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The Jupiter Class Dreadnought (Version 2)

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    RLAK47 wrote: »
    As it's a dreadnought, and designed to cause MAXIMUM damage possible wouldn't a better BO loadout be:

    Tactical : 1x Lieutenant, 1x Lieutenant Commander

    Engineering: 1x Ensign, 1x Lieutenant, 1x Commander

    Science: 1x Ensign, 1x Lieutenant

    I also like the idea of having it as the Fed's carrier ( :) ) seeing as only the Klingons have carriers, AND they're getting a new flagship. :p
    Want this ship to be equally tactical as much as engineering, and have the Typhoon as the main engineering one.

    Also would there be an option on ship interior to be Small, Medium, Large, or for this ship; MASSIVE :p

    The reason that I had reservations on giving the Jupiter high Tactical BOs because for a ship of it's size and turning rate, many of the tactical skills would be useless. We sorta decided that the abilities offered in science BOs could add a bigger punch than the ones in tac. For instance, gravity well, tachen's (SP?) rift and photonic shockwave are all good skills that could help in a battle.

    However, I don't have much experience in Tactical skills, if I'm mistaken or if there are some tac. skills that would be good let me know.

    -Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    If this pig is going to be anything unique, it should be the Fed version of the Vo'Quv. Basic stats should be 4,200 hull / 4,000 crew; and it should have four BOFF slots with CDR/LTC/LTC/LT ranks. It might be nice if it was a Fed super cruiser instead of a carrier, in which case it might have CDR Engi/LTC Sci/LTC Tac; 4/3 engineering/science consoles; and 4/4 weapons fore and aft. If it's going to be a carrier, then it would have the same CDR Sci/LTC Engi/LTC Tac and 3/4 consoles and 3/3 weapons layout as the Vo'Quv; but then it's not clear what it would carry, since there isn't really an equivalent of the BoP on the Fed side. It could launch a crapload of fighters maybe, but that's probably not something anyone really wants.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    Heezdedjim wrote:
    If this pig is going to be anything unique, it should be the Fed version of the Vo'Quv. Basic stats should be 4,200 hull / 4,000 crew; and it should have four BOFF slots with CDR/LTC/LTC/LT ranks. It might be nice if it was a Fed super cruiser instead of a carrier, in which case it might have CDR Engi/LTC Sci/LTC Tac; 4/3 engineering/science consoles; and 4/4 weapons fore and aft. If it's going to be a carrier, then it would have the same CDR Sci/LTC Engi/LTC Tac and 3/4 consoles and 3/3 weapons layout as the Vo'Quv; but then it's not clear what it would carry, since there isn't really an equivalent of the BoP on the Fed side. It could launch a crapload of fighters maybe, but that's probably not something anyone really wants.

    I've been entertaining the idea of stating it like the Vo'Quv, but I don't know if they should be identical copies... Perhaps if the commander science was switched to engineering? Hmm, I don't know... However I (and most likely just me) do like the idea of a buttload of fighters instead of larger craft. :^D

    Anyway you had mentioned the Jupiter would be good as a super cruiser, I agree. In all probabilities the Jupiter would not be a carrier because as of now Cryptic is not entertaining the idea of a fed carrier.

    This?

    JUPITER CLASS DREADNOUGHT:
    Tier 5 Cruiser (Rear Admiral Lower Half and up)

    WEAPONRY:
    Fore Weapon Slots: 4
    Aft Weapon Slots: 4

    BRIDGE OFFICER STATIONS:
    Tactical: Lieutenant (1)
    Engineering: Ensign (1), Lieutenant (1), Commander (1)
    Science: Lieutenant (1)

    MODIFICATION SLOTS:
    Tactical: 3
    Engineering: 4
    Science: 2

    CREW SIZE:
    4,000

    IMPULSE SPEED:
    12

    TURNING RATE:
    4

    ABILITIES;
    +10% Shield strength

    +5 Power to all Subsystems

    +10% Hull Strength
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    No no no!!!!!! That is a terrible BO layout. This is a Dreadnought. It is supposed to be un-killablle unless you have like 3 or more people shooting at it. (Which even with the star cruiser you can hold off 2 people, I have even heard 3 or four people can't take down one) However, it is not to be like an escort or even the excelsior. This ship is designed to tank, and support the escorts in the game. And do moderate damage.
    The turn rate on this ship is so bad, I wouldn't even do beams. I would do all turrets.

