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The Jupiter Class Dreadnought (Version 2)

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Ok...my thoughts on the jupiter dreadnaught.


    i think i saw it on 'The Fifth Element"

    So....here's your dreadnaught- http://www.technovelgy.com/graphics/content07/Fhloston-Paradise.jpg

    which means, to then have any sex appeal in game, you must dress like this...and be the living embodiment of a certain verbal insult when looking at the hair-style - http://2.bp.blogspot.com/_crPBCZok0RE/Sd3_ox7TWWI/AAAAAAAABj8/tKHXP2Giox0/s400/10.jpg

    The limit of android technology to the jupiter captains disposal would be - http://blogs.amctv.com/scifi-scanner/images/robotbartender.jpg

    if balding, you will forgo the use of a taupe and simply use stylish plastic - http://images1.fanpop.com/images/photos/1500000/The-Fifth-Element-gary-oldman-1533103-852-480.jpg

    But have no fear, your crew will all be able seaman - http://t0.gstatic.com/images?q=tbn:ANd9GcS1rmwk0Wh0lYuMSdO0J1WJ4zG1ZLjA1tnmq-EkdtR3Oyc8Ix_o&t=1

    With such a high command, this would be you on a good day - http://static.charmants.net/moderated/1778-bruce-willis-shirtless-in-the-fifth-element20114112007868094_Card.jpg

    ...but unfortunately the president would never have heard of you - http://www.drunkist.com/wp-content/uploads/2010/09/Lister_The_Fifth_Element.jpg

    On the bright side, you'll have some fancy quarters - http://www.architecture.uwaterloo.ca/faculty_projects/terri/images/film_images/fifth_element/fifth5/fifth5_web/cap179_resize.jpg

    Some strong metereosexual bonding moments will develop - http://www.homevideos.com/freezeframes2/FifthElement187.jpeg

    And, as a former Captain of the Jupiter Class, free kids meals - http://worstproductplacement.com/wp-content/uploads/2009/11/fifth_element_product_placement_2.jpg

    ...now that you know the facts, don't go crazy behind the wheel - http://thumbnails.truveo.com/0018/0F/A7/0FA7A812DCB5C435B48366_Large.jpg
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Sirius39 wrote:
    Ok...my thoughts on the jupiter dreadnaught.


    i think i saw it on 'The Fifth Element"

    So....here's your dreadnaught- http://www.technovelgy.com/graphics/content07/Fhloston-Paradise.jpg

    which means, to then have any sex appeal in game, you must dress like this...and be the living embodiment of a certain verbal insult when looking at the hair-style - http://2.bp.blogspot.com/_crPBCZok0RE/Sd3_ox7TWWI/AAAAAAAABj8/tKHXP2Giox0/s400/10.jpg

    The limit of android technology to the jupiter captains disposal would be - http://blogs.amctv.com/scifi-scanner/images/robotbartender.jpg

    if balding, you will forgo the use of a taupe and simply use stylish plastic - http://images1.fanpop.com/images/photos/1500000/The-Fifth-Element-gary-oldman-1533103-852-480.jpg

    But have no fear, your crew will all be able seaman - http://t0.gstatic.com/images?q=tbn:ANd9GcS1rmwk0Wh0lYuMSdO0J1WJ4zG1ZLjA1tnmq-EkdtR3Oyc8Ix_o&t=1

    With such a high command, this would be you on a good day - http://static.charmants.net/moderated/1778-bruce-willis-shirtless-in-the-fifth-element20114112007868094_Card.jpg

    ...but unfortunately the president would never have heard of you - http://www.drunkist.com/wp-content/uploads/2010/09/Lister_The_Fifth_Element.jpg

    On the bright side, you'll have some fancy quarters - http://www.architecture.uwaterloo.ca/faculty_projects/terri/images/film_images/fifth_element/fifth5/fifth5_web/cap179_resize.jpg

    Some strong metereosexual bonding moments will develop - http://www.homevideos.com/freezeframes2/FifthElement187.jpeg

    And, as a former Captain of the Jupiter Class, free kids meals - http://worstproductplacement.com/wp-content/uploads/2009/11/fifth_element_product_placement_2.jpg

    ...now that you know the facts, don't go crazy behind the wheel - http://thumbnails.truveo.com/0018/0F/A7/0FA7A812DCB5C435B48366_Large.jpg

    To be honest, when the DSSV came out I immediately thought of The Fifth Element. It's looks more like a luxury liner than anything else.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    So anyway, what with all the speculating and guesswork, what build do you think is best for the Jupiter that has no specials or new abilities?

