New PW Expansion (PWCN: Glory and Rebirth)

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  • FistToDeath - Dreamweaver
    FistToDeath - Dreamweaver Posts: 482 Arc User
    edited October 2013
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    =============
    New Skill:"Omniblessing" (Unofficial name)

    Mana 2400
    Channel 2.0 seconds
    Cast 3.0 seconds
    Cooldown 30.0 seconds
    Gain 50 chi

    Requisite Cultivation Aware of Vacuity

    Grant all squad members within 15 meters for 1 hour:
    An extra 60% from the equipment's magic defense
    An extra 60% from the equipment's physical defense
    An extra 70% from the equipment's magic attack
    Increased Health and Mana regeneration rate by 20 points per second

    EDIT: No brainer, but, probably doesn't stack with the other buffs

    Any news if the normal Celestial Guardian's Seal and the Exalted Renewal will also be 20/s? Cause they're 10/s right now, and the other buffs are perfectly the same.

    Also, hooray for new wellspring and VD cyclone. I just think they should make wellspring as powerful as mystic's heal, though. But I can't complain if it can't be interrupted by normal attacks.
  • Lunari_Fenix - Heavens Tear
    Lunari_Fenix - Heavens Tear Posts: 128 Arc User
    edited October 2013
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    Any news if the normal Celestial Guardian's Seal and the Exalted Renewal will also be 20/s? Cause they're 10/s right now, and the other buffs are perfectly the same.

    Also, hooray for new wellspring and VD cyclone. I just think they should make wellspring as powerful as mystic's heal, though. But I can't complain if it can't be interrupted by normal attacks.

    Doesn't seem to be the case, didn't spot any new info on those ones.
  • STrickeeN - Harshlands
    STrickeeN - Harshlands Posts: 273 Arc User
    edited October 2013
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    i wonder no news for sin's skill?
  • RankNine - Momaganon
    RankNine - Momaganon Posts: 1,241 Arc User
    edited October 2013
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    sadly those that we want to debuff with that have too much evasion compared to our crappy accuracy :C

    that would be beyond sexy. inb4 new skillbar :)
    [SIGPIC][/SIGPIC]
    noob, can only run, spawnkiller, only white vodoo, only plays for kd,
    never kills anyone, only gear, no skill, no life, cash only, eats dogfood to cash more, lives at moms,
    only survives cause of cleric heals, if we had your gear you would lose. b:cryb:cryb:cry
  • Azura - Lost City
    Azura - Lost City Posts: 2,281 Arc User
    edited October 2013
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    Well, so far it looks as demon venos are getting nerfed this time (what the heck did we do to deserve this...)

    I hope the new skills are offensive skills because they are taking away my 2nd favorite offensive skillb:cry
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited October 2013
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    I do hope they are offensive skills because I think we have enough defensive and support related skills as it is.

    Would love it if someone could translate those new skills but it's hard to tell what skill is for what class.
    [SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
    ★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★
  • GlenRoss - Archosaur
    GlenRoss - Archosaur Posts: 430 Arc User
    edited October 2013
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    Should be interesting. I do like the extra hurt that wingspan provides.
    [SIGPIC][/SIGPIC]
  • skaitavia
    skaitavia Posts: 1 Arc User
    edited October 2013
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    May I ask that someone translate the Assassin skill changes for us curious sins? :3

    The first skill looks like Rib Strike, but I can't translate.
  • Yoruichi - Morai
    Yoruichi - Morai Posts: 16 Arc User
    edited October 2013
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    Skaitavia wrote: »
    May I ask that someone translate the Assassin skill changes for us curious sins? :3

    The first skill looks like Rib Strike, but I can't translate.

    Where's a Chinese man when you need em.
  • DeffyNature - Archosaur
    DeffyNature - Archosaur Posts: 1,400 Arc User
    edited October 2013
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    Also curious on the mystic skill changes, anyone could please post them? Thank you!
    [SIGPIC][/SIGPIC]
  • Saethos - Raging Tide
    Saethos - Raging Tide Posts: 1,239 Arc User
    edited October 2013
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    It is said that apple pie is best served Al La Mode, so if you are the pie, consider me your ice cream.
  • Bubbles - Morai
    Bubbles - Morai Posts: 1,143 Arc User
    edited October 2013
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    Also curious on the mystic skill changes, anyone could please post them? Thank you!

