New PW Expansion (PWCN: Glory and Rebirth)
Comments
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Lunari_Fenix - Heavens Tear wrote: »=============
New Skill:"Omniblessing" (Unofficial name)
Mana 2400
Channel 2.0 seconds
Cast 3.0 seconds
Cooldown 30.0 seconds
Gain 50 chi
Requisite Cultivation Aware of Vacuity
Grant all squad members within 15 meters for 1 hour:
An extra 60% from the equipment's magic defense
An extra 60% from the equipment's physical defense
An extra 70% from the equipment's magic attack
Increased Health and Mana regeneration rate by 20 points per second
EDIT: No brainer, but, probably doesn't stack with the other buffs
Any news if the normal Celestial Guardian's Seal and the Exalted Renewal will also be 20/s? Cause they're 10/s right now, and the other buffs are perfectly the same.
Also, hooray for new wellspring and VD cyclone. I just think they should make wellspring as powerful as mystic's heal, though. But I can't complain if it can't be interrupted by normal attacks.0 -
FistToDeath - Dreamweaver wrote: »Any news if the normal Celestial Guardian's Seal and the Exalted Renewal will also be 20/s? Cause they're 10/s right now, and the other buffs are perfectly the same.
Also, hooray for new wellspring and VD cyclone. I just think they should make wellspring as powerful as mystic's heal, though. But I can't complain if it can't be interrupted by normal attacks.
Doesn't seem to be the case, didn't spot any new info on those ones.0 -
i wonder no news for sin's skill?0
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RankNine - Momaganon wrote: »sadly those that we want to debuff with that have too much evasion compared to our crappy accuracy :C
that would be beyond sexy. inb4 new skillbar[SIGPIC][/SIGPIC]
noob, can only run, spawnkiller, only white vodoo, only plays for kd,
never kills anyone, only gear, no skill, no life, cash only, eats dogfood to cash more, lives at moms,
only survives cause of cleric heals, if we had your gear you would lose. b:cryb:cryb:cry0 -
Well, so far it looks as demon venos are getting nerfed this time (what the heck did we do to deserve this...)
I hope the new skills are offensive skills because they are taking away my 2nd favorite offensive skillb:cry0 -
I do hope they are offensive skills because I think we have enough defensive and support related skills as it is.
Would love it if someone could translate those new skills but it's hard to tell what skill is for what class.[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★0 -
Should be interesting. I do like the extra hurt that wingspan provides.[SIGPIC][/SIGPIC]0
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May I ask that someone translate the Assassin skill changes for us curious sins?
The first skill looks like Rib Strike, but I can't translate.[SIGPIC]Octavia is best pony![/SIGPIC]
Need to talk to a pony?
I'm watching you o.o
Contact me! | Submit a Ticket | Forum Rules | My YouTube channel0 -
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Also curious on the mystic skill changes, anyone could please post them? Thank you![SIGPIC][/SIGPIC]0
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Already been posted, here it is http://pwi-forum.perfectworld.com/showpost.php?p=19985971&postcount=155It is said that apple pie is best served Al La Mode, so if you are the pie, consider me your ice cream.0
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DeffyNature - Archosaur wrote: »Also curious on the mystic skill changes, anyone could please post them? Thank you!
Already did that.
Looks like the news about the skills updates got everyone excited. 10 pages added since last night.
I'll compile everything together and see what we can make of it.
While google translate is doing a decent job here, keep in mind it is a machine translation.
We've had mishaps on skill descriptions before.[SIGPIC][/SIGPIC]0 -
I'm not gonna attempt sin, but I'll do veno/psychic ones.
Ironwood Scarab/Blazing Scarab:
Channel 1.5 seconds
Cast 0.8 seconds
Cooldown 8.0 seconds
Weapon Unarmed, Magic Instrument
Required Cultivation Aware of the Myriad
Throw a splinted bug at the enemy, inflicting Wood damage equal to base magic
damage plus 300% of weapon damage plus 3578. Reduces
enemy's physical defense by 40% and applies a DoT that does 600% of weapon damage plus 6427 as fire damage.
Costs 25 chi
Sage~ Sage version increases physical defense reduction to 50% and increases duration to 20 seconds.
Demon~ Has a 20% chance to reduce physical defense by 180% instead.
