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The Jupiter Class Dreadnought (Version 2)

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  • quiiliitiilaquiiliitiila Member Posts: 309 Arc User
    edited July 2012
    sito1jast wrote: »
    their just battleships with more health.

    Not the ones that I fought, I assume they were the "siege" ships of the UFP forces and had health/shields accordingly.
  • quiiliitiilaquiiliitiila Member Posts: 309 Arc User
    edited August 2012
    What would people rather see the Jupiter as? A Heavy dreadnought with side weapons (if done correctly) or a carrier (rather like the Vo'Quv)?

    I for one could go either way, but what's everyone else's opinion?

    -Quiiliitiila
  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited August 2012
    What would people rather see the Jupiter as? A Heavy dreadnought with side weapons (if done correctly) or a carrier (rather like the Vo'Quv)?

    I for one could go either way, but what's everyone else's opinion?

    -Quiiliitiila

    I would prefer a dedicated carrier, personally, and I think it makes sense from both a lore perspective - the Feds are interested in carriers, look at the catboat and Armitage - and a business perspective - Fed players are interested in carriers because they're too lazy to level a Klink.

    Plus, it even makes sense from a "realism" perspective. Look at the modern US navy, very centered around the carrier as a power projection platform. If the Jupiter were to be the centerpiece of a Fed battle group, it makes sense for it to be a carrier.

    Mind you I don't necessarily want for the Klink carrier distinction to be wiped out. They have cool carriers, there's no need to deprive them any more than they already are. But if a Jupiter were to happen, I'd like it to be a carrier, or maybe a fat cruiser with hangars.

    For the record, if it does happen and it is a carrier, I DO NOT want Frigate-sized pets. Let the Klinks have their BoP pets. It'll just look WEIRD if a Jupiter were seen launching Defiants or Mirandas out its TRIBBLE. No thank you. I'll stick with Peregrines and Deltas and Danubes. Maybe Stalkers.

    But really what I want a Jupiter carrier's pet to be? Kamikaze Chafees.
  • quiiliitiilaquiiliitiila Member Posts: 309 Arc User
    edited August 2012
    For the record, if it does happen and it is a carrier, I DO NOT want Frigate-sized pets. Let the Klinks have their BoP pets. It'll just look WEIRD if a Jupiter were seen launching Defiants or Mirandas out its TRIBBLE. No thank you. I'll stick with Peregrines and Deltas and Danubes. Maybe Stalkers.

    Amen to that :P
  • quiiliitiilaquiiliitiila Member Posts: 309 Arc User
    edited September 2012
    Ok, don't want the thread to be closed due to inactivity... Soooo...

    Lets come up with a list of potential special abilities for the Jupiter!

    1. Side Weapons

    2. Gravatic Anchors: Lay a trail of mine-like structures that slow and stop enemies around them (kinda like tractor beam, but each "mine" can tractor up to 2-3 enemies)

    3. Immunity to holds/repels and slows

    4: Dual Warp Cores: Grants a large bonus to all power systems and halves power drain damage. Also "grants" a more powerful warp core explosion.

    5: Dual Shields: A normal shield array, then a half power "skin-shield" that is damaged when a facing goes down or from bleedthrough.

    That's all for now!
    Thoughts?
    -Quiiliitiila
  • woerligenwoerligen Member Posts: 262 Arc User
    edited September 2012
    The Gravitc Anchors and the Dual Warp Core abilities are intriguing.

    However, side weapons would either require completely new slots or, as a console, would practically be console-slotted weapons - something I'd rather not see, because you'd sacrifice a console slot for a "typical" weapon slot.

    Double shielding - rather not. Extra armor might be the more sound alternative. When you can supply two energy shields, while not rather pump all of the available energy into the first shield? Alas, the armor technology may not mirror the Ablative Armor Generator.

    /my to cents
    Leipzig University, 1409-2409
  • quiiliitiilaquiiliitiila Member Posts: 309 Arc User
    edited September 2012
    woerligen wrote: »
    However, side weapons would either require completely new slots or, as a console, would practically be console-slotted weapons - something I'd rather not see, because you'd sacrifice a console slot for a "typical" weapon slot.

    You'll be disappointed to find out then that the Devs are considering making the Andorian Battle Cruiser a full blown side weapon ship. If I recall correctly, the lead ship designer was leaning heavily in that direction. It was in an old priority 1 podcast, should be in their archives if you are interested.