    I would say this:

    4 fore and 4 aft weapons

    BRIDGE OFFICER STATIONS:
    Tactical: Lieutenant (1)
    Engineering: Ensign (1), Lieutenant (1), Commander (1)
    Science: Lieutenant Commander (1)

    MODIFICATION SLOTS:
    Tactical: 3
    Engineering: 4
    Science: 2


    CREW SIZE:
    2,000

    IMPULSE SPEED:
    12


    TURNING RATE:
    6

    Hull:
    45000
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    So anyway, what with all the speculating and guesswork, what build do you think is best for the Jupiter that has no specials or new abilities?

    I would say this:

    4 fore and 4 aft weapons

    BRIDGE OFFICER STATIONS:
    Tactical: Lieutenant (1)
    Engineering: Ensign (1), Lieutenant (1), Commander (1)
    Science: Lieutenant Commander (1)

    MODIFICATION SLOTS:
    Tactical: 3
    Engineering: 4
    Science: 2


    CREW SIZE:
    2,000

    IMPULSE SPEED:
    12


    TURNING RATE:
    6

    Hull:
    45000


    Everything but the BO's.

    I say:
    Cmdr. Tac
    Lt. Tac
    Lt. Cmdr. Eng
    Lt. Eng
    Ens. Sci
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Jupiter class is an abomination. End of story.

    Abomination?

    Jupiter class is so fat, even *Star Wars* rejected it.

    /Sorry. Had to be said.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    So anyway, what with all the speculating and guesswork, what build do you think is best for the Jupiter that has no specials or new abilities?

    I would say this:

    4 fore and 4 aft weapons

    BRIDGE OFFICER STATIONS:
    Tactical: Lieutenant (1)
    Engineering: Ensign (1), Lieutenant (1), Commander (1)
    Science: Lieutenant Commander (1)

    MODIFICATION SLOTS:
    Tactical: 3
    Engineering: 4
    Science: 2


    CREW SIZE:
    2,000

    IMPULSE SPEED:
    12


    TURNING RATE:
    6

    Hull:
    45000

    In all seriousness I see this as someones personal god build.

    I may be wrong on this thing, but first of all its called a dreadnaught, is massive, yet unless I'm mistaken it has more of a turn rate than a galaxy class, which seems wrong.

    Then 2000 crew - biggest crew for starfleet player vessels thus far, you know how that effects repairs and sub-systems.

    Then being called a dreadnaught, its been given a LTCMDR science slot? Think about that, dreadnaught with faster turn rate than ships smaller than it, ltcmdr science unlocks most OP builds for said class. Sorry the science would only be acceptable if it was lt, and ensign.

    You want it to be called a dreadnaught but its more like a science hybrid.

    4 fore and 4 aft weapons.

    what your asking for is for all pro's, no cons.

    That would be the only ship in the game with all pro's no cons.

    Fanboy super-hero mode. if you can;t see how that can be OP'd for pvp....then stop now.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Sirius39 wrote:
    In all seriousness I see this as someones personal god build.

    I may be wrong on this thing, but first of all its called a dreadnaught, is massive, yet unless I'm mistaken it has more of a turn rate than a galaxy class, which seems wrong.

    Then 2000 crew - biggest crew for starfleet player vessels thus far, you know how that effects repairs and sub-systems.

    Then being called a dreadnaught, its been given a LTCMDR science slot? Think about that, dreadnaught with faster turn rate than ships smaller than it, ltcmdr science unlocks most OP builds for said class. Sorry the science would only be acceptable if it was lt, and ensign.

    You want it to be called a dreadnaught but its more like a science hybrid.

    4 fore and 4 aft weapons.

    what your asking for is for all pro's, no cons.

    That would be the only ship in the game with all pro's no cons.

    Fanboy super-hero mode. if you can;t see how that can be OP'd for pvp....then stop now.

    --

    Actually, it has the same turn rate of the Galaxy X, I did that on purpose. I actually think the turn rate should be lower, maybe like 5 or 4 but through discussion it had been bumped up to 6. (Old thread stuff).

    The 2,000 crew reflects the stats that the ship has in-game. If you have fought one, you'd be able to see that the ship does have an incredible repair rate so consequently it must have a large crew.

    I honestly don'e know why you think the Science station is a problem... Could you elaborate? The in-game Jupiter uses science abilities like Gravity Well and Tyken's Rift, so I wanted to reflect that in this build (though the slot is not high enough for Gravity Well...).

    I see no problem with 4 fore and 4 aft weapons.