    Already did that.

    Looks like the news about the skills updates got everyone excited. 10 pages added since last night.

    I'll compile everything together and see what we can make of it.

    While google translate is doing a decent job here, keep in mind it is a machine translation.
    We've had mishaps on skill descriptions before.
    [SIGPIC][/SIGPIC]
  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited October 2013
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    I'm not gonna attempt sin, but I'll do veno/psychic ones.

    Ironwood Scarab/Blazing Scarab:

    Channel 1.5 seconds
    Cast 0.8 seconds
    Cooldown 8.0 seconds
    Weapon Unarmed, Magic Instrument

    Required Cultivation Aware of the Myriad
    Throw a splinted bug at the enemy, inflicting Wood damage equal to base magic
    damage plus 300% of weapon damage plus 3578. Reduces
    enemy's physical defense by 40% and applies a DoT that does 600% of weapon damage plus 6427 as fire damage.


    Costs 25 chi

    Sage~ Sage version increases physical defense reduction to 50% and increases duration to 20 seconds.
    Demon~ Has a 20% chance to reduce physical defense by 180% instead.


    Fox Wallop/Befuddling Mist:

    Cast 1.0 seconds
    Cooldown 3.0 seconds
    Weapon Unarmed, Magic Instruments

    Requisite Cultivation Aware of the Myriad
    Delivers a powerful melee attack, inflicting base physical damage plus
    5055. Reduces target's accuracy by 70% and channeling speed by 35%
    for 8 seconds. If the target is a player, it reduces interval between attacks by 125% for 8 seconds.

    This skill will always hit.

    Sage~ Reduces channeling time by 50%.
    Demon~ Gain 20 chi.


    Leech/Consume Spirit:

    Cast 1.0 seconds
    Cooldown 6.0 seconds
    Weapon Unarmed, Magic Instruments

    Requisite Cultivation Aware of the Myriad
    While in Fox Form, strike the enemy with a leech attack, inflicting base
    physical damage plus 6319 physical damage. Heals between 800 to 2000 depending on soulforce.

    This skill will always hit.

    Sage~ Cooldown reduced by one second.
    Demon~ Gain 20 chi.


    Malefic Crush:

    Channel 0.2 seconds
    Cast 1.8 seconds
    Cooldown 180.0 seconds

    Weapon Unarmed, Magic Instruments

    Requisite Cultivation Master of Harmony
    A malefic strike to enemies within 10 meters around you. Inflicts
    base physical damage plus 9303, and burns 1800 Mana
    over 9 seconds. Depending on the soulforce of you and the targets, there is a 50% to 90% chance to stun for 2 seconds.

    This skill will hit and either can't be interrupted or will render you invincible during the cast time. Not sure.
    Requires one Spark and Fox Form

    Sage~ Increases chance to stun for 2 seconds by 10%.
    Demon~ Mana burn increased to 2400.

    Stunning Blow:

    Channel 0.5 seconds
    Cast 0.5 seconds
    Cooldown 15.0 seconds
    Weapon Unarmed, Magic Instruments

    Requisite Cultivation Aware of the Myriad
    Strike the enemy with a stunning blow, inflicting base physical
    damage plus 5537 and freezes the enemy
    for 8.0 seconds.

    This skill will hit.
    Requires one spark.

    Sage~ Sage version has a 25% chance to cast without consuming Spark.
    Demon~ Demon version has a 50% chance to stun the enemy for 3 seconds.

    Probably not coming, but translated anyway-

    Parasitic Nova:

    Channel 3.0 seconds
    Cast 1.2 seconds
    Cooldown 30.0 seconds
    Weapon Unarmed, Magic Instruments

    Requisite Cultivation Transcendent
    Summon a toxic parasite array to attack the target and all
    enemies in a 12.0 meter radius around the target. Inflicts
    Wood damage equal to base magic damage plus 200% of weapon
    damage
    . Has a 95% chance to make them chaotic for
    8.0 seconds, in which they are unable to move or attack.

