapon Slots: 3
    Point Defense Turret (port): 2
    Point Defense Turret (starboard): 2
    May not equip cannons

    BRIDGE OFFICER STATIONS:
    Tactical: Lieutenant (1)
    Engineering: Ensign (1), Lieutenant (1), Commander (1)
    Science: Lieutenant Commander (1)

    MODIFICATION SLOTS:
    Tactical: 3
    Engineering: 4
    Science: 2


    CREW SIZE:
    2,000

    IMPULSE SPEED:
    12


    TURNING RATE:
    3

    ABILITIES;
    Launch Support Wing:
    -Summons a wing of 6 leveled Peregrine fighters to aid the Jupiter in combat.
    OR
    -Summons a wing of 3 leveled Repair shuttles to fix the Jupiter or it’s allies
    This ability is usable once every 2 minutes and you may only have one wing launched at a time.

    +5 Power to all Subsystems

    +30% Hull Strength

    Point Defense System:
    The Jupiter Class Dreadnought, (in order to make up for it’s lack of mobility) has four automated turrets mounted on it’s sides (two on each). These turrets fire independently from the main weapon system and do not need to be controlled by the ships crew. The turrets are used mainly as a defensive measure and do not inflict serious harm to larger vessels, they do however protect the Jupiter from large torpedoes and smaller more agile craft.

    Emergency Maneuvering Thrusters:
    The Jupiter, (when necessary) can allocate power to their emergency maneuvering thrusters in order to come about more quickly. This power may be used once every 2 minutes and it increases the Jupiter’s turn rate by 3 to a total of 6 for 20 seconds. This ability puts a large drain on the auxiliary power levels and it takes some time for the power to be restored. NOTE: This power does not increase the Jupiter’s speed, just the turning rate.
    ______________________

    Well that's it for now, any questions or comments?

    Quiiliitiila

    I say, wait till season 5/6 when Tier 6 ships and Fleet Admiral ranks become much more of a possibility, and then simply bump it up to 4 slots fore and aft. besides that everything seems to be in order. I also think that the fighters/repair shuttle should be able to return any survive an encounter, as to avoid constantly spending money on new units.
    Well thems my thoughts,
    Good luck!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    snip

    JUPITER CLASS DREADNOUGHT:
    Tier 5 Cruiser (Rear Admiral Lower Half and up)
    snip

    WEAPONRY:
    Fore Weapon Slots: 3
    Aft Weapon Slots: 3
    Point Defense Turret (port): 2
    Point Defense Turret (starboard): 2
    May not equip cannons

    I think just go 4/4 and drop the defense turret. normal turrets would be fine.
    BRIDGE OFFICER STATIONS:
    Tactical: Lieutenant (1)
    Engineering: Ensign (1), Lieutenant (1), Commander (1)
    Science: Lieutenant Commander (1)

    Just consider this for a carrier.

    Tactical: Lieutenant Commander (1)
    Engineering: Lieutenant (1), Lieutenant Commander (1)
    Science: Lieutenant (1)
    Universal: Lieutenant (1)

    this will allow higher end cannon for phaser skills or even Attack pattern Omega. As the ship seems older more middle skills seems better, especially for a dreadnought.
    MODIFICATION SLOTS:
    Tactical: 3
    Engineering: 4
    Science: 2

    I would go 3 for each.
    IMPULSE SPEED:
    12

    TURNING RATE:
    3

    it should be slow, but I wouldn't go below 6 for the turn rate. Anything less and its a small starbase.
    ABILITIES;
    Launch Support Wing:
    -Summons a wing of 6 leveled Peregrine fighters to aid the Jupiter in combat.
    OR
    -Summons a wing of 3 leveled Repair shuttles to fix the Jupiter or it’s allies
    This ability is usable once every 2 minutes and you may only have one wing launched at a time.

    +5 Power to all Subsystems

    +30% Hull Strength

    Point Defense System:
    The Jupiter Class Dreadnought, (in order to make up for it’s lack of mobility) has four automated turrets mounted on it’s sides (two on each). These turrets fire independently from the main weapon system and do not need to be controlled by the ships crew. The turrets are used mainly as a defensive measure and do not inflict serious harm to larger vessels, they do however protect the Jupiter from large torpedoes and smaller more agile craft.

    Emergency Maneuvering Thrusters:
    The Jupiter, (when necessary) can allocate power to their emergency maneuvering thrusters in order to come about more quickly. This power may be used once every 2 minutes and it increases the Jupiter’s turn rate by 3 to a total of 6 for 20 seconds. This ability puts a large drain on the auxiliary power levels and it takes some time for the power to be restored. NOTE: This power does not increase the Jupiter’s speed, just the turning rate.

    there seems to be too many specials. I'd suggest if its a regular carrier, treat it as such. However instead of the Point defense system, and maneuvering system, why not use the phaser turret ability. it was a special order item, that would be useful to you, and its fairly federation.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Blitzy wrote:


    I think just go 4/4 and drop the defense turret. normal turrets would be fine.