    This build was the most basic and non-speculative that I could make in a few minutes. I did not come up with specials or powers and just gave it a build reflecting what I thought the Jupiter should have.

    -Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    --

    Actually, it has the same turn rate of the Galaxy X, I did that on purpose. I actually think the turn rate should be lower, maybe like 5 or 4 but through discussion it had been bumped up to 6. (Old thread stuff).

    The 2,000 crew reflects the stats that the ship has in-game. If you have fought one, you'd be able to see that the ship does have an incredible repair rate so consequently it must have a large crew.

    I honestly don'e know why you think the Science station is a problem... Could you elaborate? The in-game Jupiter uses science abilities like Gravity Well and Tyken's Rift, so I wanted to reflect that in this build (though the slot is not high enough for Gravity Well...).

    I see no problem with 4 fore and 4 aft weapons.

    This build was the most basic and non-speculative that I could make in a few minutes. I did not come up with specials or powers and just gave it a build reflecting what I thought the Jupiter should have.

    -Quiiliitiila

    Gravity Well I is Lt. Cmdr. But I will continue to voice opposition to such a high science station for a ship meant for combat.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    was that ship in another star trek game? starfleet battles?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    No, it's a Cryptic ship.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    94P wrote:
    Gravity Well I is Lt. Cmdr. But I will continue to voice opposition to such a high science station for a ship meant for combat.

    I see a Dreadnought, especially the Jupiter, as a ship meant to hold it's own against a plethora of enemies. A dreadnought should not only have loads of health, but also it should have enough firepower to pack a punch as well. This does not always (again in my opinion) reflect large amounts of tactical skills, but rather a broad spectrum of abilities to keep the ship alive, rout opponents and allow for other special abilities to help it out.

    Yup,
    Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    I see a Dreadnought, especially the Jupiter, as a ship meant to hold it's own against a plethora of enemies. A dreadnought should not only have loads of health, but also it should have enough firepower to pack a punch as well. This does not always (again in my opinion) reflect large amounts of tactical skills, but rather a broad spectrum of abilities to keep the ship alive, rout opponents and allow for other special abilities to help it out.

    Yup,
    Quiiliitiila

    Perhaps but a Dreadnought is also a vessel who's firepower outshines that of a battleship. By their specifications the Galaxy and Sovereign can be considered Battleships in canon and to have a real Dreadnought she must have greater firepower than either of those 2 classes.


    Edit for spelling.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    94P wrote:
    Perhaps but a Dreadnought is also a vessel who's firepower outshines that of a battleship. By their specifications the Galaxy and Sovereign can be considered Battleships in canon and to have a real Dreadnought she must have greater firepower than either of those 2 classes.


    Edit for spelling.

    How then do you think the Jupiter could be considered a Dreadnought? What could be done to make it fit your aforementioned profile?

    Also, would you consider the Galaxy X to be a dreadnought as it is so called? In my opinion it's spinal lance is barely a cut above the average and not enough to allow for a Dreadnought title... Also, the Galaxy X does not have enough health or crew to be a dreadnought...

    Thoughts?

    Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    How then do you think the Jupiter could be considered a Dreadnought? What could be done to make it fit your aforementioned profile?

    Also, would you consider the Galaxy X to be a dreadnought as it is so called? In my opinion it's spinal lance is barely a cut above the average and not enough to allow for a Dreadnought title... Also, the Galaxy X does not have enough health or crew to be a dreadnought...

    Thoughts?

    Quiiliitiila

    Compared to a Battleship a Dreadnought should be much larger and hold greater firepower. She's a ship designed for combat. Designed to withstand punishment as well as return the favor. A ship that demands respect from her enemies while burning fear into their hearts. Something that would take an entire fleet, or perhaps another Dreadnought, to destroy. This is what I consider to be a Dreadnought. No ship in this game can be a real Dreadnought without throwing things out of whack.

    If you really want me to come up with something to fit that then here we go:

    6/6 Fore and Aft weapons

    Shield (with basic covariant mk XII): 22000

    Hull (Base): 65000

    Consoles: 4 Engineering, 1 Science, 4 Tactical

    Base Turn Rate: 5 degrees per second

    Inertia: 15

    Impulse modifier: 10

    Bridge Officer stations: 1 Cmdr. Tac, 2 Lt. Cmdr. Tacs, 2 Lt. Cmdr. Eng, 1 Lt. Eng, 1 Lt. Sci
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    94P wrote:
    Compared to a Battleship a Dreadnought should be much larger and hold greater firepower. She's a ship designed for combat. Designed to withstand punishment as well as return the favor. A ship that demands respect from her enemies while burning fear into their hearts. Something that would take an entire fleet, or perhaps another Dreadnought, to destroy. This is what I consider to be a Dreadnought. No ship in this game can be a real Dreadnought without throwing things out of whack.