    Does not list a chi cost. This may just be a common issue in all of the skills listed under other. It also does not list a sage/demon version so this may possibly be for level 10.
    [SIGPIC][/SIGPIC]

    "subtraction has the butt of an angel" - Paulrogers
    I <3 Subtraction.
    /blatant sig copy is blatant

    105/105/105 obtained! b:cute
  • DeffyNature - Archosaur
    DeffyNature - Archosaur Posts: 1,400 Arc User
    edited October 2013
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    Already did that.

    Looks like the news about the skills updates got everyone excited. 10 pages added since last night.

    I'll compile everything together and see what we can make of it.

    While google translate is doing a decent job here, keep in mind it is a machine translation.
    We've had mishaps on skill descriptions before.



    My apologies, indeed, it had been posted, I guess I missed it in so many pages of new posts.
    Thanks so much to the both of you for pointing me in the right direction! b:cute
    [SIGPIC][/SIGPIC]
  • Lunari_Fenix - Heavens Tear
    Lunari_Fenix - Heavens Tear Posts: 128 Arc User
    edited October 2013
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    Says "Genki get to 20". Maybe receive 20 chi instead of 10?
    You're right on the money. Genki is one of the words Google translates from chi.
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited October 2013
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    That part was really confusing. I've seen chi being translated as vitality, dollars and genki lol

    Anybody attempted to translate the load of "new" skills at the bottom?
    [SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
    ★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★
  • Asterelle - Sanctuary
    Asterelle - Sanctuary Posts: 930 Arc User
    edited October 2013
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    Interesting stuff with the skill changes. Again these are just all the new sections that were added to the skill descriptions file in my PW-CN Test Server client. Who knows what of these are going to make it to the real servers.

    BTW in the client I noticed they added a new scripting directory that has in it logic for a grind bot.

    http://pastebin.com/raw.php?i=Fx2686ZA

    I guess they are adding an in-game botting feature? Anyone heard anything about that? I think other PWI titles have a similar in-game botting. They'd probably disable that when it comes here (but then I thought the same thing about that online dating stuff).

    EDIT: Here's a file that describes the auto-bot feature. Activated by F12
    http://pastebin.com/raw.php?i=7Xxq76f7
    [sigpic][/sigpic]
    PWI Calculators - aster.ohmydays.net/pw
  • Ursa - Dreamweaver
    Ursa - Dreamweaver Posts: 2,634 Arc User
    edited October 2013
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    that's one simple bot....
    ____________
    I have as much authority as the Pope, I just don't have as many people who believe it.
    George Carlin

    ~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~

    [SIGPIC][/SIGPIC]
  • Man - Raging Tide
    Man - Raging Tide Posts: 1,410 Arc User
    edited October 2013
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    Yeah Ironwood scarab its a nerf, but imo needed (pesky venos critting 30k on me)

    You still get other skills to lower defense to zero!

    Barb changes look good, i hope HP buff cooldown is really 2 seconds not 2 minutes. Say goodbye for chi buff for barbs, or a quick rebuff after purge. Surely it must be 2 seconds not 2 minutes ;)

    The Swell chance is actually pretty awesome, a constant 50% dmg amp vs bosses you get lots of attacks off onto.

    The Wizard barriers change was needed, in TW, wiz can switch for fire barrier to aoe, Or use the water/chi shield before they get to combat or to fill their chi. All 3 will now be good and worth using.
    [SIGPIC][/SIGPIC]
  • frinser
    frinser Posts: 49 Arc User
    edited October 2013
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    It is Esper-bot from Jade Dynastyb:thanks
  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited October 2013
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    And psychic. Initially used Euthymius's interpretation of Telekinesis. Lunari has the right one though and I have corrected this.

    Sand Trap/Telekinesis:

    Channel 1.6 seconds
    Cast 0.8 seconds
    Cooldown 30.0 seconds

    Curses the target, inflicting base magic damage plus 500% weapon damage
    plus 6584 earth damage over 12 seconds.
    After 12 seconds, inflict base magic damage plus 150% weapon damage plus 7522 earth damage.

    The skill cannot land a critical hit, but has twice your critical hit chance of dealing 1.5x damage.

    Costs 30 Chi.

    Sage~ Sustained damage increased by 2400.
    Demon~ Explosion damage increased by 1200.


