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Legerity - Sanctuary Arc User

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Legerity - Sanctuary
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  • My little coin worth: 24 +10Vit stones = 4320HP for a Barb. 24 +2def level stones = +48def levels = 37% reduction in damage assuming attacker has atk level of 0. Now that everything has become simpler, it's just a matter of 4320HP vs 37% reduction. While I do notice the small pdef and mdef 24 vit stones may add up to be…
  • As a demon Archer with both demon skills, you'd need a +10 HS (average weapon attack ~2100) to have take aim do similar damage as DS (again; on average), although yes TA is slightly faster. The purpose of DS really is as Quilue mentionted and that is to bypass charms. If you're looking for dps, DS is definitely not the way…
  • This is easy to test. Field a TW of 80 of each class and note who wins out of 3 rounds and the average time it takes for said wins. b:chuckle
  • TW=injection of coin TT=circulation of coin They changed TW to prevent the injection of coin. They're totally different and what you said in that post was just wrong from their perspective.
  • Stop players farming coins in TT? I know for a fact that TT coins is trivial compared to TW coin/week.
  • Updated with the information I have acquired to date. =)
  • It's in the unofficial source I linked. I should of said something instead of assuming everyone can read Chinese. Cost is 300k rep, 32 "summer swords" and 3 TW badges. Each summer sword requires 9999 mysterious chips to make. There is no chip fee and the level requirement is 101. There are 7 pieces in rank9: chest,…
  • I highly doubt that is the actual stats. The game will come to an end if there is adv. sacrifical strike on a bow.
  • Somewhere along the thread, a poster says there is no chip fee as they have made one before. I'm going to speculate that 300-500W means 300-500 "Wan". "Wan" being a word for 10,000 in mandarin. This means it will cost 3-5million coin per rank item and you can only get them once per day. I am also speculating that since it…
  • I wouldn't question Roid's ability to afford r9. If anything, I believe Roid would be able to obtain everything needed fairly easily except maybe the badges which is arguable itself since they're tradeable.
  • As long as you have a weapon equipped, blazing arrow will be in effect. The % is for weapon attack only so rings and +attack mods that are NOT on the weapon do not contribute to this %. This thread by Asterelle has covered the skill in depth. TL;DR Conclusions 1) All skills receive fire damage except for Winged Pledge 2)…
  • This is where it gets messy. My original discomfort of you posting was because of: 1. You proposed a generic methodology that these testers know. I recommend you dig through some Archer research in the useful link section because it shows that the people who run these test on PW mechanics do know how to construct…
  • I really recommend you read the thread. +100atk vs +0def level isn't double damage +100def vs +0atk isn't half damage or what you're implying either +1atk cancels +1def It appears to be a function comprised of multiple stepwise functions. Go read the thread to find at what the threshold is where the function is no longer…
  • Where did the concluson of +def having a stronger weighting than +atk come from?
  • ... have you actually read this thread? The +30atk level has already been discussed and so far it is postulated that at a certain threshold, it is no longer a linear increase. And yes, +1atk level cancels +1def lvl.
  • Getting an additional -0.05s interval will be an important breakpoint for you as you break the 2.86a/s and end up with 3.33a/s. If you are lucky and manage an additional -0.1s interval, you will reach 4a/s. How you go about getting the additional -interval is up to you. There are a few options but all are fairly expensive.…
  • Pre nirvana @ 2.0 means an interval of 0.5 s/attack. With spark this becomes 0.5*(0.75) = 0.375 s/att. Since it's exactly at the half mark, we round down to the benefit of the user so 0.35 s/att. This becomes 2.86 attacks per second. With nirvana, your interval is now 0.45 s/attack. With spark this becomes 0.45*(0.75) =…
  • Here's my response. Taking off the 2 +100 phys damage mods on the rings and 1% critical from neck and 2% critical from helm (2% necklace doesn't exist but you can get 1% necklace... you could also get 1% crit from warsoul helm but you don't have the str to wear it) leaves you at 10-15.3k phys damage and 41% critical.…
  • Max: Blazing Arrows Winged Blessing (+range, not wing speed) Bow Mastery Recommended: Frost Arrow Winged Shell Sharptooth Arrow Stun Arrow Keep knockback on level 1. After you've maxed those skills, you should know what to level up since you've would of played for a while. Don't buy green TT armor until 90. Gold TT80 is…
  • I actually find it funny because when I was responding to your previous posts, I was assuming you'd most likely use evasion ornaments. Surprise. 1. The necklace and belt are EVASION ornaments. You have EVASION shards. 2. The necklace, two rings and the helm does not exist as far as I know. 3. Rank 8 bow with 2 average…
  • It is enough in my books to sell it as "superior". =) I actually never said you said it was superior. I said you portray it to be. And quite frankly with adjectives such as those, it's not too hard to imagine "superior" being too far off.
  • Since you're on HT and at 5x, I assume you are talking about PvE. While it is a good idea to maximise your dexterity by sacrificing everything else, I can tell you right now that in instances, you're going to get hit regardless. You will die if something even remotely touches you. You have 240+ dexterity at 53. I had 420+…
  • Transfer stones are really only beneficial for those who want to recast(1) and quench(2). If my memory serves me correct, if the item is +8 or less, you are better off using d-orbs (I think the condition was d orbs had to be on sale). So while it is expensive to transfer green TT99+10 to gold TT99+10, it is slightly…
  • Unicorn isn't that bad of a weapon really. It's only painted in a negative spotlight due to W and C being far superior in terms of DPS. Otherwise, it's quite an ok weapon.
  • I don't know what you're simulating... How do you propose to obtain ~200 dexterity points from draining it out from strength points? The most you'd even get out of draining strength points is 54 str points (using rank 8 bow compared to the traditional 104 str archer), which is not even half a single spark (really? 3-5k…
  • RC? I assume you mean the lightning debuff skill, thunder shock. Either cultivation doesn't have impressive bonuses with that skill so I don't know what you're trying to get at there. If not, what do you mean by RC? (edit: nvm, you meant Relentless Courage. Since you were from MY, I assumed it was the name of a MY skill.…
  • My thoughts: I'd rather normal attack a barb with QS proc for a debuff while kiting. When the advanced soul shatterer becomes more common I postulate that many would rather just normal hit the barb for debuff and then proceed to take it down with metal skills. Barbs already take a lot of effort to take down so I see fast…
  • Enjoy your 18 immaculate garnets that give <2k pdef with stone barrier at EG which would probably take you from 75% to 77% physical damage reduction, while I enjoy 900additional hp with 75% reduction. Also, did I mention wizards get a lot of their pdef from ornament refinement? Oh wait, you use evasion and elemental…
  • The Yulk of Wizard forums.