Fox Wallop/Befuddling Mist:
Cast 1.0 seconds
Cooldown 3.0 seconds
Weapon Unarmed, Magic Instruments
Requisite Cultivation Aware of the Myriad
Delivers a powerful melee attack, inflicting base physical damage plus
5055. Reduces target's accuracy by 70% and channeling speed by 35%
for 8 seconds. If the target is a player, it reduces interval between attacks by 125% for 8 seconds.
This skill will always hit.
Sage~ Reduces channeling time by 50%.
Demon~ Gain 20 chi.
Leech/Consume Spirit:
Cast 1.0 seconds
Cooldown 6.0 seconds
Weapon Unarmed, Magic Instruments
Requisite Cultivation Aware of the Myriad
While in Fox Form, strike the enemy with a leech attack, inflicting base
physical damage plus 6319 physical damage. Heals between 800 to 2000 depending on soulforce.
This skill will always hit.
Sage~ Cooldown reduced by one second.
Demon~ Gain 20 chi.
Malefic Crush:
Channel 0.2 seconds
Cast 1.8 seconds
Cooldown 180.0 seconds
Weapon Unarmed, Magic Instruments
Requisite Cultivation Master of Harmony
A malefic strike to enemies within 10 meters around you. Inflicts
base physical damage plus 9303, and burns 1800 Mana
over 9 seconds. Depending on the soulforce of you and the targets, there is a 50% to 90% chance to stun for 2 seconds.
This skill will hit and either can't be interrupted or will render you invincible during the cast time. Not sure.
Requires one Spark and Fox Form
Sage~ Increases chance to stun for 2 seconds by 10%.
Demon~ Mana burn increased to 2400.
Stunning Blow:
Channel 0.5 seconds
Cast 0.5 seconds
Cooldown 15.0 seconds
Weapon Unarmed, Magic Instruments
Requisite Cultivation Aware of the Myriad
Strike the enemy with a stunning blow, inflicting base physical
damage plus 5537 and freezes the enemy
for 8.0 seconds.
This skill will hit.
Requires one spark.
Sage~ Sage version has a 25% chance to cast without consuming Spark.
Demon~ Demon version has a 50% chance to stun the enemy for 3 seconds.
Probably not coming, but translated anyway-
Parasitic Nova:
Channel 3.0 seconds
Cast 1.2 seconds
Cooldown 30.0 seconds
Weapon Unarmed, Magic Instruments
Requisite Cultivation Transcendent
Summon a toxic parasite array to attack the target and all
enemies in a 12.0 meter radius around the target. Inflicts
Wood damage equal to base magic damage plus 200% of weapon
damage. Has a 95% chance to make them chaotic for
8.0 seconds, in which they are unable to move or attack.
Does not list a chi cost. This may just be a common issue in all of the skills listed under other. It also does not list a sage/demon version so this may possibly be for level 10.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Bubbles - Morai wrote: »Already did that.
Looks like the news about the skills updates got everyone excited. 10 pages added since last night.
I'll compile everything together and see what we can make of it.
While google translate is doing a decent job here, keep in mind it is a machine translation.
We've had mishaps on skill descriptions before.Saethos - Raging Tide wrote: »Already been posted, here it is http://pwi-forum.perfectworld.com/showpost.php?p=19985971&postcount=155
My apologies, indeed, it had been posted, I guess I missed it in so many pages of new posts.
Thanks so much to the both of you for pointing me in the right direction! b:cute[SIGPIC][/SIGPIC]0 -
Eoria - Harshlands wrote: »Says "Genki get to 20". Maybe receive 20 chi instead of 10?0
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That part was really confusing. I've seen chi being translated as vitality, dollars and genki lol
Anybody attempted to translate the load of "new" skills at the bottom?[SIGPIC]http://i.imgur.com/MtwcqjL.png[/SIGPIC]
★ Venomancer videos - tinyurl.com/k6ppkw4 ★ Desdi - Demon ♪ Wyvelin - Sage ★0 -
Interesting stuff with the skill changes. Again these are just all the new sections that were added to the skill descriptions file in my PW-CN Test Server client. Who knows what of these are going to make it to the real servers.
BTW in the client I noticed they added a new scripting directory that has in it logic for a grind bot.
http://pastebin.com/raw.php?i=Fx2686ZA
I guess they are adding an in-game botting feature? Anyone heard anything about that? I think other PWI titles have a similar in-game botting. They'd probably disable that when it comes here (but then I thought the same thing about that online dating stuff).