    Aqua Cannon:

    Channel 1.0  seconds
    Cooldown 8.0  seconds
    Weapon Soulsphere

    Requisite Cultivation Aware of Harmony
    Deals a damage equals to 60% of your basic magical attack plus
    5376 Water damage to all targets within 8 meters every 2 seconds.
    Slows targets by 80% for 5.0 seconds.


    Costs one spark

    Sage~ Additional damage increased by 800.
    Demon~ Regain 10 chi per enemy attacked? I think?


    Glacial Shards:

    Channel 1.0  second(s)
    Cast 2.0  second(s)
    Cooldown 8.0  second(s)
    Weapon Soulsphere

    Requisite Spiritual Cultivation Master of Harmony
    Deals base magic damage plus 200%
    of weapon damage plus 8322 Water damage
    to all targets within 6 meters. Has a 60% chance
    to immobilize targets for 4 seconds.

    Sage~ Freeze time increased by 2 seconds.
    Demon~ Freeze % chance increased to 75%.

    Aqua Impact:

    Channel 0.5  second(s)
    Cast 1.2  second(s)
    Cooldown 2.0  second(s)

    Weapon Soulsphere

    Requisite Spiritual Cultivation Aware of the Myriad
    Release a blast of water at your target dealing damage equal
    to your base magic attack as well as 100% weapon damage and
    3573 Water damage. Has a 40% chance to slow
    the target by 40% for 8 seconds.

    If the target is the monster, critical hits from skills is increased by 15%.


    Sage~ Slows target by 50%.
    Demon~ Upon hit, has a 20% chance to reduce target's Chi by 30.

    Spirit Blast:

    Channel 0.6  second(s)
    Cast 1.2  second(s)
    Cooldown 2.0  second(s)

    Weapon Soulsphere

    Required Spiritual Cultivation Aware of the Myriad
    Use the spirit of the land to blast the enemy for your
    base magic attack with 100% weapon damage
    and 4363 Earth damage.

    If the target is a monster, then the earth damage is 7272.

    Sage~ Gain 15 chi.
    Demon~ Additional damage increased by 500.


    The following skills are probably not being changed, but I translated them anyway-

    Normal Telekinesis?:

    Channel 0.5  seconds
    Cast 1.5  seconds
    Cooldown 30.0  seconds

    Weapon Soulsphere

    Requisite Cultivation Aware of Harmony
    Curse target to take continuous earth damage over 9 seconds and 12 seconds after the explosion do 100 something...

    Original-
    Curse of the target, making it subject to continuous soil within 9 seconds damage and
    Within 12 seconds after the explosion, causing 100 points on the target's own soil series
    Injury.

    Earth Vector:

    Channel 1.0  seconds
    Cast 1.0  seconds
    Cooldown 20.0  seconds
    Weapon Soulsphere

    Required Cultivation Transcendent
    Deals base magic damage and 50% of weapon damage as earth damage to all targets within 6 meters.
    Has a 75% chance to Stun enemies for 6.0 seconds.

    Does not list a chi cost. This may just be a common issue in all of the skills listed under other. It also does not list a sage/demon version so this may possibly be for level 10.

    Red Tide:

    Range 28.5m
    Channel 1.8 seconds
    Cast 1.2 seconds
    Cooldown 30 seconds

    Deals base magic attack and 200% of weapon damage in an 8 meter radius.

    Listed under "other" and does not list a chi cost.


    Soul of Vengeance:

    Channel 1.4  seconds
    Cast 1.0  seconds
    Cooldown 1.0  minute
    Weapon Soulsphere

    Required Cultivation Spiritual Adept
    Make the target reflect 25 Physical damage to the attacker.
    Every successful reflection will cost the damage taker's
    Mana by 1. (not quite sure on this.)

    If the damage taker has insufficient Mana, no damage will
    be reflected, but the effect will remain until time expires.
    Lasts for 10 minutes.

    Listed under other. Might be for level 10.


