New PW Expansion (PWCN: Glory and Rebirth)
Comments
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All I understood from Psy was somethin about Earth vector not being able to crit but instead getting a 2x crit rate chance to deal 1.5x damageIt is said that apple pie is best served Al La Mode, so if you are the pie, consider me your ice cream.0
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Any changes for sins?
Edit: And how about barbs?Mains:
Doom_Panda- 102/101/102 R9 3rd cast Demon Barb 40k HP.
Dawnx - 100/85 Demon Cleric.
PsychicTuna- 101/100 Sage Psychic.
DawnMyst- 96 Demon Mystic.
PANDAS FTW. AND I b:heart ARMA! b:avoid0 -
double post[SIGPIC][/SIGPIC]0
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Asterelle - Sanctuary wrote: »Ya they added chi gain info to all the skill descriptions
These are new skill IDs so I'm guessing they are skill upgrades.
Skill upgrades.
Let's line one class up:
MysticLysing Level 10
Mana 157.3
Channel 1.5 seconds
Cast 0.5 seconds
Cooldown 3.0 seconds
Weapon Unarmed, Magic instrument
Requisite Cultivation Aware of Principle
Causes all summoned plants within 26.5 meters to explode.
Deals damage to all nearby enemies depending on the plant.
Also adds some special status effects to the targets.
Must select a target to cast.
The range of each plant's explosion is 10 meters.Lysing
22250 " to blip "
22251 " to blip
Mana % d
Cast instant
% .1 F sec cooldown
Weapon Magic Instrument, Unarmed
Requisite Cultivation Aware of Principle
Effective distance of 26.5 meters detonated
Recent calls for the target detonated plants. If the target
Explosion within the plant will be some damage , and root
According to the type of plant additional special status.
Select the required target while casting
Plants explosive range of 10 m "Weeping Breeze Dance
Range 27 meters
Mana 900
Channel 2.5 seconds
Cast 1.0 seconds
Cooldown 10.0 seconds
Weapon Unarmed, Magic instrument
Requisite Cultivation Celestial Sage/Demon
Deals a Wood damage equals to your basic Magic Attack
plus 250% Weapon Attack plus 3500. Reduces target's
Max HP by 8% for 8 seconds.Weeping Breeze Dance
22260 " to re- dance Storm "
22261 " to Fengyun dance again
Range 27 meters
Mana 900
Channel 2.0 seconds
Cast 1.0 seconds
Cooldown 10.0 seconds
Get 20 Chi
Weapon Magic Instrument, Unarmed
Comprehension of the requirements angel, Mozun
Inflicts base magic attack attack equipment attached 250%
Strike force plus 8776 points wood system damage. And to reduce the target of 8%
Maximum life for 8 seconds.
There is a certain probability that the next 6 seconds fairy magic spell Yin Mastermind
Singing time by 50% , triggering probability and their soul power phase
Off up to 50%. "Weeping Breeze Dance
22270 " to re- dance Storm "
22271 " to Fengyun dance again
Range 27 meters
Mana 900
Channel 2.0 seconds
Cast 1.0 seconds
Cooldown 10.0 seconds
Get 20 Chi
Weapon Magic Instrument, Unarmed
Comprehension of the requirements angel, Mozun
Inflicts base magic attack attack equipment attached 250%
Strike force plus 8776 points wood system damage. And to reduce the target of 8%
Maximum life for 8 seconds.
There is a certain probability that the next 6 seconds fairy magic spell Yin Mastermind
Singing time by 50% , triggering probability and their soul power phase
Off up to 50%. "Swirling Mist
Range 26.5 meters
Mana 201.6
Channel 1.0 seconds
Cast 1.0 seconds
Cooldown 5.0 seconds
Weapon Unarmed, Magic instrument
Required Cultivation Aware of the Myriad
Deal damage equal to your Magic Attack, and inflict the
Mist's Grasp status effect. When the target's Health is below
60%, the target is dealt your base magic attack and an additional
4300 damage as continuous Wood damage over 9 seconds.