    WEAPONRY:
    Fore Weapon Slots: 3
    Aft Weapon Slots: 3
    Point Defense Turret (port): 2 (These only shoot at large torpedoes, mines, & small craft)
    Point Defense Turret (starboard): 2 (These only shoot at large torpedoes, mines, & small craft)
    May equip cannons

    BRIDGE OFFICER STATIONS:
    Tactical: Lieutenant Commander (1)
    Engineering: Ensign (1), Lieutenant (1), Commander (1)
    Science: Lieutenant Commander (1)

    MODIFICATION SLOTS:
    Tactical: 3
    Engineering: 4
    Science: 3


    CREW SIZE:
    3,000

    IMPULSE SPEED:
    11


    TURNING RATE:
    4 (Can be made to be a 6 with skill points)

    ABILITIES;
    Launch Support Wing:
    -Summons a wing of 6 leveled Peregrine fighters to aid the Jupiter in combat.
    OR
    -Summons a wing of 3 leveled Repair shuttles to fix the Jupiter or it’s allies
    This ability is usable once every 2 minutes and you may only have one wing launched at a time.

    +10 Power to all Subsystems

    +10% Shield strength

    +10% Hull Strength
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    HamRadio18 wrote:
    BRIDGE OFFICER STATIONS:
    Tactical: Lieutenant Commander (1)
    Engineering: Ensign (1), Lieutenant (1), Commander (1)
    Science: Lieutenant Commander (1)
    If they follow the pattern of the Vo'Quv, the ensign slot will be dropped to give four slots total in exchange for two LTC slots. It's also unlikely that the consoles would be 4/3/3. At least one slot, most likely tac, would be dropped in exchange for some lame "special ability," like the built-in lateral defense batteries others have suggested.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    That is one ugly ship! I hope it turns like a slug.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    (Still) support getting the Jupiter in.

    PS: If you don't like the ship just don't post... ah lets see I am counting how many people like the ship but I dont feel like reading all thro this so I will just count every one that posted here :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    (Still) support getting the Jupiter in.

    PS: If you don't like the ship just don't post... ah lets see I am counting how many people like the ship but I dont feel like reading all thro this so I will just count every one that posted here :rolleyes:

    Agreed, and yeah... It seems that more people pop out of nowhere to say they like or wouldn't mind the Jupiter. Our numbers grow with each week!

    Also I've got a good idea that there are many more out there who don't use the forums. Cryptic could be sitting on a goldmine :^D.

    -Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    HamRadio18 wrote:
    No no no!!!!!! That is a terrible BO layout. This is a Dreadnought. It is supposed to be un-killablle unless you have like 3 or more people shooting at it. (Which even with the star cruiser you can hold off 2 people, I have even heard 3 or four people can't take down one) However, it is not to be like an escort or even the excelsior. This ship is designed to tank, and support the escorts in the game. And do moderate damage.
    The turn rate on this ship is so bad, I wouldn't even do beams. I would do all turrets.

    WEAPONRY:
    Fore Weapon Slots: 3
    Aft Weapon Slots: 3
    Point Defense Turret (port): 2 (These only shoot at large torpedoes, mines, & small craft)
    Point Defense Turret (starboard): 2 (These only shoot at large torpedoes, mines, & small craft)
    May equip cannons

    BRIDGE OFFICER STATIONS:
    Tactical: Lieutenant Commander (1)
    Engineering: Ensign (1), Lieutenant (1), Commander (1)
    Science: Lieutenant Commander (1)

    MODIFICATION SLOTS:
    Tactical: 3
    Engineering: 4
    Science: 3


    CREW SIZE:
    3,000

    IMPULSE SPEED:
    11


    TURNING RATE:
    4 (Can be made to be a 6 with skill points)

    ABILITIES;
    Launch Support Wing:
    -Summons a wing of 6 leveled Peregrine fighters to aid the Jupiter in combat.
    OR
    -Summons a wing of 3 leveled Repair shuttles to fix the Jupiter or it’s allies
    This ability is usable once every 2 minutes and you may only have one wing launched at a time.

    +10 Power to all Subsystems

    +10% Shield strength

    +10% Hull Strength


    Good start but give it 10 weapon slots, 5 fore 5 aft.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited September 2011
    mondo80 wrote: »
    Good start but give it 10 weapon slots, 5 fore 5 aft.

    Again, I would like this; but I don't see Cryptic putting in 5 weapon slots any time soon. I hope they do, but it doesn't look promising. What about giving it 8 weapon slots or seven?

    -Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    As of the newest F2P blog detailing the release of "test points" for the F2P test server, I have signed up whole heartedly!

    Why?

    Because they have also said they are releasing a bunch of undisclosed new ships for player testing and use.