    The problem with regular turrets would be the fact that they target what the player is shooting at, whereas the PDS turrets auto target a threat on whatever side they are on (180 on either side) without the player's control. That way the player need not have to switch targets in the middle of a fight to shoot smaller craft or large torpedoes.

    I was thinking of increasing the maneuverability and dropping the EMT (emergency maneuvering thrusters) ability.

    It's important to note the launch peregrine or repair shuttle ability is not like the carriers. The launches do not stack and act more like the Orion ships ability to summon a support wing.

    Anyway, I'll be working at a camp that has no internet for about eight weeks and it'll be difficult for me to reply, be patient.

    Thanks,
    Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    The problem with regular turrets would be the fact that they target what the player is shooting at, whereas the PDS turrets auto target a threat on whatever side they are on (180 on either side) without the player's control. That way the player need not have to switch targets in the middle of a fight to shoot smaller craft or large torpedoes.

    I was thinking of increasing the maneuverability and dropping the EMT (emergency maneuvering thrusters) ability.

    It's important to note the launch peregrine or repair shuttle ability is not like the carriers. The launches do not stack and act more like the Orion ships ability to summon a support wing.

    Anyway, I'll be working at a camp that has no internet for about eight weeks and it'll be difficult for me to reply, be patient.

    Thanks,
    Quiiliitiila

    I think blitzy was meaning the regular point defense turrent. just 1, folks who pvp against me know I have one and they dont waste heavy torps against me, its useless.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    I'm sad that all the in-game ones have been replaced with Galaxy-Xs. :( I respect people who only want ships from the shows, but this is twenty years later. New ship designs have been produced by now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Pinecone3 wrote: »
    I'm sad that all the in-game ones have been replaced with Galaxy-Xs. :( I respect people who only want ships from the shows, but this is twenty years later. New ship designs have been produced by now.

    There are still 2 in game in some missions (an undine one I think...) and others that appear in DSE in the area around DS9. I LOVE running into them, they are a blast to fight.

    I agree, canon or not it is 20 years or so in the future. So that means it is 20 years past canon...

    Quiiliitiila.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Jupiter dreadnought = DO want for me. That's all I'm saying.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    I am all for more ships and options.
    BUT the devs should focus on adding some GOOD LOOKING ships/costumes first.

    No offense really, but we have enough clunky looking Starfleet ship in this game.
    To be honest, STO is the worst looking Star Trek game (when it comes to new starfleet ships designs) i have ever seen.

    Please don't missunderstand me, i am not against the Jupiter Dreadnought, but there are so many ships/costumes i would rather see being added in STO before the devs add the Jupiter.
    For example, the Ambassador, the Andorian ship, some good looking costumes for the Assault Cruiser, ONE (for Q's sake) good looking T5 Excelsior costume, T4 costume variants for the Galaxy -X and -R, just to name a few.


    Live long and prosper.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Yreodred wrote:
    I am all for more ships and options.
    BUT the devs should focus on adding some GOOD LOOKING ships/costumes first.

    No offense really, but we have enough clunky looking Starfleet ship in this game.
    To be honest, STO is the worst looking Star Trek game (when it comes to new starfleet ships designs) i have ever seen.

    Please don't missunderstand me, i am not against the Jupiter Dreadnought, but there are so many ships/costumes i would rather see being added in STO before the devs add the Jupiter.
    For example, the Ambassador, the Andorian ship, some good looking costumes for the Assault Cruiser, ONE (for Q's sake) good looking T5 Excelsior costume, T4 costume variants for the Galaxy -X and -R, just to name a few.


    Live long and prosper.

    I understand completely, MANY people don't like the Jupiter... However, we've already been told it may be coming out in late 2011 so instead of focusing on all the other ships they "should" make, we're focusing on the Jupiter because we like it and they are going to make it.

    It's taken a lot of work to get the Devs to notice that the Jupiter is a wanted ship and even more time to get them to consider it as a potential player ship. We've all worked hard on the Jupiter Forums and on Ask Cryptic, so it's safe to say we've earned it :^D.

    Quiiliitiila

    P.S. That is not to say others have not been working hard to get other things into the game, it takes a bit of luck as well. Nor is it to say that the Jupiter is the most important thing to put into the game, it is for me, but not for all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    I understand completely, MANY people don't like the Jupiter... However, we've already been told it may be coming out in late 2011 so instead of focusing on all the other ships they "should" make, we're focusing on the Jupiter because we like it and they are going to make it.