The Mist's Grasp status effect lasts for 45 seconds.
Does an additional 800 damage..Swirling Mist
22280 "Black & blue fog around ."
22281 "Black & blue fog around
Range 27 meters
Mana 225
Channel 1.0 seconds
Cast 1.0 seconds
Cooldown 5.0 seconds
Get 10 Chi
Weapon Magic Instrument, Unarmed
Comprehension of the requirements on the fairy
With the shadow moving fog , immortal endlessly. And around 10 on the target
Meters of the enemy base magic attack plus 6018 wood
Department of damage, and the target is in green fog around the state, when the head
Standard blood less than 60% will result in 6 seconds based approach
Attack attack additional 4300 patients sustained wood damage.
Blue mist around the state there is at most 45 seconds.
Sustained additional damage 1800 . "Swirling Mist
Range 27 meters
Mana 225
Channel 1.0 seconds
Cast 1.0 seconds
Cooldown 5.0 seconds
Weapon Unarmed, Magic Instrument
Required Cultivation Aware of the Void
Deal damage equal to your Magic Attack, and inflict the
Mist's Grasp status effect. When the target's Health is below
60%, the target is dealt your base magic attack and an additional
4300 damage as continuous Wood damage for 9 seconds.
The Mist's Grasp status effect lasts for 45 seconds.
Has a 25% chance to reduces target's Wood Resistance by 15% for 6 seconds. .Swirling Mist
22290 "wild blue mist around "
22291 "wild blue fog around
Range 27 meters
Mana 225
Channel 1.0 seconds
Cast 1.0 seconds
Cooldown 5.0 seconds
Get 10 Chi
Weapon Magic Instrument, Unarmed
Comprehension of the requirements spree
With the shadow moving fog , immortal endlessly. And around 10 on the target
Meters of the enemy base magic attack plus 6018 wood
Department of damage, and the target is in green fog around the state, when the head
Standard blood less than 60% will result in 6 seconds based approach
Attack attack additional 4300 patients sustained wood damage.
Blue mist around the state there is at most 45 seconds.
A 25 % chance to lower the target of 15% of wood -based defense ,
For 6 seconds. "[SIGPIC][/SIGPIC]0 -
So Lysing now instacast, Weeping Breeze Dance damage increased + some kind of chance effect, and Swirling Mist initial hit damage increase + possibly AOE now?[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
I can't match up any of the veno skills to existing ones listed on Ecatomb's Chinese skill list; could these be the hoped for spirit fox form skills?[SIGPIC][/SIGPIC]
Weekly Japanese/English bilingual webcomic
thejapanesepage.com/ebooks/yuki_no_monogatari_manga0 -
New news post
Camp Pa Ti
Camp Pa Ti 1
Camp Pa Ti 2
A camp led by the son of a tyrant. He wields a powerful White Emperor Sword and commands a big human army containing "icy darkness cavalry, sharp shooter, as well as floating ghostly marching Conjurer". They treat their enemies ruthlessly.
Apparently they'll be a big enemy.
Qinglongtai
Qinglongtai 1
Qinglongtai 2
Home to the green emperor sword. A source of all life force.
Might play a role in reincarnation.
Tree Huan Village
Tree Huan Village 1
Home to the ethnic tribe that has a special ability.
May be friend or foe.
Underwater Kingdom
Underwater Kingdom 1
A hidden region home to the xi tribe and to many coveted treasures.
The path to the region will open up when the prophecy told by a prophet about warriors fulfilling a certain deed is fulfilled.
Sounds like an unlockable area.[SIGPIC][/SIGPIC]0 -
Mayfly - Dreamweaver wrote: »I can't match up any of the veno skills to existing ones listed on Ecatomb's Chinese skill list; could these be the hoped for spirit fox form skills?
I believe it's Ironwood Scarab->Fox Wallop or Befuddling Mist->Leech->Malefic Crush->Stunning Blow.