    You know what that could mean?

    THE JUPITER CLASS DREADNOUGHT!!

    Yes I know, I may be jumping to conclusions, but given the fact that Cryptic has stated that it plans on releasing the Jupiter and the Typhoon as playable ships (and that was before it was going F2P) so now with F2P the chances of this becoming a reality have skyrocketed!

    If this actually happens I'll post my report here in the Jupiter forums.

    -Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    i hope not jupiter class is uglier then rossie odonel after she just ate a whole sammon like a bear dose in alaska....pitcture it............ya pretty damm ugly
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    The ship is sadly an aquired taste, to me it looks like a futuristic Ironing board. I hope it someday is burned, if I give my honest opinion.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Quiiliitiila im not bagging on you im just real curious as in what you see in this ship pure curiosity
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    zombie619 wrote: »
    Quiiliitiila im not bagging on you im just real curious as in what you see in this ship pure curiosity

    No problem zombie,

    I for one like the sheer size of the ship, as it is something that Star Fleet has never really done before. Also I have always liked the quad pylon and nacelle design, the Jupiter presents a new and radical design to Star Fleet ships. Also I do like the fact that it does not utilize the main hull-neck-saucer design that most Federation ships do.

    As Shorney said, it is an acquired taste, and I have fount that I in fact do really love the look if the ship.

    -Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I want a Jupiter Class Dreadnought.

    I will paint it red, or as much red as I can.
    I will make an Engineer captain who's a bit on the pudgy side.
    I will buy a Caitian bridge officer.
    I will pester my friends until they agree to help me get a Holographic BO.
    I will make an "Android" as an Alien BO. (unless and until they put in Android BOs)
    And I shall call it the U.S.S. Red Dwarf.
    And there shall be much smeggery.
    :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    No problem zombie,

    I for one like the sheer size of the ship, as it is something that Star Fleet has never really done before. Also I have always liked the quad pylon and nacelle design, the Jupiter presents a new and radical design to Star Fleet ships. Also I do like the fact that it does not utilize the main hull-neck-saucer design that most Federation ships do.

    As Shorney said, it is an acquired taste, and I have fount that I in fact do really love the look if the ship.

    -Quiiliitiila

    see its the pylons on this that i hate....to me it looks like i was just thrown together with the nacells.....maybey if they wer pulled closer to the hull
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    zombie619 wrote: »
    see its the pylons on this that i hate....to me it looks like i was just thrown together with the nacells.....maybey if they wer pulled closer to the hull

    Agreed, I would say that there is going to be an overhaul of it's looks and I'd also say that the nacelles and pylons would be bulked up and changed somehow (I'd vote for pulled closer like you said). Personally I think the ship when released will be a refit to explain the changes from the old NPC to the new, but that's just me.

    Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    or if they werent up and dow and went left to right hmm think how that would look
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    I think the Jupiter class is hideous. It looks like a trigger fish, not a starfleet cruiser but if paying players want it, give it to them. The ship is already rendered. How much work could it take to get it to players?

    I don't understand the hold up. For a minimal amount of work, they'll keep people subscribing and spending money in the C Store for the ship they've been wanting.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Nilladog wrote: »
    I think the Jupiter class is hideous. It looks like a trigger fish, not a starfleet cruiser but if paying players want it, give it to them. The ship is already rendered. How much work could it take to get it to players?

    I don't understand the hold up. For a minimal amount of work, they'll keep people subscribing and spending money in the C Store for the ship they've been wanting.

    Except it's not that simple.

    They can't just re-skin the Galaxy-X, the Jupiter (and Typhoon that is in the same class) have never had cloaks or spinal lasers. And if they make it just a new skin for the Assault cruiser/Star cruiser, people will not be happy that they're not dreadnoughts.

    So they have to come up with stats for them. How tough should they be? How many fore/aft weapons? What BOff & console slots? How much crew? How much Hull? Turn rates? These things all have to be tested. If they just pull stats for it out of thin air and throw it in the C-Store chances are it'll either be terribly underpowered, which will anger people who like the ship, or terribly overpowered, which will anger people who don't like the ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Programming those stats might be a chore but settling on stats can be accomplished quickly. First, you can see in these threads what player's expectations are. After all this time, HOPEFULLY the designers can quickly settle on what it should be capable of. A small focus team can knock out the issues in a day.

    The fact remains, as I've said in several threads, is there has been no motivation to get this done. The Jupiter class has been around since the beginning. How many ships have been added to the game since then while the Jupiter is in purgatory, sitting in a corner like a naughty child?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Nilladog wrote: »
    Programming those stats might be a chore but settling on stats can be accomplished quickly. First, you can see in these threads what player's expectations are. After all this time, HOPEFULLY the designers can quickly settle on what it should be capable of. A small focus team can knock out the issues in a day.