    It's taken a lot of work to get the Devs to notice that the Jupiter is a wanted ship and even more time to get them to consider it as a potential player ship. We've all worked hard on the Jupiter Forums and on Ask Cryptic, so it's safe to say we've earned it :^D.

    Quiiliitiila

    P.S. That is not to say others have not been working hard to get other things into the game, it takes a bit of luck as well. Nor is it to say that the Jupiter is the most important thing to put into the game, it is for me, but not for all.

    I understand both sides. I think the Jupiter as we know it is ugly... BUT not completely. :D
    I like the Mainhull but what I just can't stand is the way the Engines are connected to it. I mean look at elegant designs like the Sovereign, Avenger, or even the Heavy Cruisers! They all look...complete. The Jupiter looks like it is still under construction. That is at least how it looks to me. It can be an awsome ship if the part with the engines is a bit redesignd. Maybe give it one or two additional skins like the other Ships have to customize it a bit more and I'm happy with it. :)
    Don't get me wrong, it is a Warship and doesn't have to be very elegant but the Sovereign is a beauty, too. And it kicks ***! ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    I understand completely, MANY people don't like the Jupiter... However, we've already been told it may be coming out in late 2011 so instead of focusing on all the other ships they "should" make, we're focusing on the Jupiter because we like it and they are going to make it.
    I would like to that reference. :confused:

    Live long and prosper.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Yreodred wrote:

    I would like to that reference. :confused:

    Live long and prosper.

    No problem:
    HERE IT IS

    This is a copy of the question and answer for quick reference (it's a short ways into the Q&A)
    Q: Quiiliitiila In April's Ask Cryptic you commented on the possibility of playable Jupiter and Typhoon ships. Is this possibility even on the radar or is it a VERY long term goal?
    A: These ships are possibilities during Season 5, but not likely to happen before then.

    It's nebulous, but there is ample support for both the Jupiter and the Typhoon (I'm a fan of both, but the Jupiter is my dream ship :^D) and I'm sure that both with be put in around that timeframe.

    Cheers!
    Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    I understand both sides. I think the Jupiter as we know it is ugly... BUT not completely. :D
    I like the Mainhull but what I just can't stand is the way the Engines are connected to it. I mean look at elegant designs like the Sovereign, Avenger, or even the Heavy Cruisers! They all look...complete. The Jupiter looks like it is still under construction. That is at least how it looks to me. It can be an awsome ship if the part with the engines is a bit redesignd. Maybe give it one or two additional skins like the other Ships have to customize it a bit more and I'm happy with it. :)
    Don't get me wrong, it is a Warship and doesn't have to be very elegant but the Sovereign is a beauty, too. And it kicks ***! ;)

    I agree with you on this, the nacelles and connecting pylons need work... I think that if they were bulkier and closer to the hull, it would look nicer.

    Also, I feel that if the ship is put into the game it would be a retrofit to explain any changes made, so changes to the design should be expected as well.

    -Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    No problem:
    HERE IT IS

    This is a copy of the question and answer for quick reference (it's a short ways into the Q&A)


    It's nebulous, but there is ample support for both the Jupiter and the Typhoon (I'm a fan of both, but the Jupiter is my dream ship :^D) and I'm sure that both with be put in around that timeframe.

    Cheers!
    Quiiliitiila

    This is not a conformation of the Jupiter's future entry into the game.

    Hate to burst the bubble, but one can always dream, I guess.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    can i just say that i really really hate the design of this ship.
    it may be textured like its a starfleet ship but everything about its design screams at me that it isnt.
    somehow i doupt CBS aproved this ship. no offense to the designer but its just not starfleet IMHO
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Next competition -
    Design a better Jupiter Dreadnought.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Yes definitly, we need more NPC TRIBBLE flying around :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited June 2011
    Does the Jupiter class have a large or heavy weapon that earns it the classification of Dreadnought? It just looks a lot like a carrier to me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Sorry guys, the fetid pit that I have the pleasure of calling my job has no internet, so it has been difficult for me to keep up on the thread.
    Does the Jupiter class have a large or heavy weapon that earns it the classification of Dreadnought? It just looks a lot like a carrier to me.

    As far as I know the NPC Jupiter has no super weapons, however the NPC ship has more hull than any other ship in the game (as far as I know). I don't believe that a dreadnought need a super weapon, it only need to be big, tough and have a lot of weapons. The proposed build earlier in this thread reflects that idea.

    This is not a conformation of the Jupiter's future entry into the game.

    Hate to burst the bubble, but one can always dream, I guess.