Edit- @Azura, compare the values and broken English of that first skill with Ironwood and it basically matches up. What I got from it was that sage pdef break will now be 50% and demon will be 40% by default while having a 20% chance to be 150% instead.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Damn, if that's the case that punches right through my sage bell, tidal wafer, cleric buff total of 200%, knocking the buff down to 50%
Not being sarcastic, though, that's pretty good, that would bring demon BMs with demon bell bonus to 60% still, and without the bell bonus it brings it down to -15%
Sage Bell = Tidal Wafer = new standard when facing demon venosIt is said that apple pie is best served Al La Mode, so if you are the pie, consider me your ice cream.0 -
Saethos - Raging Tide wrote: »All I understood from Psy was somethin about Earth vector not being able to crit but instead getting a 2x crit rate chance to deal 1.5x damage
I'm pretty certain it's Telekinesis that your describing.Mains:
Doom_Panda- 102/101/102 R9 3rd cast Demon Barb 40k HP.
Dawnx - 100/85 Demon Cleric.
PsychicTuna- 101/100 Sage Psychic.
DawnMyst- 96 Demon Mystic.
PANDAS FTW. AND I b:heart ARMA! b:avoid0 -
Doom_Panda - Harshlands wrote: »I'm pretty certain it's Telekinesis that your describing.
It is. The order is Telekinesis->Aqua Cannon->Glacial Shards.
There is a description for Earth Vector listed in the other skills though.
Edit- This one, I believe:Cast from% d m
Consumption infuriating% d
Sing time of 1.0 seconds
Cast time 1.0 seconds
Cooldown 20.0 seconds
Magic weapon restrictions
Comprehension of the requirements without
Summon Earth Spirit attack the enemy, and around 6 on the target
Meters based magic attack all enemies enclose 50%
ATK equipment damage soil series. And have a 75% chance
Stuns an enemy for% d seconds.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Eoria - Harshlands wrote: »It is. The order is Telekinesis->Aqua Cannon->Glacial Shards.
There is a description for Earth Vector listed in the other skills though.
I knew the last one was describing GS.
And for barbs I recognize Mighty Swing, Sunder, and Bestial Onslaught for the last one.Mains:
Doom_Panda- 102/101/102 R9 3rd cast Demon Barb 40k HP.
Dawnx - 100/85 Demon Cleric.
PsychicTuna- 101/100 Sage Psychic.
DawnMyst- 96 Demon Mystic.
PANDAS FTW. AND I b:heart ARMA! b:avoid0 -
I'm in the middle of deciphering the BM changes, and, I foresee some huge changes for skills.
I'll post my deciphered list up a bit later, but, It seems we're getting various skills fused together.0 -
Lunari_Fenix - Heavens Tear wrote: »I'm in the middle of deciphering the BM changes, and, I foresee some huge changes for skills.
I'll post my deciphered list up a bit later, but, It seems we're getting various skills fused together.
This is what I'm thinking is happening as well. Lets take Ironwood for example since we just talked about it:Cast from% d m
Consumption infuriating% d
Sing time of 1.5 seconds
Cast time 0.8 seconds
Cooldown 8.0 seconds
Arms limitation instruments used, empty-handed
Comprehension of the requirements on the fairy
Throw a hard insect poison, inflicting base spell
Attack attach 300% attack power equipment 3578 wood-based
Damage to physical defense within 10 seconds 40% lower, and continued
By 600% attack power equipment 6427 the fire damage
.
Cast requires 25 strength
Penetration time increased to 20 seconds.
Sunder increased to 50%. "
Everything pretty much matches up except the bolded part. But what does that part sound like? Blazing Scarab.
Edit- Comparison:●Ironwood Scarab
Range 27.0 meters
Mana 175.0
Channel 1.5 seconds
Cast 0.8 seconds
Cooldown 8.0 seconds
Weapon Unarmed, Magic Instrument
Required Cultivation Aware of the Myriad
Throw a splinted bug at the enemy, inflicting Wood damage equal to base magic
damage plus 300% of weapon damage plus 2770.0. Reduces
enemy's physical defense by 40% for 20 seconds.