    If you really want me to come up with something to fit that then here we go:

    6/6 Fore and Aft weapons

    Shield (with basic covariant mk XII): 22000

    Hull (Base): 65000

    Consoles: 4 Engineering, 1 Science, 4 Tactical

    Base Turn Rate: 5 degrees per second

    Inertia: 15

    Impulse modifier: 10

    Bridge Officer stations: 1 Cmdr. Tac, 2 Lt. Cmdr. Tacs, 2 Lt. Cmdr. Eng, 1 Lt. Eng, 1 Lt. Sci

    It's a good build, but you're right... Any proper Dreadnought build would be completely overpowered for player use... How then do you think this problem could be averted while still retaining a semblance of dreadnought-ality? Can there be a player dreadnought?

    -Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    It's a good build, but you're right... Any proper Dreadnought build would be completely overpowered for player use... How then do you think this problem could be averted while still retaining a semblance of dreadnought-ality? Can there be a player dreadnought?

    -Quiiliitiila

    There could be a player Dreadnought if some ideas were pulled from EVE. It would take an entire fleet to "build" it and there can only be one per fleet. That's probably the only way we could have a proper Dreadnought. Also I think the fleet would have to have the maximum number of members to be able to build it. So that one no one can start up their own personal fleet to build one unless the felt like shelling out the money to be able to have 300 of their own characters.



    Edit for wording.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    94P wrote:
    There could be a player Dreadnought if some ideas were pulled from EVE. It would take an entire fleet to "build" it and there can only be one per fleet. That's probably the only way we could have a proper Dreadnought. Also I think the fleet would have to have the maximum number of members to be able to build it. So that one no one can start up their own personal fleet to build one unless the felt like shelling out the money to be able to have 300 of their own characters.



    Edit for wording.

    Forgive my ignorance of EVE, I don't quite follow how that works... So a maxed fleet would be able to make a Dreadnought for one player to use? It seems like a sound idea, but also an unfair one. Assuming that a fleet is maxed out, only one player gets the ship... That allows only for a privileged few to be able to fly it and makes it unfair and possibly unreachable for others.

    Instead is there a way to make the Jupiter a dreadnought that can be played by everyone? I suppose that in STO there will never be a true "Dreadnought" but we can make a semblance of one.

    Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Forgive my ignorance of EVE, I don't quite follow how that works... So a maxed fleet would be able to make a Dreadnought for one player to use? It seems like a sound idea, but also an unfair one. Assuming that a fleet is maxed out, only one player gets the ship... That allows only for a privileged few to be able to fly it and makes it unfair and possibly unreachable for others.

    Instead is there a way to make the Jupiter a dreadnought that can be played by everyone? I suppose that in STO there will never be a true "Dreadnought" but we can make a semblance of one.

    Quiiliitiila

    Agreed. What could be done then is make 3 versions of your proposal. One Tac heavy, one Eng heavy, and one Sci heavy.


    Edit: About EVE. the Titans are the powerhouses of the fleets. It takes a Corp about a year to even get one. And because you have the consequence of losing your ship and all it's gear when it blows up it only goes to the most trusted and most veteran pilot of the Corp.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    I absolutely love the jupiter. First time I saw it I was like "My god, thats the most ugly mutated flying fish-ship thing I have ever seen!"

    And then I started to realize it was so ugly that it was beautiful. Now I think its the most awesome looking ship in the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Seljek wrote: »
    I absolutely love the jupiter. First time I saw it I was like "My god, thats the most ugly mutated flying fish-ship thing I have ever seen!"

    And then I started to realize it was so ugly that it was beautiful. Now I think its the most awesome looking ship in the game.

    Thank you! :^D
    I find that it's the only ship I want to fly nowadays... That's why I made the Jupiter forums and gathered support, rallying for the implementation of it as a playable ship. Now with the semi confirmation from Cryptic saying it may become playable, I want to increase the fan base to send a bigger message to the Devs. There is demand for the Jupiter, and hopefully it will become playable soon.

    Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    I think giving it a selection from the assault cruiser or star cruiser lineup will fix most f the Jupiter's problems. Many of those nacelles would give the jupiter a good look, as long as they're scaled properly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Blitzy wrote:
    I think giving it a selection from the assault cruiser or star cruiser lineup will fix most f the Jupiter's problems. Many of those nacelles would give the jupiter a good look, as long as they're scaled properly.