    I never said it was a confirmation, I said that we had been told it may be coming out in late 2011.

    Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Next competition -
    Design a better Jupiter Dreadnought.

    I wouldn't change it much, just tweak the nacelles a bit, two larger nacelles in the back, and two smaller ones on the sides of the hull. (balance the weight out as it were) As it is now the nacelles look like they belong on an escort, not a dreadnought. "Helm, maximum warp." "Aye captain, engaging warp 1.3".... :p

    from this...
    http://www.stowiki.org/images/archive/a/aa/20100413001013!U.S.S._Victory.png

    to this..
    http://s1000.photobucket.com/albums/af125/iggman88/?action=view&current=20100413001013USS.jpg
    ( yay for crappy photoshoping xD )
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Trekker88 wrote: »
    I wouldn't change it much, just tweak the nacelles a bit, two larger nacelles in the back, and two smaller ones on the sides of the hull. (balance the weight out as it were) As it is now the nacelles look like they belong on an escort, not a dreadnought. "Helm, maximum warp." "Aye captain, engaging warp 1.3".... :p

    from this...
    http://www.stowiki.org/images/archive/a/aa/20100413001013!U.S.S._Victory.png

    to this..
    http://s1000.photobucket.com/albums/af125/iggman88/?action=view&current=20100413001013USS.jpg
    ( yay for crappy photoshoping xD )
    My Eyes !!!!! :eek:

    No, i don't think that just replacing some nacelles makes that ship look better.
    I have no idea how this design could be changed to make it look acceptable, it's just too hideous (no offense pls).


    Live long and prosper.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    By conventional definition a dreadnought is a vessel who's guns/phasers/what have you are all the same size. Now by a general definition in science fiction a dreadnought (or super-dreadnought, which is sometimes used) is a vessel that is, compared to a modern battleship of the said Sci-Fi, is vastly larger and more powerful.

    If we are indeed going to make the Jupiter a "Dreadnought" then at the very least she needs a proper BO layout.


    Cmdr. Tactical
    Lt.. Tactical
    Lt. Cmdr. Engineering
    Lt. Engineering
    Ens. Science

    A dreadnought should not be a healer IMHO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    94P wrote:
    By conventional definition a dreadnought is a vessel who's guns/phasers/what have you are all the same size. Now by a general definition in science fiction a dreadnought (or super-dreadnought, which is sometimes used) is a vessel that is, compared to a modern battleship of the said Sci-Fi, is vastly larger and more powerful.

    If we are indeed going to make the Jupiter a "Dreadnought" then at the very least she needs a proper BO layout.


    Cmdr. Tactical
    Lt.. Tactical
    Lt. Cmdr. Engineering
    Lt. Engineering
    Ens. Science

    A dreadnought should not be a healer IMHO.
    Then, i would suggest to give the Galaxy -X a similar BO layout.


    Live long and prosper.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Yreodred wrote:

    Then, i would suggest to give the Galaxy -X a similar BO layout.


    Live long and prosper.

    I would agree to that. Here's the problem: Though, I do believe that the Galaxy-X as well as the Jupiter (should it come in) should receive such a layout we will be hearing a major outcry. Mostly from those who love the Sovereign. I believe that ANY cruiser (or vessel of similar or larger size) meant for combat should receive such a BO layout.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Yreodred wrote:

    Then, i would suggest to give the Galaxy -X a similar BO layout.


    Live long and prosper.

    Pretty crappy layout for Galaxy-X that one.

    Cmd. Tactical
    Lt. Cmd Engineering
    Lt. Engineering
    En. Engineering

    Lt.. Science

    Much better :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    94P wrote:
    I would agree to that. Here's the problem: Though, I do believe that the Galaxy-X as well as the Jupiter (should it come in) should receive such a layout we will be hearing a major outcry. Mostly from those who love the Sovereign. I believe that ANY cruiser (or vessel of similar or larger size) meant for combat should receive such a BO layout.
    Dalnar wrote:
    Pretty crappy layout for Galaxy-X that one.

    Cmd. Tactical
    Lt. Cmd Engineering
    Lt. Engineering
    En. Engineering

    Lt.. Science

    Much better :cool:
    The thing is that a dreadnought isn't scary at all if it lacks the neccessary firepower.
    Not just Damage over time, this doesn't kill any enemy.
    Additionally i think that the Escort=Burst damage, Cruiser=Damage over time is just wrong.
    It makes Escorts the only ships that can effectively kill an enemy and cruisers just boring to fly.
    (Man, i hate MMOs :mad:)

    I hope that the introduction of the First officer or a tier 6 upgrade can help a bit.


    Live long and prosper.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Jupiter class is an abomination. End of story.
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