Sage version increases physical defense reduction to 20 seconds.
Costs 25 Chi●Blazing Scarab
Range 27.0 meters
Mana 145.0
Channel 1.5 seconds
Cast 0.8 seconds
Cooldown 15.0 seconds
Weapon Unarmed, Magic Instruments
Required Cultivation Aware of the Myriad
Throw a flaming parasite at the target, dealing Wood
damage equal to base magic damage. Then deals 100%
weapon damage plus 6427.0 as Fire damage over 12 seconds.
Sage version increases Fire damage by 20%.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Saethos - Raging Tide wrote: »Damn, if that's the case that punches right through my sage bell, tidal wafer, cleric buff total of 200%, knocking the buff down to 50%
Not being sarcastic, though, that's pretty good, that would bring demon BMs with demon bell bonus to 60% still, and without the bell bonus it brings it down to -15%
Sage Bell = Tidal Wafer = new standard when facing demon venos
Right now demon venos have a 20% chance to bring your pdef down to exactly 'zero' with blazing scarab, so the 150% is a nerf to the skill and a balancing change right?[SIGPIC][/SIGPIC]0 -
Man - Raging Tide wrote: »Right now demon venos have a 20% chance to bring your pdef down to exactly 'zero' with blazing scarab, so the 150% is a nerf to the skill and a balancing change right?
I would think so? It does make Demon Ironwood still useful if it doesn't proc now as well.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Alrighty, I present to you the skill changes for the Blademaster. Chinese isn't my native tongue; so I relied on Google to translate for me but, this should all be fairly accurate. Give or take.
EDIT: In light of new information, the following skill upgrades may be tied to reincarnation. Any merged/upgrade skills require lv.11 (●/○)
BREAKING NEWS:
There has been confirmation that once skills have been merged, the original skills are no longer available.
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Tiger Maw+Draw Blood
Range Melee
Cast 1.0 seconds
Cooldown 3.0 seconds
Gain 15 chi
Inflicts base physical damage plus 2825.
After 3 seconds, inflict 300% weapon damage plus 4697 damage. (Think Telekinesis)
Sage- Gain 5 extra chi
Demon- Delayed effect gains an additional 100% weapon damage
Kudos to SpearSpark from Heaven's Tear for correct translation.
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Drake sweep+Fan of Flames
Range Melee
Cast 1.0 seconds
Cooldown 3.0 seconds
Gain 10 chi
Deals base physical damage plus 5416 in a 10 meter radius.
Sage- Additional damage is increased by 1825
Demon- Radius is increased to 12 meters
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Aeolian Blade+Stream Strike
Range Melee
Channel 0.4 seconds
Cast 1.8 seconds
Cooldown 6.0 seconds
Gain 10 chi
Inflicts base physical damage plus 140% weapon damage plus 4664 physical damage,
Has a 55-60% chance of stunning the enemy for 3 seconds.
Causes massive hatred.
Sage- Additional weapon damage is increased to 180%
Demon- Cooldown reduced by 1 second
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Farstrike
Range 20 meters
Channel 0.8 seconds
Cast 1.2 seconds
Cooldown 6.0 seconds
Gain 10 chi
Weapon Polearms
Inflicts base physical damage plus 120% weapon damage plus 6918 physical damage.
If the target is 10 meters away, it will be immobilized for 3 seconds.
Sage- Weapon damage is increased by 60% and physical damage by 1500
Demon- Chi gain increased to 20, 100% accuracy.
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Spirit Chaser
Range 20 meters
Channel 0.8 seconds
Cast 0.9
Cooldown 6.0 seconds
Gain 15 chi
Inflicts base physical damage plus 80% weapon damage plus 7712 physical damage
Sage- Cast and channel time reduced by 0.1 seconds.
Within the next 6 seconds: Farstrike crit rate increases by 40%
Demon- Chi gain increased to 25.