    -Quiiliitiila
  • quiiliitiilaquiiliitiila Member Posts: 309 Arc User
    edited October 2012
    Bump, to keep it alive.

    Still waiting on a comprehensive word of what's going to be in the next season. Still hoping the Typhoon and Jupiter will be there!
  • artan42artan42 Member Posts: 10,450 Bug Hunter
    edited October 2012
    I still want one.
    Oh but make the Typhoon first:D
    22762792376_ac7c992b7c_o.png
    Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
    JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.

    #TASforSTO


    '...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
    'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
    'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
    '...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
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    '...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek

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  • latiasracerlatiasracer Member Posts: 680 Arc User
    edited October 2012
    What would people rather see the Jupiter as? A Heavy dreadnought with side weapons (if done correctly) or a carrier (rather like the Vo'Quv)?

    I for one could go either way, but what's everyone else's opinion?

    -Quiiliitiila

    I'd want it as a dedicated carrier.


    We need a proper carrier, the kitty doesn't have the federation look to it and the Diddy armitage only has one hanger.....


    I want 3 HANGER SLOTS!



    100%Instabuy when/if they release!
    warp plasma can't melt neutronium beams
  • quiiliitiilaquiiliitiila Member Posts: 309 Arc User
    edited October 2012
    I want 3 HANGER SLOTS!

    100%Instabuy when/if they release!

    Yes and hell yes! :D
  • snipe048snipe048 Member Posts: 168 Arc User
    edited October 2012
    You Know what I want lol.:D


    Founder and Current CO of Gamma Strike Force

    Player since December 2009
  • snipe048snipe048 Member Posts: 168 Arc User
    edited October 2012
    /Bump

    Also could our beloved flying brick be one of the new T6 ships being introduced later this year? :D


    Founder and Current CO of Gamma Strike Force

    Player since December 2009
  • kylesal24kylesal24 Member Posts: 312
    edited October 2012
    Yep, if they are making it then I would not be surprised if this would be the first C-Store ship to be released at tier 6. Also, hoping for 3 hangers and mounted cannons.

    Kyle
    Delta Fleet Command
  • luxchristianluxchristian Member Posts: 0 Arc User
    edited October 2012
    This Jupiter Class would be better than the old, ugly New Orleans Class, Springfield Class etc.
  • rrincyrrincy Member Posts: 1,023
    edited October 2012
    3 hangers .....


    right....


    good luck with that :rolleyes:
    12th Fleet
    Rear Admiral , Engineering Division
    U.S.S. Sheffield N.C.C. 92016
  • quiiliitiilaquiiliitiila Member Posts: 309 Arc User
    edited October 2012
    rrincy wrote: »
    3 hangers .....


    right....


    good luck with that :rolleyes:

    We have hope Rrincy, we have hope :D
    snipe048 wrote:
    Also could our beloved flying brick be one of the new T6 ships being introduced later this year?

    I've got my fingers crossed Snipe, so much so that they are becoming a bit numb...

    Well, they've got to release it at some point!
    -Quiiliitiila
  • sirricwinsirricwin Member Posts: 63 Arc User
    edited October 2012
    I have often through the current 'carriers' ingame are lacking. Two hanger bays is far too limited and seems less of a carrier and more of a cruiser with a few support craft.

    Personally, I'd like to see something like this running around with three fore and aft weapons, and three hanger bays, maybe even four.

    They should try making a real carrier rather than the current cruiser hybrids we have so far (even though i'm loving the Vo'quv with a science Boff layout and full tricobalt projectile setup.)
    [SIGPIC][/SIGPIC]
  • rrincyrrincy Member Posts: 1,023
    edited October 2012
    you'll see a klingon carrier with more than two hangers before you ever see a fed one to be honest
    12th Fleet
    Rear Admiral , Engineering Division
    U.S.S. Sheffield N.C.C. 92016
  • quiiliitiilaquiiliitiila Member Posts: 309 Arc User
    edited October 2012
    sirricwin wrote: »
    I have often through the current 'carriers' ingame are lacking. Two hanger bays is far too limited and seems less of a carrier and more of a cruiser with a few support craft.

    Personally, I'd like to see something like this running around with three fore and aft weapons, and three hanger bays, maybe even four.

    They should try making a real carrier rather than the current cruiser hybrids we have so far (even though i'm loving the Vo'quv with a science Boff layout and full tricobalt projectile setup.)

