Legerity - Sanctuary Arc User

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  • Here's a thread that may interest others. I postulate along with other Archers that Blazing Arrows behaves the same for Frostblade. Conclusions drawn from Asterelle's experiments: 1) All skills receive fire damage except for Winged Pledge 2) The fire damage added is a fixed value equal independent of skill damage 3) Fire…
  • http://pwi-forum.perfectworld.com/showthread.php?t=622411 Confirmed long ago from various archers who have been playing since beta and PW:MY. I believe the reduction icon is the same as BB's icon and icons generally do not stack (with one exception). I suggest you have a dig through this post for more goodies.…
  • To me the valuable demon skills for PvE are: Quickshot - in dungeons things just die when it procs and is especially true following a stun arrow. Winged Shell - you have an anti 1 hit skill for 30seconds... It's basically half a second cooldown due to casting time. I prefer to be covered at all times to fend off 1 shots…
  • The thing is, people that simulate on PWcalc and use these stones usually socket 4 of them. Since PWI's Savant and Primeval stones are +10vit, others tell them that the +20 vit stones don't exist, which is I guess where your state of confusion sprung from. They've been around for 10months now; it is just that PWI's stones…
  • To put it in a different way (I've mentioned this quite a lot): Demon Archers pay dearly for survivability with cheap 5.0aps fist. Sage Archers pay dearly to reach 5.0aps fists and save on survivability. At the end of the day, it boils down to what you prefer to prioritise first.
  • Actually, there is no reason to even bother with -0.15s wrists because there is no interval boots thus you could get the same -0.15 with TT99 wrist+boots.
  • Barrage is really only used in world PK, TW and instances. The only place I think you would require BoA to be up for long durations of time would be rebirth gamma and delta, which can be covered by event mp food until the squad activates mana 2 aura. Using BoA for bosses isn't really advisable unless they have adds you may…
  • They do stack, though the problem is trying to get enough of them to stack due to cooldown time. And they do go through penalties. Take said damage from skill, divide by 4, which is the pvp reduction, then multiply by "(100-opponent resistance in percent)/100". This is the damage (in most circumstances) that you will deal…
  • Do you mean if lower level shells still possess the 80% absorption quality? I haven't tested this myself but from experience, the absorption percentage seems to not change. If it does, then it was certainly not enough to make me question the absorption percentages. Someone could verify this with a bit of effort. I'm rather…
  • Lone Troop Shins 03x Fragment Crystal 01x Transparent Crystal 02x Aqua Essence 02x Flame Essence 07x Earth Essence 02x Life Essence 03x Essence of Nature Buddha Light Shinguards 01x Armorcore: Lone Troop Shins (soulstone from decomposing Lone Troop Shins) 04x Sacred Mother's Aura 01x Chromatic Tinder 02x Unknown Tinder 10x…
  • Your first goal is to get to level 40 for a ridiculously easy and fast leveling rate (BH coupled with CS is ridiculous). Now the problem is getting to 40. You could tackle this a few ways. Eso grind or quest, which are the old-school ways, oracles to 40, hyper to 40, fruit to 40. Either way is up to you but once you hit 40…
  • Here's the source.
  • You're still calculating it wrong if I have not mistaken. It takes 1.6 seconds to shoot once. With -60% interval, it will become 1.6*(1-0.6) = 0.64. Due to the mechanics of this property, it becomes 0.65 and with demon spark, that's 0.65*(1-0.25) = 0.49. Again this would be raised to 0.5. With every single annipack item…
  • Re: 3.33aps for crossbow. Not necessarily true. Crossbows have a base speed of 1.6seconds per shot. Assuming that there would be a direct correlation between -0.05s interval and -5% interval, that would mean you could get roughly -60% interval (extremely stacked -interval). 1.6 seconds minus 60% interval is not even close…
  • No one ever complains that Archers are lacking in PvE. In fact we are one of the most resourceful towards higher levels as we can tank quite a variety of bosses from range in LA and still pack quite a punch (fists or bows is up to you and is saved for another thread). The problem is PvP. When people reach a certain level…
  • The latter. The proc is incorporated in your overall damage before it is multiplied by your rage damage (in this case by 2 as archer has a 200% modifier in normal circumstances).
  • I assume they are massive cashshoppers and you're not. You're comparing two different things here...
  • Well considering there's only wrist pieces that gives -0.1 interval. To get the second -0.1 interval armor you need to be an Assassin or Archer with 200k rep. The third possible -0.1 interval is a weapon. Spellcasters have what? -6/9% necklaces, belts, rings... for the sake of simplicity I won't even dwelve into weapons. I…
  • b:laugh I think you all got trolled. I'm sure no one is that stupid.
  • Asterelle is right that the breakpoint is 4a/s. But that is a theoretical figure and any amount of latency will not allow you to permaspark. Besides that extra -0.05 makes you go from 4a/s -> 5a/s. 3.33a/s unsparked is what anyone should try to achieve for 5a/s demon sparked. What I meant though is if you have…
  • -0.45 interval will not round to -0.5 interval as it sits nicely on a 0.05 interval block. 0.8-0.45 = 0.35 interval block = 2.86a/s You need a total of -0.5 interval to reach permaspark as an assassin. 0.8-0.5 = 0.30 interval block = 3.33a/s Demon spark at 25% means (0.3*(1-0.25)) = 0.225 interval block Round down when…
  • Pretty much. An alternative would be to make enough and buy the skill outright by spamming WC or camping the AH. Be prepared to pay quite a chunk for any coveted skill from any class. You might even begin to think saving 4950 tokens for 11 skills may become a worthy investment if the single tiger form skill costs a lot.
  • Interval of 0.225 rounds down to the benefit of the player. Interval goes in blocks of 0.05. Thus the next interval value is 0.2 = 5a/s
  • Absolutely true and I agree. But the title thread is a misnomer. I find it highly unlike more than a select few would ever get nirvana cape let alone perfect stats. Thus for the OP's purpose I think we shall not consider the extremes which are most likely impossible for him.
  • TT90 gold and... N15? edit: while it is embarrassing and evident I forgot about those specific weapons, my original idea was to convey that your projected 5xx damage can actually translate to a lot more through means mentioned in my previous post. Slow weapons focus on DPH and not DPS. Asking for the same DPS increase by…
  • Zerk, Zerk crit, rings, level, +atk levels all contribute to the damage difference in %WD. Maybe not Zerk directly, but they are not available on fists.
  • Don't get me wrong, I was just letting the OP know that it's 4 sockets. This does not mean I favor WoCC over LG:ER. As an Archer, the interval is a must. Most of our survivability comes from genie skills or skills that either resist or heavily negate damage. If we take damage, we are usually done for. This applies for both…
  • Something else to consider aswell: Wings of Cloudcharger is 100% 4 sockets while other capes have a chance to obtain 4 sockets (2-4). Socket stones on a 4th socket on any of those endgame capes will be 2000+. This may affect your decision if you want the extra hp.
  • Though CH:S is a decent bow I'd recommend Vast Land over CH:S whenever someone asks for advice. The FC ranged weapons weren't available back in late '08 early '09 which made CH:S an actual option. However with VL being available now, there is really no need for CH:S. VL caters for everything CH:S doesn't. CH:S is obsolete.…