Within the next 6 seconds: Farstrike crit rate increases by 40%
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Meteor Rush+Atmos Strike
Range 8 meters
Channel 0.3 seconds
Cast 0.8 seconds
Cooldown 6.0 seconds
Gain 15 chi
Weapon Polearms Swords
Attacks in a 15 meter straight line.
Inflicts base physical damage plus 5115 physical damage.
Knocking non-player targets back 18 meters.
Depending on weapon used gain an additional effect:
Polearm: 33% chance to stun enemy for 5 seconds.
Sword: After casting, gain 35 chi.(Not 100% on this one, could mean 35 total, or, 50 total. Could go either way.)
Sage- Interrupts enemy channeling
Demon- Decreases enemy evasion by 50%
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Highland Cleave+Fissure
Range Melee
Channel 0.4 seconds
Cast 2.0 seconds
Cooldown 5.0 seconds
Gain 12 chi
Weapon Axe/Hammer
Inflicts base physical damage plus 165% weapon damage plus 7703 in a 10 meter radius.
Reduces enemy speed by 50% for "x" seconds.
Has a chance to deal extra damage depending on Soulforce.
"Have the highest probability of damage equal to 50% of the underlying physical attack
Strike force extra physical damage, the probability associated with soul force."
Sage- 25% chance to increase crit rate by 20%
Demon- increases speed reduction to 65%
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Drake Bash+Piercing Winds+Mage Bane
Range Melee
Channel 0.4 seconds
Cast 1.5 seconds
Cooldown 15.0 seconds
Weapon Axe/Hammer Polearms Swords
Inflict base physical damage plus 105% weapon damage plus 5834 physical damage.
Stun target for 4 seconds.
Depending on weapon used gain an additional effect:
Axe/Hammer: increase stun time to 6 seconds.
Polearm: cause a 6 seconds bleed dealing 600% weapon damage plus "x" physical damage.
Sword: Increase the channeling time of the target for 10 seconds.
Non-player targets receive 50%, Player targets receive 100%.
Costs 1 spark
Sage- Has a 35% chance to cost no sparks
Demon- Stun time increased by 1.5 seconds.
(I've heard word of the fact that there may have been a nerf to the stun time, leaving both Sage and Demon at 6 seconds. I can't confirm it personally but, take it with a pinch of salt.)
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Minor Upgrade
Blade Tornado
Depending on your Soulforce,
you also deal an additional physical damage between 12000 and 20000
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Extra notes:
EDIT:The additional effect of Highland Cleave didn't make too much sense, but, it sounds about right with the mention of soulforce.
EDIT:Strangely enough, there was zero mention of any changes to the Fist path. A subtle attempt to drive BM's away from fists?
First thoughts:
A lot of sweeping changes all around; most skills are getting a lot more raw power behind them, what intrigues me the most is how they're fusing a lot of the skills, almost with a focus on balancing out the weapon paths, making them more accessible. Makes me think they want to streamline the BM skillpath, getting rid of all the extra fluff that most would never use.
Definitely an interesting time ahead of us.0 -
What interests me is some BM skills have been changed from single weapon only into multi weapon possibilities, such as Meteor Rush currently being pole only is now pole or sword, Drake Bash currently axe only, but has alternate uses with new weapons.
Also, if they take away damage on Reckless Rush there damn well better be no chi cost on it. I'd rather have it cost chi and deal the damage still.It is said that apple pie is best served Al La Mode, so if you are the pie, consider me your ice cream.0 -
some1 translate wiz's skills pl0x b:thanks[SIGPIC][/SIGPIC]
scruuuuuuuubs killa b:cute Nation War champion b:cool0 -
Sheswes - Heavens Tear wrote: »some1 translate wiz's skills pl0x b:thanks
^ thisYoutube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
[SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]0 -
And also barbs, It looked like Sunder got a nice change, something about 33k bleed over time? Maybe even some aggro control.It is said that apple pie is best served Al La Mode, so if you are the pie, consider me your ice cream.0
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venos fox form skills damage improved
and also the effect of Malefic crush f:grinf:grinf:grinf:grin0 -
Any update on Cleric skill info? :O0
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Sheswes - Heavens Tear wrote: »some1 translate wiz's skills pl0x b:thanks
Working on it, but, uhh... Don't expect much.