    Agree with you completely, I also believe that they should up the carrier hangars. Quite honestly, the Vo'Quv should have 4 hangars and 2 aft/fore weapons. Keep the same Boff set-up and consoles but up the hangars!
    rrincy wrote:
    you'll see a klingon carrier with more than two hangers before you ever see a fed one to be honest

    Unfortunately I have to agree with you. But off topic with the Jupiter, I'd like to see the Vo'Quv with more than 2 hangar slots.

    -Quiiliitiila
  • snipe048snipe048 Member Posts: 168 Arc User
    edited October 2012
    I'm not really a fan of carriers but that's just me. :rolleyes:

    I mean why let the pets have all the fun? :D


    Founder and Current CO of Gamma Strike Force

    Player since December 2009
  • quiiliitiilaquiiliitiila Member Posts: 309 Arc User
    edited October 2012
    snipe048 wrote: »
    I'm not really a fan of carriers but that's just me. :rolleyes:

    I mean why let the pets have all the fun? :D

    Oh trust me, my carriers do NOT let my fighters have all the fun :D A carrier can be potentially tankier and just as damaging (not AS, but close) as a cruiser damage build (especially if you use your fighters to supplement your damage).

    Give it a try if you've got a Carrier. I'd suggest the Vo'Quv, but the Kitty carrier works too (as far as I've been told)

    -Quiiliitiila
  • kylesal24kylesal24 Member Posts: 312
    edited October 2012
    I find that with a Tac captain the Atrox is a little better than the Vo'Quv. I do own the Atrox.
    I say that it is better because you have close to the same DPM, but the Atrox has the way better defense.

    Now, I think that hangers should be weapon slots. Say for carriers the fighters go in the weapon slots. I would like to have 4 hangers and just 2/2 weapons. That would be better for me.

    Kyle
    Delta Fleet Command
  • quiiliitiilaquiiliitiila Member Posts: 309 Arc User
    edited October 2012
    kylesal24 wrote: »
    I find that with a Tac captain the Atrox is a little better than the Vo'Quv. I do own the Atrox.
    I say that it is better because you have close to the same DPM, but the Atrox has the way better defense.

    How do you typically run your Atrox? BO layout, tactics, what hangars etc. I'm curious as to how a Tac does it :D

    -Quiiliitiila
  • kylesal24kylesal24 Member Posts: 312
    edited October 2012
    I have posted it a few times. I will go digging a little later to see if that post is still around. I will post the full build in an hour or 2. Pretty busy right now.

    Kyle
    Delta Fleet Command
  • snipe048snipe048 Member Posts: 168 Arc User
    edited October 2012
    kylesal24 wrote: »
    I find that with a Tac captain the Atrox is a little better than the Vo'Quv. I do own the Atrox.
    I say that it is better because you have close to the same DPM, but the Atrox has the way better defense.

    Now, I think that hangers should be weapon slots. Say for carriers the fighters go in the weapon slots. I would like to have 4 hangers and just 2/2 weapons. That would be better for me.

    Kyle

    I wouldn't mind a set up like that because I'd run like 1 hanger and 7 weapons :D


    Founder and Current CO of Gamma Strike Force

    Player since December 2009
  • sovereign256sovereign256 Member Posts: 34 Arc User
    edited October 2012
    There should be a contest to either redesign the Jupiter class, or to design a new proper Federation dreadnought carrier, a proper response to the Vo'quv.
  • quiiliitiilaquiiliitiila Member Posts: 309 Arc User
    edited October 2012
    I attempted to design a refit/variant which looks less ugly and more Starfleety, while still looking Juptierish. Not sure if I succeeded.

    Imgur link.

    Just a re-post of an old re-draw. I really like this concept, it'd make the Jupiter look oodles better.

    EDIT: Phoenix316 was the original Artist

    -Quiiliitiila
  • snipe048snipe048 Member Posts: 168 Arc User
    edited October 2012
    Just a re-post of an old re-draw. I really like this concept, it'd make the Jupiter look oodles better.

    EDIT: Phoenix316 was the original Artist

    -Quiiliitiila

    I really liked that re-draw as well. :D


    Founder and Current CO of Gamma Strike Force

    Player since December 2009
  • snipe048snipe048 Member Posts: 168 Arc User
    edited November 2012
    /bump.



    Also with the release of the Vesta Pack, it gets me wondering about the T6 ships due out in the next few months and what the Jupiter's ultimate fate will be.


    Founder and Current CO of Gamma Strike Force

    Player since December 2009
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