    Original-
    A guardian of the soul can be blessing to a teammate or yourself.
    So that it was attacked, the attacker rebound fairly
    25 points of physical damage. Every time a rebound effect, will
    Consumed by attackers 1:00 infuriating. If the attacker infuriating
    Insufficient, it will not hurt the rebound, but the effect is not punishment
    Disappears. This status effect is not lost due to death or offline while
    Losses. Continued for 10 minutes.
    [SIGPIC][/SIGPIC]

    "subtraction has the butt of an angel" - Paulrogers
    I <3 Subtraction.
    /blatant sig copy is blatant

    105/105/105 obtained! b:cute
  • Lunari_Fenix - Heavens Tear
    Lunari_Fenix - Heavens Tear Posts: 128 Arc User
    edited October 2013
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    I couldn't fall asleep, so here's my interpretation of the Assassin changes.
    EDIT: Upgrades appear to be tied to the reincarnation system. Skills require lv.11 before merging/upgrading.
    BREAKING NEWS:
    There has been confirmation that once skills have been merged, the original skills are no longer available.
    =============
    Zhuiming/Rib Strike+Twin Strike

    Cast 1.4 seconds
    Cooldown 1.4 seconds
    Gain 10 chi

    Inflicts base physical damage plus 200% weapon damaage plus 11,755 damage.
    Decreases target's attack speed by 50%

    Sage: Also decreases target's max HP by 10%
    Demon: NPC attack speed is decreased by 65%
    Player attack speed is further decreased by 125%
    ==============
    Qisha/Slipstream Strike-Puncture Wound

    Range 4.5 meters
    Channel 0.1 seconds
    Cast 2.5 seconds
    Cooldown 30 seconds
    Gain 30 chi

    Immobilizes the target for 3 seconds, dealing 320% base physical damage.
    Also bleeds the target over 9 seconds for 900% weapon damage.

    Sage: Increases the bleed damage by 35% ("35% of the total damage increase bloodshed")
    Demon: Bleed duration reduced by 3 seconds.
    ====================
    Divinity Prison/Headhunt-Raving Slash

    Range 4.5 meters
    Channel 0.4 seconds
    Cast 2.5 seconds
    Cooldown 30 seconds

    Stun the target for 6 seconds, inflicting base physical damage plus 750% weapon damage
    plus 14994 physical damage; and slow by 60% for 10 seconds.

    Costs 2 sparks

    Sage: 50% chance to reduce cost to 1 spark
    Demon: Extend stun by 1 second
    ===================
    Chill of the Deep

    Channel 0.7 seconds
    Cast 1.3 seconds
    Cooldown 15 seconds

    Reduce attack speed by 100% to raise Attack level by 35. Lasts 10 minutes.

    Sage: Increases Attack level a further 5 points
    Demon: Attack speed is reduced by 70%
    ===============
  • _Lisanna_ - Morai
    _Lisanna_ - Morai Posts: 28 Arc User
    edited October 2013
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    New Sanctuary f:ponder
  • Rivi_V - Heavens Tear
    Rivi_V - Heavens Tear Posts: 94 Arc User
    edited October 2013
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    Ahh ok, I know nothing about foreign language apart from a mild bit of burmese b:chuckle Thanks.
    Did you say Burmese? I'm full Burmese b:laugh
    Time is a great teacher, but unfortunately it kills all its pupils ... - Louis Hector Berlioz
  • Lunari_Fenix - Heavens Tear
    Lunari_Fenix - Heavens Tear Posts: 128 Arc User
    edited October 2013
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    Sand Trap?:

    Some Water AOE?:

    I've had a look and the names match up to Telekinesis and Red Tide, respectively.
  • Azura - Lost City
    Azura - Lost City Posts: 2,281 Arc User
    edited October 2013
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    Yeah Ironwood scarab its a nerf, but imo needed (pesky venos critting 30k on me)

    You still get other skills to lower defense to zero! No, there is no other skills that do what hell ironwood does now.

    Barb changes look good, i hope HP buff cooldown is really 2 seconds not 2 minutes. Say goodbye for chi buff for barbs, or a quick rebuff after purge. Surely it must be 2 seconds not 2 minutes ;)

    The Swell chance is actually pretty awesome, a constant 50% dmg amp vs bosses you get lots of attacks off onto.

    The Wizard barriers change was needed, in TW, wiz can switch for fire barrier to aoe, Or use the water/chi shield before they get to combat or to fill their chi. All 3 will now be good and worth using.


    Yeah ironwood was so op because if you used arcane antinomy after it, you could do the damage other classes can do with just one skill and without waiting for a 20% prok. Thank God this skill is going to be balanced!