    The fact remains, as I've said in several threads, is there has been no motivation to get this done. The Jupiter class has been around since the beginning. How many ships have been added to the game since then while the Jupiter is in purgatory, sitting in a corner like a naughty child?

    I have to agree with you on this one, while I won't ever pretend that the Jupiter has a LARGE following, there are a few of us. Some have been calling for it since before I knew this game existed and since I've started up these forums the call has been growing louder.

    It is as you say, slightly silly that the Jupiter has been collecting dust when it could be easily shined up and sent out for players. In the least it could be made and sent to Tribble for testing and feedback. I say this would be easy in the fact that it would be easier than making a whole new ship from scratch.

    However I do agree with you Feor when you stated that they need to be carful and not rush the stats for the Jupiter because it could be super or sucky and players on both sides could be hurt. However this could be avoided by just putting it up on Tribble and testing for feedback. That's what it's for right?

    -Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    ^ I'll second that. Put it in Tribble. See how players respond.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    So, I was watching the STOked Podcast (something I normally don't do) and I came across the description of Cryptic's newest console; the Point Defense System.

    Sound Familiar?

    You can find the episode HERE

    Anyway, as I expected the ability was not so great. Only lasting ten seconds and most likely having a VERY long cool down. It does however work as we had laid out here in the Jupiter Dreadnought forums, targeting small craft and the like with a 360 degree area of effect (ok, we didn't say 360 degrees). It does 10x damage to small craft (fighters, probes and the like) and 3x damage (or 2x, the screen is blurry) to frigates.

    My greatest disappointment with the ability is that it has a 10 second lifespan! Wow, how useful... Plus as I stated earlier, I would bet money on it having a long cool down.

    So in conclusion, I don't think I'd want this console as the Jupiter's ability, it just sorta doesn't live up to expectations...

    -Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    So, I have set my mind on the fact that I believe the Jupiter will most likely be released after F2P and most likely during or after the level cap increase. I'm hoping it'll be released as a new t5 or t6 ship (along with the Typhoon) for those new levels.

    Other than the fact the Devs said "sometime around season 5" has there been anymore mention of when the level cap is increasing?

    As always, any thoughts about the Jupiter?

    -Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    So, I have set my mind on the fact that I believe the Jupiter will most likely be released after F2P and most likely during or after the level cap increase. I'm hoping it'll be released as a new t5 or t6 ship (along with the Typhoon) for those new levels.

    Other than the fact the Devs said "sometime around season 5" has there been anymore mention of when the level cap is increasing?

    As always, any thoughts about the Jupiter?

    -Quiiliitiila

    It better be the best thing since slided bread, or it will rarely be seen on Holodeck. I'm sure it has a worse turn rate than the Galaxy-X. Its going to need a dual lance broadside to make up for its level of ugly... :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    It is hideous. Personally, I'd be happy with a T6 Galaxy-X retrofit.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited October 2011
    Ok, so I've been playing around with the new Klingon ships on Tribble. They're AWESOME! Makes me actually WANT to make a KDF character...

    Anyway, the one ship I kept coming back to was the Orion flight deck cruiser. It has one hanger and no other specials, but it makes up for that with firepower and a decent BO layout.

    My proposal is: Why not have the Jupiter Class Dreadnought as a flight deck carrier? It's not a true carrier, so the klingons would be happy (plus it would only be one fed "carrier" versus multiple klingon ships that now serve as carrier roles).

    Flying the Orion ship allowed me to find a whole new play style that has never been available to the Federation players. So why not? The flight deck carrier is a good half and half for both sides, the Feds get some carrierish play, while the KDF can retain the true carrier and monopoly on the flight deck cruisers. Everyone wins!

    Yup,
    Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited November 2011
    My suggestion, based on the methodology of the new skill tree of Cryptic
    http://www.startrekonline.com/node/2675


    3 fore and 3 aft weapons

    BRIDGE OFFICER STATIONS:
    Tactical: Lieutenant Commander (1)
    Engineering: Lieutenant Commander (1)
    Science: Lieutenant Commander (1)
    Universal: Commander(1)

    MODIFICATION SLOTS:
    Tactical: 3
    Engineering: 4
    Science: 3
    Hangar Slot: 2

    CREW SIZE:
    3,000

    IMPULSE SPEED:
    12


    TURNING RATE:
    4

    Hull:
    43000
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