    Hmmm, good suggestion. I was looking over those ships and I like the nacelles of the Imperial.
    HERE IS A PICTURE

    They have a future-ish look to them that goes well with the rest of the Jupiter's uncharacteristic design. Now all we need to do is enlarge them to scale with the Jupiter and move them closer to it's hull instead of where they are now (on long skinnyish stilts).

    Thoughts?
    Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Jupiter class is an abomination. End of story.

    This. Plus, two words: Target practice.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Mmm I agree the Imperial nacelles would suit nicely but the pylon area is just a shambles, maybe the rear hull section from the T3 heavy cruiser (Stargazer) scalled up would work.

    The Jupiter and Typhoon both have their place in STO the Typhoon is the majesic flagship for showing the flag and the Jupiter is there to warp in and let fly a massive broadside whilst extending its powerfull sheilds around your vessel.

    I'd like to see both vessels become playable ships. With the right BO mix they'd be a welcome sight in any fleet action or STF.

    Vice Admiral Jasen Saint Michael
    USS Hawkei (Imperial Class Assault Cruiser)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Crysystems wrote:
    Mmm I agree the Imperial nacelles would suit nicely but the pylon area is just a shambles, maybe the rear hull section from the T3 heavy cruiser (Stargazer) scalled up would work.

    The Jupiter and Typhoon both have their place in STO the Typhoon is the majesic flagship for showing the flag and the Jupiter is there to warp in and let fly a massive broadside whilst extending its powerfull sheilds around your vessel.

    I'd like to see both vessels become playable ships. With the right BO mix they'd be a welcome sight in any fleet action or STF.

    Vice Admiral Jasen Saint Michael
    USS Hawkei (Imperial Class Assault Cruiser)

    You mean THIS?

    It's a good idea, though I'm having trouble picturing it. I think instead of "adding" the back section (scaled properly of course) to the Jupiter, we could instead take bits and pieces of it.

    So take a look at THIS and picture it with the nacelles of the Imperial (only beefier). Then picture the pylons are scaled larger and moved closer to the hull like the Stargazer.

    Eah?
    Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    The Jupiter vessel is one of the few ships where, at best, I could not care less if players had it or not. So long as it's balanced, that is.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    The secondary hull needs a ton of work before this can be called a starship....

    The Jupiter in her current form is despicable, but I can see a lot of potential in her design. Change and tweak a few things here and there, update the secondary hull and new nacelles and pylons and she will be a beauty.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    The secondary hull needs a ton of work before this can be called a starship....

    The Jupiter in her current form is despicable, but I can see a lot of potential in her design. Change and tweak a few things here and there, update the secondary hull and new nacelles and pylons and she will be a beauty.

    What do you mean by the secondary hull? Also (because I lave a good conversation) what changes would you suggest?

    I for one think the lower portion of the ship (secondary hull?) could be a bit larger to match the "saucer" or topmost portion of the ship.

    Thoughts?
    Quiiliitiila
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    About the Jupiter's nacelles and Pylons. Set them at angles to the sides, enlarge the nacelles and shorten the pylons. That would be a lot better looking, right off the bat.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011

    BRIDGE OFFICER STATIONS:
    Tactical: Lieutenant (1)
    Engineering: Ensign (1), Lieutenant (1), Commander (1)
    Science: Lieutenant Commander (1)

    MODIFICATION SLOTS:
    Tactical: 3
    Engineering: 4
    Science: 2



    Quiiliitiila

    I like your ideas on this.

    What about instead of giving it a set Commander station and making it a Universal. A ship this size is going to have to be adaptable to the situation and attractive to all play styles. Would be nice to be able to switch out that commander spot with a science or Tactical also. It would fit what I have read about the ship itself. A large ship doesnt necessarily have to be an engineering ship.

    With your proposed support craft it would be nice to give it the ability to be a true support/healing ship along with the ability to dish out damage if needed.

    I know people will be upset over this. Im just looking for a fun factor with yet another cookie cutter design when all ships should have the ability to have whatever layout they want when it comes to Bridge Crew.

    Spock was a science first officer on a cruiser. And if anything the Federation didnt stick to a certain pattern in abilities, etc. You had captains with different background captaining different ships and different crew, everything was based off of ability not necessity to have an X amount of Engineers on board and X amount of Science.

    Good work, OP. Lots of time went into your post. And it was very informative. :) I'll get it however it comes out.
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