EDIT: Here's a file that describes the auto-bot feature. Activated by F12
http://pastebin.com/raw.php?i=7Xxq76f7[sigpic][/sigpic]
PWI Calculators - aster.ohmydays.net/pw0 -
that's one simple bot....____________
I have as much authority as the Pope, I just don't have as many people who believe it.
George Carlin
~I listen to hardcore FIGHT songs when I visit the forum, just to get into the proper mood~
[SIGPIC][/SIGPIC]0 -
Yeah Ironwood scarab its a nerf, but imo needed (pesky venos critting 30k on me)
You still get other skills to lower defense to zero!
Barb changes look good, i hope HP buff cooldown is really 2 seconds not 2 minutes. Say goodbye for chi buff for barbs, or a quick rebuff after purge. Surely it must be 2 seconds not 2 minutes
The Swell chance is actually pretty awesome, a constant 50% dmg amp vs bosses you get lots of attacks off onto.
The Wizard barriers change was needed, in TW, wiz can switch for fire barrier to aoe, Or use the water/chi shield before they get to combat or to fill their chi. All 3 will now be good and worth using.[SIGPIC][/SIGPIC]0 -
It is Esper-bot from Jade Dynastyb:thanks0
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And psychic. Initially used Euthymius's interpretation of Telekinesis. Lunari has the right one though and I have corrected this.
Sand Trap/Telekinesis:
Channel 1.6 seconds
Cast 0.8 seconds
Cooldown 30.0 seconds
Curses the target, inflicting base magic damage plus 500% weapon damage
plus 6584 earth damage over 12 seconds.
After 12 seconds, inflict base magic damage plus 150% weapon damage plus 7522 earth damage.
The skill cannot land a critical hit, but has twice your critical hit chance of dealing 1.5x damage.
Costs 30 Chi.
Sage~ Sustained damage increased by 2400.
Demon~ Explosion damage increased by 1200.
Aqua Cannon:
Channel 1.0 seconds
Cooldown 8.0 seconds
Weapon Soulsphere
Requisite Cultivation Aware of Harmony
Deals a damage equals to 60% of your basic magical attack plus
5376 Water damage to all targets within 8 meters every 2 seconds.
Slows targets by 80% for 5.0 seconds.
Costs one spark
Sage~ Additional damage increased by 800.
Demon~ Regain 10 chi per enemy attacked? I think?
Glacial Shards:
Channel 1.0 second(s)
Cast 2.0 second(s)
Cooldown 8.0 second(s)
Weapon Soulsphere
Requisite Spiritual Cultivation Master of Harmony
Deals base magic damage plus 200%
of weapon damage plus 8322 Water damage
to all targets within 6 meters. Has a 60% chance
to immobilize targets for 4 seconds.
Sage~ Freeze time increased by 2 seconds.
Demon~ Freeze % chance increased to 75%.
Aqua Impact:
Channel 0.5 second(s)
Cast 1.2 second(s)
Cooldown 2.0 second(s)
Weapon Soulsphere
Requisite Spiritual Cultivation Aware of the Myriad
Release a blast of water at your target dealing damage equal
to your base magic attack as well as 100% weapon damage and
3573 Water damage. Has a 40% chance to slow
the target by 40% for 8 seconds.
If the target is the monster, critical hits from skills is increased by 15%.
Sage~ Slows target by 50%.
Demon~ Upon hit, has a 20% chance to reduce target's Chi by 30.
Spirit Blast:
Channel 0.6 second(s)
Cast 1.2 second(s)
Cooldown 2.0 second(s)
Weapon Soulsphere
Required Spiritual Cultivation Aware of the Myriad
Use the spirit of the land to blast the enemy for your
base magic attack with 100% weapon damage
and 4363 Earth damage.
If the target is a monster, then the earth damage is 7272.
Sage~ Gain 15 chi.
Demon~ Additional damage increased by 500.
The following skills are probably not being changed, but I translated them anyway-
Normal Telekinesis?:
Channel 0.5 seconds
Cast 1.5 seconds
Cooldown 30.0 seconds
Weapon Soulsphere
Requisite Cultivation Aware of Harmony
Curse target to take continuous earth damage over 9 seconds and 12 seconds after the explosion do 100 something...
Original-Curse of the target, making it subject to continuous soil within 9 seconds damage and
Within 12 seconds after the explosion, causing 100 points on the target's own soil series
Injury.