Though what I really want to work on is the Sin changes. I had a quick peek at them and they were hilarious.0 -
I'll take a knack at the wizzie skills.
Stone Barrier:
Channel 0.2 seconds
Cast 0.3 seconds
Cooldown 3.0 seconds
Weapon Unarmed, Magic Instrument
Required Cultivation Spiritual Adept
Focus all of your energy to form an earthen barrier
around yourself. Increases Earth Resistance by 120%
and physical defense by 120% for 15 minutes.
Only one elemental shell can be activated at a time.
Costs 10 Chi
Sage~ Sage version increases Earth Resistance by 150%.
Demon~ Demon version increases physical defense by 150%.
Pyroshell:
Channel 0.2 seconds
Cast 0.3 seconds
Cooldown 3.0 seconds
Weapon Unarmed, Magic Instrument
Required Cultivation Aware of the Myriad
Use your energy to form a Fire-resistant barrier around yourself,
increasing Fire Resistance by 120%, crit rate by 15%, and Health regeneration
by 12 per second for 15 minutes.
Only one elemental shell can be activated at a time. Seems to no longer have a chi cost.
Sage~ Sage version increases Fire Resistance by 150%.
Demon~ Demon version increases Health regeneration by 15 points per second.
Glacial Embrace:
Channel 0.2 seconds
Cast 0.3 seconds
Cooldown 3.0 seconds
Weapon Unarmed, Magic Instrument
Required Cultivation Aware of the Myriad
Uses Chi to form an icy barrier around yourself.
Increases Water Resistance by 120%, gain 10 chi every 3 seconds (someone correct me if I'm wrong on this?), and increases Mana regeneration
by 12 points per second for 15 minutes.
Only one elemental shell can be activated at a time. Seems to no longer have a chi cost.
Sage~ Sage version increases Water Resistance by 150%.
Demon~ Demon version increases Mana regeneration by 15 points per second.
Frostblade:
Channel 1.0 seconds
Cast 1.0 seconds
Cooldown 3.0 seconds
Weapon Unarmed, Magic Instrument
Required Cultivation Aware of the Myriad
Place an icy sheen on a squad member's weapon,
causing their normal attacks to deal 40% of your
base magic attack as extra Water damage for 15 minutes.
Sage~ Sage version increases the duration to 30 minutes.
Demon~ Demon version increases the bonus damage to 50%.
Pitfall/Sandstorm:
Channel 2.0 seconds
Cast 1.0 seconds
Cooldown 10.0 seconds
Weapon Unarmed, Magic Instrument
Required Cultivation Aware of the Myriad
Inflicts base magic damage plus 200% weapon damage plus 6590 earth damage.
Over 9 seconds , deal an additional 600% weapon damage plus 7021 earth damage, also
slow the target by 50%. Has a 20% chance to immobilize for 3 seconds.
Sage~ Channel time reduced to 1.8 seconds
Demon~ Demon version increases the freeze chance to 33%.
Glacial Snare/Emberstorm:
Channel Time 2.0 seconds
Cast Time 1.8 seconds
Cooldown 30 seconds
Get 30 chi from using this skill
Causes damage equal to base magic attack, 800% weapon damage, and 9779 damage.
There are different effects on this skill depending on which shield you have activated (either Glacial Embrace or Pyroshell).
Glacial Embrace effect- Slow target by 80% for 6 seconds.
Pyroshell effect- 50% chance to stun target for 3 seconds.
Sage~ Reduces target's water defense by 20% for 15 seconds.
Demon~ Stun chance increased to 60%.
Probably not coming, but translated anyway-
Ice Prison:
Channel 2.0 seconds
Cast 1.3 seconds
Cooldown 30.0 seconds
Weapon Unarmed, Magic Instrument
Required Cultivation Aware of Vacuity
Release a wave of frozen energy, striking all enemies
within 12 meters. Lasts 12 seconds,
pulsing every 3 seconds. Has a 80% chance
to inflict targets with the Ice Prison status for 2 seconds.