    In the meanwhile wizards will keep using genie skill spark which reduces your fire resistance to 2 digit numbers any time they want. Ironwood is op, spark is not. Gotta love PWs logic.
  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited October 2013
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    Stuff

    Thanks for the translation.
    So:

    >Telekinesis gets a Lv 11 Sandtrap effect added in addition to its own explosion after 12 seconds

    >Aqua Canon costs a Spark now, but deals damage over time like a shorter ranged Dragon's Breath

    > No change to Red Tide? No mention of the bleed or chi cost...

    >Earth Vector nerfed from 100% weapon damage to 50%, chance to stun lowered from 85% to 75%

    k.
    [SIGPIC][/SIGPIC]Remember: OP may be a duck|OP/GMs/Devs may not deliver|Search function is your friend|Lurk more|Be wary of Mods: they can't be trusted|This place isn't a hugbox|Your tears sustain me|Know what Bait is|"Soon" may never come|Postcount, Dubs, and other GETs are important|Don't revive long dead threads|There is a section for everything|You can be banned for anything|No Fun Allowed outside of OT|Sweetiebot rules OT|"Circlejerks" are inevitable|Threads can be derailed and saved|Those who use"XD" should off themselves at their earliest convenience|
  • Argenesis - Raging Tide
    Argenesis - Raging Tide Posts: 49 Arc User
    edited October 2013
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    Yeah ironwood was so op because if you used arcane antinomy after it, you could do the damage other classes can do with just one skill and without waiting for a 20% prok. Thank God this skill is going to be balanced!

    In the meanwhile wizards will keep using genie skill spark which reduces your fire resistance to 2 digit numbers any time they want. Ironwood is op, spark is not. Gotta love PWs logic.

    When arguing genies, there's always Soul of Fire as well. Never face a wizard without it.
    My avatar won't update, I'm not level 38, I swear. b:surrender

    Finally 100, now using r8 to farm my t3.
  • Lunari_Fenix - Heavens Tear
    Lunari_Fenix - Heavens Tear Posts: 128 Arc User
    edited October 2013
    Options
    Thanks for the translation.
    So:


    >Aqua Canon costs a Spark now, but deals damage over time like a shorter ranged Dragon's Breath

    >Earth Vector nerfed from 100% weapon damage to 50%, chance to stun lowered from 85% to 75%
    Looking over Aqua cannon, it is basically a shorter ranged Dragon's breath. With a bit more oomph added to it.

    As for Earth Vector, pretty sure the area it came from was to do with the 1-10 versions. So odds are it's not a huge nerf once it goes sage/demon.
  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited October 2013
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    As for Earth Vector, pretty sure the area it came from was to do with the 1-10 versions. So odds are it's not a huge nerf once it goes sage/demon.

    Earth Vector Lv 1
    Deals base magic damage, 55% of weapon damage,
    and 1983.0 Earth damage to all targets within 6 meters.
    Has a 76% chance to Stun enemies for 3.3 seconds.


    This:
    Earth Vector:


    Deals base magic damage and 50% of weapon damage as earth damage to all targets within 6 meters.
    Has a 75% chance to Stun enemies for 6.0 seconds.

    Does not list a chi cost. This may just be a common issue in all of the skills listed under other. It also does not list a sage/demon version so this may possibly be for level 10.

    The duration of the stun definitely sounds like the level 10 version, and -50% weapon Damage and -10% chance of stunning is a pretty big deal. Sage only adds a bit more base damage with a 50% chance to not cost a spark while Demon increases the AoE by 2 meters (unless there's something we're missing among those notes as a change for them).

    Seriously hope this change isn't permanent. This was one of the skills that didn't need to be touched.
    [SIGPIC][/SIGPIC]Remember: OP may be a duck|OP/GMs/Devs may not deliver|Search function is your friend|Lurk more|Be wary of Mods: they can't be trusted|This place isn't a hugbox|Your tears sustain me|Know what Bait is|"Soon" may never come|Postcount, Dubs, and other GETs are important|Don't revive long dead threads|There is a section for everything|You can be banned for anything|No Fun Allowed outside of OT|Sweetiebot rules OT|"Circlejerks" are inevitable|Threads can be derailed and saved|Those who use"XD" should off themselves at their earliest convenience|
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