Earth Vector:
Channel 1.0 seconds
Cast 1.0 seconds
Cooldown 20.0 seconds
Weapon Soulsphere
Required Cultivation Transcendent
Deals base magic damage and 50% of weapon damage as earth damage to all targets within 6 meters.
Has a 75% chance to Stun enemies for 6.0 seconds.
Does not list a chi cost. This may just be a common issue in all of the skills listed under other. It also does not list a sage/demon version so this may possibly be for level 10.
Red Tide:
Range 28.5m
Channel 1.8 seconds
Cast 1.2 seconds
Cooldown 30 seconds
Deals base magic attack and 200% of weapon damage in an 8 meter radius.
Listed under "other" and does not list a chi cost.
Soul of Vengeance:
Channel 1.4 seconds
Cast 1.0 seconds
Cooldown 1.0 minute
Weapon Soulsphere
Required Cultivation Spiritual Adept
Make the target reflect 25 Physical damage to the attacker.
Every successful reflection will cost the damage taker's
Mana by 1. (not quite sure on this.)
If the damage taker has insufficient Mana, no damage will
be reflected, but the effect will remain until time expires.
Lasts for 10 minutes.
Listed under other. Might be for level 10.
Original-A guardian of the soul can be blessing to a teammate or yourself.
So that it was attacked, the attacker rebound fairly
25 points of physical damage. Every time a rebound effect, will
Consumed by attackers 1:00 infuriating. If the attacker infuriating
Insufficient, it will not hurt the rebound, but the effect is not punishment
Disappears. This status effect is not lost due to death or offline while
Losses. Continued for 10 minutes.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
I couldn't fall asleep, so here's my interpretation of the Assassin changes.
EDIT: Upgrades appear to be tied to the reincarnation system. Skills require lv.11 before merging/upgrading.
BREAKING NEWS:
There has been confirmation that once skills have been merged, the original skills are no longer available.
=============
Zhuiming/Rib Strike+Twin Strike
Cast 1.4 seconds
Cooldown 1.4 seconds
Gain 10 chi
Inflicts base physical damage plus 200% weapon damaage plus 11,755 damage.
Decreases target's attack speed by 50%
Sage: Also decreases target's max HP by 10%
Demon: NPC attack speed is decreased by 65%
Player attack speed is further decreased by 125%
==============
Qisha/Slipstream Strike-Puncture Wound
Range 4.5 meters
Channel 0.1 seconds
Cast 2.5 seconds
Cooldown 30 seconds
Gain 30 chi
Immobilizes the target for 3 seconds, dealing 320% base physical damage.
Also bleeds the target over 9 seconds for 900% weapon damage.
Sage: Increases the bleed damage by 35% ("35% of the total damage increase bloodshed")
Demon: Bleed duration reduced by 3 seconds.
====================
Divinity Prison/Headhunt-Raving Slash
Range 4.5 meters
Channel 0.4 seconds
Cast 2.5 seconds
Cooldown 30 seconds
Stun the target for 6 seconds, inflicting base physical damage plus 750% weapon damage
plus 14994 physical damage; and slow by 60% for 10 seconds.
Costs 2 sparks
Sage: 50% chance to reduce cost to 1 spark
Demon: Extend stun by 1 second
===================
Chill of the Deep
Channel 0.7 seconds
Cast 1.3 seconds
Cooldown 15 seconds
Reduce attack speed by 100% to raise Attack level by 35. Lasts 10 minutes.
Sage: Increases Attack level a further 5 points
Demon: Attack speed is reduced by 70%
===============0 -
New Sanctuary f:ponder0
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Esnemyl - Dreamweaver wrote: »Ahh ok, I know nothing about foreign language apart from a mild bit of burmese b:chuckle Thanks.Time is a great teacher, but unfortunately it kills all its pupils ... - Louis Hector Berlioz0
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Eoria - Harshlands wrote: »Sand Trap?:
Some Water AOE?:
I've had a look and the names match up to Telekinesis and Red Tide, respectively.0 -
Man - Raging Tide wrote: »Yeah Ironwood scarab its a nerf, but imo needed (pesky venos critting 30k on me)
You still get other skills to lower defense to zero! No, there is no other skills that do what hell ironwood does now.
Barb changes look good, i hope HP buff cooldown is really 2 seconds not 2 minutes. Say goodbye for chi buff for barbs, or a quick rebuff after purge. Surely it must be 2 seconds not 2 minutes
The Swell chance is actually pretty awesome, a constant 50% dmg amp vs bosses you get lots of attacks off onto.