Targets with the Ice Prison status suffer 130% base magic damage.
Ice Prison effect can still stack with stun.
Ice Prison and Occult Ice will no longer stack? (not sure)
No longer has a listed chi cost.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Oh good wiz buffs no longer cost stupid amounts of chi. Well, wellspring quaff is still a bit mental for its chi cost. Good to ehar if I ever decide to gear up that dusty old wizard of mine.It is said that apple pie is best served Al La Mode, so if you are the pie, consider me your ice cream.0
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Eoria - Harshlands wrote: »I'll take a knack at the wizzie skills.
Stone Barrier:
Channel 0.2 seconds
Cast 0.3 seconds
Cooldown 3.0 seconds
Weapon Unarmed, Magic Instrument
Required Cultivation Spiritual Adept
Focus all of your energy to form an earthen barrier
around yourself. Increases Earth Resistance by 120%
and physical defense by 120% for 15 minutes.
Only one elemental shell can be activated at a time.
Costs 10 Chi
Sage~ Sage version increases Earth Resistance by 150%.
Demon~ Demon version increases physical defense by 150%.
Pyroshell:
Channel 0.2 seconds
Cast 0.3 seconds
Cooldown 3.0 seconds
Weapon Unarmed, Magic Instrument
Required Cultivation Aware of the Myriad
Use your energy to form a Fire-resistant barrier around yourself,
increasing Fire Resistance by 120%, crit rate by 15%, and Health regeneration
by 12 per second for 15 minutes.
Only one elemental shell can be activated at a time. Seems to no longer have a chi cost.
Sage~ Sage version increases Fire Resistance by 150%.
Demon~ Demon version increases Health regeneration by 15 points per second.
Glacial Embrace:
Channel 0.2 seconds
Cast 0.3 seconds
Cooldown 3.0 seconds
Weapon Unarmed, Magic Instrument
Required Cultivation Aware of the Myriad
Uses Chi to form an icy barrier around yourself.
Increases Water Resistance by 120%, gain 10 chi every 3 seconds (someone correct me if I'm wrong on this?), and increases Mana regeneration
by 12 points per second for 15 minutes.
Only one elemental shell can be activated at a time. Seems to no longer have a chi cost.
Sage~ Sage version increases Water Resistance by 150%.
Demon~ Demon version increases Mana regeneration by 15 points per second.
Next two skills appear to be Pyrogram, but I'm not sure what's changed and there's no sage/demon effect listed.
Frostblade:
Channel 1.0 seconds
Cast 1.0 seconds
Cooldown 3.0 seconds
Weapon Unarmed, Magic Instrument
Required Cultivation Aware of the Myriad
Place an icy sheen on a squad member's weapon,
causing their normal attacks to deal 40% of your
base magic attack as extra Water damage for 15 minutes.
Sage~ Sage version increases the duration to 30 minutes.
Demon~ Demon version increases the bonus damage to 50%.
Gain 20 chi from this now.
Pitfall:
Channel 2.0 seconds
Cast 1.0 seconds
Cooldown 10.0 seconds
Weapon Unarmed, Magic Instrument
Required Cultivation Aware of the Myriad
Manipulate the divine force of the earth to create a sinkhole beneath the target,
inflicting 200% of base magic damage and an additional 6560 damage
I'm not sure how to translate this part:
It would seem like the DoT lasts 9 seconds and then there's additional damage? Actually, looking at it, it might be similar to Sage Hailstorm?
Has a 20% chance to immobilize the target for 3 seconds.
Sage~ Channel time reduced to 1.8 seconds
Demon~ Demon version increases the freeze chance to 33%.
Thanks, really interesting stuff with the barriers. Frostblade already gave 20 chi per cast (level 11 version), so not really sure what is changed on it. Really bummed on pitfall, I guess they doubled the channel time to increase the damage a bit.. it's one of my favorite quick poke skills I guess hailstorm is getting a nasty little nerf too? Less chance to freeze and longer channeling?
I guess they really don't like wizards having any cc at all.. our only two already unreliable immos are both getting nerfed derp
edit: nvm I think I misread.. just a nerf on pitfall. Still poopieYoutube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
[SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]0 -
I missed Ice Prison, my bad.
Ice Prison:
Channel 2.0 seconds
Cast 1.3 seconds
Cooldown 30.0 seconds
Weapon Unarmed, Magic Instrument
Required Cultivation Aware of Vacuity
Release a wave of frozen energy, striking all enemies
within 12 meters. Lasts 12 seconds,
pulsing every 3 seconds. Has a 80% chance
to inflict targets with the Ice Prison status for 2 seconds.
Targets with the Ice Prison status suffer 130% base magic damage.
Ice Prison effect can still stack with stun.
Ice Prison and Occult Ice will no longer stack? (not sure)
No longer has a listed chi cost.
@Adroit~ Ah. I don't have Demon Frostblade myself so I never knew. xD Seems like it's just the channel time changed then. No listed changes for Hailstorm either, btw. They probably just wanted to give Pitfall a bit more oomph.
Edit- Looking at Pitfall again, I think the slow is increased to 50%, but I'm still not sure on the other damage part.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
My attempt at deciphering archer skills:
"Frost Scattering" [New skill?]
Range: Ranged Attack
Mana: %d
Channel: 1.0 seconds
Cast: 2.5 seconds
Cooldown: 3 minutes
Weapon: Ranged Weapons
Deals damage equal to base physical damage plus 50% of weapon damage to enemies in a cone-shaped area. Slows movement speed by 80% and has a 20% chance to freeze targets for 1.5 seconds. Frozen targets will take 130% additional damage.
Requires 1 unit of ammo.
Costs 2 sparks.
Does full damage regardless of distance to target.
[Sage]
Chance to freeze targets is increased to 25%.
[Demon]
Damage increased to 55% of weapon damage.
==Note==Fan-shaped area on the front of all 5 enemies scatter
===============
Vicious Arrow
Range: Ranged Attack
Mana: %d
Channel: 1.0 seconds
Cast: 0.6 seconds
Cooldown: 8.0 seconds
Gain 10 chi
Weapon: Ranged Weapons
Deals damage equal to base physical damage and poisons the target, dealing 200% of weapon damage (instead of 5093 damage) as wood damage over 9 seconds.
Requires 1 unit of ammo.
[Sage]
Damage over time is increased by 30% (Decreased from 35%).
(Appears to have removed mana drain)
[Demon]
Poison duration is reduced to 6 seconds.
===============
Wingspan
Range: 5 meters
Mana: %d
Channel: 1.0 seconds
Cast: 0.4 seconds
Cooldown: 6.0 seconds
Gain 10 chi
Weapon: Any
Attack enemies within a 10 meter radius around the player, dealing base damage plus 11,375 (Increased from 4347). Non-player targets are knocked back 9 meters.
[Sage]
Gains an additional 25 chi (Changed from 20% chance to gain 50 chi).
[Demon]
Grants a level 5 Winged Shell.Current: http://mypers.pw/1.8/#133167
105-103-102
TW/NW Videos: http://www.youtube.com/user/Axel3200
Some people get R93 and become another cookiecutter DD, other people get R93 and get called out as serious threats. At some point, it's just not about gear anymore. - Qui
[SIGPIC][/SIGPIC]0 -
Bubbles - Morai wrote: »
Im curious of what those weapons are f:cute and Mid 2008 Still here glad to see them Back home even if its some of them[SIGPIC][/SIGPIC]
I am A True Tsundere
More... I desire more. Can you not indulge me in an even more nightmarish hell?
Retired 2009-2014 Was a Fun Time b:victory
Demon Archer- 101 RB2
Demon Assassin- 100 RB2
Demon Venomancer- 990
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