The Wizard barriers change was needed, in TW, wiz can switch for fire barrier to aoe, Or use the water/chi shield before they get to combat or to fill their chi. All 3 will now be good and worth using.
Yeah ironwood was so op because if you used arcane antinomy after it, you could do the damage other classes can do with just one skill and without waiting for a 20% prok. Thank God this skill is going to be balanced!
In the meanwhile wizards will keep using genie skill spark which reduces your fire resistance to 2 digit numbers any time they want. Ironwood is op, spark is not. Gotta love PWs logic.0 -
Eoria - Harshlands wrote: »Stuff
Thanks for the translation.
So:
>Telekinesis gets a Lv 11 Sandtrap effect added in addition to its own explosion after 12 seconds
>Aqua Canon costs a Spark now, but deals damage over time like a shorter ranged Dragon's Breath
> No change to Red Tide? No mention of the bleed or chi cost...
>Earth Vector nerfed from 100% weapon damage to 50%, chance to stun lowered from 85% to 75%
k.[SIGPIC][/SIGPIC]Remember: OP may be a duck|OP/GMs/Devs may not deliver|Search function is your friend|Lurk more|Be wary of Mods: they can't be trusted|This place isn't a hugbox|Your tears sustain me|Know what Bait is|"Soon" may never come|Postcount, Dubs, and other GETs are important|Don't revive long dead threads|There is a section for everything|You can be banned for anything|No Fun Allowed outside of OT|Sweetiebot rules OT|"Circlejerks" are inevitable|Threads can be derailed and saved|Those who use"XD" should off themselves at their earliest convenience|0 -
Azura - Lost City wrote: »Yeah ironwood was so op because if you used arcane antinomy after it, you could do the damage other classes can do with just one skill and without waiting for a 20% prok. Thank God this skill is going to be balanced!
In the meanwhile wizards will keep using genie skill spark which reduces your fire resistance to 2 digit numbers any time they want. Ironwood is op, spark is not. Gotta love PWs logic.
When arguing genies, there's always Soul of Fire as well. Never face a wizard without it.My avatar won't update, I'm not level 38, I swear. b:surrender
Finally 100, now using r8 to farm my t3.0 -
Euthymius - Heavens Tear wrote: »Thanks for the translation.
So:
>Aqua Canon costs a Spark now, but deals damage over time like a shorter ranged Dragon's Breath
>Earth Vector nerfed from 100% weapon damage to 50%, chance to stun lowered from 85% to 75%
As for Earth Vector, pretty sure the area it came from was to do with the 1-10 versions. So odds are it's not a huge nerf once it goes sage/demon.0 -
Lunari_Fenix - Heavens Tear wrote: »As for Earth Vector, pretty sure the area it came from was to do with the 1-10 versions. So odds are it's not a huge nerf once it goes sage/demon.
Earth Vector Lv 1
Deals base magic damage, 55% of weapon damage,
and 1983.0 Earth damage to all targets within 6 meters.
Has a 76% chance to Stun enemies for 3.3 seconds.
This:Eoria - Harshlands wrote: »Earth Vector:
Deals base magic damage and 50% of weapon damage as earth damage to all targets within 6 meters.
Has a 75% chance to Stun enemies for 6.0 seconds.
Does not list a chi cost. This may just be a common issue in all of the skills listed under other. It also does not list a sage/demon version so this may possibly be for level 10.
The duration of the stun definitely sounds like the level 10 version, and -50% weapon Damage and -10% chance of stunning is a pretty big deal. Sage only adds a bit more base damage with a 50% chance to not cost a spark while Demon increases the AoE by 2 meters (unless there's something we're missing among those notes as a change for them).
Seriously hope this change isn't permanent. This was one of the skills that didn't need to be touched.[SIGPIC][/SIGPIC]Remember: OP may be a duck|OP/GMs/Devs may not deliver|Search function is your friend|Lurk more|Be wary of Mods: they can't be trusted|This place isn't a hugbox|Your tears sustain me|Know what Bait is|"Soon" may never come|Postcount, Dubs, and other GETs are important|Don't revive long dead threads|There is a section for everything|You can be banned for anything|No Fun Allowed outside of OT|Sweetiebot rules OT|"Circlejerks" are inevitable|Threads can be derailed and saved|Those who use"XD" should off themselves at their earliest convenience|0
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